WaveSchedule { Templates { T_TFBot_Engineer_Sentry_Teleporter { Class Engineer Name "Engineer" Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_upper Health 500 Attributes TeleportToHint } T_TFBot_Engineer_Widowmaker { Class Engineer Name "Dell Computagher" ClassIcon engineer_inf Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Widowmaker" Attributes AlwaysCrit Attributes Aggressive Tag upper } T_TFBot_Pyro { Class Pyro Skill Hard ClassIcon pyro_phlog WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes Aggressive Item "The Phlogistinator" } T_TFBot_Scout_Bonk { Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk Tag flank_left Tag flank_right } T_TFBot_Soldier_Extended_Battalion { Class Soldier Name "Extended Backup Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Medic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Spy { Class Spy Skill Expert } T_TFBot_Medic_Vaccinator2 { Class Medic Name "Vaccinator Medic" ClassIcon medic_blast Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 150 //"medigun blast resist deployed" 2 //"medigun blast resist passive" 2 "medigun charge is resists" 3 } } T_TFBot_Medic_Vaccinator3 { Class Medic Name "Vaccinator Medic" ClassIcon medic_fire Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "The Vaccinator" ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 150 //"medigun fire resist deployed" 2 //"medigun fire resist passive" 2 "medigun charge is resists" 3 } } T_TFBot_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 5 "uber duration bonus" 10 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 300 //Investigate-I think this determines when the medic decides to pop } } T_TFBot_Sniper_Razorback { Class Sniper Name "Razorback Sniper" Skill Expert Item "The Razorback" MaxVisionRange 2500 } T_TFBot_Scout_Melee { Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag flank_left Tag flank_right } T_TFBot_Demo_Burst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Tag flank_left Tag flank_right ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } //GIANTS T_TFBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag upper ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Medic_Panic { Class Medic Name "Panic Medic" ClassIcon medic_skull Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 10 "bot medic uber health threshold" 0.1 } } T_TFBot_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Scout_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Hard Item "Bonk Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Final { Class Scout Name "Overclocked Scoutbot" ClassIcon scout_giant Skill Hard Item "The Fed-Fightin' Fedora" Health 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" //"bullets per shot bonus" 2 too OP apparently "damage bonus" 0.8 "weapon spread bonus" 0.4 "fire rate bonus" 1.60 //fire slower 60% probs } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3000 Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Item "Natascha" Skill Hard Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag upper ItemAttributes { ItemName "Natascha" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Hard Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_SentryBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } }