population { Templates { //=======STANDARD=======// //Scout T_TFBot_Scout_Raygun_Hyper { ClassIcon scout_pistol_moon Health 650 Name "Super Moon Scout" Class Scout Skill Expert Scale 1.4 WeaponRestrictions SecondaryOnly Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" ItemAttributes { ItemName "The C.A.P.P.E.R" //"sniper fires tracer" 1 //"fire rate bonus" 0.8 "critboost on kill" 100 "faster reload rate" 0.001 "damage bonus" 2.0 } CharacterAttributes { //"head scale" 0.7 "move speed bonus" 2 } } T_TFBot_Scout_Wrap_Assassin_Expert { Class Scout Health 650 Scale 1.4 Name "Accomplice Scout" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.01 "mark for death" 1 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 } Item "the big elfin deal" Item "the bootie time" Item "The Wrap Assassin" } T_TFBot_Scout_UberConsume_Easy { ClassIcon scout_subtract Health 125 Name "Uber Steal Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Scout_UberConsume { ClassIcon scout_subtract Health 125 Name "Uber Consume Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Scout_UberConsume_Fast { ClassIcon scout_subtract_fast Health 125 Name "Fast Consume Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } CharacterAttributes { "move speed bonus" 2.0 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Scout_FAN_Spammer { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Rapid Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 0.001 "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } T_TFBot_Scout_FAN_Hyper { Class Scout Skill Expert ClassIcon scout_fan_hyper Name "Force-A-Hyper Scout" Item "death racer's helmet" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 0.001 "fire rate bonus" 0.4 "scattergun knockback mult" 3 "damage bonus" 2 } } T_TFBot_Scout_Burst { ClassIcon scout_burst Name "Burst Fire Scout" Class Scout Skill Expert Attributes HoldFireUntilFullReload MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.3 "clip size bonus" 4 "faster reload rate" 3 } CharacterAttributes { "move speed bonus" 0.8 } Item "the soda popper" } T_TFBot_Scout_Burst_Expert { ClassIcon scout_burst_hyper Name "Hyper Burst Scout" Class Scout Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.2 "clip size bonus" 6 "damage bonus" 2 "spread penalty" 0.4 "faster reload rate" 2 "bullets per shot bonus" 2 } Item "fortunate son" Item "the soda popper" CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Scout_FAN_Shotguner_Hyper { ClassIcon scout_fan_hyper Name "Overbeck Scout" Health 300 Scale 1.2 Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "scattergun knockback mult" 10 "damage bonus" 10 } Item "the force-a-nature" Item "l4d hat" } //soldier T_TFBot_Soldier_EMP { ClassIcon soldier_backup_subtract Health 200 Name "EMP Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 0.33 "Blast radius increased" 3 "Projectile speed increased" 0.5 "subtract victim medigun charge on hit" 50 "subtract victim cloak on hit" 25 } CharacterAttributes { "increase buff duration" 9.0 "SET BONUS: dmg from sentry reduced" 0.3 } Item "the cow mangler 5000" Item "the battalion's backup" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_Burst_Pusher { ClassIcon soldier_libertylauncher Health 200 Name "Burst Fire Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "faster reload rate" 0.6 "Blast radius decreased" 1.2 } Item "the liberty launcher" Item "jumper's jeepcap" } T_TFBot_Soldier_Burst_Pusher_Expert { ClassIcon soldier_libertylauncher Health 200 Name "Burst Fire Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Blast radius decreased" 1.3 } Item "the liberty launcher" Item "jumper's jeepcap" } T_TFBot_Soldier_Burst_Healonhit { ClassIcon soldier_burstfire_normal Health 200 Name "Burst Box Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5 "heal on hit for rapidfire" 40 } Item "the black box" } T_TFBot_Soldier_Burst_Healonhit_Expert { ClassIcon soldier_burstfire_normal Health 200 Name "Burst Box Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "damage bonus" 1.5 "heal on hit for rapidfire" 40 "heal on kill" 200 } Item "the black box" Item "worms gear" } T_TFBot_Soldier_RocketShotgun_Spammer { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Rapid Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_Barrage_Hyper { ClassIcon soldier_barrage_hyper Health 650 Scale 1.4 Name "Hyper Barrage Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" -0.8 "fire rate bonus" 0.2 "damage bonus" 2 "projectile spread angle penalty" 5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } //Pyro T_TFBot_Pyro_ScorchShot_Wide { Class Pyro Name "Wide Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" //"damage bonus" 1 //"fire rate bonus" 0.5 "Projectile speed increased" 0.35 "Blast radius increased" 1.15 "damage causes airblast" 1 } } T_TFBot_Pyro_ScorchShot_Fast { Class Pyro Name "Fast Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "Traffic Cone" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" //"damage bonus" 1 //"fire rate bonus" 0.5 //"Projectile speed increased" 0.35 "damage causes airblast" 1 } } T_TFBot_Pyro_ScorchShot_Rapid { Class Pyro Name "Rapid Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "Traffic Cone" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.5 "Projectile speed increased" 0.35 "damage causes airblast" 1 } } T_TFBot_Pyro_ScorchShot_Hyper { Class Pyro Name "Hyper Pyro Pusher" Skill Expert ClassIcon pyro_scorch Item "The Scorch Shot" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.25 "Projectile speed increased" 0.5 "damage causes airblast" 1 "apply z velocity on damage" 150 "apply look velocity on damage" 150 } } T_TFBot_Pyro_Flare_Hyper { Class Pyro Name "Hyper Flare Pyro" Skill Expert ClassIcon pyro_flare_hyper Item "the flare gun" Item "the flamboyant flamenco" WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.15 "Projectile speed increased" 0.9 //"Projectile speed increased" 2 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Pyro_Dragon_Charged { ClassIcon pyro_dragon_fury_swordstone Name "Charged Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 3 "damage bonus" 3 } Item "The Dragon's Fury" } T_TFBot_Pyro_Dragon_Charged_Expert { ClassIcon pyro_dragon_fury_hyper Name "Hyper-Beam Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 2 "damage bonus" 10 } Item "The Dragon's Fury" Item "the firefly" } //heavy T_TFBot_Heavy_Champ_Expert { ClassIcon heavy_champ Health 900 Scale 1.5 Name "World Champion Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "apoco-fists" "damage bonus" 2.0 "fire rate bonus" 0.6 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 2.0 } Item "apoco-fists" Item "the heavy-weight champ" Item "cold war luchador" } T_TFBot_Heavy_Penetration_Deflector { Class HeavyWeapons Name "Penetration Deflector" ClassIcon heavy_penetrate ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 "attack projectiles" 2 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Gatling { ClassIcon heavy_shotgun_burst Health 300 Name "Gatling Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } Item "iron curtain" Item "the eliminators safeguard" } T_TFBot_Heavy_Siege { ClassIcon heavy_rocket Health 900 Name "Siege Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "damage bonus" 90 "override projectile type" 2 "fire rate bonus" 20 "damage causes airblast" 1 "Blast radius increased" 1.5 "Projectile speed increased" 3 "aiming movespeed increased" 0.3 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 1.2 } Item "the brass beast" Item "copper's hard top" } T_TFBot_Heavy_Gauntlet_Holiday { ClassIcon heavy_mittens Health 900 Name "Holiday Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly Item "the holiday punch" Item "officer's ushanka" } T_TFBot_Heavy_Shotgun_Hunter { ClassIcon chief_heavy_meat_sgtc Name "Mann Hunter" Health 300 Scale 1.2 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 500 ItemAttributes { ItemName "the family business" "faster reload rate" -0.8 "fire rate bonus" 0.5 "bullets per shot bonus" 6 "damage bonus" 2 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" } //demoman T_TFBot_Demo_Smoke { ClassIcon demo Health 175 Name "Smoke Demo" Class Demoman Skill Easy ItemAttributes { ItemName tf_weapon_grenadelauncher "use large smoke explosion" 1 } Item "the bearded bombardier" } T_TFBot_Demo_Loch_Scatter { ClassIcon demo_loch_nys Name "Scatter Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 "damage bonus" 1.5 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Scatter_Noshield { ClassIcon demo_loch_nys Name "Scatter Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 "damage bonus" 1.5 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Tankbuster_Hyper { ClassIcon demo_loch_tankbuster Name "Human Burster Demo" Class Demoman Skill Expert Health 300 Scale 1.2 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 2 "fire rate bonus" 0.05 "faster reload rate" 0.2 "critboost on kill" 3 "clip size upgrade atomic" 12.0 "dmg bonus vs buildings" 51 } ItemAttributes { ItemName "the chargin' targe" "charge impact damage increased" 1.2 "Attack not cancel charge" 1 } CharacterAttributes { "no self blast dmg" 1 "charge recharge rate increased" 3 "bombinomicon effect on death" 1 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" Item "the cool breeze" Item "the bearded bombardier" } T_TFBot_Demoman_Samurai_Hyper { Class DemomanA Name "Hyper Samurai Demo" ClassIcon demoknight_samurai_hyper Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "the king of scotland cape" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 ItemAttributes { ItemName "The Half-Zatoichi" "heal on kill" 650 "critboost on kill" 5 "damage bonus" 2 "fire rate bonus" 0.6 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } //Engineer //Support Engineer T_TFBot_Engineer_Shortcircuit { Class Engineer ClassIcon engineer_shortcircuit_lite Name "Short Circuit Engineer" Skill Expert Health 275 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "the short circuit" "electrical airblast DISPLAY ONLY" 1 } Item "the short circuit" Item "the virtual reality headset" } //----FAST BUILD T_TFBot_Engineer_Sentry_Teleporter_FastBuild { ClassIcon engineer_fast Name "Fast Build Engineer" Class Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint Attributes IgnoreFlag ItemAttributes { ItemName "the jag" //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 5.0 "build rate bonus" 0.25 } Item "the jag" } T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild { ClassIcon engineer_fast Name "Fast Build Engineer" Class Engineer Skill Expert Health 275 Attributes TeleportToHint Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "fire rate bonus" 0.6 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 5.0 "engy building health bonus" 1.5 } Item "the jag" } T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild { ClassIcon engineer_fast Name "Fast Build Engineer" Class Engineer Skill Expert TeleportWhere spawnbot Health 275 Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "fire rate bonus" 0.6 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 5.0 } Item "the jag" } T_TFBot_Engineer_Sentry_Battle_FastBuild { ClassIcon engineer_fast Name "Fast Build Engineer" Class Engineer Skill Expert Health 275 Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "fire rate bonus" 0.6 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 5.0 "engy building health bonus" 1.5 } Item "the jag" } //----Gunslinger T_TFBot_Engineer_Sentry_Battle_Mini { ClassIcon engineer Name "Gunslinger Engineer" Class Engineer Skill Expert Health 275 ItemAttributes { ItemName "the gunslinger" "engy sentry radius increased" 1.2 "mod wrench builds minisentry" 1 } Item "the gunslinger" } T_TFBot_Engineer_Sentry_Battle_Mini_Expert { ClassIcon engineer Name "Cowboy Engineer" Class Engineer Skill Expert Health 275 ItemAttributes { ItemName "the gunslinger" "engy sentry radius increased" 1.5 "engy sentry fire rate increased" 0.5 "mod wrench builds minisentry" 1 } Item "the gunslinger" Item "texas ten gallon" } //----Armored T_TFBot_Engineer_Sentry_Teleporter_Armored { Class Engineer ClassIcon engineer_armored Name "Armored Engineer" Skill Expert TeleportWhere spawnbot Attributes TeleportToHint Attributes IgnoreFlag Scale 1.5 Health 900 ItemAttributes { ItemName TF_WEAPON_WRENCH "build rate bonus" 0.75 "engy building health bonus" 3 } } T_TFBot_Engineer_Sentry_Tele_Battle_Armored { Class Engineer ClassIcon engineer_armored Name "Armored Engineer" Skill Expert TeleportWhere spawnbot Attributes IgnoreFlag Scale 1.5 Health 900 ItemAttributes { ItemName TF_WEAPON_WRENCH "build rate bonus" 0.75 "engy building health bonus" 3 } } //----Hyper T_TFBot_Engineer_Sentry_Teleporter_Hyper { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 1.5 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Battle_TeleIn_Hyper { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert Health 275 Attributes TeleportToHint Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Tele_Battle_Hyper { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert TeleportWhere spawnbot Health 275 Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Battle_Hyper { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert Health 275 Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } //Medic T_TFBot_Medic_Immunity { Class Medic Name "Immunity Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "overheal penalty" 0.0 "heal rate bonus" 10.0 "ubercharge rate bonus" 500 "bot medic uber health threshold" 1000 "bot medic uber deploy delay duration" 0 "mult_health_fromhealers_penalty_active" 0.02 } Item "the quick-fix" Item "The Physician's Protector" } //sniper T_TFBot_Sniper_UberConsume_Easy { ClassIcon sniper_subtract Health 125 Name "Uber Steal Sniper" Class Sniper Skill Expert MaxVisionRange 2500 ItemAttributes { ItemName "the machina" "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 50 } Item "the machina" Item "the razorback" } T_TFBot_Sniper_UberConsume { ClassIcon sniper_subtract Health 125 Name "Uber Consume Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the machina" "SRifle Charge rate increased" 2 "subtract victim medigun charge on hit" 50 "subtract victim cloak on hit" 100 } Item "the machina" Item "the razorback" Item "the virtual viewfinder" } T_TFBot_Sniper_Anti_Gravity { ClassIcon sniper_blast Health 125 Name "Anti-Gravity Sniper" Class Sniper Skill Expert MaxVisionRange 3000 ItemAttributes { ItemName "shooting star" "apply z velocity on damage" 2000 "apply look velocity on damage" 2000 "damage causes airblast" 1 } Item "shooting star" Item "the mk 50" } T_TFBot_Sniper_Max_Gravity { ClassIcon sniper_blast Health 125 Name "Max-Gravity Sniper" Class Sniper Skill Expert MaxVisionRange 3000 ItemAttributes { ItemName "shooting star" "apply z velocity on damage" -2000 "apply look velocity on damage" -2000 "damage causes airblast" 1 } Item "shooting star" Item "the mk 50" } T_TFBot_Sniper_Sydney_Bomb { ClassIcon sniper_sydneysleeper_headshot Health 125 Name "Sydney Bomb Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the sydney sleeper" "explosive sniper shot" 2 "SRifle Charge rate increased" 2.0 } Item "the sydney sleeper" Item "Darwin's Danger Shield" Item "the bushwacka" } T_TFBot_Sniper_Pulverizer { ClassIcon sniper_headshot_deadly Health 125 Name "Pulverizer Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the machina" "fire rate bonus" 0.5 "explosive sniper shot" 1 "faster reload rate" 0.5 } Item "the machina" Item "the razorback" Item "corona australis" } T_TFBot_Sniper_Medicbully { ClassIcon sniper_subtract Health 125 Name "Medic Bully Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the hitman's heatmaker" "damage all connected" 1 "subtract victim medigun charge on hit" 100 } Item "the hitman's heatmaker" Item "the razorback" Item "holy hunter" } T_TFBot_Sniper_Penetration { ClassIcon sniper_subtract Health 125 Name "Penetration Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the machina" "projectile penetration" 1 } Item "the machina" } T_TFBot_Sniper_Penetration_Charged { ClassIcon sniper_power Name "Charged Penetration Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the machina" "damage bonus" 2.0 "sniper charge per sec" 10.0 "projectile penetration" 1 } Item "the machina" Item "the razorback" } T_TFBot_Sniper_Grapple { ClassIcon sniper_blast Name "Grapple Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the hitman's heatmaker" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 0.5 "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "the hitman's heatmaker" } T_TFBot_Sniper_Grapple_FullAuto { ClassIcon sniper_blast Health 125 Name "Full-Auto Grapple Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the hitman's heatmaker" "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 "apply z velocity on damage" -500 "apply look velocity on damage" -500 } Item "the hitman's heatmaker" Item "the razorback" Item "sniper's snipin' glass" } //BOW SNIPER T_TFBot_Sniper_Huntsman_Archer { ClassIcon sniper_bow_ignite Health 125 Name "Bowman Archer" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 "bleeding duration" 3 "set damagetype ignite" 1 "attach particle effect" 2 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Archer_Rapid { ClassIcon sniper_bow_multi_fire Health 125 Name "Rapid Bowman Archer" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "set damagetype ignite" 1 "attach particle effect" 2 "minicrit vs burning player" 1 } Item "the huntsman" Item "the warsworn helmet" Item "the razorback" } T_TFBot_Sniper_Huntsman_Archer_Rapid_Expert { ClassIcon sniper_bow_multi_fire Health 300 Name "Bowman Artemis" Scale 1.2 Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "set damagetype ignite" 1 "projectile penetration" 1 "attach particle effect" 2 "minicrit vs burning player" 1 } Item "the huntsman" Item "corona australis" Item "the razorback" } //Spy T_TFBot_Spy_Silent { ClassIcon spy_silent Health 125 Name "Silent Spy" Class Spy Skill Expert ItemAttributes { ItemName "the wanga prick" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 } Item "the wanga prick" Item "the tomb readers" Item "a hat to kill for" } //=======GIANT=======// //scout T_TFBot_Giant_Scout_UberConsume_Easy { ClassIcon scout_subtract_giant Health 1600 Name "Giant Uber Steal Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 50 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Giant_Scout_UberConsume { ClassIcon scout_subtract_giant Health 1600 Name "Giant Uber Consume Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 50 "subtract victim cloak on hit" 100 "bullets per shot bonus" 2 "damage penalty" 0.33 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Giant_Scout_UberConsume_Fast { ClassIcon scout_subtract_fast_giant Health 1600 Name "Giant Uber Consume Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 50 "subtract victim cloak on hit" 100 "bullets per shot bonus" 2 "damage penalty" 0.33 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 2 } Item "the shortstop" Item "the virtual viewfinder" } T_TFBot_Giant_Scout_FAN_Spammer { Class Scout Name "Giant Force-a-Rapid Scout" ClassIcon scout_fan_giant Skill Hard Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 0.001 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN_Hyper { Class Scout Name "Giant Force-a-Hyper Scout" ClassIcon scout_fan_giant Skill Hard Item "death racer's helmet" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.3 "faster reload rate" 0.001 // 70% slower reload "scattergun knockback mult" 5 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Burst { Class Scout Name "Giant Burst Fire Scout" ClassIcon scout_burst_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.25 "clip size bonus" 4 "spread penalty" 0.5 "faster reload rate" 3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" } T_TFBot_Giant_Scout_Burst_Expert { Class Scout Name "Giant Hyper Burst Scout" ClassIcon scout_burst_hyper_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.15 "clip size bonus" 8 "damage bonus" 2 "spread penalty" 0.3 "faster reload rate" 2 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "fortunate son" Item "the soda popper" } T_TFBot_Giant_Scout_Burst_Armored { Class Scout Name "Armored Burst Fire Scout" ClassIcon scout_burst_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.25 "clip size bonus" 4 "spread penalty" 0.5 "faster reload rate" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Burst_Expert_Armored { Class Scout Name "Armored Hyper Burst Scout" ClassIcon scout_burst_hyper_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.15 "clip size bonus" 8 "damage bonus" 2 "spread penalty" 0.3 "faster reload rate" 2 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "fortunate son" Item "the soda popper" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Burst_Infinite { Class Scout Name "Full-Auto Fire Scout" ClassIcon scout_burst_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.25 "clip size bonus" 4 "spread penalty" 0.5 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" } T_TFBot_Giant_Scout_Burst_Infinite_Armored { Class Scout Name "Armored Full-Auto Scout" ClassIcon scout_burst_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.25 "clip size bonus" 4 "spread penalty" 0.5 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Burst_Expert_Infinite { Class Scout Name "Hyper Full-Auto Fire Scout" ClassIcon scout_burst_hyper_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.15 "clip size bonus" 8 "damage bonus" 2 "spread penalty" 0.3 "bullets per shot bonus" 3 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "fortunate son" Item "the soda popper" } T_TFBot_Giant_Scout_Burst_Expert_Infinite_Armored { Class Scout Name "Armored Hyper Full-Auto Scout" ClassIcon scout_burst_hyper_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.15 "clip size bonus" 8 "damage bonus" 2 "spread penalty" 0.3 "bullets per shot bonus" 3 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" Item "fortunate son" Item "Das Metalmeatencasen" } //soldier T_TFBot_Giant_Soldier_Burst_Healonhit { ClassIcon soldier_blackbox Health 3800 Name "Giant Black Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "heal on hit for rapidfire" 200 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the black box" } T_TFBot_Giant_Soldier_Burst_Healonhit_Expert { ClassIcon soldier_blackbox Health 3800 Name "Giant Black Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "move speed bonus" 0.5 "damage bonus" 1.5 "heal on kill" 3000 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "heal on hit for rapidfire" 500 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the black box" } T_TFBot_Giant_Soldier_RocketShotgun_Spammer // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Rapid Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_Burst_Pusher { ClassIcon soldier_libertylauncher Health 3800 Name "Giant Burst Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .75 "fire rate bonus" 0.1 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } Item "the liberty launcher" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_Burst_Infinite { ClassIcon soldier_burstfire_spammer Health 3800 Name "Giant Full-Auto Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.001 "Projectile speed increased" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 495 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Burst_Infinite_Expert { ClassIcon soldier_burstfire_spammer Health 3800 Name "Hyper Full-Auto Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.001 "fire rate bonus" 0.1 "clip size upgrade atomic" 495 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } Item "worms gear" } T_TFBot_Giant_Soldier_EMP { ClassIcon soldier_backup_subtract_giant Health 3800 Name "Giant EMP Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "subtract victim medigun charge on hit" 200 "subtract victim cloak on hit" 100 "damage bonus" 0.5 "Projectile speed increased" 0.5 "damage causes airblast" 1 "Blast radius increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "SET BONUS: dmg from sentry reduced" 0.1 } Item "the cow mangler 5000" Item "the battalion's backup" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } //Pyro T_TFBot_Giant_Pyro_ScorchShot_Wide { Class Pyro Name "Giant Wide Pyro Pusher" ClassIcon pyro_scorch_giant Skill Expert Health 3300 Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.3 "Projectile speed increased" 0.5 "damage causes airblast" 1 "Blast radius increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Fast { Class Pyro Name "Giant Fast Pyro Pusher" ClassIcon pyro_scorch_giant Skill Expert Health 3300 Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Hyper { Class Pyro Name "Giant Rapid Pyro Pusher" ClassIcon pyro_scorch_giant Skill Expert Health 4200 Item "The Scorch Shot" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.15 "Projectile speed increased" 0.9 "apply z velocity on damage" 200 "apply look velocity on damage" 200 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Hyper { ClassIcon pyro_flare_hyper_giant Health 4200 Name "Giant Hyper Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.10 "Projectile speed increased" 0.9 //"Projectile speed increased" 2 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the flare gun" Item "the flamboyant flamenco" } T_TFBot_Giant_Pyro_Dragon_Charged { Class Pyro Name "Giant Charged Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 3 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } T_TFBot_Giant_Pyro_Dragon_Charged_Expert { Class Pyro Name "Giant Hyper-Beam Pyro" ClassIcon pyro_dragon_fury_hyper_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 2 "damage bonus" 16 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the firefly" } //Heavy T_TFBot_Giant_Gatling_Shotgun_Heavy { ClassIcon heavy_giant Health 10000 Name "Giant Gatling Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 "fire rate bonus" 2.5 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "the eliminators safeguard" } T_TFBot_Giant_Juggernaut { ClassIcon heavy_chief Health 10000 Name "Giant Juggernaut" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "war head" } T_TFBot_Giant_Juggernaut_Minigun { ClassIcon heavy_chief Health 8000 Name "Giant Minigun Juggernaut" Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 3.0 "fire rate bonus" 0.5 "weapon spread bonus" 2.0 "attack projectiles" 2 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "war head" } T_TFBot_Giant_Heavy_Shotgun_Burst_Infinite { Class Heavyweapons Name "Giant Full-Auto Shotgun Heavy" ClassIcon heavy_burstrapid Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.4 "spread penalty" 0.5 "damage bonus" 0.5 "bullets per shot bonus" 3 "faster reload rate" 0.001 "clip size upgrade atomic" 493 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" } T_TFBot_Giant_Heavy_Shotgun_Burst_Infinite_Expert { Class Heavyweapons Name "Hyper Full-Auto Shotgun Heavy" ClassIcon heavy_burstrapid Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.4 "spread penalty" 0.5 "bullets per shot bonus" 4 "faster reload rate" 0.001 "clip size upgrade atomic" 493 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // force ability to shoot down projectiles "override footstep sound set" 2 } Item "der maschinensoldaten-helm" } //Demoman T_TFBot_Giant_Demo_Loch_Scatter { ClassIcon demo_loch_giant Health 3800 Name "Giant Scatter Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Scatter_NoShield { ClassIcon demo_loch_giant Health 3800 Name "Giant Scatter Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Burst_Infinite { Class Demoman Name "Giant Full-Auto Fire Demo" ClassIcon demo_burst_spammer_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.00001 //35% faster reload "fire rate bonus" 0.06 //"clip size upgrade atomic" 495 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Burst_Infinite_Expert { Class Demoman Name "Hyper Full-Auto Fire Demo" ClassIcon demo_burst_spammer_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.00001 //35% faster reload "fire rate bonus" 0.06 //"clip size upgrade atomic" 495 "damage bonus" 1.5 "projectile spread angle penalty" 3 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "no self blast dmg" 1 } Item "tam o'shanter" } //Medic T_TFBot_Giant_Medic_Immunity { ClassIcon medic_giant Health 4500 Name "Giant Immunity Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 40.0 "ubercharge rate bonus" 500 "bot medic uber health threshold" 10000 "bot medic uber deploy delay duration" 0 "mult_health_fromhealers_penalty_active" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the quick-fix" Item "The Physician's Protector" } //Sniper T_TFBot_Giant_Sniper_Huntsman_Archer { ClassIcon sniper_bow_multi_fire_giant Health 3000 Name "Giant Bowman Archer" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "set damagetype ignite" 1 "attach particle effect" 2 "minicrit vs burning player" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the huntsman" Item "the warsworn helmet" Item "the razorback" } T_TFBot_Giant_Sniper_Huntsman_Archer_Expert { ClassIcon sniper_bow_multi_fire_giant Health 3000 Name "Giant Bowman Artemis" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.2 "projectile penetration" 1 "bleeding duration" 5 "set damagetype ignite" 1 "attach particle effect" 2 "minicrit vs burning player" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the huntsman" Item "corona australis" Item "the razorback" } } }