WaveSchedule { Templates { G_Scout_Fan { Name "Fan o'War Scout" Class Scout ClassIcon scout_fanowar Skill Hard WeaponRestrictions MeleeOnly Item "The Fan o'War" Item "Mangnanimous Monarch" } G_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Skill Normal Item "Bonk Helm" Item "The Soda Popper" Item "Bonk! Atomic Punch" Item "The Atomizer" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 15185211 } CharacterAttributes { "deploy time decreased" 0.5 } } G_Scout_Bonk_Giant { Name "Giant Bonk Scout" Class Scout ClassIcon scout_bonk_giant Health 1600 Skill Expert Item "Bonk Helm" Item "Bonk! Atomic Punch" Item "The Soda Popper" Item "The Atomizer" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Atomizer" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 15185211 } CharacterAttributes { "effect bar recharge rate increased" 0.35 "deploy time decreased" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Cola { Name "Crit-a-Cola Scout" Class Scout ClassIcon scout_cola Skill Normal Item "Bonk Helm" Item "The Soda Popper" Item "Crit-a-Cola" Item "The Atomizer" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 5322826 } CharacterAttributes { "effect bar recharge rate increased" 0.5 "deploy time increased" 0.5 } } G_Scout_Cola_Giant { Name "Giant Cola Scout" Class Scout ClassIcon scout_cola_giant Health 1600 Skill Expert Item "Bonk Helm" Item "The Soda Popper" Item "Crit-a-Cola" Item "The Atomizer" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Atomizer" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 5322826 } CharacterAttributes { "effect bar recharge rate increased" 0 "deploy time decreased" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Cleaver_Burst_Giant { Name "Giant Burst Cleaver Scout" Class Scout ClassIcon scout_cleaver Health 1600 Skill Expert Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 800 Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "override projectile type" 27 "fire rate bonus" 0.3 "reload time decreased" 0.67 } ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0 "fire rate bonus" 0.3 is_passive_weapon 1 "damage penalty" 0.6 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "hand scale" 0 } } G_Scout_PocketPistol_Giant { Name "Giant Pocket Pistol Scout" Class Scout ClassIcon scout_pistol_giant Skill Expert Health 1600 Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" Item "Pretty Boy's Pocket Pistol" MaxVisionRange 1600 Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 30 "weapon spread bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Giant { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Item "The Backwards Ballcap" Item "pyroland_scattergun_shottohell" Item "TTG Max Pistol" Item "Upgradeable TF_WEAPON_BAT" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "pyroland_scattergun_shottohell" "damage bonus" 1.2 "reload time decreased" 0.6 "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "TTG Max Pistol" "damage bonus" 1.2 "weapon spread bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Backwards Ballcap" "set item tint rgb" 2960676 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Super_Giant { Name "Super Scout" Class Scout ClassIcon scout_fast Skill Hard Health 1200 WeaponRestrictions MeleeOnly Item "Bonk Boy" Item "Unarmed Combat" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Unarmed Combat" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Milk_Giant { Name "Giant Milk Scout" Class Scout ClassIcon scout_milk_giant Skill Expert Health 1600 Item "Mad Milk" Item "The Milkman" Item "The Holy Mackerel" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 "fire rate penalty" 1.25 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Blaster_Giant { Name "Giant Blaster Scout" Class Scout ClassIcon scout_blaster_nys_giant Skill Expert Health 1600 Item "Dillinger's Duffel" Item "The Fed-Fightin' Fedora" Item "Baby Face's Blaster" Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "Baby Face's Blaster" "lose hype on take damage" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Shortstop { Name "Shortstop Scout" Class Scout ClassIcon scout_shortstop Skill Normal Item "The Delinquent's Down Vest" Item "The Shortstop" MaxVisionRange 1000 } G_Scout_Shortstop_Giant { Name "Giant Shortstop Scout" Class Scout ClassIcon scout_shortstop_giant Skill Expert Health 1600 Item "The Delinquent's Down Vest" Item "The Shortstop" MaxVisionRange 1600 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.2 "weapon spread bonus" 0.67 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Sandman_Giant { Name "Major League Scout" Class Scout ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "mod stun waist high airborne" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Sandman_Armored_Giant { Name "Armored Major League Scout" Class Scout ClassIcon scout_stun_giant_armored Health 3000 Skill Expert Item "Flak Jack" Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "dmg taken increased" 0.8 "mod stun waist high airborne" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } G_Scout_Sandman_Boss_Air { Name "Home Frickin' Run" Class Scout ClassIcon scout_stun_giant_armored Health 16000 Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Item "Flak Jack" Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.125 "mod stun waist high airborne" 3 "damage causes airblast" 1 "apply z velocity on damage" 500 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "hand scale" 1.5 "voice pitch scale" 1.25 } } G_Scout_Sandman_Boss_Fall { Name "Battin' a Thousand" Class Scout ClassIcon scout_stun_giant_armored Health 16000 Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Item "Flak Jack" Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.125 "mod stun waist high airborne" 2 "damage causes airblast" 1 "apply z velocity on damage" -1250 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "hand scale" 1.25 "voice pitch scale" 1.25 } } G_Soldier_Giant { Name "Giant Soldier" Class Soldier ClassIcon soldier_giant Skill Expert Health 4000 Item gentlemanne_rocketlauncher_coffinnail Item "The Gunboats" Item "Merc's Pride Scarf" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Rapid_Giant { Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_spammer Attributes MiniBoss Item gentlemanne_rocketlauncher_coffinnail Item "Exquisite Rack" Item "Merc's Pride Scarf" Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Pocket_Giant { Name "Giant Pocket Soldier" Class Soldier ClassIcon soldier_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Original" Item "Panic Attack Shotgun" Item "Stahlhelm" Tag bot_giant ItemAttributes { ItemName "The Original" "reload time decreased while healed" 0 "mod medic healed damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Panic Attack Shotgun" "reload time decreased while healed" 0 "mod medic healed damage bonus" 2 "clip size bonus" 3 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka Skill Hard Item "The Beggar's Bazooka" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } G_Soldier_Direct_Hit { Name "Direct Hit Soldier" Class Soldier Skill Hard Item "The Direct Hit" Item "Defiant Spartan" Attributes HoldFireUntilFullReload } G_Soldier_Direct_Hit_Giant { Name "Giant Direct Soldier" Class Soldier ClassIcon soldier_stun_giant Skill Normal Health 4000 Item "The Direct Hit" Item "Defiant Spartan" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "projectile speed increased" 6 "rocket specialist" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Volley_Giant { Name "Giant Volley Fire Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_burstfire Item gentlemanne_rocketlauncher_coffinnail Item "Full Metal Drill Hat" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "fire rate bonus" 0.25 "reload time decreased" 0.25 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 1 } ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_BurstFire_Spammer_Giant { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire_giant Skill Expert Health 4000 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5 "projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_BurstFire_Giant { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire_giant Skill Expert Health 4200 Item gentlemanne_rocketlauncher_highrollers Item "Tyrantium Helmet" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_highrollers "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "projectile speed decreased" 0.9 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Tank { Name "Tank" Class Soldier ClassIcon tank Skill Expert Health 25000 Item concealedkiller_rocketlauncher_woodlandwarrior Item "The Mantreads" Item "The Tank Top" Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Tag bot_giant ItemAttributes { ItemName concealedkiller_rocketlauncher_woodlandwarrior "damage bonus" 2 "rocket specialist" 4 "projectile speed increased" 2 "fire rate penalty" 3 "blast radius decreased" 0.1 "reload time decreased" 0.1 "mini rockets" 1 "set_item_texture_wear" 1 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken increased" 0.01 "dmg from melee increased" 100 "dmg from ranged reduced" 100 "dmg taken from crit reduced" 0.5 "torso scale" 0 "hand scale" 0 "head scale" 4 "move speed bonus" 0.3125 //exactly 75h/u "backstab shield" 1 "override footstep sound set" 7 "increased jump height" 3.25 "rage giving scale" 0.1 } } G_Soldier_Grapple_Bomber { Name "The Grapple Bomber" Class Soldier ClassIcon soldier_burstfire Health 40000 Scale 1.9 Skill Expert Item "The Direct Hit" Item "The Whirly Warrior" Item "The Mantreads" Item TF_WEAPON_GRAPPLINGHOOK Attributes MiniBoss Attributes AutoJump AutoJumpMin 6 AutoJumpMax 6 Attributes AlwaysCrit Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.15 "faster reload rate" 0.33 "clip size upgrade atomic" 10 "projectile speed increased" 1.25 "dmg bonus vs buildings" 1.25 "self dmg push force increased" 2 "mini rockets" 1 "no self blast dmg" 2 "damage causes airblast" 1 } ItemAttributes { ItemName TF_WEAPON_GRAPPLINGHOOK "is_passive_weapon" 1 } CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken increased" 0.01 "dmg from melee increased" 100 "dmg from ranged reduced" 100 "override footstep sound set" 7 "increased jump height" 1.2 "move speed bonus" 0.55 } } G_Soldier_Charged { Name "Charged Soldier" Class Soldier Skill Expert ClassIcon soldier_crit Item "The Original" Item "Exquisite Rack" Item "The Gunboats" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 } } G_Soldier_Charged_Giant { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit_giant Item "The Original" Item "The Gunboats" //Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Supercharged_Giant { Name "Giant Supercharged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "projectile speed decreased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 "killstreak tier" 2 "killstreak idleeffect" 1 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "hand scale" 1.1 } } G_Soldier_Barrage_Giant { Name "Giant Barrage Soldier" Class Soldier ClassIcon soldier_barrage Skill Expert Health 4000 Item warbird_rocketlauncher_warhawk Item "Steel Shako" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName warbird_rocketlauncher_warhawk "damage bonus" 1.5 "clip size upgrade atomic" 16 "reload time decreased" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "projectile speed decreased" 0.45 "set_item_texture_wear" 0 } ItemAttributes { ItemName "Steel Shako" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Soldier_Conch_Giant { Name "Giant Concheror Soldier" Class Soldier ClassIcon soldier_conch_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item craftsmann_rocketlauncher_americanpastoral Item "Jumper's Jeepcap" Item "The Concheror" Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "deploy time decreased" 0.5 "increase buff duration" 900 } } G_Soldier_Buff_Giant { Name "Giant Buff Banner Soldier" Class Soldier ClassIcon soldier_buff_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item craftsmann_rocketlauncher_americanpastoral Item "Defiant Spartan" Item "The Buff Banner" Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "deploy time decreased" 0.5 "increase buff duration" 900 } } G_Soldier_Battalion_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item craftsmann_rocketlauncher_americanpastoral Item "The Grenadier's Softcap" Item "The Battalion's Backup" Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 "deploy time decreased" 0.5 "increase buff duration" 900 } } G_Soldier_Booster { Name "Booster Soldier" Class Soldier ClassIcon soldier_crit Skill Hard Item powerhouse_rocketlauncher_shellshocker Item "Exquisite Rack" Attributes HoldFireUntilFullReload ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "critboost on kill" 3 "projectile speed increased" 1.1 "set_item_texture_wear" 1 } } G_Soldier_Booster_Giant { Name "Giant Booster Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit_giant Item powerhouse_rocketlauncher_shellshocker Item "The Gunboats" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "critboost on kill" 5 "faster reload rate" 0.75 "projectile speed increased" 1.1 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } G_Pyro_Afterburn { Name "Afterburn Pyro" Class Pyro Skill Hard Item "Firewall Helmet" Item "The Nostromo Napalmer" ItemAttributes { ItemName "The Nostromo Napalmer" "damage penalty" 0.5 "airblast disabled" 1 "lunchbox adds minicrits" 2 "flame_drag" 10 "flame_spread_degree" 25 "weapon burn dmg increased" 2.5 } } G_Pyro_Airblast { Name "Airblast Pyro" Class Pyro ClassIcon pyro_reflect_daan Skill Expert Item "Traffic Cone" Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "damage penalty" 0.5 "airblast pushback scale" 3 "mult airblast refire time" 0.5 "airblast_give_teammate_speed_boost" 1 } } G_Pyro_Deflect { Name "Deflector Pyro" Class Pyro ClassIcon pyro_reflect_daan Skill Expert Item "The U-clank-a" Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "damage penalty" 0.5 "airblast pushback scale" 1.5 "mult airblast refire time" 0.5 "airblast_give_teammate_speed_boost" 1 "airblast_destroy_projectile" 1 } } G_Pyro_Powerjack_Giant { Name "Giant Heal-on-Hit Pyro" Class Pyro ClassIcon pyro_powerjack Health 3300 Skill Expert Item "The Attendant" Item "The Powerjack" Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 1100 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Airblast_Giant { Name "Giant Airblast Pyro" Class Pyro ClassIcon pyro_reflect_daan_giant Health 3300 Skill Expert Item "Traffic Cone" Item "The Degreaser" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Degreaser" "lunchbox adds minicrits" 2 "damage penalty" 0.75 "airblast pushback scale" 5 "mult airblast refire time" 0.33 "flame_drag" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Flare { Name "Flare Pyro" Class Pyro ClassIcon pyro_flare Skill Hard Item "The Flare Gun" WeaponRestrictions SecondaryOnly Item "Pyro's Boron Beanie" } G_Pyro_Flare_Giant { Name "Giant Flare Pyro" Class Pyro ClassIcon pyro_flare_giant Skill Expert Health 3300 Item "The Flare Gun" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" .3 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Scorch_Giant { Name "Giant Scorch Pyro" Class Pyro ClassIcon pyro_scorch Skill Expert Health 3300 Item "The Scorch Shot" Item "Pyro's Beanie" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" .3 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Gas_Afterburn_Giant { Name "Giant Afterburn Pyro" Class Pyro ClassIcon pyro_gascann_explode Skill Expert Health 3300 Item "Firewall Helmet" Item "The Gas Passer" Item "The Dragon's Fury" Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1 "fire rate penalty" 5 "weapon burn dmg increased" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Detonator { Name "Detonator Pyro" Class Pyro ClassIcon pyro_detonator Skill Hard Item "The Detonator" Item "KF Pyro Mask" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Detonator" "weapon burn dmg increased" 2 "projectile speed increased" 1.5 } ItemAttributes { ItemName "KF Pyro Mask" "set item tint rgb" 2452877 } } G_Pyro_Detonator_Giant { Name "Giant Detonator Pyro" Class Pyro ClassIcon pyro_detonator_giant Skill Expert Health 3300 Item "The Detonator" Item "KF Pyro Mask" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.5 "weapon burn dmg increased" 3.5 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile speed increased" 1.5 } ItemAttributes { ItemName "KF Pyro Mask" "set item tint rgb" 2452877 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Fury { Name "Furious Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } G_Pyro_Fury_Giant { Name "Furious Giant Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 1600 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "The Combustible Kabuto" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" item_meter_charge_rate 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Backburner_Giant { Name "Giant Backburner Pyro" Class Pyro ClassIcon pyro_backburner_nys_giant Health 3300 Skill Expert Item "Pyro Helm" Item "The Sengoku Scorcher" Item "The Backburner" Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Backburner" "killstreak tier" 2 "killstreak idleeffect" 1 "lunchbox adds minicrits" 2 "flame_drag" 3.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Giant { Name "Giant Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Health 3300 Item "Pyro Helm" Item warbird_flamethrower_warhawk Tag bot_giant ItemAttributes { ItemName warbird_flamethrower_warhawk "damage bonus" 1.5 "flame_drag" 4 "set_item_texture_wear" 0.2 "lunchbox adds minicrits" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } G_Pyro_Phlog_Giant { Name "Giant Phlog Pyro" Class Pyro ClassIcon pyro_phlog_giant Skill Expert Attributes MiniBoss Health 3300 Item "The Mk 50" Item "The Phlogistinator" Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "The Phlogistinator" "flame_drag" 4 //"increase buff duration" 2.5 "mod rage on hit bonus" 100 "airblast disabled" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 "gesture speed increase" 1.5 //"mult airblast refire time" 0.1 } } G_Demo_Giant { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demo_Rapid_Giant { Name "Giant Rapid Fire Demo" Class Demoman ClassIcon demo_spammer Skill Expert Health 3300 Item "Scotch Bonnet" Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.05 "fire rate bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demo_Charged_Giant { Name "Giant Charged Demo" Class Demoman ClassIcon demo_giant Skill Normal Health 3300 Item "Scotch Bonnet" Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "fire rate penalty" 2 "reload time decreased" 0.05 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 "gesture speed increase" 20 } } G_Demo_Burst_Cannon_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_loosecannon Skill Expert health 3300 Item "The Bomber Knight" Item "The Hurt Locher" Item "The Loose Cannon" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "auto fires when full" 1 "auto fires full clip" 1 "clip size upgrade atomic" 10 "fire rate bonus" 0.1 "reload time decreased" 0.25 "projectile speed increased" 1.6 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demo_Spook { Name "Sir Spook" Class Demoman ClassIcon demo_undying Health 25000 Skill Expert Scale 1.9 Item "Stickybomb Jumper" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "Aerobatics Demonstrator" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "Stickybomb Jumper" "damage penalty" 0.1 "damage causes airblast" 1 "apply z velocity on damage" 250 "clip size bonus" 3 "reload time decreased" 0.175 "fire rate bonus" 0.01 "stickybomb charge rate" 0 "max pipebombs decreased" 0 "max pipebombs increased" 16 "custom projectile model" models/props_halloween/ghost.mdl "mod stun waist high airborne" 3 "projectile spread angle penalty" 14 "self dmg push force decreased" 0 "no self blast dmg" 2 "blast radius increased" 1.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } CharacterAttributes { "move speed penalty" 0.67 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.2 "health regen" 33 "dmg bonus vs buildings" 10 "dmg taken increased" 0.01 "dmg from ranged reduced" 100 "dmg from melee increased" 100 "boots falling stomp" 1 "air dash count" 2 } } G_Demo_BurstFire_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Skill Expert Health 3300 Item "Scotsman's Stove Pipe" Item "The Hurt Locher" Item "eotl_demopants" Item "The Iron Bomber" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 2 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile speed increased" 1.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demo_Charge { Name "Charging Demo" Class Demoman ClassIcon demo_targe_nys Skill Hard Item "The Hurt Locher" Item "The Frag Proof Fragger" Item "The Loch-n-Load" Item "The Splendid Screen" ItemAttributes { ItemName "The Loch-n-Load" "fire rate penalty" 2001 "attack not cancel charge" 1 "override projectile type" 27 "charge recharge rate increased" 4 "charge impact damage increased" 1.4 } ItemAttributes { ItemName "The Splendid Screen" "item style override" 2 } } G_Demo_Charge_Giant { Name "Giant Charging Demo" Class Demoman ClassIcon demo_targe_nys_giant Skill Expert Health 3300 Item "The Hurt Locher" Item "The Frag Proof Fragger" Item "The Loch-n-Load" Item "The Splendid Screen" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Loch-n-Load" "fire rate penalty" 2001 "attack not cancel charge" 1 "override projectile type" 27 "charge recharge rate increased" 4 "charge impact damage increased" 11 "charge time increased" 1 } ItemAttributes { ItemName "The Splendid Screen" "item style override" 2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 } } G_Demoknight_Caber { Name "Caberknight" Class Demoman ClassIcon demo_caber_nys Skill Hard Health 200 Item "Mask of the Shaman" Item "Ali Baba's Wee Booties" Item "The Tide Turner" Item "The Ullapool Caber" ItemAttributes { ItemName "The Tide Turner" "attack not cancel charge" 1 "charge recharge rate increased" 2 } } G_Demoknight_Caber_Giant { Name "Giant Caberknight" Class Demoman CLassICon demo_caber_nys Skill Expert Health 3325 Item "Mask of the Shaman" Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Ullapool Caber" Attributes MiniBoss ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 10 "blast dmg to self increased" 101 "hand scale" 1.25 "melee range multiplier" 1.25 "melee bounds multiplier" 1.25 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge recharge rate increased" 5 "charge time increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demoknight_Persian { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } G_Demoknight_Persian_Giant { Name "Giant Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys_giant Skill Expert Health 3300 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge time increased" 1 "charge recharge rate increased" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demoknight_Samurai_Giant { Name "Giant Samurai Demo" Class Demoman ClassIcon demoknight_samurai Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "Demo Kabuto" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "The Half-Zatoichi" Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 6 AutoJumpMax 7 Tag bot_giant ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "honorbound" 0 "charge time increased" 2 "charge recharge rate increased" 7 "restore health on kill" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "increased jump height" 3 "bot custom jump particle" 1 "cancel falling damage" 1 } } G_Demo_Stickybomb_Giant_Chief { Name "Steve's Cousin" Class Demoman ClassIcon demo_sticky_daan_giant Health 40000 Skill Expert Item "Scotch Bonnet" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "fire rate penalty" 10 "damage bonus" 5 "grenade no spin" 1 "grenade no bounce" 1 "custom projectile model" "models/props_td/atom_bomb.mdl" "blast radius increased" 3 "faster reload rate" .01 "projectile speed decreased" 0.6 "fuse bonus" 2.5 "bombinomicon effect on death" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "clip size bonus" 2 "max pipebombs increased" 8 "faster reload rate" .25 "fire rate bonus" .1 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "projectile spread angle penalty" 6 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "self dmg push force increased" 2.5 "cancel falling damage" 1 "blast dmg to self increased" 0.5 "rage giving scale" 0.1 "health regen" 100 } } G_Demo_Quickiebomb { Name "Quickiebomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Expert Item "The Bolgan" Item "The Hurt Locher" Item "The Quickiebomb Launcher" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "The Quickiebomb Launcher" "self dmg push force decreased" 0.5 "stickybomb charge rate" 0.15 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } G_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.5 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } G_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Demo_Quickiebomb_Giant { Name "Giant Quickiebomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant health 3300 Skill Expert Item "The Quickiebomb Launcher" Item "The Hurt Locher" Item "The Bolgan" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb charge rate" 0.01 "max pipebombs decreased" -5 "fire rate bonus" 0 "projectile range decreased" 0.5 "projectile spread angle penalty" 3 "no self blast dmg" 2 "reload time decreased" 0.66 "clip size penalty" 0.4 "stickybomb_charge_damage_increase" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } G_Heavy_Natascha { Name "Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys Skill Normal Item "Officer's Ushanka" Item "Natascha" } G_Heavy_Featherweight { Name "Featherweight Champ" Class Heavyweapons ClassIcon heavy_gru Skill Hard Item "Pugilist's Protector" Item "The Heavy-Weight Champ" Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "mark for death" 1 } } G_Heavy_Featherweight_Giant { Name "Super Featherweight Champ" Class Heavyweapons ClassIcon heavy_gru Skill Expert Health 5000 Item "Pugilist's Protector" Item "Gloves of Running Urgently MvM" Item "The Heavy-Weight Champ" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Mittens { Name "Heavy Mittens" Class Heavyweapons ClassIcon heavy_mittens Skill Expert Item "The