population { Templates { //=======STANDARD=======// //=======Soldier=======// T_TFBot_Soldier_Homing_Easy { ClassIcon soldier_homing_nys Health 200 Name "Homing Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Normal { ClassIcon soldier_homing_nys Health 200 Name "Homing Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Spammer_Hole { ClassIcon soldier_homing_spammer_nys Health 200 Name "Homing Rapid Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Burst_Hole { ClassIcon soldier_homing_burst_nys Health 200 Name "Homing Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Scatter_Hole { ClassIcon soldier_homing_scatter Name "Homing Scatter Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Charged { ClassIcon soldier_heat_nys_blu Name "Homing Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the original" //"Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 } Item "the original" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 20 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_PowerShot { ClassIcon soldier_homing_crit_nuke_nys Name "Homing Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the original" //"Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "damage bonus" 5.0 } Item "the original" Item "full metal drill hat" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 20 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } // T_TFBot_Soldier_Homing_Burst_Expert { ClassIcon soldier_homing_burst_nys Name "Hyper Homing Burst Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "rust botkiller rocket launcher mk.i" //"Projectile speed increased" 0.9 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2.0 } Item "rust botkiller rocket launcher mk.i" Item "tyrant's helm" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Scatter_Expert { ClassIcon soldier_homing_scatter_hyper Name "Hyper Homing Scatter Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "rust botkiller rocket launcher mk.i" "faster reload rate" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } Item "rust botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } // T_TFBot_Soldier_Homing_Barrage // 많이 나오면 튕김 { ClassIcon soldier_barrage_homing_nys Health 650 Name "Homing_Barrage Soldier" Scale 1.4 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26.0 } CharacterAttributes { //"Projectile speed increased" 0.4 "move speed bonus" 0.9 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 100 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } //Blast T_TFBot_Soldier_Homing_RocketPush { ClassIcon soldier_homing_blast Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Homing Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } //Direct hit T_TFBot_Soldier_Homing_Direct { ClassIcon soldier_homing_direct Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Direct_Nobuff { ClassIcon soldier_homing_direct Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_soldier_Homing_Direct_Spammer { ClassIcon soldier_homing_direct_spammer Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_soldier_Homing_Direct_Spammer_Nobuff { ClassIcon soldier_homing_direct_spammer Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_soldier_Homing_Direct_Burst { ClassIcon soldier_homing_direct_burst Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_soldier_Homing_Direct_Burst_Nobuff { ClassIcon soldier_homing_direct_burst Health 200 Name "Direct Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } //airstrike T_TFBot_Soldier_Homing_Airstrike { Name "Homing Strike Soldier" Class Soldier Skill Hard Health 200 ClassIcon soldier_airstrike_lite AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4 "faster reload rate" 0.4 //"Projectile speed increased" 0.75 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Soldier_Homing_Airstrike_Hyper { Name "Hyper Homing Strike Soldier" Class Soldier Skill Expert Health 200 ClassIcon soldier_airstrike_lite_hyper AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 10 "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } //=======Pyro=======// T_TFBot_Pyro_Thruster_Easy // 제트팩 1회만 사용함 { Class Pyro ClassIcon pyro_thruster_lite Name "Jetpack Pyro" health 175 Skill Normal Attributes DisableDodge Item "The Thermal Thruster" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Repeats 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 1 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 1 Type "Primary" } } T_TFBot_Pyro_Thruster { Class Pyro ClassIcon pyro_thruster_lite Name "Jetpack Pyro" health 175 Skill Expert Attributes DisableDodge Item "The Thermal Thruster" Item "Pyro Helm" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } } T_TFBot_Pyro_Thruster_Backburner { Class Pyro ClassIcon pyro_thruster_backburner Name "Backburner Jetpack Pyro" health 175 Skill Expert Attributes DisableDodge Item "the backburner" Item "The Thermal Thruster" Item "Pyro Helm" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "move speed bonus" 1.5 "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } } T_TFBot_Pyro_Thruster_Pusher { Class Pyro ClassIcon pyro_thruster_airblast Name "Airblast Jetpack Pyro" health 175 Skill Expert Attributes DisableDodge Item "the degreaser" Item "The Thermal Thruster" Item "traffic cone" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "the degreaser" "mult airblast refire time" 0 "airblast pushback scale" 5 "damage bonus" 0.8 "damage causes airblast" 1 } ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "move speed bonus" 1.5 "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } } T_TFBot_Pyro_Thruster_Crit { Class Pyro ClassIcon pyro_thruster_lite Name "Crit Jetpack Pyro" health 175 Skill Expert Attributes DisableDodge Attributes AlwaysCrit Item "The Thermal Thruster" Item "Pyro Helm" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "move speed bonus" 1.5 "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } } T_TFBot_Pyro_Thruster_Hyper { Class Pyro ClassIcon pyro_thruster_hyper Name "Hyper Jetpack Pyro" health 175 Skill Expert Attributes DisableDodge Attributes AlwaysCrit Item "The Thermal Thruster" Item "rust botkiller flame thrower mk.i" Item "the flamboyant flamenco" AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "rust botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 3.0 } ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } CharacterAttributes { "move speed bonus" 2.0 "cancel falling damage" 1 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } } T_TFBot_Pyro_Thruster_Gasjockey { ClassIcon pyro_thruster_gasjockey Health 650 Name "Gas Jetpack Pyro" Scale 1.4 Class Pyro Skill Expert ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 5 "damage causes airblast" 1 "mult airblast refire time" 0 "weapon burn dmg increased" 2 "weapon burn time increased" 2 } ItemAttributes { ItemName "The Thermal Thruster" //"thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 //"falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } FireWeapon { Delay 4 Cooldown 10 IfSeeTarget 1 Type "Primary" } WeaponSwitch { Delay 3 Cooldown 10 Repeats 0 Type "Secondary" } WeaponSwitch { Delay 5 Cooldown 10 Repeats 0 Type "Primary" } Item "the degreaser" Item "The Thermal Thruster" Item "the attendant" } //=======Heavy=======// T_TFBot_Heavy_Explosive_Easy { Class Heavyweapons Name "Explosive Heavy" ClassIcon heavy_explosion Skill Easy ItemAttributes { ItemName tf_weapon_minigun "weapon spread bonus" 1.5 "damage bonus" 3 "fire rate bonus" 4 "explosive bullets" 50 } } T_TFBot_Heavy_Explosive { Class Heavyweapons Name "Explosive Heavy" ClassIcon heavy_explosion Skill Hard ItemAttributes { ItemName tf_weapon_minigun "weapon spread bonus" 1.5 "damage bonus" 5 "fire rate bonus" 3 "explosive bullets" 90 } } T_TFBot_Heavy_Explosive_Crit { Class Heavyweapons Name "Crit Explosive Heavy" ClassIcon heavy_explosion Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_minigun "weapon spread bonus" 1.5 "damage bonus" 7 "fire rate bonus" 3 "explosive bullets" 90 } } T_TFBot_Heavy_Explosive_Deflector { Class Heavyweapons Name "Explosive Deflector Heavy" ClassIcon heavy_deflector_explosion Skill Hard ItemAttributes { ItemName deflector "attack projectiles" 1 "weapon spread bonus" 1.5 "damage bonus" 5 "fire rate bonus" 3 "explosive bullets" 90 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Explosive_Deflector_Crit { Class Heavyweapons Name "Crit Explosive Deflector Heavy" ClassIcon heavy_deflector_explosion Skill Expert Attributes AlwaysCritd ItemAttributes { ItemName deflector "attack projectiles" 1 "weapon spread bonus" 1.5 "damage bonus" 7 "fire rate bonus" 3 "explosive bullets" 90 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Brassbeast_Explosive { ClassIcon heavy_brass_explosion Name "Bomb Beast Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "the brass beast" "damage bonus" 7 "turn to gold" 1 "weapon spread bonus" 2 "fire rate bonus" 3 "explosive bullets" 147 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Explosive_Hyper { ClassIcon heavy_brass_explosion_hyper Name "Hyper Bomb