// Most of the bots present on this list were made by gettysburg <--- Yes WaveSchedule { Templates { G_SentryBuster_Major_League { Class Scout ClassIcon sentry_buster Name "Major League Sentry Buster" Skill Expert Health 2500 Item "The Sandman" Item "eotl_demopants" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" .05 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 7 "cannot be backstabbed" 1 } } G_SentryBuster_Spy { Class Spy ClassIcon sentry_buster Name "I'm actually a bomb in disguise" Skill Expert Health 500 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes DisableDodge Scale 1 Tag bot_giant CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cannot be backstabbed" 1 "voice pitch scale" 1.25 "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 "override footstep sound set" 10 } } //Scouts G_Scout_Hyper { Name "Hyper Scout" Class Scout ClassIcon scout_fast_hyper Skill Expert Health 100 Item "pyroland_scattergun_shottohell" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "pyroland_scattergun_shottohell" "fire rate penalty" 0.5 "faster reload rate" 0.5 "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 1.2 } } G_Scout_Milk { Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Item "Mad Milk" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 } } G_Scout_Milk_Giant { Name "Giant Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Health 1600 Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.01 "fire rate penalty" 1.25 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Fan { Name "Fan O'War Scout" Class Scout ClassIcon scout_fanowar Skill Hard WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "Mangnanimous Monarch" } G_Scout_Basher { Name "Idiot Scout" Class Scout ClassIcon scout_bostonbasher Skill Hard WeaponRestrictions MeleeOnly Item "The Boston Basher" Item "Ye Oiled Baker Boy" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } CharacterAttributes { "move speed bonus" 1.25 } } G_Soda_Popper_Scout_Super { ClassIcon scout_pop Health 1400 Name "Soda Popper Super Scout" Class Scout Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } Item "the soda popper" } G_Scout_Super_Giant { Name "Super Scout" Class Scout ClassIcon scout_fast Skill Hard Health 1200 WeaponRestrictions MeleeOnly Item "Bonk Boy" Item "Unarmed Combat" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Unarmed Combat" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Giant { Name "Giant Scout" Class Scout ClassIcon scout_giant Skill Expert Health 1600 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "pyroland_scattergun_shottohell" MaxVisionRange 2000 Tag bot_giant ItemAttributes { ItemName "pyroland_scattergun_shottohell" "damage bonus" 1.5 "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Sandman_Giant { Name "Major League Scout" Class Scout ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Item "Batter's Helmet" Item "The Sandman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 5 } } G_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Skill Normal Item "Bonk Helm" Item "The Soda Popper" Item "Bonk! Atomic Punch" Item "The Atomizer" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 15185211 } CharacterAttributes { "deploy time increased" 0.5 } } //Soldiers G_Soldier_Charged { Name "Charged Soldier" Class Soldier Skill Expert ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Item "The Gunboats" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed decreased" 0.5 "fire rate penalty" 2 "reload time decreased" 0.05 } } G_Soldier_Freeze { Name "Freezer Soldier" //Name "Cool Ranch Flavored Soldier" Class Soldier Skill Expert ClassIcon soldier_freeze Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Item "The Gunboats" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.7 "fire rate bonus" 0.9 "slow enemy on hit major" 5.0 "projectile speed increased" 1.3 "blast radius increased" 1.5 "attach particle effect" 703 } ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 703 "attach particle effect" 144 } CharacterAttributes { "attach particle effect" 703 "attach particle effect" 144 } } G_Soldier_Incindiary { Name "Incindiary Soldier" Class Soldier Skill Expert ClassIcon soldier_fire Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Item "The Gunboats" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "set damagetype ignite" 1 "ragdolls become ash" 1 } ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 13 } CharacterAttributes { "attach particle effect" 13 } } G_Soldier_Electric { Name "Electro Soldier" Class Soldier Skill Expert ClassIcon soldier_cowmangler Item "The Cow Mangler 5000" Item "Exquisite Rack" Item "The Gunboats" ItemAttributes { ItemName "The Cow Mangler 5000" "crit vs wet players" 1 } ItemAttributes { ItemName "Exquisite Rack" } CharacterAttributes { "attach particle effect" 56 } } G_Soldier_Incindiary_Barrage_Giant { Name "Giant Incindiary Barrage Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_barrage_ignite2 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Gunboats" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1 "set damagetype ignite" 1 "ragdolls become ash" 1 "fire rate bonus" .2 "Projectile speed increased" .7 "faster reload rate" .1 "clip size bonus" 20 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "attach particle effect" 13 "health regen" 40 } } G_Soldier_Freeze_Barrage_Giant { Name "Giant Freezing Barrage Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_barrage_freeze Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Gunboats" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1 "fire rate bonus" .15 "Projectile speed increased" 1.1 "slow enemy on hit major" 6.0 "slow enemy on hit" 100.0 "faster reload rate" .1 "clip size bonus" 20 "projectile spread angle penalty" 3 "blast radius increased" 1.5 } ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 144 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "attach particle effect" 144 "health regen" 40 } } G_Soldier_Charged_Giant { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.01 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Supercharged_Giant { Name "Giant Supercharged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item concealedkiller_rocketlauncher_sandcannon Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "damage bonus" 2 "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 "killstreak tier" 2 "killstreak idleeffect" 1 "attach particle effect" 704 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka Skill Normal Item "The Beggar's Bazooka" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } G_Soldier_Mangler_Charge { Name "Mangler Soldier" Class Soldier ClassIcon soldier_cowmangler Skill Expert Item "The Cow Mangler 5000" Item "The Escape Plan" Attributes IgnoreFlag Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.01 "projectile speed increased" 2.5 } } G_Soldier_Bazooka_Giant { Name "Giant Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without a Home" Item "The Captain's Cocktails" Tag bot_giant ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.33 "clip size upgrade atomic" 9 "fire rate bonus" 0.33 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Bbox_Rapid { Name "Giant Rapid Fire BBox Soldier" Class Soldier ClassIcon soldier_rocketshotgun_spammer_lite Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Black Box" Tag bot_giant ItemAttributes { ItemName "The Black Box" "faster reload rate" -0.8 "fire rate bonus" 0.7 "killstreak tier" 2 "heal on hit for rapidfire" 700 "killstreak idleeffect" 1 "blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Stunlock_Chief { Name "Chief Stunlock Soldier" Class Soldier ClassIcon soldier_stun_spammer Health 25000 Skill Expert Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "The Lucky Shot" Item "Merc's Pride Scarf" Item "The Gunboats" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "fire rate bonus" 0.05 "clip size upgrade atomic" 16 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 "faster reload rate" 0.15 "damage penalty" 0.1 "dmg bonus vs buildings" 3 "damage bonus" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 7 "rage giving scale" 0.1 } } G_Soldier_Shotgun_Spam { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_burstfire_spammer Attributes MiniBoss Attributes HoldFireUntilFullReload Health 3800 Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Name "Giant Rapid Burst Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 0.13 "projectile spread angle penalty" 2 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "cancel falling damage" 1 } } G_Soldier_Giant { Name "Giant Soldier" Class Soldier ClassIcon soldier_giant Skill Expert Health 4000 Item craftsmann_rocketlauncher_americanpastoral Item "The Gunboats" Item "Merc's Pride Scarf" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Rapid_Giant { Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_spammer Attributes MiniBoss Item powerhouse_rocketlauncher_aquamarine Item "Exquisite Rack" Item "Merc's Pride Scarf" Tag bot_giant ItemAttributes { ItemName powerhouse_rocketlauncher_aquamarine "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Rapid { Name "Rapid Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer Item powerhouse_rocketlauncher_aquamarine Item "Exquisite Rack" Item "Merc's Pride Scarf" ItemAttributes { ItemName powerhouse_rocketlauncher_aquamarine "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" .2 } } G_Soldier_BurstFire_Giant { Name "Giant Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire Skill Expert Health 4200 Item pyroland_rocketlauncher_bluemew Item "Tyrantium Helmet" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName pyroland_rocketlauncher_bluemew "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "projectile speed decreased" 0.9 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_BurstFire { Name "Burst Fire Soldier" Class Soldier ClassIcon soldier_burstfire Skill Expert Health 500 Scale 1.3 Attributes AlwaysCrit Item "Tyrantium Helmet" Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 2 "projectile speed decreased" 0.9 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Soldier_BurstFire_Giant_Hyper { Name "Giant Hyper Burst Soldier" Class Soldier ClassIcon soldier_burstfire_hyper_giant Skill Expert Health 4200 Item pyroland_rocketlauncher_bluemew Item "Tyrantium Helmet" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName pyroland_rocketlauncher_bluemew "damage bonus" 1.5 "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile speed decreased" 0.9 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Stun { Name "Stunner Soldier" Class Soldier ClassIcon soldier_stun Health 1200 Scale 1.5 Skill Hard Item "The Direct Hit" Item "Steel Shako" Tag bot_giant ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "fire rate penalty" 1.5 } CharacterAttributesf { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "voice pitch scale" 1.25 "head scale" 0.8 } } G_Soldier_Buff_Large { Name "Extended Buff Soldier" Class Soldier ClassIcon soldier_buff Health 500 Scale 1.25 Skill Expert Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Armored Authority" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 900 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Soldier_Airstrike_Parachute { Name "Airstrike Specialist Soldier" Class Soldier Skill Expert Health 300 Scale 1.25 ClassIcon soldier_airstrike Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "Merc's Pride Scarf" Item "The Whirly Warrior" Attributes Parachute Attributes AutoJump Attributes HoldFireUntilFullReload BehaviorModifiers Push AutoJumpMin 4 AutoJumpMax 5 ItemAttributes { ItemName "The Air Strike" "increased jump height" 6 "cancel falling damage" 1 "fire rate penalty" 1.5 "rocket specialist" 4 } } G_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" Skill Expert Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" } G_Soldier_Barrage_Small { ClassIcon soldier_barrage_giant Name "Barrage Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .2 "Projectile speed increased" .4 "faster reload rate" .8 "clip size bonus" 2 "projectile spread angle penalty" 3 "damage bonus" 1.2 } } G_Soldier_Barrage_Blast_Giant { ClassIcon soldier_blast_barrage Name "Giant Blast Barrage Soldier" Class Soldier Health 4000 Skill Hard Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload Item "the gunboats" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "fire rate bonus" .1 "Projectile speed increased" 1.4 "faster reload rate" .02 "clip size bonus" 20 "projectile spread angle penalty" 3 "damage bonus" 0.5 "damage causes airblast" 1 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "deploy time increased" 0.5 } } G_Soldier_Conch_Giant { Name "Giant Concheror Soldier" Class Soldier ClassIcon soldier_conch_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Jumper's Jeepcap" Item "The Concheror" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 900 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "deploy time increased" 0.5 } } G_Soldier_Booster_Giant { Name "Giant Booster Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item gentlemanne_rocketlauncher_highrollers Item "Merc's Pride Scarf" Item "The Gunboats" Item "Exquisite Rack" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName gentlemanne_rocketlauncher_highrollers "critboost on kill" 5 "faster reload rate" 0.75 "projectile speed increased" 1.1 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Volley_Giant { Name "Giant Volley Fire Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_burstfire Item "The Gunboats" Item "gentlemanne_rocketlauncher_coffinnail" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "fire rate bonus" 0.25 "faster reload rate" 0.25 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } G_Soldier_Sergeant_Skybox { Name "Sergeant Skybox" Class Soldier ClassIcon soldier_libertylauncher Health 30000 Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Liberty Launcher" Item "Full Metal Drill Hat" Item "Merc's Pride Scarf" Item "The Mantreads" Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "apply z velocity on damage" 400 "damage causes airblast" 1 "clip size upgrade atomic" -2 "faster reload rate" 0.33 "fire rate bonus" 0.1 "damage penalty" 1 "mod mini-crit airborne" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 7 "health regen" 100 "rage giving scale" 0.05 "dmg taken increased" 0.01 "dmg from melee increased" 100 "dmg from ranged reduced" 100 } } //Pyros G_Pyro_Powerjack { Name "Heal-on-Hit Pyro" Class Pyro ClassIcon pyro_powerjack Skill Hard WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Attendant" ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 87T_TFBot_Giant_Demo_Burst } } G_Pyro_Flare { Name "Flare Pyro" Class Pyro ClassIcon pyro_flare Skill Hard Item "The Flare Gun" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly } G_Pyro_Freeze { Name "Frostburn Pyro" Class Pyro ClassIcon pyro_freeze Health 175 Skill Expert WeaponRestrictions PrimaryOnly Item "Napper's Respite" ItemAttributes { ItemName "tf_weapon_flamethrower" "attach particle effect" 703 "slow enemy on hit" 0.8 "damage bonus" 0.8 "weapon burn dmg increased" 0.1 "weapon burn time increased" 0 } ItemAttributes { ItemName "Napper's Respite" "attach particle effect" 144 } } G_Pyro_Giant_Freeze { Name "Giant Frostburn Pyro" Class Pyro ClassIcon pyro_freeze Health 175 Health 3300 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Napper's Respite" Tag bot_giant ItemAttributes { ItemName "tf_weapon_flamethrower" "attach particle effect" 703 "slow enemy on hit" 1.0 "damage bonus" 0.8 "flame_drag" 1.2 "weapon burn dmg increased" 0.1 "weapon burn time increased" 0 } ItemAttributes { ItemName "Napper's Respite" "attach particle effect" 144 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } G_Pyro_Flare_Giant { Name "Giant Flare Pyro" Class Pyro ClassIcon pyro_flare_giant Skill Expert Health 3300 Item "The Flare Gun" Item "Summer Shades" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" .3 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } G_Pyro_Fury { Name "Furious Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } G_Pyro_Giant { Name "Giant Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Health 3300 Item "warbird_flamethrower_warhawk" Tag bot_giant ItemAttributes { ItemName "warbird_flamethrower_warhawk" "flame_drag" 1 "set_item_texture_wear" 0.2 "lunchbox adds minicrits" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } G_Pyro_Backburner_Giant { Name "Giant Backburner Pyro" Class Pyro ClassIcon pyro_backburner_nys Health 3300 Skill Expert Item "Pyro Helm" Item "The Sengoku Scorcher" Item "The Backburner" Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Backburner" "killstreak tier" 2 "killstreak idleeffect" 1 "lunchbox adds minicrits" 2 "flame_drag" 3.33 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } G_Pyro_Fury_Giant { Name "Furious Giant Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_giant MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } G_Pyro_Scorch { Name "Scorch Shot Pyro" Class Pyro ClassIcon pyro_scorch_spammer WeaponRestrictions SecondaryOnly Skill Expert Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.4 } } G_Pyro_Gas_Afterburn_Chief { Name "Chief Afterburn Gas Pyro" Class Pyro Skill Expert Health 20000 Scale 1.9 ClassIcon pyro_gascann_explode Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "Firewall Helmet" Item "The Winter Wonderland Wrap" Item "The Sub Zero Suit" Item "The Backburner" Item "The Gas Passer" Tag bot_giant ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "slow enemy on hit" 1.0 "fire rate penalty" 2.5 "weapon burn dmg increased" 7 "weapon burn time increased" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "hand scale" 1.5 "health regen" 75 "rage giving scale" 0.1 } } G_Pyro_Gas { Name "Gas Pyro" Class Pyro Skill Expert ClassIcon pyro_gascann Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Item "The Backburner" Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 0.5 "fire rate penalty" 2.5 "weapon burn time increased" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } } //Demos G_Demo_Bomber_Cluster { Name "Clusterbomber" Class Demoman ClassIcon demo_clusterbomb Skill Hard Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" .1 "faster reload rate" 1.5 "fuse bonus" 1.5 "projectile spread angle penalty" 2 } } G_Demo_Rapid_Giant { Name "Giant Rapid Fire Demo" Class Demoman ClassIcon demo_spammer Skill Expert Health 3300 Item "Scotch Bonnet" Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0 "fire rate bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Giant { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Bomber_Minelayer_Giant { Name "Giant Minelayer Demo" Class Demoman ClassIcon demo_clusterbomb Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 2 "fire rate bonus" .15 "faster reload rate" .4 "projectile spread angle penalty" 5 "clip size upgrade atomic" 8 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Loch_Burst_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Skill Expert Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.2 "clip size upgrade atomic" 12 "faster reload rate" 0.4 "projectile spread angle penalty" 4 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "cancel falling damage" 1 } } G_Demo_Persian { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } G_Demoknight_Sultan { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } G_Demo_LongCharge_Giant { Name "Giant Charging Demo" Class Demoman ClassIcon demoknight_charge Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "The King of Scotland Cape" Item "The Claidheamohmor" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Claidheamohmor" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge recharge rate increased" 5 "charge time increased" 2.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "critboost on kill" 5 } } G_Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } G_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 Skill Expert Item "The Strontium Stove Pipe" Item "The Hurt Locher" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } G_Demo_Scatter_Hyper { Name "Hyper Scatter Demo" Class Demoman ClassIcon demo_scatter_hyper Health 175 Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 3 "faster reload rate" 0.1 "fire rate bonus" 0.1 } } G_Demo_Cannon { Name "Cannonknight" Class Demoman ClassIcon demo_loosecannon Skill Hard Item "Demoman Tricorne" Item "The Loose Cannon" Item "The Chargin' Targe" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 } } G_Demo_Cannon_Burst_Chief { Name "Absolute Donker of a Demo" Class Demoman ClassIcon demo_loosecannon Health 30000 Scale 1.9 Skill Expert Item "Demoman Tricorne" Item "The Loose Cannon" Item "Merc's Pride Scarf" Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "clip size upgrade atomic" 1 "fire rate bonus" .05 "faster reload rate" 0.25 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 2 "killstreak tier" 2 "killstreak idleeffect" 1 "projectile speed increased" 1.6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "health regen" 50 "increased jump height" 1.25 } } //Heavyweapons G_Heavy_Fist { Name "Fists Heavy" Class Heavyweapons ClassIcon heavy_fist_nys Skill Hard Item "War Head" Item "Upgradeable TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly } G_Heavy_Steel_Small { Name "Steel Sluglet" Class Heavyweapons ClassIcon heavy_steelfist Attributes AlwaysCrit Health 200 Skill Expert Item "Fists of Steel" Item "Sucker Slug" WeaponRestrictions MeleeOnly Scale 0.75 CharacterAttributes { "move speed bonus" 1.25 "voice pitch scale" 1.25 "head scale" 1.25 } } G_Heavy_Mittens { Name "Heavy Mittens" Class Heavyweapons ClassIcon heavy_mittens Attributes AlwaysCrit Health 300 Skill Expert Item "the holiday punch" Item "Merc's Pride Scarf" WeaponRestrictions MeleeOnly