//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ WaveSchedule { Templates { ////// ////// ////// SCOUT ROBOTS ////// ////// ////// // // PRIMARY SCOUTS // YoovyGateBot_Scout { Class Scout EventChangeAttributes { Default { Skill Normal //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal //Gatebot Stuff Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } YoovyGateBot_Scout_FAN { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan EventChangeAttributes { Default { Skill Normal MaxVisionRange 500 Item "The Force-a-Nature" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal MaxVisionRange 500 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } } } YoovyGateBot_Scout_Sodapopper { //TFBot Class Scout Name "Soda Popper Scout" ClassIcon scout_popper2 EventChangeAttributes { Default { Skill Normal Item "The Soda Popper" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "The Soda Popper" Item "The Bottle Cap" ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } } } } YoovyGateBot_Scout_Shortstop { //TFBot Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop EventChangeAttributes { Default { Skill Normal Item "The Shortstop" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "The Shortstop" Item "Boston Brain Bucket" ItemAttributes { ItemName "Boston Brain Bucket" "item style override" 4 } } } } YoovyGateBot_Scout_Blaster { //TFBot Class Scout Name "Blaster Scout" //Cosmetics EventChangeAttributes { Default { Skill Normal Item "Baby Face's Blaster" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "Baby Face's Blaster" Item "Ye Oiled Baker Boy" ItemAttributes { ItemName "Ye Oiled Baker Boy" "set item tint RGB" 6901050 } } } } YoovyGateBot_Scout_Backscatter { //TFBot Class Scout Name "Backscatter Scout" EventChangeAttributes { Default { Skill Normal Item "The Back Scatter" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "The Back Scatter" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } YoovyGateBot_Scout_RapidFire { //TFBot Class Scout Name "Rapid Fire Scout" ClassIcon scout_spammer EventChangeAttributes { Default { Skill Normal Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "reload time decreased" -1 "fire rate penalty" 1.15 "clip size penalty" 1 "spread penalty" 1 } Item "Flak Jack" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "Fortunate Son" Item "Flak Jack" Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "reload time decreased" -1 "fire rate penalty" 1.15 "clip size penalty" 1 "spread penalty" 1 } } } } YoovyGateBot_Scout_BurstFire { //TFBot Class Scout Name "Burst Fire Scout" ClassIcon scout_burstfire EventChangeAttributes { Default { Skill Normal Attributes HoldFireUntilFullReload Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "fire rate bonus" 0.5 } Item "Flak Jack" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Attributes HoldFireUntilFullReload Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "closerange backattack minicrits" 0 "fire rate bonus" 0.5 } Item "Loyalty Reward" Item "Flak Jack" } } } YoovyGateBot_Scout_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Scout" ClassIcon scout_armored_pda EventChangeAttributes { Default { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "Death Racer's Helmet" ItemAttributes { ItemName "Death Racer's Helmet" "set item tint RGB" 8289918 } } } } YoovyGateBot_Scout_FAN_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Force-a-Nature Scout" ClassIcon scout_fan_armored EventChangeAttributes { Default { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "The Force-a-Nature" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "The Force-a-Nature" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "The Bolt Action Blitzer" ItemAttributes { ItemName "The Bolt Action Blitzer" "set item tint RGB" 8289918 } } } } YoovyGateBot_Scout_Sodapopper_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Soda Popper Scout" ClassIcon scout_popper2_armored EventChangeAttributes { Default { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "The Soda Popper" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } Item "The Soda