// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { //Regular bots //Scout T_TFBot_Scout_Pistol_Regen { ClassIcon scout_pbpp WeaponRestrictions SecondaryOnly Health 160 Skill Expert Name "Endurance Gunfighter" Class Scout ItemAttributes { ItemName "pretty boy's pocket pistol" "fire rate bonus" 0.8 "heal on hit for rapidfire" 15 } Item "pretty boy's pocket pistol" Item "the tomb wrapper" } T_TFBot_Scout_Pistol_Power { ClassIcon scout_winger WeaponRestrictions SecondaryOnly Health 125 Skill Hard Name "Powered Gunfighter" Class Scout Attributes "AlwaysCrit" ItemAttributes { ItemName "the winger" "fire rate penalty" 1.6 "spread penalty" 1.5 } CharacterAttributes { "move speed penalty" 0.8 } Item "the winger" Item "the caffeine cooler" } T_TFBot_Scout_Pistol_Explosive { ClassIcon scout_shortstop WeaponRestrictions PrimaryOnly Health 150 Scale 1.2 Skill Hard Name "Explosive Gunfighter" Class Scout ItemAttributes { ItemName "the shortstop" "fire rate bonus" 0.05 "spread penalty" 4 "bullets per shot bonus" 0.25 "damage bonus" 2.0 "clip size bonus" 5.0 } CharacterAttributes { "move speed penalty" 0.8 "bombinomicon effect on death" 1 } Item "the shortstop" Item "bonk batter's backup" Item "flak jack" } T_TFBot_Scout_Pistol_Sniper { ClassIcon scout_luger WeaponRestrictions SecondaryOnly Health 600 Scale 1.4 Skill Expert Name "Precision Gunfighter" Class Scout ItemAttributes { ItemName "ttg max pistol" "damage bonus" 5.0 "weapon spread bonus" 0.2 "fire rate penalty" 3 } CharacterAttributes { "move speed penalty" 0.8 "bombinomicon effect on death" 1 } Item "ttg max pistol" Item "bonk leadwear" Item "hawk-eyed hunter" } T_TFBot_Scout_Rifleman { ClassIcon scout WeaponRestrictions PrimaryOnly Health 130 Skill Hard Name "Rifleman Scout" Class Scout ItemAttributes { ItemName "baby face's blaster" "damage penalty" 0.5 "weapon spread bonus" 0 // reason why i didn't go for a single pellet per shot is because visible tracers. "bullets per shot bonus" 0.5 } Item "baby face's blaster" Item "death racer's helmet" } //Soldier T_TFBot_Soldier_DirectHit_Heavy // heavy damage, fast hitting rockets but overall sluggish { ClassIcon soldier_directhit WeaponRestrictions PrimaryOnly Health 200 Skill Expert Name "Precision Blaster" Class Soldier Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.4 "projectile speed increased" 2.5 "fire rate penalty" 1.5 } Item "the direct hit" Item "the cross-comm crash helmet" } //Pyro T_TFBot_Pyro_Shotgun // A shotgun pyro, simple enuff { ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Raid Trooper" Class Pyro ItemAttributes { ItemName tf_weapon_shotgun_pyro "bullets per shot bonus" 1.2 "spread penalty" 1.25 } Item "airtight arsonist" } //Demo T_TFBot_Demoknight_Hell // tankier demoknight with some bonus damage { ClassIcon demoknight WeaponRestrictions MeleeOnly Scale 1.2 Health 400 Skill Expert Name "Vanquisher" Class Demoman ItemAttributes { ItemName "the persian persuader" "damage bonus" 1.5 } Item "the chargin' targe" Item "the persian persuader" Item "the hazmat headcase" Item "the dark age defender" Item "the hood of sorrows" } T_TFBot_Demoman_Grenadier // it throws grenades at you.. wow! { Class Demoman ClassIcon demo_caber_nys Name "Caber Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate penalty" 2 //sync better with melee animation "grenade no bounce" 1 //cabers don't bounce or roll "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "damage bonus" 1.5 "fuse bonus" 1.5 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 //hide the grenade launcher //"gesture speed increase" 2 } } T_TFBot_Demoknight_Persuader_Chargespam // AUUGHAUUUGHAHGUA { ClassIcon demoknight WeaponRestrictions MeleeOnly Skill Hard Name "Demoknight" Class Demoman ItemAttributes { ItemName "the persian persuader" "kill refills meter" 100 // cannot stop charging "charge time increased" 3 "critboost on kill" 3 } ItemAttributes { ItemName "The Splendid Screen" "kill refills meter" 100 // cannot stop charging "attack not cancel charge" 1 } Item "The Splendid Screen" Item "the persian persuader" } //Heavy T_TFBot_Heavy_Raccoon { ClassIcon trashpanda WeaponRestrictions MeleeOnly Health 120 Scale 0.6 Skill Expert Name "Trash Panda" Class HeavyWeapons CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 1.6 } Item "racc mann" Item "dead'er alive" Item "the merc's muffler" Item "the bruiser's bandanna" Item "the hazmat headcase" } T_TFBot_Heavy_Raccoon_Tank { ClassIcon trashpanda WeaponRestrictions MeleeOnly Health 240 Scale 0.8 Skill Expert Name "Fat Trash Panda" Class HeavyWeapons Item "racc mann" Item "dead'er alive" Item "the merc's muffler" Item "the bruiser's bandanna" Item "the hazmat headcase" Item "fists of steel" CharacterAttributes { "voice pitch scale" 1.2 } } T_TFBot_Heavy_Raccoon_Slash { ClassIcon trashpanda WeaponRestrictions MeleeOnly Health 140 Scale 0.6 Skill Expert Name "Slash Panda" Class HeavyWeapons ItemAttributes { ItemName "warrior's spirit" "bleeding duration" 5 "slow enemy on hit major" 3 } CharacterAttributes { "move speed bonus" 1.6 "voice pitch scale" 1.6 } Item "racc mann" Item "dead'er alive" Item "the merc's muffler" Item "the bruiser's bandanna" Item "the hazmat headcase" Item "warrior's spirit" } T_TFBot_Heavy_Firesprayer { ClassIcon heavy_heater WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Dragonfire Heavy" Class HeavyWeapons ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 0.2 "spread penalty" 1.15 "ring of fire while aiming" 50 "set damagetype ignite" 1 "aiming movespeed increased" 1.2 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 15185211 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Mafia { ClassIcon heavy WeaponRestrictions PrimaryOnly Health 300 Skill Expert Name "Mobster Gunner" Class HeavyWeapons ItemAttributes { ItemName "tomislav" "damage bonus" 1.2 "bullets per shot bonus" 0.25 "weapon spread bonus" 0.6 "accuracy scales damage" 1.25 "fire rate bonus" 0.5 "aiming movespeed increased" 1.2 } Item "tomislav" Item "capone's capper" } //Medic T_TFBot_Medic_Megaheal // larger medics with larger heal rates, best used on giants { ClassIcon medic_quickfix Health 400 Scale 1.3 Skill Expert Name "Reconstructor" Class Medic ItemAttributes { ItemName "the blutsauger" "fire rate bonus" 0.6 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 13 "overheal fill rate reduced" 0.1 } Item "the blutsauger" Item "the quick-fix" Item "the gauzed gaze" } //Sniper T_TFBot_Sniper_Carbine { ClassIcon sniper_carbine Health 125 Skill Hard WeaponRestrictions SecondaryOnly Name "Mobster Gunman" Class Sniper ItemAttributes { ItemName "the cleaner's carbine" "accuracy scales damage" 1.5 "fire rate bonus" 0.7 "clip size bonus" 1.4 } Item "the cleaner's carbine" Item "the federal casemaker" Item "down under duster" } T_TFBot_Sniper_Assaultrifle // the classic is now an assault rifle { Class Sniper ClassIcon sniper_smg_tind Name "Mobster Enforcer" Skill Hard Health 175 MaxVisionRange 2500 Attributes AlwaysFireWeapon Item "The Classic" Item "Brim-Full of Bullets" Item "Down Under Duster" Item "Graybanns" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_SMG" "is_passive_weapon" 1 "fire rate bonus" 1.2 "reload time increased hidden" 1.35 // only this seemed to work "damage bonus" 1.2 } ItemAttributes { ItemName "The Classic" "sniper crit no scope" -1 //doesn't seem to do anything worthwhile "sniper no headshot without full charge" -1 } CharacterAttributes { "move speed bonus" 2.5 //counteract charging slow } } //Spy //Engineer T_TFBot_Engineer_Widower { Class Engineer ClassIcon engineer //find the widowmaker icon later Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Widowmaker" ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 1.2 } } T_TFBot_Engineer_Beam { Class Engineer ClassIcon engineer //should be pomson somewhere Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Pomson 