WaveSchedule { Templates { T_TFBot_Scout_Bonk_Fixed { ClassIcon scout_bonk Class Scout Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_FAN_Beta { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Fed-Fightin' Fedora" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction } } T_TFBot_Scout_Drone { ClassIcon scout_capper_nys_giant Health 75 AutoJumpMin 5 AutoJumpMax 5 Name "Scouting Drone" Scale 0.65 Class Scout Skill Normal WeaponRestrictions SecondaryOnly BehaviorModifiers Mobber Attributes "AutoJump" AutoJumpMin 5 AutoJumpMax 5 Attributes "MiniBoss" Item "the c.a.p.p.e.r" Item "the hanger-on hood" Item "The B.A.S.E. Jumper" CharacterAttributes { "hand scale" 0 "head scale" 5 "cancel falling damage" 1 //"air dash count" 3 "voice pitch scale" 1.5 "increased jump height" 7 "increased air control" 2 "move speed bonus" 1.2 "cannot pick up intelligence" 1 } } T_TFBot_Scout_Jumping_Sandman_Improved { Class Scout Skill Hard ClassIcon scout_jumping_improved Name "Jumping Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Scout_Herp_Jumping_Sandman_Marker { Class Scout Skill Hard ClassIcon scout_jumping_mark Name "Jumping Marker Scout" WeaponRestrictions MeleeOnly Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 "mark for death" 1 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Scout_Jumping_FAN { ClassIcon scout_jumping_fan Health 125 MaxVisionRange 1000 AutoJumpMin 5 AutoJumpMax 5 Name "Jumping Shotgun Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AutoJump" Item "The Force-a-Nature" Item "The Hanger-On Hood" Item "The Flight Of The Monarch" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.35 // 35% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65 // 35% damage reduction "weapon spread bonus" 0.8 } CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Scout_Cola { ClassIcon scout_cola Health 125 Name Scout Class Scout Skill Hard Attributes "HoldFireUntilFullReload" Item "Crit-a-Cola" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "minicrits become crits" 1 } ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 "deploy time increased" 0.5 } } T_TFBot_Scout_Herp_Popper { ClassIcon scout_pop Health 125 Name "Soda Popper Scout" Class Scout Skill Expert MaxVisionRange 900 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the soda popper" "damage bonus" 0.45 "bullets per shot bonus" 3 "faster reload rate" 1.5 "fire rate bonus" 1.5 } Item "the soda popper" Item "The Lightning Lid" } T_TFBot_Scout_Herp_FANBlast { ClassIcon scout_fan Health 125 Name "Blast-a-Nature Scout" Class Scout Skill Expert MaxVisionRange 600 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "damage bonus" 0.65 "scattergun knockback mult" 6 "faster reload rate" 1.6 "fire rate bonus" 1.2 } Item "the force-a-nature" Item "flipped trilby" } T_TFBot_Scout_Herp_Nailgun { ClassIcon scout_nailgun Health 125 Name "Nailgun Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "damage bonus" 1 "override projectile type" 5 "clip size bonus" 11 "fire rate bonus" 0.4 "Projectile speed increased" 2 } Item "the shortstop" Item "engineer welding mask" } T_TFBot_Soldier_RocketPush_Beta { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -3 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun_Beta { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_Herp_Burstfire { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "faster reload rate" 1.35 } } T_TFBot_Soldier_Herp_Rocketwall { ClassIcon soldier_rocketrain Health 200 Name "Rocket Rain Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.45 "fire rate bonus" 0.0001 "projectile spread angle penalty" 5 "faster reload rate" 0.3 "clip size upgrade atomic" 6 "damage bonus" 0.5 "blast dmg to self increased" 0 } } T_TFBot_Soldier_Herp_Charged { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } T_TFBot_Soldier_Conch_Fixed { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Buff_Fixed { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Soldier_Backup_Fixed { ClassIcon soldier_backup Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Soldier_BP_Crit { ClassIcon solider_cirt_norm Health 200 Name "Crit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } T_TFBot_Pyro_Herp_Airblast { ClassIcon pyro Health 175 Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" ItemAttributes { ItemName "the degreaser" "damage bonus" 0.5 "minicrits become crits" 1 "airblast pushback scale" 2.5 "mult airblast refire time" 0.5 } } T_TFBot_Pyro_Phlog { ClassIcon pyro Health 175 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Pyro_Herp_Fury { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Dragon's Fury Pyro" MaxVisionRange 900 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" } T_TFBot_Pyro_Herp_GrappleFury { ClassIcon pyro_fury_grapple Health 175 Name "Grapple Fury Pyro" MaxVisionRange 900 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "pyromancer's mask" ItemAttributes { ItemName "The Dragon's Fury" "damage causes airblast" 1 "apply z velocity on damage" -500 "apply look velocity on damage" -500 "damage bonus" 0.75 } ItemAttributes { ItemName "pyromancer's mask" "set item tint RGB" 15185211 } } T_TFBot_Pyro_Herp_BlastFury { ClassIcon pyro_fury_blast Health 175 Name "Blast Fury Pyro" MaxVisionRange 900 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "pyromancer's mask" ItemAttributes { ItemName "The Dragon's Fury" "apply z velocity on damage" 200 "apply look velocity on damage" 200 "projectile penetration" 1 "weapon burn time increased" 0.001 } ItemAttributes { ItemName "pyromancer's mask" "set item tint RGB" 13595446 } } T_TFBot_Pyro_Herp_FreezeFury { ClassIcon pyro_fury_freeze Health 175 Name "Freezer Fury Pyro" MaxVisionRange 900 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "pyromancer's mask" ItemAttributes { ItemName "The Dragon's Fury" "slow enemy on hit" 4 "attach particle effect" 703 } ItemAttributes { ItemName "pyromancer's mask" "set item tint RGB" 8626083 } } T_TFBot_Pyro_BP_Crit { ClassIcon pyro_crit Health 175 Name "Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Pyro_Valve_Mannworks { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } T_TFBot_Demo_Burst_Beta { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } T_TFBot_Demo_Herp_Burst_Spammer { Class Demoman Name "Rapid Burst Fire Demo" ClassIcon demo_burst_spammer Health 650 Scale 1.3 Skill Normal Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } T_TFBot_Demo_Herp_SteelBomber { ClassIcon demo_clusterbomb_scatter Health 650 Scale 1.3 Name "Rookie Iron Bomber" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.3 "faster reload rate" 0.45 "clip size upgrade atomic" 4 "fuse bonus" 2 "Blast radius increased" 1 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Demoman_Golf { ClassIcon demoknight_nineiron Health 175 Name "Club Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "Nessie's Nine Iron" Item "Glengarry Bonnet" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge recharge rate increased" 2 } ItemAttributes { ItemName "Nessie's Nine Iron" "apply z velocity on damage" 700 "critboost on kill" 3 "charge time increased" 1.25 } } T_TFBot_Demoman_Knight_Rottenburg { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } T_TFBot_Demoman_Herp_Onepipe { ClassIcon demo_frag Health 175 Name "One Pipe Demo" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2 "fire rate bonus" 3 //3.5 "Blast radius decreased" 0.1 "faster reload rate" 0.5 } Item "the frag proof fragger" } T_TFBot_Demoman_BP_Crit { ClassIcon demo_crit Health 175 Name "Crit Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2.0 "Projectile speed increased" 2 "faster reload rate" -0.8 } } T_TFBot_Demoman_Samurai_Beta { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Tag bot_giant Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } T_TFBot_Demoman_Samurai_Leaping { ClassIcon demoknight_samurai Health 650 AutoJumpMin 4 AutoJumpMax 4 Name "Leaping Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 Attributes AirChargeOnly Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } T_TFBot_Demo_Spud { ClassIcon demo_frag Health 200 Name Spudnik Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "gentlemanne_grenadelauncher_coffinnail" Item "Potato Hat" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "grenade no bounce" 1 "Blast radius increased" 1.3 "damage penalty" 0.8 "fuse bonus" 0.65 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } } T_TFBot_Demo_Frag //Non Spud version Spud { ClassIcon demo_frag Health 200 Name "Frag Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "gentlemanne_grenadelauncher_coffinnail" Item "The Frag Proof Fragger" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "grenade no bounce" 1 "Blast radius increased" 1.3 "damage penalty" 0.8 "fuse bonus" 0.65 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } } T_TFBot_Heavyweapons_Gnome_Beta { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.65 WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Herp_GRU { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "gloves of running urgently MVM" "minicritboost on kill" 5 } Item "gloves of running urgently MVM" } T_TFBot_Heavyweapons_Herp_Comfy { Class Heavyweapons Name "Comfy Heavy" ClassIcon heavy_bread Skill Hard Health 300 Item "The Bread Bite" Item "Bread Heads" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 5 "slow enemy on hit" 5 "move speed bonus" 0.7 } } T_TFBot_Boxing_Heavy_HealOnKill { ClassIcon heavy_champ_healonkill Health 500 Name "Heal-On-Kill Champ" Class HeavyWeapons Skill Expert Scale 1.15 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "The Gridiron Guardian" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 1.0 "damage bonus" 1.0 "fists have radial buff" 1 "heal on kill" 500 "critboost on kill" 7 } } T_TFBot_Heavyweapons_Penetration { ClassIcon heavy_penetrate Health 300 Name "Penetrator Heavy" Class HeavyWeapons Skill Hard Item "Iron Curtain" Item "the eliminators safeguard" ItemAttributes { ItemName "Iron Curtain" "projectile penetration heavy" 3 "fire rate penalty" 1.25 "damage bonus" 1.1 "damage all connected" 1 } } T_TFBot_Heavyweapons_Booster { ClassIcon heavy_booster Health 300 Name "Booster Heavy" Class HeavyWeapons Skill Hard Item "storm spirit's jolly hat" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "critboost on kill" 3 "speed_boost_on_kill" 5 } } T_TFBot_Heavyweapons_Herp_Steelfish //Leaving that typo { ClassIcon heavy_steelfist Health 300 Name "Steelweight Champ" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "fists of steel" } T_TFBot_Heavyweapons_RocketShot { ClassIcon heavy_rocketshot Health 300 Name "Rocket Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Item "heavy hair" ItemAttributes { ItemName "tf_weapon_shotgun_hwg" "fire rate bonus" -1 "damage bonus" 8.5 "faster reload rate" 1.2 "projectile spread angle penalty" 3 "override projectile type" 2 "auto fires full clip" 1 "auto fires when full" 1 "clip size bonus" 0.66 "blast dmg to self increased" 0 } } T_TFBot_Heavyweapons_Herp_Rifle { ClassIcon heavy_rifle Health 300 Name "Heavy Rifle" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "weapon spread bonus" 0.0001 "clip size bonus" 1.17 "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 2.0 } } T_TFBot_Heavyweapons_Herp_Ludmila { ClassIcon heavy_healonkill Health 300 Name "Ludmila Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "heal on hit for rapidfire" 5 "fire rate bonus" 1.1 "damage bonus" 0.75 } } T_TFBot_Heavyweapons_Banana { ClassIcon heavy_sandvich_nys Health 300 Name "Banana Heavy" Class HeavyWeapons Skill Hard Item "The Second Banana" Item "Potassium Bonnett" ItemAttributes { ItemName "The Second Banana" "max health additive bonus" 1 "force weapon switch" 1 "single wep deploy time increased" 0.01 "lunchbox healing decreased" 3 "item_meter_charge_rate" "10" "deploy time increased" .5 "gesture speed increase" 3 } } T_TFBot_Heavyweapons_Valve_Bigrock { ClassIcon heavy_crit Health 300 Name "Crit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } T_TFBot_Heavyweapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavyweapons_PushOnHit { ClassIcon