Attributes AlwaysCrit } G_Heavy_Steel { Name "Steel Gauntlet" Class Heavyweapons ClassIcon heavy_steelfist Health 900 Skill Expert Item "Fists of Steel" WeaponRestrictions MeleeOnly Scale 1.5 } G_Heavy_Electro { Name "Electro Heavy" Class Heavyweapons ClassIcon heavy_atomic_seel Skill Expert MaxVisionRange 1600 Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "crit vs wet players" 1 } CharacterAttributes { "attach particle effect" 56 } } G_HeavyHeavy_Sandvich_Giant { Name "Giant Sandvich Heavy" Class Heavyweapons ClassIcon heavy_sandvich_nys_giant Health 5500 Skill Expert MaxVisionRange 1600 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Robo-Sandvich" Item "The Sinner's Shade" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "fire rate penalty" 2 "single wep holster time increased" 0.01 "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Robo-Sandvich" "force weapon switch" 1 "lunchbox healing decreased" 35 "item_meter_charge_rate" 15 "gesture speed increase" 1.2 "hidden maxhealth non buffed" 1 } ItemAttributes { ItemName "The Sinner's Shade" "set item tint rgb" 6901050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "gesture speed increase" 1.33 "deploy time decreased" 0 } } G_Heavy_Steel_Giant { Name "Giant Steel Gauntlet Pusher" Class Heavyweapons Skill Expert ClassIcon heavy_steelfist_giant Health 5500 Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "damage causes airblast" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "dmg from ranged reduced" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 } } G_Heavy_Giant_Shotgun { Name "Giant Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Giant_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.2 "bullets per shot bonus" 3.33 "damage penalty" 0.33 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Giant { Name "Giant Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item "Iron Curtain" Item "Mad Mask" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } G_Heavy_Giant_Deflector { Name "Giant Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Health 5000 Skill Expert MaxVisionRange 1200 Item "The U-clank-a" Item Deflector Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Tomislav_Giant { Name "Giant Tomislav Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 2000 Item "Tomislav" Item "Capone's Capper" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Tomislav" "damage bonus" 1.25 "weapon spread bonus" 1.4 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Tomislav { Name "Tomislav Heavy" Class Heavyweapons ClassIcon heavy_accurate_hyper Skill Expert Item "Tomislav" Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 3 "fire rate bonus" 0.8 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Heavy_Natascha_Giant { Name "Giant Natascha Heavy" Class Heavyweapons ClassIcon heavy_giant Health 5000 Skill Expert MaxVisionRange 1200 Item Natascha Item "Officer's Ushanka" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName Natascha "damage bonus" 1.25 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Natascha { Name "Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys Skill Expert MaxVisionRange 1200 Item "Natascha" Item "Officer's Ushanka" } G_Heavy_Heater { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.75 } } G_Heavy_Heater_Crit { Name "Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Attributes AlwaysCrit Skill Normal Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Item "Merc's Pride Scarf" } G_Heavy_Heater_Giant { Name "Giant Heater Heavy" Class Heavyweapons ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Heater_Deflector_Giant { Name "Giant Deflector Heater Heavy" Class Heavyweapons ClassIcon heavy_deflector_fire Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The U-clank-a" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 1.5 "damage penalty" 1 "killstreak tier" 2 "killstreak idleeffect" 1 "attack projectiles" 1 } ItemAttributes { ItemName "The U-clank-a" "set item tint rgb" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_brass_nys Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Brass_Giant_Hyper { Name "Hyper Giant Beast Heavy" Class Heavyweapons ClassIcon heavy_brassbeast_hyper_giant Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } G_Heavy_Grapple { Name "Grapple Heavy" Class Heavyweapons ClassIcon heavy_natascha_grapple_nys Skill Expert Item Natascha Item "Officer's Ushanka" ItemAttributes { ItemName Natascha "damage penalty" 0.5 "apply y velocity on damage" -400 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Heavy_Crusher_Chief { Name "Chief Crusher Heavy" Class Heavyweapons ClassIcon heavy_natascha_grapple_nys Skill Expert Scale 1.9 Health 30000 Attributes MiniBoss Attributes UseBossHealthBar Item Natascha Item "Officer's Ushanka" Item "Weight Room Warmer" Tag bot_giant ItemAttributes { ItemName Natascha "apply z velocity on damage" -400 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "health regen" 100 "rage giving scale" 0.2 "cancel falling damage" 1 } } G_Heavy_Apocofist { Name "Apoco-Fist Heavy" Class Heavyweapons ClassIcon heavy_apocofist Skill Expert Item "The Gridiron Guardian" Item "Apoco-fists" WeaponRestrictions MeleeOnly Scale 1.5 Health 1200 Tag bot_giant ItemAttributes { ItemName "Apoco-fists" "damage causes airblast" 1 "apply z velocity on damage" 275 "killstreak tier" 1 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Engineer { Class Engineer Skill Expert Health 275 Item "Golden Wrench" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Engineer_Tele_In { Class Engineer Skill Expert Health 500 Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "Golden Wrench" Attributes TeleportToHint ItemAttributes { ItemName "Golden Wrench" "killstreak tier" 1 "damage bonus" 20 } CharacterAttributes { "rocket specialist" 1 "kill forces attacker to laugh" 1 } } G_Engineer_Ranger_Burst { Class Engineer ClassIcon engineer_ranger_nys Skill Hard Health 250 Scale 1.3 Item "The Data Mining Light" Item "The Texas Half-Pants" Item "Merc's Pride Scarf" Item "The Rescue Ranger" BehaviorModifiers Push Tag bot_giant ItemAttributes { ItemName "The Rescue Ranger" "dmg bonus vs buildings" 1.5 "auto fires when full" 1 "auto fires full clip" 1 "clip size penalty" 1 "clip size bonus" 1.5 "faster reload rate" 0.33 "projectile spread angle penalty" 2 "head scale" 0.8 "voice pitch scale" 1.25 "fire rate bonus" 0.25 } } G_Medic_Kritz { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } G_Medic_Kritz_Giant { Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber health threshold" 9001 "health regen" 10 } } G_Medic_Crossbow { Name "Penetrating Crossbow Medic" Class Medic ClassIcon medic_crossbow Skill Hard Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" MaxVisionRange 1200 ItemAttributes { ItemName "The Crusader's Crossbow" "heal on hit for rapidfire" 75 } } G_Medic_Crossbow_Giant { Name "Giant Crossbow Medic" Class Medic ClassIcon medic_crossbow Health 4500 Skill Expert Attributes MiniBoss Item "Festive Crusader's Crossbow" Item "Mask of the Shaman" Item "The Chronoscarf" WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Tag bot_giant ItemAttributes { ItemName "Festive Crusader's Crossbow" "damage bonus" 1.5 "heal on hit for rapidfire" 400 "auto fires when full" 1 "auto fires full clip" 1 "clip size bonus" 6 "faster reload rate" .2 "fire rate bonus" 0.5 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 } } G_Medic_QuickRecharge { Name "Quick Uber Medic" Class Medic ClassIcon medic_uber Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "Field Practice" Item "Das Metalmeatencasen" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Crusader's Crossbow" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.1 } } G_Medic_Hyper { Name "Hyper Uber Medic" Class Medic ClassIcon medic_uber_hyper Skill Expert Health 110 Attributes SpawnWithFullCharge Item "Field Practice" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Crusader's Crossbow" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 8 "bot medic uber health threshold" 50 "heal rate bonus" 0.1 } } G_Medic_QuickFix { Name "Quick-Fix Medic" Class Medic Skill Expert Attributes IgnoreEnemies Item "Das Metalmeatencasen" Item "The Quick-Fix" Item "The Overdose" } G_Medic_Uber_Giant { Name "Giant Uber Medic" Class Medic ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item "Field Practice" Item gentlemanne_medigun_dressedtokill Tag bot_giant ItemAttributes { ItemName gentlemanne_medigun_dressedtokill "ubercharge rate bonus" 5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 500 "bot medic uber health threshold" 800 "bot medic uber deploy delay duration" 0.5 } } G_Medic_QuickFix_Regen_Giant { Name "Giant Regen Medic" Class Medic ClassIcon medic_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 40 } } G_Medic_QuickFix_Regen_Giant_Shield //unfinished { Name "Giant Regen Shield Medic" Class Medic ClassIcon medic_shield_lite Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Attributes ProjectileShield Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 "ubercharge rate bonus" 0.01 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 40 "bot medic uber health threshold" -50 } } G_Medic_Kritz_Shield_Giant { Name "Giant Kritz Shield Medic" Class Medic ClassIcon medic_kritz_shield_lite Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Attributes ProjectileShield Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "generate rage on heal" 2 } CharacterAttributes { "bot medic uber health threshold" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } G_Medic_Vac_Bullet_Giant { Name "Giant Bullet Medic" Class Medic ClassIcon medic_bullet Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Blast_Giant { Name "Giant Blast Medic" Class Medic ClassIcon medic_blast Health 4500 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Ubersternmann" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Fire_Giant { Name "Giant Fire Medic" Class Medic ClassIcon medic_fire Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } G_Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Fire { Name "Fire Vaccinator Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun fire resist passive" 0.9 "medigun fire resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } G_Medic_Vac_Blast { Name "Blast Vaccinator Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } // Snipers G_Sniper_Jarate_Giant { Name "The Crimson Chin" Class Sniper ClassIcon sniper_jarate Scale 1.9 Skill Expert Health 15000 Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "Trophy Belt" ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.75 "jarate backstabber" 1 "applies snare effect" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "head scale" 0.5 "rage giving scale" 0.1 } } G_Sniper_Funny { Name "Hilarious Sniper" Class Sniper Skill Easy ClassIcon vex_heavy_mittens Item "The Hitman's Heatmaker" Item "The Tribalman's Shiv" Item "Letch's LED" MaxVisionRange 1200 WeaponRestrictions MeleeOnly Item "The Triggerman's Tacticals" Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "crit forces victim to laugh" 1 "damage penalty" 0 "crit does no damage" 1 "is_passive_weapon" 1 } ItemAttributes { ItemName "The Tribalman's Shiv" "crit forces victim to laugh" 1 "crit does no damage" 1 "melee range multiplier" 500 } } G_Sniper_Jarate_Snare_Giant { Name "Giant Jarate Sniper" Class Sniper ClassIcon sniper_jarate Health 3000 Skill Expert Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Self-Aware Beauty Mark" Item "The Bushwacka" Item "Trophy Belt" Tag bot_giant ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.15 "fire rate penalty" 1.5 "jarate backstabber" 1 } ItemAttributes { ItemName "The Bushwacka" "damage bonus" 1.25 "melee range multiplier" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 "deploy time decreased" 0.25 } } G_Sniper_Carbine { Name "Minicrit-on-Kill Sniper" Class Sniper ClassIcon sniper_carbine Skill Normal Item "The Cleaner's Carbine" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Cleaner's Carbine" "minicritcritboost on kill" 10 } } G_Sniper_SMG_Large { Name "SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Hard Health 1000 Scale 1.5 Item "teufort_smg_teamsprayer" Item "Graybanns" Item "The Triggerman's Tacticals" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "killstreak tier" 1 "set_item_texture_wear" .2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "head scale" 0.8 } } G_Sniper_SMG_Giant { Name "Giant SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Expert Health 3000 Item "teufort_smg_teamsprayer" Item "Graybanns" Item "The Triggerman's Tacticals" Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Huntsman_Puncture_Giant { Name "Giant Puncturing Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Item "The Fortified Compound" Item "Randolph the Blood-Nosed Caribou" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.25 "bleeding duration" 8 "fire rate bonus" 0.7 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Huntsman_Ignite_Giant { Name "Giant Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite_giant Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "damage bonus" 1.25 "fire rate bonus" 0.7 "set damagetype ignite" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } G_Sniper_Jarate { Name "Jarate Master" Class Sniper ClassIcon sniper_jarate Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Jarate" Item "The Bushwacka" Item "Trophy Belt" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.15 } } G_Sniper_Jarate_Large { Name "Urine Chucker" Class Sniper ClassIcon sniper_jarate Skill Expert Health 500 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Scale 1.4 Item "Jarate" Item "Trophy Belt" Item "The Bushwacka" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.15 "head scale" 0.6 "voice pitch scale" 1.2 "hand scale" 1.3 } ItemAttributes { ItemName "The Bushwacka" "melee range multiplier" 1.3 "fire rate bonus" 0.75 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman { Name "Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Graybanns" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 } } G_Sniper_Huntsman_Electro { Name "Electro Bowman" Class Sniper ClassIcon sniper_bow_atomic //Need Icon Skill Expert Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.9 "crit vs wet players" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman_Ignite { Name "Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "set damagetype ignite" 1 } } G_Sniper_Huntsman_Bleed { Name "Barbed Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Item "The Fortified