WaveSchedule { Templates { // //SENTRYBUSTERS // T_GM_SentryBuster_Armored { Name "Armored Sentry Buster" Class Demoman Skill Expert Health 5000 ClassIcon sentry_buster Item "The Ullapool Caber" Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "head scale" 5 "torso scale" 0.7 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 "damage force reduction" 0.1 "move speed bonus" 2 "override footstep sound set" 7 } } // //SNIPERS // T_GM_Giant_Sniper { Class Sniper Health 3300 Name "Giant Sniper" Attributes MiniBoss ClassIcon sniper Skill Expert ItemAttributes { ItemName TF_WEAPON_SNIPERRIFLE "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_GM_Giant_Sniper_Sydney_Sleeper { Class Sniper Health 3300 Name "Giant Sydney Sniper" Attributes MiniBoss ClassIcon sniper_sydneysleeper Skill Expert ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.25 } ItemAttributes { ItemName TF_WEAPON_CLUB "damage bonus" 1.25 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_GM_Giant_Sniper_Huntsman { Class Sniper Health 3300 Name "Giant Bowman" Attributes MiniBoss Item "The Huntsman" ClassIcon sniper_bow Skill Expert CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } // //SPIES // T_GM_Giant_Spy { Class Spy Health 2500 Name "Giant Spy" Attributes MiniBoss ClassIcon spy Skill Expert ItemAttributes { ItemName TF_WEAPON_REVOLVER "damage bonus" 1.25 "fire rate bonus" 0.75 } ItemAttributes { ItemName TF_WEAPON_KNIFE "damage bonus" 1.25 "fire rate bonus" 0.75 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.75 } } // //HEAVIES // T_GM_Giant_Heavy_Boxing_Fast { Name "Super Lightweight Champ" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_gru_giant Item "gloves of running urgently mvm" Item "pugilist's protector" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } ItemAttributes { ItemName "gloves of running urgently mvm" "damage bonus" 1.2 "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.6 "override footstep sound set" 2 } } T_GM_Titan_Heavyweapons { ClassIcon heavy_armored Health 50000 Name "Titan Heavy" Scale 1.85 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "damage bonus" 1.75 "fire rate bonus" 0.85 "minigun spinup time decreased" 1.65 "ragdolls become ash" 1 "bullets per shot bonus" 2.0 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "der maschinensoldaten-helm" Item "commissar's coat" Item "gentlemanne_minigun_topshelf" } T_GM_Giant_Heavy_SteelFist { ClassIcon heavy_Steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "fists of steel" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 2.0 "damage bonus" 2.0 "dmg bonus vs buildings" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_GM_Titan_Heavyweapons_Deflector { ClassIcon heavy_armored_deflector Health 50000 Name "Titan Deflector Heavy" Scale 1.85 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "warbird_minigun_butcherbird" "damage bonus" 1.75 "fire rate bonus" 0.5 "minigun spinup time decreased" 1.65 "ragdolls become ash" 1 "bullets per shot bonus" 2.0 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "warbird_minigun_butcherbird" Item "commissar's coat" Item "warhood" } // //SCOUTS // T_GM_Giant_Scout_Melee { Name "Giant Melee Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bat_nys_giant Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName TF_WEAPON_BAT "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 } } T_GM_Giant_Scout_Bonk { Name "Giant Bonk Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bonk_nys_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" ItemAttributes { ItemName TF_WEAPON_BAT "damage bonus" 1.25 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 } } T_GM_Giant_Scout { Name "Giant Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_giant Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "damage bonus" 1.25 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 } } T_GM_Titan_Scout_Fast { ClassIcon scout_giant_FAST Health 12000 Name "Super Titan Scout" Scale 1.85 Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 1.75 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "the lightning lid" Item "transparent trousers" Item "forest footwear" Item "athenian attire" } T_GM_Giant_Scout_Sandman { Name "Major League Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_stun_giant Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 } } // //PYROS // T_GM_Titan_Pyro { ClassIcon pyro_hot Health 30000 Name "Titan Pyro" Scale 1.85 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "damage bonus" 3.0 "airblast pushback scale" 3.5 "weapon burn dmg increased" 2.75 "flame_spread_degree" 4 "flame_drag" 4 "flame_up_speed" -50 "flame_speed" 3600 "flame_lifetime" 0.75 "set_item_texture_wear" 0.2 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the steel sixpack" Item "the rusty reaper" Item "the cyborg stunt helmet" Item "powerhouse_flamethrower_turbinetorcher" } T_GM_Titan_Pyro_Flaregun { ClassIcon pyro_flare_rain_nys Health 30000 Name "Titan Flare Pyro" Scale 1.85 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.085 "damage bonus" 1.35 "Projectile speed increased" 1.25 "faster reload rate" 0.885 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the flare gun" Item "the rusty reaper" Item "the steel sixpack" Item "the cyborg stunt helmet" } // //DEMOMEN // T_GM_Titan_Demoman { ClassIcon demo_SPAMMER Health 33000 Name "Titan Demoman" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" -0.8 "fire rate bonus" 0.22 "projectile spread angle penalty" 4.5 "damage bonus" 1.5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "gentlemanne_grenadelauncher_topshelf" Item "blast defense" Item "the dark age defender" } T_GM_Titan_Demoman_Knight { ClassIcon demoknight_golden_lite Health 33000 Name "Titan Demoknight" Scale 1.85 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the chargin' targe" "effect bar recharge rate increased" 0.5 "Attack not cancel charge" 1 } ItemAttributes { ItemName "the eyelander" "critboost on kill" 9 "item style override" 1 "damage bonus" 1.75 "is australium item" 1 "fire rate bonus" 0.775 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "charge time increased" 1.65 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "the horsemann's hand-me-down" Item "the dark helm" Item "the dark age defender" } // //MEDICS // T_GM_Giant_Medic_Quickfix { ClassIcon medic_giant Health 4500 Name "Giant Quick-Fix Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the quick-fix" } T_GM_Giant_Medic_Uber { Name "Giant Uber Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_Uber Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 0.01 "uber duration bonus" 5 } CharacterAttributes { "bot medic uber health threshold" 300 "bot medic uber deploy delay duration" 1 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 } } T_GM_Titan_Medic { ClassIcon medic_armored_lite Health 45000 Name "Titan Medic" Scale 1.85 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 3.5 "ubercharge rate bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal rate bonus" 200 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "bot medic uber health threshold" 325 } Item "the quick-fix" Item "the quadwrangler" Item "belltower spec ops" Item "medi-mask" Item "the surgeon's space suit" } // //SOLDIERS // T_GM_Titan_Soldier_Spammer { ClassIcon vendsoldierspammer2 Health 38000 Name "Rapid Fire Titan Soldier" Scale 1.85 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" -0.8 "fire rate bonus" 0.18 "damage bonus" 1.5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "full metal drill hat" Item "the shogun's shoulder guard" Item "warbird_rocketlauncher_warhawk" } T_GM_Titan_Soldier_Crit { ClassIcon soldier_NUKER Health 38000 Name "Charged Titan Soldier" Scale 1.85 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "fire rate bonus" 2 "faster reload rate" -0.4 "Blast radius increased" 1.85 "damage bonus" 2.0 "set_item_texture_wear" 0.2 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the patriot peak" Item "the shogun's shoulder guard" Item "powerhouse_rocketlauncher_shellshocker" } } }