WaveSchedule { Templates { // // //FODDER // // T_TFBot_Scout { Class Scout Skill Normal ClassIcon blu2_lite } T_TFBot_Scout_Crit { Class Scout Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite } T_TFBot_Soldier { Class Soldier Skill Normal ClassIcon blu2_lite } T_TFBot_Soldier_Crit { Class Soldier Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite } T_TFBot_Soldier_Spammer { Class Soldier Skill Hard Name "Rapid Fire Soldier" ClassIcon blu2_lite Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.4 "projectile speed increased" 0.65 } } T_TFBot_Soldier_Spammer_Reload { Class Soldier Skill Hard Name "Rapid Fire Soldier" ClassIcon blu2_lite Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.2 "projectile speed increased" 0.65 } } T_TFBot_Soldier_Charged { Class Soldier Skill Easy Name "Charged Soldier" ClassIcon blu2_lite Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemName "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Bazooka { Class Soldier Skill Hard Name "Bazooka Soldier" ClassIcon blu2_lite ItemName "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_Soldier_Bazooka_Large { Class Soldier Skill Hard Name "Bazooka Soldier" ClassIcon blu2_lite ItemName "The Beggar's Bazooka" Health 1200 Scale 1.5 ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 1 "auto fires when full" 1 "clip size upgrade atomic" 2 "faster reload rate" 0.85 } CharacterAttributes { "head scale" 0.7 "movement speed bonus" 0.85 } } T_TFBot_Pyro_Crit { Class Pyro Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite } T_TFBot_Pyro_Airblast { Class Pyro Skill Expert ClassIcon blu2_lite Item "Traffic Cone" Item "The Degreaser" Name "Airblast Pyro" ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.5 } } T_TFBot_Demoman_Crit { Class Demoman Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite } T_TFBot_Heavyweapons { Class HeavyWeapons Skill Normal ClassIcon blu2_lite } T_TFBot_Heavyweapons_Crit { Class HeavyWeapons Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite } T_TFBot_Spy_Revolver { Name "Revolver Spy" Class Spy Skill Normal ClassIcon blu2_lite Item "The Stealth Steeler" WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName TF_WEAPON_REVOLVER "cannot disguise" 1 } } T_TFBot_Spy_Revolver_Crit { Name "Revolver Spy" Class Spy Skill Expert Attributes AlwaysCrit ClassIcon blu2_lite Item "The Stealth Steeler" WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName TF_WEAPON_REVOLVER "cannot disguise" 1 } } T_TFBot_Spy_Ambassador { Name "Ambassador Spy" Class Spy Skill Expert ClassIcon blu2_lite Item "The Ambassador" Item "Noble Amassment of Hats" WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head ItemAttributes { ItemName "The Ambassador" "cannot disguise" 1 } } // // //BOSSES // // T_TFBot_Chief_Demo_Atomic_Endless { Name "Sir Nukesalot" Class Demoman Skill Expert Health 50000 Scale 1.9 ClassIcon demo_atomic Item "The Loose Cannon" Item "Prince Tavish's Crown" Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Loose Cannon" "blast radius increased" 1.2 "clip size penalty" 0.5 "damage bonus" 7 "damage causes airblast" 1 "faster reload rate" 1.8 "fire rate bonus" 2 "grenade launcher mortar mode" 0 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.5 "override footstep sound set" 4 } } } }