Popper" Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "The Bolt Action Blitzer" ItemAttributes { ItemName "The Bolt Action Blitzer" "set item tint RGB" 8289918 } } } } YoovyGateBot_Scout_Atomic { //TFBot Class Scout Name "Plasmic Scout" ClassIcon scout_atomic_v2 EventChangeAttributes { Default { Skill Normal Item "powerhouse_scattergun_currentevent" ItemAttributes { ItemName "powerhouse_scattergun_currentevent" "energy weapon penetration" 1 "override projectile type" 13 "attach particle effect" 704 "set_item_texture_wear" 0 "faster reload rate" -1 "set item tint RGB" 8208497 "clip size bonus" 101 } //Gatebot Stuff BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal Item "powerhouse_scattergun_currentevent" ItemAttributes { ItemName "powerhouse_scattergun_currentevent" "energy weapon penetration" 1 "override projectile type" 13 "attach particle effect" 704 "set_item_texture_wear" 0 "faster reload rate" -1 "set item tint RGB" 8208497 "clip size bonus" 101 } Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint RGB" 8208497 } } } } YoovyBot_Scout_Buff_Ext { //TFBot Class Scout Name "Extended Buff Scout" ClassIcon scout_buff_yoovy Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "teufort_scattergun_sprucedeuce" ItemAttributes { ItemName "teufort_scattergun_sprucedeuce" "set_item_texture_wear" 0 } Item "The Buff Banner" //Cosmetics Item "Hephaistos' Handcraft" ItemAttributes { ItemName "Hephaistos' Handcraft" "set item tint RGB" 15185211 } } YoovyBot_Scout_Conch_Ext { //TFBot Class Scout Name "Extended Conch Scout" ClassIcon scout_conch_yoovy Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "gentlemanne_scattergun_coffinnail" ItemAttributes { ItemName "gentlemanne_scattergun_coffinnail" "set_item_texture_wear" 0 } Item "The Concheror" //Cosmetics Item "Hong Kong Cone" } YoovyBot_Scout_Backup_Ext { //TFBot Class Scout Name "Extended Backup Scout" ClassIcon scout_backup_yoovy Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "concealedkiller_scattergun_nightterror" ItemAttributes { ItemName "concealedkiller_scattergun_nightterror" "set_item_texture_wear" 0 } Item "The Battalion's Backup" //Cosmetics Item "Full Metal Helmet" ItemAttributes { ItemName "Full Metal Helmet" "set item tint RGB" 2960676 } } YoovyBot_Scout_Bonk { //TFBot Class Scout Name "Bonk Scout" ClassIcon scout_bonk //Weapons Item "Bonk! Atomic Punch" //Cosmetics Item "Bonk Leadwear" } YoovyBot_Scout_Cola { //TFBot Class Scout Name "Cola Scout" ClassIcon scout_cola //Weapons Item "Crit-a-Cola" //Cosmetics Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 8208497 } } YoovyBot_Scout_Cola_Markless { //TFBot Class Scout Name "Markless Cola Scout" ClassIcon scout_cola //Weapons Item "Crit-a-Cola" ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } //Cosmetics Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 15185211 } } YoovyBot_Scout_Shortstop_Subgiant { //TFBot Class Scout Health 650 Scale 1.5 Name "Homerunner Scout" ClassIcon scout_shortstop Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.8 "move speed bonus" 1.25 "head scale" 0.7 } //Weapons Item "The Shortstop" //Cosmetics Item "Airborne Attire" Item "Boston Brain Bucket" ItemAttributes { ItemName "Boston Brain Bucket" "item style override" 4 } } YoovyBot_Scout_Accurate { //TFBot Class Scout Name "Slugshot Scout" ClassIcon scout_slug_shot //Weapons Item "craftsmann_scattergun_backcountryblaster" ItemAttributes { ItemName "craftsmann_scattergun_backcountryblaster" "set_item_texture_wear" 0 "weapon spread bonus" 0.25 } //Cosmetics Item "The Cloud Crasher" } // // SECONDARY SCOUTS // YoovyBot_Scout_Pistol { //TFBot Class Scout Name "Pistol Scout" ClassIcon scout_pistol_nys WeaponRestrictions SecondaryOnly //Cosmetics Item "The Airdog" } YoovyBot_Scout_Pistol_RapidFire { //TFBot Class Scout Name "Beamer" ClassIcon scout_capper_lite WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload //Weapons Item "The C.A.P.P.E.R" ItemAttributes { ItemName "The C.A.P.P.E.R" "reload time decreased" -1 "clip size bonus" 101 "damage penalty" 0.5 } //Cosmetics Item "Hungover Hero" Item "Jungle Jersey" } YoovyBot_Scout_Cleaver { //TFBot Class Scout Name "Cleaver Scout" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon //Weapons Item "The Flying Guillotine" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" -1 "dmg penalty vs players" 0.5 "fire rate penalty" 2.5 } //Cosmetics Item "Meal Dealer" } YoovyBot_Scout_Cleaver_Subgiant { //TFBot Class Scout Health 650 Scale 1.5 Name "Network Ninja" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.8 "move speed bonus" 1.25 "head scale" 0.7 } //Weapons Item "The Flying Guillotine" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" -1 "dmg penalty vs players" 0.5 "fire rate penalty" 2.5 } //Cosmetics Item "Storm Spirit's Jolly Hat" Item "The Shogun's Shoulder Guard" Item "The Southie Shinobi" } YoovyBot_Scout_Milk { //TFBot Class Scout Name "Mad Milk Scout" ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon //Weapons Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -1 "fire rate penalty" 2.5 } //Cosmetics Item "The Milkman" } YoovyBot_Scout_Pistol_Pocket { //TFBot Class Scout Name "Pocket Pistol Scout" ClassIcon scout_pocketpistol_lite WeaponRestrictions SecondaryOnly //Weapons Item "Pretty Boy's Pocket Pistol" //Cosmetics Item "The Federal Casemaker" ItemAttributes { ItemName "The Federal Casemaker" "set item tint RGB" 2960676 } } YoovyBot_Scout_Winger { //TFBot Class Scout Name "Winger Scout" ClassIcon scout_winger WeaponRestrictions SecondaryOnly //Weapons Item "The Winger" //Cosmetics Item "The Hermes" } // // MELEE SCOUTS // YoovyBot_Scout_Bat { //TFBot Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } YoovyBot_Scout_Bat_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Bat Scout" ClassIcon scout_bat_nys_armored WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } //Cosmetics Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "Death Racer's Helmet" ItemAttributes { ItemName "Death Racer's Helmet" "set item tint RGB" 8289918 } } YoovyBot_Scout_Melee_Buff_Ext { //TFBot Class Scout Name "Extended Buff Bat Scout" ClassIcon scout_bat_nys_buff Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Buff Banner" //Cosmetics Item "Hephaistos' Handcraft" ItemAttributes { ItemName "Hephaistos' Handcraft" "set item tint RGB" 15185211 } } YoovyBot_Scout_Melee_Conch_Ext { //TFBot Class Scout Name "Extended Conch Bat Scout" ClassIcon scout_bat_nys_conch Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Concheror" //Cosmetics Item "Hong Kong Cone" } YoovyBot_Scout_Melee_Backup_Ext { //TFBot Class Scout Name "Extended Backup Bat Scout" ClassIcon scout_bat_nys_backup2 Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "The Battalion's Backup" //Cosmetics Item "Full Metal Helmet" ItemAttributes { ItemName "Full Metal Helmet" "set item tint RGB" 2960676 } } YoovyBot_Scout_Melee_Charged { //TFBot Class Scout Health 300 Scale 1.3 Name "Charged Bat Scout" ClassIcon scout_batsaber_nys Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "move speed penalty" 0.9 "head scale" 0.9 } //Weapons Item "Batsaber" ItemAttributes { ItemName "Batsaber" "fire rate penalty" 2 } //Cosmetics Item "Cadet Visor" } YoovyBot_Scout_Melee_Bonk { //TFBot Class Scout Name "Bat Bonk Scout" ClassIcon scout_bonk WeaponRestrictions MeleeOnly //Weapons Item "Bonk! Atomic Punch" Item "The Atomizer" ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 "air dash count" 0 } //Cosmetics Item "Bonk Leadwear" } YoovyBot_Scout_Basher { //TFBot Class Scout Name "Basher Scout" ClassIcon scout_basher_lite WeaponRestrictions MeleeOnly //Weapons Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 "damage penalty" 0.75 } //Cosmetics Item "Ye Oiled Baker Boy" ItemAttributes { ItemName "Ye Oiled Baker Boy" "set item tint RGB" 6901050 } } YoovyBot_Scout_Candycane { //TFBot Class Scout Health 650 Scale 1.5 Name "Sugar Rusher" ClassIcon scout_cane_heal_lite WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "voice pitch scale" 0.8 "head scale" 0.7 } //Weapons Item "The Candy Cane" ItemAttributes { ItemName "The Candy Cane" "dmg taken from blast increased" 1 "heal on hit for rapidfire" 325 "drop health pack on kill" 0 } //Cosmetics Item "Runner's Warm-Up" } YoovyBot_Scout_Melee_Cola_Markless { //TFBot Class Scout Name "Markless Bat Cola Scout" ClassIcon scout_cola WeaponRestrictions MeleeOnly //Weapons Item "Crit-a-Cola" ItemAttributes { ItemName "Crit-a-Cola" "mod_mark_attacker_for_death" 0 } Item "The Atomizer" ItemAttributes { ItemName "The Atomizer" "single wep deploy time increased" 1 "dmg penalty vs players" 1 "air dash count" 0 } //Cosmetics Item "Bonk Leadwear" ItemAttributes { ItemName "Bonk Leadwear" "set item tint RGB" 15185211 } } YoovyBot_Scout_Fanowar { Class Scout Name "Fan O'War Scout" ClassIcon scout_fanowar WeaponRestrictions MeleeOnly //Weapons Item "The Fan O'War" //Cosmetics Item "Handsome Devil" ItemAttributes { ItemName "Handsome Devil" "set item tint RGB" 8289918 } } YoovyBot_Scout_Fish_Fast { Class Scout Health 100 Name "Not so Super Scout" ClassIcon scout_fast WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.25 } //Weapons Item "the Holy Mackerel" //Cosmetics Item "The Bolt Boy" } YoovyBot_Scout_Sandman { Class Scout Name "Minor League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly //Weapons Item "The Sandman" //Cosmetics Item "Batter's Helmet" } YoovyBot_Scout_Sandman_FastCharge { Class Scout Name "Big League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } //Cosmetics Item "MNC Mascot Outfit" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 7511618 } } YoovyBot_Scout_Sandman_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Minor League Scout" ClassIcon scout_stun_armored_yoovy WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } //Weapons Item "The Sandman" //Cosmetics Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Forest Footwear" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 8289918 } } YoovyBot_Scout_Sandman_FastCharge_Armored { //TFBot Class Scout Health 650 Scale 1.5 Name "Armored Big League Scout" ClassIcon scout_stun_armored_yoovy WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } //Cosmetics Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "MNC Mascot Outfit" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 7511618 } } YoovyBot_Scout_Sandman_Monarch { Class Scout Name "Metal Monarch" ClassIcon scout_jumping_nys WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } //Cosmetics Item "The Hanger-On Hood" Item "The Flight of the Monarch" Item "Flunkyware" } YoovyBot_Scout_RuneBlade { //TFBot Class Scout Health 650 Scale 1.5 Name "Knighted Scout" ClassIcon scout_threerune_daan WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.75 "voice pitch scale" 0.8 "head scale" 0.7 } //Weapons Item "Three-Rune Blade" ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } //Cosmetics Item "Das Metalmeatencasen" Item "Transparent Trousers" Item "Squire's Sabatons" Item "The Dark Falkirk Helm" ItemAttributes { ItemName "The Dark Falkirk Helm" "set item tint RGB" 8289918 } } YoovyBot_Scout_Sunstick { //TFBot Class Scout Name "Sunstick Scout" ClassIcon scout_sunstick_swordstone WeaponRestrictions MeleeOnly //Weapons Item "Sun-on-a-Stick" //Cosmetics Item "The Lightning Lid" ItemAttributes { ItemName "The Lightning Lid" "set item tint RGB" 2960676 } } ////// ////// ////// SOLDIER ROBOTS ////// ////// ////// // // PRIMARY SOLDIERS // YoovyBot_Soldier { //TFBot Class Soldier } YoovyBot_Soldier_Blackbox { //TFBot Class Soldier Name "Black Box Soldier" ClassIcon soldier_heal2 //Weapons Item "The Black Box" //Cosmetics Item "Brass Bucket" ItemAttributes { ItemName "Brass Bucket" "set item tint RGB" 2960676 } } YoovyBot_Soldier_Directhit { //TFBot Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit_lite //Weapons Item "The Direct Hit" //Cosmetics Item "The Shellmet" } YoovyBot_Soldier_Libertylauncher { //TFBot Class Soldier Name "Liberty Launcher Soldier" //Weapons Item "The Liberty Launcher" //Cosmetics Item "Jumper's Jeepcap" } YoovyBot_Soldier_Cowmangler { //TFBot Class Soldier Name "Cowmangler Soldier" ClassIcon soldier_mangler_v2 //Weapons Item "The Cow Mangler 5000" //Cosmetics Item "Lord Cockswain's Pith Helmet" } // // SECONDARY SOLDIERS // // // MELEE SOLDIERS // } }