WaveSchedule { Templates { SoldierWhip { Name "Disciplinary Soldier" Class Soldier ClassIcon soldier_disciplinary Skill Normal WeaponRestrictions MeleeOnly Item "The Disciplinary Action" } SoldierWhipBuff { Name "Disciplinary Soldier" Class Soldier ClassIcon soldier_jug_buffwhip Skill Normal WeaponRestrictions MeleeOnly Item "The Disciplinary Action" Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } SoldierShovel { Class Soldier ClassIcon soldier_shovel Skill Normal WeaponRestrictions MeleeOnly } PyroBackScratcher { Name "Gardening Pyro" Class Pyro ClassIcon pyro_back_scratcher Skill Hard WeaponRestrictions MeleeOnly Item "The Back Scratcher" } PyroBackScratcherFast { Name "Hurry Gardening Pyro" Class Pyro ClassIcon pyro_back_scratcher Skill Hard WeaponRestrictions MeleeOnly Item "The Back Scratcher" ItemAttributes { ItemName "The Back Scratcher" "melee range multiplier" 1.25 } CharacterAttributes { "move speed bonus" 1.2 } } PyroVolcano { Name "Volcano Fragment Pyro" Class Pyro ClassIcon pyro_volcano Skill Normal WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" } PyroAxtinguisher { Name "Axtinguisher Pyro" Class Pyro ClassIcon pyro_axtinguisher Skill Normal WeaponRestrictions MeleeOnly Item "The Axtinguisher" } PyroBackScratcherGiant { Name "Back Scratcher Giant Pyro" Class Pyro ClassIcon pyro_back_scratcher_giant Skill Hard Health 3500 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Back Scratcher" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName "The Back Scratcher" "fire rate bonus" 0.65 "melee range multiplier" 1.1 } } PyroVolcanoGiant { Name "Volcano Fragment Giant Pyro" Class Pyro ClassIcon pyro_volcano Skill Normal Health 3500 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "Sharpened Volcano Fragment" CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName "Sharpened Volcano Fragment" "weapon burn dmg increased" 2 } } PyroPusher { Name "Pyro Pusher" Class Pyro ClassIcon pyro_scorch Skill Normal WeaponRestrictions SecondaryOnly Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } PyroFireball { Name "Pyromancer" Class Pyro ClassIcon pyro_dragon_fury Skill Hard WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" MaxVisionRange 570 Health 550 Scale 1.3 ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 1.15 "damage bonus" 1.45 "apply look velocity on damage" -200 "apply z velocity on damage" -100 } CharacterAttributes { "head scale" 0.78 } } PyroFireballGiant { Name "Pyromancer Giant" Class Pyro Skill Expert Health 3500 Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_giant Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 570 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 1.25 "damage bonus" 1.5 "apply look velocity on damage" -200 "apply z velocity on damage" -100 } } PyroFireballChief { Name "Pyromancer Chief" Class Pyro Skill Expert Health 37600 Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_giant Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Tag bot_boss WeaponRestrictions PrimaryOnly MaxVisionRange 570 Scale 1.9 CharacterAttributes { "increased jump height from weapon" 1.25 "cancel falling damage" 1 "move speed bonus" 0.425 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 45 "increased jump height" 1.7 } ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 1.4 "damage bonus" 2.2 } } SoldierEqualizer { Name "Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer Skill Normal WeaponRestrictions MeleeOnly Health 270 Item "The Equalizer" Scale 1.2 ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.2 "special taunt" 0 } CharacterAttributes { "head scale" 0.9 "self dmg push force decreased" 0 "no self blast dmg" 2 "dmg penalty vs players" 0.1 "damage bonus" 10 } } SoldierEqualizerStrong { Name "Armored Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer Skill Hard WeaponRestrictions MeleeOnly Health 650 Item "The Equalizer" Scale 1.3 ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.35 "special taunt" 0 } CharacterAttributes { "head scale" 0.85 "self dmg push force decreased" 0 "no self blast dmg" 2 "dmg penalty vs players" 0.1 "damage bonus" 10 } } SoldierEscapePlan { Name "Soldier Runner" Class Soldier ClassIcon soldier_escape Skill Normal WeaponRestrictions MeleeOnly Health 200 Item "The Escape Plan" ItemAttributes { ItemName "The Escape Plan" "fire rate bonus" 0.85 "fire rate bonus with reduced health" 0.6 "special taunt" 0 } CharacterAttributes { "self dmg push force decreased" 0 "no self blast dmg" 2 "dmg penalty vs players" 0.1 "damage bonus" 10 } } SoldierEscapePlanGiant { Name "Giant Escape Plan Soldier" Class Soldier ClassIcon soldier_escape_giant Tag bot_giant Skill Normal WeaponRestrictions MeleeOnly Item "The Escape Plan" ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.00 "fire rate bonus" 0.55 "melee range multiplier" 1.25 "special taunt" 0 } Health 4300 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } SoldierEqualizerGiant { Name "Giant Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer_giant Tag bot_giant Skill Normal WeaponRestrictions MeleeOnly Item "The Equalizer" ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.35 "fire rate bonus" 1.3 "fire rate bonus with reduced health" 0.44 "melee range multiplier" 1.3 "special taunt" 0 } Health 4300 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } SniperPersian { Name "Persian Sniper" Class Sniper ClassIcon sniper_jug_shahanshah Skill Hard WeaponRestrictions MeleeOnly Item "The Shahanshah" ItemAttributes { ItemName "The Shahanshah" "dmg penalty while half alive" 0.5 "dmg bonus while half dead" 1.65 } } SoldierSamurai { Name "Samurai Soldier" Class Soldier ClassIcon soldier_samurai Skill Hard WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Concheror" "is_passive_weapon" 1 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } SoldierSamuraiGiant { Name "Giant Samurai Soldier" Class Soldier ClassIcon soldier_samurai_giant Skill Expert WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 22 "honorbound" 0 } ItemAttributes { ItemName "The Concheror" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "increase buff duration" 9.0 "deploy time increased" 0.5 } Health 4000 Attributes MiniBoss } SoldierBison { Name "Ancient Alien" Class Soldier ClassIcon soldier_bison Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "reload time increased" 0.35 } } Demoknight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Normal Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly } DemoknightChargerStrong { Class Demoman Name "Demoknight Charger" ClassIcon demoknight_charge Skill Normal Item "The Tide Turner" Item "The Claidheamohmor" Item "The Bootlegger" Health 225 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 1.6 "Attack not cancel charge" 1 "charge impact damage increased" 1.3 } } DemoknightCharger { Class Demoman Name "Demoknight Charger" ClassIcon demoknight_charge Skill Normal Item "The Splendid Screen" Item "The Claidheamohmor" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 1.6 "Attack not cancel charge" 1 } } DemoknightChargerGiant { Class Demoman Name "Demoknight Charger Giant" ClassIcon demoknight_charge_giant Skill Hard Item "The Splendid Screen" Item "The Claidheamohmor" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 1.85 "Attack not cancel charge" 1 "charge impact damage increased" 2 } ItemAttributes { ItemName "The Claidheamohmor" "charge time increased" 2.5 } Tag bot_giant Health 3600 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.43 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } DemoknightChargerGolden { Class Demoman Name "Golden Demoknight" ClassIcon demoknight_gold Skill Hard Item "The Splendid Screen" Item "The Eyelander" WeaponRestrictions MeleeOnly Health 400 ItemAttributes { ItemName "The Eyelander" "item style override" 1 "is australium item" 1 "melee range multiplier" 2 } CharacterAttributes { "hand scale" 2 } } DemoknightChargerGoldenGiant { Class Demoman Name "Golden Demoknight Giant" ClassIcon demoknight_gold_giant Skill Hard Item "The Splendid Screen" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "item style override" 1 "is australium item" 1 "melee range multiplier" 2 } Item "Prince Tavish's Crown" Tag bot_giant Health 3600 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "hand scale" 2 } } DemoknightSkullcutter { Class Demoman Name "Skullcutter Demoknight" ClassIcon demo_skullcutter Skill Hard Item "The Scotsman's Skullcutter" Item "The Tide Turner" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 1.7 "Attack not cancel charge" 1 } } DemoknightPersian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_tind