WaveSchedule { Templates { T_TFGateBot_Heavy_BigPunch { Class Heavyweapons Name "Heavyweight Gate Heavy" ClassIcon heavy_warrior_tind Health 700 Scale 1.4 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Warrior's Spirit" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Warrior's Spirit" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard ItemAttributes { ItemName "Warrior's Spirit" //"damage bonus" 1.5 } } } } T_TFGateBot_Demoman_Loch { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Item "The Loch-N-Load" ItemAttributes { ItemName "The Loch-N-Load" "dmg penalty vs players" 0.5 "dmg pierces resists absorbs" 1 } Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert } } } T_TFBot_Giant_Demo_Charged // Super slow crit rocket flight speed, fires one at a time { Class Demoman Name "Giant Charged Soldier" ClassIcon demo_loosecannon_giant Skill Hard Health 3500 Item "The Loose Cannon" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "grenade explode on impact" 1 "grenade launcher mortar mode" 0 "paintkit_proto_def_index" 241 "set_item_texture_wear" 0 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } }