// Robots using stock weapons wield the "upgradeable" variants so that any attributes they may (or may not) have will appear in the kill cam // All custom robots created (or stolen) by Tindall Berry // And now, quick access of all the bot templates and where they show up, for my reference //Scout //T_TFBot_Hanami_Scout norm w4,5,7 / int2 w2 / int3 w2,4 / adv1 w2 / adv2 w6,7 //T_TFBot_Hanami_Scout_FaN norm w5 / int3 w3 / adv1 w4 / adv3 w3 //T_TFBot_Hanami_Scout_Shortstop int1 w7 / adv3 w2 / exp1 w4 //T_TFBot_Hanami_Scout_Combat int1 w7 / int3 w5 / adv2 w5 //T_TFBot_Hanami_Scout_Bonk norm w5 / int1 w4 / adv1 w2 / adv2 w2 //T_TFBot_Hanami_Scout_Cola int2 w6 / adv3 w2 / exp1 w3 / exp2 w6 //T_TFBot_Hanami_Scout_Melee norm w2,6 / int1 w3 / adv2 w1,2 / exp1 w1 / exp2 w1 //T_TFBot_Hanami_Scout_Sandman int1 w1,5 / adv1 w3 / adv3 w1 / exp2 w5 //T_TFBot_Hanami_Scout_Sandman_Armoured adv2 w2 / exp1 w2 / exp2 w6 //T_TFBot_Hanami_Scout_Jump norm w7 / int2 w5 / adv1 w5 //T_TFBot_Hanami_Scout_FanOWar norm w1 / int1 w2,6 / adv1 w6 / adv2 w4 / exp2 w7 //T_TFBot_Hanami_Scout_Giant adv1 w5 / adv2 w7 //T_TFBot_Hanami_Scout_Giant_FaN int1 w5 / adv2 w7 / exp1 w3 //T_TFBot_Hanami_Scout_Giant_FaN_Armoured exp1 w6 //T_TFBot_Hanami_Scout_Giant_Bonk adv1 w3 / exp2 w6 //T_TFBot_Hanami_Scout_Giant_Sandman norm w7 / adv1 w1 / adv3 w3 //T_TFBot_Hanami_Scout_Giant_Sandman_Armoured int1 w4 / adv2 w1 / exp2 w4 //T_TFBot_Hanami_Scout_Giant_Jump int3 w5 / adv2 w7 //T_TFBot_Hanami_Scout_Giant_Fast adv2 w6 / exp2 w1,7 //Soldier //T_TFBot_Hanami_Soldier norm w4,8 / int1 w4 / int2 w2,5 / int3 w1,4 / adv1 w6,7 / adv3 w1,3 //T_TFBot_Hanami_Soldier_DirectHit int2 w6 / int3 w7 / adv1 w3 / exp1 w5 //T_TFBot_Hanami_Soldier_DirectHit_Spammer int3 w3 / adv2 w7 //T_TFBot_Hanami_Soldier_BlackBox int3 w2 / exp1 w3 / exp2 w2 //T_TFBot_Hanami_Soldier_Blast int2 w7 / adv2 w2 //T_TFBot_Hanami_Soldier_Mangler adv1 w7 / adv3 w2 / exp2 w5 //T_TFBot_Hanami_Soldier_Beggars int3 w6 / int1 w6 / exp2 w4 //T_TFBot_Hanami_Soldier_Buff int1 w2 / adv1 w6 / exp1 w5 / exp2 w4 //T_TFBot_Hanami_Soldier_Backup adv2 w5 / exp1 w2 / exp2 w5 //T_TFBot_Hanami_Soldier_Conch int1 w5,8 / int2 w4 / adv1 w4 / adv2 w3,6 / exp2 w8 //T_TFBot_Hanami_Soldier_Giant int2 w7 / int3 w1 / adv3 w1 / exp2 w7 //T_TFBot_Hanami_Soldier_Giant_Charged int3 w8 / exp1 w2 //T_TFBot_Hanami_Soldier_Giant_RapidFire int2 w4,8 / int3 w7 / exp2 w3,8 //T_TFBot_Hanami_Soldier_Giant_BurstFire adv3 w3 / exp1 w5 //T_TFBot_Hanami_Soldier_Giant_BurstFire_Light int3 w6 / exp2 w1 //T_TFBot_Hanami_Soldier_Giant_Barrage adv2 w5 / exp2 w6 //T_TFBot_Hanami_Soldier_Giant_DirectHit adv2 w2 / exp2 w5 //T_TFBot_Hanami_Soldier_Giant_BlackBox adv3 w3 / exp1 w6 //T_TFBot_Hanami_Soldier_Giant_Blast norm w7 / adv1 w5 //T_TFBot_Hanami_Soldier_Giant_AirStrike int1 w6 / adv2 w6 //T_TFBot_Hanami_Soldier_Giant_Buff int1 w2 / adv3 w2 / exp1 w4 //T_TFBot_Hanami_Soldier_Giant_Backup int3 w5 / adv3 w2 / exp1 w4 //T_TFBot_Hanami_Soldier_Giant_Conch norm w1 / adv3 w2 / exp1 w4 //Pyro //T_TFBot_Hanami_Pyro int1 w7 / int2 w4 / int3 w3 / adv1 w3,4 / adv2 w4 / adv3 w2 / exp1 w1 //T_TFBot_Hanami_Pyro_AirBlast adv2 w6 / adv3 w3 / exp1 w2 / exp2 w3,7 //T_TFBot_Hanami_Pyro_HealOnKill int3 w5 / adv1 w2 / adv3 w1 / exp2 w1 //T_TFBot_Hanami_Pyro_Phlog int1 w7 / int3 w6,8 / exp2 w5 //T_TFBot_Hanami_Pyro_Fury norm w7 / int2 w7 / int3 w7 //T_TFBot_Hanami_Pyro_Flare int2 w1 / adv2 w5 //T_TFBot_Hanami_Pyro_Detonator norm w6 / adv3 w2 //T_TFBot_Hanami_Pyro_Manmelter norm w8 / int2 w5 / int3 w7 //T_TFBot_Hanami_Pyro_ScorchShot int1 w3 / int2 w3 / exp2 w6 //T_TFBot_Hanami_Pyro_GasPasser int1 w5 / int3 w2 //T_TFBot_Hanami_Pyro_Giant norm w4 / int1 w7 / int2 w3 //T_TFBot_Hanami_Pyro_Giant_AirBlast int2 w6 / adv2 w3 //T_TFBot_Hanami_Pyro_Giant_HealOnKill int3 w2 / exp1 w1 //T_TFBot_Hanami_Pyro_Giant_Phlog adv1 w7 / exp1 w5 //T_TFBot_Hanami_Pyro_Giant_Fury int1 w4 / int2 w8 //T_TFBot_Hanami_Pyro_Giant_Detonator norm w5 / int3 w6 / adv1 w1 //Demoman //T_TFBot_Hanami_Demoman norm w5,7 / int1 w2 / int2 w6,8 / int3 w2,5 / adv3 w1 / exp2 w2,4 //T_TFBot_Hanami_Demoman_BurstFire int3 w6 / adv1 w5 / adv2 w2,7 //T_TFBot_Hanami_Demoman_Burst_Heal adv1 w6 / exp1 w4 //T_TFBot_Hanami_Demoman_Bomber adv1 w7 / adv2 w5 / exp1 w6 //T_TFBot_Hanami_Demoman_Stickybomb int2 w7 / adv2 w1 / exp1 w4 / exp2 w3 //T_TFBot_Hanami_Demoman_Knight int1 w1 / int3 w1 / adv3 w2 / exp1 w2 //T_TFBot_Hanami_Demoman_Knight_Samurai norm w3 / int1 w7 / int2 w3 / adv2 w7 //T_TFBot_Hanami_Demoman_Giant int2 w1 / int3 w2 / adv3 w1 //T_TFBot_Hanami_Demoman_Giant_RapidFire norm w2 / int1 w3 / exp1 w3 //T_TFBot_Hanami_Demoman_Giant_BurstFire int1 w7 / int3 w7 / adv2 w6 //T_TFBot_Hanami_Demoman_Giant_Nuke int2 w6 / adv1 w4 //T_TFBot_Hanami_Demoman_Giant_Bomber norm w8 / int3 w4 / adv3 w3 //T_TFBot_Hanami_Demoman_Giant_Knight norm w6 / adv2 w2 / exp2 w2 //Sentry Buster //T_TFBot_Hanami_SentryBuster literally every wave //T_TFBot_Hanami_SentryBuster_Bomber literally every wave //T_TFBot_Hanami_SentryBuster_Bomber_Spam // //T_TFBot_Hanami_SentryBuster_Charge literally every wave //T_TFBot_Hanami_SentryBuster_Charge_Jump adv3 w1,2,3 //HeavyWeapons //T_TFBot_Hanami_Heavy norm w6 / int1 w1 / int2 w2,5 / int3 w1 / adv1 w1 / adv3 w2 / exp1 w1,5 / exp2 w3 //T_TFBot_Hanami_Heavy_HealOnKill int3 w6 / adv2 w7 / exp1 w3 //T_TFBot_Hanami_Heavy_Booster adv1 w6 / adv3 w3 / exp1 w5 //T_TFBot_Hanami_Heavy_Natascha int1 w3 / int2 w6 / exp1 w5 / exp2 w7 //T_TFBot_Hanami_Heavy_Heater int3 w8 / adv1 w3 / adv2 w5 / exp2 w4 //T_TFBot_Hanami_Heavy_Heater_Flare int2 w7 //T_TFBot_Hanami_Heavy_Deflector int3 w5 / adv1 w5 / adv2 w1 / exp1 w5 //T_TFBot_Hanami_Heavy_Fists int1 w6 //T_TFBot_Hanami_Heavy_KGB norm w1 / int1 w3,4 / adv1 w1 //T_TFBot_Hanami_Heavy_GRU norm w1,4 / int2 w1 / int3 w3 / adv1 w1 / adv2 w3 //T_TFBot_Hanami_Heavy_SteelFist adv1 w3 / adv3 w1 / exp1 w6 / exp2 w5 //T_TFBot_Hanami_Heavy_SteelFist_Push // //T_TFBot_Hanami_Heavy_Eviction norm w6 / int1 w6 / int2 w3 //T_TFBot_Hanami_Heavy_ApocoFist // //T_TFBot_Hanami_Heavy_Mittens adv1 w6 / exp1 w3 //T_TFBot_Hanami_Heavy_Bread int1 w5 / adv1 w5 //T_TFBot_Hanami_Heavy_Giant norm w4 / int2 w7 / int3 w3 //T_TFBot_Hanami_Heavy_Giant_HealOnKill adv1 w6 / adv2 w6 //T_TFBot_Hanami_Heavy_Giant_Booster adv1 w1 / adv2 w7 //T_TFBot_Hanami_Heavy_Giant_Natascha int1 w5 / int2 w3 / exp2 w5 //T_TFBot_Hanami_Heavy_Giant_Heater int1 w2 / adv2 w4 / adv3 w1 //T_TFBot_Hanami_Heavy_Giant_Deflector int2 w5 / exp1 w4 / exp2 w7 //T_TFBot_Hanami_Heavy_Giant_Deflector_HealOnKill adv1 w7 / exp1 w6 //Engineer //T_TFBot_Hanami_Engineer_Teleport norm w4,5,6 / int1 w2,6,7 / int2 w1,4,5 / int3 w3,5,6,7,8 / adv1 w1,3,7 / adv2 w3,4 / adv3 w1,2,3 / exp1 w2,4,6 / exp2 w2,3,4,5,8 //T_TFBot_Hanami_Engineer_Battle int1 w8 / int3 w2 / adv2 w6,7 //T_TFBot_Hanami_Engineer_Sentry norm1 w7 / int1 w5 //T_TFBot_Hanami_Engineer_MiniSentry norm1 w2 / int1 w3 //T_TFBot_Hanami_Engineer_FrontierJustice int2 w6 / exp2 w6 //T_TFBot_Hanami_Engineer_RescueRanger int1 w5 //Medic //T_TFBot_Hanami_Medic_Uber norm w6 / int3 w8 / adv1 w6 / adv3 w1 / exp1 w2,3 / exp2 w4,7 //T_TFBot_Hanami_Medic_Uber_Quick int1 w6 / int2 w8 / adv1 w2,3,4 / adv3 w3 / exp1 w1 //T_TFBot_Hanami_Medic_Uber_Flash int1 w7 / adv3 w2 //T_TFBot_Hanami_Medic_Uber_Extended exp1 w4,5 //T_TFBot_Hanami_Medic_Kritzkrieg int3 w2 / adv1 w7 / exp2 w6 //T_TFBot_Hanami_Medic_QuickFix norm w8 / int2 w7 / int3 w5,7 / adv1 w1 //T_TFBot_Hanami_Medic_BigHeal norm w4 / int1 w3,4 / int2 w1,3,4,5 / int3 w3,4,6 //T_TFBot_Hanami_Medic_Giant_Uber int3 w1 / adv1 w7 / adv2 w6 //T_TFBot_Hanami_Medic_Giant_Kritzkrieg adv2 w5 / exp2 w5 //T_TFBot_Hanami_Medic_Giant_QuickFix adv1 w6 / exp2 w2 //T_TFBot_Hanami_Medic_Giant_Regen adv1 w5 / adv3 w3 / exp1 w5 //Sniper //T_TFBot_Hanami_Sniper norm w2,4,6 / int1 w2,3 / int2 w3 / int3 w2,3 / adv1 w2 / adv2 w1,3,4 / exp1 w1 //T_TFBot_Hanami_Sniper_HealOnKill int2 w7 / adv1 w4 / exp1 w4 //T_TFBot_Hanami_Sniper_Razorback norm w7,8 / int1 w7 / int2 w8 / int3 w7,8 / adv1 w7 / adv3 w1 / exp2 w4 //T_TFBot_Hanami_Sniper_Sleeper int1 w8 / int2 w5 / int3 w6 / adv1 w5 / adv2 w6 / adv3 w2 / exp1 w3 / exp2 w5 //T_TFBot_Hanami_Sniper_ShootingStar adv1 w6 / adv2 w7 / adv3 w3 / exp1 w6 / exp2 w8 //T_TFBot_Hanami_Sniper_Bow norm w4,8 / int1 w1 / int2 w2,3 / int3 w5 / adv1 w4 / adv3 w2,3 / exp1 w3 //T_TFBot_Hanami_Sniper_Bow_RapidFire int1 w5 / adv1 w7 / adv2 w5 / exp1 w6 //T_TFBot_Hanami_Sniper_Bow_Bleed int3 w4 / exp1 w4 / exp2 w4,6 //T_TFBot_Hanami_Sniper_Bushwacka int1 w2 / exp1 w6 //T_TFBot_Hanami_Sniper_Giant_Bow int3 w3 / adv1 w6 //T_TFBot_Hanami_Sniper_Giant_Bow_RapidFire adv1 w2 / adv2 w4 //T_TFBot_Hanami_Sniper_Giant_SMG int1 w1 / int2 w3 / exp2 w2 //Spy //T_TFBot_Hanami_Spy norm w3 / int1 w1,4 / int2 w2 / int3 w3,4 / adv1 w1,3 / adv2 w2,3 / adv3 w1 / exp1 w2 / exp2 w2,4 //T_TFBot_Hanami_Spy_Kunai norm w5 / int1 w6 / int2 w4,8 / int3 w5 / adv1 w5 / adv2 w5 / adv3 w2 / exp1 w4 / exp2 w8 //T_TFBot_Hanami_Spy_YER norm w7 / int1 w8 / int2 w7 / int3 w7 / adv1 w7 / adv2 w7 / adv3 w3 / exp1 w5,6 / exp2 w6,7 //T_TFBot_Hanami_Spy_Giant_Enforcer int2 w8 //Bosses //T_TFBot_Hanami_Scout_Chief_FaN exp2 w8 //T_TFBot_Hanami_Scout_Chief_Armoured exp2 w8 //T_TFBot_Hanami_Scout_Chief_Jumping exp2 w8 //T_TFBot_Hanami_Soldier_Chief_BurstFire adv1 w5 //T_TFBot_Hanami_Demoman_Chief_RapidFire adv2 w4 //T_TFBot_Hanami_Demoman_Chief_Bomber // //T_TFBot_Hanami_Demoman_Chief_Samurai int1 w8 //T_TFBot_Hanami_Heavy_Chief_DieOnKill // //T_TFBot_Hanami_Heavy_Chief_SteelFist int3 w8 //T_TFBot_Hanami_Medic_Chief_Crossbow int2 w8 WaveSchedule { Templates { // Scout T_TFBot_Hanami_Scout { Class Scout Name "Scout" ClassIcon scout Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Hanami_Scout_FaN { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Hanami_Scout_Shortstop { Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop Skill Hard Health 450 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "The Shortstop" Item "The Milkman" CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Scout_Combat { Class Scout Name "Combat Scout" ClassIcon scout_blaster_nys Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Baby Face's Blaster" Item "Fortunate Son" Item "Flak Jack" ItemAttributes { ItemName "Baby Face's Blaster" "faster reload rate" -0.8 "bullets per shot bonus" 1.5 "fire rate penalty" 2 "damage penalty" 0.66 "move speed penalty" 0.75 "hype resets on jump" 0 "lose hype on take damage" 0 } } T_TFBot_Hanami_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon scout_bonk_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.8 } } T_TFBot_Hanami_Scout_Cola { Class Scout Name "Crit-a-Cola Scout" ClassIcon scout_cola Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Hanami_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Hanami_Scout_Sandman { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Hanami_Scout_Sandman_Armoured { Class Scout Name "Armoured Scout" ClassIcon scout_stun_giant_armored Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Hanami_Scout_Jump { Class Scout Name "Hyper League Scout" ClassIcon scout_jumping_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 1.1 } } T_TFBot_Hanami_Scout_FanOWar { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Benefactor's Kanmuri" ItemAttributes { ItemName "The Fan O'War" "damage penalty" 1 "fire rate penalty" 1.6 } } T_TFBot_Hanami_Scout_Giant { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_FaN { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_FaN_Armoured { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armoured_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_Bonk { Class Scout Name "Giant Bonk Scout" ClassIcon scout_bonk_nys_giant Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" Item "The Caffeine Cooler" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_Sandman { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_Sandman_Armoured { Class Scout Name "Giant Armoured Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_Jump { Class Scout Name "Monarch League Scout" ClassIcon scout_jumping_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "damage bonus" 2 } CharacterAttributes { "head scale" 1.5 "increased jump height" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Scout_Giant_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } // Soldier T_TFBot_Hanami_Soldier { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Hanami_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit_nys Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Hanami_Soldier_DirectHit_Spammer { Class Soldier Name "Direct Hit Spammer" ClassIcon soldier_directhit_spammer Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.7 "faster reload rate" -0.8 "damage bonus" 1 } } T_TFBot_Hanami_Soldier_BlackBox { Class Soldier Name "Black Box Soldier" ClassIcon soldier_blackbox Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 } } T_TFBot_Hanami_Soldier_Blast { Class Soldier Name "Blast Soldier" ClassIcon soldier_libertylauncher Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Liberty Launcher" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.01 "blast radius decreased" 0.8 "projectile spread angle penalty" 2 } } T_TFBot_Hanami_Soldier_Mangler { Class Soldier Name "Laser Soldier" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 5801378 // team spirit blue "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "fire rate bonus" 0.7 "faster reload rate" -0.8 "Projectile speed decreased" 0.65 } } T_TFBot_Hanami_Soldier_Beggars { Class Soldier Name "Beggar's Soldier" ClassIcon soldier_bazooka Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "damage penalty" 0.75 "faster reload rate" 0.7 } } T_TFBot_Hanami_Soldier_Buff { Class Soldier Name "Buff Soldier" ClassIcon soldier_buff Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 420 "deploy time increased" 0.5 } } T_TFBot_Hanami_Soldier_Backup { Class Soldier Name "Backup Soldier" ClassIcon soldier_backup Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time increased" 0.5 } } T_TFBot_Hanami_Soldier_Conch { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time increased" 0.5 } } T_TFBot_Hanami_Soldier_Giant { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Charged { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Hat With No Name" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "fire rate penalty" 2 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_crit Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_BurstFire_Light { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Barrage { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "faster reload rate" 0.3 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_DirectHit { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_nys_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_BlackBox { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.5 "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "faster reload rate" 1.35 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Blast { Class Soldier Name "Giant Blast Soldier" ClassIcon soldier_libertylauncher_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Liberty Launcher" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 1 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_AirStrike { Class Soldier Name "Giant Air Strike Soldier" ClassIcon soldier_airstrike_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Item "The Compatriot" ItemAttributes { ItemName "The Air Strike" "damage penalty" 1 "clip size upgrade atomic" 8 "faster reload rate" 0.35 "fire rate bonus" 0.2 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.5 "move speed bonus" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Buff { Class Soldier Name "Giant Buff Soldier" ClassIcon soldier_buff_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 420 "deploy time increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Backup { Class Soldier Name "Giant Backup Soldier" ClassIcon soldier_backup_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Hanami_Soldier_Giant_Conch { Class Soldier Name "Giant Conch Soldier" ClassIcon soldier_conch_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Pyro T_TFBot_Hanami_Pyro { Class Pyro Name "Pyro" ClassIcon pyro Skill Normal Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Hanami_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect Skill Hard Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Hanami_Pyro_HealOnKill { Class Pyro Name "Heal On Kill Pyro" ClassIcon pyro_heal Skill Normal Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Brigade Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "heal on kill" 175 "airblast disabled" 1 } } T_TFBot_Hanami_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage bonus" 1.5 "weapon burn time reduced" 0.2 } } T_TFBot_Hanami_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragonfury Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Hanami_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "The Hive Minder" } T_TFBot_Hanami_Pyro_Detonator { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Old Guadalajara" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } T_TFBot_Hanami_Pyro_Manmelter { Class Pyro Name "Manmelter Pyro" ClassIcon pyro_manmelter Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "The Manmelter" Item "The Bubble Pipe" ItemAttributes { ItemName "The Manmelter" "extinguish earns revenge crits" 0 // disable crit gimmick "damage bonus" 1.5 } } T_TFBot_Hanami_Pyro_ScorchShot { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_scorch_nys Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.75 "Projectile speed decreased" 0.35 } } T_TFBot_Hanami_Pyro_GasPasser { Class Pyro Name "Gas Passer Pyro" ClassIcon pyro_gaspasser_tind Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Degreaser" Item "The Gas Passer" Item "The Burning Question" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 "damage penalty" 0.5 "weapon burn time reduced" 0.5 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 8 // recharge time "weapon burn dmg increased" 15 // pseudo eoi "weapon burn time reduced" 0.001 // pseudo eoi } } T_TFBot_Hanami_Pyro_Giant { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Hanami_Pyro_Giant_AirBlast { Class Pyro Name "Giant Airblast Pyro" ClassIcon pyro_reflect_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.75 "airblast pushback scale" 1.5 "mult airblast refire time" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Hanami_Pyro_Giant_HealOnKill { Class Pyro Name "Giant Heal On Kill Pyro" ClassIcon pyro_heal_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Brigade Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "heal on kill" 3300 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Hanami_Pyro_Giant_Phlog { Class Pyro Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 // disable rage build "mod soldier buff type" 0 // disable rage build "damage bonus" 1.5 "weapon burn time reduced" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Hanami_Pyro_Giant_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragonfury_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Hanami_Pyro_Giant_Detonator { Class Pyro Name "Giant Detonator Pyro" ClassIcon pyro_detonator_giant Skill Expert Health 3300 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Detonator" Item "Old Guadalajara" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 "blast dmg to self increased" 0 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } // Demoman T_TFBot_Hanami_Demoman { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Hanami_Demoman_BurstFire { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } } T_TFBot_Hanami_Demoman_Burst_Heal { Class Demoman Name "Burst Heal Demoman" ClassIcon demo_burst_heal Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 "damage penalty" 0.33 "heal on hit for rapidfire" 50 } } T_TFBot_Hanami_Demoman_Bomber { Class Demoman Name "Bomber Demoman" ClassIcon demo_clusterbomb Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } } T_TFBot_Hanami_Demoman_Stickybomb { Class Demoman Name "Sticky Demoman" ClassIcon demo_stickybomb_nys Skill Hard Health 175 WeaponRestrictions SecondaryOnly MaxVisionRange 750 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Bomb Beanie" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 // uses grenade launcher animation "override projectile type" 15 // fires nothing "faster reload rate" -0.8 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "faster reload rate" -0.8 "damage penalty" 0.75 "projectile spread angle penalty" 3 "sticky arm time bonus" 2 "stickybomb charge rate" -1 "max pipebombs increased" -7 } } T_TFBot_Hanami_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Hanami_Demoman_Knight_Samurai { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } T_TFBot_Hanami_Demoman_Giant { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Hanami_Demoman_Giant_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Hanami_Demoman_Giant_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Hanami_Demoman_Giant_Nuke { Class Demoman Name "Giant Nuke Demoman" ClassIcon demo_atomic_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Loose Cannon" Item "The Buccaneer's Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 // doesn't hold m1 and kill itself "damage bonus" 5 "faster reload rate" -0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 4 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Hanami_Demoman_Giant_Bomber { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.8 "fire rate bonus" 0.01 "clip size upgrade atomic" 2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Hanami_Demoman_Giant_Knight { Class Demoman Name "Giant Demoknight" ClassIcon demoknight_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //Sentry Buster T_TFBot_Hanami_SentryBuster { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Hanami_SentryBuster_Bomber { Class Demoman Name "Blue Baller" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes DisableDodge Item "The Iron Bomber" Item "Nasty Norsemann" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.25 "fire rate bonus" 0.2 "faster reload rate" -0.8 "Projectile speed increased" 0.01 "projectile spread angle penalty" 3 "fuse bonus" 3 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Hanami_SentryBuster_Bomber_Spam { Class Demoman Name "Hostebox" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes DisableDodge Item "The Iron Bomber" Item "Parasite Hat" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.1 "fire rate bonus" 0.01 "faster reload rate" -0.8 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Hanami_SentryBuster_Charge { Class Demoman Name "Lizz Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "The Brutal Bouffant" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 10843461 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Hanami_SentryBuster_Charge_Jump { Class Demoman Name "The Swarm" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "The Hanger-on Hood" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "increased jump height" 2.5 "bot custom jump particle" 1 "override footstep sound set" 7 "cannot be backstabbed" 1 } } // Heavy T_TFBot_Hanami_Heavy { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Hanami_Heavy_HealOnKill { Class Heavyweapons Name "Heal On Kill Heavy" ClassIcon heavy_healonkill Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Outdoorsman" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on kill" 300 } } T_TFBot_Hanami_Heavy_Booster { Class Heavyweapons Name "Booster Heavy" ClassIcon heavy_booster Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Storm Spirit's Jolly Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "critboost on kill" 5 } } T_TFBot_Hanami_Heavy_Natascha { Class Heavyweapons Name "Natascha Heavy" ClassIcon heavy_natascha_nys Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Hanami_Heavy_Heater { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater_nys Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } T_TFBot_Hanami_Heavy_Heater_Flare { Class Heavyweapons Name "Pyrotechnic Heavy" ClassIcon pyro_flare_rain_nys Skill Hard Health 600 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 850 Item "The Huo Long Heatmaker" Item "Mangnanimous Monarch" ItemAttributes { ItemName "The Huo Long Heatmaker" "projectile spread angle penalty" 2 "override projectile type" 6 // fires flares "Projectile speed decreased" 0.35 "damage penalty" 0.5 "fire rate penalty" 1.3 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Heavy_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Hanami_Heavy_Fists { Class Heavyweapons Name "Punchy Heavy" ClassIcon heavy_fists_nys Skill Hard Health 125 Scale 0.75 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FISTS" Item "The Tsarboosh" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate bonus" 0.6 "damage penalty" 0.4 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 1.25 } } T_TFBot_Hanami_Heavy_KGB { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" } T_TFBot_Hanami_Heavy_GRU { Class Heavyweapons Name "Lightweight Champ" ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" } T_TFBot_Hanami_Heavy_SteelFist { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_gauntlet_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Heavy_SteelFist_Push { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_gauntlet_push_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists Of Steel" Item "The Carl" ItemAttributes { ItemName "Fists Of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Heavy_Eviction { Class Heavyweapons Name "Eviction Heavy" ClassIcon heavy_eviction_nys Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 // disables shitty health drain "move speed bonus" 1 "damage penalty" 0.8 "damage causes airblast" 1 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Heavy_ApocoFist { Class Heavyweapons Name "Bodyguard Heavy" ClassIcon heavy_apocofist Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "The Macho Mann" ItemAttributes { ItemName "Apoco-Fists" "critboost on kill" 5 "damage bonus" 1.2 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Heavy_Mittens { Class Heavyweapons Name "Mitten Heavy" ClassIcon heavy_mittens Skill Hard Health 125 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Point and Shoot" CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Hanami_Heavy_Bread { Class Heavyweapons Name "Bread Bite Heavy" ClassIcon heavy_breadbite_nys Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Bread Heads" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 // disables shitty health drain "damage penalty" 0.6 "bleeding duration" 5 "move speed bonus" 1 } } T_TFBot_Hanami_Heavy_Giant { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_HealOnKill { Class Heavyweapons Name "Giant Heal On Kill Heavy" ClassIcon heavy_healonkill_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Outdoorsman" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_Booster { Class Heavyweapons Name "Giant Booster Heavy" ClassIcon heavy_booster_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "Storm Spirit's Jolly Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on kill" 1000 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "damage penalty" 1 "minigun spinup time increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_Heater { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Giant_Deflector_HealOnKill { Class Heavyweapons Name "Giant Heal On Kill Deflector" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } // Engineer T_TFBot_Hanami_Engineer_Teleport { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 400 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Engineer_Battle { Class Engineer Name "Battle Engineer" ClassIcon engineer Skill Expert Health 250 Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Engineer_Sentry { Class Engineer Name "Sentry" ClassIcon engineer_sentry_nys Skill Expert Health 125 Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "engineer sentry build rate multiplier" 10 } CharacterAttributes { "health regen" -75 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } T_TFBot_Hanami_Engineer_MiniSentry { Class Engineer Name "Mini Sentry" ClassIcon engineer_minisentry_nys Skill Expert Health 125 Attributes AlwaysFireWeapon Item "The Gunslinger" ItemAttributes { ItemName "The Gunslinger" "engineer sentry build rate multiplier" 10 } CharacterAttributes { "health regen" -75 "cannot pick up intelligence" 1 "voice pitch scale" 0 } } T_TFBot_Hanami_Engineer_FrontierJustice { Class Engineer Name "Revengineer" ClassIcon engineer_justice_nys Skill Expert Health 150 Attributes AlwaysCrit Item "The Frontier Justice" Item "The Hat With No Name" Item "The Texas Half-Pants" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.8 "weapon spread bonus" 0.65 "fire rate penalty" 1.5 } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Engineer_RescueRanger { Class Engineer Name "Texas Ranger" ClassIcon engineer_ranger_nys Skill Expert Health 150 Attributes AlwaysCrit Item "The Rescue Ranger" Item "The Dogfighter" Item "The Trash Toter" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.8 "fire rate penalty" 1.5 } CharacterAttributes { "cannot pick up intelligence" 1 } } // Medic T_TFBot_Hanami_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 3 } } T_TFBot_Hanami_Medic_Uber_Quick { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } } T_TFBot_Hanami_Medic_Uber_Flash { Class Medic Name "Flash Uber Medic" ClassIcon medic_battery Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Halogen Head Lamp" Item "Practitioner's Processing Mask" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 15 "uber duration bonus" -6 "heal rate bonus" 0.01 } CharacterAttributes { "bot medic uber health threshold" 149 } } T_TFBot_Hanami_Medic_Uber_Extended { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 "uber duration bonus" 4 "heal rate bonus" 3 } } T_TFBot_Hanami_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Hard Health 150 Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 0.01 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Hanami_Medic_QuickFix { Class Medic Name "Quick Fix Medic" ClassIcon medic Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Medic's Mountain Cap" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "heal rate bonus" 5 } } T_TFBot_Hanami_Medic_BigHeal { Class Medic Name "Big Heal Medic" ClassIcon medic Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 10 } } T_TFBot_Hanami_Medic_Giant_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 20 "uber duration bonus" -6 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 2999 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Hanami_Medic_Giant_Kritzkrieg { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes MiniBoss Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Hanami_Medic_Giant_QuickFix { Class Medic Name "Giant Quick Fix Medic" ClassIcon medic_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "Medic's Mountain Cap" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 200 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Hanami_Medic_Giant_Regen { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 4000 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } // Sniper T_TFBot_Hanami_Sniper { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Hanami_Sniper_HealOnKill { Class Sniper Name "Heal On Kill Sniper" ClassIcon sniper_camper Skill Hard Health 125 MaxVisionRange 2500 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "The Flamingo Kid" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "heal on kill" 125 } } T_TFBot_Hanami_Sniper_Razorback { Class Sniper Name "Razorback Sniper" ClassIcon sniper Skill Expert Health 150 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Razorback" "mult_item_meter_charge_rate" 0.01 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Hanami_Sniper_Sleeper { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_Hanami_Sniper_ShootingStar { Class Sniper Name "Machina Sniper" ClassIcon sniper_machina_nys Skill Expert Health 150 MaxVisionRange 2000 Item "The Machina" Item "Upgradeable TF_WEAPON_CLUB" Item "Corona Australis" Item "Starduster" Item "Final Frontiersman" ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "sniper full charge damage bonus" 1 } } T_TFBot_Hanami_Sniper_Bow { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Hanami_Sniper_Bow_RapidFire { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "faster reload rate" 0.2 } } T_TFBot_Hanami_Sniper_Bow_Bleed { Class Sniper Name "Barbed Bowman" ClassIcon sniper_huntsman_bleed Skill Hard Health 600 Scale 1.35 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "The Huntsman" Item "Voodoo Juju" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 // 50-85 damage "bleeding duration" 5 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Sniper_Bushwacka { Class Sniper Name "Bushwacka Sniper" ClassIcon sniper_bushwacka Skill Hard Health 600 Scale 1.35 WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Bushwacka" "dmg taken increased" 1 } CharacterAttributes { "health regen" 1 } } T_TFBot_Hanami_Sniper_Giant_Bow { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Sniper_Giant_Bow_RapidFire { Class Sniper Name "Giant Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Attributes MiniBoss Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Hanami_Sniper_Giant_SMG { Class Sniper Name "Giant SMG Sniper" ClassIcon sniper_smg_tind_giant Skill Expert Health 3000 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SMG" Item "Dec2014 Hunter_Ushanka" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 1.25 "fire rate penalty" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } // Spy T_TFBot_Hanami_Spy { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Spy_Kunai { Class Spy Name "Kunai Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Conniver's Kunai" Item "Spy Oni Mask" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Spy_YER { Class Spy Name "Eternal Reward Spy" ClassIcon spy_yer_tind Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Your Eternal Reward" Item "The Familiar Fez" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Hanami_Spy_Giant_Enforcer { Class Spy Name "Giant Enforcer Spy" ClassIcon spy_enforcer_nys_giant Skill Expert Health 1600 Attributes MiniBoss Item "The Enforcer" Item "Upgradeable TF_WEAPON_KNIFE" Item "Cosa Nostra Cap" ItemAttributes { ItemName "The Enforcer" "fire rate penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "cannot disguise" 1 } } //Bosses T_TFBot_Hanami_Scout_Chief_FaN { Class Scout Name "Force-a-Sama-San-Chan" ClassIcon scout_fan_giant Skill Expert Health 28000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Force-a-Nature" Item "Legendary Lid" ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" 0.01 "bullets per shot bonus" 2 "damage penalty" 1 } CharacterAttributes { "rage giving scale" 0.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Scout_Chief_Armoured { Class Scout Name "Ball-a-Sama-San-Chan" ClassIcon scout_stun_giant_armored Skill Expert Health 52000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Sandman" Item "Legendary Lid" Item "EOTL_Demopants" ItemAttributes { ItemName "The Sandman" "damage bonus" 1.5 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.75 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Scout_Chief_Jumping { Class Scout Name "Jump-a-Sama-San-Chan" ClassIcon scout_jumping_nys_giant Skill Expert Health 28000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.1 "boots falling stomp" 5 } CharacterAttributes { "rage giving scale" 0.2 "increased jump height" 2.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Soldier_Chief_BurstFire { Class Soldier Name "The Rising Sun" ClassIcon soldier_risingsun_nys Skill Expert Health 28000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 // factory new "attach particle effect" 704 // energy orb "damage bonus" 1.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 8 "Projectile speed decreased" 0.75 } ItemAttributes { ItemName "Soldier Samurai Hat" "attach particle effect" 17 // sunbeams } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Hanami_Demoman_Chief_RapidFire { Class Demoman Name "He Who Surely Jests" ClassIcon demo_jester_nys_giant Skill Expert Health 20000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Pestering Jester" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Demoman_Chief_Bomber { Class Demoman Name "Chief Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Iron Bomber" Item "Legendary Lid" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 20 "fire rate bonus" 0.1 "faster reload rate" 0.2 "projectile spread angle penalty" 5 "fuse bonus" 3 "grenade not explode on impact" 1 "projectile speed increased" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Demoman_Chief_Samurai { Class Demoman Name "John Yakuza" ClassIcon demoknight_samurai Skill Expert Health 38000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 2 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 // can't be one shot by zatoichi "restore health on kill" 0 // disables overheal hok "critboost on kill" 5 "heal on kill" 5000 "dmg bonus vs buildings" 2 "melee range multiplier" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Hanami_Heavy_Chief_DieOnKill { Class Heavyweapons Name "Chief Pacifist Heavy" ClassIcon heavy_healonkill_giant Skill Expert Health 600000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 200 Attributes MiniBoss Attributes UseBossHealthBar Item "Tomislav" Item "Legendary Lid" ItemAttributes { ItemName "Tomislav" "fire rate penalty" 1 "heal on kill" -50000 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Hanami_Heavy_Chief_SteelFist { Class HeavyWeapons Name "Mr. X" ClassIcon heavy_chief Skill Expert Health 30000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Fists of Steel" Item "Das Ubersternmann" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 5 "fire rate penalty" 2.5 "dmg from ranged reduced" 0.25 "dmg from melee increased" 3 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Hanami_Medic_Chief_Crossbow { Class Medic Name "sage" ClassIcon medic_crossbow_nys_giant Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "auto fires full clip" 1 "auto fires when full" 1 "clip size bonus" 4 "fire rate bonus" 0.01 "faster reload rate" 0.4 "projectile spread penalty" 3 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 } } } }