Compound" Item "The Smissmas Caribou" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "bleeding duration" 10 } } G_Sniper_Huntsman_Rapid_Large { Name "Rapid Fire Bowman" Class Sniper ClassIcon sniper_bow_multi_giant Skill Hard Health 1200 Scale 1.5 Item "The Huntsman" Item "The Fruit Shoot" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.85 "head scale" 0.7 "voice pitch scale" 1.25 } } G_Sniper_Huntsman_Rapid_Giant { Name "Giant Multi-Shot Bowman" Health 3200 Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Huntsman" UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 1.1 "projectile penetration" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 "arrow mastery" 3 } } G_Sniper_Huntsman_9 { Name "Pincushion Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } } G_Sniper_Huntsman_Compound { Name "Bowman" Class Sniper ClassIcon sniper_bow Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" } G_Sniper_Huntsman_Compound_Rapid { Name "Rapid Fire Bowman" Class Sniper Skill Expert ClassIcon sniper_bow_multi Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "faster reload rate" 0.7 } } G_Sniper_Huntsman_Compound_Hyper { Name "Hyper Bowman" Class Sniper Skill Expert ClassIcon sniper_bow_hyper Item "The Fortified Compound" Item "The Fruit Shoot" ItemAttributes { ItemName "The Fortified Compound" "faster reload rate" 0.3 } } G_Sniper_Bushwacka_Small { Name "Cleft the Boy Chin Wonder" Class Sniper ClassIcon sniper_bushwacka Skill Normal Health 100 Scale 0.75 Item "The Bushwacka" Item "Trophy Belt" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.75 "hand scale" 1.25 "voice pitch scale" 1.25 } } G_Sniper_FallDamage { Name "My leg!" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Razorback" Item "The Tribalman's Shiv" Item "Sucker Slug" ItemAttributes { ItemName "The Hitman's Heatmaker" "damage bonus" .05 "dmg bonus vs buildings" 20 "damage causes airblast" 1 "reload time increased" 1.25 "apply z velocity on damage" -1250 "head scale" .75 "voice pitch scale" 1.25 } ItemAttributes { ItemName "The Tribalman's Shiv" "apply z velocity on damage" -3250 "damage causes airblast" 1 } } G_Mindcontrol { Class Sniper ClassIcon demo_undying Health 354 Name "Mothership Mind Control" Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Skill Expert Item "The Cleaner's Carbine" Item "Corona Australis" Scale 3.75 ItemAttributes { ItemName "The Cleaner's Carbine" "damage bonus" .1 "dmg bonus vs buildings" 20 "damage causes airblast" 1 "faster reload rate" 0 "fire rate bonus" 15 "apply z velocity on damage" 250 "weapon spread bonus" 0.001 "mark for death" 1 } CharacterAttributes { "health regen" -1 "hand scale" 0 "dmg taken from blast reduced" 0 "dmg taken from bullets reduced" 0 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 "dmg from ranged reduced" 0 "torso scale" 3 "head scale" 4 } } G_Sniper_Headshot { Name "Head Case" Class Sniper Skill Expert Item "The Hitman's Heatmaker" Item "The Razorback" Item "The Tribalman's Shiv" Item "Letch's LED" Item "The Triggerman's Tacticals" Attributes AlwaysCrit ItemAttributes { ItemName "The Hitman's Heatmaker" "silent killer" 1 "damage penalty" 0.25 "headshot damage increase" 4 } ItemAttributes { ItemName "The Tribalman's Shiv" "silent killer" 1 } } //Spies G_Spy { Class Spy Skill Expert Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Graybanns" Item "The Rogue's Brogues" Item "Backbiter's Billycock" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 1.5 } } G_Spy_BigEarner { Name "Big Earner Spy" Class Spy Skill Expert Item "The Diamondback" Item "The Big Earner" Item "Cosa Nostra Cap" Item "Graybanns" Item "The Rogue's Brogues" CharacterAttributes { "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 } } G_Spy_RedTape { Name "Spy" Class Spy Skill Expert ClassIcon spy_tape_recorder Item "The Diamondback" Item "The Big Earner" Item "Graybanns" CharacterAttributes { "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 } } G_Spy_YER { Name "Saharan Spy" Class Spy Skill Expert Item "L'etranger" Item "Your Eternal Reward" Item "The Familiar Fez" Item "The Rogue's Brogues" CharacterAttributes { "sapper damage penalty" 0 "sapper degenerates buildings" 0.5 } } //Gatebots T_TFGateBot_Soda_Scout_Giant { Class Scout Name "Soda Popper Super Scout" ClassIcon scout_pop Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Bolt Boy" Item "The Soda Popper" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "The Bolt Boy" Item "The Soda Popper" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } G_GateBot_Soldier_Backup_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Conch_Expert { Name "Concheror Soldier" Class Soldier ClassIcon soldier_conch Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes SpawnWithFullCharge Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } RevertGateBotsBehavior { Attributes SpawnWithFullCharge Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } G_GateBot_Soldier_Expert { Name "Soldier" Class Soldier ClassIcon soldier Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } } RevertGateBotsBehavior { Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } } } } G_GateBot_Soldier_DirectHit_Expert { Name "Soldier" Class Soldier ClassIcon soldier Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Expert Item "The Direct Hit" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Expert Item "The Direct Hit" Item "MvM GateBot Light Soldier" } } } G_GateBot_Soldier_Conch_Easy { Name "Extended Conch Soldier" Class Soldier ClassIcon soldier_conch Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes SpawnWithFullCharge Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } RevertGateBotsBehavior { Attributes SpawnWithFullCharge Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } G_GateBot_Soldier_buff_Easy { Name "Extended Buff Soldier" Class Soldier ClassIcon soldier_buff Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes SpawnWithFullCharge Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } RevertGateBotsBehavior { Attributes SpawnWithFullCharge Skill Easy Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } G_GateBot_Soldier_buff_Expert { Name "Extended Buff Soldier" Class Soldier ClassIcon soldier_buff Health 200 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes SpawnWithFullCharge Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } RevertGateBotsBehavior { Attributes SpawnWithFullCharge Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } G_GateBot_Soldier_Conch_Giant { Name "Giant Concheror Soldier" Class Soldier ClassIcon soldier_conch_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Giant_Crit { Name "Giant Soldier" Class Soldier ClassIcon soldier_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Rapid { Name "Rapid Fire Soldier" Class Soldier Skill Expert ClassIcon soldier_spammer EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 } } RevertGateBotsBehavior { Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Rapid_Giant { Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_spammer EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes MiniBoss Attributes IgnoreFlag Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.01 "projectile speed decreased" 0.65 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Soldier_Homing_Backup_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Merc's Pride Scarf" Item "MvM GateBot Light Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } G_GateBot_Pyro_Hard { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit Skill Hard Item "The Degreaser" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert Item "The Degreaser" Item "MvM GateBot Light Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } G_GateBot_Pyro_Conch_Fury { Class Pyro Name "Furious Conch Pyro" ClassIcon pyro_dragon_fury_conch_v2 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes SpawnWithFullCharge Skill Hard Item "The Dragon's Fury" Item "The Concheror" Item "MvM GateBot Light Pyro" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } RevertGateBotsBehavior { Skill Expert Item "The Dragon's Fury" Item "The Concheror" Item "MvM GateBot Light Pyro" Attributes SpawnWithFullCharge ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } } } G_GateBot_Pyro_Hard_Nocrit { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Degreaser" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert Item "The Degreaser" Item "MvM GateBot Light Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } G_GateBot_Pyro_Fury { Name "Furious Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit MaxVisionRange 800 Skill Expert Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "MvM GateBot Light Pyro" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "MvM GateBot Light Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } G_GateBot_Pyro_Scorch { Name "Scorch Shot Pyro" Class Pyro ClassIcon pyro_scorch_spammer EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push WeaponRestrictions SecondaryOnly Attributes IgnoreFlag Skill Expert Item "The Scorch Shot" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.4 } } RevertGateBotsBehavior { Skill Expert Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.4z2 } } } } G_GateBot_Demo_Hard { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard Item "The Iron Bomber" Item "The Hurt Locher" Item "Scotch Bonnet" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_GateBot_Demo_Stickybomb_Giant_Nocrit { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss WeaponRestrictions SecondaryOnly Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } } } G_GateBot_Demo_Stickybomb_Giant { Name "Giant Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Skill Expert Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "MvM GateBot Light Demoman" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "killstreak tier" 2 "killstreak idleeffect" 1 "max pipebombs decreased" -7 "faster reload rate" 0.01 "stickybomb charge rate" 0.01 "projectile range decreased" 0.45 "fire rate bonus" 0.75 "no self blast dmg" 2 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } } } G_GateBot_Demo_Burst_Giant { Name "Giant Burst Fire Demo" Class Demoman ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_GateBot_Demo_Rapid_Giant { Name "Giant Rapid Fire Demo" Class Demoman ClassIcon demo_spammer Health 3300 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.75 "faster reload rate" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.75 "faster reload rate" 0 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } G_Gatebot_Heavy_Heater { Name "Heater Heavy" Class Heavy ClassIcon heavy_heater_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" } RevertGateBotsBehavior { Skill Hard Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" Item "Weight Room Warmer" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Giant { Name "Giant Heavy" Class Heavy ClassIcon heavy_giant Health 5000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item "Iron Curtain" Item "MvM GateBot Light Heavy" Item "Mad Mask" MaxVisionRange 1200 ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Heavy_Deflector_Giant { Name "Giant Deflector Heavy" Class Heavy ClassIcon heavy_deflector Health 5000 EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Skill Expert Item Deflector Item "The U-clank-a" Item "MvM GateBot Light Heavy" MaxVisionRange 1200 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item Deflector Item "The U-clank-a" Item "MvM GateBot Light Heavy" MaxVisionRange 1200 ItemAttributes { ItemName Deflector "damage bonus" 1.5 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_GateBot_Sniper_Huntsman { Name "Bowman" Class Sniper health 125 ClassIcon sniper_bowman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 0.5 } } RevertGateBotsBehavior { Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" Item "MvM GateBot Light Sniper" Attributes AlwaysCrit ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } G_GateBot_Sniper_Huntsman_Hyper { Name "Hyper Bowman" Class Sniper health 100 ClassIcon sniper_bow_hyper EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 1 "dmg penalty vs buildings" 1 "faster reload rate" 0.3 } } RevertGateBotsBehavior { Skill Expert Item "The Fortified Compound" Item "The Fruit Shoot" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 1 "dmg penalty vs buildings" 1 "faster reload rate" 0.3 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } G_Medic_QuickFix_Shield_Extended { ClassIcon medic_shield_qf Health 150 Name "Shield Medic" Class Medic Skill Expert Item "Das Metalmeatencasen" Item "Das Ubersternmann" Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "heal rate bonus" 2.0 } } G_Soldier_Backup_Large { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Skill Hard Health 500 Scale 1.25 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 500 "deploy time increased" 0.5 } } G_Soldier_Conch_Large { Name "Extended Concheror Soldier" Class Soldier ClassIcon soldier_conch Health 500 Scale 1.25 Skill Expert Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Armored Authority" ItemAttributes { ItemName "The Concheror" "increase buff duration" 900 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } G_Heavy_Deflector_Heal_On_Kill_Giant_Gate { Name "Giant Heal-on-Kill Heavy" Class Heavyweapons ClassIcon heavy_deflector_healonkill Health 5500 WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 1200 Item Deflector Attributes MiniBoss Tag bot_giant EventChangeAttributes { Default { Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Item Deflector Item "The Tungsten Toque" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit MaxVisionRange 1600 ItemAttributes { ItemName Deflector "damage bonus" 1.2 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.6 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "heal on kill" 5000 } } RevertGateBotsBehavior { Tag bot_giant Attributes MiniBoss Skill Expert Item Deflector Item "The Tungsten Toque" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit Attributes UseBossHealthBar MaxVisionRange 1600 ItemAttributes { ItemName Deflector "damage bonus" 1.2 "attack projectiles" 2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "heal on kill" 5000 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_Soldier_Colonel_Calamity { Name "Colonel Calamity" Class Soldier Health 15000 ClassIcon soldier_sergeant_crits Scale 1.9 WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "tyrantium helmet" Item "tour of duty badge advanced 1" Item "osx item" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile speed increased" 1.3 "fire rate bonus with reduced health" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } G_Soldier_Accellerator_Giant { Name "Giant Accelerator Soldier" Class Soldier Health 3800 ClassIcon soldier_spammer WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the war pig" Item "osx item" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "projectile speed increased" 0.5 } } G_Giant_Soldier_Nuke { ClassIcon soldier_nuker WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Nuker Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Tag bot_giant ItemAttributes { "damage bonus" 3.0 ItemName "the black box" "fire rate bonus" 2.5 "Projectile speed increased" 0.6 "use large smoke explosion" 1 "Blast radius increased" 1.8 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the black box" Item "the whirly warrior" RocketCustomParticle flare_glow // sig's - uses specified particle for rockets } G_Soldier_Colonel_Calamity_Rematch { Name "Colonel Calamity" Class Soldier Health 50000 ClassIcon soldier_sergeant_crits UseBestWeapon 1 Scale 1.9 WeaponRestrictions PrimaryOnly Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "the black box" Item "tyrantium helmet" Item "the gunboats" Item "TF_WEAPON_SPELLBOOK" Item "tour of duty badge advanced 1" Item "osx item" RingOfFire 50 HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.40 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 130 //Max angle between rocket and the target } Spell { Type "Meteor Shower" Delay 5 //Will not cast this spell in the first 20 seconds Cooldown 25 //Casts this spell every 20 seconds } ItemAttributes { ItemName "tyrantium helmet" "attach particle effect" 13 } ItemAttributes { ItemName "the gunboats" "is_passive_weapon" 1 } Tag bot_giant ItemAttributes { ItemName "the black box" "damage bonus" 3.0 "killstreak tier" 2 "killstreak idleeffect" 1 "faster reload rate" 2 "use large smoke explosion" 1 "fire rate bonus" 0.1 "Blast radius increased" 1.8 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } RocketCustomParticle flare_glow // sig's - uses specified particle for rockets } G_Soldier_Backup_Giant { Name "Giant Battalion Soldier" Class Soldier ClassIcon soldier_backup_giant Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Skill Expert Item "The Battalion's Backup" Item "Chief Constable" Tag "bot_giant" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 7 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "increase buff duration" 100 } } G_Gatebot_Heavy_Armored { Name "Heavy" Class Heavy ClassIcon heavy Attributes "AlwaysCrit" Health 900 Scale 1.25 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Hard Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_Gatebot_Scout_Bonk { Name "Bonk Scout" Class Scout ClassIcon scout_bonk Health 125 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit Item "Bonk Helm" Item "Bonk! Atomic Punch" Item "The Atomizer" Skill Normal Item "MvM GateBot Light Scout" CharacterAttributes { "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Normal Item "MvM GateBot Light Scout" Attributes AlwaysCrit Item "Bonk Helm" Item "Bonk! Atomic Punch" Item "The Atomizer" CharacterAttributes { "deploy time increased" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } G_Gatebot_Heavy_Normal { Name "Heavy" Class Heavyweapons ClassIcon Heavy EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Normal Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_Gatebot_Heavy_Expert { Name "Heavy" Class Heavyweapons ClassIcon Heavy EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Hard Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } G_Soldier_Accellerator_Giant_Boss { Name "Captain Catastrophe" Class Soldier Health 25000 ClassIcon soldier_spammer WeaponRestrictions PrimaryOnly Skill Expert Scale 1.8 Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the war pig" Item "osx item" Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "projectile speed increased" 0.5 } } G_Scout_Gatebot { Name "Scout" Class Scout ClassIcon scout EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Hard Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } G_Giant_Soldier_Homing_Infinite { Name "Giant Lock-On Soldier" Class Soldier Health 3800 ClassIcon soldier_homing_nys_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" RocketCustomParticle eyeboss_projectile Item "the virtual viewfinder" Item "osx item" Tag bot_giant HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.40 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } t { Class Demoman ClassIcon Demoknight Name "Persuasive Demoknight" Skill Hard WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Action Mobber ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } } Funny_Knight { Class Demoman ClassIcon demoknight_mittens Name "Very FunnyFunny Knight" Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "Ali Baba's Wee Booties" Item "The Eyelander" Item "The Splendid Screen" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Splendid Screen" "crit does no damage" 1 } ItemAttributes { ItemName "The Eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } } G_Medic_Kritz_Shield { Name "Kritzkrieg Shield Medic" Class Medic ClassIcon medic_kritz_shield_lite Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Overdose" Attributes ProjectileShield ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "generate rage on heal" 2 } CharacterAttributes { "bot medic uber health threshold" 225 } } G_Heavy_Brass_Giant_Stealth { Name "Giant Cloaked Beast Heavy" Class Heavyweapons ClassIcon heavy_d Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 275 Attributes MiniBoss Tag bot_giant Attributes DisableDodge ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "cancel falling damage" 1 } } G_Pyro_Scorch { Name "Scorch Shot Pyro" Class Pyro ClassIcon pyro_scorch_spammer WeaponRestrictions SecondaryOnly Skill Expert Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.35 } } G_Pyro_Fury_Conch { Name "Furious Conch Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_conch_v2 MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } G_Pyro_Fury_Backup { Name "Furious Backup Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_backup_lite MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 100 } } G_Soldier_Colonel_Calamity_Final { Name "Colonel Calamity" Class Soldier Health 30000 ClassIcon soldier_sergeant_crits UseBestWeapon 1 Scale 1.8 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "the black box" Item "tyrantium helmet" Item "the gunboats" Item "PY-40 Incinibot" Item "TF_WEAPON_SPELLBOOK" Item "tour of duty badge advanced 1" Item "osx item" RingOfFire 70 Spell { Type "Meteor Shower" Delay 5 Cooldown 20 //Casts this spell every 20 seconds } ItemAttributes { ItemName "PY-40 Incinibot" "attach particle effect" 56 } ItemAttributes { ItemName "tyrantium helmet" } ItemAttributes { ItemName "the gunboats" "is_passive_weapon" 1 } Tag bot_giant ItemAttributes { ItemName "the black box" "damage bonus" 4.0 "killstreak tier" 2 "killstreak idleeffect" 1 "faster reload rate" 2 "use large smoke explosion" 1 "fire rate bonus" 4 "Blast radius increased" 1.9 "set damagetype ignite" 1 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } RocketCustomParticle flare_glow // sig's - uses specified particle for rockets } } }