Wave { Templates { //a reference to Biker from Hotline Miami //has the health and speed of a giant scout //damage output is mostly unaffected by resistances because of bleed, meaning it can reliably deal damage late game //dangerous against bodyblocking heavies, gets cucked by sentries //fires at close range //can be used mid-late game as a strong damage dealer/bomb deployer //have some refrain with these you don't want people dying to constant 40 damage bleeding they can't buy resistances to T_TFBot_Giant_Scout_Cleaver { Name "Giant Cleaver Scout" Class Scout ClassIcon scout_cleaver Health 1600 WeaponRestrictions SecondaryOnly item "The Flying Guillotine" item "Wipe Out Wraps" item "Death Racer's Helmet" Tag bot_giant Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0 "fire rate penalty" 1.3 "item style override" 1 //thristier style (the one with more blood) } ItemAttributes { ItemName "Death Racer's Helmet" "set item tint rgb" 8208497 //A deep Commitment to Purple } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } //medicore damage output, lower than average health, slightly faster movement speed than other soldier giants //recommended to be used with supports //meant for early game but can be used throughout mid-late game as cannon fodder T_TFBot_Giant_Soldier_Bison { Name "Giant Bison Soldier" Class Soldier ClassIcon soldier_bison Health 3000 WeaponRestrictions SecondaryOnly item "The Righteous Bison" item "Lord Cockswain's Pith Helmet" item "Lord Cockswain's Novelty Mutton Chops and Pipe" Tag bot_giant Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 2 "reload time decreased" 0.6 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TF_TFBot_Giant_Medic_Kritz { Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Health 4500 Item "The Kritzkrieg" Tag bot_giant Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes DisableDodge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 100 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "bot medic uber health threshold" 19840000 "health regen" 10 } } T_TFBot_Giant_Soldier_Airstrike_Para { Name "Giant Airstrike Soldier" Class Soldier ClassIcon soldier_airstrike_giant Health 3800 Item "The Air Strike" Item "The B.A.S.E. Jumper" Tag bot_giant Skill Expert Attributes MiniBoss RocketJump 1 CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //rockets start extremely slow and accelerates after a short delay T_TFBot_Giant_Soldier_Accel { Name "Giant Accelerating Soldier" Class Soldier ClassIcon soldier_accel Health 3800 Item "Exquisite Rack" Tag bot_giant Skill Expert Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "Projectile speed decreased" 0.1 "projectile acceleration" 5000 "projectile acceleration start time" 0.8 "projectile acceleration time" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } ////////////////////////////Red Robots/////////////////////////////////////// T_TFBot_Red_Ranger { Name "Arizona Ranger" Class Engineer ClassIcon red2_lite Health 3500 Skill Expert Action Mobber Attributes MiniBoss AddCond { Name TF_COND_REPROGRAMMED } AlwaysGlow 1 MaxVisionRange 1000 FireWeapon { Delay 0 Cooldown 0.3 Repeats 0 IfSeeTarget 1 Duration 0.1 Type "Primary" } item "The Rescue Ranger" item "Hat With No Name" item "Wild West Waistcoat" item "Support Spurs" ItemAttributes { ItemName "The Rescue Ranger" "damage bonus" 10 "Reload time decreased" 2 "mod projectile heat seek power" 1080 "mod projectile heat aim error" 0 } CharacterAttributes { "health regen" 40 "health from packs decreased" 0.01 "damage force reduction" 0.6 } } } }