WaveSchedule { Templates { //=======BOSS========// T_TFGateBot_Chief_Soldier_Barrage { ClassIcon soldier_barrage Health 90000 Name "General Barrage" Class Soldier Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates //Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly //Attributes "HoldFireUntilFullReload" //Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes UseBossHealthBar Item "diamond botkiller rocket launcher mk.i" Item "the patriot peak" Item "the diplomat" ItemAttributes { ItemName "diamond botkiller rocket launcher mk.i" //"clip size upgrade atomic" 30.0 "faster reload rate" 0.0001 "fire rate bonus with reduced health" 0.2 "fire rate bonus" 0.25 "projectile spread angle penalty" 5 "mod shovel damage boost" 1 "speed_boost_on_kill" 30 "damage causes airblast" 1 "Blast radius increased" 1.2 "Projectile speed increased" 0.7 //"dmg bonus vs buildings" 2 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.5 "damage bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "increase player capture value" 9 "no self blast dmg" 1 } } RevertGateBotsBehavior { //Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly //Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes UseBossHealthBar Item "diamond botkiller rocket launcher mk.i" Item "the patriot peak" Item "the diplomat" ItemAttributes { ItemName "diamond botkiller rocket launcher mk.i" //"clip size upgrade atomic" 30.0 "faster reload rate" 0.0001 "fire rate bonus with reduced health" 0.175 "fire rate bonus" 0.225 "projectile spread angle penalty" 7 "mod shovel damage boost" 1 //"speed_boost_on_kill" 30 "rocket specialist" 4 "Projectile speed increased" 0.7 "attach particle effect" 702 } ItemAttributes { ItemName "the patriot peak" "attach particle effect" 61 } CharacterAttributes { //"health regen" 500 "move speed bonus" 0.5 "damage bonus" 2.25 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "no self blast dmg" 1 } } } } // AREA 52 BOSS T_TFGateBot_Chief_Soldier_Rocketshogun { ClassIcon soldier_blackbox_giant Health 90000 Name "Captain Warhawk" Class Soldier Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates //Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" //Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "battle bird" Item "the diplomat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" //"clip size upgrade atomic" 30.0 "fire rate bonus" -0.001 "reload time increased" 0.8 "blast radius increased" 1.25 "damage causes airblast" 1 "Projectile speed increased" 0.6 "clip size upgrade atomic" 10 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 "reload time decreased while healed" 0.4 "dmg bonus vs buildings" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "increase player capture value" 9 //"no self blast dmg" 1 } } RevertGateBotsBehavior { //Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "the freedom feathers" Item "the diplomat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" //"clip size upgrade atomic" 30.0 "fire rate bonus" -0.001 "reload time increased" 0.3 "blast radius increased" 1.25 "Projectile speed increased" 1.3 "clip size upgrade atomic" 12 "projectile spread angle penalty" 2 "mod medic healed damage bonus" 2.25 "reload time decreased while healed" 0.15 "attach particle effect" 701 } ItemAttributes { ItemName "the freedom feathers" //"attach particle effect" 2 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.5 "damage bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 //"no self blast dmg" 1 } } } } //=======STANDARD=======// //Scout T_TFGateBot_Scout_Raygun_Expert { ClassIcon scout_capper Health 650 Name "Super Moon Scout" Class Scout Scale 1.4 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert Tag "bot_giant" WeaponRestrictions SecondaryOnly Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" Attributes AlwaysCrit ItemAttributes { ItemName "The C.A.P.P.E.R" //"sniper fires tracer" 1 //"fire rate bonus" 0.8 "critboost on kill" 100 "faster reload rate" 0.001 "damage bonus" 2.0 } CharacterAttributes { //"head scale" 0.7 "move speed bonus" 2 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" WeaponRestrictions SecondaryOnly Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" Attributes AlwaysCrit ItemAttributes { ItemName "The C.A.P.P.E.R" //"sniper fires tracer" 1 //"fire rate bonus" 0.8 "critboost on kill" 100 "faster reload rate" 0.001 "damage bonus" 2.0 } CharacterAttributes { //"head scale" 0.7 "move speed bonus" 2 } } } } //soldier T_TFGateBot_Soldier_Burst_Pusher { ClassIcon soldier_libertylauncher Health 200 Name "Burst Fire Pusher" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "faster reload rate" 0.6 "Blast radius decreased" 1.2 } Item "the liberty launcher" Item "jumper's jeepcap" } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "faster reload rate" 0.6 "Blast radius decreased" 1.2 } Item "the liberty launcher" Item "jumper's jeepcap" } } } T_TFGateBot_Soldier_Barrage_Crit { ClassIcon soldier_barrage_normal Health 650 Name "Barrage Soldier" Scale 1.4 Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag "bot_giant" Skill Expert Attributes "HoldFireUntilFullReload" Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26.0 } CharacterAttributes { "Projectile speed increased" 0.4 "move speed bonus" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Tag "bot_giant" Skill Expert Attributes "HoldFireUntilFullReload" Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26.0 