// First time using this btw. // Notes : // dead for anything below 1000 hp // deader for anything above or equal to 1000 hp. // blackdead for very specical ones (Such as gas leaker) // if a zombie is very specific, then I will need to add the correct icon. // ---------------------------------------------------- WaveSchedule { Templates { // Standard Zombies Br_S_Zombie_Scout { Class Scout ClassIcon dead WeaponRestrictions MeleeOnly Name "Quick Zombie" Skill Easy Tag "nav_avoid_pit" } Br_S_Zombie_Soldier { Class Soldier ClassIcon dead WeaponRestrictions MeleeOnly Name "Zombie" Skill Easy Tag "nav_avoid_pit" } Br_S_Zombie_Pyro { Class Pyro ClassIcon dead WeaponRestrictions MeleeOnly Name "Fire-proof Zombie" Skill Easy Tag "nav_avoid_pit" } Br_S_Zombie_Demo { Class Demoman ClassIcon dead WeaponRestrictions MeleeOnly Name "Sober Zombie" Skill Easy Tag "nav_avoid_pit" } Br_S_Zombie_Heavy { Class Heavy ClassIcon dead WeaponRestrictions MeleeOnly Name "Tanky Zombie" Skill Easy Tag "nav_avoid_pit" } // Specical Zombies Br_SZ_Brute { Class Heavy ClassIcon deader WeaponRestrictions MeleeOnly Health 1600 Item "Mad Mask" Item "Apoco-fists" ItemAttributes { ItemName "Apoco-fists" "damage bonus" 1.25 // 25% more damage } CharacterAttributes { "voice pitch scale" 0.5 // 50% deeper voice. } Scale 1.5 Name "Brute" Skill Hard Tag "nav_avoid_pit" } Br_SZ_Baseball { Class Scout ClassIcon scout_stun WeaponRestrictions MeleeOnly Name "Baseball Zombie" Skill Hard Item "The Sandman" Item "Batter's Helmet" Item "Weight Room Warmer" Tag "nav_avoid_pit" } Br_SZ_Blastful { Class Demoman ClassIcon demo_caber WeaponRestrictions MeleeOnly Name "Blastful Zombie" Item "The Ullapool Caber" Item "Scotch Bonnet" ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 1.75 "blast dmg to self increased" 12.0 } Skill Hard Tag "nav_avoid_pit" } Br_SZ_Shotgun // Basicly a Copy of the valve one. { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Zombie" Skill Hard Item "Loyalty Reward" Item "eotl_sheavyshirt" Item "Gone Commando" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.45 // Slightly more dmg } Tag "nav_avoid_pit" } Br_SZ_Infected_Soldier { Class Soldier //Health 400 Name "Infected Soldier" Item "The Shellmet" Item "Attack Packs" Attributes HoldFireUntilFullReload Skill Expert Tag "nav_avoid_pit" } Br_SZ_Fragmented_Wizard { Class Pyro WeaponRestrictions MeleeOnly Name "Fragmented Wizard" Item "point and shoot" Item "Sharpened Volcano Fragment" Item "dec2014 Pyromancer's Raiments" Skill Normal Tag "nav_avoid_pit" } Br_SZ_Gas_Leaker { Class Pyro ClassIcon blackdead Health 325 // So he won't be game ended instantly Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Name "Gas Leaker" Item "The Polar Pullover" Item "The Gas Guzzler" Item "The Lunatic's Leathers" Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1.075 "Projectile speed increased" 0.0001 // Apperantly doesn't work???? } Skill Normal Tag "nav_avoid_pit" } Br_SZ_Chainsawer { Class Medic ClassIcon medic_chainsaw_br Action FetchFlag // Sigsegv server exlusive! Health 600 Scale 1.32 Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Name "Chainsawer" Item "The Gauzed Gaze" Item "The Smock Surgeon" Item "Upgradeable TF_WEAPON_BONESAW" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BONESAW" "damage bonus" 1.25 "melee attack rate bonus" 0.6 } Tag "nav_avoid_pit" Skill Expert } Br_SZ_Ring_O_Fire { Class Pyro Name "Ring O' Fire" ClassIcon blackdead_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly RingOfFire 32.0 // Sigsegv server exclusive! Attributes MiniBoss Attributes SuppressFire CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } Tag "nav_avoid_pit" } Br_SZ_Crimejob { Class Scout Name "CrimeJob" ClassIcon heavy_shotgun_burst // best explanation. Skill Hard Health 325 WeaponRestrictions PrimaryOnly Attributes Aggressive // Will basicly only attack players. Action Mobber Item "The Dead Head" Item "Blizzard Britches" Item "Flak Jack" Item "Fortunate Son" Item "The Back Scatter" Attributes IgnoreFlag ItemAttributes { ItemName "The Back Scatter" "damage bonus" 1.35 "fire rate bonus" -2 "faster reload rate" 1.2 "auto fires when full" 1 "auto fires full clip" 1 } } Br_SZ_Gas_Boomer // What do you mean I am not allowed in the walmart? { Class Demoman Name "Gas Boomer" ClassIcon blackdead Skill Expert Health 500 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "EOTL_demopants" // Why do EOTL cosmetics have these confusing names? Well not confusing, just not good for me. Item "EOTL_hiphunter_boots" Item "The Frag Proof Fragger" Item "The Quickiebomb Launcher" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "fire rate bonus" 1.5 "damage bonus" 0.1 "Blast radius increased" 4.0 "use large smoke explosion" 1 "bleeding duration" 10 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "fire rate bonus" 2000 "override projectile type" 20 } } } }