Beast Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 9 "turn to gold" 1 "bullets per shot bonus" 2 "weapon spread bonus" 2 "fire rate bonus" 3 "explosive bullets" 147 } Item "the brass beast" Item "the gridiron guardian" } //=======Engineer(As Main Bot)=======// T_TFBot_Engineer_Shotgun { Class Engineer Name "Shotgun Engineer" ClassIcon shotgun_nys Skill Normal Action FetchFlag } T_TFBot_Engineer_Shotgun_Expert { ClassIcon engineer_frontier_justice_nys Name "Frontier Engineer" Class Engineer Skill Expert Action FetchFlag Attributes AlwaysCrit ItemAttributes { ItemName "The Frontier Justice" "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" -1 } Item "the frontier justice" } T_TFBot_Engineer_Pomson { Class Engineer Name "Pomson Engineer" ClassIcon engineer_pomson Skill Normal Action FetchFlag ItemAttributes { ItemName "the pomson 6000" //"projectile penetration" 1 } Item "the pomson 6000" } T_TFBot_Engineer_Pomson_Future { Class Engineer Name "Future Engineer" ClassIcon engineer_pomson Skill Expert Action FetchFlag ItemAttributes { ItemName "the pomson 6000" //"projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.4 } Item "the pomson 6000" Item "the eureka effect" Item "the brainiac goggles" Item "the brainiac hairpiece" } T_TFBot_Engineer_Shortcircuit { Name "Short Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite Skill Expert WeaponRestrictions SecondaryOnly Action FetchFlag FireWeapon { Delay 0.5 Cooldown 0.5 IfSeeTarget 1 Repeats 0 Type Secondary } ItemAttributes { ItemName "The Short Circuit" "crits_become_minicrits" 1 } Item "the short circuit" } T_TFBot_Engineer_Shortcircuit_Pusher { Name "Push Circuit Engineer Pusher" Class Engineer ClassIcon engineer_shortcircuit_lite Skill Expert Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Action FetchFlag FireWeapon { Delay 0.5 Cooldown 0.5 IfSeeTarget 1 Repeats 0 Type Secondary } ItemAttributes { ItemName "The Short Circuit" "damage causes airblast" 1 "crits_become_minicrits" 1 } Item "the short circuit" } //=======Engineer(As Support)=======// //Wrangler //=======Medic=======// //=======Sniper=======// // Sniper T_TFBot_Sniper_Bomb { Class Sniper ClassIcon sniper_explosion Name "Bomb Sniper" Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName tf_weapon_sniperrifle "explosive bullets" 147 } } T_TFBot_Sniper_Bomb_Razorback { Class Sniper ClassIcon sniper_explosion Name "Bomb Sniper" Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName tf_weapon_sniperrifle "explosive bullets" 147 } Item "the razorback" } // T_TFBot_Sniper_Huntsman_Explosive { Class Sniper Name "Explosive Bowman" Skill Hard ClassIcon sniper_bow_headshot Item "The Huntsman" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "explosive sniper shot" 1 } } T_TFBot_Sniper_Huntsman_Explosive_Spammer_Normal { ClassIcon sniper_bow_headshot Name "Explosive Bowman Rapid Fire" Class Sniper Skill Hard AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "explosive sniper shot" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Explosive_Spammer { Class Sniper Name "Explosive Bowman Rapid Fire" Item "The Huntsman" ClassIcon sniper_bow_multi_headshot Skill Hard Health 1200 "scale" 1.5 AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "explosive sniper shot" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Explosive_Hyper { ClassIcon sniper_bow_deadly Name "Hyper Explosive Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "explosive sniper shot" 3 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Explosive_Hyper_Dmgup { ClassIcon sniper_bow_deadly Name "Hyper Explosive Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "explosive sniper shot" 3 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Explosive_Hyper_Spammer { ClassIcon sniper_bow_multi_deadly Health 1200 Name "Hyper Explosive Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 "explosive sniper shot" 3 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } //scatter T_TFBot_Sniper_Huntsman_Scatter { Class Sniper Name "Scatter Bowman" Skill Hard ClassIcon sniper_bow_scatter Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Normal { Class Sniper Name "Scatter Bowman" Skill Hard ClassIcon sniper_bow_scatter Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 "fire rate bonus" 0.6 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Spammer { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Bowman" ClassIcon sniper_bow_scatter Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.2 "projectile spread angle