heavy_deflector_push Health 300 Name "Push-on-Hit Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName Deflector "attack projectiles" 1 "apply z velocity on damage" 50 "apply look velocity on damage" 100 } ItemAttributes { ItemName "The U-Clank-A" "set item tint RGB" 15185211 } } T_TFBot_Heavyweapons_Herp_Fireworks { ClassIcon heavy_firework Health 300 Name "Fireworks Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 6.0 "override projectile type" 2 "Set DamageType Ignite" 1 "fire rate penalty" 3 "damage bonus vs burning" 1 "blast dmg to self increased" 0 "centerfire projectile" 1 } } T_TFBot_Heavyweapons_ChampGauntlet { ClassIcon heavy_champ Health 1200 Name "Heavyweight Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "the killing gloves of boxing" } T_TFBot_Heavyweapons_LightGauntlet { ClassIcon heavy_urgent Health 1200 Name "Lightweight Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "gloves of running urgently" "minicritboost on kill" 5 } Item "gloves of running urgently" } T_TFBot_Medic_QuickFix_Normal //Regular Uber Medic with Quick-Fix { Class Medic Name "Quick-Fix Medic" ClassIcon medic Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_QuickFix_QuickUber //Quick Uber Medic with Quick-Fix { Class Medic Name "Quick-Fix Medic" ClassIcon medic Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_BigHeal_Thing { Class Medic Name "Big-Heal Medic" Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 200 } } T_TFBot_Medic_BigHeal_Uber //Big Heal Medic with Medigun { Class Medic Name "Big-Heal Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 200 } } T_TFBot_Medic_Uber_Extended { ClassIcon medic_uber Health 150 Name "Extended Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 5 "uber duration bonus" 4 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Medic_FlashUber { Name "Flash Uber Medic" Health 150 Class Medic Skill Expert ClassIcon medic_battery ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 15 "uber duration bonus" -6 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 150 "move speed bonus" 1.2 "voice pitch scale" 0 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz Health 200 Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.5 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 99999 "ubercharge rate bonus" 99999 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 99999 } Item "the kritzkrieg" Item "platinum pickelhaube" } T_TFBot_Medic_Herp_Overheal { ClassIcon medic_overheal Health 150 Name "Overhealer Medic" Class Medic Skill Normal Item "The Gauzed Gaze" Item "the quick-fix" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 "overheal expert" 2 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_Herp_Overheal_Uber { ClassIcon medic_overheal_uber Health 150 Name "Overhealer Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "The Gauzed Gaze" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6.5 "overheal expert" 2 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_Herp_MegaHeal { ClassIcon medic_infpop Health 200 Name "Mega Healer Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "uber duration bonus" -11 "ubercharge rate bonus" 99999 } CharacterAttributes { "bot medic uber health threshold" 99999 "heal rate bonus" 2 } Item "the quick-fix" Item "medic's mountain cap" } T_TFBot_Medic_Herp_Vac_Bullet { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Herp_Vac_Blast { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Herp_Vac_Fire { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Herp_FullVac_Bullet { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes BulletImmune Item "The Kritzkrieg" Item "Halogen Head Lamp" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun bullet resist passive" 2 "medigun bullet resist deployed" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Herp_FullVac_Blast { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes BlastImmune Item "The Kritzkrieg" Item "Halogen Head Lamp" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun blast resist passive" 2 "medigun