WaveSchedule { OverrideSounds { "Powerup.PickUpPlagueInfectedLoop" "physics\flesh\flesh_bloody_break.wav" } PointTemplates { exploder_bomb { OnSpawnOutput { Target "ohshit" Action "Detonate" } NoFixup 0 KeepAlive 1 tf_generic_bomb { "targetname" "ohshit" "model" "models/weapons/w_models/w_stickybomb2.mdl" "health" "666666" "damage" "150" "radius" "200" "explode_particle" "fluidSmokeExpl_ring_mvm" "sound" "ambient/explosions/explode_3.wav" "modelscale" "0" "friendlyfire" "1" } env_shake { "amplitude" "16" "radius" "900" "duration" "2" "frequency" "22" "targetname" "bigboom" "spawnflags" "12" } logic_relay { "OnSpawn" "lebomb,addoutput,ondetonate bigboom:startshake::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate bigboom:kill::3:-1,0,-1" } } Metalic_Stuffs { } Distorted { OnSpawnOutput { Target "!activator" Action "addoutput" Param "renderfx 15" } } } Templates { // Misc. T_TFBot_Buster_FuckYou { Class Demoman Name "Phantom Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster SpawnTemplate Distorted Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } // Humans T_TFBot_Red { Name "Red Bot" AddCond { Index 43 } ClassIcon red2_lite Action Mobber } T_TFBot_Scout_Red { Template T_TFBot_Red Name "Red Scout" Class Scout Skill Hard UseHumanModel 1 UseBestWeapon 1 Attributes HoldFireUntilFullReload Item "Pretty Boy's Pocket Pistol" Item "Death Racer's Helmet" Item "Jungle Jersey" } T_TFBot_Soldier_Red { Template T_TFBot_Red Name "Red Soldier" Class Soldier Skill Expert UseHumanModel 1 UseBestWeapon 1 AimLeadProjectileSpeed 1 // allows hitting airshots. Attributes HoldFireUntilFullReload Item "The Reserve Shooter" } T_TFBot_Heavy_Red { Template T_TFBot_Red Name "Red Heavy" Class Heavy UseHumanModel 1 Skill Hard Item "The Gym Rat" Item "The Heavy Lifter" Item "The Mann of the House" } T_TFBot_Spy_Red { Template T_TFBot_Red Name "Red Spy" Class Spy UseHumanModel 1 } // Zombies T_TFBot_Zombie_Regular1 { Class Soldier Name "Zombie" Health 200 ClassIcon heavy_zombie_lite Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "The Bat Outta Hell" Item "Zombie Soldier" ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.75 "damage bonus" 1.25 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.33 "gesture speed increase" 0.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/zombie/zombie_die1.wav" } T_TFBot_Zombie_Regular2 { Class Pyro Name "Zombie" Health 200 ClassIcon heavy_zombie_lite Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "The Bat Outta Hell" Item "Zombie Pyro" ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.75 "damage bonus" 1.25 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.33 "gesture speed increase" 0.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/zombie/zombie_die2.wav" } T_TFBot_Zombie_Regular3 { Class Sniper Name "Zombie" Health 200 ClassIcon heavy_zombie_lite Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "The Bat Outta Hell" Item "Zombie Sniper" ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.75 "damage bonus" 1.25 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.33 "gesture speed increase" 0.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/zombie/zombie_die3.wav" } T_TFBot_Zombie_Regular4 { Class Demoman Name "Zombie" Health 200 ClassIcon heavy_zombie_lite Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "The Bat Outta Hell" Item "Zombie Demo" ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.75 "damage bonus" 1.25 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.33 "gesture speed increase" 0.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/zombie/zombie_die1.wav" } T_TFBot_Zombie_Regular5 { Class Heavyweapons Name "Zombie" Health 400 ClassIcon heavy_zombie_lite Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "Upgradeable TF_WEAPON_FISTS" Item "Zombie Heavy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "custom hit sound" "npc/zombie/claw_strike1.wav" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.68 "damage bonus" 1.25 "cancel falling damage" 1 "heal on kill" 350 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.33 "gesture speed increase" 0.