Skill Hard Item "The Splendid Screen" Item "The Persian Persuader" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 1.76 "Attack not cancel charge" 1 } } DemoknightSamuraiChief { Class Demoman Name "Samurai Chief" ClassIcon demoman_samurai_giant Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "The Loch-n-Load" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 4 "damage bonus" 1.35 "dmg bonus while half dead" 1.2 "honorbound" 0 } ItemAttributes { ItemName "The Loch-n-Load" "Blast radius decreased" 0.15 "fire rate bonus" 2.7 "reload time increased" 0.01 "is_passive_weapon" 1 "damage bonus" 0.5 "bleeding duration" 4 "custom projectile model" "models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl" //"auto fires full clip" 1 //"auto fires when full" 1 } Item "Demo Kabuto" Scale 1.9 Health 33000 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant Tag bot_boss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 11 AutoJumpMax 11 CharacterAttributes { "charge time increased" 1.2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "rage giving scale" 0.1 "cancel falling damage" 1 } } DemoknightSamurai { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 0.65 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } DemoknightSamuraiWeak { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 565 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" -0.4 "charge recharge rate increased" 1.25 "increased jump height" 2 "bot custom jump particle" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 35 "damage bonus" 1.35 } } DemoknightSamuraiThrow { Class Demoman Name "Demo Weeb" ClassIcon demoknight_throw Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "The Loch-n-Load" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Loch-n-Load" "Blast radius decreased" 0.15 "fire rate bonus" 3.15 "reload time increased" 0.01 "is_passive_weapon" 1 "projectile speed increased" 1 "damage bonus" 0.4 "bleeding duration" 4 "custom projectile model" "models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl" } Item "Demo Kabuto" Scale 1.1 Health 225 WeaponRestrictions MeleeOnly } DemoknightCaber { Name "Suidical Demo" Class Demoman Skill Expert Item "The Ullapool Caber" ClassIcon demo_caber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 0.35 "fire rate bonus" 2 "blast dmg to self increased" 10 "damage bonus vs burning" 2.75 "dmg penalty vs nonburning" 2.75 "cannot pick up intelligence" 1 } } DemoknightCaberCharge { Name "Charging Suidical Demo" Class Demoman Skill Expert Item "The Ullapool Caber" Item "The Chargin' Targe" ClassIcon demo_rapidcaber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 0.2 "fire rate bonus" 2 "blast dmg to self increased" 14 "damage bonus vs burning" 2.45 "dmg penalty vs nonburning" 2.45 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2.5 "Attack not cancel charge" 1 } } DemoknightGiant { Name "Giant Demoknight" Class Demoman Skill Expert Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" ClassIcon demoknight_giant Tag bot_giant WeaponRestrictions MeleeOnly Health 3600 Attributes MiniBoss ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } DemoknightSkullcutterGiant { Name "Demoknight Executioner" Class Demoman Skill Easy Item "The Scotsman's Skullcutter" Item "The Chargin' Targe" ClassIcon demo_skullcutter_giant Tag bot_giant WeaponRestrictions MeleeOnly Health 3600 Attributes MiniBoss ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 1.95 "fire rate bonus" 1.45 "melee range multiplier" 1.1 "hand scale" 1.15 "melee bounds multiplier" 1.15 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } DemomanCannon { Name "Loose Cannon Demoman" Class Demoman Skill Expert Item "The Loose Cannon" ClassIcon demo_cannon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "cannonball push back" 0 "reload time decreased" 0.25 "fire rate bonus" 1.55 } } DemomanCannonNoKnockback { Name "Loose Cannon Demoman" Class Demoman Skill Expert Item "The Loose Cannon" ClassIcon demo_cannon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "cannonball push back" 0 "apply look velocity on damage" -770 "apply z velocity on damage" -410 "fire rate bonus" 1.55 "reload time decreased" 0.25 } } DemomanCannonCharge { Name "Loose Cannon Charging Demoman" Class Demoman Skill Expert Item "The Loose Cannon" Item "The Chargin' Targe" ClassIcon demo_cannon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "reload time increased" 0.5 "fire rate bonus" 1.55 "reload time decreased" 0.25 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 } } DemomanCannonGiant { Name "Loose Cannon Giant Demoman" Class Demoman Skill Expert Item "The Loose Cannon" ClassIcon demo_cannon_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Health 3600 Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.1 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } DemomanCannonGiantSlow { Name "Slow Fire Giant Demoman" Class Demoman Skill Expert Item "The Loose Cannon" ClassIcon demo_cannon_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Health 3600 Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 1.3 "reload time decreased" 0.1 "fire rate bonus" 1.65 "blast radius increased" 1.15 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } DemomanCannonGiantNuke { Name "Big Bomb Giant Demoman" Class Demoman Skill Expert Item "The Loose Cannon" ClassIcon demo_cannon_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Health 3600 Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.01 "fire rate bonus" 4.1 "fuse bonus" 1.2 "blast radius increased" 1.25 "grenade launcher mortar mode" 0 "custom projectile model" "models/props_lakeside_event/bomb_temp.mdl" "damage bonus" 6 "damage causes airblast" 1 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "hand scale" 1.3 } } DemomanCannonGiantBurst { Name "Loose Cannon Giant Demoman" Class Demoman Skill Expert ClassIcon demo_cannon_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Health 3600 Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 17 "grenade not explode on impact" 1 "Projectile speed increased" 1 "cannonball push back" 1 "fuse bonus" 0.6 "kill eater score type 2" 65 "clip size bonus" 2 "reload time decreased" 0.75 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } ScoutMarketGarden { Name "Market Garden Scout" Class Scout ClassIcon soldier_jug_market Skill Expert Item "The Atomizer" Attributes AutoJump AutoJumpMin 3.8 AutoJumpMax 3.8 WeaponRestrictions MeleeOnly Tag low_gravity Attributes AlwaysCrit ItemAttributes { ItemName "The Atomizer" "damage bonus" 1.38 "fire rate bonus" 1.5 "melee range multiplier" 2.2 } CharacterAttributes { "increased jump height from weapon" 1.25 "cancel falling damage" 1 "increased air control" 100 } } ScoutBat { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat } ScoutCleaver { Name "Cleaver Scout" Class Scout Skill Hard Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ClassIcon scout_cleaver Item "The Force-a-Nature" ItemAttributes { ItemName "tf_weapon_bat" "is_passive_weapon" 1 } ItemAttributes { ItemName "The Force-a-Nature" "override projectile type" -1 } } ScoutCleaverRapid { Name "Rapid Cleaver Scout" Class Scout Skill Normal Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ClassIcon scout_cleaver_rapid ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.4 } ItemAttributes { ItemName "tf_weapon_bat" "is_passive_weapon" 1 "damage bonus" 0.5 } } ScoutCleaverGiant { Name "Giant Cleaver Scout" Class Scout Skill Hard Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ClassIcon scout_cleaver_rapid_giant Health 1500 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.4 } ItemAttributes { ItemName "tf_weapon_bat" "is_passive_weapon" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } ScoutBleed { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat Item "Three-Rune Blade" } ScoutMilk { Class Scout Skill Expert WeaponRestrictions SecondaryOnly ClassIcon scout_bat Item "The Milkman" Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 } } SniperJarate { Class Sniper Name "Jarate Thrower" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } SoldierMarketGarden { Name "Real Market Garden" Class Soldier ClassIcon soldier_jug_market Skill Expert Item "The Market Gardener" Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 4.2 AutoJumpMax 4.2 Health 400 WeaponRestrictions MeleeOnly Tag low_gravity Tag no_bomb ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fuse bonus" 0.01 "override projectile type" 3 "blast dmg to self increased" 0 "is_passive_weapon" 1 "reload time decreased" 0.01 "fire rate bonus" 0.35 "mini rockets" 1 "self dmg push force decreased" 0 "damage bonus" 0 } ItemAttributes { ItemName "The Market Gardener" "damage bonus" 1.15 "melee range multiplier" 2.6 } CharacterAttributes { "cannot pick up intelligence" 1 "increased jump height from weapon" 1.35 "move speed bonus" 1.2 "cancel falling damage" 1 "increased air control" 100 } } SniperHuntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } SniperHuntsmanBleed { Class Sniper Name "Bleeding Bowman" Skill Hard ClassIcon sniper_bow_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "bleeding duration" 5 } } SniperHuntsmanFire { Class Sniper Name "Flame Arrow Bowman" Skill Hard ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "set damagetype ignite" 1 "attach particle effect" 13 } } SniperHuntsmanExplosive { Class Sniper Name "Explosive Bowman" Skill Hard ClassIcon sniper_bow_cannonball WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "override projectile type" 99 } ItemAttributes { ItemName "TF_WEAPON_SMG" "is_passive_weapon" 1 "override projectile type" 2 "damage bonus" 10 "projectile speed increased" 1.3 "fire rate bonus" 20 } } SniperHuntsmanExplosiveRapid { Class Sniper Name "Armored Explosive Bowman" Skill Hard ClassIcon sniper_bow_cannonball WeaponRestrictions PrimaryOnly Item "The Huntsman" Health 900 Scale 1.3 ItemAttributes { ItemName "The Huntsman" "override projectile type" 99 } ItemAttributes { ItemName "TF_WEAPON_SMG" "is_passive_weapon" 1 "override projectile type" 2 "damage bonus" 13 "projectile speed increased" 1.4 "fire rate bonus" 17 } CharacterAttributes { "head scale" 0.78 "move speed bonus" 0.85 } } SniperHuntsmanRapid { Class Sniper Name "Lesser Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi WeaponRestrictions PrimaryOnly Skill Hard Health 900 Scale 1.3 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "damage bonus" 0.9 } CharacterAttributes { "head scale" 0.78 "move speed bonus" 0.85 } } SniperHuntsmanGiant { Class Sniper Name "Giant Rapid Fire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi_giant WeaponRestrictions PrimaryOnly Skill Expert Health 2400 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 } } MedicCrossbow { Class Medic Name "Crusader Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Tag strip_medigun Skill Hard ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.35 } } MedicCrossbowAccurrate { Class Medic Name "Crusader Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Tag strip_medigun Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.4 "fire rate bonus" 2 } } MedicCrossbowBleed { Class Medic Name "Plague Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow_bleed WeaponRestrictions PrimaryOnly Tag strip_medigun Skill Hard ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.4 "bleeding duration" 5 } } MedicCrossbowBurst { Class Medic Name "Repeater Crossbow Medic" Skill Expert Item "The Crusader's Crossbow" ClassIcon medic_crossbow_burst WeaponRestrictions PrimaryOnly Tag strip_medigun Health 670 Scale 1.3 ItemAttributes { ItemName "The Crusader's Crossbow" "clip size bonus" 3 "faster reload rate" .5 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 "damage bonus" 1.6 } CharacterAttributes { "head scale" 0.8 "move speed bonus" 0.8 } } MedicCrossbowBurstChief { Class Medic Name "Ballista Medic" Skill Expert Item "The Crusader's Crossbow" ClassIcon medic_crossbow_burst_giant WeaponRestrictions PrimaryOnly Tag strip_medigun Scale 1.88 ItemAttributes { ItemName "The Crusader's Crossbow" "clip size bonus" 13 "faster reload rate" .24 "projectile spread angle penalty" 5 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.66 "damage bonus" 1.6 } Skill Expert Health 21000 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Tag bot_boss CharacterAttributes { "rage giving scale" 0.12 "move speed penalty" 0.42 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 } } MedicCrossbowGiantNoBleed { Class Medic Name "Giant Crossbow Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Tag strip_medigun ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.4 "reload time decreased" 0.8 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } MedicCrossbowGiant { Class Medic Name "Giant Crossbow Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow_bleed_giant WeaponRestrictions