//This is a whole Popfile replacement, do not run in parallel with robot_gatebot WaveSchedule { Templates { T_TFGateBot_Scout_Melee { Class Scout Name "Scout ADV" Scale 1.25 Health 313 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Normal { Class Scout Health 313 Scale 1.25 Name "ADV Scout" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal MaxVisionRange 1000 } } } T_TFGateBot_Scout_Hard { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 1300 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Hard MaxVisionRange 1300 } } } T_TFGateBot_Scout_FAN { Class Scout ClassIcon scout_fan Name "ADV Force-A-Nature Scout" Health 313 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.15 // 60% slower reload "scattergun knockback mult" 1.66 "damage bonus" 0.7 // 35% damage reduction } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.15 // 60% slower reload "scattergun knockback mult" 1.66 "damage bonus" 0.7 // 35% damage reduction } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Scout_FAN_Crit { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 750 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.15 // 60% slower reload "scattergun knockback mult" 1.66 "damage bonus" 0.7 // 35% damage reduction } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Attributes AlwaysCrit Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.15 // 60% slower reload "scattergun knockback mult" 1.66 "damage bonus" 0.7 // 35% damage reduction } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Sniper_Huntsman_Spammer_Crit { Class Sniper Name "ADV Bowman Rapid Fire" Health 2100 Scale 1.58 ClassIcon sniper_bow EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.55 "damage bonus" 1.1 "faster reload rate" 0.9 } CharacterAttributes { "head scale" 0.65 "move speed bonus" 0.95 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.55 "damage bonus" 1.1 "faster reload rate" 0.9 } CharacterAttributes { "head scale" 0.65 "move speed bonus" 0.95 } } } } T_TFGateBot_Scout_Sandman_FastCharge { Class Scout Name "ADV Hyper League Scout" Health 290 Scale 1.25 ClassIcon scout_stun EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.18 "damage bonus" 0.66 "fire rate bonus" 0.9 "hand scale" 0.66 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.18 "damage bonus" 0.66 "fire rate bonus" 0.9 "hand scale" 0.66 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "Batter's Helmet" Skill Hard WeaponRestrictions MeleeOnly Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Soldier_Easy { Class Soldier Health 500 Scale 1.25 Name "ADV Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Soldier" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Easy } } } T_TFGateBot_Soldier_Normal { Class Soldier Health 500 Scale 1.25 Name "ADV Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal } } } T_TFGateBot_Soldier_Normal_DirectHit_Crit { Class Soldier Health 500 Scale 1.25 Name "ADV Direct Hit Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.9 "faster reload rate" 0.7 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Soldier" Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.9 "faster reload rate" 0.7 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "The Direct Hit" Attributes AlwaysCrit Skill Normal } } } T_TFGateBot_Soldier_Hard { Class Soldier Health 500 Scale 1.25 Name "ADV Soldier" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Soldier" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Hard } } } T_TFGateBot_Soldier_RocketPush { Class Soldier ClassIcon soldier_libertylauncher Health 500 Scale 1.25 Name "ADV Blast Soldier" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.25 "Blast radius decreased" 1.33 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.25 "Blast radius decreased" 1.33 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Soldier_RocketShotgun_Expert // Health regen on hit { Class Soldier ClassIcon soldier_blackbox Health 500 Scale 1.25 Name "ADV Black Box Soldier" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.85 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 90 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.85 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 90 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Soldier_Extended_Battalion_Hard { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit { Class Soldier Health 500 Scale 1.25 Name "ADV Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "increase buff duration" 9.5 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Pyro_Normal { Class Pyro Name "ADV Pyro" Health 437 Scale 1.25 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal } } } T_TFGateBot_Pyro_Hard { Class Pyro Name "ADV Pyro" Health 437 Scale 1.25 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Pyro" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Hard } } } T_TFGateBot_Pyro_Expert { Class Pyro Name "ADV Pyro" Health 437 Scale 1.25 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Pyro" Skill Expert } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Expert } } } T_TFGateBot_Pyro_AlwaysFireWeapon { Class Pyro Name "ADV Pyro" Health 437 Scale 1.25 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.1 "airblast pushback scale" 1.33 "flame_gravity" 0 "flame_drag" 8.5 "flame_up_speed" 55 "flame_speed" 2600 "flame_spread_degree" 3.5 "flame_lifetime" 0.6 "flame_random_life_time_offset" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Attributes AlwaysFireWeapon Skill Easy } } } T_TFGateBot_Pyro_Flaregun { Class Pyro Name "ADV Flare Pyro" Health 437 Scale 1.25 ClassIcon pyro_flare EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Pyro" Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "The Flare Gun" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Expert Item "The Flare Gun" WeaponRestrictions SecondaryOnly } } } T_TFGateBot_Demoman_Easy { Class Demoman Name "ADV Demoman" Health 437 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Demoman" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Easy } } } T_TFGateBot_Demoman_Normal { Class Demoman Name "ADV Demoman" Health 437 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal } } } T_TFGateBot_Demoman_Hard { Class Demoman Name "ADV Demoman" Health 437 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Hard } } } T_TFGateBot_Demo_Burst_Normal { Class Demoman Name "ADV Burst Fire Demo" Health 437 Scale 1.25 ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.33 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.33 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Demo_Burst_Normal_Crit { Class Demoman Name "ADV Burst Fire Demo" Health 437 Scale 1.25 ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.33 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.33 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3.5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Heavy_Easy { Class Heavy Name "ADV Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Skill Easy Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Normal { Class Heavy Name "ADV Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Item "MvM GateBot Light Heavy" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Skill Normal } } } T_TFGateBot_Heavy_Hard { Class Heavy Name "ADV Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Item "MvM GateBot Light Heavy" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Skill Hard } } } T_TFGateBot_Heavy_Normal_Crit { Class Heavy ClassIcon heavy_crit Name "ADV Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Item "MvM GateBot Light Heavy" Skill Normal Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Skill Normal Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Expert_Crit { Class Heavy ClassIcon heavy_crit Name "ADV Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } Skill Expert Attributes AlwaysCrit } } } T_TFGateBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "ADV Shotgun Heavy" Health 750 Scale 1.25 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.55 "bullets per shot bonus" 4 "damage bonus" 0.33 "weapon spread bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.55 "bullets per shot bonus" 4 "damage bonus" 0.33 "weapon spread bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } } } T_TFGateBot_Heavy_IronFist { Class Heavyweapons Name "ADV Steel Gauntlet" ClassIcon heavy_steelfist Health 1575 Scale 1.58 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "ADV Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 1575 Scale 1.58 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.8 "fire rate bonus" 0.9 "hand scale" 1.3 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.8 "fire rate bonus" 0.9 "hand scale" 1.3 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } T_TFGateBot_Heavy_IronFist_Crit { Class Heavyweapons Name "ADV Steel Gauntlet" ClassIcon heavy_steelfist Health 1575 Scale 1.58 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } Item "Fists of Steel" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.33 "fire rate bonus" 0.9 "hand scale" 1.2 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Chief_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits's Revenge" ClassIcon soldier_barrage Health 36500 Scale 1.77 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 60.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 60.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits Jr" ClassIcon soldier_barrage Health 5600 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 60.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 60.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage's Revenge" ClassIcon soldier_barrage Health 5600 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 56.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.45 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 56.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.575 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.45 } } } } T_TFGateBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "ADV Giant Deflector Heavy" Health 7000 Scale 1.8 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Heater { Class Heavyweapons ClassIcon heavy_heater_giant Name "ADV Heater Heavy" Health 7000 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate penalty" 2.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage bonus" 2.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate penalty" 2.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "damage bonus" 2.4 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "ADV Giant Shotgun Heavy" Health 7000 Scale 1.8 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.2 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.805 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.2 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.805 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit { Class Heavyweapons Name "ADV Giant Shotgun Heavy" Health 7000 Scale 1.8 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.2 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.805 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.2 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.805 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_HealOnKill { Class Heavyweapons Name "ADV Giant Heal-on-Kill Heavy" Health 7700 Scale 1.8 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "fire rate bonus" 0.9 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5700 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" Tag bot_giant MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "fire rate bonus" 0.9 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5700 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Chief_Heavyweapons_HealOnKill { Class Heavyweapons Name "ADV Giant Heal-On-Kill Heavy" Health 70000 Scale 1.85 ClassIcon heavy_deflector_healonkill EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 8500 } CharacterAttributes { "move speed bonus" 0.46 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Item "The Tungsten Toque" Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 8500 } CharacterAttributes { "move speed