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "Projectile speed increased" 0.4 "move speed bonus" 0.9 } } } } T_TFGateBot_Soldier_Direct_Burst { ClassIcon soldier_directhit_spammer Health 200 Name "Direct Burst Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "the direct hit" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "the direct hit" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 } } } } T_TFGateBot_Soldier_Direct_Burst_Crit { ClassIcon soldier_directhit_spammer Health 200 Name "Direct Burst Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "the direct hit" Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "the direct hit" Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 6.0 } } } } //pyro T_TFGateBot_Pyro_Backburner_Crit { ClassIcon pyro_fast Health 175 Name "Backburner Pyro" Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Hard Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "the backburner" Item "MvM GateBot Light Pyro" CharacterAttributes { "move speed bonus" 1.5 } } RevertGateBotsBehavior { Skill Hard Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "the backburner" Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.5 } } } } //demo T_TFGateBot_Demo_PowerShot { ClassIcon demo_atomic Health 175 Name "Power Shot Demo" Class Demoman EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert Attributes "AlwaysCrit" Item "the loose cannon" Item "the bolted bicorne" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "damage bonus" 5.0 } CharacterAttributes { "grenade launcher mortar mode" -2 } } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" Item "the loose cannon" Item "the bolted bicorne" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "damage bonus" 5.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "grenade launcher mortar mode" -2 } } } } //sniper T_TFGateBot_Sniper_SMG_Critboost { ClassIcon sniper_carbine Name "Suppression SMGman" Class Sniper EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage causes airblast" 1 } Item "letch's led" Item "the cleaner's carbine" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage causes airblast" 1 } Item "the cleaner's carbine" Item "letch's led" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } //=======GIANT=======// T_TFGateBot_Giant_Soldier_Nuker { ClassIcon soldier_nuker_giant Health 4200 Name "Giant Nuker Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "full metal drill hat" } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "full metal drill hat" } } } // T_TFGateBot_Giant_Soldier_Burst_Pusher { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Burst Pusher" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .75 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } Item "MvM GateBot Light Soldier" Item "the liberty launcher" Item "jumper's jeepcap" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .75 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Blast radius decreased" 1.2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } Item "MvM GateBot Light Soldier" Item "the liberty launcher" Item "jumper's jeepcap" } } } //demo T_TFGateBot_Giant_Demo_Burst_Infinite_Expert { Class Demoman Name "Giant Infinite Burst Demo" ClassIcon demo_burst_spammer_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.00001 //35% faster reload "fire rate bonus" 0.06 //"clip size upgrade atomic" 495 "damage bouns" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "no self blast dmg" 1 } Item "tam o'shanter" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.00001 //35% faster reload "fire rate bonus" 0.06 //"clip size upgrade atomic" 495 "damage bouns" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "no self blast dmg" 1 } Item "tam o'shanter" } } } T_TFGateBot_Giant_Demo_Expert_Tankburster { ClassIcon demo_loch_giant Health 3300 Name "Giant Tank Buster Demo" Class Demoman EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "Projectile speed increased" 1.5 "damage bonus" 2.0 "dmg bonus vs buildings" 11 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "Projectile speed increased" 1.5 "damage bonus" 2.0 "dmg bonus vs buildings" 11 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } } } //heavy T_TFGateBot_Giant_Heavy_Shotgun_Burst_Infinite_Expert { Class Heavyweapons Name "Giant Max Burst Shotgun Heavy" ClassIcon heavy_burstrapid Health 5000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.4 "spread penalty" 0.5 "bullets per shot bonus" 4 "faster reload rate" 0.001 "clip size upgrade atomic" 493 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // force ability to shoot down projectiles "override footstep sound set" 2 } Item "der maschinensoldaten-helm" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.4 "spread penalty" 0.5 "bullets per shot bonus" 4 "faster reload rate" 0.001 "clip size upgrade atomic" 493 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // force ability to shoot down projectiles "override footstep sound set" 2 } Item "der maschinensoldaten-helm" } } } T_TFGateBot_Giant_Demo_Kamikaze { ClassIcon demo_caber_nuke_giant Health 1500 Name "Kamikaze King" Scale 1.5 Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 51 "blast dmg to self increased" 51 "Blast radius increased" 2.0 } CharacterAttributes { "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 51 "blast dmg to self increased" 51 "Blast radius increased" 2.0 } CharacterAttributes { "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } } } } }