WaveSchedule { Templates { G_SentryBuster_Major_League { Class Scout ClassIcon sentry_buster Name "Major League Sentry Buster" Skill Expert Health 2500 Item "The Sandman" Item "eotl_demopants" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" .05 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 7 "cannot be backstabbed" 1 } } G_SentryBuster_Spy { Class Spy ClassIcon sentry_buster Name "I'm actually a bomb in disguise" Skill Expert Health 500 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes DisableDodge Scale 1 Tag bot_giant CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "voice pitch scale" 1.25 "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 "override footstep sound set" 10 } } //Scouts G_Scout_Milk { Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Item "Mad Milk" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.15 } } G_Scout_Milk_Giant { Name "Giant Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Health 1600 Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 "fire rate penalty" 1.25 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Fan { Name "Fan O'War Scout" Class Scout ClassIcon scout_fanowar Skill Hard WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Mangnanimous Monarch" } G_Scout_Basher { Name "Idiot Scout" Class Scout ClassIcon scout_bostonbasher Skill Hard WeaponRestrictions MeleeOnly Item "The Boston Basher" Item "Ye Oiled Baker Boy" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } CharacterAttributes { "move speed bonus" 1.25 } } G_Scout_Super_Giant { Name "Super Scout" Class Scout ClassIcon scout_fast Skill Hard Health 1200 WeaponRestrictions MeleeOnly Item "Bonk Boy" Item "Unarmed Combat" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Unarmed Combat" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Giant { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Item "The Backwards Ballcap" Item "pyroland_scattergun_shottohell" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1200 Tag bot_giant ItemAttributes { ItemName "pyroland_scattergun_shottohell" "damage bonus" 1.5 "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Sandman_Giant { Name "Major League Scout" Class Scout ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Skill Normal Item "Bonk Helm" Item "The Soda Popper" Item "Bonk! Atomic Punch" Item "The Atomizer" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 15185211 } CharacterAttributes { "deploy time increased" 0.5 } } //Soldiers G_Soldier_Charged { Name "Charged Soldier" Class Soldier Skill Expert ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Item "The Gunboats" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed decreased" 0.5 "fire rate penalty" 2 "reload time decreased" 0.05 } } G_Soldier_Charged_Giant { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.01 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Supercharged_Giant { Name "Giant Supercharged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item concealedkiller_rocketlauncher_sandcannon Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "damage bonus" 2 "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 "killstreak tier" 2 "killstreak idleeffect" 1 "attach particle effect" 704 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Direct_Hit { Name "Direct Hit Soldier" Class Soldier Skill Hard Item "The Direct Hit" Item "Defiant Spartan" Attributes HoldFireUntilFullReload } G_Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka Skill Normal Item "The Beggar's Bazooka" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } G_Soldier_Bazooka_Giant { Name "Giant Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without a Home" Item "The Captain's Cocktails" Tag bot_giant ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.33 "clip size upgrade atomic" 9 "fire rate bonus" 0.33 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Stunlock_Chief { Name "Chief Stunlock Soldier" Class Soldier ClassIcon soldier_stun_spammer Health 25000 Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "The Lucky Shot" Item "Merc's Pride Scarf" Item "The Gunboats" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "fire rate bonus" 0.05 "clip size upgrade atomic" 16 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 "faster reload rate" 0.15 "damage penalty" 0.1 "dmg bonus vs buildings" 3 "damage bonus" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 7 "rage giving scale" 0.1 } } G_Soldier_Giant { Name "Giant Soldier" Class Soldier ClassIcon soldier_giant Skill Expert Health 4000 Item craftsmann_rocketlauncher_americanpastoral Item "The Gunboats" Item "Merc's Pride Scarf" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Rapid_Giant { Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_spammer Attributes MiniBoss Item powerhouse_rocketlauncher_aquamarine Item "Exquisite Rack" Item "Merc's Pride