bonus" 0.46 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror { Class Soldier Name "ADV Giant Concheror Soldier" Health 5320 Scale 1.8 ClassIcon soldier_conch_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.5 } } } } T_TFGateBot_Giant_Soldier_Extended_Concheror_Crit { Class Soldier Name "ADV Giant Concheror Soldier" Health 5320 Scale 1.8 ClassIcon soldier_conch_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.5 } } } } T_TFGateBot_Giant_Soldier_RocketPush { Class Soldier ClassIcon soldier_libertylauncher_giant Name "ADV Giant Blast Soldier" Health 5320 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.22 "clip size upgrade atomic" 9 "faster reload rate" 0.1 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4.5 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Item "Dr's Dapper Topper" Item "The Liberty Launcher" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.22 "clip size upgrade atomic" 9 "faster reload rate" 0.1 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4.5 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } } } T_TFGateBot_Giant_Soldier_BurstFire // Faster rocket speed + more damage { Class Soldier Name "ADV Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 5880 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.15 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 0.8 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.15 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 0.8 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_BurstFire_Crit // Faster rocket speed + more damage { Class Soldier Name "ADV Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 5880 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.15 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 0.8 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.3 "fire rate bonus" 0.15 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 0.8 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier Name "ADV Giant Black Box Soldier" Health 5880 Scale 1.8 ClassIcon soldier_blackbox_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.45 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1100 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.45 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1100 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Demo_Burst { Class Demoman Name "ADV Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 4620 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 //35% faster reload "fire rate bonus" 0.08 "damage bonus" 1.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 5.5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 //35% faster reload "fire rate bonus" 0.08 "damage bonus" 1.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 5.5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Burst_Crit { Class Demoman Name "ADV Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 4620 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 //35% faster reload "fire rate bonus" 0.08 "damage bonus" 1.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 5.5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Attributes AlwaysCrit Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 //35% faster reload "fire rate bonus" 0.08 "damage bonus" 1.1 "clip size upgrade atomic" 10.0 "projectile spread angle penalty" 5.5 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Scout_FAN { Class Scout Name "ADV Force-a-Nature Super Scout" ClassIcon scout_fan_giant Scale 1.8 Health 1680 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.33 "faster reload rate" 1.5 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.45 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.25 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.33 "faster reload rate" 1.5 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.45 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.25 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Soldier { Class Soldier Name "ADV Giant Soldier" ClassIcon soldier_giant Health 5320 Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer { Class Soldier Name "ADV Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 5320 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.433 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.433 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_Crit { Class Soldier Name "ADV Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 5320 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.433 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.433 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Spammer_Reload { Class Soldier Name "ADV Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 5320 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.575 "faster reload rate" 0.45 "fire rate bonus" 0.08 "clip size upgrade atomic" 8.0 "Projectile speed increased" 0.75 "projectile spread angle penalty" 0.4 } CharacterAttributes { "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.575 "faster reload rate" 0.45 "fire rate bonus" 0.08 "clip size upgrade atomic" 8.0 "Projectile speed increased" 0.75 "projectile spread angle penalty" 0.4 } CharacterAttributes { "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire { Class Pyro Name "ADV Giant Pyro" ClassIcon pyro_giant Health 4200 Scale 1.8 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" //"lunchbox adds minicrits" 2 "damage bonus" 1.33 "airblast pushback scale" 1.5 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" //"lunchbox adds minicrits" 2 "damage bonus" 1.33 "airblast pushback scale" 1.5 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_AlwaysFire_Crit { Class Pyro Name "ADV Giant Pyro" ClassIcon pyro_giant Health 4200 Scale 1.8 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" //"lunchbox adds minicrits" 2 "damage bonus" 1.33 "airblast pushback scale" 1.5 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" //"lunchbox adds minicrits" 2 "damage bonus" 1.33 "airblast pushback scale" 1.5 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } } }