population { Templates { Basic_Zombie { Health 200 Name "Basic Zombie" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName tf_weapon_shovel "fire rate penalty" 2 "damage bonus" 1.8 } } Heavy_Zombie { Health 300 Name "Heavy Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "Frying Pan" ClassIcon heavy CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName tf_weapon_fists "fire rate penalty" 2 "damage bonus" 1.8 } } Projectile_Zombie { Health 175 Name "Projectile Zombie" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.2 "fire rate penalty" 4 } } Flag_Zombie { Health 175 Name "Flag Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the conscientious objector" ClassIcon wave_icon CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName "the conscientious objector" "fire rate penalty" 2 "damage bonus" 1.8 } } Jumper_Zombie { Health 125 Name "Jumper Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ClassIcon scout_fast Tag jumper CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 2 "damage bonus" 1.8 } } Rush_Zombie { Health 125 Name "Leader Zombie" Class Sniper Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "the freedom staff" CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName "the freedom staff" "damage bonus" 2 "fire rate penalty" 5 } } Giant_Zombie { Health 10000 Name "Giant Zombie" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ClassIcon Heavy_giant CharacterAttributes { "move speed penalty" 0.3 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 5 "fire rate penalty" 2 } } Giant_Rush_Zombie { Health 2500 Name "Giant Leader Zombie" Scale 1.7 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "the freedom staff" ClassIcon Sniper CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.7 } ItemAttributes { ItemName "the freedom staff" "fire rate penalty" 2 "damage bonus" 3 } } Porter_Zombie { Health 300 Name "Gravestone Zombie" Scale 1.2 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "The Crossing Guard" ClassIcon Engineer Tag tent CharacterAttributes { "airblast vulnerability multiplier" 0.5 "move speed penalty" 0.7 } ItemAttributes { ItemName "the crossing guard" "fire rate penalty" 2 "damage bonus" 3 } } Giant_Porter_Zombie { Health 2500 Name "Giant Gravestone Zombie" Scale 1.7 Class Pyro Skill Expert Attributes "MiniBoss" WeaponRestrictions MeleeOnly Item "The Crossing Guard" ClassIcon engineer_giant Tag tent CharacterAttributes { "airblast vulnerability multiplier" 0.25 "move speed penalty" 0.4 } ItemAttributes { ItemName "the crossing guard" "fire rate penalty" 2 "damage bonus" 3 } } Giant_Jumper_Zombie { Health 1250 Name "Giant Jumper Zombie" Scale 1.7 Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_bat" Attributes "MiniBoss" ClassIcon Scout_giant_fast Tag jumper CharacterAttributes { "airblast vulnerability multiplier" 0.25 "move speed penalty" 0.4 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 2 "damage bonus" 1.8 } } Pogo_Zombie { Health 125 Name "Pogo Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag pogo CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 0.2 "damage bonus" 3 } } Shark_Zombie { Health 175 Name "Shark Zombie" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Tag pogo CharacterAttributes { "cancel falling damage" 1 "move speed penalty" 0.5 "damage bonus" 3 } } Giant_Pogo_Zombie { Health 1250 Name "Giant Pogo Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Tag pogo ClassIcon Scout CharacterAttributes { "cancel falling damage" 1 "airblast vulnerability multiplier" 0.25 "move speed penalty" 0.4 } ItemAttributes { ItemName tf_weapon_bat "fire rate penalty" 0.2 "damage bonus" 3 } } Zomboni_Zombie { Health 3250 Name "Booster Zombie" Class Demoman Skill Hard Attributes "Miniboss" WeaponRestrictions MeleeOnly Tag zomboni ClassIcon Demo_giant CharacterAttributes { "move speed penalty" 0.4 "damage bonus" 5 } } } }