//Base template file for Stardust's new 2022 robot guide //You can change the name of this file to anything, just make sure you put it //at the top of every single one of your missions with #base, outside of the WaveSchedule. //Example: #base robot_guide.pop //All bots in this file that use stock weapons use a version with the "Upgradeable" prefix. Do note this is only for stock weapons //The upgradeable weapons are given when a player changes something about a pure stock item, i.e. name their rocket launcher. //Upgradeable weapons have a yellow name instead of a gray one like all pure stock weapons //Also, some items are not named exactly as they are in tf2, so a list of item definitions has been put below //The name of something on the right is the name you see in TF2, while the name on the right is what the games code refers too //Example: The "Nanobalaclava" is called The Nanobalaclava, but the item's name in TF2's code is "Belltower Spec Ops" //The game also is cap insensitive, meaning something like "the bearded bombardier" or "THE BEARDED BOMBARDIER" can work //USEFUL LINKS: //TF2's item attributes list: https://wiki.teamfortress.com/wiki/List_of_item_attributes //TF'2s item definition list: https://sigwiki.potato.tf/index.php/List_of_item_definitions //OTHER INFO: //"override footstep sound set" x // replace X for giant footstep sounds: 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster WaveSchedule { //Templates appear in the order they appear in the guide. Giants are further down, but you can organise Giants into //their classes if you like Templates { //Scout T_TFBot_Scout_Pistol { Name "Pistol Scout" Class Scout ClassIcon scout_pistol_nys Skill Easy MaxVisionRange 1500 // Large max vision range so the bot can use the pistol at long range, WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PISTOL" } T_TFBot_Scout_Cola { Name "Cola Scout" Class Scout ClassIcon scout_cola_nys Skill Easy MaxVisionRange 800 WeaponRestrictions PrimaryOnly // bots will always use consumable secondaries Item "bonk helm" Item "Crit-a-cola" ItemAttributes { ItemName "bonk helm" "set item tint rgb" 8208497 // purple } //ItemAttributes // Unnote this if you want to give the Cola attributes //{ // Itemname "Crit-a-cola" // "effect bar recharge rate increased" 0.5 // Unnote this if you want the cola to recharge 50% faster // "deploy time decreased" 0.5 // unnote this if you want the Scout bot to deploy the cola 50% faster //} } T_TFBot_Scout_Popper { Name "Popper Scout" Class Scout ClassIcon scout_popper Skill Hard MaxVisionRange 750 WeaponRestrictions PrimaryOnly Item "The Soda Popper" } //T_TFBot_Scout_Cleaver // Included because this is the usual Cleaver Scout template. //{ // Name "Cleaver Scout" // Class Scout // ClassIcon scout_cleaver // Skill Expert // MaxVisionRange 1500 // WeaponRestrictions SecondaryOnly // Item "The Flying Guillotine" // ItemAttributes // { // ItemName "The Flying Guillotine" // "effect bar recharge rate increased" 0.1 // } //} T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout ClassIcon scout_milk Attributes AlwaysFireWeapon // always throws milk Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.1 "fire rate penalty" 5 // throws milk 400% slower } } T_TFBot_Scout_FanOWar { Name "Fan-o-War Scout" Class Scout ClassIcon scout_fanowar Skill Expert WeaponRestrictions MeleeOnly Item "The Fan O'War" } //soldier T_TFBot_Soldier_DirectHit { Name "Direct Hit Soldier" Class Soldier ClassIcon soldier_directhit_lite Skill Hard // Kept on hard so they can hit their shots MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Item "The Direct Hit" } T_TFBot_Soldier_Crit { Name "Charged Soldier" Class Soldier ClassIcon soldier_crit Skill Normal Attributes AlwaysCrit MaxVisionRange 1800 WeaponRestrictions PrimaryOnly Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate penalty" 2 "projectile speed decreased" 0.5 } } T_TFBot_Soldier_Mangler { Name "Mangler Soldier" Class Soldier ClassIcon soldier_mangler //Attributes HoldFireUntilFullReload // THIS DOESNT WORK WITH THE MANGLER, NOBODY KNOWS WHY Skill Normal WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" } T_TFBot_Soldier_Mangler_ChargeShot // Put this in a Sniper objective so that he spams charged shots { Name "Mangler Soldier" Class Soldier ClassIcon soldier_mangler //Attributes HoldFireUntilFullReload // THIS DOESNT WORK WITH THE MANGLER, NOBODY KNOWS WHY Skill Normal Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" // hat distinguishes variant CharacterAttributes { "faster reload rate" 0.0001 } } T_TFBot_Soldier_Beggars { Name "Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire // uses the valve burstfire icon. still tells players the same story Attributes HoldFireUntilFullReload Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 // removes the overload penalty "auto fires full clip" 0 // removes the thing that forces soldiers to shoot the entire clip before being able to reload "blast dmg to self increased" 0 // stops the soldier bot from stupidly taking self damage } } T_TFBot_Soldier_Bison { Name "Bison Soldier" Class Soldier ClassIcon soldier_bison Scale 1 Health 125 Skill Expert MaxVisionRange 1800 WeaponRestrictions SecondaryOnly Item "Lord Cockswain's Pith Helmet" Item "The Righteous Bison" } T_TFBot_Soldier_Escape { Name "Escape Soldier" Class Soldier ClassIcon soldier_escape WeaponRestrictions MeleeOnly Skill Expert Item "The Escape Plan" } T_TFBot_Soldier_Equalizer { Name "Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer //Health 500 //Scale 1.5 //Unnote these to make him into a Mini-giant WeaponRestrictions MeleeOnly Skill Expert Item "The Equalizer" Item "Stainless Pot" // idiot hat } //pyro T_TFBot_Pyro_Phlog { Name "Phlogistinator Pyro" Class Pyro ClassIcon pyro_phlog Attributes SpawnWithFullCharge Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Bubble Pipe" Item "The Phlogistinator" } T_TFBot_Pyro_Dragon { Name "Dragon Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Hard MaxVisionRange 800 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Special Eyes" ItemAttributes { Itemname "Special Eyes" "item style override" 2 // angry style, change style with 1, 2 } } T_TFBot_Pyro_Gas { Name "Gas Pyro" Class Pyro ClassIcon pyro_gascann Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "The Rusty Reaper" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 2.7 } ItemAttributes { Itemname "The Rusty Reaper" "set item tint RGB" 12073019 // red } } //T_TFBot_Pyro_Gas_Explosive //{ // Name "Explosive Gas Pyro" // Class Pyro // ClassIcon pyro_gascann_explode // Attributes SpawnWithFullCharge // Attributes AlwaysFireWeapon // Skill Expert // MaxVisionRange 1000 // WeaponRestrictions SecondaryOnly // Item "The Gas Passer" // Item "The Rusty Reaper" // ItemAttributes // { // ItemName "The Gas Passer" // "item_meter_charge_rate" 0.5 // "fire rate penalty" 7 // "explode_on_ignite" 1 // } // ItemAttributes // { // Itemname "The Rusty Reaper" // "set item tint RGB" 12073019 // red // } //} T_TFBot_Pyro_Powerjack { Name "Powerjack Pyro" Class Pyro ClassIcon pyro_powerjack Skill Hard WeaponRestrictions MeleeOnly Item "The powerjack" } T_TFBot_Pyro_ThirdDeg { Name "Third Degree Pyro" Class Pyro ClassIcon pyro_thirddegree Skill Hard WeaponRestrictions MeleeOnly Item "The Third Degree" } //demo T_TFBot_Demoman_Stickybomb_Vanilla { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing "fire rate penalty" 99 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } T_TFBot_Demoknight_Persian { Name "Persian Knight" Class Demoman ClassIcon demoknight_persian_nys Health 175 Skill Hard WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Persian Persuader" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } } //heavy T_TFBot_Heavyweapons_Heater_Fix { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" // No you aren't experiencing the Mandela effect, the game sees the Huo-Long Heater as the Huo Long Heatmaker ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "ring of fire while aiming" 5 } } T_TFBot_Heavy_Brass { Name "Brass Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "The Brass Beast" } T_TFBot_Heavy_Natascha { Name "Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "Natascha" } T_TFBot_Heavy_Tomislav { Name "Tomislav Heavy" Class Heavyweapons ClassIcon heavy_accurate_lite Skill Normal WeaponRestrictions PrimaryOnly Item "Capone's Capper" Item "Tomislav" } T_TFBot_Heavy_Warrior { Name "Warrior Heavy" Class Heavyweapons ClassIcon heavy_warrior Skill Hard Health 400 Scale 1.2 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" } //medic T_TFBot_Medic_Kritz { Name "Kritz Medic" Class Medic ClassIcon medic_kritz Attributes SpawnWithFullCharge Skill Expert WeaponRestrictions SecondaryOnly Item "The Team Captain" Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 "ubercharge rate bonus" 100 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "bot medic uber health threshold" 100000 "heal rate bonus" 5 } } T_TFBot_Medic_Vaccinator_Bullet_Fix { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet //custom icon WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_medigun" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Übercharge immediately } } T_TFBot_Medic_Vaccinator_Blast_Fix { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Item "upgradeable tf_weapon_medigun" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Vaccinator_Fire_Fix { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "upgradeable tf_weapon_medigun" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 // deploys Vaccinator Übercharge immediately } } T_TFBot_Medic_Shield { Name "Shield Medic" Class Medic ClassIcon medic_shield Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies // players dont want to be looked at by a shield medic Skill Expert WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_medigun" Item "Grimm Hatte" ItemAttributes { ItemName "upgradeable tf_weapon_medigun" "ubercharge rate bonus" 0.01 // pretty much disables ubercharge "generate rage on heal" 2 "increase buff duration" 9999999 } CharacterAttributes { "bot medic uber