WaveSchedule { //CUSTOM POPFILE WRITERS IMPORTANT NOTE: //The naming was from the development state of intercept (pre b4) //There A and B were placed diffirent on the map. //Since b5 A and B were switched to better show the general flow of captures where A is usualy capped first //naming of these bots has not yet been solved. //The total list of classes in the popfile (all valve ones with suffixes of _A and _B except for chiefs) //T_TFGateBot_Scout_Melee_A //T_TFGateBot_Scout_Melee_B //T_TFGateBot_Scout_Melee_Bonk_A //T_TFGateBot_Scout_Melee_Bonk_B //T_TFGateBot_Scout_Easy_A //T_TFGateBot_Scout_Easy_B //T_TFGateBot_Scout_Normal_A //T_TFGateBot_Scout_Normal_B //T_TFGateBot_Scout_Hard_A //T_TFGateBot_Scout_Hard_B //T_TFGateBot_Scout_Expert_A //T_TFGateBot_Scout_Expert_B //T_TFGateBot_Scout_FAN_Normal_A //T_TFGateBot_Scout_FAN_Normal_B //T_TFGateBot_Scout_FAN_A (Expert) //T_TFGateBot_Scout_FAN_B (Expert) //T_TFGateBot_Scout_FAN_Crit_A //T_TFGateBot_Scout_FAN_Crit_B //T_TFGateBot_Sniper_Huntsman_A //T_TFGateBot_Sniper_Huntsman_B //T_TFGateBot_Sniper_Huntsman_Spammer_Crit_A //T_TFGateBot_Sniper_Huntsman_Spammer_Crit_B //T_TFGateBot_Scout_Sandman_FastCharge_A //T_TFGateBot_Scout_Sandman_FastCharge_B //T_TFGateBot_Soldier_Easy_A //T_TFGateBot_Soldier_Easy_B //T_TFGateBot_Soldier_Normal_A //T_TFGateBot_Soldier_Normal_B //T_TFGateBot_Soldier_Normal_DirectHit_Crit_A //T_TFGateBot_Soldier_Normal_DirectHit_Crit_B //T_TFGateBot_Soldier_Hard_A //T_TFGateBot_Soldier_Hard_B //T_TFGateBot_Soldier_Hard_Crit_A //T_TFGateBot_Soldier_Hard_Crit_B //T_TFGateBot_Soldier_RocketPush_A //T_TFGateBot_Soldier_RocketPush_B //T_TFGateBot_Soldier_RocketShotgun_Expert_A //T_TFGateBot_Soldier_RocketShotgun_Expert_B //T_TFGateBot_Soldier_Extended_Battalion_Hard_A //T_TFGateBot_Soldier_Extended_Battalion_Hard_B //T_TFGateBot_Soldier_Extended_Concheror_Normal_A //T_TFGateBot_Soldier_Extended_Concheror_Normal_B //T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit_A //T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit_B //T_TFGateBot_Pyro_Normal_A //T_TFGateBot_Pyro_Normal_B //T_TFGateBot_Pyro_Hard_A //T_TFGateBot_Pyro_Hard_B //T_TFGateBot_Pyro_Expert_A //T_TFGateBot_Pyro_Expert_B //T_TFGateBot_Pyro_AlwaysFireWeapon_A (easy) //T_TFGateBot_Pyro_AlwaysFireWeapon_B (easy) //T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_A //T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_B //T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_Crit_A //T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_Crit_B //T_TFGateBot_Pyro_Flaregun_A (expert) //T_TFGateBot_Pyro_Flaregun_B (expert) //T_TFGateBot_Demoman_Easy_A //T_TFGateBot_Demoman_Easy_B //T_TFGateBot_Demoman_Normal_A //T_TFGateBot_Demoman_Normal_B //T_TFGateBot_Demoman_Hard_A //T_TFGateBot_Demoman_Hard_B //T_TFGateBot_Demo_Burst_Normal_A //T_TFGateBot_Demo_Burst_Normal_B //T_TFGateBot_Demo_Burst_Normal_Crit_A //T_TFGateBot_Demo_Burst_Normal_Crit_B //T_TFGateBot_Heavyweapons_Heavyweight_Champ_A //T_TFGateBot_Heavyweapons_Heavyweight_Champ_B //T_TFGateBot_Heavyweapons_Heavyweight_Champ_Fast_A //T_TFGateBot_Heavyweapons_Heavyweight_Champ_Fast_B //T_TFGateBot_Heavyweapons_Heavyweight_Gnome_A //T_TFGateBot_Heavyweapons_Heavyweight_Gnome_B //T_TFGateBot_Heavy_Easy_A //T_TFGateBot_Heavy_Easy_B //T_TFGateBot_Heavy_Normal_A //T_TFGateBot_Heavy_Normal_B //T_TFGateBot_Heavy_Hard_A //T_TFGateBot_Heavy_Hard_B //T_TFGateBot_Heavy_Deflector_Hard_A //T_TFGateBot_Heavy_Deflector_Hard_B //T_TFGateBot_Heavy_Normal_Crit_A //T_TFGateBot_Heavy_Normal_Crit_B //T_TFGateBot_Heavy_Expert_Crit_A //T_TFGateBot_Heavy_Expert_Crit_B //T_TFGateBot_Heavyweapons_Shotgun_A //T_TFGateBot_Heavyweapons_Shotgun_B //T_TFGateBot_Heavy_IronFist_A //T_TFGateBot_Heavy_IronFist_B //T_TFGateBot_Heavy_IronFist_Airblast_A //T_TFGateBot_Heavy_IronFist_Airblast_B //T_TFGateBot_Heavy_IronFist_Crit_A //T_TFGateBot_Heavy_IronFist_Crit_B //T_TFGateBot_Giant_Heavyweapons_A //T_TFGateBot_Giant_Heavyweapons_B //T_TFGateBot_Giant_Heavyweapons_Deflector_A //T_TFGateBot_Giant_Heavyweapons_Deflector_B //T_TFGateBot_Giant_Heavyweapons_Heater_A //T_TFGateBot_Giant_Heavyweapons_Heater_B //T_TFGateBot_Giant_Heavyweapons_Shotgun_A //T_TFGateBot_Giant_Heavyweapons_Shotgun_B //T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit_A //T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit_B //T_TFGateBot_Giant_Heavyweapons_HealOnKill_A //T_TFGateBot_Giant_Heavyweapons_HealOnKill_B //T_TFGateBot_Giant_Soldier_A //T_TFGateBot_Giant_Soldier_B //T_TFGateBot_Giant_Soldier_Spammer_A //T_TFGateBot_Giant_Soldier_Spammer_B //T_TFGateBot_Giant_Soldier_Spammer_Crit_A //T_TFGateBot_Giant_Soldier_Spammer_Crit_B //T_TFGateBot_Giant_Soldier_Spammer_Reload_A //T_TFGateBot_Giant_Soldier_Spammer_Reload_B //T_TFGateBot_Giant_Soldier_BurstFire_A //T_TFGateBot_Giant_Soldier_BurstFire_B //T_TFGateBot_Giant_Soldier_BurstFire_Crit_A //T_TFGateBot_Giant_Soldier_BurstFire_Crit_B //T_TFGateBot_Giant_Soldier_SlowCritBarrage_A //T_TFGateBot_Giant_Soldier_SlowCritBarrage_B //T_TFGateBot_Giant_Soldier_SlowBarrage_A //T_TFGateBot_Giant_Soldier_SlowBarrage_B //T_TFGateBot_Giant_Soldier_RocketRain_A //T_TFGateBot_Giant_Soldier_RocketRain_B //T_TFGateBot_Giant_Soldier_RocketRain_Crit_A //T_TFGateBot_Giant_Soldier_RocketRain_Crit_B //T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_A //T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_B //T_TFGateBot_Giant_Soldier_Extended_Concheror_A //T_TFGateBot_Giant_Soldier_Extended_Concheror_B //T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit_A //T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit_B //T_TFGateBot_Giant_Soldier_Extended_Battalion_A //T_TFGateBot_Giant_Soldier_Extended_Battalion_B //T_TFGateBot_Giant_Soldier_RocketPush_A //T_TFGateBot_Giant_Soldier_RocketPush_B //T_TFGateBot_Giant_Soldier_RocketShotgun_A //T_TFGateBot_Giant_Soldier_RocketShotgun_B //T_TFGateBot_Giant_Demoman_A //T_TFGateBot_Giant_Demoman_B //T_TFGateBot_Giant_Demo_Burst_A //T_TFGateBot_Giant_Demo_Burst_B //T_TFGateBot_Giant_Demo_Burst_Crit_A //T_TFGateBot_Giant_Demo_Burst_Crit_B //T_TFGateBot_Giant_Scout_Fast_A //T_TFGateBot_Giant_Scout_Fast_B //T_TFGateBot_Giant_Scout_Fast_A_FastCapture //T_TFGateBot_Giant_Scout_Fast_B_FastCapture //T_TFGateBot_Giant_Scout_FAN_A //T_TFGateBot_Giant_Scout_FAN_B //T_TFGateBot_Giant_Pyro_AlwaysFire_A //T_TFGateBot_Giant_Pyro_AlwaysFire_B //T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_A //T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_B Templates { T_TFGateBot_Scout_Melee_A { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Melee_B { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Melee_Bonk_A { Class Scout ClassIcon scout_bonk EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Item "Bonk! Atomic Punch" Skill Normal WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "Bonk! Atomic Punch" Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Melee_Bonk_B { Class Scout ClassIcon scout_bonk EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Item "Bonk! Atomic Punch" Skill Normal WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "Bonk! Atomic Punch" Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Easy_A { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Easy MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Easy MaxVisionRange 1000 } } } T_TFGateBot_Scout_Easy_B { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Easy MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Easy MaxVisionRange 1000 } } } T_TFGateBot_Scout_Normal_A { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Normal MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal MaxVisionRange 1000 } } } T_TFGateBot_Scout_Normal_B { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Normal MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal MaxVisionRange 1000 } } } T_TFGateBot_Scout_Hard_A { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard MaxVisionRange 1300 } } } T_TFGateBot_Scout_Hard_B { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard MaxVisionRange 1300 } } } T_TFGateBot_Scout_Expert_A { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert MaxVisionRange 1300 } } } T_TFGateBot_Scout_Expert_B { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 1300 } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert MaxVisionRange 1300 } } } T_TFGateBot_Scout_Shortstop_A { Class Scout ClassIcon scout_shortstop Name "Shortstop Scout" Health 650 Scale 1.4 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Item "The Shortstop" Skill Easy CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Shortstop" Skill Easy CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } } T_TFGateBot_Scout_Shortstop_B { Class Scout ClassIcon scout_shortstop Name "Shortstop Scout" Health 650 Scale 1.4 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Item "The Shortstop" Skill Easy CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Shortstop" Skill Easy CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } } T_TFGateBot_Scout_FAN_Normal_A { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_Normal_B { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_A { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_B { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_Crit_A { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Attributes AlwaysCrit Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 750 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Attributes AlwaysCrit Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_Crit_B { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Attributes AlwaysCrit Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 750 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { Attributes AlwaysCrit Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.5 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } T_TFGateBot_Sniper_Huntsman_A { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } T_TFGateBot_Sniper_Huntsman_B { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } T_TFGateBot_Sniper_Huntsman_Spammer_Crit_A { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 Health 1200 ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } T_TFGateBot_Sniper_Huntsman_Spammer_Crit_B { Class Sniper Name "Bowman Rapid Fire" "scale" 1.5 Health 1200 ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } T_TFGateBot_Scout_Sandman_FastCharge_A { Class Scout Name "Hyper League Scout" ClassIcon scout_stun EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Sandman_FastCharge_B { Class Scout Name "Hyper League Scout" ClassIcon scout_stun EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Soldier_Easy_A { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Easy } } } T_TFGateBot_Soldier_Easy_B { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Easy } } } T_TFGateBot_Soldier_Normal_A { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } T_TFGateBot_Soldier_Normal_B { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } T_TFGateBot_Soldier_Normal_DirectHit_Crit_A { Class Soldier Name "Direct Hit Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } } } T_TFGateBot_Soldier_Normal_DirectHit_Crit_B { Class Soldier Name "Direct Hit Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } } } T_TFGateBot_Soldier_Hard_A { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Soldier_Hard_B { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Soldier_Hard_Crit_A { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Hard Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes AlwaysCrit } } } T_TFGateBot_Soldier_Hard_Crit_B { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Hard Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes AlwaysCrit } } } T_TFGateBot_Soldier_Hard_DirectHit_A { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "The Direct Hit" Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "The Direct Hit" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Soldier_Hard_DirectHit_B { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "The Direct Hit" Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "The Direct Hit" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard } } } T_TFGateBot_Soldier_RocketPush_A { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_RocketPush_B { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_RocketShotgun_Expert_A // Health regen on hit { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } T_TFGateBot_Soldier_RocketShotgun_Expert_B // Health regen on hit { Class Soldier ClassIcon soldier_blackbox Name "Black Box Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } } } T_TFGateBot_Soldier_Extended_Battalion_Hard_A { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Battalion_Hard_B { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_A { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_B { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit_A { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit_B { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Normal_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal } } } T_TFGateBot_Pyro_Normal_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal } } } T_TFGateBot_Pyro_Hard_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard } } } T_TFGateBot_Pyro_Hard_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard } } } T_TFGateBot_Pyro_Expert_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert } } } T_TFGateBot_Pyro_Expert_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert } } } T_TFGateBot_Pyro_AlwaysFireWeapon_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Skill Easy } } } T_TFGateBot_Pyro_AlwaysFireWeapon_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Skill Easy } } } T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Skill Expert } } } T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Skill Expert } } } T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_Crit_A { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } } } T_TFGateBot_Pyro_AlwaysFireWeapon_Expert_Crit_B { Class Pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes AlwaysFireWeapon Attributes AlwaysCrit Skill Expert } } } T_TFGateBot_Pyro_Jumping_Backburner_A { Class Pyro Name "Jumping backburner pyro" ClassIcon pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" WeaponRestrictions PrimaryOnly Item "The Backburner" Skill Hard Attributes AutoJump AutoJumpMin 4 AutoJumpMax 6 CharacterAttributes { "increased jump height" 2.5 "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "The Backburner" "critboost on kill" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } WeaponRestrictions PrimaryOnly Item "The Backburner" Skill Hard Attributes AutoJump AutoJumpMin 4 AutoJumpMax 6 CharacterAttributes { "increased jump height" 2.5 "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "The Backburner" "critboost on kill" 3 } } } } T_TFGateBot_Pyro_Jumping_Backburner_B { Class Pyro Name "Jumping backburner pyro" ClassIcon pyro EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" WeaponRestrictions PrimaryOnly Item "The Backburner" Skill Hard AutoJumpMin 4 AutoJumpMax 6 Attributes AutoJump CharacterAttributes { "increased jump height" 2.5 "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "The Backburner" "critboost on kill" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } WeaponRestrictions PrimaryOnly Item "The Backburner" Skill Hard AutoJumpMin 4 AutoJumpMax 6 Attributes AutoJump CharacterAttributes { "increased jump height" 2.5 "move speed bonus" 1.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } ItemAttributes { ItemName "The Backburner" "critboost on kill" 3 } } } } T_TFGateBot_Pyro_Flaregun_A { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Pyro" Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Pyro_Flaregun_B { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Pyro" Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Demoman_Easy_A { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Easy } } } T_TFGateBot_Demoman_Easy_B { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Easy } } } T_TFGateBot_Demoman_Normal_A { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal } } } T_TFGateBot_Demoman_Normal_B { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal } } } T_TFGateBot_Demoman_Hard_A { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } T_TFGateBot_Demoman_Hard_B { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } T_TFGateBot_Demo_Burst_Normal_A { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Burst_Normal_B { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Demoman" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Burst_Normal_Crit_A { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Burst_Normal_Crit_B { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Heavyweapons_Heavyweight_Champ_A { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Easy Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavyweapons_Heavyweight_Champ_B { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Easy Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavyweapons_Heavyweight_Champ_Fast_A { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_gru EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Easy Item "Gloves of Running Urgently" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "Gloves of Running Urgently" WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavyweapons_Heavyweight_Champ_Fast_B { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Easy Item "Gloves of Running Urgently" WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "Gloves of Running Urgently" WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavyweapons_Heavyweight_Gnome_A { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_mittens Health 60 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Easy Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } WeaponRestrictions MeleeOnly Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } T_TFGateBot_Heavyweapons_Heavyweight_Gnome_B { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_mittens Health 60 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Easy Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } WeaponRestrictions MeleeOnly Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Easy_A { Class Heavyweapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } T_TFGateBot_Heavy_Easy_B { Class Heavyweapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } T_TFGateBot_Heavy_Normal_A { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal } } } T_TFGateBot_Heavy_Normal_B { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal } } } T_TFGateBot_Heavy_Hard_A { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard } } } T_TFGateBot_Heavy_Hard_B { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard } } } T_TFGateBot_Heavy_Deflector_Hard_A { Class Heavy ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } MaxVisionRange 1200 Item "MvM GateBot Light Heavy" Skill Hard } RevertGateBotsBehavior { Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } MaxVisionRange 1200 Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard } } } T_TFGateBot_Heavy_Deflector_Hard_B { Class Heavy ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } MaxVisionRange 1200 Item "MvM GateBot Light Heavy" Skill Hard } RevertGateBotsBehavior { Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } MaxVisionRange 1200 Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Hard } } } T_TFGateBot_Heavy_Normal_Crit_A { Class Heavy ClassIcon heavy_crit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Normal_Crit_B { Class Heavy ClassIcon heavy_crit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Expert_Crit_A { Class Heavy ClassIcon heavy_crit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Expert_Crit_B { Class Heavy ClassIcon heavy_crit EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Heavyweapons_Shotgun_A { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } T_TFGateBot_Heavyweapons_Shotgun_B { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } T_TFGateBot_Heavy_IronFist_A { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_IronFist_B { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_IronFist_Airblast_A { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } T_TFGateBot_Heavy_IronFist_Airblast_B { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } T_TFGateBot_Heavy_IronFist_Crit_A { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "Fists of Steel" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_IronFist_Crit_B { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "Fists of Steel" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Giant_Soldier_SlowCritBarrage_A { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } } } T_TFGateBot_Giant_Soldier_SlowCritBarrage_B { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage_A { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage_B { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } } } } T_TFGateBot_Giant_Heavyweapons_A { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_B { Class Heavyweapons Name "Giant Heavy" Health 5000 ClassIcon heavy_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Deflector_A { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Deflector_B { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Heater_A { Class Heavyweapons ClassIcon heavy_heater_giant Health 5000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Heater_B { Class Heavyweapons ClassIcon heavy_heater_giant Health 5000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_A { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_B { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit_A { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit_B { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_HealOnKill_A { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" Health 5500 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" Tag bot_giant MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_HealOnKill_B { Class Heavyweapons Name "Giant Heal-on-Kill Heavy" Health 5500 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" Tag bot_giant MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Soldier_RocketRain_A { Class Soldier ClassIcon soldier_rocketrain_giant Name "Giant Rocket Rain Soldier" Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } } } T_TFGateBot_Giant_Soldier_RocketRain_B { Class Soldier ClassIcon soldier_rocketrain_giant Name "Giant Rocket Rain Soldier" Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } } } T_TFGateBot_Giant_Soldier_RocketRain_Crit_A { Class Soldier ClassIcon soldier_rocketrain_giant Name "Giant Rocket Rain Soldier" Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } } } T_TFGateBot_Giant_Soldier_RocketRain_Crit_B { Class Soldier ClassIcon soldier_rocketrain_giant Name "Giant Rocket Rain Soldier" Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "faster reload rate" 0.25 "blast radius increased" 2 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } } } T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_A { Class Soldier Name "Giant Buff Banner Soldier" Health 3800 ClassIcon soldier_buff_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_B { Class Soldier Name "Giant Buff Banner Soldier" Health 3800 ClassIcon soldier_buff_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_A { Class Soldier Name "Giant Concheror Soldier" Health 3800 ClassIcon soldier_conch_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_B { Class Soldier Name "Giant Concheror Soldier" Health 3800 ClassIcon soldier_conch_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit_A { Class Soldier Name "Giant Concheror Soldier" Health 3800 ClassIcon soldier_conch_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit_B { Class Soldier Name "Giant Concheror Soldier" Health 3800 ClassIcon soldier_conch_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Battalion_A { Class Soldier Name "Giant Battalion Soldier" Health 3800 ClassIcon soldier_backup_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_Extended_Battalion_B { Class Soldier Name "Giant Battalion Soldier" Health 3800 ClassIcon soldier_backup_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_RocketPush_A { Class Soldier ClassIcon soldier_libertylauncher_giant Health 4000 Name "Giant Blast Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Dr's Dapper Topper" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_RocketPush_B { Class Soldier ClassIcon soldier_libertylauncher_giant Health 4000 Name "Giant Blast Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "Dr's Dapper Topper" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_BurstFire_A // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_BurstFire_B // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_BurstFire_Crit_A // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_BurstFire_Crit_B // Faster rocket speed + more damage { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun_A // Health regen on hit { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun_B // Health regen on hit { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Demoman_A { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demoman_B { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Burst_A { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Demo_Burst_B { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Demo_Burst_Crit_A { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Demoman" Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Demo_Burst_Crit_B { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Demoman" Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Scout_Fast_A { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Fast_B { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Fast_A_FastCapture { Class Scout Name "Super Scout" ClassIcon scout_fast_fastcapture Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase player capture value" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase player capture value" 5 } } } } T_TFGateBot_Giant_Scout_Fast_B_FastCapture { Class Scout Name "Super Scout" ClassIcon scout_fast_fastcapture Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase player capture value" 3 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } // Item "The Fed-Fightin' Fedora" Item "Bonk Boy" Item "The Holy Mackerel" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Easy WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase player capture value" 3 } } } } T_TFGateBot_Giant_Scout_FAN_A { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_FAN_B { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Soldier_A { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_B { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer_A { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_B { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_Crit_A { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_Crit_B { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_Reload_A { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_burstfire Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer_Reload_B { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_burstfire Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_A { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_B { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_A { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_B { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } } }