WaveSchedule { Templates { // Standard // Heavy T_TFBot_Heavy_Wolf // Wolf Heavy { Class HeavyWeapons Name "Bear Heavy" ClassIcon heavy_beast Skill Hard Scale 1.2 Health 600 WeaponRestrictions MeleeOnly Item "Warrior's Spirit" Item "The K-9 Mane" CharacterAttributes { "move speed bonus" 0.75 "dmg taken from crit reduced" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.75 } } T_TFBot_Heavy_Panzer // Panzer Heavy { Class HeavyWeapons Name "Panzer Heavy" ClassIcon heavy_steelfist Skill Hard Scale 1.3 Health 750 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "Der Maschinensoldaten-Helm" Item "Immobile Suit" CharacterAttributes { "move speed bonus" 0.9 "dmg taken from crit reduced" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Heavy_Gnome_Big //Gnome heavy { Class HeavyWeapons ClassIcon heavy_mittens Name "Gnome Heavy" Health 150 Scale 0.75 Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the holiday punch" Item "tf birthday hat 2011" Item "the all-father" CharacterAttributes { "add jingle to footsteps" 1 "move speed bonus" 1.5 // Multiplies the movement speed of this bot by the specified amount. "damage force reduction" 2 // Multiplies the damage forces applied to this bot by the specified amount. "airblast vulnerability multiplier" 3 // Multiplies airblast forces applied to this bot by the specified amount. "fire rate bonus" 0.25 } } T_TFBot_Soldier_Batt_Instant //Insta-charge Batt soldier { Class Soldier Name "Big Boi" ClassIcon soldier_backup Scale 1.3 Health 600 Skill Hard Item "The War Pig" Item "The Battalion's Backup" Item "The Black Box" CharacterAttributes { "mod rage on hit bonus" 5 "faster reload rate" 0.1 } } T_TFBot_Giant_Airblaster_Master // Air blast pushback scaled to 5x. High damage. { Class Pyro Name "Mr. Kebab" Skill Expert Item "The Degreaser" Item "The Centurion" Item "The Steel Sixpack" Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage bonus" 2 "fire rate bonus" 0.25 "airblast pushback scale" 5 } } T_TFBot_Soldier_Bison //Soldier with an upgraded bison { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Health 300 WeaponRestrictions SecondaryOnly Skill Expert Item "Lord Cockswain's Pith Helmet" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 1.2 "faster reload rate" 0.1 "slow enemy on hit" 1 "subtract victim medigun charge on hit" 20 "damage all connected" 1 "Projectile speed increased" 2 } } T_TFBot_Sniper_Slowdown //Slows down players on hit. Carries bleedpush melee. { Class Sniper Name "Speed limit enforcer" ClassIcon sniper_stop Health 150 MaxVisionRange 3000 Skill Expert Item "The Bloodhound" Item "Shooting Star" Item "The Tribalman's Shiv" ItemAttributes { ItemName "Shooting Star" "slow enemy on hit major" 10 "damage causes airblast" 1 } ItemAttributes { ItemName "The Tribalman's Shiv" "damage causes airblast" 1 } } T_TFBot_Scout_Swordflinger //Scout that flies around by self-inflicted bleed damage. { Class Scout Name "Hornet Scout" ClassIcon scout_jumping Health 150 WeaponRestrictions MeleeOnly Skill Hard Attributes AlwaysFireWeapon Attributes IgnoreFlag Attributes AutoJump AutoJumpMin 1 AutoJumpMax 3 Item "The Hanger-On Hood" Item "Three-Rune Blade" Item "The Flight of the Monarch" ItemAttributes { ItemName "Three-Rune Blade" "slow enemy on hit major" 5 "cannot pick up intelligence" 1 "melee range multiplier" 2 } CharacterAttributes { "cancel falling damage" 1 "increased air control" 300 "fire rate bonus" 1.25 "move speed bonus" 4 "health regen" 70 "increased jump height" 1 "gesture speed increase" 3 } } T_TFBot_Demoknight_Golfer { Class Demoman Name "Disruptive Player" ClassIcon demoman_golf Health 250 Scale 1.25 WeaponRestrictions MeleeOnly Skill Hard Item "Tam O'Shanter" Item "The Gaelic Golf Bag" Item "Nessie's Nine Iron" Item "The Tide Turner" ItemAttributes { ItemName "Nessie's Nine Iron" "bleeding duration" 1.5 "damage causes airblast" 1 "kill refills meter" 1 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Soldier_Para { Class Soldier Name "Paratrooper" ClassIcon soldier_parachute Health 195 Scale 0.8 Skill Hard Item "The Whirly Warrior" Item "The Direct Hit" Item "The B.A.S.E. Jumper" Item "The Market Gardener" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 7 ItemAttributes { ItemName "The Direct Hit" "damage penalty" 0.5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 5 "move speed bonus" 1.5 } } T_TFBot_Medic_Barrier_Fast { Name "Modern Medishield" Class Medic Skill Hard ClassIcon medic_barrier Item "The Quick-Fix" Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 20 "heal rate penalty" 0.2 } CharacterAttributes { "move speed bonus" 2 } } //Comp bots T_TFBot_Giant_Pocket_Comp { Class Soldier ClassIcon soldier_backup Skill Expert Health 8000 Scale 1.9 Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "damage causes airblast" 1 "Projectile speed decreased" 0.5 "fire rate penalty" 0.5 } CharacterAttributes { "mod rage on hit bonus" 5 "mod max primary clip override" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Roamer_Comp { Class Soldier ClassIcon soldier_parachute Skill Expert Health 6000 Scale 1.75 Attributes MiniBoss Attributes AutoJump AutoJumpMin 2 AutoJumpMax 7 Item "The Black Box" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "The Black Box" "item style override" 1 "Projectile speed increased" 1.75 "damage causes airblast" 1 "fire rate penalty" 2 } CharacterAttributes { "rocket specialist" 4 "cancel falling damage" 1 "mod max primary clip override" 100 "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increased jump height" 7 "increased air control" 300 } } T_TFBot_Spy_Fast { Class Spy Skill Expert Item "The Dead Head" Item "Upgradeable TF_WEAPON_KNIFE" ItemAttributes { ItemName "Upgradeable TF_WEAPON_kNIFE" "item style override" 1 } CharacterAttributes { "move speed bonus" 1.5 "crit kill will gib" 1 } } T_TFBot_Scout_SunStick_Fix { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick_fix } T_TFBot_Giant_Demo_Comp { Class Demoman ClassIcon demoman_nuclear Health 8000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "Projectile speed decreased" 0.5 "grenade not explode on impact" 1 "clip size penalty" 0.75 "Projectile speed increased" 1.5 "fire rate penalty" 2 "projectile spread angle penalty" 4 "damage causes airblast" 1 "blast radius increased" 2.75 "use large smoke explosion" 1 "custom projectile model" "models/props_trainyard/cart_bomb_mininuke.mdl" "grenade no spin" 1 "fuse bonus" 1.5 "grenade no bounce" 1 "damage bonus" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "crit kill will gib" 1 } } T_TFBot_Giant_Scout_Comp_Bleeder { Class Scout ClassIcon scout_bleed Skill Expert Health 3800 Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "damage causes airblast" 1 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Comp_Milk { Class Scout ClassIcon scout_milk Skill Expert Health 3800 Item "Mad Milk" Item "Batsaber" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.05 "applies snare effect" 0.75 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Mr_Kok { Name "Mr. Kok" Class Medic ClassIcon kok Skill Expert Health 5000 Item "The Teutonic Toque" Item "The Solemn Vow" Scale 1 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Solemn Vow" "damage bonus" 10 "melee range multiplier" 3 "melee attack rate bonus" 0.25 "damage all connected" 1 } CharacterAttributes { "move speed bonus" 2.5 "damage force increase" 10 "airblast vulnerability multiplier" 10 "override footstep sound set" 1 } } T_TFBot_Heavy_Magnet { Name "Tractor Beam Heavy" Class heavy ClassIcon heavy_magnet Skill Hard Health 425 Item "Iron Curtain" Item "The Mustachioed Mann" Item "The Market Gardener" Scale 1.2 ItemAttributes { ItemName "Iron Curtain" "damage penalty" 0.05 "weapon spread bonus" 0.1 "fire rate penalty" 2 "apply look velocity on damage" -100 } } T_TFBot_Soldier_Equalizer { Name "Mad Lad" Class soldier ClassIcon soldier Skill Hard Health 500 Item "The Equalizer" Scale 1.45 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Equalizer" "mod shovel damage boost" 1 "mod shovel speed boost" 1 } CharacterAttributes { "no self blast dmg" 1 "move speed bonus" 1.5 "fire rate bonus" 0.35 } } T_TFBot_Giant_Heavyweapons_Deflector_American { Class heavy Name "Congressional Mauler" ClassIcon heavy_deflector Skill Expert Health 5000 Item "The Pounding Father" Item "The Big Daddy" Item "Big Steel Jaw of Summer Fun" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //Scotty bots T_TFBot_Heavy_Senator //DON'T F*CK WITH THIS SENATOR. Basically Senator Armstrong miniboss. { Class HeavyWeapons Name "Senator" ClassIcon heavy_beast Skill Expert Scale 2.0 Health 50000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Fists of Steel" Item "Hound Dog" Item "Mann of the House" CharacterAttributes { "fire retardant" 1 "mark for death" 1 "damage bonus" 50 "minicrits become crits" 1 "heal on kill" 7500 "airblast vulnerability multiplier" 2.5 "apply z velocity on damage" 40 "kill forces attacker to laugh" 1 "melee range multiplier" 3.0 "move speed penalty" 0.5 } } T_TFBot_Demo_Samurai // Samurai Miniboss. is resistant to damage { Class Demoman Name "Ripper" ClassIcon demoknight_samurai Skill Hard Health 6000 Scale 1.2 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Half-Zatoichi" Item "Samur-Eye" Item "Sangu Sleeves" Item "Shin Shredders" Item "Menpo" CharacterAttributes { "dmg taken from bullets reduced" 0.3 "dmg taken from crit reduced" 0.75 "dmg taken from blast increased" 0.3 "dmg taken from fire reduced" 0.3 "move speed bonus" 1.10 "dmg bonus vs buildings" 1.25 "damage bonus" 1.3 "bleeding duration" 3 } } T_TFBot_Soldier_Prussia_Elite //Prussia inspired soldier bot { Class Soldier Name "Prussian Guardsbot" ClassIcon Soldier Skill Expert Health 400 Scale 1.25 Attributes AlwaysFireWeapon Item "Direct Hit" Item "Steel Shako" Item "Hornblower" Item "Colonial Clogs" ItemAttributes { ItemName "Direct Hit" "clip size penalty" 75 "reload" "damage bonus" 0.85 "Reload time increased" 1.7 "Projectile speed increased" 2 "damage causes airblast" } CharacterAttributes { "move speed bonus" 1.1 "set item tint RGB" 243561 //blue } } T_TFBot_Heavy_MachineGunner { Class HeavyWeapons Name "Gunsmith" ClassIcon HeavyWeapons Skill Hard Health 300 Scale 1.2 Attributes AlwaysFireWeapon Item "Natascha" Item "Der Maschinensoldaten-Helm" Item "Die Regime-Panzerung" ItemAttributes { ItemName "Natascha" "fire rate bonus" 2 "projectile penetration" 1 } CharacterAttributes { "move speed penalty" 0.5 } } T_TFBot_Pyro_Minion //to be part of squad with General T-REX { Class Pyro Name "Minion" ClassIcon pyro Skill Hard Health 150 Scale 0.7 Item "Phlogistinator" Item "Brigade Helm" ItemAttributes { ItemName "Phlogistinator" "flame size bonus" 25 "flame life bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "set item tint RGB" 125 64 113 //purple } } T_TFBot_Pyro_TREX //General T-WREX. Midway Boss. { Class Pyro Name "General T-WREX" ClassIcon Pyro Skill Expert Health 8000 Scale 2.0 Item "Sharpened Volcano Fragment" Item "Pyromancer's Mask" Item "Pyromancer's Hood" Item "Pyromancer's Raiments" CharacterAttributes { "move speed penalty" 0.5 "damage bonus" 50 "mod flamethrower back crit" 1 "fire retardant" 1 "dmg taken from fire reduced" 1 "dmg taken from crit reduced" 0.2 "melee range multiplier" 1.7 } } } }