deploy delay duration" 100000 "voice pitch scale" 0 // disables medic using human medic shield voicelines } } //sniper T_TFBot_Sniper_SMG { Name "SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Expert MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Item "the anger" Item "upgradeable tf_weapon_smg" //ItemAttributes //{ // ItemName "upgradeable tf_weapon_smg" // the 2 attributes here will turn weapons into australium weapons if the weapon has an australium version of it //Stock weapons MUST have the upgradeable prefix for them to become australium // "item style override" 1 // "is australium item" 1 //} } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Master" Skill Easy ClassIcon sniper_jarate Item "Jarate" //Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" 0.1 } } ////////////////////////////////GIANTS ////////////////////////////////////// //scout T_TFBot_Giant_Scout_Fix { Name "Giant Scout" Class Scout Scale 1.7 Health 1600 ClassIcon scout_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes Miniboss Attributes HoldFireUntilFullReload Tag bot_giant Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Popper { Name "Giant Popper Scout" Class Scout ClassIcon scout_popper Scale 1.75 Health 1600 Attributes MiniBoss Skill Expert MaxVisionRange 800 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Soda Popper" ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Bonk_Fix { Class Scout Skill Easy Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Giant Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SCATTERGUN" // if you wish to use them with their Scatterguns, put WeaponRestrictions PrimaryOnly in the same TFBot block as this ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol { Name "Giant Pistol Scout" Class Scout ClassIcon scout_pistol_nys_giant Scale 1.7 Health 1600 Attributes MiniBoss Attributes DisableDodge Skill Hard // Expert is far too strong anywhere outside of 4000 credits or above MaxVisionRange 900 WeaponRestrictions SecondaryOnly Tag bot_giant Item "Upgradeable TF_WEAPON_PISTOL" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Milk { Name "Giant Milk Scout" Class Scout ClassIcon scout_milk_giant Scale 1.75 Health 1600 Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Tag bot_giant Item "Mad Milk" Item "The Milkman" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.01 "fire rate penalty" 3.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FanOWar { Class Scout Skill Expert Name "Giant Fan'o War Scout" WeaponRestrictions MeleeOnly ClassIcon scout_fanowar Health 1600 Attributes MiniBoss Item "The Fan O'War" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } //soldier T_TFBot_Giant_Soldier_BurstFire_Fix { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" // much easier to tell apart which giant soldier is which from a glance Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "can overload" 0 "auto fires full clip" 0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 //"Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_DirectHit { Name "Giant Direct Hit Soldier" Class Soldier ClassIcon soldier_directhit_lite Scale 1.75 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Direct Hit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Bison { Name "Giant Bison Soldier" Class Soldier ClassIcon soldier_bison Scale 1.75 Health 4000 Attributes MiniBoss Skill Expert MaxVisionRange 1800 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" //ItemAttributes //{ // ItemName "The Righteous Bison" // makes him the funny laser firing variant // "faster reload rate" -0.8 // "fire rate bonus" 0.01 //} CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Equalizer { Name "Giant Equalizer Soldier" Class Soldier ClassIcon soldier_escape Scale 1.75 Health 4000 Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "The Equalizer" Item "Stainless Pot" // idiot hat CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Escape { Name "Giant Escape Soldier" Class Soldier ClassIcon soldier_escape Scale 1.75 Health 4000 Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "The Escape Plan" ItemAttributes { ItemName "The Escape Plan" "self mark for death" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } //pyro T_TFBot_Giant_Pyro_Phlog { Name "Giant Phlog Pyro" Class Pyro ClassIcon pyro_phlog Scale 1.7 Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { Itemname "The Phlogistinator" "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Dragon { Name "Giant Dragon Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone_giant Health 3000 Skill Expert MaxVisionRange 800 Attributes Miniboss WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "The Special Eyes" ItemAttributes { Itemname "The Special Eyes" "item style override" 2 // angry } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 2 } } T_TFBot_Giant_Pyro_Flare_Spammer_Fix { Name "Giant Flare Spammer Pyro" Class Pyro ClassIcon pyro_flare_rain_nys_giant // the only unique icon that doesn't appear in the guide Scale 1.7 Health 3000 Item "The Flare Gun" Attributes MiniBoss Skill Expert MaxVisionRange 2000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Air Raider" Item "Old Guadalajara" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.2 //"damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Gas { Name "Giant Gas Pyro" Class Pyro ClassIcon pyro_gascann Scale 1.7 Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 2.5 "weapon burn dmg increased" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } //demo T_TFBot_Giant_Demoman_Sticky { Name "Giant Sticky Demo" Class Demoman ClassIcon demo_sticky_daan_giant Scale 1.7 Health 3300 Attributes MiniBoss Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Item "Bomb Beanie" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing "fire rate penalty" 99 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } //heavy T_TFBot_Giant_Heavyweapons_Heater_Fix { Name "Giant Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_giant Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.5 "weapon burn dmg reduced" 0.25 "ring of fire while aiming" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Tomislav { Name "Giant Tomislav Heavy" Class Heavyweapons ClassIcon heavy_accurate_lite Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert MaxVisionRange 1800 WeaponRestrictions PrimaryOnly Tag bot_giant Item "Tomislav" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Brass_Fix { Name "Giant Brass Beast" Class Heavyweapons ClassIcon heavy_brass_nys_giant Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys_giant Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_GRU { Name "Giant GRU Heavy" Class Heavyweapons ClassIcon heavy_gru_giant Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "Gloves of Running Urgently MvM" ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage causes airblast" 1 "self mark for death" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_Fix //Not mentioned in guide since he follows a lot of the same principles. { Name "Giant Heavyweight Champ" Class Heavyweapons ClassIcon heavy_champ_giant Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "the killing gloves of boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 2 "critboost on kill" 10 "fire rate bonus" 0.4 "fire rate penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Gauntlet { Name "Giant Steel Champ" Class Heavyweapons ClassIcon heavy_steelfist Scale 1.7 Health 5000 Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //medic T_TFBot_Giant_Medic_Kritz { Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz_giant Scale 1.7 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Team Captain" Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 "ubercharge rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 20 "bot medic uber health threshold" 100000 } } T_TFBot_Giant_Medic_Vaccinator_Bullet { Name "Giant Bullet Medic" Class Medic ClassIcon medic_bullet_giant Scale 1.75 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets Item "Grimm Hatte" WeaponRestrictions SecondaryOnly Skill Expert Item "upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 3 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Medic_Vaccinator_Blast { Name "Giant Blast Medic" Class Medic ClassIcon medic_blast_giant Scale 1.75 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast Item "Grimm Hatte" WeaponRestrictions SecondaryOnly Skill Expert Item "upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 4 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Medic_Vaccinator_Fire { Name "Giant Fire Medic" Class Medic ClassIcon medic_fire_giant Scale 1.75 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast Item "Grimm Hatte" WeaponRestrictions SecondaryOnly Skill Expert Item "upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Medic_Uber { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Scale 1.75 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "heal rate bonus" 200 } } T_TFBot_Giant_Sniper { Name "Giant Sniper" Class Sniper ClassIcon sniper Scale 1.7 Health 2500 Attributes MiniBoss Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Item "Upgradeable TF_WEAPON_SNIPERRIFLE" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_Huntsman { Name "Giant Huntsman Sniper" Class Sniper ClassIcon Sniper_bow // seperates icons on the wavebar Scale 1.7 Health 3000 Attributes MiniBoss Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Huntsman" ItemAttributes { Itemname "the huntsman" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Giant_Sniper_SMG { Name "Giant SMG Sniper" Class Sniper ClassIcon sniper_smg_giant Scale 1.75 Health 3000 MaxVisionRange 2000 Attributes MiniBoss Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "upgradeable tf_weapon_smg" Item "the anger" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Giant_Sniper_Jarate { Name "Giant Jarate Sniper" Class Sniper ClassIcon sniper_jarate Scale 1.75 Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Tag bot_giant Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.01 "fire rate penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } }