WaveSchedule { Templates { T_TFBot_Freakboss_Painis_Cupcake { Name "Painis Cupcake" Class Soldier UseHumanModel 1 Health 20000 Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes DisableDodge Action Mobber Skill Expert AlwaysGlow 1 CustomWeaponModel //Sets custom weapon model { Slot 2 Model "models\player\soldier.mdl" } ItemAttributes { ItemName TF_WEAPON_SHOVEL "fire rate bonus" 0.8 "damage bonus" 1.4 "mult item scale" 0.00000001 "melee range multiplier" 2 "bleeding duration" 1 "heal on kill" 500 "heal on hit for rapidfire" 10 "dmg bonus vs buildings" 1.6 "apply velocity on damage" -150 "apply z velocity on damage" -150 "slow enemy on hit major" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 1.75 "rage giving scale" 0.1 "increased jump height" 2 "cancel falling damage" 1 "cannot be backstabbed" 1 } VoiceCommand { Delay 0 Cooldown 10 IfSeeTarget 1 Type "Battle Cry" } //INJURED AddCond { Index 72 IfHealthBelow 15000 } //BADLY INJURED AddCond { Index 16 IfHealthBelow 10000 } //CRITICALLY INJURED AddCond { Index 5 Duration 20 IfHealthBelow 5000 } AddCond { Index 38 IfHealthBelow 5000 } AddCond { Index 6 IfHealthBelow 5000 } AddCond { Index 29 IfHealthBelow 5000 } } T_TFBot_Freakboss_Demopan { Name "Demopan" Class Demoman UseHumanModel 1 Health 27000 Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Attributes IgnoreFlag Attributes DisableDodge Action Mobber Skill Expert Item "The Chargin' Targe" Item "Frying Pan" Item "TTG Glasses" Item "Stout Shako" AlwaysGlow 1 ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 "full charge turn control" 50 "kill refills meter" 0.2 "critboost on kill" 6 } ItemAttributes { ItemName "Frying Pan" "fire rate bonus" 0.5 "damage bonus" 0.85 "melee range multiplier" 2 "dmg bonus vs buildings" 1.2 "critboost on kill" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 2 "rage giving scale" 0.1 "increased jump height" 2 "cancel falling damage" 1 "cannot be backstabbed" 1 "charge time increased" 2 "charge recharge rate increased" 2 } VoiceCommand { Delay 0 Cooldown 10 IfSeeTarget 1 Type "Cheers" } } } }