6000" ItemAttributes { ItemName "The Pomson 6000" "faster reload rate" 0.2 "fire rate bonus" 2 "clip size upgrade atomic" 2 } } //Giants T_TFBot_Pyro_Giant_PyroMancer // It's a weaker giant that throws pretty strong fireballs at you { ClassIcon pyro WeaponRestrictions PrimaryOnly Health 2400 Skill Expert Name "Pyromancer" Class Pyro Tag "bot_giant" MaxVisionRange 540 Attributes "Miniboss" ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.9 "damage penalty" 0.6 "attach particle effect" 2 } ItemAttributes { ItemName "The Hot Hand" "is_passive_weapon" 1 } CharacterAttributes { "move speed penalty" 0.55 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "hand scale" 0 "gesture speed increase" 2 } Item "The Dragon's Fury" Item "The Hot Hand" Item "Head of the Dead" Item "Skullbrero" } T_TFBot_Demo_Giant_Assault // A rather lightweight giant but don't underestimate their aggressiveness. { ClassIcon demo_charger_giant WeaponRestrictions PrimaryOnly Health 2400 Skill Expert Tag "bot_giant" Name "Praetorian" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "attack not cancel charge" 1 "clip size upgrade atomic" 2 "fire rate bonus hidden" 0.5 "reload time increased hidden" 0.6 "charge meter on hit" 50 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed penalty" 0.5 "no charge impact range" 1 "charge impact damage increased" 2 } Item "the splendid screen" Item "defiant spartan" } T_TFBot_Scout_Elite_Gunner // backscatter is a machine gun now { ClassIcon scout_gunner Health 3300 Scale 1.9 Name "Elite Gunner" Class Scout Skill Expert Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the back scatter" "bullets per shot bonus" 0.1 "fire rate penalty hidden" 0.1 "damage bonus" 1.5 "clip size penalty hidden" 16.0 "reload time increased hidden" 0.1 "weapon spread bonus" 0.2 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "move speed penalty" 0.6 "voice pitch scale" 0.6 "gesture speed increase" 2 } Item "the back scatter" Item "flak jack" Item "bonk batter's backup" Item "dead'er alive" Item "the dead head" Item "armored authority" Item "blizzard britches" Item "the hazmat headcase" } T_TFBot_Sniper_Fusion_Cannon { ClassIcon sniper Scale 1.8 Health 3000 Skill Expert Name "Heavy Destroyer" Class Sniper Tag "bot_giant" MaxVisionRange 2500 Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "powerhouse_sniperrifle_thunderbolt" "damage bonus" 1.6 "sniper fires tracer" 1 "sniper charge per sec" 0.6 "headshot damage increase" 1.4 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "health regen" 30 } Item "powerhouse_sniperrifle_thunderbolt" Item "rifleman's regalia" Item "the scoper's smoke" } T_TFBot_Heavy_Giant_TrenchSweeper // it shoots, fast. { ClassIcon heavy_shotgun_burst_giant WeaponRestrictions SecondaryOnly Health 5000 Skill Expert Name "Giant Sweeper Heavy" Class HeavyWeapons Tag "bot_giant" MaxVisionRange 800 Attributes "Miniboss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.5 "faster reload rate" -0.8 "spread penalty" 1.4 "fixed_shot_pattern" 1 "damage bonus" 1.2 } CharacterAttributes { "override footstep sound set" 2 "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 } Item "gone commando" Item "commando elite" } T_TFBot_Engineer_Giant_LaserGun // shoots a blast of energy from its giant pistol. Use ShouldPreserveSquad 1 when this is put in a squad { ClassIcon scout_capper_nys_giant WeaponRestrictions SecondaryOnly Scale 1.7 Health 3000 Skill Expert Name "Disintegrator" Class Engineer Attributes "MiniBoss" BehaviorModifiers "Push" ItemAttributes { ItemName "the c.a.p.p.e.r" "bullets per shot bonus" 11.0 "fire rate penalty" 3.5 "faster reload rate" -0.8 "spread penalty" 4 "ragdolls become ash" 1 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "move speed penalty" 0.77 "override footstep sound set" 7 } Item "the c.a.p.p.e.r" Item "life support system" Item "iron lung" Item "roboot" } T_TFBot_Demo_Giant_Cannon_Push // throws people around with explosives + cannon { ClassIcon demo_loosecannon_giant WeaponRestrictions PrimaryOnly Health 3500 Skill Expert Tag "bot_giant" Name "Giant Blast Cannon" Class Demoman Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "dmg penalty vs players" 5 "grenade launcher mortar mode" 0 "fuse bonus" 1.5 "blast radius increased" 2.5 "damage causes airblast" 1 "fire rate penalty" 4 "faster reload rate" 0.7 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed penalty" 0.44 } Item "the loose cannon" Item "the hood of sorrows" } T_TFBot_Medic_Giant_Syringe_Tank { ClassIcon medic_crossbow_giant Health 6000 Scale 1.9 Skill Expert Name "Armored Assault Medic" Class Medic Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the overdose" "override projectile type" 11 // fires crossbow syringes "projectile spread angle penalty" 3 } CharacterAttributes { "move speed penalty" 0.33 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the overdose" Item "coldfront carapace" Item "the quick-fix" Item "the dead head" Item "the mk 50" Item "batter's bracers" } T_TFBot_Scout_Giant_Rifleman { ClassIcon scout_giant WeaponRestrictions PrimaryOnly Health 1600 Skill Expert Name "Giant Rifleman Scout" Class Scout Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "weapon spread bonus" 0 // reason why i didn't go for a single pellet per shot is because visible tracers. "fire rate penalty" 2 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "move speed penalty" 0.7 } Item "baby face's blaster" Item "death racer's helmet" } T_TFBot_Soldier_Giant_HyperBurst { ClassIcon soldier_burstfire_giant WeaponRestrictions PrimaryOnly Scale 1.9 Health 4000 Skill Expert Name "Precision Striker" Class Soldier Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.025 "faster reload rate" 0.4 "clip size upgrade atomic" 16 "projectile spread angle penalty" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.4 } Item "the direct hit" } //Boss Robots T_TFBot_Heavy_Raccoon_AbsoluteUnit { ClassIcon trashpanda WeaponRestrictions MeleeOnly Health 24000 Scale 2 Skill Expert Name "BIGGY PANDA" Class HeavyWeapons Attributes "Miniboss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "warrior's spirit" "bleeding duration" 5 "slow enemy on hit major" 3 "fire rate bonus" 0.3 } CharacterAttributes { "move speed penalty" 0.3 "override footstep sound set" 6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "gesture speed increase" 3 "head scale" 0.6 } Item "racc mann" Item "dead'er alive" Item "the merc's muffler" Item "the big steel jaw of summer fun" Item "the hazmat headcase" Item "warrior's spirit" } T_TFBot_Soldier_Boss_LeadStorm // This machine is using a experimental shotgun-MG hybrid, watch yourself. { ClassIcon heavy_shotgun_burst_giant Scale 2 Health 44000 Skill Expert Name "Gridlock; Dispenser of pain" WeaponRestrictions SecondaryOnly Class Soldier Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.25 "bullets per shot bonus" 0.3 "fire rate bonus" 0.125 "faster reload rate" -0.6 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.2 "head scale" 0.8 "voice pitch scale" 0.75 "gesture speed increase" 0.2 } //Item "the rebel rouser" Item "the diplomat" Item "the gilded guard" } T_TFBot_Soldier_Boss_Doomsday // basically sergeant crits 2.0 { ClassIcon soldier_burstfire_giant Scale 2 Health 50000 Skill Expert Name "Armagolos; Doomsday device" WeaponRestrictions PrimaryOnly Class Soldier Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "damage bonus" 1.5 "projectile speed increased" 1.5 "blast radius decreased" 1.5 "clip size upgrade atomic" 16 "fire rate bonus" 0.125 "projectile spread angle penalty" 4 "faster reload rate" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.2 "head scale" 0.8 "voice pitch scale" 0.75 } Item "powerhouse_rocketlauncher_shellshocker" Item "the team captain" } T_TFBot_Heavy_Boss_Mafia // shoots twice as much bullets { ClassIcon heavy_mafiaboss WeaponRestrictions PrimaryOnly Health 60000 Scale 1.8 Skill Expert Name "Mobster Kingpin" Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "tomislav" "damage bonus" 1.2 "bullets per shot bonus" 2 //"fire rate penalty" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "rage giving scale" 0.1 "head scale" 0.8 "voice pitch scale" 0.9 "health regen" 100 } Item "tomislav" Item "capone's capper" Item "commissar's coat" Item "soldier's sparkplug" } T_TFBot_Demo_MiniBoss_Tank_Knight { ClassIcon demoknight_giant WeaponRestrictions MeleeOnly Scale 2.5 Health 20000 Skill Expert Tag "bot_giant" Name "Dreadknight" Class Demoman Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the claidheamohmor" "damage bonus" 3.0 "fire rate penalty" 1.8 "melee range multiplier" 1.4 } CharacterAttributes { "move speed penalty" 0.3 "override footstep sound set" 7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 "rage giving scale" 0 } Item "The Hurt Locher" Item "the frag proof fragger" Item "The Juggernaut Jacket" Item "the claidheamohmor" Item "shin shredders" Item "the splendid screen" } //Expert Exclusive Kit //Expert Standard Robots T_TFBot_Pyro_Shotgun_Barrage // fire much faster and fire more pellets { ClassIcon heavy_shotgun_burst WeaponRestrictions SecondaryOnly Health 175 Skill Expert Name "Rapid Trooper" Class Pyro ItemAttributes { ItemName tf_weapon_shotgun_pyro "bullets per shot bonus" 1.5 "fire rate bonus" 0.4 } Item "airtight arsonist" } //Expert Giant Robots //Expert Bosses //??? An_Old_Pint_Of_Chaos // ERR; Sy-..Te.. Dysfunctional datap#:@:@;ZL;.f { ClassIcon demo_giant WeaponRestrictions PrimaryOnly Health 161914 Scale 2 Skill Expert Tag "bot_giant" Name "Tav'sh; Old Pint Of Chaos" Class Demoman Attributes "MiniBoss" ItemAttributes { ItemName "the scottish handshake" "is_passive_weapon" 1 "damage bonus" 666 "fire rate penalty" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate penalty" 2 "custom projectile model" "models/props_lakeside_event/bomb_temp_hat.mdl" "damage bonus" 2 "fuse bonus" 0.8 "blast radius increased" 1.5 "projectile speed increased" 0.7 "attach particle effect" 74 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed penalty" 0.75 "cannot pick up intelligence" 1 "hand scale" 0 "gesture speed increase" 2 "head scale" 1.2 } Item "the hazmat headcase" Item "the scottish handshake" Item "the king of scotland cape" Item "voodoo vizier" } T_TFBot_MegaBoss_Dahkara { ClassIcon medic_giant Health 300000 Scale 2 Skill Expert Name "Dahkara; Destruction Matrix" Class Medic Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the crusader's crossbow" "fire rate bonus" 0.85 "projectile spread angle penalty" 4 "damage penalty" 0.25 "faster reload rate" -0.7 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the crusader's crossbow" Item "the colonel's coat" Item "the fashionable megalomaniac" Item "the patriot peak" } //Other mission maker's custom bots //Scout //Soldier T_TFBot_Soldier_RocketPush_Beta { ClassIcon soldier_libertylauncher Health 200 Name "Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -3 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_RocketShotgun_Beta { ClassIcon soldier_blackbox Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } } T_TFBot_Soldier_Conch_Fixed { ClassIcon soldier_conch Health 200 Name "Conch Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "The Concheror" CharacterAttributes { "increase buff duration" 1.5 "deploy time increased" 0.5 } } T_TFBot_Soldier_Buff_Fixed { ClassIcon soldier_buff Health 200 Name "Buff Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 1.5 "deploy time increased" 0.5 } } T_TFBot_Soldier_Backup_Fixed { ClassIcon soldier_backup Health 200 Name "Backup Soldier" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 1.5 "deploy time increased" 0.5 } } //Pyro T_TFBot_Pyro_Phlog { ClassIcon pyro Health 175 Name "Phlogistinator Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } //Demo T_TFBot_Demo_Burst_Beta { ClassIcon demo_burst Health 175 Name "Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.05 "faster reload rate" 1.75 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } T_TFBot_Demoman_Samurai_Beta { ClassIcon demoknight_samurai Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AirChargeOnly" Attributes "AlwaysCrit" Attributes "AutoJump" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } //Heavy T_TFBot_Heavyweapons_Gnome_Beta { ClassIcon heavy_mittens Health 60 Name "Heavy Mittens" Scale 0.65 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the holiday punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } Item "the holiday punch" Item "the all-father" Item "point and shoot" } T_TFBot_Heavyweapons_Herp_GRU { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "gloves of running urgently MVM" "minicritboost on kill" 5 } Item "gloves of running urgently MVM" } T_TFBot_Heavyweapons_Herp_Ludmila { ClassIcon heavy_healonkill Health 300 Name "Ludmila Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "heal on hit for rapidfire" 5 "fire rate bonus" 1.1 "damage bonus" 0.75 } } T_TFBot_Medic_Herp_Overheal { ClassIcon medic_overheal_uber Health 150 Name "Overhealer Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Item "The Gauzed Gaze" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6.5 "overheal expert" 2 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 5 } } //Giants T_TFBot_Giant_Scout_FAN_Beta { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Item "The Fed-Fightin' Fedora" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag "bot_giant" Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Jumping_FAN_v2 //Force a nature super scout combined with jumping scout { ClassIcon scout_jumping_fan_g Health 1400 MaxVisionRange 2000 AutoJumpMin 5 AutoJumpMax 5 Name "Monarch Shotgun Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysFireWeapon" Item "The Force-a-Nature" Item "The Hanger-On Hood" Item "The Flight Of The Monarch" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.5 // 50% slower reload //1.7 "scattergun knockback mult" 4 //6 "damage penalty" 0.5 //50% damage reduction //0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "increased jump height" 2 "cancel falling damage" 1 "head scale" 1.25 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_RocketPush_Beta { ClassIcon soldier_libertylauncher_giant Health 3800 Name "Giant Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_RocketShotgun_Beta // Health regen on hit { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Tag "bot_giant" Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Herp_Ricochet { ClassIcon pyro_ricochet_giant Health 4000 Name "Giant Ricochet Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "The Nostromo Napalmer" Item "Combustible Cutie" ItemAttributes { ItemName "The Nostromo Napalmer" "weapon burn dmg increased" 2 "flame_drag" 4 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_lifetime" 2 "flame_spread_degree" 5 "flame_up_speed" -25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 "rage giving scale" 0.9 } } T_TFBot_Giant_Demo_ClosedBurst { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons_HealOnKill_Beta { ClassIcon heavy_deflector_push_giant Health 5500 Name "Giant Push-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "weapon spread bonus" 1 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "deflector" Item "the u-clank-a" } T_TFBot_Giant_Heavyweapons_Herp_GRU { ClassIcon heavy_gru_giant Health 5000 Name "Super Lightweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "gloves of running urgently MVM" ItemAttributes { ItemName "gloves of running urgently MVM" "fire rate bonus" 0.6 "damage bonus" 1.2 "minicritboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Heater_Improved { ClassIcon heavy_heater_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } Item "the huo long heatmaker" } } }