WaveSchedule { Templates { //Index //REGULAR BOTS //SCOUTS //FW_Scout //FW_Scout_Fan //FW_Scout_Basher //FW_Scout_Milk //FW_Scout_Sandman //FW_Scout_Sandman_Hyper //FW_Scout_Champion_Bruising //SOLDIERS //FW_Soldier_Disciplinary //FW_Soldier_Samurai //FW_Soldier_Buff //FW_Soldier_Conch //FW_Soldier_Backup //FW_Soldier_Champion_Buff //FW_Soldier_Champion_Conch //PYROS //FW_Pyro_Volcanic //FW_Pyro_Flaregun //FW_Pyro_Champion_Volcanic //FW_Pyro_Champion_Powerjack //FW_Pyro_Champion_Flaregun //FW_Pyro_Champion_Flametosser //DEMOMEN //FW_Demoman_Knight //FW_Demoman_Mobber //FW_Demoman_Scotsman //FW_Demoman_Turner //FW_Demoman_Caber //FW_Demoman_Samurai //FW_Demoman_Champion_Knight //FW_Demoman_Champion_Caber //FW_Demoman_Champion_Samurai //HEAVIES //FW_Heavy_KGB //FW_Heavy_GRU //FW_Heavy_Gnome //FW_Heavy_Champion_GRU //FW_Heavy_Champion_KGB //FW_Heavy_Champion_Steel //FW_Heavy_Champion_Gnome //SNIPERS //FW_Sniper_Huntsman //FW_Sniper_Vile //FW_Sniper_Longshot //FW_Sniper_Champion_Huntsman //FW_Sniper_Champion_Vile //MEDICS //FW_Medic_Uber //FW_Medic_Quickfix //FW_Medic_Kritz //FW_Medic_Crossbow //FW_Medic_Bonesaw //FW_Medic_Champion_Crossbow //FW_Medic_Champion_Crossbow_Leech //FW_Medic_Champion_Bonesaw //SPIES //FW_Spy //GIANTS //SCOUTS //FW_Giant_Scout //FW_Giant_Scout_Sandman //FW_Giant_Scout_Sandman_Armored //FW_Giant_Scout_Basher //FW_Giant_Scout_Milk //SOLDIERS //FW_Giant_Soldier_Backup //FW_Giant_Soldier_Buff //FW_Giant_Soldier_Conch //FW_Giant_Soldier_Equalizer //FW_Giant_Soldier_Escape //PYROS //FW_Giant_Pyro_Flaregun //FW_Giant_Pyro_Flaregun_Nuker //FW_Giant_Pyro_Volcanic //FW_Giant_Pyro_Flametosser //DEMOMEN //FW_Giant_Demoman_Knight //FW_Giant_Demoman_Scotsman //FW_Giant_Demoman_Charge //FW_Giant_Demoman_Cannon //HEAVIES //FW_Giant_Heavy_KGB //FW_Giant_Heavy_Steel //FW_Giant_Heavy_Warrior //MEDICS //FW_Giant_Medic //FW_Giant_Medic_Kritz //FW_Giant_Medic_Crossbow //FW_Giant_Medic_Bonesaw //////////////////// ////REGULAR BOTS//// //////////////////// //////////// //-SCOUTS-// //////////// FW_Scout { Class Scout ClassIcon scout_bat Name "Scoundrel" WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Scout_Fan { Class Scout ClassIcon scout_fanowar Name "Accursed Scoundrel" WeaponRestrictions MeleeOnly Item "The Fan O'War" CharacterAttributes { "dmg taken from fire increased" 2 "move speed bonus" 1.5 } } FW_Scout_Basher { Class Scout ClassIcon scout_bostonbasher Name "Bashing Scoundrel" WeaponRestrictions MeleeOnly Item "The Boston Basher" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Scout_Milk { Class Scout ClassIcon scout_milk Skill Expert Name "Dairy-Slinging Scoundrel" WeaponRestrictions SecondaryOnly Item "The Milkman" Item "Mad Milk" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Scout_Sandman { Class Scout Name "Stunning Scoundrel" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Scout_Sandman_Hyper { Class Scout Name "Petrifying Scoundrel" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Scout_Champion_Bruising { Class Scout ClassIcon scout_bat Name "Bruising Scoundrel" WeaponRestrictions MeleeOnly Health 600 Scale 1.3 Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 1.5 } CharacterAttributes { "dmg taken from fire increased" 2 } } ////////////// //-SOLDIERS-// ////////////// FW_Soldier_Disciplinary { Class Soldier Name "Whip-Wielding Mercenary" Skill Hard ClassIcon soldier_disciplinary WeaponRestrictions MeleeOnly Item "The Disciplinary Action" CharacterAttributes { "dmg taken from fire increased" 2 "fire rate bonus" 0.8 } } FW_Soldier_Samurai { Class Soldier Name "Katana-Wielding Mercenary" Skill Hard ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Soldier_Buff { Class Soldier Name "Buffed Mercenary" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 "dmg taken from fire increased" 2 "deploy time increased" 0.5 } } FW_Soldier_Conch { Class Soldier Name "Concheror Mercenary" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 "dmg taken from fire increased" 2 "deploy time increased" 0.5 } } FW_Soldier_Backup { Class Soldier Name "Backup Mercenary" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" WeaponRestrictions MeleeOnly CharacterAttributes { "increase buff duration" 9.0 "dmg taken from fire increased" 2 "deploy time increased" 0.5 } } FW_Soldier_Champion_Buff { Class Soldier Name "Vengeful Enforcer" Skill Expert Scale 1.3 Health 900 ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Equalizer" Item "Tyrantium Helmet" WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 "deploy time increased" 0.5 } } FW_Soldier_Champion_Conch { Class Soldier Name "Fleet-Footed Enforcer" Skill Expert Scale 1.3 Health 900 ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Escape Plan" Item "Tyrantium Helmet" WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 "deploy time increased" 0.5 } } /////////// //-PYROS-// /////////// FW_Pyro_Volcanic { Class Pyro Name "Pyromancer" Skill Hard ClassIcon pyro_volcano Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly } FW_Pyro_Champion_Volcanic { Class Pyro Name "Volcanic Pyromancer" Health 750 Scale 1.3 Skill Hard ClassIcon pyro_volcano Item "Sharpened Volcano Fragment" Item "Burning Beanie" WeaponRestrictions MeleeOnly } FW_Pyro_Champion_Powerjack { Class Pyro Name "Bashing Pyromancer" Health 750 Scale 1.3 Skill Hard ClassIcon pyro_powerjack Item "The Powerjack" Item "Pestering Jester" ItemAttributes { ItemName "The Powerjack" "heal on kill" 750 "critboost on kill" 3 } WeaponRestrictions MeleeOnly } FW_Pyro_Flaregun { Class Pyro Name "Novice Wizard" Skill Normal ClassIcon pyro_flare Item "The Flare Gun" WeaponRestrictions SecondaryOnly } FW_Pyro_Champion_Flaregun { Class Pyro Name "Lesser Wizard" Skill Expert Health 750 Scale 1.3 ClassIcon pyro_flare Item "The Scorch Shot" Item "Point and Shoot" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1.25 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.25 } } FW_Pyro_Champion_Flametosser { Class Pyro Name "Flametosser" Skill Easy Health 800 Scale 1.3 ClassIcon pyro WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } ///////////// //-DEMOMEN-// ///////////// FW_Demoman_Knight { Class Demoman Name "Knight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Demoman_Scotsman { Class Demoman Name "Barbaric Knight" ClassIcon demo_skullcutter Skill Hard Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "bleeding duration" 3 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Demoman_Turner { Class Demoman Name "Buccaneer" ClassIcon demoknight Skill Hard Item "The Tide Turner" Item "The Persian Persuader" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Demoman_Caber { Class Demoman Name "Explosive Buccaneer" ClassIcon demo_caber_nys Skill Hard Item "The Tide Turner" Item "The Ullapool Caber" Health 100 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage causes airblast" 1 } CharacterAttributes { "dmg taken from fire increased" 2 "dmg taken from blast increased" 8 } } FW_Demoman_Samurai { Class Demoman Name "Samurai Mercenary" ClassIcon demoknight_samurai Skill Hard Item "The Splendid Screen" Item "The Half-Zatoichi" WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Demoman_Champion_Knight { Class Demoman Name "Elite Knight" ClassIcon demoknight Scale 1.3 Skill Hard Item "The Eyelander" Item "The Chargin' Targe" Item "Prince Tavish's Crown" Health 900 WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Demoman_Champion_Caber { Class Demoman Name "Drunken Buccaneer" ClassIcon demo_caber_nys Scale 1.3 Skill Hard Item "The Tide Turner" Item "The Ullapool Caber" Item "The Bolted Bicorne" Health 900 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Ullapool Caber" "damage causes airblast" 1 "damage bonus" 3 } CharacterAttributes { "dmg taken from fire increased" 2 "dmg taken from blast increased" 25 } } FW_Demoman_Champion_Samurai { Class Demoman Name "Samurai Warrior" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "dmg taken from fire increased" 2 } } ///////////// //-HEAVIES-// ///////////// FW_Heavy_KGB { Class Heavyweapons Name "Brawler" Skill Normal ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Heavy_GRU { Class Heavyweapons Name "Rapid Brawler" Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Heavy_Gnome { Class Heavyweapons Name "Jolly