WaveSchedule { Templates { //SCOUTS GM_Giant_Scout_Melee { Name "Giant Bat Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bat_nys Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Scout { Name "Giant Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_giant Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Scout_Sandman { Name "Major League Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_stun_giant Item "MNC Mascot Outfit" Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Scout_Bonk { Name "Giant Bonk Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bonk_nys Attributes MiniBoss Item "Bonk! Atomic Punch" Item "Bonk Leadwear" Tag bot_giant WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Bonk! Atomic Punch" "increase buff duration" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl" } } GM_Giant_Scout_Sandman_Jumping { Name "Giant Jumping Sandman Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_jumping_improved_g Item "The Flight of the Monarch" Item "The Hanger-On Hood" Item "The Sandman" Attributes AirChargeOnly Attributes MiniBoss Attributes AutoJump WeaponRestrictions MeleeOnly AutoJumpMin 5 AutoJumpMax 5 UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 "increased jump height" 2 "cancel falling damage" 1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Scout_FAN { Name "Giant Force-a-Nature Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_fan_mipmap Item "The Force-a-Nature" Item "The Bolt Boy" Attributes MiniBoss Tag bot_giant MaxVisionRange 600 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Scout_Shortstop { Name "Giant Shortstop Scout" Class Scout Skill Expert Health 2000 ClassIcon scout_shortstop_mipmap Item "Forest Footwear" Item "The Shortstop" Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 "move speed bonus" 1.3 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //SOLDIERS GM_Giant_Soldier { Name "Giant Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_Extended_Conch { Name "Giant Extended Conch Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_conch_giant Item "Furious Fukaamigasa" Item "The Concheror" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_Extended_Buff { Name "Giant Extended Buff Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_buff_giant Item "Defiant Spartan" Item "The Buff Banner" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_Buff { Name "Giant Buff Banner Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_buff_giant Item "The Buff Banner" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_DirectHit { Name "Giant Direct Hit Soldier" Class Soldier Skill Expert Item "The Direct Hit" Health 3800 ClassIcon soldier_directhit_lite Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_DirectHit_Extended_Buff { Name "Giant Extended Buff Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_directhit_buff_lite Item "Defiant Spartan" Item "The Buff Banner" Item "The Direct Hit" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_Extended_Backup { Name "Giant Extended Backup Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_backup_giant Item "The Battalion's Backup" Item "Full Metal Drill Hat" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 2960676 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_RapidFire_CC { Name "Giant Rapid Fire Crit Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_spammer Item "craftsmann_rocketlauncher_americanpastoral" Item "The Gilded Guard" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.4 "damage bonus" 2.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_RapidFire_BP { Name "Giant Rapid Fire Crit Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_spammer Item "craftsmann_rocketlauncher_americanpastoral" Item "The Gilded Guard" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_BlackBox { Name "Giant Black Box Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_blackbox_giant Item "The Grenadier's Softcap" Item "The Black Box" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 4 "projectile speed decreased" 0.9 "heal on hit for rapidfire" 1000 "clip size upgrade atomic" 0 "blast radius increased" 1.25 "reload time increased" 1.6 "fire rate bonus" 0.001 "damage penalty" 0.45 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Soldier_Blast { Name "Giant Blast Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_libertylauncher_giant Item "The Liberty Launcher" Item "Jumper's Jeepcap" Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "clip size upgrade atomic" 5 "Blast radius decreased" 1.2 "damage causes airblast" 1 "faster reload rate" 0.2 "fire rate bonus" 0.25 "damage bonus" 0.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } } GM_Giant_Soldier_Cowmangler { Name "Giant Cowmangler Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_cowmangler Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" Item "The Cow Mangler 5000" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //DEMOMEN GM_Giant_Demoman { Name "Giant Demoman" Class Demoman Skill Expert Health 3300 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 2 "fire rate bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Demoman_Knight { Name "Giant Demoknight" Class Demoman Skill Expert Health 3300 ClassIcon demoknight_giant Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "Spiral Sallet" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } } GM_Giant_Demoman_RapidFire_CC { Name "Giant Rapid Fire Crit Demoman" Class Demoman Skill Expert Health 3300 ClassIcon demo_spammer Item "Scotch Bonnet" Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile speed increased" 2 "faster reload rate" -0.8 "faster fire rate" 0.75 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Demoman_Knight_Samurai { Name "Giant Samurai Warrior" Class Demoman Skill Expert Health 3800 ClassIcon demoknight_samurai Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" Attributes AirChargeOnly Attributes MiniBoss Attributes AutoJump WeaponRestrictions MeleeOnly Tag bot_giant AutoJumpMin 10 AutoJumpMax 10 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 7 "attack not cancel charge" 1 "charge time increased" 2 } ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "honorbound" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "bot custom jump particle" 1 "damage force reduction" 0.5 "increased jump height" 2.3 "cancel falling damage" 1 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } } GM_Giant_Demoman_BurstFire { Name "Giant Burst Fire Demoman" Class Demoman Skill Expert Health 3300 ClassIcon demo_burst_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "Scotch Bonnet" DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Demoman_Knight_Persian { Name "Giant Persian Demoknight" Class Demoman Skill Expert Health 3300 ClassIcon demoknight_persian_nys Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Item "Sultan's Ceremonial" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } } //PYROS GM_Giant_Pyro { Name "Giant Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_giant Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Pyro_Flaregun { Name "Giant Rapid Fire Flare Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_flare_giant Item "The Flare Gun" Attributes MiniBoss WeaponRestrictions SecondaryOnly DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Pyro_Detonator { Name "Giant Rapid Fire Detonator Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_flare_giant Item "Old Guadalajara" Item "The Detonator" Attributes MiniBoss WeaponRestrictions SecondaryOnly DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Pyro_Scorchshot { Name "Giant Rapid Fire Scorch Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_scorch Item "The Scorch Shot" Item "Brim of Fire" Attributes MiniBoss WeaponRestrictions SecondaryOnly DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.3 } ItemAttributes { ItemName "Brim of Fire" "set item tint RGB" 8289918 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Pyro_CC { Name "Giant Crit Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_giant Item "Old Guadalajara" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 "ragdolls become ash" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Pyro_BP { Name "Giant Crit Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_giant Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 "ragdolls become ash" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //HEAVIES GM_Giant_Heavy_Champ { Name "Giant Heavyweight Champ" Class Heavy Skill Expert Health 5000 ClassIcon heavy_champ_giant Item "The Killing Gloves of Boxing" Item "The Heavy-Weight Champ" Item "Pugilist's Protector" Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate penalty" 1 "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Heavy_Gru { Name "Giant Lightweight Champ" Class Heavy Skill Expert Health 5000 ClassIcon heavy_gru_giant Item "Gloves of Running Urgently MvM" Item "The Heavy-Weight Champ" Item "Pugilist's Protector" Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "damage bonus" 1.2 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Heavy { Name "Giant Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_giant Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Heavy_SteelFist { Name "Giant Steel Gauntlet" Class Heavy Skill Expert Health 6000 ClassIcon heavy_steelfist_mipmap Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-clank-a" UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 1.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Heavy_Deflector { Name "Giant Deflector Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_deflector Item "The U-clank-a" Item "Deflector" Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Heavy_Mittens { Name "Giant Mittens Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_mittens Item "The Holiday Punch" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Holiday Punch" "crits_become_minicrits" 1 "crit does no damage" 0 "fire rate penalty" 2 "damage penalty" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.6 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Heavy_CC { Name "Giant Crit Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_giant Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Heavy_SteelFist_Push { Name "Giant Steel Gauntlet Pusher" Class Heavy Skill Expert Health 6000 ClassIcon heavy_steelfist_pusher Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Traffic Cone" UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 2 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Heavy_Shotgun { Name "Giant Shotgun Heavy" Class Heavy Skill Expert Health 5000 ClassIcon heavy_shotgun_giant Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //MEDICS GM_Giant_Medic_QuickFix { Name "Giant Quick-Fix Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_giant Item "The Quick-Fix" Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed penalty" 0.5 } } GM_Giant_Medic_QuickFix_Bigheal { Name "Giant Big-Heal Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_quickfix Item "The Gentleman's Ushanka" Item "The Quick-Fix" Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Gentleman's Ushanka" "set item tint RGB" 8626083 } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 150 //MEDIC WILL DEPLOY UBER AT 150 OR LOWER HEALTH THAN IT WOULD NORMALLY "damage force reduction" 0.6 "move speed bonus" 0.5 } } GM_Giant_Medic_Uber { Name "Giant Uber Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_uber_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_MEDIGUN "uber duration bonus" 4 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 150 //MEDIC WILL DEPLOY UBER AT 150 OR LOWER HEALTH THAN IT WOULD NORMALLY "damage force reduction" 0.6 "move speed penalty" 0.5 "heal rate bonus" 200 } } //SNIPERS GM_Giant_Sniper { Name "Giant Sniper" Class Sniper Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_SNIPERRIFLE "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Sniper_Huntsman { Name "Giant Bowman" Class Sniper Skill Expert Health 3000 ClassIcon sniper_bow Attributes MiniBoss Item "The Huntsman" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Sniper_Sydney { Name "Giant Sydney Sniper" Class Sniper Skill Expert ClassIcon sniper_sydneysleeper Health 3000 Attributes MiniBoss Item "The Sydney Sleeper" Item "Ol' Snaggletooth" Item "Crocodile Dandy" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Giant_Sniper_Sydney_Razorback { Name "Giant Razorback Sydney Sniper" Class Sniper Skill Expert ClassIcon sniper_sydneysleeper Health 3000 Attributes MiniBoss Item "The Sydney Sleeper" Item "Ol' Snaggletooth" Item "Crocodile Dandy" Item "The Razorback" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } } GM_Giant_Sniper_Huntsman_RapidFire { Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert Health 3800 ClassIcon sniper_bow_multi Attributes MiniBoss Tag bot_giant Item "Larrikin Robin" Item "The Huntsman" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Sniper_Razorback { Name "Giant Razorback Sniper" Class Sniper Skill Expert Health 3000 Attributes MiniBoss Item "The Snow Scoper" Item "The Razorback" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_SNIPERRIFLE "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } } GM_Giant_Sniper_Huntsman_RapidFire_CC { Name "Giant Rapid Fire Crit Bowman" Class Sniper Skill Expert Health 3000 ClassIcon sniper_bow_multi Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "Larrikin Robin" Item "The Huntsman" Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.2 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Sniper_SMG { Name "Giant SMG Sniper" Class Sniper Skill Expert ClassIcon sniper_smg_tind Health 3000 Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" ItemAttributes { ItemName TF_WEAPON_SMG "clip size bonus" 2 "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.7 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Giant_Sniper_Carbine { Name "Giant Carbine Sniper" Class Sniper Skill Expert ClassIcon sniper_carbine Health 3800 Attributes MiniBoss Tag bot_giant DeathSound "ambient\explosions\explode_3.wav" WeaponRestrictions SecondaryOnly