WaveSchedule { Templates { //SCOUTS GateBot_Scout_Melee { ClassIcon scout Class Scout EventChangeAttributes { Default { Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" BehaviorModifiers push Attributes IgnoreFlag Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Easy { ClassIcon scout Class Scout EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Normal { ClassIcon scout Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Hard { ClassIcon scout Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Expert { ClassIcon scout Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Melee_Crit { ClassIcon scout_crit Class Scout EventChangeAttributes { Default { Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" BehaviorModifiers push Attributes IgnoreFlag Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Normal_Crit { ClassIcon scout_crit Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Expert_Crit { ClassIcon scout_crit Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_FAN { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 500 WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Scout" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 "scattergun knockback mult" 1.7 "damage penalty" 0.65 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_FAN_Crit { ClassIcon scout_fan_crit Health 125 Name "Force-A-Nature Scout" Class Scout EventChangeAttributes { Default { Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 500 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 "scattergun knockback mult" 1.7 "damage penalty" 0.65 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } GateBot_Scout_Bonk { ClassIcon scout_bonk Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" CharacterAttributes { "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 } } } } GateBot_Scout_Bonk_Crit { ClassIcon scout_bonk_crit Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" CharacterAttributes { "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "Bonk! Atomic Punch" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 } } } } GateBot_Scout_Sandman_FastCharge { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } } } } GateBot_Scout_Sandman_FastCharge_Crit { ClassIcon scout_stun_crit Health 125 Name "Hyper League Scout" Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } } } } GateBot_Scout_Shortstop { ClassIcon scout_shortstop Health 650 Name "Shortstop Scout" Scale 1.4 Class Scout EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Scout" Item "The Shortstop" CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "MvM GateBot Light Scout" Item "The Shortstop" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } } GateBot_Scout_Shortstop_Crit { ClassIcon scout_shortstop_crit Health 650 Name "Shortstop Scout" Scale 1.4 Class Scout EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" Item "The Shortstop" CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Item "MvM GateBot Light Scout" Item "The Shortstop" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } } } //SOLDIERS GateBot_Soldier_Easy { ClassIcon soldier Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Normal { ClassIcon soldier Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Hard { ClassIcon soldier Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Expert { ClassIcon soldier Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Normal_Crit { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Expert_Crit { ClassIcon soldier_crit_norm Health 200 Name Soldier Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_Extended_Concheror { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "The Concheror" Item "MvM GateBot Light Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Normal Attributes "SpawnWithFullCharge" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } } } GateBot_Soldier_Extended_Concheror_Crit { ClassIcon soldier_conch_crit Health 200 Name "Extended Conch Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Concheror" Item "MvM GateBot Light Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } } } GateBot_Soldier_Extended_Buff_Banner { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "The Buff Banner" Item "MvM GateBot Light Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Normal Attributes "SpawnWithFullCharge" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } } } GateBot_Soldier_Extended_Battalion { ClassIcon soldier_backup Health 200 Name "Extended Backup Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Normal Attributes "SpawnWithFullCharge" Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } } } GateBot_Soldier_DirectHit { ClassIcon soldier Health 200 Name "Direct Hit Soldier" Class Soldier EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "The Direct Hit" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_DirectHit_Crit { ClassIcon soldier_crit_norm Health 200 Name "Direct Hit Soldier" Class Soldier EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Direct Hit" Item "MvM GateBot Light Soldier" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "The Direct Hit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_RocketPush { ClassIcon soldier_libertylauncher Health 200 Name "Blast Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_RocketPush_Crit { ClassIcon soldier_libertylauncher_crit Health 200 Name "Blast Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_RocketShotgun { ClassIcon soldier_blackbox Health 200 Name "Black Box Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } GateBot_Soldier_RocketShotgun_Crit { ClassIcon soldier_blackbox_crit Health 200 Name "Black Box Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } //PYRO GateBot_Pyro_Easy { Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Easy WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy WeaponRestrictions PrimaryOnly } } } GateBot_Pyro_Normal { Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly } } } GateBot_Pyro_Hard { Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Hard WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly } } } GateBot_Pyro_Expert { Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly } } } GateBot_Pyro_Normal_Crit { Class Pyro ClassIcon pyro_crit EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal Attributes AlwaysCrit WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } } GateBot_Pyro_Expert_Crit { Class Pyro ClassIcon pyro_crit EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } } GateBot_Pyro_AlwaysFire { Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } } } GateBot_Pyro_AlwaysFire_Crit { Class Pyro ClassIcon pyro_crit EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes AlwaysFireWeapon } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes AlwaysCrit } } } //DEMOMAN GateBot_Demoman_Easy { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demoman_Normal { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demoman_Hard { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demoman_Expert { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demoman_Normal_Crit { ClassIcon demo_crit Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demoman_Hard_Crit { ClassIcon demo_crit Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demo_Burst { ClassIcon demo_burst Health 175 Name "Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } GateBot_Demo_Burst_Crit { ClassIcon demo_burst_crit Health 175 Name "Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } //HEAVIES GateBot_Heavy_Easy { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Normal { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Hard { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Expert { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Normal_Crit { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Expert_Crit { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } RevertGateBotsBehavior { Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_Deflector_Crit { ClassIcon heavy_deflector_crit Health 300 Name "Deflector Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } RevertGateBotsBehavior { Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Shotgun { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Shotgun_Crit { ClassIcon heavy_shotgun_crit Health 300 Name "Heavy Shotgun" Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Heavyweight_Champ { ClassIcon heavy_champ Name "Heavyweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "The Killing Gloves Of Boxing" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Heavyweight_Champ_Crit { ClassIcon heavy_champ_crit Name "Heavyweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Killing Gloves Of Boxing" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Killing Gloves Of Boxing" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Lightweight_Champ { ClassIcon heavy_gru Name "Lightweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Lightweight_Champ_Crit { ClassIcon heavy_gru Name "Lightweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Gnome { ClassIcon heavy_mittens Health 60 Name "Heavy Mittens" Scale 0.65 Class HeavyWeapons EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Item "The Holiday Punch" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } RevertGateBotsBehavior { Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Holiday Punch" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.3 } } } } GateBot_Heavyweapons_Fist { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet" Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "Fists Of Steel" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Item "Fists Of Steel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavyweapons_Fist_Crit { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet" Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Fists Of Steel" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Item "Fists Of Steel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_IronFist_Airblast { ClassIcon heavy_steelfist Health 900 Name "Steel Gauntlet Pusher" Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "Fists Of Steel" Item "The carl" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Item "Fists Of Steel" Item "The carl" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } GateBot_Heavy_IronFist_Airblast_Crit { ClassIcon heavy_steelfist_crit Health 900 Name "Steel Gauntlet Pusher" Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Fists Of Steel" Item "The carl" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Item "Fists Of Steel" Item "The carl" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } //SNIPERS GateBot_Sniper_Huntsman { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } GateBot_Sniper_Huntsman_Crit { ClassIcon sniper_bow_crit Health 125 Name Bowman Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } GateBot_Sniper_Huntsman_Spammer { ClassIcon sniper_bow_multi Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } GateBot_Sniper_Huntsman_Spammer_Crit { ClassIcon sniper_bow_multi_crit Health 1200 Name "Bowman Rapid Fire" Scale 1.5 Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } //METAL GIANTS //SCOUTS GateBot_Giant_Scout_Melee { ClassIcon scout_giant Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "MvM Gatebot Light Scout" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout_Melee_Crit { ClassIcon scout_giant_crit Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM Gatebot Light Scout" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout { ClassIcon scout_giant Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout_Crit { ClassIcon scout_giant_crit Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout_FAN { ClassIcon scout_fan_giant Health 1200 Name "Force-a-Nature Super Scout" Class Scout EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Scout_FAN_Crit { ClassIcon scout_fan_giant_crit Health 1200 Name "Force-a-Nature Super Scout" Class Scout EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.6 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.6 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Scout_Bonk { ClassIcon scout_bonk_giant Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "Bonk! Atomic Punch" Item "MvM Gatebot Light Scout" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "Bonk! Atomic Punch" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } } } GateBot_Giant_Scout_Bonk_Crit { ClassIcon scout_bonk_giant_crit Health 1600 Name "Giant Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "Bonk! Atomic Punch" Item "MvM Gatebot Light Scout" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "Bonk! Atomic Punch" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } } } GateBot_Giant_Scout_Fast { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "The Holy Mackerel" Item "MvM Gatebot Light Scout" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "The Holy Mackerel" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout_Fast_Crit { ClassIcon scout_giant_fast_crit Health 1200 Name "Super Scout" Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Holy Mackerel" Item "MvM Gatebot Light Scout" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Holy Mackerel" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } } } GateBot_Giant_Scout_Baseball { ClassIcon scout_stun_giant Health 1600 Name "Major League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "MvM Gatebot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Scout_Baseball_Crit { ClassIcon scout_stun_crit_giant Health 1600 Name "Major League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "MvM Gatebot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Scout_Baseball_Armored { ClassIcon scout_stun_giant_armored Health 3000 Name "Armored Major League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.75 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.75 } } } } GateBot_Giant_Scout_Baseball_Armored_Crit { ClassIcon scout_stun_giant_armored_crit Health 3000 Name "Armored Major League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.75 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Sandman" Item "MvM Gatebot Light Scout" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "MvM Gatebot Light Scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.75 } } } } //SOLDIERS GateBot_Giant_Soldier { ClassIcon soldier_giant Health 3800 Name "Giant Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_Crit //Not a Giant Charged Soldier { ClassIcon soldier_giant_crit Health 3800 Name "Giant Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_Extended_Concheror { ClassIcon soldier_conch_giant Health 3800 Name "Giant Concheror Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Concheror" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } } } GateBot_Giant_Soldier_Extended_Concheror_Crit { ClassIcon soldier_conch_giant_crit Health 3800 Name "Giant Concheror Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "The Concheror" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } } } GateBot_Giant_Soldier_Extended_Buff_Banner { ClassIcon soldier_buff_giant Health 3800 Name "Giant Buff Banner Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Buff Banner" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } } } GateBot_Giant_Soldier_Extended_Battalion { ClassIcon soldier_backup_giant Health 3800 Name "Giant Battalion Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } } } GateBot_Giant_Soldier_Charged { ClassIcon soldier_crit Health 4000 Name "Giant Charged Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "The Original" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 2 "Projectile speed increased" 0.65 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Item "The Original" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 2 "Projectile speed increased" 0.65 "damage bonus" 2.0 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_Spammer { ClassIcon soldier_spammer Health 3800 Name "Giant Rapid Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_Spammer_Crit { ClassIcon soldier_spammer_crit Health 3800 Name "Giant Rapid Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.65 "airblast vertical vulnerability multiplier" 0.5 } Item "MvM GateBot Light Soldier" } } } GateBot_Giant_Soldier_Spammer_Reload { ClassIcon soldier_burstfire Health 4000 Name "Giant Burst Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Soldier" Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Soldier" Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_Spammer_Reload_Crit { ClassIcon soldier_burstfire_crit Health 4000 Name "Giant Burst Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" Item "the beggar's bazooka" ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_RocketPush { ClassIcon soldier_libertylauncher_giant Health 4000 Name "Giant Blast Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 //"rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 //"rage giving scale" 0.1 } } } } GateBot_Giant_Soldier_RocketPush_Crit { ClassIcon soldier_libertylauncher_giant_crit Health 4000 Name "Giant Blast Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 //"rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 //"rage giving scale" 0.1 } } } } GateBot_Giant_Soldier_RocketShotgun { ClassIcon soldier_blackbox_giant Health 4200 Name "Giant Black Box Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.5 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_RocketShotgun_Crit { ClassIcon soldier_blackbox_giant_crit Health 4200 Name "Giant Black Box Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.5 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "MvM GateBot Light Soldier" } } } GateBot_Giant_Soldier_SlowCritBarrage { ClassIcon soldier_barrage_crit Health 4200 Name "Major Crits" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 "rage giving scale" 0.1 } } } } //PYROS GateBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } GateBot_Giant_Pyro_Crit { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant_crit Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } GateBot_Giant_Pyro_AlwaysFire { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } GateBot_Giant_Pyro_AlwaysFire_Crit { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant_crit Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } //DEMOMAN GateBot_Giant_Demoman_Trash //Full stock, no stats { ClassIcon demo_giant Health 3300 Name "Giant Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demoman_Trash_Crit //Full stock, no stats { ClassIcon demo_giant_crit Health 3300 Name "Giant Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demoman //0.5 Fire Rate { ClassIcon demo_giant Health 3300 Name "Giant Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demoman_Crit //0.5 Fire Rate { ClassIcon demo_giant_crit Health 3300 Name "Giant Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demoman_Spammer //The best one { ClassIcon demo_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.75 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demoman_Spammer_Crit //The best one { ClassIcon demo_giant_crit Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.75 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demo_Burst { ClassIcon demo_burst_giant Health 3300 Name "Giant Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 4 "Projectile speed increased" 1.1 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 4 "Projectile speed increased" 1.1 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Demo_Burst_Crit { ClassIcon demo_burst_giant_crit Health 3300 Name "Giant Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 4 "Projectile speed increased" 1.1 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 4 "Projectile speed increased" 1.1 "airblast vertical vulnerability multiplier" 0.5 } } } } //HEAVYWEAPONS GateBot_Giant_Boxing_Heavy { ClassIcon heavy_champ_giant Health 5000 Name "Super Heavyweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } ItemAttributes { ItemName "MvM Gatebot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } GateBot_Giant_Boxing_Heavy_Crit { ClassIcon heavy_champ_giant_crit Health 5000 Name "Super Heavyweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Killing Gloves Of Boxing" Item "MvM Gatebot Light Heavy" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } ItemAttributes { ItemName "MvM Gatebot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } GateBot_Giant_Heavyweapons { ClassIcon heavy_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_Crit { ClassIcon heavy_giant_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_Heater { ClassIcon heavy_heater_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_Heater_Crit { ClassIcon heavy_heater_giant_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Huo Long Heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_BrassBeast { ClassIcon heavy_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "The Brass Beast" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "aiming movespeed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "The Brass Beast" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "aiming movespeed decreased" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_Deflector { ClassIcon heavy_deflector_giant Health 5000 Name "Giant Deflector Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } GateBot_Giant_Heavyweapons_Deflector_Crit { ClassIcon heavy_deflector_giant_crit Health 5000 Name "Giant Deflector Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1200 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "Deflector" Item "The U-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 1 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } GateBot_Giant_Heavyweapons_HealOnKill { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "Deflector" Item "MvM GateBot Light Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "Deflector" Item "MvM GateBot Light Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } GateBot_Giant_Heavyweapons_HealOnKill_Crit { ClassIcon heavy_deflector_healonkill_crit Health 5500 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "Deflector" Item "MvM GateBot Light Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "Deflector" Item "MvM GateBot Light Heavy" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } GateBot_Giant_Heavyweapons_Shotgun { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Shotgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "attack projectiles" 2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } GateBot_Giant_Heavyweapons_Shotgun_Crit { ClassIcon heavy_shotgun_giant_crit Health 5000 Name "Giant Shotgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1400 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "attack projectiles" 2 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } } } } } }