WaveSchedule { Templates { T_TFBot_Gat_gunner { Class HeavyWeapons ClassIcon heavy_brass_nys Name "Gatlinger" item "The Brass Beast" WeaponRestrictions PrimaryOnly ItemAttributes { itemName "The Brass Beast" "fire rate penalty" 5 "aiming movespeed increased" 1.5 "damage bonus" 2.5 "weapon spread bonus" 0.4 } } T_TFBot_Minigun_realism { Class HeavyWeapons Name "Real Minigun" WeaponRestrictions PrimaryOnly ItemAttributes { itemName "tf_weapon_minigun" "weapon spread bonus" 0.2 "fire rate bonus" 0.01 "damage penalty" 0.05 } } T_TFBot_BodyGuard_shotgun { Class HeavyWeapons ClassIcon shotgun_thumper_lite Health 250 Name "BodyGuard" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { itemName "tf_weapon_shotgun_hwg" "reload time decreased" 0.5 "speed_boost_on_hit" 20 } } T_TFBot_HeavyNatasha { Class HeavyWeapons name "Killtascha" Health 500 item "Natascha" ItemAttributes { itemName "Natascha" "damage penalty" 0.15 "fire rate bonus" 0.25 "weapon spread bonus" 0.7 } } T_TFBot_FastTomi_gunner { Class HeavyWeapons ClassIcon heavy_tomislav_lite WeaponRestrictions PrimaryOnly name "Degtyaryov gunner" item "Tomislav" ItemAttributes { itemName "Tomislav" "fire rate bonus" 0.05 "damage penalty" 0.1 } } T_TFBot_longrilfe_Heavy { Class HeavyWeapons name "Slug Shotgun Heavy" WeaponRestrictions SecondaryOnly ClassIcon heavy_family_business item "The Family Business" ItemAttributes { itemName "The Family Business" "weapon spread bonus" 0 "damage bonus" 0.2 "fire rate penalty" 6 "auto fires full clip" 1 "reload time decreased" 0.75 } } } }