WaveSchedule { Templates { //SCOUTS Bot_Scout { Class Scout Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Scout_Pistol { Class Scout WeaponRestrictions SecondaryOnly Name "Pistol Scout" Skill Normal Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Scout_Melee { Class Scout WeaponRestrictions MeleeOnly Name "Bat Scout" Skill Hard Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Scout_Sandman { ClassIcon scout_stun Class Scout WeaponRestrictions MeleeOnly Name "Minor League Scout" Skill Hard Item "Batter's Helmet" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Scout_Sandman_FastCharge { ClassIcon scout_stun Class Scout WeaponRestrictions MeleeOnly Name "Hyper League Scout" Skill Hard Item "MNC Mascot Outfit" Item "Batter's Helmet" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" -0 "effect bar recharge rate increased" 0.25 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //SOLDIERS Bot_Soldier { Class Soldier Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Soldier_Shotgun { Class Soldier WeaponRestrictions SecondaryOnly Name "Shotgun Soldier" Skill Normal Item "The Slo-Poke" Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //DEMOMEN Bot_Demoman { Class Demoman Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Demoman_Knight { ClassIcon demoknight Class Demoman Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Skill Hard Name "Demoknight" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //PYROS Bot_Pyro { Class Pyro Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Pyro_Melee { Class Pyro WeaponRestrictions MeleeOnly Item "Firewall Helmet" Skill Hard Name "Fireaxe Pyro" Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Pyro_Flare { ClassIcon pyro_flare Class Pyro WeaponRestrictions SecondaryOnly Skill Hard Name "Flare Pyro" Item "The Flare Gun" Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Pyro_Phlog { Class Pyro Skill Expert Name "Phlogistinator Pyro" Item "The Phlogistinator" Item "The Bubble Pipe" Item "The Moonman Backpack" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "mod rage on hit bonus" 25 } Taunt //Taunt periodically { Delay 1 Repeats 1 IfSeeTarget 1 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //HEAVIES Bot_Heavy_Melee { ClassIcon heavy_fist_nys Class Heavy WeaponRestrictions MeleeOnly Item "Der Maschinensoldaten-Helm" Skill Hard Name "Brawler Heavy" Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Heavy_KGB { ClassIcon heavy_champ Class Heavy Name "Heavyweight Champ" WeaponRestrictions MeleeOnly Skill Hard Item "the killing gloves of boxing" Item "Pugilist's Protector" Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Heavy { Class Heavy Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Heavy_Gauntlet { ClassIcon heavy_steelfist Class Heavy Scale 1.5 Health 900 Item "Fists of Steel" Skill Hard Name "Steel Gauntlet" WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //MEDICS Bot_Medic_Quickfix { Class Medic Item "The Quick-Fix" Name "Quick-Fix Medic" Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //SNIPERS Bot_Sniper_Melee { Class Sniper Name "Kukri Sniper" Item "Shooter's Tin Topi" Skill Hard WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Sniper_Huntsman { ClassIcon sniper_bow Class Sniper Name "Bowman" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Sniper_SMG { ClassIcon sniper_smg Class Sniper Name "SMG Sniper" WeaponRestrictions SecondaryOnly Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Sniper { Class Sniper Skill Expert Action Sniper Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } //SPIES Bot_Spy_Revolver { ClassIcon spy_revolver_lite Class Spy Skill Normal WeaponRestrictions PrimaryOnly Item "Backbiter's Billycock" Name "Revolver Spy" ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "cannot disguise" 1 } Action Mobber Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } Bot_Spy { Class Spy Skill Expert Action Spy Attributes IgnoreFlag Attributes DisableDodge CharacterAttributes { "force distribute currency on death" 1 } } } }