// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // Standard Classes //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Chief_Jungle_Heavy { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Jungle Heavyweapons" ClassIcon heavy_steelfist Health 27500 Scale 2.1 Item "Fists of Steel" Item "The Soviet Gentleman" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.95 "damage bonus" 5 "damage causes airblast" 1 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.001 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.001 "rage giving scale" 0.1 "cancel falling damage" 1 } } T_TFBot_Chief_Iron_Heavy { Class Heavyweapons Skill Expert WeaponRestrictions PrimaryOnly Name "Iron Heavyweapons" ClassIcon heavy_steelfist Health 20000 Scale 2.1 Item "Iron Curtain" Item "Der Maschinensoldaten-Helm" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.001 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.001 "rage giving scale" 0.1 "cancel falling damage" 1 } } T_TFBot_Chief_Alrblast_Pyro { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Flame Warrior Pyro" ClassIcon pyro_giant Health 22500 Scale 2.25 Item "The Nostromo Napalmer" Item "The Combustible Kabuto" Item "The Lunatic's Leathers" Item "The Gas Guzzler" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Nostromo Napalmer" "damage penalty" 0.01 "airblast pushback scale" 10 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.00003 "override footstep sound set" 1 "airblast vertical vulnerability multiplier" 0.00001 "rage giving scale" 1 } } T_TFBot_Giant_Soldier_Super_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Super Blast Soldier" Attributes UseBossHealthBar Attributes AlwaysCrit Health 25000 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage causes airblast" 1 "projectile spread angle penalty" 3 "damage penalty" 1 "fire rate bonus" 0.001 "clip size upgrade atomic" 3 "faster reload rate" 0.45 "Blast radius decreased" 1 // "Projectile speed increased" 4 } CharacterAttributes { "move speed bonus" 0.35 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Super_Rocket { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_libertylauncher_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Super Blast Soldier" Attributes UseBossHealthBar Attributes AlwaysCrit Health 30000 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage causes airblast" 1 "projectile spread angle penalty" 3 "damage penalty" 1 "fire rate bonus" 0.1 "clip size upgrade atomic" 300 "faster reload rate" 0.00001 } CharacterAttributes { "move speed bonus" 0.35 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Scout_Batsaber { Class Scout Skill Expert Scale 1.9 WeaponRestrictions MeleeOnly ClassIcon scout_Batsaber_nys Attributes MiniBoss Attributes UseBossHealthBar Name "General Batsaber Scout" Item "Batsaber" Item "The Half-pipe Hurdler" Item "The Airdog" Attributes UseBossHealthBar Attributes AlwaysCrit Health 30000 ItemAttributes { ItemName "Batsaber" "damage causes airblast" 1 "ragdolls plasma effect" 1 "Damage bonus" 5 "melee attack rate bonus" 1 "cannot be backstabbed" 1 "damage causes airblast" 1 "slow enemy on hit" 10 "heal on kill" 15000 "Set DamageType Ignite" 10 "mark for death" 10 "damage bonus vs burning" 666 } CharacterAttributes { "move speed bonus" 0.5 "head scale" 1.5 "override footstep sound set" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_luigiwall6_Giant_Engineer { Class Engineer Name "luigiwall6" Scale 1.9 Item "Packable Provisions" Item "The Antarctic Researcher" Item "The Southern Hospitality" Item "The Frontier Justice" Item "Robin Walkers" Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes HoldFireUntilFullReload Attributes UseBossHealthBar TeleportWhere spawnbot Health 50000 ItemAttributes { ItemName "The Frontier Justice" "damage bonus" 1 "faster reload rate" 0.3 "fire rate bonus" 0.3 "clip size upgrade atomic" 5.0 "scattergun knockback mult" 3 "damage causes airblast" 1 "projectile spread angle penalty" -3 "burn damage earns rage" 1 } CharacterAttributes { "move speed bonus" 0.65 "airblast vulnerability multiplier" 0.00005 "override footstep sound set" 7 "cannot be backstabbed" 1 "engy building health bonus" 10 } } T_TFBot_Medic_Vaccinator_Bullet_Endless { Class Medic Skill Expert Item "Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ClassIcon medic_vac CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Blast_Endless { Class Medic Skill Expert Item "Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ClassIcon medic_vac CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vaccinator_Fire_Endless { Class Medic Skill Expert Item "Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorFire ClassIcon medic_vac CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Super_SentryBuster { Name "Super Sentry Buster" Skill Expert Health 22500 Item "The Ullapool Caber" Scale 2.5 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysCrit ItemAttributes { ItemName "The Ullapool Caber" "damage bonus" 10 "blast radius increased" 1.6 "airblast pushback scale" 7 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_WHAT_THE_FUCK_Soldier { Class Soldier Skill Expert WeaponRestrictions MeleeOnly Name "HES IN THE GOD DAM WALLS" Health 30000 Scale 0.15 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 69 "melee attack rate bonus" 0.1 "melee range multiplier" 3 } CharacterAttributes { "move speed bonus" 2 "cannot be backstabbed" 1 } } } }