Scarf" Tag bot_giant ItemAttributes { ItemName powerhouse_rocketlauncher_aquamarine "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_BurstFire_Giant { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire Skill Expert Health 4200 Item pyroland_rocketlauncher_bluemew Item "Tyrantium Helmet" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName pyroland_rocketlauncher_bluemew "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "projectile speed decreased" 0.9 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Stun { Name "Stunner Soldier" Class Soldier ClassIcon soldier_stun Health 1200 Scale 1.5 Skill Hard Item "The Direct Hit" Item "Steel Shako" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "fire rate penalty" 1.5 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "voice pitch scale" 1.25 "head scale" 0.8 } } G_Soldier_Buff_Large { Name "Extended Buff Soldier" Class Soldier ClassIcon soldier_buff Health 500 Scale 1.25 Skill Hard Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 900 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Soldier_Airstrike_Parachute { Name "Airstrike Specialist Soldier" Class Soldier Skill Expert Health 300 Scale 1.25 ClassIcon soldier_airstrike Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "Merc's Pride Scarf" Item "The Whirly Warrior" Attributes Parachute Attributes AutoJump Attributes HoldFireUntilFullReload BehaviorModifiers Push AutoJumpMin 4 AutoJumpMax 5 ItemAttributes { ItemName "The Air Strike" "increased jump height" 6 "cancel falling damage" 1 "fire rate penalty" 1.5 "rocket specialist" 4 } } G_Soldier_Conch_Giant { Name "Giant Concheror Soldier" Class Soldier ClassIcon soldier_conch_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Jumper's Jeepcap" Item "The Concheror" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 900 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "deploy time increased" 0.5 } } G_Soldier_Booster_Giant { Name "Giant Booster Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item gentlemanne_rocketlauncher_highrollers Item "Merc's Pride Scarf" Item "The Gunboats" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_highrollers "critboost on kill" 5 "faster reload rate" 0.75 "projectile speed increased" 1.1 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Volley_Giant { Name "Giant Volley Fire Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_burstfire Item "The Gunboats" Item "gentlemanne_rocketlauncher_coffinnail" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "fire rate bonus" 0.25 "faster reload rate" 0.25 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Sergeant_Skybox { Name "Sergeant Skybox" Class Soldier ClassIcon soldier_libertylauncher Health 30000 Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Liberty Launcher" Item "Full Metal Drill Hat" Item "Merc's Pride Scarf" Item "The Mantreads" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "apply z velocity on damage" 400 "damage causes airblast" 1 "clip size upgrade atomic" -2 "faster reload rate" 0.33 "fire rate bonus" 0.1 "damage penalty" 1 "mod mini-crit airborne" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 7 "health regen" 100 "rage giving scale" 0.05 "dmg taken increased" 0.01 "dmg from melee increased" 100 "dmg from ranged reduced" 100 } } //Pyros G_Pyro_Powerjack { Name "Heal-on-Hit Pyro" Class Pyro ClassIcon pyro_powerjack Skill Hard WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Attendant" ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 87 } } G_Pyro_Flare { Name "Flare Pyro" Class Pyro ClassIcon pyro_flare Skill Hard Item "The Flare Gun" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly } G_Pyro_Flare_Giant { Name "Giant Flare Pyro" Class Pyro ClassIcon pyro_flare_giant Skill Expert Health 3300 Item "The Flare Gun" Item "Summer Shades" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" .3 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } G_Pyro_Fury { Name "Furious Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } G_Pyro_Giant { Name "Giant Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Health 3300 Item "Pyro Helm" Item "warbird_flamethrower_warhawk" Tag bot_giant ItemAttributes { ItemName "warbird_flamethrower_warhawk" "damage bonus" 1.5 "flame_drag" 4 "set_item_texture_wear" 0.2 "lunchbox adds minicrits" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } G_Pyro_Backburner_Giant { Name "Giant Backburner Pyro" Class Pyro ClassIcon pyro_backburner_nys Health 3300 Skill Expert Item "Pyro Helm" Item "The Sengoku Scorcher" Item "The Backburner" Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Backburner" "killstreak tier" 2 "killstreak idleeffect" 1 "lunchbox adds minicrits" 2 "flame_drag" 3.33 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } G_Pyro_Fury_Giant { Name "Furious Giant Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "The Combustible Kabuto" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } G_Pyro_Gas_Afterburn_Chief { Name "Chief Afterburn Gas Pyro" Class Pyro Skill Expert Health 20000 Scale 1.9 ClassIcon pyro_gascann_explode Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "Firewall Helmet" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Backburner" Item "The Gas Passer" Tag bot_giant ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "applies snare effect" 0.5 "fire rate penalty" 2.5 "weapon burn dmg increased" 7 "weapon burn time increased" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "hand scale" 1.5 "health regen" 75 "rage giving scale" 0.1 } } //Demos G_Demo_Bomber_Cluster { Name "Clusterbomber" Class Demoman ClassIcon demo_clusterbomb Skill Hard Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" .1 "faster reload rate" 1.5 "fuse bonus" 1.5 "projectile spread angle penalty" 2 } } G_Demo_Rapid_Giant { Name "Giant Rapid Fire Demo" Class Demoman ClassIcon demo_spammer Skill Expert Health 3300 Item "Scotch Bonnet" Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0 "fire rate bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Giant { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Bomber_Minelayer_Giant { Name "Giant Minelayer Demo" Class Demoman ClassIcon demo_clusterbomb Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 2 "fire rate bonus" .15 "faster reload rate" .4 "projectile spread angle penalty" 5 "clip size upgrade atomic" 8 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Loch_Burst_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Skill Expert Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Loch-n-Load" Item "Corona Australis" ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.2 "clip size upgrade atomic" 12 "faster reload rate" 0.4 "projectile spread angle penalty" 4 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "cancel falling damage" 1 } } G_Demoknight_Sultan { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } G_Demo_LongCharge_Giant { Name "Giant Charging Demo" Class Demoman ClassIcon demoknight_charge Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "The King of Scotland Cape" Item "The Claidheamohmor" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Claidheamohmor" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge recharge rate increased" 5 "charge time increased" 2.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "critboost on kill" 5 } } G_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } G_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Cannon { Name "Cannonknight" Class Demoman ClassIcon demo_loosecannon Skill Hard Item "Demoman Tricorne" Item "The Loose Cannon" Item "The Chargin' Targe" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 } } G_Demo_Cannon_Burst_Chief { Name "Absolute Donker of a Demo" Class Demoman ClassIcon demo_loosecannon Health 30000 Scale 1.9 Skill Expert Item "Demoman Tricorne" Item "The Loose Cannon" Item "Merc's Pride Scarf" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "clip size upgrade atomic" 1 "fire rate bonus" .05 "faster reload rate" 0.25 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 2 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile speed increased" 1.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "health regen" 50 "increased jump height" 1.25 } } //Heavyweapons G_Heavy_Fist { Name "Fists Heavy" Class Heavyweapons ClassIcon heavy_fist_nys Skill Hard Item "War Head" Item "Upgradeable TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly } G_Heavy_Steel_Small { Name "Steel Sluglet" Class Heavyweapons ClassIcon heavy_steelfist Attributes AlwaysCrit Health 200 Skill Expert Item "Fists of Steel" Item "Sucker Slug" WeaponRestrictions MeleeOnly Scale 0.75 CharacterAttributes { "move speed bonus" 1.25 "voice pitch scale" 1.25 "head scale" 1.25 } } G_Heavy_Steel_Giant { Name "Giant Steel Gauntlet Pusher" Class Heavyweapons Skill Expert ClassIcon heavy_steelfist_giant Health 5000 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "damage causes airblast" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "dmg from ranged reduced" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "hand scale" 1.5 } } G_Heavy_Giant_Shotgun { Name "Giant Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Giant_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.2 "bullets per shot bonus" 3.33 "damage penalty" 0.33 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Giant { Name "Giant Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "Iron Curtain" Item "Mad Mask" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item Deflector MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } G_Heavy_Giant_Deflector { Name "Giant Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Health 5000 Skill Expert MaxVisionRange 1200 Item "The U-clank-a" Item Deflector Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Tomislav_Giant { Name "Giant Tomislav Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 2000 Item "Tomislav" Item "Capone's Capper" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Tomislav" "damage bonus" 1.25 "weapon spread bonus" 1.4 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Natascha_Giant { Name "Giant Natascha Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item Natascha Item "Officer's Ushanka" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Natascha "damage bonus" 1.25 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Item "Merc's Pride Scarf" } G_Heavy_Heater_Giant { Name "Giant Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Heater_Deflector_Giant { Name "Giant Deflector Heater Heavy" Class Heavyweapons ClassIcon heavy_deflector_fire Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The U-clank-a" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "attack projectiles" 1 } ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_giant Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Captain_Crater { Name "Captain Crater" Class Heavyweapons ClassIcon heavy_natascha_grapple_nys Skill Expert Scale 1.9 Health 30000 Attributes MiniBoss Attributes UseBossHealthBar Item Natascha Item "The Heavy Artillery Officer's Cap" Item "Weight Room Warmer" Tag bot_giant ItemAttributes { ItemName Natascha "apply z velocity on damage" -400 "damage bonus" 1.5 "weapon spread bonus" 0.75 "mod mini-crit airborne" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "health regen" 100 "rage giving scale" 0.05 "cancel falling damage" 1 } } G_Heavy_Apocofist { Name "Apoco-Fist Heavy" Class Heavyweapons ClassIcon heavy_apocofist Skill Expert Item "The Gridiron Guardian" Item "Apoco-fists" WeaponRestrictions MeleeOnly Scale 1.5 Health 1200 Tag bot_giant ItemAttributes { ItemName "Apoco-fists" "damage causes airblast" 1 "apply z velocity on damage" 275 "killstreak tier" 1 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Engineer { Class Engineer Skill Expert Health 275 Item "Golden Wrench" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Engineer_Tele_In { Class Engineer Skill Expert Health 500 Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "Golden Wrench" Attributes TeleportToHint ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Engineer_Ranger_Burst { Class Engineer ClassIcon engineer_ranger_nys Skill Hard Health 250 Scale 1.3 Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "The Rescue Ranger" BehaviorModifiers Push Tag bot_giant ItemAttributes { ItemName "The Rescue Ranger" "dmg bonus vs buildings" 1.5 "auto fires when full" 1 "auto fires full clip" 1 "clip size penalty" 1 "clip size bonus" 1.5 "faster reload rate" 0.33 "projectile spread angle penalty" 2 "head scale" 0.8 "voice pitch scale" 1.25 "fire rate bonus" 0.25 } } G_Medic_Kritz { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } G_Medic_Kritz_Giant { Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber health threshold" 9001 "health regen" 10 } } G_Medic_Crossbow { Name "Penetrating Crossbow Medic" Class Medic ClassIcon medic_crossbow Skill Hard Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" MaxVisionRange 1200 ItemAttributes { ItemName "The Crusader's Crossbow" "projectile penetration" 1 "heal on hit for rapidfire" 75 } } G_Medic_Crossbow_Giant { Name "Giant Crossbow Medic" Class Medic ClassIcon medic_crossbow Health 4500 Skill Expert Attributes MiniBoss Item "Festive Crusader's Crossbow" Item "Mask of the Shaman" Item "The Chronoscarf" WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Tag bot_giant ItemAttributes { ItemName "Festive Crusader's Crossbow" "damage bonus" 1.5 "heal on hit for rapidfire" 400 "auto fires when full" 1 "auto fires full clip" 1 "clip size bonus" 6 "faster reload rate" .2 "fire rate bonus" 0.5 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } G_Medic_QuickRecharge { Name "Quick Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "Field Practice" Item "Das Metalmeatencasen" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Crusader's Crossbow" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.1 } } G_Medic_QuickFix { Name "Quick-Fix Medic" Class Medic Skill Expert Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" } G_Medic_Uber_Giant { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "Field Practice" Item gentlemanne_medigun_dressedtokill Tag bot_giant ItemAttributes { ItemName gentlemanne_medigun_dressedtokill "ubercharge rate bonus" 5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 "bot medic uber health threshold" 3000 "bot medic uber deploy delay duration" 1 } } G_Medic_QuickFix_Regen_Giant { Name "Giant Regen Medic" Class Medic ClassIcon medic_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 40 } } G_Medic_Vac_Bullet_Giant { Name "Giant Bullet Medic" Class Medic ClassIcon medic_bullet Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Blast_Giant { Name "Giant Blast Medic" Class Medic ClassIcon medic_blast Health 4500 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Ubersternmann" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Fire_Giant { Name "Giant Fire Medic" Class Medic ClassIcon medic_fire Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Fire { Name "Fire Vaccinator Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Blast { Name "Blast Vaccinator Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } // Snipers G_Sniper_Jarate_Giant { Name "The Crimson Chin" Class Sniper ClassIcon sniper_jarate Scale 1.9 Skill Expert Health 15000 Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "Trophy Belt" ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.75 "jarate backstabber" 1 "applies snare effect" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "head scale" 0.5 "rage giving scale" 0.1 } } G_Sniper_Jarate_Snare_Giant { Name "Giant Jarate Sniper" Class Sniper ClassIcon sniper_jarate Health 3000 Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "The Bushwacka" Item "Trophy Belt" Tag bot_giant ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.15 "fire rate penalty" 1.5 "jarate backstabber" 1 } ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.25 "melee range multiplier" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 "deploy time decreased" 0.25 } } G_Sniper_Carbine { Name "Minicrit-on-Kill Sniper" Class Sniper ClassIcon sniper_carbine Skill Normal Item "The Cleaner's Carbine" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Cleaner's Carbine" "minicritboost on kill" 10 } } G_Sniper_SMG_Large { Name "SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Hard Health 1000 Scale 1.5 Item "teufort_smg_teamsprayer" Item "Graybanns" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "killstreak tier" 1 "set_item_texture_wear" .2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "head scale" 0.8 } } G_Sniper_SMG_Giant { Name "Giant SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Expert Health 3000 Item "teufort_smg_teamsprayer" Item "Graybanns" Item "The Triggerman's Tacticals" Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Huntsman_Puncture_Giant { Name "Giant Puncturing Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Item "The Fortified Compound" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.25 "bleeding duration" 8 "fire rate bonus" 0.7 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Huntsman_Ignite_Giant { Name "Giant Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite_giant Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "damage bonus" 1.25 "fire rate bonus" 0.7 "set damagetype ignite" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Jarate { Name "Jarate Master" Class Sniper ClassIcon sniper_jarate Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Jarate" Item "The Bushwacka" Item "Trophy Belt" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.15 } } G_Sniper_Jarate_Large { Name "Urine Chucker" Class Sniper ClassIcon sniper_jarate Skill Expert Health 500 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Scale 1.4 Item "Jarate" Item "Trophy Belt" Item "The Bushwacka" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.15 "head scale" 0.6 "voice pitch scale" 1.2 "hand scale" 1.3 } ItemAttributes { ItemName "The Bushwacka" "melee range multiplier" 1.3 "fire rate bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman { Name "Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Graybanns" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } G_Sniper_Huntsman_Ignite { Name "Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "set damagetype ignite" 1 } } G_Sniper_Huntsman_Bleed { Name "Barbed Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Item "The Fortified Compound" Item "The Smissmas Caribou" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "bleeding duration" 10 } } G_Sniper_Huntsman_Rapid_Large { Name "Rapid Fire Bowman" Class Sniper ClassIcon sniper_bow_multi_giant Skill Hard Health 1200 Scale 1.5 Item "The Huntsman" Item "The Fruit Shoot" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.85 "head scale" 0.7 "voice pitch scale" 1.25 } } G_Sniper_Huntsman_Rapid_Giant { Name "Giant Rapid Fire Bowman" Health 3000 Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Fruit Shoot" Item "Merc's Pride Scarf" Item "The Triggerman's Tacticals" Item "The Huntsman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 } } G_Sniper_Huntsman_9 { Name "Pincushion Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman_Compound { Name "Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" } G_Sniper_Huntsman_Compound_Rapid { Name "Rapid Fire Bowman" Class Sniper Skill Expert ClassIcon sniper_bow_multi Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "faster reload rate" 0.7 } } G_Sniper_Bushwacka_Small { Name "Cleft the Boy Chin Wonder" Class Sniper ClassIcon sniper_bushwacka Skill Normal Health 100 Scale 0.75 Item "The Bushwacka" Item "Trophy Belt" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.75 "hand scale" 1.25 "voice pitch scale" 1.25 } } G_Sniper_FallDamage { Name "My leg!" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Razorback" Item "The Tribalman's Shiv" Item "Sucker Slug" ItemAttributes { ItemName "The Hitman's Heatmaker" "damage bonus" .05 "dmg bonus vs buildings" 20 "damage causes airblast" 1 "reload time increased" 1.25 "apply z velocity on damage" -1250 "head scale" .75 "voice pitch scale" 1.25 } ItemAttributes { ItemName "The Tribalman's Shiv" "apply z velocity on damage" -3250 "damage causes airblast" 1 } } G_Mindcontrol { Class Sniper ClassIcon demo_undying Health 354 Name "Mothership Mind Control" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Skill Expert Item "The Cleaner's Carbine" Item "Corona Australis" Scale 3.75 ItemAttributes { ItemName "The Cleaner's Carbine" "damage bonus" .1 "dmg bonus vs buildings" 20 "damage causes airblast" 1 "faster reload rate" 0 "fire rate bonus" 15 "apply z velocity on damage" 250 "weapon spread bonus" 0.001 "mark for death" 1 } CharacterAttributes { "health regen" -1 "hand scale" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg from ranged reduced" 0 "torso scale" 3 "head scale" 4 } } G_Sniper_Headshot { Name "Head Case" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Razorback" Item "The Tribalman's Shiv" Item "Letch's LED" Item "The Triggerman's Tacticals" Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "silent killer" 1 "damage penalty" 0.25 "headshot damage increase" 4 } ItemAttributes { ItemName "The Tribalman's Shiv" "silent killer" 1 } } //Spies G_Spy { Class Spy Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Graybanns" Item "The Rogue's Brogues" Item "Backbiter's Billycock" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 1.5 } } G_Spy_BigEarner { Name "Big Earner Spy" Class Spy Skill Expert Item "The Diamondback" Item "The Big Earner" Item "Cosa Nostra Cap" Item "Graybanns" Item "The Rogue's Brogues" CharacterAttributes { "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 } } G_Spy_YER { Name "Saharan Spy" Class Spy Skill Expert Item "L'etranger" Item "Your Eternal Reward" Item "The Familiar Fez" Item "The Rogue's Brogues" CharacterAttributes { "sapper damage penalty" 0 "sapper degenerates buildings" 0.5 } } //Gatebots G_GateBot_Soldier_Backup_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Conch_Giant { Name "Giant Concheror Soldier" Class Soldier ClassIcon soldier_conch_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Pyro_Hard { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Degreaser" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Degreaser" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } G_GateBot_Demo_Hard { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_GateBot_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss WeaponRestrictions SecondaryOnly Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "The Hurt Locher" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "The Hurt Locher" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } } } G_GateBot_Demo_Burst_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_GateBot_Demo_Rapid_Giant { Name "Giant Rapid Fire Demo" Class Demoman ClassIcon demo_spammer Health 3300 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.75 "faster reload rate" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "The Iron Bomber" Item "The Hurt Locher" Item "eotl_demopants" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.75 "faster reload rate" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_Gatebot_Heavy_Heater { Name "Heater Heavy" Class Heavy ClassIcon heavy_heater_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" } RevertGateBotsBehavior { Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Giant { Name "Giant Heavy" Class Heavy ClassIcon heavy_giant Health 5000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Deflector_Giant { Name "Giant Deflector Heavy" Class Heavy ClassIcon heavy_deflector Health 5000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item Deflector Item "The U-clank-a" Item "MvM GateBot Light Heavy" MaxVisionRange 1200 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item Deflector Item "The U-clank-a" Item "MvM GateBot Light Heavy" MaxVisionRange 1200 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Sniper_Huntsman { Name "Bowman" Class Sniper ClassIcon sniper_bow EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Expert Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } RevertGateBotsBehavior { Skill Expert Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } } }