// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { T_TFBot_Giant_Scout_Fast_Cola { ClassIcon scout_colafueled_giant Health 1350 Name "Crit-A-Cola Fueled Super Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 3.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the holy mackerel" Item "the bolt boy" } T_TFBot_Giant_Scout_Fast_Bonk { ClassIcon scout_bonkfueled_giant Health 1500 Name "Bonk Fueled Super Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the holy mackerel" "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "the holy mackerel" Item "the bolt boy" Item "MNC Mascot Outfit" } T_TFBot_Giant_Soldier_Smokescreen { ClassIcon soldier_smokescreen_giant Health 4000 Name "Giant Smokescreen Soldier" Class Soldier Skill Expert MaxVisionRange 4500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "use large smoke explosion" 1 "fire rate bonus" 1.25 "damage bonus" 1.3 "clip size upgrade atomic" 1 "faster reload rate" 1.00 "Blast radius increased" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 "no self blast dmg" 1 } Item "teufort_rocketlauncher_smalltownbringdown" Item "the lucky shot" } T_TFBot_Giant_Soldier_Buff { ClassIcon soldier_tanky_giant Health 7600 Name "Giant Buffed Soldier" Class Soldier Skill Expert MaxVisionRange 3500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "Blast radius increased" 1.25 "clip size upgrade atomic" 4 "damage bonus" 1.3 "faster reload rate" 0.75 "fire rate bonus with reduced health" 0.55 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "no self blast dmg" 1 } Item "gentlemanne_rocketlauncher_coffinnail" Item "defiant spartan" Item "the diplomat" } T_TFBot_Giant_Pyro_Buff { ClassIcon pyro_tanky_giant Health 6000 Name "Giant Buffed Pyro" Class Pyro Skill Expert MaxVisionRange 3500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_flamethrower_coffinnail "damage bonus" 1.25 "weapon burn dmg increased" 1.15 "weapon burn time increased" 1.15 "airblast pushback scale" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } Item "gentlemanne_flamethrower_coffinnail" Item "pyro helm" Item "the bonedolier" } T_TFBot_Giant_Scout_Buff { ClassIcon scout_tanky_giant Health 2400 Name "Giant Buffed Scout" Class Scout Skill Expert MaxVisionRange 3500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_scattergun_coffinnail "faster reload rate" 0.75 "fire rate bonus" 0.75 "clip size upgrade atomic" 6 "damage bonus" 1.3 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 0.95 } Item "gentlemanne_scattergun_coffinnail" Item "the bolt boy" Item "flak jack" } T_TFBot_Giant_Demo_Buff { ClassIcon demo_tanky_giant Health 6600 Name "Giant Buffed Demoman" Class Demoman Skill Expert MaxVisionRange 3500 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "clip size upgrade atomic" 4 "faster reload rate" 0.75 "damage bonus" 1.3 "fire rate bonus with reduced health" 0.55 "Blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "no self blast dmg" 1 } Item "gentlemanne_grenadelauncher_coffinnail" Item "scotch bonnet" Item "the bonedolier" } T_TFBot_Giant_Heavy_Deflector_Airblast { ClassIcon heavy_deflector_push_giant Health 5000 Name "Giant Push Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "attack projectiles" 1 "damage bonus" 1.5 "apply look velocity on damage" 200 "apply z velocity on damage" 200 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "deflector" Item "the u-clank-a" } T_TFBot_Giant_Heavy_GRU { ClassIcon heavy_urgent_giant Health 5000 Name "Super Adrenaline Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 9 } ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.1 "fire rate bonus" 0.6 } CharacterAttributes { "increase buff duration" 9.0 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.55 } Item "the buffalo steak sandvich" Item "Gloves of Running Urgently MvM" } T_TFBot_Giant_Heavy_Ludmila { ClassIcon heavy_ludmila_giant Health 5000 Name "Giant Ludmila Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller minigun mk.i" "heal on hit for rapidfire" 5 "damage bonus" 1.5 "fire rate bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "blood botkiller minigun mk.i" } T_TFBot_Giant_Heavy_Buff { ClassIcon heavy_tanky_giant Health 10000 Name "Giant Buffed Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName gentlemanne_minigun_coffinnail "damage bonus" 1.5 "ring of fire while aiming" 1 "fire rate bonus with reduced health" 0.35 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "override footstep sound set" 2 "move speed bonus" 0.5 "rage giving scale" 0.5 "airblast vertical vulnerability multiplier" 0.5 } Item "gentlemanne_minigun_coffinnail" Item "l4d hat" Item "commissar's coat" } T_TFBot_Giant_Medic_Overhealer { ClassIcon medic_overheal_uber_giant Health 4500 Name "Giant Overhealer Medic" Class Medic Skill Expert Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.5 "overheal bonus" 4.0 "overheal decay disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 50 } } T_TFBot_Giant_Medic_Buff { ClassIcon medic_tanky_giant Health 9000 Name "Giant Buffed Medic" Class Medic Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "add uber charge on hit" 10 "damage bonus" 1.4 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from bullets reduced" 0.8 "dmg taken from blast reduced" 0.8 "dmg taken from fire reduced" 0.8 "dmg taken from crit reduced" 0.5 "dmg from ranged reduced" 0.8 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.45 "heal rate bonus" 200 "airblast vertical vulnerability multiplier" 0.6 "health regen" 20 } Item "the quick-fix" Item "das naggenvatcher" Item "das metalmeatencasen" } T_TFBot_Giant_Sniper_Bow_Compound { ClassIcon sniper_crossbow_giant Health 3400 Name "Giant Crossbowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.5 "override projectile type" 11 "heal on kill" 500 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "head scale" 0.75 "health regen" 20 } Item "the fortified compound" Item "the falconer" Item "the archers groundings" } T_TFBot_Giant_sniper_Bow { ClassIcon sniper_bow_giant Health 3600 Name "Giant Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "projectile penetration" 1 "damage bonus" 1.6 } CharacterAttributes { "move speed bonus" 0.5 "head scale" 0.75 "override footstep sound set" 7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the huntsman" } T_TFBot_Giant_Sniper_Bow_Spammer { ClassIcon sniper_bow_multi_giant Health 3500 Name "Giant Bowman Rapid Fire" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.45 "faster reload rate" 0.5 "damage bonus" 1.3 } CharacterAttributes { "airblast vulnerability multiplier" 0.55 "damage force reduction" 0.55 "move speed bonus" 0.5 "head scale" 0.75 "override footstep sound set" 7 } Item "the huntsman" } T_TFBot_Giant_Scout_Australium { ClassIcon scout_giant Health 4800 Name "Australium Powered Scout" Scale 1.8 Class Scout Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName warbird_scattergun_killerbee "damage bonus" 1.5 "turn to gold" 1 "clip size upgrade atomic" 12 "faster reload rate" 0.5 "fire rate bonus" 0.75 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 0.85 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "warbird_scattergun_killerbee" Item "mvm gatebot light scout" Item "the bigg mann on campus" } T_TFBot_Giant_Soldier_Australium { ClassIcon soldier_giant Health 11400 Name "Australium Powered Soldier" Scale 1.8 Class Soldier Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "turn to gold" 1 "damage bonus" 1.5 "faster reload rate" 0.7 "fire rate bonus with reduced health" 0.45 "clip size upgrade atomic" 8 } CharacterAttributes { "move speed bonus" 0.45 "no self blast dmg" 1 "override footstep sound set" 3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "rage giving scale" 0.45 "airblast vertical vulnerability multiplier" 0.45 } Item "warbird_rocketlauncher_warhawk" Item "mvm gatebot light soldier" Item "the hornblower" } T_TFBot_Giant_Pyro_Australium { ClassIcon pyro_giant Health 9000 Name "Australium Powered Pyro" Scale 1.8 Class Pyro Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName warbird_flamethrower_warhawk "damage bonus" 1.3 "weapon burn time increased" 1.25 "weapon burn dmg increased" 1.2 "mult airblast refire time" 40 "airblast pushback scale" 5 "turn to gold" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.45 "override footstep sound set" 6 } Item "warbird_flamethrower_warhawk" Item "mvm gatebot light pyro" Item "trickster's turnout gear" } T_TFBot_Giant_Demo_Australium { ClassIcon demo_giant Health 9900 Name "Australium Powered Demo" Scale 1.8 Class Demoman Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName warbird_grenadelauncher_warhawk "turn to gold" 1 "fire rate bonus with reduced health" 0.45 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size upgrade atomic" 8 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.45 "override footstep sound set" 4 "no self blast dmg" 1 } Item "warbird_grenadelauncher_warhawk" Item "mvm gatebot light demoman" Item "the bonedolier" } T_TFBot_Giant_Heavy_Australium { ClassIcon heavy_giant Health 15000 Name "Australium Powered Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName warbird_minigun_butcherbird "turn to gold" 1 "fire rate bonus with reduced health" 0.8 "ring of fire while aiming" 1 "damage bonus" 1.4 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "rage giving scale" 0.25 "airblast vertical vulnerability multiplier" 0.25 } Item "warbird_minigun_butcherbird" Item "mvm gatebot light heavy" Item "eotl_ursa major" } T_TFBot_Giant_Medic_Australium { ClassIcon medic_aussie_giant Health 13500 Name "Australium Powered Medic" Scale 1.8 Class Medic Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "add uber charge on hit" 20 "damage bonus" 1.6 "turn to gold" 1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.25 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.45 "heal rate bonus" 250 "dmg from ranged reduced" 0.5 "dmg taken from crit reduced" 0.5 "dmg taken from fire reduced" 0.5 "rage giving scale" 0.35 "airblast vertical vulnerability multiplier" 0.35 } Item "the quick-fix" Item "mvm gatebot light medic" Item "the vascular vestment" } T_TFBot_Giant_Soldier_Turborocket { ClassIcon soldier_fastrocket_giant Health 3800 Name "Giant Turbo Rocket Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.2 "Projectile speed increased" 1.8 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Quickpipe { ClassIcon demo_fastgrenade_giant Health 3300 Name "Giant Quick Pipe Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 1.3 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "no self blast dmg" 1 } } } }