Item "The Dread Hiding Hood" Item "The Cleaner's Carbine" Item "Wagga Wagga Wear" ItemAttributes { ItemName "The Cleaner's Carbine" "minicritboost on kill" 3 "clip size penalty" 1 "fire rate penalty" 1 "clip size bonus" 2 "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "override footstep sound set" 6 "move speed penalty" 0.7 "voice pitch scale" 0 "head scale" 0.7 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //SPIES GM_Giant_Spy { Name "Giant Spy" Class Spy Skill Expert Health 1600 ClassIcon spy Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName TF_WEAPON_SAPPER "sapper damage bonus" 10 } ItemAttributes { ItemName TF_WEAPON_REVOLVER "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_KNIFE "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 "voice pitch scale" 0 "head scale" 0.7 } } //ENGINEERS GM_Giant_Engineer_NoTeleporter { Name "Mecha Engineer" Class Engineer Skill Expert Health 4000 ClassIcon engineer Attributes IgnoreFlag Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" "engy building health bonus" 5 "building scale" 1.75 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_WRENCH "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "damage force reduction" 0.3 "not solid to players" 1 "move speed penalty" 0.75 "voice pitch scale" 0 "head scale" 0.7 } } GM_Giant_Engineer_Teleporter { Name "Mecha Engineer" Class Engineer Skill Expert Health 4000 ClassIcon engineer_telein Attributes IgnoreFlag Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" ItemAttributes { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" "engy building health bonus" 5 "building scale" 1.75 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_WRENCH "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "damage force reduction" 0.3 "not solid to players" 1 "move speed penalty" 0.75 "voice pitch scale" 0 "head scale" 0.7 } TeleportWhere spawnbot } //TITAN SCOUTS GM_Titan_Scout_Fast { Name "Super Titan Scout" Class Scout Skill Expert Health 12000 ClassIcon scout_fast_titan Item "Hephaistos' Handcraft" Item "Athenian Attire" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName TF_WEAPON_BAT "custom kill icon" "freedom_staff" "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 2 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl" } } GM_Titan_Scout_Sandman { Name "Titan Major League Scout" Class Scout Skill Expert Health 16000 ClassIcon scout_stun_titan Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "MNC Mascot Outfit" Item "Forest Footwear" Item "Batter's Helmet" Item "The Sandman" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.01 "maxammo grenades1 increased" 7 "max health additive penalty" 0 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Titan_Scout_FAN { Name "Titan Force-a-Nature Scout" Class Scout Skill Expert Health 16000 ClassIcon scout_fan_titan Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Force-a-Nature" Item "The Lightning Lid" Item "Forest Footwear" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 ItemAttributes { ItemName "The Force-a-Nature" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 4 "fire rate penalty" 2 "spread penalty" 2 "damage penalty" 1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Scout_Sandman_Armored { Name "Armored Titan Major League Scout" Class Scout Skill Expert Health 30000 ClassIcon scout_stun_armored_titan Item "The Shogun's Shoulder Guard" Item "The Bolt Action Blitzer" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "The Sandman" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.01 "maxammo grenades1 increased" 7 "max health additive penalty" 0 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.5 "rage giving scale" 0.1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } ItemColor { ItemName "The Shogun's Shoulder Guard" Red 60 Green 60 Blue 60 } ItemColor { ItemName "The Bolt Action Blitzer" Red 60 Green 60 Blue 60 } ItemColor { ItemName "Das Metalmeatencasen" Red 60 Green 60 Blue 60 } ItemColor { ItemName "Forest Footwear" Red 60 Green 60 Blue 60 } } GM_Titan_Scout_Bonk { Name "Titan Bonk Scout" Class Scout Skill Expert Health 16000 ClassIcon scout_bonk_titan Item "Transparent Trousers" Item "Bonk! Atomic Punch" Item "Forest Footwear" Item "Airborne Attire" Item "Bonk Leadwear" Item "Fuel Injector" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 UseMeleeThreatPrioritization 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "effect bar recharge rate increased" 0.55 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl" } } GM_Titan_Scout_Sandman_Jumping { Name "Titan Jumping Sandman Scout" Class Scout Skill Expert Health 16000 ClassIcon scout_jumping_titan Item "The Flight of the Monarch" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Hanger-On Hood" Item "Forest Footwear" Item "The Sandman" Attributes UseBossHealthBar Attributes AirChargeOnly Attributes MiniBoss Attributes AutoJump WeaponRestrictions MeleeOnly AutoJumpMin 5 AutoJumpMax 5 UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.01 "maxammo grenades1 increased" 7 "max health additive penalty" 0 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "effect bar recharge rate increased" 0.55 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "increased jump height" 10 "cancel falling damage" 1 "rage giving scale" 0.1 "head scale" 1.25 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } //TITAN SOLDIERS GM_Titan_Soldier_RapidFire { Name "Titan Rapid Fire Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_spammer_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Item "Full Metal Drill Hat" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_Charged { Name "Titan Charged Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_charged_titan Item "powerhouse_rocketlauncher_shellshocker" Item "The Dark Age Defender" Item "Worms Gear" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Scale 1.9 ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "blast radius increased" 1.8 "faster reload rate" -0.8 "crit kill will gib" 1 "fire rate bonus" 2 "damage bonus" 5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier { Name "Titan Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Grenadier's Softcap" Item "The Dark Age Defender" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 120 "clip size upgrade atomic" 2 "set_item_texture_wear" 0 "faster reload rate" 0.75 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_BurstFire { Name "Titan Burst Fire Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_burstfire_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Item "Full Metal Drill Hat" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "clip size upgrade atomic" 16.0 "set_item_texture_wear" 0 "faster reload rate" 0.3 "fire rate bonus" 0.1 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_Blast { Name "Titan Blast Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_blast_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "The Dark Age Defender" Item "The Liberty Launcher" Item "Jumper's Jeepcap" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "clip size upgrade atomic" 12 "custom weapon fire sound" "=80|mvm\giant_soldier\giant_soldier_rocket_shoot.wav" "Blast radius increased" 1.4 "damage causes airblast" 1 "faster reload rate" 0.25 "clip size bonus" 1 "fire rate bonus" 0.1 "damage penalty" 1 "damage bonus" 1.25 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_SlowBarrage { Name "Titan Barrage Soldier" Class Soldier Skill Expert Health 40000 ClassIcon soldier_barrage_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Item "Armored Authority" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 5 "paintkit_proto_def_index" 286 "clip size upgrade atomic" 56.0 "set_item_texture_wear" 0 "faster reload rate" 0.11 "fire rate bonus" 0.15 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 120 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_BlackBox { Name "Titan Black Box Soldier" Class Soldier Skill Expert Health 42000 ClassIcon soldier_blackbox_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Item "The Black Box" Item "Brass Bucket" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 5 "heal on hit for rapidfire" 17640 "clip size upgrade atomic" 2 "blast radius increased" 1.5 "killstreak idleeffect" 2 "item style override" 1 "is australium item" 1 "clip size penalty" 1 "fire rate bonus" 0.001 "damage penalty" 0.95 } ItemAttributes { ItemName "Brass Bucket" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_Extended_Buff { Name "Titan Extended Buff Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_buff_titan Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Dark Age Defender" Item "Defiant Spartan" Item "The Buff Banner" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 120 "clip size upgrade atomic" 2 "set_item_texture_wear" 0 "faster reload rate" 0.75 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increase buff duration" 18.0 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_Extended_Conch { Name "Titan Extended Conch Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_conch_titan Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Dark Age Defender" Item "Furious Fukaamigasa" Item "The Concheror" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 120 "clip size upgrade atomic" 2 "set_item_texture_wear" 0 "faster reload rate" 0.75 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increase buff duration" 18.0 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Soldier_Extended_Backup { Name "Titan Extended Backup Soldier" Class Soldier Skill Expert Health 38000 ClassIcon soldier_backup_titan Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Dark Age Defender" Item "The Battalion's Backup" Item "Full Metal Drill Hat" Tag bot_giant Scale 1.9 ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 120 "clip size upgrade atomic" 2 "set_item_texture_wear" 0 "faster reload rate" 0.75 "damage bonus" 1.5 } ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 2960676 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increase buff duration" 18.0 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //TITAN DEMOMEN GM_Titan_SentryBuster { Name "Sentry Buster Titan" Class Demoman Skill Expert Health 25000 ClassIcon sentry_buster Item "The Ullapool Caber" Item "Transparent Trousers" Item "The U-clank-a" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 "voice pitch scale" 0 "move speed bonus" 2 "torso scale" 0.5 "head scale" 2.5 } } GM_Titan_Demoman_RapidFire { Name "Titan Rapid Fire Demoman" Class Demoman Skill Expert Health 33000 ClassIcon demo_spammer_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Cloud Crasher" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 2 "projectile speed increased" 1.1 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } ItemColor { ItemName "The Cloud Crasher" Red 255 Green 145 Blue 0 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Demoman { Name "Titan Demoman" Class Demoman Skill Expert Health 33000 ClassIcon demo_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Hurt Locher" Item "Scotch Bonnet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 105 "clip size upgrade atomic" 2 "set_item_texture_wear" 0 "faster reload rate" 0.75 "fire rate bonus" 0.75 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Demoman_Knight { Name "Titan Demoknight" Class Demoman Skill Expert Health 33000 ClassIcon demoknight_titan WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "The King of Scotland Cape" Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Eyelander" "killstreak idleeffect" 2 "item style override" 1 "is_australium_item" 1 "critboost on kill" 6 "damage bonus" 2.5 "turn to gold" 1 } ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.1 } } GM_Titan_Demoman_BurstFire { Name "Titan Burst Fire Demoman" Class Demoman Skill Expert Health 33000 ClassIcon demo_burst_titan Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Cloud Crasher" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 1.2 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "clip size upgrade atomic" 18.0 "set_item_texture_wear" 0 "faster reload rate" 0.35 "fire rate bonus" 0.01 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } ItemColor { ItemName "The Cloud Crasher" Red 255 Green 145 Blue 0 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //TITAN PYROS GM_Titan_Pyro { Name "Titan Pyro" Class Pyro Skill Expert Health 30000 ClassIcon pyro_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Cyborg Stunt Helmet" Item "Das Metalmeatencasen" Item "The Rusty Reaper" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 5 "paintkit_proto_def_index" 226 "lunchbox adds minicrits" 2 "set_item_texture_wear" 0 "flame_spread_degree" 7.5 "ragdolls become ash" 1 "damage bonus" 3 "flame_drag" 7.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Pyro_Detonator { Name "Titan Rapid Fire Detonator Pyro" Class Pyro Skill Expert Health 30000 ClassIcon pyro_flare_titan WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Das Metalmeatencasen" Item "The Mair Mask" Item "The Detonator" Item "Skullbrero" ItemAttributes { ItemName "The Detonator" "weapon burn dmg increased" 5 "custom weapon fire sound" "=80|weapons\flaregun\fire.wav" "paintkit_proto_def_index" 105 "set_item_texture_wear" 0 "ragdolls become ash" 1 "fire rate bonus" 0.1 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } FireWeapon { Cooldown 5 Delay 5 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Secondary" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Pyro_Phlog { Name "Titan Phlogistinator Pyro" Class Pyro Skill Expert Health 30000 ClassIcon pyro_phlog_titan Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "The Phlogistinator" Item "The Mishap Mercenary" Item "Das Metalmeatencasen" Item "The U-clank-a" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Phlogistinator" "weapon burn dmg increased" 5 "gesture speed increase" 1.5 "mod rage on hit bonus" 2 "critboost on kill" 5 "airblast disabled" 0 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increase buff duration" 2 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //TITAN HEAVIES GM_Titan_Heavy { Name "Titan Heavy" //Dan Class Heavy Skill Expert Health 50000 ClassIcon heavy_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Big Steel Jaw of Summer Fun" Item "Der Maschinensoldaten-Helm" Item "EOTL_sheavyshirt" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 214 "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Heavy_Deflector { Name "Titan Deflector Heavy" Class Heavy Skill Expert Health 50000 ClassIcon heavy_deflector_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Big Steel Jaw of Summer Fun" Item "Commissar's Coat" Item "The Hellmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 220 "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Heavy_SteelFist { Name "Titan Steel Gauntlet" Class Heavy Skill Expert Health 60000 ClassIcon heavy_steelfist_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 Item "Big Steel Jaw of Summer Fun" Item "Siberian Tigerstripe" Item "Fists of Steel" Item "Blast Blocker" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "apply look velocity on damage" 1200 "apply z velocity on damage" 1200 "dmg bonus vs buildings" 3 "damage causes airblast" 1 "fire rate penalty" 2 "custom hit sound" "=80|physics\metal\metal_sheet_impact_hard7.wav" "damage bonus" 5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.1 } ItemColor { ItemName "Big Steel Jaw of Summer Fun" Red 100 Green 100 Blue 100 } ItemColor { ItemName "Fists of Steel" Red 38 Green 38 Blue 38 } ItemModel { ItemName "Big Steel Jaw of Summer Fun" "Model" "models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask.mdl" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } GM_Titan_Heavy_Heater { Name "Titan Heater Heavy" Class Heavy Skill Expert Health 50000 ClassIcon heavy_heater_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Big Steel Jaw of Summer Fun" Item "Bedouin Bandana" Item "The Tyurtlenek" RingOfFire 30 ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "minicrit vs burning player" 1 "paintkit_proto_def_index" 293 "set_item_texture_wear" 0 "damage bonus" 1.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Heavy_Shotgun { Name "Titan Shotgun Heavy" Class Heavy Skill Expert Health 50000 ClassIcon heavy_shotgun_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Big Steel Jaw of Summer Fun" Item "EOTL_sheavyshirt" Item "Commando Elite" Item "Gone Commando" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 15 "faster reload rate" -0.8 "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" "fire rate bonus" 3 "damage bonus" 1.2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.55 "rage giving scale" 0.1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Heavy_Deflector_HOK { Name "Titan HOK Deflector Heavy" Class Heavy Skill Expert Health 55000 ClassIcon heavy_deflector_heal_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 MaxVisionRange 1200 Item "pyroland_minigun_mistercuddles" Item "Big Steel Jaw of Summer Fun" Item "The Tungsten Toque" Item "Weight Room Warmer" ItemAttributes { ItemName "pyroland_minigun_mistercuddles" "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "heal on kill" 50000 "damage bonus" 1.7 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Heavy_Champ { Name "Titanweight Champ" Class Heavy Skill Expert Health 60000 ClassIcon heavy_champ_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 Item "The Killing Gloves of Boxing" Item "Big Steel Jaw of Summer Fun" Item "The Heavy-Weight Champ" Item "Pugilist's Protector" Item "The Titanium Towel" ItemAttributes { ItemName "The Killing Gloves of Boxing" "critboost on kill" 15 "fire rate penalty" 1 "fire rate bonus" 0.6 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.1 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } //TITAN MEDICS GM_Titan_Medic { Name "Titan Medic" Class Medic Skill Expert Health 45000 ClassIcon medic_poppable_titan Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Belltower Spec Ops" Item "Coldfront Carapace" Item "The Quadwrangler" Item "The Quick-Fix" Item "Medi-Mask" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 2 "uber duration bonus" 7 "heal rate bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "move speed bonus resource level" 1.2 "custom weapon fire sound" "=80|weapons\ar1\ar1_dist1.wav" "clip size bonus" 2 "fire rate bonus" 0.75 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 150 //MEDIC WILL DEPLOY UBER AT 150 OR LOWER HEALTH THAN IT WOULD NORMALLY "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Titan_Medic_Regen { Name "Titan Regen Medic" Class Medic Skill Expert Health 45000 ClassIcon medic_titan Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Scale 1.9 Item "Coldfront Carapace" Item "Das Naggenvatcher" Item "The Quadwrangler" Item "The Quick-Fix" Item "Medi-Mask" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "move speed bonus resource level" 1.2 "custom weapon fire sound" "=80|weapons\ar1\ar1_dist1.wav" "clip size bonus" 2 "fire rate bonus" 0.75 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 150 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 400 } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //OMEGA SOLDIERS GM_Omega_SergeantCrits { Name "Sergeant Omega" Class Soldier Skill Expert Health 180000 Scale 2.2 ClassIcon soldier_sergeant_crits_omega Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Big Steel Jaw of Summer Fun" Item "Tyrantium Helmet" Item "The Diplomat" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.6 "clip size upgrade atomic" 22.0 "custom weapon fire sound" "=80|mvm\giant_soldier\giant_soldier_rocket_explode.wav" "blast radius increased" 1.5 "attach particle effect" 704 "mult projectile scale" 1.4 "killstreak idleeffect" 2 "item style override" 1 "is australium item" 1 "crit kill will gib" 1 "faster reload rate" 0.15 "fire rate bonus" 0.1 "damage bonus" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.35 "health regen" 250 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Omega_Soldier_Blast { Name "Omega Blast Soldier" Class Soldier Skill Expert Health 105000 ClassIcon soldier_blast_omega Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "The Dark Age Defender" Item "The Liberty Launcher" Item "The Whirly Warrior" Tag bot_giant Scale 2.2 ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 3.5 "clip size upgrade atomic" 16 "custom weapon fire sound" "=80|mvm\giant_soldier\giant_soldier_rocket_shoot.wav" "Blast radius increased" 1.5 "damage causes airblast" 1 "faster reload rate" 0.2 "clip size bonus" 1 "fire rate bonus" 0.1 "damage penalty" 1 "damage bonus" 1.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //OMEGA DEMOMEN GM_Omega_MajorBomber { Name "Omega Bomber" Class Demoman Skill Expert Health 120000 ClassIcon demo_bomber_omega Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Prince Tavish's Crown" Item "The Dark Age Defender" Item "Highland High Heels" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Scale 2.2 ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 1.5 "clip size upgrade atomic" 16 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "attach particle effect" 704 "killstreak idleeffect" 2 "mult projectile scale" 1.4 "item style override" 1 "is australium item" 1 "crit kill will gib" 1 "faster reload rate" 0.22 "fire rate bonus" 0.1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.25 "rage giving scale" 0.1 "health regen" 200 } ItemModel { ItemName "Highland High Heels" "Model" "models/workshop/player/items/demo/demo_booties/demo_booties.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } GM_Omega_SirNukesAlot { Name "Omega Nukesalot" Class Demoman Skill Expert Health 150000 Scale 2.2 ClassIcon demo_cannon_omega Item "Daily Duel Winner Reward Hat" Item "Big Steel Jaw of Summer Fun" Item "The Loose Cannon" Item "The Diplomat" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant UseMeleeThreatPrioritization 1 MaxVisionRange 800 AimAt Feet ItemAttributes { ItemName "The Loose Cannon" "projectile spread angle penalty" 5 "grenade launcher mortar mode" 0 "Projectile speed increased" 0.5 "use large smoke explosion" 1 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "dmg bonus vs buildings" 1000 "blast radius increased" 2.5 "damage causes airblast" 1 "mult projectile scale" 1.4 "crit kill will gib" 1 "faster reload rate" -0.8 "fire rate penalty" 2 "damage bonus" 15 "fuse bonus" 0.35 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "blast dmg to self increased" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.25 "rage giving scale" 0.1 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } } //OMEGA HEAVIES GM_Omega_CaptainPunch { Name "Omega Punch" Class Heavy Skill Expert Health 180000 Scale 2.2 ClassIcon heavy_chief_omega Item "Fists of Steel" Item "War Head" Attributes UseBossHealthBar Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "Fists of Steel" "apply look velocity on damage" 1200 "dmg pierces resists absorbs" 1 "apply z velocity on damage" 1200 "dmg from melee increased" 1 "dmg from ranged reduced" 0.5 "dmg bonus vs buildings" 10 "melee range multiplier" 1.5 "damage causes airblast" 1 "killstreak idleeffect" 6 "damage all connected" 1 "crit kill will gib" 1 "fire rate penalty" 2 "custom hit sound" "=80|physics\metal\metal_sheet_impact_hard7.wav" "damage bonus" 1000 "Always Crit" 1 } ItemAttributes { ItemName "War Head" "attach particle effect" 3043 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.4 "rage giving scale" 0.1 "health regen" 250 } ItemColor { ItemName "Fists of Steel" Red 180 Green 0 Blue 255 } ItemColor { ItemName "War Head" Red 180 Green 0 Blue 255 } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } } //GATE SCOUTS GMG_Giant_Scout_Melee { Name "Giant Bat Scout" Class Scout Health 1600 ClassIcon scout_bat_nys UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } } } GMG_Giant_Scout { Name "Giant Scout" Class Scout Health 1600 ClassIcon scout_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.25 } Skill Expert Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } } } GMG_Giant_Scout_FAN_Crit { Name "Giant Force-a-Nature Scout" Class Scout Health 1600 ClassIcon scout_fan_mipmap DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Force-a-Nature" Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Item "The Force-a-Nature" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.25 } Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "damage force reduction" 0.7 } } } } //GATE SOLDIERS GMG_Giant_Soldier { Name "Giant Soldier" Class Soldier Health 3800 ClassIcon soldier_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } } } } GMG_Giant_Soldier_Extended_Conch { Name "Giant Extended Conch Soldier" Class Soldier Health 3800 ClassIcon soldier_conch_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Item "The Concheror" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Item "The Concheror" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } } } GMG_Giant_Soldier_DirectHit_Crit { Name "Giant Direct Hit Soldier" Class Soldier Health 3800 ClassIcon soldier_directhit_lite DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Item "The Direct Hit" Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "The Direct Hit" Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "move speed bonus" 0.5 } } } } GMG_Giant_Soldier_Extended_Backup { Name "Giant Extended Backup Soldier" Class Soldier Health 3800 ClassIcon soldier_backup_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } } } GMG_Giant_Soldier_Extended_Conch_Crit { Name "Giant Extended Conch Soldier" Class Soldier Health 3800 ClassIcon soldier_conch_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Item "The Concheror" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Item "The Concheror" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "damage force reduction" 0.4 "move speed bonus" 0.5 } } } } //GATE DEMOMEN GMG_Giant_Demoman { Name "Giant Demoman" Class Demoman Health 3300 ClassIcon demo_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 2 "fire rate bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 2 "fire rate bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "move speed penalty" 0.5 } } } } GMG_Giant_Demoman_BurstFire { Name "Giant Burst Fire Demoman" Class Demoman Health 3300 ClassIcon demo_burst_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } } } GMG_Giant_Demoman_BurstFire_Crit { Name "Giant Burst Fire Demoman" Class Demoman Health 3300 ClassIcon demo_burst_giant DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.65 "fire rate bonus" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } } } //GATE PYROS GMG_Giant_Pyro { Name "Giant Pyro" Class Pyro Health 3000 ClassIcon pyro_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } } } } GMG_Giant_Pyro_AlwaysFire { Name "Giant Pyro" Class Pyro Health 3000 ClassIcon pyro_giant UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "lunchbox adds minicrits" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 } } } } //GATE HEAVIES GMG_Giant_Heavy_Shotgun { Name "Giant Shotgun Heavy" Class Heavy Health 5000 ClassIcon heavy_shotgun_giant DeathSound "ambient\explosions\explode_3.wav" MaxVisionRange 1200 CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.7 } } } } GMG_Giant_Heavy_SteelFist_Push_Crit { Name "Giant Steel Gauntlet Pusher" Class Heavy Health 6000 ClassIcon heavy_steelfist_pusher UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Traffic Cone" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 2 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Traffic Cone" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 2 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } } } GMG_Giant_Heavy_Crit { Name "Giant Heavy" Class Heavy Health 5000 ClassIcon heavy_giant MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } } } GMG_Giant_Heavy_SteelFist_Crit { Name "Giant Steel Gauntlet" Class Heavy Health 6000 ClassIcon heavy_steelfist_mipmap UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 1.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 1.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } } } GMG_Giant_Heavy { Name "Giant Heavy" Class Heavy Health 5000 ClassIcon heavy_giant MaxVisionRange 1200 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } } } GMG_Giant_Heavy_SteelFist_Push { Name "Giant Steel Gauntlet Pusher" Class Heavy Health 6000 ClassIcon heavy_steelfist_pusher UseMeleeThreatPrioritization 1 DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Traffic Cone" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 2 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } RevertGateBotsBehavior { Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Traffic Cone" ItemAttributes { ItemName "Fists of Steel" "dmg bonus vs buildings" 2 "damage causes airblast" 1 "damage bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage force reduction" 0.3 "move speed penalty" 0.5 } } } } //GATE SNIPERS GMG_Giant_Sniper_Huntsman_RapidFire_Crit { Name "Giant Rapid Fire Bowman" Class Sniper Health 3800 ClassIcon sniper_bow_multi DeathSound "ambient\explosions\explode_3.wav" CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "The Huntsman" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Skill Expert Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "The Huntsman" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "move speed penalty" 0.5 "voice pitch scale" 0 "head scale" 0.7 } } } } //GATE TITAN SCOUTS GMG_Titan_Scout_FAN { Name "Titan Force-a-Nature Scout" Class Scout Health 16000 ClassIcon scout_fan_titan Scale 1.9 EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Force-a-Nature" Item "Forest Footwear" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 4 "fire rate penalty" 2 "spread penalty" 2 "damage penalty" 1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Force-a-Nature" Item "The Lightning Lid" Item "Forest Footwear" Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 4 "fire rate penalty" 2 "spread penalty" 2 "damage penalty" 1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } } } } GMG_Titan_Scout_FAN_Crit { Name "Titan Force-a-Nature Scout" Class Scout Health 16000 ClassIcon scout_fan_titan Scale 1.9 EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Force-a-Nature" Item "Forest Footwear" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 4 "fire rate penalty" 2 "spread penalty" 2 "damage penalty" 1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "The Force-a-Nature" Item "The Lightning Lid" Item "Forest Footwear" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 4 "fire rate penalty" 2 "spread penalty" 2 "damage penalty" 1 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "rage giving scale" 0.1 } } } } //GATE TITAN SOLDIERS GMG_Titan_Soldier_Blast { Name "Titan Blast Soldier" Class Soldier Health 38000 ClassIcon soldier_blast_titan Scale 1.9 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "The Dark Age Defender" Item "The Liberty Launcher" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "clip size upgrade atomic" 12 "custom weapon fire sound" "=80|mvm\giant_soldier\giant_soldier_rocket_shoot.wav" "Blast radius increased" 1.4 "damage causes airblast" 1 "faster reload rate" 0.25 "clip size bonus" 1 "fire rate bonus" 0.1 "damage penalty" 1 "damage bonus" 1.25 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "The Dark Age Defender" Item "The Liberty Launcher" Item "Jumper's Jeepcap" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "projectile spread angle penalty" 4 "clip size upgrade atomic" 12 "custom weapon fire sound" "=80|mvm\giant_soldier\giant_soldier_rocket_shoot.wav" "Blast radius increased" 1.4 "damage causes airblast" 1 "faster reload rate" 0.25 "clip size bonus" 1 "fire rate bonus" 0.1 "damage penalty" 1 "damage bonus" 1.25 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } GMG_Titan_Soldier_BurstFire { Name "Titan Burst Fire Soldier" Class Soldier Health 38000 ClassIcon soldier_burstfire_titan Scale 1.9 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Tag bot_giant ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "clip size upgrade atomic" 16.0 "set_item_texture_wear" 0 "faster reload rate" 0.3 "fire rate bonus" 0.1 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Item "Full Metal Drill Hat" Tag bot_giant ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "clip size upgrade atomic" 16.0 "set_item_texture_wear" 0 "faster reload rate" 0.3 "fire rate bonus" 0.1 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } GMG_Titan_Soldier_SlowBarrage { Name "Titan Barrage Soldier" Class Soldier Health 40000 ClassIcon soldier_barrage_titan Scale 1.9 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 5 "paintkit_proto_def_index" 286 "clip size upgrade atomic" 56.0 "set_item_texture_wear" 0 "faster reload rate" 0.11 "fire rate bonus" 0.15 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 120 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Item "Armored Authority" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 5 "paintkit_proto_def_index" 286 "clip size upgrade atomic" 56.0 "set_item_texture_wear" 0 "faster reload rate" 0.11 "fire rate bonus" 0.15 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 120 } } } } GMG_Titan_Soldier_BlackBox { Name "Titan Black Box Soldier" Class Soldier Health 42000 ClassIcon soldier_blackbox_titan Scale 1.9 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Item "The Black Box" Tag bot_giant ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 5 "heal on hit for rapidfire" 17640 "clip size upgrade atomic" 2 "blast radius increased" 1.5 "killstreak idleeffect" 2 "item style override" 1 "is australium item" 1 "clip size penalty" 1 "fire rate bonus" 0.001 "damage penalty" 0.95 } ItemAttributes { ItemName "Brass Bucket" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "Big Steel Jaw of Summer Fun" Item "The Dark Age Defender" Item "The Black Box" Item "Brass Bucket" Tag bot_giant ItemAttributes { ItemName "The Black Box" "projectile spread angle penalty" 5 "heal on hit for rapidfire" 17640 "clip size upgrade atomic" 2 "blast radius increased" 1.5 "killstreak idleeffect" 2 "item style override" 1 "is australium item" 1 "clip size penalty" 1 "fire rate bonus" 0.001 "damage penalty" 0.95 } ItemAttributes { ItemName "Brass Bucket" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } GMG_Titan_Soldier_RapidFire_Crit { Name "Titan Rapid Fire Soldier" Class Soldier Health 38000 ClassIcon soldier_spammer_titan Scale 1.9 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Tag bot_giant ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "The Dark Age Defender" Item "Full Metal Drill Hat" Tag bot_giant ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "faster reload rate" -0.8 "fire rate bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } //GATE TITAN DEMOMEN GMG_Titan_Demoman_BurstFire { Name "Titan Burst Fire Demoman" Class Demoman Health 33000 ClassIcon demo_burst_titan Scale 1.9 ItemColor { ItemName "The Cloud Crasher" Red 255 Green 145 Blue 0 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 1.2 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "clip size upgrade atomic" 18.0 "set_item_texture_wear" 0 "faster reload rate" 0.35 "fire rate bonus" 0.01 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Cloud Crasher" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 1.2 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "clip size upgrade atomic" 18.0 "set_item_texture_wear" 0 "faster reload rate" 0.35 "fire rate bonus" 0.01 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } GMG_Titan_Demoman_BurstFire_Crit { Name "Titan Burst Fire Demoman" Class Demoman Health 33000 ClassIcon demo_burst_titan Scale 1.9 ItemColor { ItemName "The Cloud Crasher" Red 255 Green 145 Blue 0 } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 1.2 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "clip size upgrade atomic" 18.0 "set_item_texture_wear" 0 "faster reload rate" 0.35 "fire rate bonus" 0.01 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Cloud Crasher" Item "The Hurt Locher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "projectile spread angle penalty" 5 "projectile speed increased" 1.2 "custom weapon fire sound" "=80|mvm\giant_demoman\giant_demoman_grenade_shoot.wav" "paintkit_proto_def_index" 114 "clip size upgrade atomic" 18.0 "set_item_texture_wear" 0 "faster reload rate" 0.35 "fire rate bonus" 0.01 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } //GATE TITAN PYROS GMG_Titan_Pyro_AlwaysFire { Name "Titan Pyro" Class Pyro Health 30000 ClassIcon pyro_titan Scale 1.9 UseMeleeThreatPrioritization 1 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Expert Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Das Metalmeatencasen" Item "The Rusty Reaper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 5 "paintkit_proto_def_index" 226 "lunchbox adds minicrits" 2 "set_item_texture_wear" 0 "Flame_spread_degree" 7.5 "ragdolls become ash" 1 "damage bonus" 3 "flame_drag" 7.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes UseBossHealthBar Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Cyborg Stunt Helmet" Item "Das Metalmeatencasen" Item "The Rusty Reaper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 5 "paintkit_proto_def_index" 226 "lunchbox adds minicrits" 2 "set_item_texture_wear" 0 "Flame_spread_degree" 7.5 "ragdolls become ash" 1 "damage bonus" 3 "flame_drag" 7.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } //GATE TITAN HEAVIES GMG_Titan_Heavy_Heater { Name "Titan Heater Heavy" Class Heavy Health 50000 Scale 1.9 ClassIcon heavy_heater_titan RingOfFire 30 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Big Steel Jaw of Summer Fun" Item "The Tyurtlenek" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "minicrit vs burning player" 1 "paintkit_proto_def_index" 293 "set_item_texture_wear" 0 "damage bonus" 1.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Big Steel Jaw of Summer Fun" Item "Bedouin Bandana" Item "The Tyurtlenek" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "minicrit vs burning player" 1 "paintkit_proto_def_index" 293 "set_item_texture_wear" 0 "damage bonus" 1.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } GMG_Titan_Heavy_Shotgun { Name "Titan Shotgun Heavy" Class Heavy Health 50000 ClassIcon heavy_shotgun_titan Scale 1.9 MaxVisionRange 1200 CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly Item "Big Steel Jaw of Summer Fun" Item "EOTL_sheavyshirt" Item "Gone Commando" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 15 "faster reload rate" -0.8 "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" "fire rate bonus" 3 "damage bonus" 1.2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.55 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant WeaponRestrictions SecondaryOnly Item "Big Steel Jaw of Summer Fun" Item "EOTL_sheavyshirt" Item "Commando Elite" Item "Gone Commando" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "custom weapon fire sound" "=80|weapons\shotgun\shotgun_dbl_fire.wav" "bullets per shot bonus" 15 "faster reload rate" -0.8 "custom item model" "models\weapons\c_models\c_rapidfire\c_rapidfire_1.mdl" "fire rate bonus" 3 "damage bonus" 1.2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.55 "rage giving scale" 0.1 } } } } GMG_Titan_Heavy_Deflector_HOK_Crit { Name "Titan HOK Deflector Heavy" Class Heavy Health 55000 ClassIcon heavy_deflector_heal_titan Scale 1.9 MaxVisionRange 1200 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "pyroland_minigun_mistercuddles" Item "Big Steel Jaw of Summer Fun" Item "Weight Room Warmer" ItemAttributes { ItemName "pyroland_minigun_mistercuddles" "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "heal on kill" 50000 "damage bonus" 1.7 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "pyroland_minigun_mistercuddles" Item "Big Steel Jaw of Summer Fun" Item "The Tungsten Toque" Item "Weight Room Warmer" ItemAttributes { ItemName "pyroland_minigun_mistercuddles" "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "heal on kill" 50000 "damage bonus" 1.7 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } //GATE OMEGA SOLDIERS GMG_Omega_MajorCrits { Name "Omega Crits" Class Soldier Health 96000 ClassIcon soldier_majorcrits_omega Scale 2.2 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "gentlemanne_rocketlauncher_coffinnail" Item "Big Steel Jaw of Summer Fun" Item "The Diplomat" Tag bot_giant ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 4 "clip size upgrade atomic" 86.0 "set_item_texture_wear" 0 "faster reload rate" 0.11 "fire rate bonus" 0.125 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 150 } } RevertGateBotsBehavior { Skill Expert Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "gentlemanne_rocketlauncher_coffinnail" Item "Big Steel Jaw of Summer Fun" Item "The Patriot Peak" Item "The Diplomat" Tag bot_giant ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 4 "clip size upgrade atomic" 86.0 "set_item_texture_wear" 0 "faster reload rate" 0.11 "fire rate bonus" 0.125 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 "health regen" 150 } } } } //GATE OMEGA HEAVIES GMG_Omega_Heavy_Deflector_HOK { Name "Omega HOK Deflector Heavy" Class Heavy Health 180000 ClassIcon heavy_deflector_heal_omega Scale 2.2 MaxVisionRange 1200 CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } EventChangeAttributes { Default { BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Item "pyroland_minigun_braincandy" Item "Big Steel Jaw of Summer Fun" Item "Weight Room Warmer" ItemAttributes { ItemName "pyroland_minigun_braincandy" "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "heal on kill" 60000 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert Attributes UseBossHealthBar Attributes MiniBoss Tag bot_giant Item "pyroland_minigun_braincandy" Item "Big Steel Jaw of Summer Fun" Item "The Tungsten Toque" Item "Weight Room Warmer" ItemAttributes { ItemName "pyroland_minigun_braincandy" "set_item_texture_wear" 0 "weapon spread bonus" 0.8 "attack projectiles" 2 "heal on kill" 60000 "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed penalty" 0.35 "rage giving scale" 0.1 } } } } } }