// NOTE TO SELF // Add humorous notes on the robots before final WaveSchedule { Templates { C_TFBot_RPJR_Demo { ClassIcon demoknight Health 250 Name "RPJR Demoman" Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "cannot pick up intelligence" 1 "damage bonus" 5 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 2 "blast dmg to self increased" 5 } Item "the ullapool caber" Item "rimmed raincatcher" } C_TFBot_Pyro_Spaceman { ClassIcon pyro_flare Health 200 Name "Spaceman Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the manmelter" Item "captain space mann" Item "jupiter jetpack" } C_TFBot_Gang_Heavy { ClassIcon heavy_champ Health 250 Name "Gang Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "apoco-fists" } C_TFBot_Gang_Heavy_Bleed { ClassIcon heavy_champ Health 200 Name "Gang Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the eviction notice" Item "capone's capper" } C_TFBot_DeliveryScout_Bat { ClassIcon scout_stun Health 100 Name "Delivery Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "the hermes" Item "dillinger's duffel" } C_TFBot_DeliveryScout_Pistol { ClassIcon scout_stun Health 125 Name "Delivery Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" Item "the hermes" Item "dillinger's duffel" } C_TFBot_Spamtrio_Soldier { ClassIcon soldier_spammer Health 1500 Name "Rocket Spam Trio" Scale 1.35 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.35 "projectile spread angle penalty" 2 "clip size upgrade atomic" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "heal on hit for slowfire" 100 } Item "eotl_soldier_garrison" } C_TFBot_Scout_Bully { ClassIcon scout_shortstop Health 275 Name "Bully Scout" Scale 1.2 Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "bullets per shot bonus" 0.80 "spread penalty" 0.45 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } Item "the shortstop" Item "the rotation sensation" Item "the bigg mann on campus" } C_TFBot_Sniper_Wet { ClassIcon sniper_sydneysleeper Health 110 Name "Wet Sniper" Class Sniper Skill Hard MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" CharacterAttributes { "cannot pick up intelligence" 1 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the triggerman's tacticals" } C_TFBot_Jaguar_Scout_Milk { ClassIcon scout_bat Health 100 Name "Jaguar Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" honorbound 1 } CharacterAttributes { "move speed bonus" 0.25 "damage penalty" 0.5 } Item "mad milk" Item "the beastly bonnet" Item "the cheet sheet" } C_TFBot_Jaguar_Scout { ClassIcon scout_bat Health 100 Name "Jaguar Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "damage penalty" 0.5 } Item "the beastly bonnet" Item "the cheet sheet" } C_TFBot_Soldier_Sword { ClassIcon demoknight_samurai Health 300 Name "Samurai Jane" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "soldier samurai hat" } C_TFBot_Giant_Spread_Demo { ClassIcon demo_burst Health 4500 Name "Giant Spreader Demo" Scale 1.65 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "clip size bonus" 1 "damage penalty" 0.75 "projectile spread angle penalty" 6 } CharacterAttributes { "dmg taken from blast reduced" 0.5 } Item "sober stuntman" } C_TFBot_Mafia_Spy { ClassIcon spy Health 125 Name "Mafia Spy" Class Spy Skill Normal Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } C_TFBot_Slowspread_Solly { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate penalty" 0.5 "spread penalty" 0.5 } Item "web easteregg medal" } C_TFBot_Targe_Demoknight { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the eyelander" } C_TFBot_Screen_Demoknight { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the splendid screen" Item "the eyelander" } C_TFBot_Tide_Demoknight { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the tide turner" Item "the eyelander" } C_TFBot_EasyFist_Heavy { ClassIcon heavy_champ Health 300 Name "Melee Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly } C_TFBot_FistBoss_Heavy { ClassIcon heavy_champ Health 4500 Name "Giant Melee Heavy" Scale 1.65 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "weight room warmer" } C_TFBot_Quickshot_Pyro { ClassIcon pyro Health 175 Name "Quickshot Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the reserve shooter" "clip size penalty" 0.5 "reload time increased hidden" 2 } Item "the reserve shooter" } C_TFBot_Marching_Medic { ClassIcon medic Health 200 Name "Marching Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.1 "overheal bonus" 1.5 "overheal decay disabled" 1 } Item "dec2014 surgeon's shako" Item "the gaiter guards" } C_TFBot_Flashfire_Pyro { ClassIcon pyro Health 200 Name "Desert Heat" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "weapon burn dmg increased" 1.25 "weapon burn time reduced" 0.5 } Item "the flamboyant flamenco" } C_TFBot_Irate_Pirate_Boss { ClassIcon demoknight Health 9000 Name "Irate Pirate Boss" Scale 1.65 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the bootlegger" Item "the scottish handshake" Item "bolted bicorne" Item "a whiff of the old brimstone" } C_TFBot_Irate_Pirate_Minion { ClassIcon demoknight Health 175 Name "Irate Pirate" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the bootlegger" Item "the scottish handshake" Item "pirate bandana" } C_TFBot_1950s_Pyro_Boss { ClassIcon pyro Health 1950 Name "Giant 1950s Pyro" Scale 1.25 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the degreaser" Item "the cotton head" Item "the soot suit" } C_TFBot_1950s_Pyro_Minion { ClassIcon pyro Health 195 Name "1950s Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the degreaser" Item "the cotton head" Item "the soot suit" } C_TFBot_Sunstick_Scout { ClassIcon scout_bat Health 145 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "the warsworn helmet" } } // End Template } // End Wave Schedule