blast resist deployed" 2 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Herp_FullVac_Fire { ClassIcon medic_fire Health 150 Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes FireImmune Item "The Kritzkrieg" Item "Halogen Head Lamp" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "lunchbox adds minicrits" 3 "heal rate bonus" 20 "medigun fire resist passive" 2 "medigun fire resist deployed" 2 "medigun charge is resists" 5 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Sniper_SMG_Tactical { ClassIcon sniper_smg_tind Name "SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "The Classic" Item "Letch's Led" ItemAttributes { ItemName "The Classic" "is_passive_weapon" 1 "mark for death" 1 "aiming movespeed decreased" 3 } ItemAttributes { ItemName "TF_WEAPON_SMG" "damage bonus" 0.75 "weapon spread bonus" 0 "clip size bonus" 2 "fire rate bonus" 0.75 } } T_TFBot_Sniper_Melee_Falcata { ClassIcon sniper Health 200 Name "Fighter's Falcata Sniper" Class Sniper Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.8 "damage bonus" 1.1 "selfdmg on hit for rapidfire" -15 } } T_TFBot_Sniper_Explosive { ClassIcon sniper_explosive Health 125 Name "Explosive Sniper" Class Sniper Skill Normal MaxVisionRange 3000 Attributes "AlwaysCrit" Item "the awper hand" Item "sniper's snipin' glass" ItemAttributes { ItemName "the awper hand" "sniper fires tracer" 1 "dmg penalty vs players" 0.75 "explosive sniper shot" 3 "projectile penetration" 1 } ItemAttributes { ItemName "tf_weapon_club" "move speed bonus" 5 "apply look velocity on damage" 1000 "apply z velocity on damage" 500 "damage bonus" 0.1 } } T_TFBot_Sniper_Classic { ClassIcon sniper Health 125 Name "Classic Sniper" Class Sniper Skill Hard MaxVisionRange 3000 ItemAttributes { ItemName "the classic" "sniper no headshot without full charge" 0 "crit on hard hit" 1 "sniper crit no scope" 1 "sniper charge per sec" 999 } Item "the classic" Item "the razorback" } T_TFBot_Sniper_Herp_BossSupport { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Hard MaxVisionRange 3000 Item "the machina" Item "the deus specs" } T_TFBot_Sniper_Herp_CrocOStyle { ClassIcon sniper_sydneysleeper Health 125 Name "Sydney Sniper" Class Sniper Skill Hard MaxVisionRange 3000 Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Jarate //Unused Valve bot in robot_standard and in mannworks_expert under the name "Jarate Thrower" { ClassIcon sniper_jarate Health 125 //Name "Jarate Thrower" Name "Jarate Master" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.01 } ItemAttributes { ItemName "the bushwacka" "fire rate bonus" 0.4 "move speed bonus" 2 "dmg taken increased" 1 } Item "jarate" Item "the bushwacka" Item "desert marauder" } T_TFBot_Sniper_Herp_Huntsman_SmallSpammer { ClassIcon sniper_bow_multi Health 125 Name "Bowman Rapid Fire" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Useless { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" 0.4 "dmg pierces resists absorbs" 1 } Item "the huntsman" } T_TFBot_Sniper_Valve_Huntsman_Ghosttown { ClassIcon sniper_bow_crit Health 125 Name Bowman Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "dmg penalty vs nonburning" 1.5 "damage bonus vs burning" 1.5 "faster reload rate" 0.2 } Item "the huntsman" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Spammer_Useless { ClassIcon sniper_bow_multi Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { "dmg penalty vs nonburning" 0.075 "damage bonus vs burning" 0.075 "faster reload rate" -0.8 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_LongBow { ClassIcon sniper_bow Health 1500 Name "Long Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Spy_Herp_Tranquilizer { ClassIcon spy_tranquil Health 125 Name "Tranquilizer Spy" Class Spy Skill Expert ItemAttributes { ItemName l'etranger "slow enemy on hit" 6 } Item "l'etranger" } T_TFBot_Engineer_MiniSentry_Tele_TeleIn { ClassIcon engineer Health 350 Name "Disposable Engineer" Class Engineer Skill Easy Attributes TeleportToHint TeleportWhere spawnbot ItemAttributes { ItemName "the gunslinger" "mod wrench builds minisentry" 0 "build rate bonus" 0.25 "max health additive bonus" 0 } ItemAttributes { ItemName "TF_WEAPON_BUILDER" "engy disposable sentries" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.5 "engy sentry damage bonus" 0.75 "engy sentry fire rate increased" 0.5 "cannot pick up intelligence" 1 "engy disposable sentries" 1 "engineer teleporter build rate multiplier" 2 } Item "the gunslinger" Item "mvm gatebot light engineer" } T_TFBot_Engineer_MiniSentry_Battle_Tele { ClassIcon engineer Health 300 Name "Disposable Engineer" Class Engineer Skill Easy TeleportWhere spawnbot ItemAttributes { ItemName "the gunslinger" "mod wrench builds minisentry" 0 "build rate bonus" 0.25 "max health additive bonus" 0 } ItemAttributes { ItemName "TF_WEAPON_BUILDER" "engy disposable sentries" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.5 "engy sentry damage bonus" 0.75 "engy sentry fire rate increased" 0.5 "cannot pick up intelligence" 1 "engy disposable sentries" 1 "engineer teleporter build rate multiplier" 2 } Item "the gunslinger" Item "mvm gatebot light engineer" } T_TFBot_Engineer_MiniSentry_TeleIn { ClassIcon engineer Health 250 Name "Disposable Engineer" Class Engineer Skill Easy Attributes TeleportToHint ItemAttributes { ItemName "the gunslinger" "mod wrench builds minisentry" 0 "build rate bonus" 0.25 "max health additive bonus" 0 } ItemAttributes { ItemName "TF_WEAPON_BUILDER" "engy disposable sentries" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.5 "engy sentry damage bonus" 0.75 "engy sentry fire rate increased" 0.5 "cannot pick up intelligence" 1 "engy disposable sentries" 1 "engineer teleporter build rate multiplier" 2 } Item "the gunslinger" Item "mvm gatebot light engineer" } T_TFBot_Engineer_MiniSentry_Battle { ClassIcon engineer Health 250 Name "Disposable Engineer" Class Engineer Skill Easy ItemAttributes { ItemName "the gunslinger" "mod wrench builds minisentry" 0 "build rate bonus" 0.25 "max health additive bonus" 0 } ItemAttributes { ItemName "TF_WEAPON_BUILDER" "engy disposable sentries" 1 } ItemAttributes { ItemName "mvm gatebot light engineer" "item style override" 1 } CharacterAttributes { "engy building health bonus" 0.5 "engy sentry damage bonus" 0.75 "engy sentry fire rate increased" 0.5 "cannot pick up intelligence" 1 "engy disposable sentries" 1 "engineer teleporter build rate multiplier" 2 } Item "the gunslinger" Item "mvm gatebot light engineer" } //Standard T_TFBot_Engineer_Sentry_Teleporter_Insta { ClassIcon Engineer Class Engineer Name "Insta-Build Engineer" Skill Easy Health 175 Attributes TeleportToHint TeleportWhere spawnbot CharacterAttributes { "engineer teleporter build rate multiplier" 5 "build rate bonus" 0.3 "move speed bonus" 1.3 "engy building health bonus" 0.2 "cannot pick up intelligence" 1 } } //TELEPORT INTO MAP DO NOT BUILD TELEPORTER T_TFBot_Engineer_Sentry_Battle_TeleIn_Insta { ClassIcon Engineer Class Engineer Name "Insta-Build Engineer" Skill Easy Health 150 Attributes TeleportToHint CharacterAttributes { "engineer teleporter build rate multiplier" 5 "build rate bonus" 0.3 "move speed bonus" 1.3 "engy building health bonus" 0.2 "cannot pick up intelligence" 1 } } //NOT TELEPORT INTO MAP ENGY T_TFBot_Engineer_Sentry_Tele_Battle_Insta { ClassIcon Engineer Class Engineer Name "Insta-Build Engineer" Skill Easy Health 150 TeleportWhere spawnbot CharacterAttributes { "engineer teleporter build rate multiplier" 5 "build rate bonus" 0.3 "move speed bonus" 1.3 "engy building health bonus" 0.2 "cannot pick up intelligence" 1 } } //NOT TELEPORT INTO MAP ENGY AND DOES NOT BUILD A TELEPORTER T_TFBot_Engineer_Sentry_Battle_Insta { ClassIcon Engineer Class Engineer Name "Insta-Build Engineer" Skill Easy Health 150 CharacterAttributes { "engineer teleporter build rate multiplier" 5 "build rate bonus" 0.3 "move speed bonus" 1.3 "engy building health bonus" 0.2 "cannot pick up intelligence" 1 } } T_TFBot_Giant_Demoman_Buster_Improved { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "The Ullapool Caber" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Heavy { ClassIcon sentry_buster Health 2500 Name "Sentry Buster" Class Heavy Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Grapple { ClassIcon sentry_buster Health 2500 Name "Grapple Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "AutoJump" AutoJumpMin 3 AutoJumpMax 4 Attributes "MiniBoss" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" Item "The Ullapool Caber" Item "TF_WEAPON_GRAPPLINGHOOK" ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "cancel falling damage" 1 "increased jump height" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Fast { ClassIcon sentry_buster Health 2000 Name "Super Buster" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "The Bolt Boy" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Drain { ClassIcon sentry_buster Health 2500 Name "Pissed Sentry Buster" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" Item "Jarate" Item "The Bushwacka" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Small { ClassIcon sentry_buster Health 1000 Name "Cloaking Sentry Buster" Class Scout Skill Expert Scale 1.3 WeaponRestrictions SecondaryOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Attributes "DisableDodge" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "taunt_attr_player_invis_percent" 1 "rage giving scale" 0.1 } } T_TFBot_Giant_Demoman_Buster_Persistent { ClassIcon sentry_buster Health 2500 Name "Persistent Sentry Buster" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" Item "The Ullapool Caber" Item "The Bomber Knight" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.00 "airblast vertical vulnerability multiplier" 0.00 "cannot be backstabbed" 1 "override footstep sound set" 7 "voice pitch scale" 0 "gesture speed increase" 999 "head scale" 2.8 "torso scale" 0.2 "rage giving scale" 0.1 } } T_TFBot_Giant_Spy_Buster { ClassIcon sentry_buster Health 300 Name "Spy Buster" Class Spy Skill Expert Scale 1.0 Tag "bot_sentrybuster" Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { //"move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "voice pitch scale" 0 "rage giving scale" 0.1 } } T_TFBot_Soldier_Market { ClassIcon soldier_airstrike Class Soldier Name "Market Garden Soldier" Tag bot_giant Skill Expert Item "The Market Gardener" Item "The Gunboats" MaxVisionRange 850 Attributes Autojump Attributes DisableDodge Autojumpmax 1 Autojumpmin 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 3 "fuse bonus" 0.295 "damage bonus" 0.001 "Blast radius decreased" 2 "faster reload rate" 0.01 "fire rate bonus" 1.2 "clip size bonus" 5 "apply look velocity on damage" 1300 "apply z velocity on damage" 15 "Projectile speed increased HIDDEN" 2 } ItemAttributes { Itemname "The Market Gardener" "deploy time decreased" 0.01 "fire rate bonus" 0.25 } ItemAttributes { Itemname "The Gunboats" "attach particle effect" 2 } CharacterAttributes { "blast dmg to self increased" 0 "cancel falling damage" 1 "melee range multiplier" 2.5 "increased jump height" 0.9 "damage force reduction" 0 "dmg from ranged reduced" 0.85 } } T_TFBot_Soldier_Market2 { ClassIcon soldier_airstrike Class Soldier Name "Market Garden Soldier" Tag bot_giant Skill Expert Item "The Market Gardener" Item "The Gunboats" Attributes Autojump Attributes DisableDodge Attributes AlwaysFireWeapon Autojumpmax 30 Autojumpmin 30 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 3 "fuse bonus" 0.001 "damage bonus" 0.4 "Blast radius decreased" 20 "faster reload rate" 0.01 "fire rate bonus" 4 "clip size bonus" 5 "apply look velocity on damage" 2500 "apply z velocity on damage" 500 } ItemAttributes { Itemname "The Market Gardener" "deploy time decreased" 0.01 "fire rate bonus" 0.2 "is_passive_weapon" 1 } ItemAttributes { Itemname "The Gunboats" "attach particle effect" 2 } CharacterAttributes { "blast dmg to self increased" 0 "cancel falling damage" 1 "melee range multiplier" 2.5 "increased jump height" 0.9 "damage force reduction" 0 "dmg from ranged reduced" 0.85 "increased air control" 100 } } } }