WaveSchedule { Templates { // // Scout Primary // MA_Scout { //TFBot Class Scout //Rafmod Details Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Scout_FAN { //TFBot Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan MaxVisionRange 650 //Weapons Item "The Force-a-Nature" //Cosmetics Item "The Fed-Fightin' Fedora" //Rafmod Details Attributes DisableDodge Attributes IgnoreFlag Action Mobber } // // Scout Secondary // MA_Scout_Pistol { //TFBot Class Scout Name "Pistol Scout" ClassIcon scout_pistol_nys WeaponRestrictions SecondaryOnly //Cosmetics Item "The Airdog" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Scout_Lawbringer { //TFBot Class Scout Name "Lawbringer Scout" ClassIcon scout_pistol_nys WeaponRestrictions SecondaryOnly //Weapons Item "Law Bringer" //Cosmetics Item "Arctic Mole" ItemAttributes { ItemName "Arctic Mole" "set item tint RGB" 15132390 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } // // Scout Melee // MA_Scout_Melee { //TFBot Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Scout_Sandman { //TFBot Class Scout Health 110 Name "Minor League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 } //Cosmetics Item "Batter's Helmet" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Soldier Primary MA_Soldier { //TFBot Class Soldier //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Soldier Secondary MA_Soldier_Shotgun { //TFBot Class Soldier Name "Shotgun Soldier" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly //Cosmetics Item "The Valley Forge" ItemAttributes { ItemName "The Valley Forge" "set item tint RGB" 8289918 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Soldier_Bison { //TFBot Class Soldier Name "Bison Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly //Weapons Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "set item tint RGB" 47103 } //Cosmetics Item "Batter's Bracers" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 47103 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Soldier Melee MA_Soldier_Melee { //TFBot Class Soldier Name "Shovel Soldier" ClassIcon soldier_shovel WeaponRestrictions MeleeOnly //Cosmetics Item "Steel Shako" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Soldier_Equalizer { //TFBot Class Soldier Name "Pickaxe Soldier" ClassIcon soldier_equalizer WeaponRestrictions MeleeOnly //Weapons Item "The Equalizer" //Cosmetics Item "The Data Mining Light" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Soldier_EscapePlan { //TFBot Class Soldier Name "Escapist Soldier" ClassIcon soldier_escape WeaponRestrictions MeleeOnly //Weapons Item "The Escape Plan" //Cosmetics Item "The Data Mining Light" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Pyro Primary MA_Pyro { //TFBot Class Pyro //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Pyro Secondary MA_Pyro_Shotgun { //TFBot Class Pyro Name "Shotgun Pyro" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly //Cosmetics Item "The Crosslinker's Coil" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Pyro_Detonator { //TFBot Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator_lite WeaponRestrictions SecondaryOnly //Weapons Item "The Detonator" //Cosmetics Item "Old Guadalajara" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Pyro Melee MA_Pyro_Melee { //TFBot Class Pyro Name "Fire Axe Pyro" ClassIcon pyro_fireaxe_lite WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.85 } //Cosmetics Item "Brigade Helm" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Pyro_Axtinguisher { //TFBot Class Pyro Name "Axtinguisher Pyro" ClassIcon pyro_axtinguisher WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.85 } //Weapons Item "The Axtinguisher" //Cosmetics Item "The Face of Mercy" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Demoman Primary MA_Demoman { //TFBot Class Demoman //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Demoman_IronBomber { //TFBot Class Demoman Name "Iron Bomber Demoman" //Weapons Item "The Iron Bomber" //Cosmetics Item "Veterans Attire" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Demoman Melee MA_Demoman_Melee { //TFBot Class Demoman Name "Bottle Demoman" ClassIcon demoknight_bottle_lite WeaponRestrictions MeleeOnly //Cosmetics Item "Demoman Tricorne" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Demoman_Knight { //TFBot Class Demoman Name "Demoknight" Health 149 ClassIcon demoknight WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.5 } //Weapons Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 1 "critboost on kill" 3 } //Cosmetics Item "Spiral Sallet" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Heavy Primary MA_Heavy { //TFBot Class Heavy //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Heavy Secondary MA_Heavy_Shotgun { //TFBot Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly //Cosmetics Item "The Well-Rounded Rifleman" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Heavy Melee MA_Heavy_Melee { //TFBot Class Heavy Name "Brawler" ClassIcon heavy_fist_nys WeaponRestrictions MeleeOnly //Cosmetics Item "Heavy Do-rag" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Heavy_KGB { //TFBot Class Heavy Name "Heavyweight Champ" ClassIcon heavy_champ WeaponRestrictions MeleeOnly //Weapons Item "The Killing Gloves of Boxing" //Cosmetics Item "Pugilist's Protector" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Heavy_GRU { //TFBot Class Heavy Name "Lightweight Champ" ClassIcon heavy_gru WeaponRestrictions MeleeOnly //Weapons Item "Gloves of Running Urgently MvM" //Cosmetics Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Heavy_Steelfist_Gauntlet { //TFBot Class Heavy Health 900 Scale 1.5 Name "Steel Gauntlet" ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0.7 } //Weapons Item "Fists of Steel" //Cosmetics Item "Ol' Reliable" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Engineer Primary MA_Engineer_Shotgun { //TFBot Class Engineer Name "Shotgun Engineer" ClassIcon heavy_shotgun WeaponRestrictions PrimaryOnly //Cosmetics Item "Hazard Handler" Item "Cargo Constructor" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Engineer_RescueRanger { //TFBot Class Engineer Name "Rescue Ranger Engineer" ClassIcon engineer_ranger_nys WeaponRestrictions PrimaryOnly //Weapons Item "The Rescue Ranger" //Cosmetics Item "Iron Lung" Item "The Flared Frontiersman" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Engineer Secondary MA_Engineer_Pistol { //TFBot Class Engineer Name "Pistol Engineer" ClassIcon scout_pistol_nys WeaponRestrictions SecondaryOnly //Cosmetics Item "The Virtual Reality Headset" Item "Cargo Constructor" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Engineer_Lawbringer { //TFBot Class Engineer Name "Lawbringer Engineer" ClassIcon scout_pistol_nys WeaponRestrictions SecondaryOnly //Cosmetics Item "Cargo Constructor" Item "Arctic Mole" ItemAttributes { ItemName "Arctic Mole" "set item tint RGB" 15132390 } //Weapons Item "Law Bringer" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Engineer Melee MA_Engineer_Melee { //TFBot Class Engineer Name "Crowbar Engineer" ClassIcon crowbar_lite WeaponRestrictions MeleeOnly //Weapons Item "Crate Smasher" //Cosmetics Item "Hazard Handler" Item "Cargo Constructor" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Medic Primary MA_Medic_Syringegun { //TFBot Class Medic Name "Syringegun Medic" ClassIcon medic_syringe WeaponRestrictions PrimaryOnly //Cosmetics Item "Flatliner" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Medic_Crossbow { //TFBot Class Medic Name "Crossbow Medic" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly //Weapons Item "The Crusader's Crossbow" //Cosmetics Item "Berliner's Bucket Helm" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Medic Secondary MA_Medic_QF { //TFBot Class Medic Name "Quick-Fix Medic" //Weapons Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 1 "ubercharge rate bonus" 0.1 } //Cosmetics Item "dec2014 Surgeon's Shako" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag } //Medic Melee MA_Medic_Melee { //TFBot Class Medic Name "Bonesaw Medic" ClassIcon medic_battle WeaponRestrictions MeleeOnly //Cosmetics Item "Otolaryngologist's Mirror" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Sniper MA_Sniper { //TFBot Class Sniper //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Sniper } //Sniper Primary MA_Sniper_Bow { //TFBot Class Sniper Name "Bowman" ClassIcon sniper_bow //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } //Cosmetics Item "Larrikin Robin" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Sniper Secondary MA_Sniper_SMG { //TFBot Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly //Cosmetics Item "The Conspicuous Camouflage" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Sniper Melee MA_Sniper_Melee { //TFBot Class Sniper Name "Kukri Sniper" ClassIcon sniper_kukri_lite WeaponRestrictions MeleeOnly //Cosmetics Item "Shooter's Tin Topi" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Spy Secondary MA_Spy_Revolver { //TFBot Class Spy Name "Revolver Spy" ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly CharacterAttributes { "cannot disguise" 1 } //Cosmetics Item "The Stealth Steeler" //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } MA_Spy_Ambassador { //TFBot Class Spy Name "Revolver Spy" ClassIcon spy_revolver_lite WeaponRestrictions PrimaryOnly AimAt Head CharacterAttributes { "cannot disguise" 1 } //Weapons Item "The Ambassador" ItemAttributes { ItemName "The Ambassador" "fire rate penalty" 2 } //Cosmetics Item "Night Vision Gawkers" ItemAttributes { ItemName "Night Vision Gawkers" "set item tint RGB" 47103 } //Mobber AI Attributes DisableDodge Attributes IgnoreFlag Action Mobber } //Boss Soldiers MA_Boss_Soldier_EP1 { Class Soldier Name "Mechanized Menace" Health 60000 ClassIcon dead_blu_lite WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes IgnoreFlag Attributes AutoJump Attributes MiniBoss Action Mobber Tag bot_giant Skill Expert Item "The Reserve Shooter" ItemAttributes { ItemName "The Reserve Shooter" "single wep deploy time decreased" 1 "custom weapon fire sound" "=90|weapons/shotgun/shotgun_fire6.wav" "paintkit_proto_def_index" 215 "mod mini-crit airborne" 0 "reload time decreased" 0.4 "set_item_texture_wear" 0 "clip size penalty" 1 "clip size bonus" 3 "fire rate bonus" 0.5 "damage bonus" 1.5 } Item "The Team Captain" Item "The Diplomat" Item "Laugh Taunt" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "increased jump height" 0 "move speed penalty" 0.5 } AddCond { Index 5 IfHealthBelow 30000 Duration 4.5 } AddCond { Index 16 IfHealthBelow 15000 } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 45000 Name "Phase2" } Taunt { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 30000 Name "Laugh Taunt" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 30000 Name "Phase3" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 15000 Name "Phase4" } EventChangeAttributes { Phase2 { Item "The Family Business" ItemAttributes { ItemName "The Family Business" "custom weapon fire sound" "=90|weapons\shotgun\shotgun_dbl_fire.wav" "paintkit_proto_def_index" 214 "bullets per shot bonus" 10 "set_item_texture_wear" 0 "reload time decreased" 0.75 "clip size bonus" 2 "fire rate bonus" 2 "damage penalty" 0.75 "heal on kill" 500 } } Phase3 { WeaponRestrictions PrimaryOnly Item "The Heavy Artillery Officer's Cap" ItemAttributes { ItemName "The Heavy Artillery Officer's Cap" "attach particle effect" 35 } ItemModel { ItemName "The Heavy Artillery Officer's Cap" Model "models/player/items/soldier/soldier_officer.mdl" } Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "custom weapon fire sound" "=90|mvm/giant_soldier/giant_soldier_rocket_shoot.wav" "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "projectile speed decreased" 0.3 "clip size upgrade atomic" 8 "reload time decreased" 0.25 "fire rate bonus" 0.15 } } Phase4 { WeaponRestrictions PrimaryOnly Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 13 } ItemModel { ItemName "Tyrant's Helm" Model "models/player/items/soldier/soldier_officer.mdl" } Attributes AlwaysCrit Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "custom weapon fire sound" "=90|mvm/giant_soldier/giant_soldier_rocket_shoot_crit.wav" "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "projectile speed decreased" 0.35 "clip size upgrade atomic" 8 "blast radius increased" 1.5 "reload time decreased" 0.25 "set_item_texture_wear" 0 "fire rate bonus" 0.15 } } } } } }