Brawler" Skill Easy ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Health 60 Attributes AlwaysCrit Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 "dmg taken from fire increased" 2 } } FW_Heavy_Champion_GRU { Class Heavyweapons Name "Rapid Brawler Champion" Skill Hard Health 750 ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently" Item "Pugilist's Protector" Scale 1.3 CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Heavy_Champion_KGB { Class Heavyweapons Name "Brawler Champion" Skill Hard Health 900 ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Scale 1.3 ItemAttributes { ItemName "the killing gloves of boxing" "critboost on kill" 999 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Heavy_Champion_Steel { Class Heavyweapons Name "Man of Metal" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.4 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "War Head" CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Heavy_Champion_Gnome { Class Heavyweapons Name "Cheer Distributor" Skill Easy ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Health 600 Scale 1.3 Attributes AlwaysCrit Item "The Holiday Punch" Item "The B.M.O.C." ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "dmg taken from fire increased" 2 } } ///////////// //-SNIPERS-// ///////////// FW_Sniper_Huntsman { Class Sniper Name "Archer" Skill Normal ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Sniper_Vile { Class Sniper Name "Vile Archer" Skill Normal ClassIcon sniper_bow_bleed WeaponRestrictions PrimaryOnly Item "The Fortified Compound" Item "Desert Marauder" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 0.25 } CharacterAttributes { "dmg taken from fire increased" 2 "bleeding duration" 4 } } FW_Sniper_Longshot // Intended to be used with sniper mission { Class Sniper Name "Longshot Archer" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" } CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Sniper_Champion_Huntsman { Class Sniper Name "Adept Archer" Item "The Huntsman" ClassIcon sniper_bow Skill Normal Health 1200 scale 1.3 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.85 "dmg taken from fire increased" 2 } } FW_Sniper_Champion_Vile { Class Sniper Name "Adept Vile Archer" Item "The Fortified Compound" Item "Desert Marauder" ClassIcon sniper_bow_bleed Skill Normal Health 1200 scale 1.3 ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.6 "damage bonus" 0.40 } CharacterAttributes { "move speed bonus" 0.85 "dmg taken from fire increased" 2 "bleeding duration" 4 } } //////////// //-MEDICS-// //////////// FW_Medic_Uber { Class Medic Name "Spell-Casting Cleric" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge Item "The Crusader's Crossbow" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.25 } CharacterAttributes { "heal rate bonus" 5 "dmg taken from fire increased" 2 } } FW_Medic_Quickfix { Class Medic Name "Holy Cleric" Skill Normal Item "The Quick-Fix" Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 "dmg taken from fire increased" 2 } } FW_Medic_Kritz { Class Medic Name "Unholy Cleric" Attributes SpawnWithFullCharge ClassIcon medic_kritz Item "The Kritzkrieg" Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "bot medic uber health threshold" 9000 "uber duration bonus" 5000 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.5 "dmg taken from fire increased" 2 } } FW_Medic_Crossbow { Class Medic Name "Crossbow Cleric" Skill Normal WeaponRestrictions PrimaryOnly ClassIcon medic_crossbow Item "The Crusader's Crossbow" ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.5 } } FW_Medic_Bonesaw { Class Medic Name "Slaughtering Cleric" WeaponRestrictions MeleeOnly Skill Hard CharacterAttributes { "dmg taken from fire increased" 2 } } FW_Medic_Champion_Crossbow { Class Medic Name "Crossbow Cleric" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Skill Normal Health 600 scale 1.3 ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.25 "fire rate bonus" 0.4 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.85 "dmg taken from fire increased" 2 } } FW_Medic_Champion_Crossbow_Leech { Class Medic ClassIcon medic_crossbow Name "Leeching Crossbow Cleric" WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Skill Normal Health 800 scale 1.3 ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.5 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.85 "dmg taken from fire increased" 2 } } FW_Medic_Champion_Bonesaw { Class Medic Name "Eviscerating Cleric" WeaponRestrictions MeleeOnly Skill Hard Health 900 scale 1.3 ItemAttributes { ItemName "TF_WEAPON_BONESAW" "damage bonus" 1.5 "heal on kill" 300 "critboost on kill" 300 } CharacterAttributes { "move speed bonus" 0.85 "dmg taken from fire increased" 3 } } ////////// //-SPIES// ////////// FW_Spy { Class Spy Name "Rogue" Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "dmg taken from fire increased" 2 } } ////////////////// ////GIANT BOTS//// ////////////////// //////////// //-SCOUTS-// //////////// FW_Giant_Scout { Class Scout Name "Giant Scoundrel" ClassIcon scout_giant Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "dmg taken from fire increased" 1.5 } } FW_Giant_Scout_Sandman { Class Scout Name "Giant Stunning Scoundrel" ClassIcon scout_stun_giant Skill Expert Health 1200 Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "dmg taken from fire increased" 1.5 } } FW_Giant_Scout_Sandman_Armored { Class Scout Name "Iron-Clad Stunning Scoundrel" ClassIcon scout_stun_giant_armored Skill Expert Health 2000 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 "dmg taken from fire increased" 1.5 } } FW_Giant_Scout_Basher { Class Scout Name "Giant Bashing Scoundrel" ClassIcon scout_bostonbasher_giant Item "The Boston Basher" Skill Expert Health 1400 WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "dmg taken from fire increased" 1.5 } } FW_Giant_Scout_Milk { Class Scout ClassIcon scout_milk Skill Expert Name "Giant Dairy-Slinging Scoundrel" WeaponRestrictions SecondaryOnly Item "The Milkman" Item "Mad Milk" Health 1400 Attributes MiniBoss ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "dmg taken from fire increased" 1.5 } } ////////////// //-SOLDIERS-// ////////////// FW_Giant_Soldier_Backup { Class Soldier Name "Giant Backup Mercenary" ClassIcon soldier_backup_giant Skill Expert Health 3200 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Equalizer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "dmg taken from fire increased" 1.5 "deploy time increased" 0.5 } } FW_Giant_Soldier_Buff { Class Soldier Name "Giant Buffed Mercenary" ClassIcon soldier_buff_giant Skill Expert Health 3200 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Equalizer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "dmg taken from fire increased" 1.5 "deploy time increased" 0.5 } } FW_Giant_Soldier_Conch { Class Soldier Name "Giant Concheror Mercenary" ClassIcon soldier_conch_giant Skill Expert Health 3200 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" Item "The Equalizer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "dmg taken from fire increased" 1.5 "deploy time increased" 0.5 } } FW_Giant_Soldier_Equalizer { Class Soldier Name "Giant Vengeful Mercenary" ClassIcon soldier_equalizer Skill Expert Health 3000 WeaponRestrictions MeleeOnly Item "The Equalizer" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from fire increased" 1.5 } } FW_Giant_Soldier_Escape { Class Soldier Name "Giant Swift Mercenary" ClassIcon soldier_escape Skill Expert Health 3000 WeaponRestrictions MeleeOnly Item "The Escape Plan" Attributes MiniBoss CharacterAttributes { "move speed bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from fire increased" 1.5 } } /////////// //-PYROS-// /////////// FW_Giant_Pyro_Flaregun { Class Pyro Name "Greater Wizard" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The detonator" Item "Point and Shoot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } FW_Giant_Pyro_Flaregun_Nuker { Class Pyro Name "Elder Wizard" ClassIcon pyro_scorch Skill Expert Health 4200 Item "The Scorch Shot" Item "Point and Shoot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 4.0 "fire rate bonus" 0.2 "faster reload rate" 1.75 "Projectile speed increased" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } FW_Giant_Pyro_Volcanic { Class Pyro Name "Giant Volcanic Pyromancer" ClassIcon pyro_volcano_giant Skill Expert Health 3200 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Sharpened Volcano Fragment" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } FW_Giant_Pyro_Flametosser { Class Pyro Name "Giant Flametosser" ClassIcon pyro_giant Skill Easy Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } /////////// //-DEMOS-// /////////// FW_Giant_Demoman_Knight { Class Demoman ClassIcon demoknight_giant Name "Giant Knight" Skill Expert Health 3600 Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from fire increased" 1.5 "charge recharge rate increased" 0.20 // 5x greater charge recharge length (one charge every 60 seconds) } } FW_Giant_Demoman_Scotsman { Class Demoman ClassIcon demo_skullcutter Name "Giant Barbaric Knight" Skill Expert Health 3600 Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Scotsman's Skullcutter" "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from fire increased" 1.5 "charge recharge rate increased" 0.20 // 5x greater charge recharge length (one charge every 60 seconds) } } FW_Giant_Demoman_Charge { Class Demoman ClassIcon demoknight_charge Name "Giant Celtic Knight" Skill Expert Health 3600 Item "The Claidheamohmor" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Claidheamohmor" "kill refills meter" 0.85 "heal on kill" 500 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from fire increased" 1.5 "charge recharge rate increased" 0.20 // 5x greater charge recharge length (one charge every 60 seconds) } } FW_Giant_Demoman_Cannon { Class Demoman ClassIcon demo_loosecannon Name "Giant Buccaneer" Skill Expert Health 4000 Item "The Loose Cannon" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg taken from fire increased" 1.5 "charge recharge rate increased" 0.20 // 5x greater charge recharge length (one charge every 60 seconds) } } ///////////// //-HEAVIES-// ///////////// FW_Giant_Heavy_KGB { Class heavyweapons Name "Giant Berserker" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "critboost on kill" 999 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from fire increased" 1.5 } } FW_Giant_Heavy_Steel { Class heavyweapons Name "Steel Goliath" ClassIcon heavy_steelfist_giant Skill expert Health 9000 Item "Fists of Steel" Item "War Head" WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from fire increased" 1.5 } } FW_Giant_Heavy_Warrior { Class heavyweapons Name "Giant Warrior" ClassIcon heavy_warrior Skill expert Health 4500 Item "Warrior's Spirit" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Warrior's Spirit" "heal on kill" 1000 "critboost on kill" 3 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from fire increased" 1.5 } } //////////// //-MEDICS-// //////////// FW_Giant_Medic { Class Medic Name "Giant Cleric" ClassIcon medic_giant Skill Expert Health 4500 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "The Crusader's Crossbow" Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 "dmg taken from fire increased" 1.5 } } FW_Giant_Medic_Kritz { Class Medic Name "Demonic Cleric" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Crusader's Crossbow" Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "bot medic uber health threshold" 9000 "uber duration bonus" 5000 } ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 10 "health regen" 40 "dmg taken from fire increased" 1.5 } } FW_Giant_Medic_Crossbow { Class Medic Name "Giant Crossbow Cleric" ClassIcon medic_crossbow Skill Expert Health 4000 Item "The Surgeon's Stahlhelm" Item "The Crusader's Crossbow" Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "damage penalty" 0.6 "fire rate bonus" 0.4 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 "dmg taken from fire increased" 1.5 } } FW_Giant_Medic_Bonesaw { Class Medic Name "Giant Eviscerator" ClassIcon medic_giant Skill Expert Health 4500 Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BONESAW" "damage bonus" 1.5 "heal on kill" 1500 "critboost on kill" 300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 "dmg taken from fire increased" 1.5 } } } }