// addcond 72 // addcond 32 // addcond 11 // addcond 5 // currency_give // ent_fire !picker setbuilder !player; ent_fire !picker sethealth 99999; ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 // ent_fire !picker setbuilder !player; ent_fire !picker sethealth 99999; ent_create obj_dispenser teamnum 2 defaultupgrade 2 spawnflags 8 // Alias f "impulse 101; wait 100; f";f //Infinite Ammo // sv_cheats 1; tf_bot_kill all; sv_cheats 0 //Slay // developer 1; // - ent_messages path_track // - ent_messages info_player_teamspawn // - ent_messages logic_relay WaveSchedule { Templates { // STANDARD BOTS // ------------------------------------------------------- // SCOUT: // ------------------------------------------------------- T_TFBot_Force_Scout_Sandman_Armored { Name "Armored Sandman Scout" Class Scout Health 900 Scale 1.3 Skill Hard ClassIcon scout_stun_armored WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.4 "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 0.75 } } T_TFBot_Force_Scout_Cola { Name "Crit-a-Coke Scout" ClassIcon scout_cola Class Scout Skill Normal Attributes "HoldFireUntilFullReload" Item "crit-a-cola" Item "Dillinger's Duffel" Item "Blizzard Britches" Item "Airborne Attire" ItemAttributes { ItemName tf_weapon_scattergun "minicrits become crits" 1 } } T_TFBot_Force_Scout_Bee { Name "Bee Scout" ClassIcon scout_killerbee_nys Class scout Item "The Boston Basher" Item "Bumble Beenie" Item "The Flight of the Monarch" WeaponRestrictions MeleeOnly Skill Hard Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Health 150 CharacterAttributes { "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Force_Scout_Milk { Name "Milk Scout" Class Scout Skill Hard ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } // ------------------------------------------------------- // SOLDIER: // ------------------------------------------------------- T_TFBot_Force_Soldier_Escape { Name "Escape Plan Soldier" Class Soldier ClassIcon soldier_escape Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Escape Plan" } T_TFBot_Force_Soldier_Disciplinary_Action { Name "Disciplinary Soldier" Item "The Disciplinary Action" Skill Hard Health 450 Scale 1.3 WeaponRestrictions MeleeOnly } T_TFBot_Force_Soldier_Disciplinary_Action_Halloween { Name "Disciplinary Soldier" Item "The Disciplinary Action" Skill Hard Health 450 Scale 1.3 WeaponRestrictions MeleeOnly Item "Vampire Vanquisher" } T_TFBot_Force_Soldier_Shovel { Name "Shovel Soldier" Item "Exquisite Rack" Class Soldier ClassIcon soldier_shovel Skill Hard Health 300 WeaponRestrictions MeleeOnly } T_TFBot_Force_Soldier_Airstrike { Name "Airstrike Para Soldier" ClassIcon soldier_airstrike Class Soldier Skill Normal Attributes Parachute Item "the air strike" Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 } } T_TFBot_Force_Soldier_AirStrike_Normal { Name "Airstrike Soldier" ClassIcon soldier_airstrike Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "The Air Strike" AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 "increased jump height" 2 } } T_TFBot_Force_Soldier_Conch_Support { Class Soldier ClassIcon soldier_conch Health 350 Scale 1.3 Name "Conch Soldier" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Force_Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier Skill Normal ClassIcon soldier_bazooka WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 } } T_TFBot_Force_Soldier_Direct_Hit_Normal { Class Soldier Item "The Direct Hit" Skill Normal Item "The Head Hedge" } T_TFBot_Force_Soldier_Direct_Hit_Hard { Class Soldier Item "The Direct Hit" Skill Hard Item "The Head Hedge" } T_TFBot_Force_Soldier_Samurai { Name "Samurai Soldier" Class Soldier ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" } T_TFBot_Force_Soldier_Spammer { Name "Rapid Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ClassIcon soldier_spammer Item "The Shellmet" Item "tf_weapon_rocketlauncher" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" -0.8 "fire rate bonus" 0.6 "Projectile speed increased" 0.8 "damage penalty" 0.8 } } // -------------------------------------------------------// // PYRO: // -------------------------------------------------------// T_TFBot_Force_Pyro_Fire_Bender { Name "Fire Bender Pyro" ClassIcon pyro Class Pyro Skill Easy Item "The Dragon's Fury" Item "The Hot Hand" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "heal on kill" 50 } ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 } CharacterAttributes { "hand scale" 0 } } T_TFBot_Force_Pyro_DragonFury { Class Pyro Skill Normal ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Force_Pyro_Reflector { Class Pyro Skill Expert ClassIcon pyro_reflect_daan Name "Reflector Pyro" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "Traffic Cone" } T_TFBot_Force_Pyro_Fake_Gas_Asser { Name "Fake EOI Pyro" ClassIcon pyro_gascann_explode Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Attributes "SpawnWithFullCharge" Item "The Gas Passer" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "The Gas Passer" "fire rate penalty" 3 "item_meter_charge_rate" 0.5 "applies snare effect" 0.25 } } // -------------------------------------------------------// // DEMOMAN: // -------------------------------------------------------// T_TFBot_Force_Demoman_Caber { Name "Caber Demoman" Class Demoman ClassIcon demo_caber_nys Health 175 Skill Hard WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Bedouin Bandana" Item "The Bruiser's Bandanna" Item "EOTL_demo_dynamite" Item "The Chargin' Targe" ItemAttributes { ItemName "Bedouin Bandana" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Bruiser's Bandanna" "set item tint rgb" 1315860 } ItemAttributes { ItemName "EOTL_demo_dynamite" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 } } T_TFBot_Force_Demoman_Caber_Armored { Name "Caber Demoman" Class Demoman ClassIcon demo_caber_nys Health 650 Skill Hard Scale 1.3 WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Bedouin Bandana" Item "The Bruiser's Bandanna" Item "EOTL_demo_dynamite" Item "The Chargin' Targe" ItemAttributes { ItemName "Bedouin Bandana" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Bruiser's Bandanna" "set item tint rgb" 1315860 } ItemAttributes { ItemName "EOTL_demo_dynamite" "set item tint rgb" 1315860 } ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 } } T_TFBot_Force_Demoman_Caber_Halloween { Name "Caber Demoman" Class Demoman ClassIcon demo_caber_nys Health 175 Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Ullapool Caber" Item "The Crone's Dome" Item "The Toowoomba Tunic" Item "Highland High Heels" Item "The Chargin' Targe" ItemAttributes { ItemName "The Crone's Dome" "set item tint rgb" 4732984 } ItemAttributes { ItemName "The Toowoomba Tunic" "set item tint rgb" 15185211 } ItemAttributes { ItemName "Highland High Heels" "set item tint rgb" 13595446 } ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 2 } } T_TFBot_Force_Demoman_Loch_n_Lord { Name "Loch-n-Load Demoman" Class Demoman ClassIcon demo_loch_nys Item "The Loch-n-Load" Skill Hard Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" } T_TFBot_Force_Demoman_Swordfighter_Mini { Name "Swordfighter" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" WeaponRestrictions MeleeOnly } T_TFBot_Force_Demoman_Swordfighter { Name "Swordfighter" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Shogun's Shoulder Guard" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } } T_TFBot_Force_Demoman_Swordfighter_Fire { Name "Fire Swordfighter" Class Demoman ClassIcon demoknight Skill Hard Item "Stylish DeGroot" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Eyelander" Health 650 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "attach particle effect" 1 "set damagetype ignite" 1 } } T_TFBot_Force_Demoknight_Charge { Name "Chargeknight" Class Demoman ClassIcon demoknight Skill Expert WeaponRestrictions MeleeOnly Item "The Tide Turner" Item "The Claidheamohmor" Item "The King of Scotland Cape" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 5 } ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 3 } } T_TFBot_Force_Demoknight_Persian { Name "Persian Knight" Class Demoman Skill Hard ClassIcon demoknight_persian_nys Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "The Chargin' Targe" Item "The Persian Persuader" WeaponRestrictions MeleeOnly } T_TFBot_Force_Demoman_Extended_Concheror { Name "Conch Demoman" Class Demoman Health 175 Skill Normal Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Force_Demoman_Cannon { Name "Cannon Demoman" Class Demoman Health 600 Scale 1.3 Skill Normal ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 1.2 "fire rate penalty" 0.8 "grenade launcher mortar mode" 0 } } // -------------------------------------------------------// // HEAVY: // -------------------------------------------------------// T_TFBot_Force_Heavy_Fist { Name "Fist Heavy" ClassIcon heavy_fist_nys Class Heavy Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_fists" Item "Dragonborn Helmet" } T_TFBot_Force_Heavy_Warrior_Spirit { Name "Warrior Spirit Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_warrior WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The Bunsen Brave" } T_TFBot_Force_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Force_Heavyweapons_Heater { Name "Heater Heavy" Class Heavyweapons Skill Easy ClassIcon heavy_heater Item "The Huo Long Heatmaker" Item "Tough Guy's Toque" Item "EOTL_hiphunter_jacket" WeaponRestrictions PrimaryOnly } T_TFBot_Force_Heavy_Natascha { Class Heavy Skill Easy Name "Natascha Heavy" Item "Natascha" ClassIcon heavy_natascha_nys } T_TFBot_Force_Heavyweapons_Shotgun_Armored { Name "Armored Shotgun Heavy" Health 1200 Skill Hard ClassIcon heavy_shotgun Class Heavy WeaponRestrictions SecondaryOnly Scale 1.5 CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Force_Heavyweapons_Heater_Armored { Name "Armored Heater Heavy" Health 1200 Skill Easy ClassIcon heavy_shotgun Class Heavy WeaponRestrictions SecondaryOnly Item "The Huo Long Heatmaker" Item "Tough Guy's Toque" Item "EOTL_hiphunter_jacket" Scale 1.5 CharacterAttributes { "move speed bonus" 0.8 } } //----------------------------------------------------------// // ENGINEER: // //----------------------------------------------------------// T_TFBot_Force_Engineer_Small_Sentry { Class Engineer ClassIcon mini_sentry Health 10 Skill Expert Item "The Gunslinger" Attributes AlwaysFireWeapon Attributes IgnoreFlag ItemAttributes { ItemName "The Gunslinger" "active health degen" -5 //Die "health regen" -5 "hit self on miss" 5 } CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 1 "engineer sentry build rate multiplier" 10 "gesture speed increase" 69 "dmg from melee increased" 0.1 "dmg from ranged reduced" 0.1 } } T_TFBot_Force_Rescue_Ranger_Engineer { Name "Ranger Engineer" Item "The Rescue Engineer" Item "The Data Mining Light" Item "Merc's Pride Scarf" Item "The Flared Frontiersman" ClassIcon engineer_ranger_nys WeaponRestrictions PrimaryOnly Class Engineer MaxVisionRange 2000 ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" 0.01 "clip size bonus upgrade" 999 "projectile speed increased" 4 } } T_TFBot_Force_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Normal Health 125 ClassIcon engineer_widowmaker_nys WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Attributes DisableDodge Item "The Widowmaker" } //----------------------------------------------------------// // MEDIC: // //----------------------------------------------------------// T_TFBot_Force_Medic_Crit_Long { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Hard Item "the kritzkrieg" Attributes SpawnWithFullCharge ClassIcon medic_kritz CharacterAttributes { "bot medic uber health threshold" 300 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 10 "uber duration bonus" 10 } } T_TFBot_Force_Medic_Shield_Small { Class Medic Name "Shield Medic" ClassIcon medic_shield Skill Hard Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 } } T_TFBot_Force_Medic_Shield_Large { Class Medic Name "Shield Medic" ClassIcon medic_shield Skill Hard Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 } } //----------------------------------------------------------// // SNIPER: // //----------------------------------------------------------// T_TFBot_Force_Sniper_Huntsman_Fire { Name "Fire Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Hard Health 125 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "killstreak tier" 2 "attach particle effect" 13 "set damagetype ignite" 1 // "fire rate penalty" 1.25 } } T_TFBot_Force_Sniper_SMG { Name "SMG Sniper" Health 125 Class Sniper ClassIcon sniper_smg_tind Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Force_Sniper_Huntsman_Deadeye //Shoot from Far { Name "Deadeye Bowman" Health 125 MaxVisionRange 600 Class Sniper ClassIcon sniper_bow Skill Hard WeaponRestrictions PrimaryOnly Item "Archer's Sterling" Item "The Toowoomba Tunic" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.90 } } //----------------------------------------------------------// // SPY: // //----------------------------------------------------------// T_TFBot_Force_Spy_Enforcer //ShouldPreserveSquad 1 { Name "Enforcer Spy" Class Spy ClassIcon spy_enforcer_nys Skill Hard Item "The Enforcer" CharacterAttributes { "cannot disguise" 1 } } //---------------------------------------------------------// // GIANT BOTS // //---------------------------------------------------------// //----------------------------------------------------------// // SCOUT: // //----------------------------------------------------------// //----------------------------------------------------------// // SOLDIER: // //----------------------------------------------------------// T_TFBot_Force_Giant_Soldier_Spammer_Extended_Buff_Banner { Name "Giant Rapid Fire Buff Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_buff_spammer Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Buff Banner" Item "The Head Hedge" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 999.0 } } //----------------------------------------------------------// // PYRO: // //----------------------------------------------------------// T_TFBot_Force_Giant_Pyro_DragonFury { Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Force_Giant_Pyro_Detonator { Name "Giant Detonator Pyro" Class Pyro Skill Expert Health 3500 ClassIcon pyro_flare_giant Item "The Head Warmer" Item "The Detonator" Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "The Detonator Gun" "fire rate bonus" 0.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Force_Giant_Pyro_Flare_Gun_Spammer { Name "Giant Flare Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_flare_giant Item "The Head Warmer" Item "Wanderer's Wear" Item "The Flare Gun" Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.3 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } //----------------------------------------------------------// // DEMOMAN: // //----------------------------------------------------------// T_TFBot_Force_Giant_Demoman { Name "Giant Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Ironbomber { Name "Giant Bomber Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Iron Bomber" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Loch_n_Load { Name "Giant Loch-n-Load Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Loch-n-Load" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Loose_Cannon { Name "Giant Cannon Demoman" Class Demoman Skill Expert Health 3500 ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Black Watch" Item "The Gaelic Golf Bag" Item "The Gaelic Garb" Item "The Loose Cannon" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_BadPipe { Name "Giant Bad Pipe Demoman" Class Demoman ClassIcon demo_single_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Health 3500 Item "Climbing Commander" Item "EOTL_demopants" Item "The Sub Zero Suit" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size penalty" 0.25 "damage bonus" 1.5 "fire rate penalty" 2 "Projectile speed increased" 1.1 "Killstreak Effect" 5 "attach particle effect" 703 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_Baseball { Name "Giant Ball-Shooter Demoman" Class Demoman Skill Expert Health 3300 ClassIcon scout_stun_giant Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Batter's Helmet" Item "TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "fuse bonus" 6969 "blast radius increased" 0.1 "dmg pierces resists absorbs" 1 "blast dmg to self increased" 0 "spawn with physics toy" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoknight_Persian { Name "Giant Persian Knight" Class Demoman Skill Expert Health 3300 ClassIcon demoknight_persian_nys Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" Item "The Chargin' Targe" Item "The Persian Persuader" Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoknight_Swordfighter { Name "Giant Swordfighter Demo" Class Demoman ClassIcon demoknight_giant Skill Expert Tag bot_giant Attributes Miniboss Health 4200 Item "Stylish DeGroot" Item "The Sole Saviors" Item "The Merc's Muffler" Item "The Toowoomba Tunic" Item "The Shogun's Shoulder Guard" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Demoman_RapidFire { Name "Giant Rapid Fire Demoman" Class Demoman ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Neckwear Headwear" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //----------------------------------------------------------// // HEAVY: // //----------------------------------------------------------// T_TFBot_Force_Giant_Heavy_Melee { Name "Giant Fist Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_fist_nys Attributes MiniBoss WeaponRestrictions MeleeOnly Item "tf_weapon_fists" Item "Starboard Crusader" Item "Airborne Attire" ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavyweapons_Heater { Name "Giant Heater Heavy" Class Heavyweapons Skill Expert Health 5500 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Item "Tough Guy's Toque" Item "EOTL_hiphunter_jacket" Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavy_Steel_Type1 { Name "Giant Steel Fist Heavy" Class Heavyweapons Skill Expert Health 5500 ClassIcon heavy_steelfist_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavy_Steel_Type2 { Name "Giant Armored Steel Fist Heavy" Class Heavyweapons Skill Expert Health 10000 ClassIcon heavy_steelfist_nys Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "War Head" Tag "bot_giant" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavy_Warrior_Spirit { Name "Giant Warrior Spirit Heavy" Class Heavyweapons Skill Expert Health 5500 ClassIcon heavy_warrior_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "Big Chief" Tag "bot_giant" Attributes AlwaysCrit ItemAttributes { ItemName "Warrior's Spirit" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavyweapons_BrassBeast //Increase Damage { Name "Giant Brass Beast Heavy" Class Heavyweapons Skill Expert Health 5500 ClassIcon heavy_brass_nys Item "The Brass Beast" Item "Big Chief" Tag "bot_giant" Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Force_Giant_Heavyweapons_Fire_Deflector { Name "Giant Fire Deflector Heavy" Class Heavyweapons Skill Expert Health 5500 ClassIcon heavy_deflector_heater Item "The Brass Beast" Item "Big Chief" Tag "bot_giant" Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "move speed bonus" 0.5 "override footstep sound set" 2 } } //----------------------------------------------------------// // MEDIC: // //----------------------------------------------------------// T_TFBot_Force_Giant_Medic_Flashuber { Class Medic Name "Giant FlashUber Medic" ClassIcon medic_battery Skill Expert Health 3500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Surgeon's Stahlhelm" Tag "bot_giant" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 33 "uber duration bonus" -6 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 1500 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 0 } } //----------------------------------------------------------// // SNIPER: // //----------------------------------------------------------// T_TFBot_Force_Giant_Sniper { Name "Giant Sniper" Health 3000 Class Sniper Skill Hard Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Fruit Shoot" Item "Merc's Pride Scarf" MaxVisionRange 3000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Force_Giant_Bowman { Name "Giant Bowman" Health 3000 Class Sniper Skill Hard ClassIcon sniper_bow Tag bot_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Fruit Shoot" Item "Merc's Pride Scarf" Item "The Huntsman" MaxVisionRange 1500 ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //----------------------------------------------------------// // GATEBOT BOTS // //----------------------------------------------------------// T_TFGateBot_Force_Giant_Soldier { Name "Giant Soldier" Class Soldier Health 4200 ClassIcon soldier_giant EventChangeAttributes { Default { Skill Expert Item "MvM GateBot Light Soldier" Item "Exquisite Rack" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Tag bot_giant ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "attach particle effect" 701 "killstreak idleeffect" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Skill Expert Item "MvM GateBot Light Soldier" Item "Exquisite Rack" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "attach particle effect" 701 "killstreak idleeffect" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Force_Soldier_RocketShotgun { Name "Black Box Soldier" Class Soldier ClassIcon soldier_blackbox EventChangeAttributes { Default { Skill Normal Item "MvM GateBot Light Soldier" Item "The Black Box" Item "Neckwear Headwear" Item "Merc's Pride Scarf" Attributes HoldFireUntilFullReload Attributes IgnoreFlag BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Black Box" "blast radius increased" 1.25 "clip size upgrade atomic" 0 "damage bonus" 0.45 "faster reload rate" 0.9 "fire rate bonus" 0.001 "heal on hit for rapidfire" 60 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Skill Normal Item "MvM GateBot Light Soldier" Item "The Black Box" Item "Neckwear Headwear" Item "Merc's Pride Scarf" Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "The Black Box" "blast radius increased" 1.25 "clip size upgrade atomic" 0 "damage bonus" 0.33 "faster reload rate" 0.9 "fire rate bonus" 0.001 "heal on hit for rapidfire" 60 "projectile spread angle penalty" 2 } } } } } } // List Stretch Cosmetic // - "The Heat of Winter" (MEDIC) // - "Paka Parka" (HEAVY) // - "The Bear Necessities" (HEAVY) // - "Titanium Towel" (HEAVY) // - "Bone-Cut Belt" (HEAVY) // - "Tsar Platinum" (HEAVY) // - "The Kringle Collection" (SOLDIER) // - "The Classified Coif" (SOLDIER) // - "The Founding Father" (SOLDIER) // - "The Patriot's Pouches" (SOLDIER) // - "The Sangu Sleeves" (DEMOMAN) // - "Bushi-Dou" (DEMOMAN) // List Stretch Weapon // - The Hot Hand (PYRO) // - VAC (MEDIC) // -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ItemAttributes // { // ItemName "The Fortified Compound" // "override projectile type" 1 // "damage bonus HIDDEN" 0.8 // "fire rate bonus" 0.1 // "sniper fires tracer" 1 // "projectile penetration" 1 // has tracer, makes sense // "ragdolls become ash" 1 // "gesture speed increase" 2 // }