Holiday Punch" Item "Point and Shoot" Item "The All-Father" Attributes AlwaysCrit WeaponRestrictions MeleeOnly } G_Heavy_Fist { Name "Fists Heavy" Class Heavyweapons ClassIcon heavy_fist_nys Skill Expert Item "War Head" Item "Upgradeable TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly } G_Heavy_Radial_Buff { Name "Radial Buff Heavy" Class Heavyweapons ClassIcon heavy_champ Skill Expert Item "Pugilist's Protector" Item "The Killing Gloves of Boxing" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Killing Gloves of Boxing" "fists have radial buff" 1 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 15787660 } } G_Heavy_Apocofist { Name "Apocalypse Champ" Class Heavyweapons ClassIcon heavy_apocofist Skill Hard Item "The Gridiron Guardian" Item "Apoco-fists" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Apoco-fists" "damage causes airblast" 1 "apply z velocity on damage" 275 } ItemAttributes { ItemName "The Gridiron Guardian" "set item tint rgb" 2960676 } } G_Heavy_Apocofist_Giant { Name "Giant Apocalypse Champ" Class Heavyweapons ClassIcon heavy_apocofist_giant Health 5000 Skill Expert Item "The Gridiron Guardian" Item "Apoco-fists" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Apoco-fists" "damage causes airblast" 1 "apply z velocity on damage" 550 "dmg bonus vs buildings" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Gridiron Guardian" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Shotgun_Giant { Name "Giant Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Giant_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.2 "bullets per shot bonus" 3.33 "damage penalty" 0.33 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Giant { Name "Giant Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "Iron Curtain" Item "Mad Mask" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "random drop line item 2" 0 } } G_Heavy_Natascha_Giant { Name "Giant Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys_giant Health 5000 Skill Expert MaxVisionRange 1200 Item Natascha Item "Officer's Ushanka" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Natascha "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Tomislav_Giant { Name "Giant Tomislav Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 2000 Item "Tomislav" Item "The War Goggles" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Tomislav" "damage bonus" 1.33 "weapon spread bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Enrage_Giant { Name "Giant Enraging Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "Blood Botkiller MiniGun MK.I" Item "Der Maschinensoldaten-Helm" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Blood Botkiller MiniGun MK.I" "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.7 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } G_Heavy_Chocolate_Giant { Name "Giant Dalokohs Heavy" Class Heavyweapons ClassIcon heavy_sandvich_nys_giant Health 4250 Skill Expert MaxVisionRange 1600 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Dalokohs Bar" Item "The Sinner's Shade" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate penalty" 2 "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Dalokohs Bar" "force weapon switch" 1 "lunchbox healing decreased" 50 "item_meter_charge_rate" 15 "hidden maxhealth non buffed" 7650 } ItemAttributes { ItemName "The Sinner's Shade" "set item tint rgb" 6901050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "gesture speed increase" 1.33 "deploy time decreased" 0 } } G_Heavy_Rage { Name "Rage Heavy" Class Heavyweapons Skill Hard Item "Upgradeable TF_WEAPON_MINIGUN" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "generate rage on damage" 3 "increase buff duration" 3 } } G_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item Deflector MaxVisionRange 1200 ItemAttributes { ItemName Deflector "attack projectiles" 1 } } G_Heavy_Deflector_Giant { Name "Giant Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "The U-clank-a" Item Deflector Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "random drop line item 2" 0 } } G_Heavy_Rage_Giant { Name "Giant Rage Heavy" Class Heavyweapons ClassIcon heavy_rage_giant Health 5000 Skill Expert Item "The Beast From Below" Item "Grimm Hatte" Item "Upgradeable TF_WEAPON_MINIGUN" Attributes MiniBoss Attributes SpawnWithFullCharge MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.2 "fire rate penalty" 1.75 "generate rage on damage" 3 "increase buff duration" 101 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "random drop line item 3" 3 "random drop line item 2" 0 } } G_Heavy_Brass_Giant { Name "Giant Brass Heavy" Class Heavyweapons ClassIcon heavy_giant Skill Expert Health 5000 Item "The Brass Beast" Item "Magnificent Mongolian" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 "random drop line item 2" 0 } } G_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } G_Heavy_Heater_Giant { Name "Giant Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "random drop line item 2" 0 } } G_Heavy_Heater_Deflector_Giant { Name "Giant Deflector Heater Heavy" Class Heavyweapons ClassIcon heavy_deflector_heater Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The U-clank-a" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "attack projectiles" 2 } ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "random drop line item 2" 0 } } G_Engineer { Class Engineer Skill Expert Health 275 Item "Golden Wrench" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Engineer_Teleporter { Name "Teleporter Engineer" Class Engineer ClassIcon teleporter Skill Expert Health 1200 Scale 1.5 Item "Golden Wrench" Item "The Frontier Justice" Item "The Lucky Shot" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 "construction rate decreased" 0.01 "engy sentry radius increased" 0.1 "engy building health bonus" 2 "engineer teleporter build rate multiplier" 2.5 "engineer sentry build rate multiplier" 0.01 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "move speed penalty" 0.9 "head scale" 0.7 "voice pitch scale" 1.25 "health regen" 50 } } G_Engineer_Ranger { Name "Ranger" Class Engineer ClassIcon engineer_ranger_nys Skill Hard Item "The Rescue Ranger" Item "Golden Wrench" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "El Muchacho" ItemAttributes { ItemName "Golden Wrench" "damage bonus" 2 } CharacterAttributes { "voice pitch scale" 1.25 } } G_Engineer_Giant { Name "Giant Engineer" Class Engineer ClassIcon engineer_giant Skill Expert Health 3000 Item "The Data Mining Light" Item "Merc's Pride Scarf" Item "The Texas Half-Pants" Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "Upgradeable TF_WEAPON_PISTOL" Item "Golden Wrench" Attributes MiniBoss Scale 1.5 ItemAttributes { ItemName "Golden Wrench" "damage bonus" 21 } CharacterAttributes { "move speed bonus" 0.67 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "voice pitch scale" 1.25 "head scale" 0.7 "hand scale" 1.15 "override footstep sound set" 7 "engy building health bonus" 2 "engy sentry radius increased" 1.25 "hand scale" 1.2 } } G_Engineer_Giant_Snipe { Name "Giant Laser" Class Engineer ClassIcon sniper Skill Hard Health 5000 Scale 1.9 Item "The Frontier Justice" Item "Corona Australis" Item "The Triggerman's Tacticals" Item "Starduster" Item "The Giger Counter" BehaviorModifiers Push Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly MaxVisionRange 2500 Tag bot_giant ItemAttributes { ItemName "The Frontier Justice" "fire rate bonus" 2.5 "projectile penetration" 1 "is_passive_weapon" 1 "sniper fires tracer hidden" 1 "weapon spread bonus" 0.01 "reload time decreased" 0 "gesture speed increase" 100 } ItemAttributes { ItemName "The Giger Counter" "ragdolls become ash" 1 "set damagetype ignite" 1 "damage causes airblast" 1 "apply z velocity on damage" 275 "dmg bonus vs buildings" 4.5 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "head scale" 1 "hand scale" 0 "voice pitch scale" 0.8 "dmg pierces resists absorbs" 1 } } G_Engineer_Combo_Boss { Name "Yee_Haw" Class Engineer Skill Expert Health 25000 Item "The Lucky Shot" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "Golden Wrench" Item "TF_WEAPON_GRAPPLINGHOOK" BehaviorModifiers Push Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 "damage causes airblast" 1 "apply z velocity on damage" 500 } ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" 0.8 "damage bonus" 2 "melee range multiplier" 1.25 "melee bounds multiplier" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "head scale" 0.5 "voice pitch scale" 1.35 "rage giving scale" 0.1 } } G_Engineer_Tele_In { Class Engineer Skill Expert Health 500 Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "Golden Wrench" Attributes TeleportToHint ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Sniper_Silent { Name "Silent Sniper" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Tribalman's Shiv" Item "Letch's LED" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Hitman's Heatmaker" "silent killer" 1 "voice pitch scale" 0 } ItemAttributes { ItemName "The Tribalman's Shiv" "silent killer" 1 } } G_Sniper_Headshot { Name "Headhunter" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Tribalman's Shiv" Item "Letch's LED" Item "The Triggerman's Tacticals" Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "silent killer" 1 "damage penalty" 0.25 "headshot damage increase" 4 "voice pitch scale" 0 } ItemAttributes { ItemName "The Tribalman's Shiv" "silent killer" 1 } } G_Sniper_Jarate { Name "Jarate Master" Class Sniper ClassIcon sniper_jarate Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Jarate" Item "The Bushwacka" Item "Trophy Belt" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.15 } } G_Sniper_Jarate_Snare_Giant { Name "Giant Jarate Sniper" Class Sniper ClassIcon sniper_jarate Health 3000 Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "The Bushwacka" Item "Trophy Belt" Tag bot_giant ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0 "fire rate penalty" 1.5 "jarate backstabber" 1 "applies snare effect" 0.4 } ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.25 "melee range multiplier" 1.25 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.7 "deploy time decreased" 0.25 } } G_Sniper_Jarate_Bomber { Name "Jarate Bomber" Class Sniper ClassIcon sniper_jarate Skill Hard Item "The Self-Aware Beauty Mark" Item "The Hitman's Heatmaker" Item "The Frag Proof Fragger" Item "The Triggerman's Tacticals" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Self-Aware Beauty Mark" is_passive_weapon 1 "effect bar recharge rate increased" 0 "fire rate penalty" 2 "hand scale" 0 "voice pitch scale" 0.85 } ItemAttributes { ItemName "The Hitman's Heatmaker" "override projectile type" 2 "fire rate bonus" 0.67 "mini rockets" 1 "projectile speed increased" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Jarate_Bomber_Giant { Name "Jarate Bomber" Class Sniper ClassIcon sniper_jarate Health 4200 Skill Expert Item "The Self-Aware Beauty Mark" Item "The Hitman's Heatmaker" Item "The Frag Proof Fragger" Item "The Triggerman's Tacticals" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Self-Aware Beauty Mark" is_passive_weapon 1 "effect bar recharge rate increased" 0 "fire rate penalty" 2 } ItemAttributes { ItemName "The Hitman's Heatmaker" "override projectile type" 2 "fire rate bonus" 0.5 "rocket specialist" 1 "mini rockets" 1 "projectile speed increased" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.7 "hand scale" 0 "gesture speed increase" 1.35 } } G_Sniper_Huntsman_9 { Name "Pincushion Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman_Ignite { Name "Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "set damagetype ignite" 1 } } G_Sniper_Huntsman_Bleed { Name "Barbed Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Item "The Fortified Compound" Item "The Smissmas Caribou" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Fortified Compound" "damage penalty" 0.1 "dmg penalty vs players" 2 "bleeding duration" 2 } } G_Sniper_Huntsman_Pierce { Name "Penetrating Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "projectile penetration" 1 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } G_Sniper_Huntsman_Rapid_Large { Name "Rapid Fire Bowman" Class Sniper ClassIcon sniper_bow_multi_giant Skill Hard Health 1200 Scale 1.5 Item "The Huntsman" Item "The Fruit Shoot" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.7 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.85 "head scale" 0.7 "voice pitch scale" 1.25 } } G_Sniper_Huntsman_Rapid_Giant { Name "Giant Rapid Fire Bowman" Health 3000 Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Fruit Shoot" Item "The Triggerman's Tacticals" Item "The Huntsman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.7 } } G_Sniper_Huntsman_Barbed_Giant { Name "Giant Barbed Bowman" Class Sniper ClassIcon sniper_huntsman_bleed_giant Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Item "The Fortified Compound" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 1.5 "bleeding duration" 5 "reload time decreased" 0.67 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 43 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Huntsman_Ignite_Giant { Name "Giant Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite_giant Skill Expert Health 3000 Attributes MiniBoss Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" Tag bot_giant ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "fire rate bonus" 0.7 "set damagetype ignite" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "weapon burn dmg increased" 2.5 //"projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Carbine { Name "Minicrit-on-Kill Sniper" Class Sniper ClassIcon sniper_carbine Skill Normal Item "Letch's LED" Item "The Cleaner's Carbine" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Cleaner's Carbine" "minicritboost on kill" 10 } } G_Sniper_Rifle_Burst { Name "Burst Fire Sniper" Class Sniper Skill Normal Item "The AWPer Hand" Item "Soldier Drill Hat" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly MaxVisionRange 1500 ItemAttributes { ItemName "The AWPer Hand" "damage penalty" 0.5 "faster reload rate" 0.03 "sniper fires tracer hidden" 1 "lunchbox adds minicrits" 3 } ItemAttributes { ItemName TF_WEAPON_SMG is_passive_weapon 1 "override projectile type" 27 "clip size penalty" 0.1 "reload time decreased" 1.5 "gesture speed increase" 2 "hand scale" 0.75 } } G_Sniper_Rifle_Burst_Giant { Name "Giant Burst Fire Sniper" Class Sniper Skill Hard Health 3000 Item "The AWPer Hand" Item "Soldier Drill Hat" Item "The Triggerman's Tacticals" Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1500 ItemAttributes { ItemName "The AWPer Hand" "damage penalty" 0.5 "faster reload rate" 0.03 "sniper fires tracer hidden" 1 "lunchbox adds minicrits" 3 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName TF_WEAPON_SMG is_passive_weapon 1 "override projectile type" 27 "clip size penalty" 0.2 "reload time increased" 1.5 "gesture speed increase" 2 "hand scale" 0.75 "head scale" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 } } G_Sniper_SMG { Name "SMG Sniper" Class Sniper ClassICon sniper_smg Skill Normal Item teufort_smg_teamsprayer Item "Graybanns" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly } G_Sniper_SMG_Heavy { Name "Heavy SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Hard Item concealedkiller_smg_woodsywidowmaker Item "Graybanns" Item "Flak Jack" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName concealedkiller_smg_woodsywidowmaker "fire rate penalty" 3 "damage bonus" 2 "hand scale" 1.75 } } G_Sniper_SMG_Large { Name "SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Hard Health 1200 Scale 1.5 Item teufort_smg_teamsprayer Item "Graybanns" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "killstreak tier" 1 "set_item_texture_wear" .2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "head scale" 0.7 "voice pitch scale" 1.25 } } G_Medic_BigHeal { Name "Big Heal Medic" Class Medic ClassIcon hellmet_bigheal Skill Expert Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 10 "ubercharge rate bonus" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } } G_Medic_Kritz { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } G_Medic_Kritz_Giant { Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Overdose" "damage penalty" 1 "damage bonus" 1.33 "fire rate bonus" 0.5 "projectile spread angle penalty" 6 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "bot medic uber health threshold" 9001 "health regen" 10 } } G_Medic_Overheal { Name "Overheal Medic" Class Medic ClassIcon medic_overheal Skill Expert //Item "Das Naggenvatcher" Item "Das Metalmeatencasen" Item gentlemanne_medigun_coffinnail Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName gentlemanne_medigun_coffinnail "overheal expert" 3 "ubercharge rate penalty" 0.1 "set_item_texture_wear" 0 } } G_Medic_Overheal_Giant { Name "Giant Overheal Medic" Class Medic ClassIcon medic_overheal_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss Item gentlemanne_medigun_coffinnail Item "Das Naggenvatcher" Item "Das Metalmeatencasen" Tag bot_giant ItemAttributes { ItemName gentlemanne_medigun_coffinnail "ubercharge rate penalty" 0.01 "heal rate bonus" 25 //"overheal expert" 154 - base for double health 4000hp bots "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 17 } } G_Medic_Hemorrhage { Name "Hemorrhage" Class Medic ClassIcon medic_crossbow_bleed Skill Expert Health 30000 Scale 1.9 Item "The Crusader's Crossbow" Item "Mask of the Shaman" Attributes MiniBoss Attributes UseBossHealthBar MaxVisionRange 2000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.01 "dmg penalty vs players" 8 "faster reload rate" 0.1 "clip size upgrade atomic" 9 "fire rate bonus" 0 "projectile spread angle penalty" 5 "bleeding duration" 2.5 "projectile penetration" 1 "auto fires full clip" 1 "auto fires when full" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.375 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 5 "rage giving scale" 0.1 "dmg bonus vs buildings" 250 } } G_Medic_Uber { Name "Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge //Attributes IgnoreEnemies Item "Field Practice" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 5 "ubercharge rate bonus" 2 } } G_Medic_QuickUber { Name "Quick Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge //Attributes IgnoreEnemies Item "Field Practice" Item "Das Metalmeatencasen" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.5 } } G_Medic_QuickFix { Name "Quick-Fix Medic" Class Medic Skill Expert Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } } G_Medic_Shield { Name "Shield Medic" Class Medic ClassIcon medic_shield Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Halogen Head Lamp" Item "Mecha-Medes" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 1 "increase buff duration" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 500 "voice pitch scale" 0 } } G_Medic_Shield_Giant { Name "Giant Shield Medic" Class Medic ClassIcon medic_shield_giant Health 4500 Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes MiniBoss Item "Halogen Head Lamp" Item "Mecha-Medes" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "increase buff duration" 100 "heal rate bonus" 200 } CharacterAttributes { "bot medic uber deploy delay duration" 500 "move speed bonus" 0.67 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mod weapon blocks healing" 1 } } G_Medic_Uber_Giant { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "Field Practice" Item "The Overdose" Item gentlemanne_medigun_dressedtokill Tag bot_giant ItemAttributes { ItemName "The Overdose" "damage penalty" 1 "damage bonus" 1.25 "fire rate bonus" 0.6 "clip size bonus" 1.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName gentlemanne_medigun_dressedtokill "ubercharge rate bonus" 5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.66 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 "bot medic uber health threshold" 3000 "bot medic uber deploy delay duration" 1 "health regen" 20 "mod weapon blocks healing" 1 } } G_Medic_QuickFix_Giant { Name "Giant Medic" Class Medic ClassIcon medic_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes SpawnWithFullCharge Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Warsworn Helmet" Item "Das Metalmeatencasen" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 } CharacterAttributes { "move speed bonus" 0.66 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mod weapon blocks healing" 1 } } G_Medic_QuickFix_Regen_Giant { Name "Giant Regen Medic" Class Medic ClassIcon medic_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.66 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 40 "mod weapon blocks healing" 1 } } G_Medic_Syringe { Name "Syringe Medic" Class Medic ClassIcon medic_syringe Skill Expert Health 900 Scale 1.3 Item "The Blutsauger" Item "Practitioner's Processing Mask" Item "The Virus Doctor" Tag bot_giant ItemAttributes { ItemName "The Blutsauger" "damage bonus" 1.33 "projectile spread angle penalty" 7 "mad milk syringes" 1 "heal on hit for rapidfire" 6 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.85 } } G_Medic_Syringe_Giant { Name "Giant Blutsauger Medic" Class Medic ClassIcon medic_syringe_giant Skill Expert Health 4500 Attributes MiniBoss Item "The Blutsauger" Item "Practitioner's Processing Mask" Item "The Chronoscarf" WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Blutsauger" "mad milk syringes" 1 "fire rate bonus" 0.6 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 10 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "dmg bonus vs buildings" 1.33 } } G_Medic_Vac_Cycle_Giant { Name "Giant Vaccinator Medic" Class Medic ClassIcon medic_vac_trio_nys Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss Item "The Vaccinator" Item "Das Ubersternmann" Item "The Chronoscarf" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "medigun bullet resist deployed" 0.9 "medigun blast resist deployed" 0.9 "medigun fire resist deployed" 0.9 "ubercharge rate bonus" 50 "heal rate bonus" 200 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.66 "bot medic uber health threshold" 25 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } G_Medic_Vac_Bullet_Giant { Name "Giant Bullet Medic" Class Medic ClassIcon medic_bullet Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss Item "The Vaccinator" Item "Das Ubersternmann" Item "The Chronoscarf" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "ubercharge rate bonus" 50 "heal rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.66 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } G_Medic_Vac_Blast_Giant { Name "Giant Blast Medic" Class Medic ClassIcon medic_blast Health 4500 Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" Item "Das Ubersternmann" Item "The Chronoscarf" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 "heal rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.66 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } G_Medic_Vac_Fire_Giant { Name "Giant Fire Medic" Class Medic ClassIcon medic_fire Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss Item "The Vaccinator" Item "Das Ubersternmann" Item "The Chronoscarf" WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "ubercharge rate bonus" 50 "heal rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.66 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } G_Medic_Vac_Bullet { Name "Bullet Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Ubersternmann" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 3 "medigun bullet resist passive" 0.95 "medigun bullet resist deployed" 0.95 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Fire { Name "Fire Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Ubersternmann" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Blast { Name "Blast Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Vaccinator" Item "Das Metalmeatencasen" Item "Das Ubersternmann" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 4 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Spy { Class Spy Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Graybanns" Item "The Rogue's Brogues" Item "Backbiter's Billycock" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 1.5 } } G_Spy_Giant { Name "Giant Spy" Class Spy ClassIcon spy_giant Skill Easy Health 3000 Item "The Rogue's Brogues" Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "voice pitch scale" 1.25 "head scale" 0.7 "cannot disguise" 1 } } G_Spy_Revolver_Giant { Name "Big Kill" Class Spy ClassIcon spy_giant Skill Easy Health 3000 Item "TTG Sam Revolver" Item "Backbiter's Billycock" Item "The Rogue's Brogues" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TTG Sam Revolver" "damage bonus" 1.25 "weapon spread bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "voice pitch scale" 1.25 "head scale" 0.7 "cannot disguise" 1 } } G_Spy_YER { Name "Saharan Spy" Class Spy Skill Expert Item "L'Etranger" Item "Your Eternal Reward" Item "The Familiar Fez" Item "The Rogue's Brogues" CharacterAttributes { "sapper damage penalty" 0 "sapper degenerates buildings" 0.5 "voice pitch scale" 0 } } G_Spy_Enforcer { Name "Man of Honor" Class Spy ClassIcon spy_enforcer_nys Skill Normal Item "The Enforcer" Item "Cosa Nostra Cap" Item "The Made Man" Item "The Rogue's Brogues" ItemAttributes { ItemName "The Enforcer" "cannot disguise" 1 } } G_Spy_Enforcer_Giant { Name "Giant Enforcer Spy" Class Spy ClassIcon spy_enforcer_nys_giant Skill Easy Health 3000 Item "The Enforcer" Item "Cosa Nostra Cap" Item "The Made Man" Item "The Rogue's Brogues" Attributes MiniBoss ItemAttributes { ItemName "The Enforcer" "weapon spread bonus" 0.67 "dmg bonus vs buildings" 1.33 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 0.75 } } G_Spy_Shinobi_Shanker { Name "The Shinobi Shanker" Class Spy ClassIcon spy_kunai Skill Easy Health 35000 Scale 1.9 Item "Conniver's Kunai" Item "Big Topper" Item "The Rogue's Brogues" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Conniver's Kunai" "melee range multiplier" 2.25 "fire rate bonus" 0.5 "damage bonus" 1.5 "heal on kill" 5000 } CharacterAttributes { "cannot disguise" 1 "move speed bonus" 0.5 "hand scale" 3 "head scale" 0.8 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 } } } }