// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { T_TFBot_Scout_Batsaber { ClassIcon scout_batsaber Health 125 Name "Batsaber Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName batsaber "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.10 "weapon burn time increased" 1.10 } CharacterAttributes { "dmg taken from fire reduced" .5 } Item "batsaber" Item "cadet visor" } T_TFBot_Scout_Cola_Fullcrit { ClassIcon scout_cola_nys Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "minicrits become crits" 1 "self mark for death" 0 } CharacterAttributes { "self mark for death" 0 } Item "crit-a-cola" } T_TFBot_Scout_Buff { ClassIcon scout_tanky Health 250 Name "Buffed Scout" Class Scout Skill Hard MaxVisionRange 5000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_scattergun_coffinnail "damage bonus" 1.2 "fire rate bonus" 0.9 "faster reload rate" 0.9 "clip size upgrade atomic" 6 } Item "gentlemanne_scattergun_coffinnail" Item "the bolt boy" Item "flak jack" } T_TFBot_Soldier_Smokescreen { ClassIcon soldier_smokescreen Health 200 Name "Smokescreen Soldier" Class Soldier Skill Hard MaxVisionRange 4500 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "damage bonus" 1.25 "use large smoke explosion" 1 "fire rate bonus" 1.3 "clip size upgrade atomic" 1 "faster reload rate" 1.00 "Blast radius increased" 1.25 } CharacterAttributes { "no self blast dmg" 1 } Item "teufort_rocketlauncher_smalltownbringdown" Item "the lucky shot" } T_TFBot_Soldier_Quickrocket { ClassIcon soldier_fastrocket Health 200 Name "Turbo Rocket Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.8 "damage bonus" 1.00 } } T_TFBot_Soldier_Crit_Small { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "Projectile speed increased" .2 "fire rate bonus" 2 } Item "the original" } T_TFBot_Soldier_Buff { ClassIcon soldier_tanky Health 400 Name "Buffed Soldier" Class Soldier Skill Hard MaxVisionRange 5000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "clip size upgrade atomic" 4 "damage bonus" 1.2 "faster reload rate" 0.9 "Blast radius increased" 1.2 "fire rate bonus with reduced health" 0.75 } Item "gentlemanne_rocketlauncher_coffinnail" Item "defiant spartan" Item "the diplomat" } T_TFBot_Pyro_Buff { ClassIcon pyro_tanky Health 350 Name "Buffed Pyro" Class Pyro Skill Hard MaxVisionRange 5000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName gentlemanne_flamethrower_coffinnail "damage bonus" 1.2 "airblast pushback scale" 2.5 "weapon burn time increased" 1.10 } Item "gentlemanne_flamethrower_coffinnail" Item "pyro helm" Item "the bonedolier" } T_TFBot_Demo_Quickpipe { ClassIcon demo_fastgrenade Health 175 Name "Quick Pipe Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 1.3 "damage bonus" 1.00 } } T_TFBot_Demo_Buff { ClassIcon demo_tanky Health 350 Name "Buffed Demoman" Class Demoman Skill Hard MaxVisionRange 5000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "clip size upgrade atomic" 4 "damage bonus" 1.2 "faster reload rate" 0.9 "Blast radius increased" 1.2 "fire rate bonus with reduced health" 0.75 } Item "gentlemanne_grenadelauncher_coffinnail" Item "scotch bonnet" Item "the bonedolier" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Airblast { ClassIcon heavy_deflector_push Health 300 Name "Push Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 "apply look velocity on damage" 100 "apply z velocity on damage" 100 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_GRU { ClassIcon heavy_urgent Health 300 Name "Adrenaline Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 9 } ItemAttributes { ItemName "Gloves of Running Urgently MvM" "minicrits become crits" 1 } CharacterAttributes { "increase buff duration" 9.0 } Item "the buffalo steak sandvich" Item "Gloves of Running Urgently MvM" } T_TFBot_Heavy_Ludmila { ClassIcon heavy_ludmila Health 300 Name "Ludmila Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "blood botkiller minigun mk.i" "heal on hit for rapidfire" 5 "fire rate bonus" 1.2 } Item "blood botkiller minigun mk.i" } T_TFBot_Heavy_Buff { ClassIcon heavy_tanky Health 600 "scale" 1.35 Name "Buffed Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName gentlemanne_minigun_coffinnail "damage bonus" 1.2 "fire rate bonus with reduced health" 0.5 } Item "gentlemanne_minigun_coffinnail" Item "l4d hat" Item "commissar's coat" } T_TFBot_Medic_Overhealer { ClassIcon medic_overheal_uber Health 150 Name "OverHealer Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.5 "overheal bonus" 2 "overheal decay disabled" 1 "uber duration bonus" -4 } CharacterAttributes { "heal rate bonus" 5 } } T_TFBot_Medic_Buff { ClassIcon medic_uber_tanky Health 300 Name "Buffed Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "add uber charge on hit" 5 "damage bonus" 1.2 } ItemAttributes { ItemName gentlemanne_medigun_coffinnail "uber duration bonus" 2.5 "overheal bonus" 1.5 "ubercharge rate bonus" 2 } CharacterAttributes { "damage force reduction" 0.5 "dmg taken from fire reduced" 0.8 "dmg taken from crit reduced" 0.5 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.8 "dmg from ranged reduced" 0.8 "heal rate bonus" 10 } Item "gentlemanne_medigun_coffinnail" Item "das naggenvatcher" Item "das metalmeatencasen" } T_TFBot_Sniper_Bow_Compound { ClassIcon sniper_crossbow Health 145 Name Crossbowman Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.3 "override projectile type" 11 "heal on kill" 50 } Item "the fortified compound" Item "the falconer" Item "the archers groundings" } T_TFBot_Sniper_Bow_Spammer_Small { ClassIcon sniper_bow_multi Health 125 Name "Bowman Rapid Fire" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "faster reload rate" 0.75 } Item "the huntsman" } T_TFBot_Sniper_Jarate_Bleed { ClassIcon sniper_jarate Health 125 Name "Jar Of Ants Sniper" Class Sniper Skill Expert Attributes "AlwaysFireWeapon" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "jarate duration" 15 "bleeding duration" 10 "effect bar recharge rate increased" 0.5 } Item "jarate" Item "desert marauder" } T_TFBot_Sniper_Jarate_Spammer { ClassIcon sniper_jarate Health 125 Name "Jarate Master" Class Sniper Skill Expert Attributes "AlwaysFireWeapon" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.1 } Item "jarate" Item "desert marauder" } T_TFBot_Sniper_Buff { ClassIcon sniper_tanky Health 250 Name "Buffed Sniper" Class Sniper Skill Expert MaxVisionRange 4000 ItemAttributes { ItemName gentlemanne_sniperrifle_coffinnail "damage bonus" 1.2 "explosive sniper shot" 1 "headshot damage increase" 1.2 } ItemAttributes { ItemName tf_weapon_club "damage bonus" 1.2 "crit from behind" 1 "crit vs disguised players" 1 "crit vs wet players" 1 "crit vs burning players" 1 } CharacterAttributes { "dmg from ranged reduced" .5 "aiming no flinch" 1 } Item "gentlemanne_sniperrifle_coffinnail" Item "the razorback" Item "letch's led" Item "poacher's safari jacket" } T_TFBot_Spy_Buff { ClassIcon spy_tanky Health 250 Name "Buffed Spy" Class Spy Skill Expert ItemAttributes { ItemName gentlemanne_revolver_coffinnail "damage bonus" 1.2 } ItemAttributes { ItemName "diamond botkiller knife mk.i" "damage bonus" 1.2 "disguise on backstab" 1 } CharacterAttributes { "sapper damage leaches health" 5 "sapper damage bonus" 1.2 } Item "gentlemanne_revolver_coffinnail" Item "diamond botkiller knife mk.i" Item "the stealth steeler" } T_TFBot_Spy_Tranq { ClassIcon spy_tranquil Health 125 Name "Tranquilizer Spy" Class Spy Skill Expert ItemAttributes { ItemName l'etranger "slow enemy on hit major" 6 } Item "l'etranger" } T_TFBot_Engineer_Buff { ClassIcon engineer_tanky Health 1000 Name "Buffed Engineer" Class Engineer Skill Expert Tag "bot_giant" Attributes "TeleportToHint" TeleportWhere spawnbot ItemAttributes { ItemName "silver botkiller wrench mk.i" "Repair rate increased" 1.2 "build rate bonus" 0.5 } CharacterAttributes { "engy sentry damage bonus" 1.2 "engy sentry fire rate increased" 0.95 } Item "gentlemanne_shotgun_coffinnail" Item "silver botkiller wrench mk.i" Item "iron lung" Item "engineer welding mask" } T_TFBot_Engineer_Buff_Battle { ClassIcon engineer_tanky Health 550 Name "Buffed Engineer" Class Engineer Skill Expert Tag "bot_giant" TeleportWhere spawnbot ItemAttributes { ItemName "silver botkiller wrench mk.i" "Repair rate increased" 1.2 "build rate bonus" 0.5 } CharacterAttributes { "engy sentry damage bonus" 1.2 "engy sentry fire rate increased" 0.95 } Item "gentlemanne_shotgun_coffinnail" Item "silver botkiller wrench mk.i" Item "iron lung" Item "engineer welding mask" } } }