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break3.wav DeathSound "npc/zombie/zombie_die2.wav" } T_TFBot_Zombie_Feral { Class Soldier Name "Feral" Health 300 ClassIcon heavy_warrior Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "Zombie Soldier" Item "Warrior's Spirit" Item "Loaf Loafers" Item "Bone-Cut Belt" Item "Bread Biter" Item "Racc Mann" ItemAttributes { ItemName "Warrior's Spirit" "custom hit sound" "physics\body\body_medium_break4.wav" "dmg penalty vs players" 1.75 // we do a little increased bleed damage "fire rate bonus" 0.7 "dmg taken increased" 1.0 "damage bonus" 1.0 "bleeding duration" 3 } ItemAttributes { ItemName "Racc Mann" "set item tint RGB" 8519682 } CharacterAttributes { "move speed penalty" 1.33 "cancel falling damage" 1 "heal on kill" 600 "voice pitch scale" 0 "mult smack time" 0.1 "gesture speed increase" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/fast_zombie/wake1.wav" } T_TFBot_Zombie_Feral_Charger { Class Demoman Name "Feral" Health 250 ClassIcon heavy_warrior Skill Expert WeaponRestrictions MeleeOnly UseCustomModel "models/player/soldier.mdl" StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "Zombie Soldier" Item "Upgradeable TF_WEAPON_BOTTLE" Item "Loaf Loafers" Item "Bone-Cut Belt" Item "The Chargin' Targe" Item "Bread Biter" Item "Racc Mann" ItemModel { ItemName "Upgradeable TF_WEAPON_BOTTLE" Model "models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl" } ItemModel { ItemName "Bread Biter" Model "models/workshop/player/items/all_class/hwn2019_bread_biter/hwn2019_bread_biter_soldier.mdl" } ItemModel { ItemName "Loaf Loafers" Model "models/workshop/player/items/all_class/sum20_loaf_loafers_style2/sum20_loaf_loafers_style2_soldier.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "custom hit sound" "physics\body\body_medium_break4.wav" "dmg penalty vs players" 1.75 // we do a little increased bleed damage "custom kill icon" "warrior_spirit" "fire rate bonus" 0.7 "bleeding duration" 3 } ItemAttributes { ItemName "The Chargin' Targe" "is invisible" 1 } ItemAttributes { ItemName "Racc Mann" "set item tint RGB" 16711684 } CharacterAttributes { "increased air control" 9999 "head scale" 1.15 "heal on kill" 250 "voice pitch scale" 0 "health regen" 1 "mult smack time" 0 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "increased jump height" 1.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/fast_zombie/leap1.wav" } T_TFBot_Zombie_Feral_Alpha { Class Soldier Name "Alpha Feral" Health 6000 ClassIcon heavy_warrior_giant Skill Expert WeaponRestrictions MeleeOnly UseHumanModel 2 Scale 1.7 StripItemSlot 0 StripItemSlot 1 NoIdleSound 1 Action Mobber Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "Zombie Soldier" Item "Warrior's Spirit" Item "Loaf Loafers" Item "Bone-Cut Belt" Item "Bread Biter" Item "Exquisite Rack" Item "Racc Mann" ItemAttributes { ItemName "Warrior's Spirit" "custom hit sound" "physics\body\body_medium_break4.wav" "dmg penalty vs players" 2.25 "fire rate bonus" 0.65 "bleeding duration" 5 "damage bonus" 1.0 "dmg taken increased" 1.0 } ItemAttributes { ItemName "Racc Mann" "set item tint RGB" 16711684 } CharacterAttributes { "move speed penalty" 0.75 "cancel falling damage" 1 //"heal on kill" 3000 "voice pitch scale" 0 "mult smack time" 0.1 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "head scale" 1.5 "gesture speed increase" 1.77 "increased jump height" 1.1 } DeathSound "npc/ichthyosaur/attack_growl2.wav" } T_TFBot_Zombie_Criminal1 { Class Sniper Name "Bankrobber Zombie" Health 200 Skill Normal ClassIcon sniper_carbine UseHumanModel 2 Action Mobber WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" Item "The Bruiser's Bandanna" Item "Liquidator's Lid" Item "Dillinger's Duffel" Item "Zombie Sniper" CharacterAttributes { "voice pitch scale" 0 "force distribute currency on death" 