penalty" 2 "arrow mastery" 3 } CharacterAttributes { "move speed bonus" 0.85 } } // T_TFBot_Sniper_Huntsman_Scatter_Penetration { Class Sniper Name "Scatter Penetrator Bowman" Skill Hard ClassIcon sniper_bow_scatter_penetrate Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 "Projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Normal_Penetration { Class Sniper Name "Scatter Penetrator Bowman" Skill Hard ClassIcon sniper_bow_scatter_penetrate Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 "fire rate bonus" 0.6 "projectile spread angle penalty" 2 "arrow mastery" 2 "Projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Spammer_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Penetrator Bowman" ClassIcon sniper_bow_scatter_penetrate Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.2 "projectile spread angle penalty" 2 "arrow mastery" 3 "Projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Scatter_Hyper { ClassIcon sniper_bow_scatter_hyper Name "Hyper Scatter Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.8 "projectile spread angle penalty" 2 "arrow mastery" 5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Scatter_Hyper_Dmgup { ClassIcon sniper_bow_scatter_hyper Name "Hyper Scatter Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.8 "projectile spread angle penalty" 2 "arrow mastery" 5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Scatter_Hyper_Spammer { ClassIcon sniper_bow_scatter_hyper Health 1200 Name "Hyper Scatter Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.8 "projectile spread angle penalty" 2 "arrow mastery" 5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Scatter_Hyper_Penetration { ClassIcon sniper_bow_scatter_penetrate_hyper Name "Hyper Scatter Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile spread angle penalty" 2 "arrow mastery" 5 "Projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Scatter_Hyper_Dmgup_Penetration { ClassIcon sniper_bow_scatter_penetrate_hyper Name "Hyper Scatter Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile spread angle penalty" 2 "arrow mastery" 5 "Projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Scatter_Hyper_Spammer_Penetration { ClassIcon sniper_bow_scatter_penetrate_hyper Health 1200 Name "Hyper Scatter Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "projectile spread angle penalty" 2 "arrow mastery" 5 "Projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } // T_TFBot_Sniper_Huntsman_Scatter_Flame { Class Sniper Name "Scatter Flame Bowman" Skill Hard ClassIcon sniper_bow_scatter_flame Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Flame_Normal { Class Sniper Name "Scatter Flame Bowman" Skill Hard ClassIcon sniper_bow_scatter_flame Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 "fire rate bonus" 0.6 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Flame { Class Sniper Name "Scatter Flame Bowman" Skill Hard ClassIcon sniper_bow_scatter_flame Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Spammer_Flame { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Flame Bowman" ClassIcon sniper_bow_scatter_flame Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "faster reload rate" 1.2 "weapon burn dmg increased" 2.0 "projectile spread angle penalty" 2 "arrow mastery" 3 } CharacterAttributes { "move speed bonus" 0.85 } } // T_TFBot_Sniper_Huntsman_Scatter_Bleed { Class Sniper Name "Scatter Bleed Bowman" Skill Hard ClassIcon sniper_bow_scatter_bleed Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "faster reload rate" 1.5 "bleeding duration" 3 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Bleed_Normal { Class Sniper Name "Scatter Bleed Bowman" Skill Hard ClassIcon sniper_bow_scatter_bleed Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.5 "bleeding duration" 5 "projectile spread angle penalty" 2 "arrow mastery" 2 } } T_TFBot_Sniper_Huntsman_Scatter_Spammer_Bleed { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Bleed Bowman" ClassIcon sniper_bow_scatter_bleed Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile spread angle penalty" 2 "arrow mastery" 3 } CharacterAttributes { "move speed bonus" 0.85 } } // T_TFBot_Sniper_Huntsman_Scatter_Bleed_Penetration { Class Sniper Name "Scatter Bleed Bowman" Skill Hard ClassIcon sniper_bow_scatter_penetrate_bleed Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 3 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Bleed_Normal_Penetration { Class Sniper Name "Scatter Bleed Bowman" Skill Hard ClassIcon