population { Templates { ///enders templates ///Normal T_TFBot_Scout_Slugger { ClassIcon scout_slug_shot Health 100 Name "Slugger Scout" Scale 1.0 Class Scout Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "faster reload rate" 1.4 "bullets per shot bonus" 0.1 "damage bonus" 8 "fire rate bonus" 1.35 "weapon spread bonus" 0.25 } CharacterAttributes { "selfmade description" "Fires high-damage slugs." "crit mod disabled" 1 } Item "baby face's blaster" Item "hong kong cone" } T_TFBot_Scout_Ninja { ClassIcon scout_threerune Health 125 AutoJumpMin 8 AutoJumpMax 8 Name "Ninja Scout" Scale 1.0 Class Scout Skill Normal MaxVisionRange 800 WeaponRestrictions MeleeOnly Attributes "AutoJump" ItemAttributes { ItemName "three-rune blade" "fire rate bonus" 0.5 "damage bonus" 0.8 "hit self on miss" 0 } CharacterAttributes { "increased jump height" 1.3 "no double jump" 1 "move speed bonus" 1.6 "cancel falling damage" 1 } Item "three-rune blade" Item "the frickin' sweet ninja hood" Item "the southie shinobi" } T_TFBot_Medic_KritzKrieg { ClassIcon medic_kritz2 Name "Kritzkrieg Medic" Class Medic Scale 1.0 Skill Hard MaxVisionRange 500 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 600 "bot medic uber health threshold" 600 } CharacterAttributes { "heal rate bonus" 1.5 } Item "the kritzkrieg" Item "medic's mountain cap" } T_TFBot_Furnace_Heavy { ClassIcon heavy_heater_ring Health 300 Name "Furnace Heavy" Scale 1.0 Class HeavyWeapons Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "ring of fire while aiming" 5 "crit vs burning players" 1 } CharacterAttributes { "afterburn immunity" 1 } Item "iron curtain" Item "the bunsen brave" Item "The Last Breath" } T_TFBot_Igniter_Soldier { ClassIcon soldier_ignite Health 200 Name "Igniter Soldier" Scale 1.0 Class Soldier Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Cow mangler 5000" "Set DamageType Ignite" 1 "fire rate bonus" 1.5 "faster reload rate" 1.3 } Item "The Cow Mangler 5000" Item "the bunsen brave" } T_TFBot_Heavy_Grappler { ClassIcon heavy_deflector_grapple Health 300 Name GrappleWeapons Scale 1.0 Class HeavyWeapons Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName gentlemanne_minigun_topshelf "apply look velocity on damage" -180 "apply z velocity on damage" -180 "damage penalty" 0.5 "attack projectiles" 1 } Item "gentlemanne_minigun_topshelf" Item "the sammy cap" } T_TFBot_Regenweight_Champ { ClassIcon heavy_champ_healonkill Health 400 Name "Regenweight Champ" Scale 1.0 MaxVisionRange 500 Class Heavyweapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently" "damage penalty" 0.8 } CharacterAttributes { "health regen" 25 "heal on kill" 100 } Item "Heer's Helmet" Item "The Byte'd Beak" Item "Gloves of Running Urgently" } ///Giants T_TFBot_Heavy_Nuclear { ClassIcon heavy_shotgun_nuclear Health 6000 Name "Giant Nuker Heavy" Scale 1.8 Skill Expert Class Heavyweapons MaxVisionRange 1200 Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 3.0 "damage bonus" 12.0 "clip size bonus" 0.5 "faster reload rate" 1.5 "override projectile type" 2 "Projectile speed increased" 0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 } CharacterAttributes { "override footstep sound set" 7 "dmg taken from blast reduced" 0.5 "dmg taken from crit reduced" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "spine-chilling skull 2011 style 3" } T_TFBot_Furnace_Heavy_Giant { ClassIcon heavy_heater_ring Name "Giant Furnace Heavy" Skill Expert Health 5000 Class Heavyweapons WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "iron curtain" "damage bonus" 1.20 "crit vs burning players" 1 "ring of fire while aiming" 25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "afterburn immunity" 1 } Item "iron curtain" Item "the bunsen brave" Item "The Last Breath" } T_TFBot_Giant_Medic_KritzKrieg { ClassIcon medic_kritz2_giant Health 4000 Name "Kritzkrieg Medic" Class Medic Scale 1.8 Skill Expert MaxVisionRange 500 WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 6000 "bot medic uber health threshold" 6000 } CharacterAttributes { "heal rate bonus" 50 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } Item "the kritzkrieg" Item "medic's mountain cap" } T_TFBot_Giant_Medic_Uber { Class Medic ClassIcon medic_uber_giant Health 3500 Name "Giant Uber Medic" Scale 1.8 MaxVisionRange 500 WeaponRestrictions SecondaryOnly Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 100 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 500 "override footstep sound set" 7 } Item "Medic Mask" Item "prussian pickelhaube" } T_TFBot_Giant_Partical_thrower { ClassIcon sniper_jarate_giant Health 2500 Name "Giant Particle Thrower" Scale 1.8 Class Sniper Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName jarate "override projectile type" 12 "damage bonus" 1.25 } CharacterAttributes { "effect bar recharge rate increased" 0.15 "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } Item "jarate" Item "captain space mann" } T_TFBot_Giant_Demoman { ClassIcon demo_giant Health 3300 Name "Giant Demoman" Scale 1.8 Class Demoman Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Rapid_Fire { ClassIcon demo Health 3300 Name "Giant Rapid Fire Demoman" Scale 1.8 Class Demoman Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 2.5 "fire rate bonus" 0.5 "faster reload rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Samurai_Demo { ClassIcon demoknight_samurai_giant Class Demoman Health 3700 Skill Expert AutoJumpMin 10 AutoJumpMax 10 Name "Giant Samuraiknight" Scale 1.8 MaxVisionRange 1000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes "AutoJump" ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.7 "minicritboost on kill" 5 "honorbound" 0 } ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge recharge rate increased" 2 "charge time increased" 8 "major increased jump height" 1.8 "bot custom jump particle" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the splendid screen" Item "the half-zatoichi" } T_TFBot_Giant_Demo_Burst { ClassIcon demo_burst Health 3300 Name "Giant Burst Fire Demoman" Scale 1.8 Class Demoman Skill Normal MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "clip size bonus" 8 "fire rate bonus" 0.1 "faster reload rate" 0.5 "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the iron bomber" Item "scotch bonnet" Item "a whiff of the old brimstone" } T_TFBot_Giant_Bison_Soldier { ClassIcon soldier_bison_b Health 4000 Name "Giant Bison Soldier" Scale 1.8 Class Soldier Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 "fire rate bonus" 1.4 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "captain space mann" Item "the jupiter jumpers" } ///Boss T_TFBot_Chief_Flare_Pyro { ClassIcon pyro_flare_rain_nys_boss Health 48000 Name "Chief Flare Pyro" Scale 1.8 Class Pyro Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 1.5 "crit vs burning players" 1 "projectile spread angle penalty" 3 "damage bonus vs sentry target" 1.5 "slow enemy on hit" 4 "dmg falloff decreased" 0.4 "reveal cloaked victim on hit" 1 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.4 "override footstep sound set" 7 "dmg taken from crit reduced" 0.2 "heal on kill" 5000 } Item "the detonator" Item "the patriot peak" Item "the rusty reaper" Item "Mad Lad" } T_TFBOT_Flaming_Bombarder { ClassIcon dead_flame_lite Health 65000 Name "The Flaming Bombarder" Scale 1.8 Class Demoman Skill Normal MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.001 "faster reload rate" 0.2 "clip size upgrade atomic" 50.00 "projectile spread angle penalty" 3 "heal on kill" 1000 "critboost on kill" 5 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "become fireproof on hit by fire" 1 "health regen" 30 "dmg taken from crit reduced" 0.5 "no self blast dmg" 1 "dmg taken from bullets increased" 1.35 "ring of fire while aiming" 5 "crit vs burning players" 1 } Item "the iron bomber" Item "Flamehawk" Item "Blast Blocker" Item "Practitioner's Processing mask" } T_TFBot_Blizzard_Bastard { ClassIcon soldier_giant_machinegun_MKII Health 30000 Name "Blizzard Bastard" Scale 2.0 Skill Expert Class Soldier MaxVisionRange 1500 Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.1 "clip size bonus" 50.0 "damage bonus" 1.5 "faster reload rate" 0.2 "heal on kill" 2000 "critboost on kill" 5 "dmg falloff decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 25 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the air strike" Item "the b.a.s.e. jumper" Item "antarctic parka" Item "the patriot peak" } } }