1 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } DeathSound "npc/zombie/zombie_die2.wav" } T_TFBot_Zombie_Criminal2 { Class Scout Name "Bankrobber Zombie" Health 200 Skill Normal ClassIcon scout_pistol_nys UseHumanModel 2 Action Mobber WeaponRestrictions SecondaryOnly Item "Pretty Boy's Pocket Pistol" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" Item "Zombie Scout" CharacterAttributes { "voice pitch scale" 0 "force distribute currency on death" 1 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } DeathSound "npc/zombie/zombie_die3.wav" } T_TFBot_Zombie_Lumberjack_v1 { Class Pyro Name "Lumberjack Zombie" Health 200 Skill Expert ClassIcon pyro_fireaxe_lite UseHumanModel 2 WeaponRestrictions MeleeOnly Action Mobber StripItemSlot 0 StripItemSlot 1 Item "The Outdoorsman" Item EOTL_pyro_sweater Item "Tiny Timber" Item "Upgradeable TF_WEAPON_FIREAXE" Item "Zombie Pyro" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage bonus" 1.5 "fire rate penalty" 1.3 } CharacterAttributes { "move speed penalty" 0.75 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.3 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } DeathSound "npc/zombie/zombie_die2.wav" } T_TFBot_Zombie_Lumberjack_v2 { Class Heavy Name "Lumberjack Zombie" Health 400 Skill Expert ClassIcon pyro_fireaxe_lite UseHumanModel 2 WeaponRestrictions MeleeOnly Action Mobber StripItemSlot 0 StripItemSlot 1 Item "The Outdoorsman" Item "The Apparatchik's Apparel" Item "The Bat Outta Hell" Item "Zombie Heavy" ItemModel { ItemName "The Bat Outta Hell" Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 1.5 "fire rate penalty" 1.3 "custom kill icon" "fireaxe" "custom hit sound" weapons/axe_hit_flesh2.wav } CharacterAttributes { "move speed penalty" 0.68 "cancel falling damage" 1 "heal on kill" 350 "voice pitch scale" 0 "mult smack time" 0.3 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } DeathSound "npc/zombie/zombie_die1.wav" } T_TFBot_Zombie_Healer { Name "Heart-Beat Zombie" Class Medic Skill Hard //ClassIcon medic_amputator_lite Action Mobber UseHumanModel 2 Item "The Amputator" Item "Self-Care" Item "Herzensbrecher" Item "Zombie Medic" WeaponRestrictions MeleeOnly Taunt { Delay 5 Cooldown 10 } ItemAttributes { ItemName "The Amputator" "heal rate bonus" 10 "health from healers reduced" 0.1 } CharacterAttributes { "move speed penalty" 0.68 "cancel falling damage" 1 "voice pitch scale" 0 "mult smack time" 0.1 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/zombie/zombie_pain4.wav" } T_TFBot_Zombie_Harpoon_Mobber { Health 300 Name "Harpoon Gun Zombie" Class Engineer Skill Hard ClassIcon engineer_ranger_nys UseHumanModel 2 Action Mobber WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "Reel Fly Hat" Item "The Dogfighter" Item "EOTL_winter_pants" Item "Zombie Engineer" Item "The Rescue Ranger" ItemAttributes { ItemName "The Rescue Ranger" "fire rate penalty" 2.8 "faster reload rate" -1 "apply z velocity on damage" 230 "Projectile speed decreased" 0.75 "damage penalty" 0.75 "apply look velocity on damage" -900 } CharacterAttributes { "move speed penalty" 0.67 "cancel falling damage" 1 "voice pitch scale" 0 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "physics/flesh/flesh_squishy_impact_hard3.wav" } T_TFBot_Zombie_Cop1 { Health 200 Name "Zombie Cop" Class Engineer Skill Hard ClassIcon scout_pistol_nys UseHumanModel 2 MaxVisionRange 1200 Action Mobber WeaponRestrictions SecondaryOnly Attributes DisableDodge Item "dec2014 engineer_detectiveradio" Item "dec2014 engineer_detectiveholster" Item "Sheriff's Stetson" Item "Zombie Engineer" CharacterAttributes { "move speed penalty" 0.67 "cancel falling damage" 1 "voice pitch scale" 0 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/metropolice/die2.wav" } T_TFBot_Zombie_Cop2 { Health 200 Name "Zombie Cop" Class Engineer Skill Hard ClassIcon scout_bat_nys UseHumanModel 2 MaxVisionRange 1200 Action Mobber WeaponRestrictions MeleeOnly Attributes DisableDodge Item "dec2014 engineer_detectiveradio" Item "dec2014 engineer_detectiveholster" Item "Sheriff's Stetson" Item "Zombie Engineer" Item "Upgradeable TF_WEAPON_BAT" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.75 "cancel falling damage" 1 "heal on kill" 150 "voice pitch scale" 0 "mult smack time" 0.1 "gesture speed increase" 0.66 "increased jump height" 1.5 "mult stun resistance" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } //PainSound =65|physics\body\body_medium_break4.wav DeathSound "npc/metropolice/die1.wav" } T_TFBot_Zombie_Brute { Health 3850 Name "Brute" Class Heavy Skill Expert ClassIcon heavy_apocofist UseHumanModel 2 WeaponRestrictions MeleeOnly Scale 1.65 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes MiniBoss Attributes DisableDodge NoIdleSound 1 Item "Mad Mask" Item "Immobile Suit" Item "Combat Slacks" Item "Apoco-Fists" Item "Hexadecimal Horrors Macabre Memento 2021" // :ol: ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/player/items/heavy/heavy_zombie.mdl" } Skin 5 ItemAttributes { ItemName "Apoco-Fists" "fire rate penalty" 1.5 "damage bonus" 1.7 "damage causes airblast" 1 "custom hit sound" "npc/antlion_guard/shove1.wav" } CharacterAttributes { "move speed penalty" 0.55 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 } //PainSound =80|physics/flesh/flesh_bloody_impact_hard1.wav DeathSound "npc/zombie_poison/pz_pain1.wav" } T_TFBot_Zombie_Brute_Mega { Health 10000 Name "Giga Brute" Class Demoman Skill Expert ClassIcon heavy_apocofist_armored UseCustomModel "models/player/heavy.mdl" WeaponRestrictions MeleeOnly Scale 1.8 StripItemSlot 0 StripItemSlot 1 Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge NoIdleSound 1 Item "Mad Mask" Item "The Chargin' Targe" Item "Immobile Suit" Item "Combat Slacks" Item "The Purity Fist" Item "The Rusty Reaper" Item "Hexadecimal Horrors Macabre Memento 2021" // :ol: Item "Hypno-eyes" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/player/items/heavy/heavy_zombie.mdl" } ItemModel { ItemName "The Chargin' Targe" Model "models/player/items/mvm_loot/heavy/robo_ushanka.mdl" } Skin 5 ItemAttributes { ItemName TF_WEAPON_BOTTLE "fire rate penalty" 1.35 "damage bonus" 2.25 "damage causes airblast" 1 "heal on kill" 2000 "custom kill icon" "apocofists" "custom hit sound" "npc/antlion_guard/shove1.wav" "custom item model" "models/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch.mdl" "crit kill will gib" 1 } ItemAttributes { ItemName "Hypno-eyes" "set item tint RGB" 16711684 "custom item model" "models/workshop/player/items/all_class/sum20_spectre_cles_style1/sum20_spectre_cles_style1_heavy.mdl" } AddCond { Index 34 IfHealthBelow 5001 } CharacterAttributes { "move speed penalty" 0.55 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 } //PainSound =80|physics/flesh/flesh_strider_impact_bullet3.wav DeathSound "npc/antlion_guard/antlion_guard_die2.wav" } T_TFBot_Zombie_LumberJack_Giant_V1 { Class Pyro Name "Lumberjack Brute" Health 2950 Skill Expert ClassIcon pyro_fireaxe_lite_giant Scale 1.65 UseHumanModel 2 WeaponRestrictions MeleeOnly Attributes MiniBoss NoIdleSound 1 Skin 5 Action Mobber StripItemSlot 0 StripItemSlot 1 Item "The Outdoorsman" Item EOTL_pyro_sweater Item "Tiny Timber" Item "Upgradeable TF_WEAPON_FIREAXE" Item "Hexadecimal Horrors Macabre Memento 2021" // :ol: ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/player/items/pyro/pyro_zombie.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage bonus" 2.0 "fire rate penalty" 1.3 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 } CharacterAttributes { "move speed penalty" 0.65 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 } DeathSound "npc/zombie_poison/pz_pain1.wav" } T_TFBot_Zombie_LumberJack_Giant_V2 { Class Heavy Name "Lumberjack Brute" Health 3850 Skill Expert ClassIcon pyro_fireaxe_lite_giant Scale 1.65 UseHumanModel 2 WeaponRestrictions MeleeOnly Attributes MiniBoss NoIdleSound 1 Skin 5 Action Mobber StripItemSlot 0 StripItemSlot 1 Item "The Outdoorsman" Item "The Apparatchik's Apparel" Item "The Bat Outta Hell" Item "Hexadecimal Horrors Macabre Memento 2021" // :ol: ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/player/items/heavy/heavy_zombie.mdl" } ItemModel { ItemName "The Bat Outta Hell" Model "models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl" } ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 2.0 "fire rate penalty" 1.3 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 "custom kill icon" "fireaxe" "custom hit sound" weapons/axe_hit_flesh2.wav } CharacterAttributes { "move speed penalty" 0.55 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 } //PainSound =80|physics/flesh/flesh_bloody_impact_hard1.wav DeathSound "npc/zombie_poison/pz_pain1.wav" } T_TFBot_Zombie_Exploder { Class Demoman Name "Exploder" ClassIcon demo_sticky_daan Health 250 Scale 1.01 Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 300 UseHumanModel 2 StripItemSlot 1 Action Mobber Attributes DisableDodge Item "The Bat Outta Hell" Item "Hexadecimal Horrors Macabre Memento 2021" // :ol: ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/player/items/demo/demo_zombie.mdl" } Skin 5 Item "A Whiff of the Old Brimstone" Item "The Bomber Knight" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ShootTemplate { Name exploder_bomb //Name of the template Speed 0 Spread 0 OverrideShoot 1 ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" //Can be specified to limit to a specific weapon } FireWeapon { Delay 0 IfSeeTarget 0 Type "Primary" IfHealthBelow 150 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is invisible" 1 } ItemAttributes { ItemName "The Bat Outta Hell" "is invisible" 1 "is_passive_weapon" 1 "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed penalty" 0.5 "damage bonus" 1.25 "cancel falling damage" 1 "voice pitch scale" 0 "mult smack time" 0.1 "fire rate penalty" 1.55 "gesture speed increase" 0.3 "increased jump height" 1.5 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Boss_SameDPS // thanks to bazooks for this. { WeaponResist //Multiplies damage received from weapons listed below { "TF_WEAPON_SCATTERGUN" 1.449 "tf_weapon_soda_popper" 1.412 "tf_weapon_handgun_scout_primary" 1.63 "tf_weapon_pep_brawler_blaster" 1.875 "TF_WEAPON_ROCKETLAUNCHER" 2 //"tf_weapon_rocketlauncher_airstrike" 1.786 "tf_weapon_flamethrower" 1.5 //"TF_Weapon_DragonsFury" 2 "TF_WEAPON_GRENADELAUNCHER" 1.716 "tf_weapon_cannon" 1.5615 "TF_WEAPON_PIPEBOMBLAUNCHER" 1.6767 "tf_weapon_sword" 2 "tf_weapon_knife" 2 "TF_WEAPON_MINIGUN" 0.75 //"TF_WEAPON_SHOTGUN" 1.723 "TF_WEAPON_SHOTGUN_PRIMARY" 1.506 "tf_weapon_sentry_revenge" 1.506 "TF_WEAPON_SNIPERRIFLE" 2 "tf_weapon_compound_bow" 1.775 } CharacterAttributes { "dmg taken mult from special damage type 1" 0.7754 "dmg taken mult from special damage type 2" 0.6449 "dmg taken mult from special damage type 3" 2 } } T_TFBot_Metalic_Doom { Template T_TFBot_Boss_SameDPS Health 80000 Name "Metalic Doom" Class Heavy Skill Expert ClassIcon heavy_head_nys UseCustomModel "models/player/heavy.mdl" Scale 1.85 Action Mobber Skin 5 Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge SpawnTemplate "Metalic_Stuffs" //PainSound =85|physics/metal/metal_box_impact_bullet2.wav DeathSound "npc/dog/dog_scared01.wav" ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 1 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 60001 //When set, the task activates only when the bot health is below specified value Name "Phase2" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 1 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 40001 //When set, the task activates only when the bot health is below specified value Name "Phase3" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 1 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 15001 //When set, the task activates only when the bot health is below specified value Name "Phase4" // Name of the bot attributes listed in EventChangeAttributes } FireWeapon //Periodically fires weapon { Delay 2 //Time before the first fire input starts (Default: 10) Cooldown 5 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 1 //How long should the button be pressed (Default: 0.1) Type "Primary" IfHealthBelow 60001 //When set, the task activates only when the bot health is below specified value IfHealthAbove 40001 } FireWeapon //Periodically fires weapon { Delay 2 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 5 //How long should the button be pressed (Default: 0.1) Type "Primary" IfHealthBelow 60001 //When set, the task activates only when the bot health is below specified value IfHealthAbove 15001 } EventChangeAttributes { Default // Punchy Form { CustomEyeGlowColor "29 54 153" WeaponRestrictions MeleeOnly Item "The U-clank-a" Item "Upgradeable TF_WEAPON_FISTS" Item "Hexadecimal Horrors Macabre Memento 2021" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/bots/heavy/bot_heavy.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 1.2 "damage bonus" 2.5 "damage causes airblast" 1 //"is_passive_weapon" 1 "custom hit sound" "weapons/metal_gloves_hit_flesh1.wav" "crit kill will gib" 1 } CharacterAttributes { "move speed penalty" 0.6 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 "rage giving scale" 0.4 } } Phase2 // Starts shooting out rockets from time to time, spawns in support. { CustomEyeGlowColor "115 220 255" WeaponRestrictions PrimaryOnly Item "The U-clank-a" Item "Upgradeable TF_WEAPON_FISTS" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Hexadecimal Horrors Macabre Memento 2021" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/bots/heavy/bot_heavy.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 3.0 "Projectile speed increased" 1.6 "damage causes airblast" 1 "faster reload rate" 0.1 "auto fires full clip all at once" 0 "fire rate penalty" 1.5 "clip size bonus" 50 "projectile no deflect" 1 "is invisible" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 1.2 "damage bonus" 2.5 "damage causes airblast" 1 "is_passive_weapon" 1 "custom hit sound" "weapons/metal_gloves_hit_flesh1.wav" "crit kill will gib" 1 } CharacterAttributes { "move speed penalty" 0.47 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 "rage giving scale" 0.4 } } Phase3 // Starts spawning stronger support, spews bursts of bison lasers. { CustomEyeGlowColor "212 42 45" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The U-clank-a" Item "Upgradeable TF_WEAPON_FISTS" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Hexadecimal Horrors Macabre Memento 2021" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/bots/heavy/bot_heavy.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.5 "fire rate bonus" 0.1 "Projectile speed increased" 0.2 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "mod projectile heat aim time" 6 "override projectile type" 13 "energy weapon penetration" 1 "set item tint RGB" 10879231 "projectile spread angle penalty" 100 "faster reload rate" 0.6 "clip size upgrade atomic" 26 "custom weapon fire sound" "weapons/pomson_fire_01.wav" "is invisible" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 1.2 "damage bonus" 2.5 "damage causes airblast" 1 "is_passive_weapon" 1 "custom hit sound" "weapons/metal_gloves_hit_flesh1.wav" "crit kill will gib" 1 } CharacterAttributes { "move speed penalty" 0.47 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.47 "voice pitch scale" 0.0 "rage giving scale" 0.4 } } Phase4 // Panic Phase, gets ubered for 10 seconds, not to mention critboosted. Support is stopped. { CustomEyeGlowColor "255 0 4" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "The U-clank-a" Item "Upgradeable TF_WEAPON_FISTS" Item "Hexadecimal Horrors Macabre Memento 2021" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/bots/heavy/bot_heavy.mdl" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 0.3 "damage bonus" 666 "damage causes airblast" 1 "custom hit sound" "weapons/metal_gloves_hit_flesh1.wav" "crit kill will gib" 1 } CharacterAttributes { "move speed penalty" 0.85 "mult stun resistance" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "gesture speed increase" 1.8 "mult smack time" 0.1 "voice pitch scale" 0.0 "rage giving scale" 0.4 } } } } T_TFBot_Metalic_Plague // Boss from episode 1 { Template T_TFBot_Boss_SameDPS Health 50000 Name "Metalic Plague" Class Soldier Skill Expert ClassIcon soldier_robot_nys Scale 1.85 Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Byte'd Beak" Item "Hexadecimal Horrors Macabre Memento 2021" ItemModel { ItemName "Hexadecimal Horrors Macabre Memento 2021" Model "models/workshop/player/items/medic/grimm_hatte/grimm_hatte.mdl" } DeathSound "ambient/explosions/explode_6.wav" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.1 "dmg penalty vs players" 3.0 "faster reload rate" -2 "fire rate penalty" 1.5 "Projectile speed increased" 2.0 "custom item model" "models/weapons/c_models/c_syringegun/c_syringegun.mdl" "hand scale" 1.5 "Blast radius increased" 2.0 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 35001 //When set, the task activates only when the bot health is below specified value Name "Phase2" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 25001 //When set, the task activates only when the bot health is below specified value Name "Phase3" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Repeats 1 //How many times should bot change attributes in total (Default: 0 - Infinite) IfSeeTarget 0 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) IfHealthBelow 17501 //When set, the task activates only when the bot health is below specified value Name "Phase4" // Name of the bot attributes listed in EventChangeAttributes } FireWeapon //Periodically fires weapon { Delay 1 Cooldown 0 Duration 9999 Type "Primary" IfHealthBelow 17501 } FireInput { Target "metalic_plague_fire" //Entity name to use Action "Trigger" //Input to fire Delay 0 //Delay before firing the input Repeats 1 IfHealthBelow 17501 //When set, the task activates only when the bot health is below specified value } EventChangeAttributes { Phase2 // longer bleed { ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.1 "dmg penalty vs players" 3.0 "faster reload rate" -2 "fire rate penalty" 1.25 "Projectile speed increased" 1.5 "custom item model" "models/weapons/c_models/c_syringegun/c_syringegun.mdl" "hand scale" 1.5 "Blast radius increased" 2.0 "bleeding duration" 10 } } Phase3 // melee panic { Item "The Bat Outta Hell" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Bat Outta Hell" "custom item model" "models/workshop/weapons/c_models/c_uberneedle/c_uberneedle.mdl" "hand scale" 1.5 "fire rate bonus" 0.35 "damage bonus" 1.75 "bleeding duration" 2 "mult smack time" 0.1 "gesture speed increase" 3.0 "custom kill icon" battleneedle "move speed bonus" 1.35 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "mult stun resistance" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 } } Phase4 // ow it fucking burns { Item "The Bat Outta Hell" Item "The Loose Cannon" UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Loose Cannon" "is_passive_weapon" 1 "fire rate bonus" 0.25 "faster reload rate" -2 "damage penalty" 0.67 "Set DamageType Ignite" 1 "custom projectile model" models/buildables/gibs/sentry1_gib2.mdl "projectile spread angle penalty" 32 "projectile trail particle" superrare_burning1 "grenade launcher mortar mode" 0 "custom kill icon" purgatory "custom weapon fire sound" "misc/halloween/spell_fireball_impact.wav" "fuse bonus" 0.5 "no self blast dmg" 2 "Blast radius increased" 1.33 "weapon burn dmg increased" 6 } ItemAttributes { ItemName "The Bat Outta Hell" "custom item model" "models/workshop/weapons/c_models/c_uberneedle/c_uberneedle.mdl" "hand scale" 1.5 "fire rate bonus" 999999 } CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "mult stun resistance" 0 "override footstep sound set" 3 "attach particle effect" 1 "health regen" -50 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.6 } } } } } }