sniper_bow_scatter_penetrate_bleed Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Spammer_Bleed_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Bleed Bowman" ClassIcon sniper_bow_scatter_penetrate_bleed Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile spread angle penalty" 2 "arrow mastery" 3 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } // T_TFBot_Sniper_Huntsman_Scatter_Explosive { Class Sniper Name "Scatter Bowman" Skill Hard ClassIcon sniper_bow_scatter_headshot Item "The Huntsman" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "faster reload rate" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 2 "explosive sniper shot" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Explosive_Normal { Class Sniper Name "Scatter Bowman" Skill Hard ClassIcon sniper_bow_scatter_headshot Item "The Huntsman" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 "fire rate bonus" 0.6 "projectile spread angle penalty" 2 "arrow mastery" 2 "explosive sniper shot" 1 } } T_TFBot_Sniper_Huntsman_Scatter_Explosive_Spammer { Class Sniper Health 1200 Scale 1.5 Name "Rapid Scatter Bowman" ClassIcon sniper_bow_scatter_headshot Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "faster reload rate" 1.2 "projectile spread angle penalty" 2 "arrow mastery" 3 "explosive sniper shot" 1 } CharacterAttributes { "move speed bonus" 0.85 } } //=======Spy=======// T_TFBot_Spy_Ambassador { Class Spy ClassIcon spy_ambassador_lite Name "Ambassador Spy" Skill Expert WeaponRestrictions PrimaryOnly //Attributes "AlwaysCrit" Item "The Ambassador" ItemAttributes { ItemName "The Ambassador" "fire rate bonus" 2 "damage bonus" 1.5 } } // T_TFBot_Spy_Ambassador_Explosive { Class Spy ClassIcon spy_ambassador_headshot Name "Explosive Ambassador Spy" Skill Expert WeaponRestrictions PrimaryOnly AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "l'homme burglerre" ItemAttributes { ItemName "The Ambassador" "explosive sniper shot" 3 "fire rate bonus" 2 "damage bonus" 1.5 } } T_TFBot_Spy_Ambassador_Deathray { Class Spy ClassIcon spy_ambassador_deadly Name "Death Ray Spy" Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "the crosslinker's coil" Item "the doublecross-comm" ItemAttributes { ItemName "The Ambassador" "sniper fires tracer" 1 "explosive sniper shot" 5.0 "damage bonus" 2.0 "fire rate bonus" 2 } } //=======GIANTBOTS=======// //=======Soldier=======// T_TFBot_Giant_Soldier_Homing_Hole { Class Soldier Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss RocketCustomParticle eyeboss_projectile CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Spammer { Class Soldier Name "Giant Rapid Homing Soldier" ClassIcon soldier_homing_spammer_nys_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 // "Projectile speed increased" 0.65 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Burst { Class Soldier Name "Giant Burst Homing Soldier" ClassIcon soldier_burstfire_homing_nys_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 // "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Burst_Expert { Class Soldier Name "Giant Hyper Homing Burster" ClassIcon soldier_homing_burst_hyper_giant Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Scatter { ClassIcon soldier_homing_scatter_giant Health 3800 Name "Giant Homing Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Scatter_Expert { ClassIcon soldier_homing_scatter_hyper_giant Health 4200 Name "Giant Hyper Homing Scatter" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 2 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Giant_Soldier_Homing_Crit // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_heat_nys_blu_giant Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 //"Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 20 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Nuker { ClassIcon soldier_homing_crit_nuke_nys_giant Health 4200 Name "Giant Homing Nuker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the original" "faster reload rate" 2 "fire rate bonus" 2 //"Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 20 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the original" Item "full metal drill hat" } // T_TFBot_Giant_Soldier_Homing_Directhit { ClassIcon soldier_homing_direct_giant Health 3800 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Directhit_NoBuff { ClassIcon soldier_homing_direct_giant Health 3800 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Directhit_Spammer { ClassIcon soldier_homing_direct_spammer_giant Health 3800 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Homing_Directhit_Spammer_NoBuff { ClassIcon soldier_homing_direct_spammer_giant Health 3800 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Directhit_Burst { ClassIcon soldier_homing_direct_burst_giant Health 4000 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Homing_Directhit_Burst_NoBuff { ClassIcon soldier_homing_direct_burst_giant Health 4000 Name "Giant Homing Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the direct hit" } T_TFBot_Giant_Soldier_Homing_Directhit_Barrage { Class Soldier Name "Homing Direct Hit Barrage" ClassIcon soldier_homing_barrage_direct Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Homing_Directhit_Barrage_NoBuff { Class Soldier Name "Homing Direct Hit Barrage" ClassIcon soldier_homing_barrage_direct Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the direct hit" } // T_TFBot_Giant_Soldier_Homing_SlowBarrage { Class Soldier Name "Homing Barrage" ClassIcon soldier_barrage_homing_nys Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 //"Projectile speed increased" 0.4 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_SlowBarrage_Infinite { Class Soldier Name "Homing Infinite Barrage" ClassIcon soldier_barrage_homing_nys Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 //"Projectile speed increased" 0.4 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Air_Barrage { Name "Air Homing Barrage" Class Soldier Skill Expert Health 4000 ClassIcon soldier_airstrike_lite_giant AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 40.0 "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.10 //"Projectile speed decreased" 0.4 "projectile spread angle penalty" 8 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 1 "damage force reduction" 0.4 "increased jump height" 3.0 "move speed bonus" 0.5 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 40 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } T_TFBot_Giant_Soldier_Homing_Barrage_Hyper { ClassIcon soldier_homing_barrage_hyper Health 4200 Name "Hyper Homing Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 180 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" } T_TFBot_Giant_Soldier_Homing_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_homing_blast_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Homing Blast Soldier" Health 3800 RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 60 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } } //=======Pyro=======// //=======Heavy=======// T_TFBot_Giant_Heavyweapons_Explosive { Class Heavyweapons Name "Giant Explosive Heavy" ClassIcon heavy_explosion_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 6.5 "weapon spread bonus" 1.5 "fire rate bonus" 3 "explosive bullets" 120 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Explosive_Deflector { Class Heavyweapons Name "Giant Explosive Deflector Heavy" ClassIcon heavy_deflector_explosion_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "attack projectiles" 1 // force ability to shoot down projectiles "damage bonus" 6.5 "weapon spread bonus" 1.5 "fire rate bonus" 3 "explosive bullets" 120 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Deflector" } T_TFBot_Giant_Heavy_Brassbeast_Explosive { ClassIcon heavy_brass_explosion_giant Health 5000 Name "Giant Bomb Beast Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 9 "turn to gold" 1 "weapon spread bonus" 2 "fire rate bonus" 3 "explosive bullets" 147 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Brassbeast_Explosive_Hyper { ClassIcon heavy_brass_explosion_hyper_giant Health 5000 Name "Giant Hyper Bomb Beast Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 12 "bullets per shot bonus" 2 "turn to gold" 1 "fire rate bonus" 3 "weapon spread bonus" 2 "explosive bullets" 147 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } //=======ENGINEER=======// T_TFBot_Giant_Engineer_Shotgun { Health 3300 Name "Giant Shotgun Engineer" Class Engineer ClassIcon shotgun_nys_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Action FetchFlag ItemAttributes { ItemName tf_weapon_shotgun_engineer "bullets per shot bonus" 3 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Engineer_Shotgun_Expert { Health 3300 Name "Giant Frontier Engineer" Class Engineer ClassIcon engineer_frontier_justice_nys_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Action FetchFlag ItemAttributes { ItemName "The Frontier Justice" "damage bonus" 1.5 "bullets per shot bonus" 3 "fire rate bonus" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the frontier justice" } T_TFBot_Giant_Engineer_Pomson { Health 3300 Name "Giant Pomson Engineer" Class Engineer ClassIcon engineer_pomson_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Action FetchFlag ItemAttributes { ItemName "the pomson 6000" //"projectile penetration" 1 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the pomson 6000" } T_TFBot_Giant_Engineer_Pomson_Future { Health 3300 Name "Giant Future Engineer" Class Engineer ClassIcon engineer_pomson_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Action FetchFlag ItemAttributes { ItemName "the pomson 6000" "damage bonus" 1.5 //"projectile penetration" 1 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the pomson 6000" Item "the eureka effect" Item "the brainiac goggles" Item "the brainiac hairpiece" } T_TFBot_Giant_Engineer_Shortcircuit { Health 3300 Name "Giant Short Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Action FetchFlag FireWeapon { Delay 0 Cooldown 0.5 IfSeeTarget 0.5 Repeats 0 Type Secondary } ItemAttributes { ItemName "The Short Circuit" "fire rate bonus" 0.5 //"damage bonus" 1.5 "crits_become_minicrits" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the short circuit" } T_TFBot_Giant_Engineer_Shortcircuit_Pusher { Health 3300 Name "Giant Push Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Action FetchFlag FireWeapon { Delay 0 Cooldown 0.5 IfSeeTarget 0.5 Repeats 0 Type Secondary } ItemAttributes { ItemName "The Short Circuit" "damage causes airblast" 1 "crits_become_minicrits" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the short circuit" } //=======Medic=======// //=======Sniper=======// T_TFBot_Giant_Sniper_Huntsman_Explosive { ClassIcon sniper_bow_headshot_giant Health 3000 Name "Giant Explosive Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "damage bonus" 1.5 "explosive sniper shot" 2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Explosive_Hyper { ClassIcon sniper_bow_headshot_deadly Health 3000 Name "Giant Hyper Explosive Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 "explosive sniper shot" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Giant_Sniper_Huntsman_Scatter { ClassIcon sniper_bow_scatter_giant Health 3000 Name "Giant Scatter Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.2 "fire rate bonus" 0.6 "damage bonus" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } // T_TFBot_Giant_Sniper_Huntsman_Scatter_Flame { ClassIcon sniper_bow_scatter_flame_giant Health 3000 Name "Giant Scatter Bleed Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.2 "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "damage bonus" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Scatter_Bleed { ClassIcon sniper_bow_scatter_bleed_giant Health 3000 Name "Giant Scatter Bleed Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.2 "fire rate bonus" 0.6 "slow enemy on hit major" 5 "bleeding duration" 5 "damage bonus" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 4 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Scatter_Bleed_Penetration { ClassIcon sniper_bow_scatter_penetrate_bleed_giant Health 3000 Name "Giant Scatter Bleed Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.2 "fire rate bonus" 0.6 "slow enemy on hit major" 5 "bleeding duration" 5 "damage bonus" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 4 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Scatter_Explosive { ClassIcon sniper_bow_scatter_headshot_giant Health 3000 Name "Giant Scatter Explosive Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimAt Head AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.2 "fire rate bonus" 0.6 "damage bonus" 1.5 "projectile spread angle penalty" 2 "arrow mastery" 4 "explosive sniper shot" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Scatter_Hyper { ClassIcon sniper_bow_scatter_hyper_giant Health 3000 Name "Giant Scatter Explosive Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.8 "damage bonus" 2.0 "projectile spread angle penalty" 2 "arrow mastery" 6 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Giant_Sniper_Huntsman_Scatter_Hyper_Penetration { ClassIcon sniper_bow_scatter_penetrate_hyper_giant Health 3000 Name "Giant Scatter Explosive Bowman" Class Sniper Skill Expert Attributes "MiniBoss" AimLeadProjectileSpeed 2600 ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.8 "damage bonus" 2.0 "projectile spread angle penalty" 2 "arrow mastery" 6 "Projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } } }