WaveSchedule { Templates { //Plague medic, inflicts major bleeding on players it hits T_TFBot_Medic_Plague { Template T_TFBot_Medic Name "Plague Doctor" ClassIcon medic_plague Skill Expert Item "the byte'd beak" //Item "the virus doctor" //can't have two cosmetics at once Item "The Crusader's Crossbow" Health 1500 Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 60 //This is cruel "drop health pack on kill" 1 //This isn't "reload time increased" 0.75 //Let's spam the death bolts "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 //"override footstep sound set" 3 "Projectile speed increased" 1.25 } } //That's So Raven - Little swarmers that accompany the good doctor. T_TFBot_Pyro_Raven { Template T_TFBot_Pyro Name "Raven Pyro" Skill Hard ClassIcon pyro_raven //ClassIcons are relative to "materials/HUD/leaderboard_class_[classicon]" //Item "The Raven's Visage" //Halloween Restricted, only available then. Item "Grim Tweeter" Health 50 Scale 0.5 //iddy biddy pyro Attributes IgnoreFlag //Don't try to pick up the flag //Ragdoll pops to normal scale upon death, any way to force gibbing/disintegration on bots? WeaponRestrictions MeleeOnly //Attributes MiniBoss //Makes gibs but sounds are annoying for something so small and quickly killed. BehaviorModifiers Mobber CharacterAttributes { "damage bonus" 0.0625 //Death of ten thousand cuts "fire rate bonus" 0.33 "head scale" 2 "move speed bonus" 1.5 "drop health pack on kill" 1 //"use large smoke explosion" 1 //*notices large smoke* owo what's this? //"ragdolls become ash" 1 //applies to victims, not us //"bombinomicon effect on death" 1 //explosion is delayed, effects are over the top. } } //Come on baby, light my fire T_TFBot_Pyro_ArrowLighter { Template T_TFBot_Pyro Name "Lighter Pyro" Skill Easy //No airblasting Item "The Waxy Wayfinder" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.1 //Only here to support the Huntsman Bots with flaming arrows, so minor damage "flame ammopersec decreased" 0 //infinite fire } } //Pyroshark - don't go too OP, there aren't melee resistances! T_TFBot_Pyro_Shark { Template T_TFBot_Pyro Name "Pyroshark" Skill Hard ClassIcon pyro_shark //ClassIcons are relative to "materials/HUD/leaderboard_class_[classicon]" Item "The Cranial Carcharodon" Item "The Neon Annihilator" Health 225 WeaponRestrictions MeleeOnly //Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Neon Annihilator" "damage bonus" 0.75 //Slightly weaker, but "fire rate bonus" 0.5 //Double speed } } //Jarate Sniper who isn't BS T_TFBot_Sniper_Sydney_Sleeper_Nerf { Template T_TFBot_Sniper_Sydney_Sleeper ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 0.1 //Super low damage "sniper charge per sec" 0.5 //slower speed } } //GATEBOTS, CAP POINT INSTEAD OF BOMB //Scout with some additional resistances to aid capping T_TFGateBot_Scout_ResistCapBlocking { Class Scout Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "scout mtg hat" Skill Normal CharacterAttributes { "dmg penalty vs players" 0.35 //"dmg from sentry reduced" 0.35 //Don't let a sentry focused on the tank take us out en route to the cappoint. Console complains about this one. "airblast pushback scale" 0.65 //Don't let no pyros push us around. "attach particle effect" 11 //using circling TF logo as mark of "gatebot" } } //Melee version of above T_TFGateBot_Scout_Melee_ResistCapBlocking { Class Scout //ClassIcon scout_resist //todo Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "scout mtg hat" Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "dmg penalty vs players" 0.5 //"dmg from sentry reduced" 0.35 //Don't let a sentry focused on the tank take us out en route to the cappoint. "airblast pushback scale" 0.65 //Don't let no pyros push us around. "attach particle effect" 11 //using circling TF logo as mark of "gatebot" } } //Soldier with the Pain Train who is (now only mostly) bulletproof T_TFGateBot_Soldier_Superman { //Template T_TFGateBot_Soldier_Normal //Doesn't Work due to EventChange setup Class Soldier BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Skill Normal Name "Bulletproof Soldier" ClassIcon soldier_bulletproof WeaponRestrictions MeleeOnly Item "The Pain Train" //Item "The Caped Crusader" //Soldier bot missing collar bones, causes distortion on LoD0 //ItemAttributes //{ //ItemName "The Caped Crusader" //"item style override" 1 //teamcolored instead of black //"attach particle effect" 11 //using circling TF logo as mark of "gatebot" //} CharacterAttributes //note, crit bullets still do regular damage { "dmg taken from bullets reduced" 0.25 //bulletproof, nothing to lose, fire away, fire away "dmg from melee increased" 2 "dmg penalty vs players" 0.25 "attach particle effect" 11 //using circling TF logo as mark of "gatebot" } } //Demo with the Pain Train who is (now only mostly) bulletproof T_TFGateBot_Demoman_Django { //Template T_TFGateBot_Demoman_Normal Class Demoman BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Skill Normal Name "Bulletproof Demoman" ClassIcon demo_bulletproof WeaponRestrictions MeleeOnly Item "The Pain Train" //Item "The Frontier Djustice" //Clip city Item "The FR-0" ItemAttributes { ItemName "The FR-0" "attach particle effect" 11 //using circling TF logo as mark of "gatebot" } CharacterAttributes { "dmg taken from bullets reduced" 0.25 //AH HA HA, I AM BULLETPROOF "dmg from melee increased" 2 "dmg penalty vs players" 0.25 "attach particle effect" 11 //using use circling TF logo as mark of "gatebot" } } } }