PrimaryOnly Tag strip_medigun ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.4 "bleeding duration" 5 "reload time decreased" 0.8 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } MedicCrossbowGiantBurstLow { Class Medic Name "Giant Repeater Crossbow Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow_burst_giant WeaponRestrictions PrimaryOnly Tag strip_medigun ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.25 "clip size bonus" 5 "faster reload rate" .4 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } MedicCrossbowGiantCrit { Class Medic Name "Giant Crossbow Medic" Item "The Crusader's Crossbow" ClassIcon medic_crossbow_giant WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Tag strip_medigun ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.3 "reload time increased" 1.3 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } MedicAmputatorGiant { Class Medic Name "Field Giant Medic" Item "The Amputator" ClassIcon medic_jug_amputator_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag amputator_heal_giant ItemAttributes { ItemName "The Amputator" "damage bonus" 0.6 } Skill Expert Health 3000 Tag bot_giant CharacterAttributes { "health regen" 20 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } MedicAmputator { Class Medic Name "Field Giant Medic" Item "The Amputator" ClassIcon medic_jug_amputator WeaponRestrictions MeleeOnly Tag amputator_heal ItemAttributes { ItemName "The Amputator" "damage bonus" 0.15 } Skill Expert CharacterAttributes { "health regen" 20 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } Caster { Class Pyro Name "Spellcaster" ClassIcon caster WeaponRestrictions MeleeOnly Skill Expert Attributes AlwaysFireWeapon Tag bot_witch Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "hand scale" 0 "cancel falling damage" 1 } } CasterGiant { Class Pyro Name "Giant Spellcaster" ClassIcon caster_giant Skill Expert Health 2350 Attributes AlwaysFireWeapon Tag bot_witch_giant Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "damage bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "hand scale" 0 "cancel falling damage" 1 } } HeavyPsychicGiant { Class Heavy Name "Giant Psychic Heavy" ClassIcon heavy_psychic_giant WeaponRestrictions MeleeOnly Skill Expert Health 5000 Item "Fists of Steel" Item "Big Steel Jaw of Summer Fun" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 1 "dmg from melee increased" 1 "melee range multiplier" 5.5 "apply look velocity on damage" -750 "apply z velocity on damage" 45 "fire rate bonus" 1.25 "damage bonus" 1.1 } ItemAttributes { ItemName "Big Steel Jaw of Summer Fun" "attach particle effect" 121 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } HeavyPsychic { Class Heavy Name "Psychic Heavy" ClassIcon heavy_psychic WeaponRestrictions MeleeOnly Skill Expert Health 600 Scale 1.35 Item "Fists of Steel" Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 1 "dmg from melee increased" 1 "melee range multiplier" 4.8 "apply look velocity on damage" -600 "apply z velocity on damage" 40 "fire rate bonus" 1.25 } ItemAttributes { ItemName "Big Steel Jaw of Summer Fun" "attach particle effect" 121 } } HeavyApocoFist { Class Heavy Name "Bone Hurting Heavy" ClassIcon heavy_apocofist WeaponRestrictions MeleeOnly Skill Expert Health 350 Item "Apoco-Fists" ItemAttributes { ItemName "Apoco-Fists" "apply z velocity on damage" -1150 "damage causes airblast" 1 "damage bonus" 0.5 "special taunt" 1 } CharacterAttributes { "dmg penalty vs players" 0.05 "damage bonus" 20 } } HeavyApocoFistGiant { Class Heavy Name "Bone Hurting Heavy" ClassIcon heavy_apocofist_giant WeaponRestrictions MeleeOnly Skill Expert Item "Apoco-Fists" Skill Expert Health 4700 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Apoco-Fists" "apply z velocity on damage" -3500 "damage causes airblast" 1 "melee range multiplier" 1.2 "fire rate bonus" 2.1 "damage bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } HeavyFistGiant { Class Heavy Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill Expert Health 5000 Tag bot_giant Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Killing Gloves of Boxing" "damage bonus" 1.6 "melee range multiplier" 1.25 "damage causes airblast" 1 "fire rate penalty" 2 "critboost on kill" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } }