//Copied from gettysburg robot templates WaveSchedule { Templates { Medic_Kritz { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } Soldier_Charged { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.01 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } Soldier_Bazooka { Name "Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka Skill Normal Item "The Beggar's Bazooka" Item "Merc's Pride Scarf" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 } } Pyro_Fast { Name "Fast Pyro" Class Pyro ClassIcon pyro_powerjack Skill Hard WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Attendant" ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 87 } CharacterAttributes { "move speed bonus" 1.25 } } Demo_Cannon { Name "Cannonknight" Class Demoman ClassIcon demo_loosecannon Skill Hard Item "Demoman Tricorne" Item "The Loose Cannon" Item "The Chargin' Targe" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 } } Dispenser { Class Medic Tag singledisp Name "Dispenser Carrier" ClassIcon dispenser Scale 1 Health 380 CharacterAttributes { "head scale" 0.85 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Sentry { Class Soldier Tag singlesentry Name "Sentry Carrier" ClassIcon sentry_gun Scale 1 CharacterAttributes { "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Teleporter { Class Scout Tag singletp Name "Teleporter Carrier" ClassIcon teleporter Scale 1 Attributes IgnoreFlag BehaviorModifiers push WeaponRestrictions PrimaryOnly Health 333 CharacterAttributes { "head scale" 0.85 "move speed bonus" 0.41 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 } } Sentry_Giant { Class Pyro Name "Giant Sentry" ClassIcon sentry_gun_giant Tag disprobot Health 1 Scale 0.01 Attributes MiniBoss CharacterAttributes { "hand scale" 0 "no_attack" 1 "hand scale" 0 "damage bonus" 0 "fire rate bonus" 999 "dmg taken increased" 0.0003 "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "health drain" -30000 } } Dispenser_Boss { Class Demoman Skill Expert Tag bosstemplate Name "The Final Dispenser" ClassIcon dispenser_giant Health 33000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit //Item "The Loose Cannon" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" //"grenade launcher mortar mode" 0 "override projectile type" 11 "reload time increased" 1.35 //"stickybomb charge rate" 0.1 "damage bonus" 0.1 //"projectile speed increased" 0.25 "projectile spread angle penalty" 8 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "is_passive_weapon" 1 "stickybomb charge rate" 0.01 "faster reload rate" 0.01 "fire rate bonus" 3 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.28 "projectile range increased" 0.35 "max pipebombs decreased" -7 "custom projectile model" "models/buildables/dispenser_lvl3_light.mdl" } CharacterAttributes { "hand scale" 0 "health regen" 0 "move speed bonus" 0.29 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 } } Heavy_Shotgun_Giant { Name "Giant Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } Heavy_Shotgun_Giant_Spammer { Name "Giant Shotgun Spammer Heavy" Class Heavyweapons ClassIcon heavy_shotgun_infinite Skill Expert Health 5000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Team Captain" Item "Panic Attack Shotgun" Tag bot_giant ItemAttributes { ItemName "Panic Attack Shotgun" "fire rate bonus" 0.5 "bullets per shot bonus" 2.5 "damage penalty" 0.5 "faster reload rate" 0.01 "killstreak tier" 2 "weapon spread bonus" 1.15 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } Demoknight_Persian { Name "Persian Demoknight" Class Demoman ClassIcon demoknight_persian_nys Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } Demo_Bomber_Cluster { Name "Clusterbomber" Class Demoman ClassIcon demo_clusterbomb Skill Hard Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" .1 "faster reload rate" 1.5 "fuse bonus" 1.5 "projectile spread angle penalty" 2 } } Demo_Train_Giant_v2 { Name "Giant Charging Demo" Class Demoman ClassIcon demoknight_charge Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "The King of Scotland Cape" Item "The Claidheamohmor" Item "The Tide Turner" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Claidheamohmor" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 100 "Attack not cancel charge" 1 "charge impact damage increased" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "critboost on kill" 5 } } Demo_Train_Giant { Name "Giant Charging Demo" Class Demoman ClassIcon demoknight_charge Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "The King of Scotland Cape" Item "The Claidheamohmor" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Claidheamohmor" "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 "charge recharge rate increased" 5 "charge time increased" 2.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "critboost on kill" 5 } } Demo_Big_Sword_Giant { Name "Giant Very Big Sword Demo" Class Demoman ClassIcon demoknight_giant Health 3300 Skill Expert WeaponRestrictions MeleeOnly Item "The King of Scotland Cape" Item "The Eyelander" Item "Ali Baba's Wee Booties" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "killstreak tier" 2 "killstreak idleeffect" 1 "hand scale" 3.2 "melee range multiplier" 3 "damage bonus" 1.6 "fire rate bonus" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "critboost on kill" 5 } } Medic_Crossbow { Class Medic Name "Crusader Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 Skill Hard ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.15 "projectile penetration" 1 } } Medic_Crossbow_Bleed { Class Medic Name "Crusader Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon Medic_Crossbow_bleed WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 Skill Hard ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 2 "projectile penetration" 1 } } Soldier_Supercharged_Giant { Name "Giant Supercharged Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_crit Item concealedkiller_rocketlauncher_sandcannon Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "damage bonus" 2 "projectile speed increased" 0.5 "fire rate penalty" 2 "faster reload rate" 0.05 "killstreak tier" 2 "killstreak idleeffect" 1 "attach particle effect" 704 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } Pyro_Fury { Name "Furious Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } Pyro_Fury_Gatebot { Name "Furious Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone EventChangeAttributes { Default { Item "MvM GateBot Light Pyro" Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Skill Hard MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Hard MaxVisionRange 800 Item "The Dragon's Fury" Item "The Sengoku Scorcher" }} } Demoknight_Train { Class Demoman Name "Demoknight Train" ClassIcon demoknight_charge Skill Normal Item "The Tide Turner" Item "The Claidheamohmor" Item "The Bootlegger" Health 360 Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 100 "Attack not cancel charge" 1 "charge impact damage increased" 5 } CharacterAttributes { "head scale" 0.85 "move speed bonus" 0.5 } } Heavy_GRU_Tanky { Class Heavyweapons Name "Heavyweight Champ Gauntlet" Skill Hard ClassIcon heavy_gru WeaponRestrictions MeleeOnly Health 900 Scale 1.5 Item "Gloves of Running Urgently MvM" } Heavy_Super_Shotgun { Name "Super Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Normal MaxVisionRange 800 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 3 "bullets per shot bonus" 2 "reload time decreased" -1 "weapon spread bonus" 1.5 } } Heavy_Shotgun_Burst { Name "Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Normal Health 300 MaxVisionRange 1000 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.4 "bullets per shot bonus" 1 "damage penalty" 1 "faster reload rate" 0.67 "clip size bonus" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } } Pyro_Runner { Name "Pyro Runner" Class Pyro Skill Expert CharacterAttributes { "move speed bonus" 1.3 "airblast disabled" 1 } } Medic_QuickFix_Regen_Giant { Name "Giant Regen Medic" Class Medic ClassIcon medic_giant Skill Expert Health 4500 Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 201 "ubercharge rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "health regen" 40 } } Pyro_Flare_Spammer { Name "Spammer Flare Pyro" Class Pyro ClassIcon pyro_flare Skill Hard Item "The Flare Gun" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" .35 } } Heavy_Psychic_Giant { Class Heavy Name "Giant Psychic Heavy" ClassIcon heavy_psychic_giant WeaponRestrictions MeleeOnly Skill Expert Health 5000 Item "Fists of Steel" Item "Big Steel Jaw of Summer Fun" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Fists of Steel" "dmg from ranged reduced" 0.75 "dmg from melee increased" 1.5 "melee range multiplier" 9 "apply look velocity on damage" -900 "apply z velocity on damage" 60 "fire rate bonus" 1.25 "damage bonus" 1.5 "dmg bonus vs buildings" 2 } ItemAttributes { ItemName "Big Steel Jaw of Summer Fun" "attach particle effect" 121 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Medic_Vac_Bullet_Giant { Name "Giant Bullet Medic" Class Medic ClassIcon medic_bullet Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.8 "medigun bullet resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } Medic_Vac_Blast_Giant { Name "Giant Blast Medic" Class Medic ClassIcon medic_blast Health 4500 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Ubersternmann" Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.8 "medigun blast resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } Scout_Cleaver { Name "Cleaver Scout" Class Scout Skill Hard Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ClassIcon scout_cleaver ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.7 } ItemAttributes { ItemName "tf_weapon_bat" "is_passive_weapon" 1 } } Pyro_Flare_Giant { Name "Giant Flare Pyro" Class Pyro ClassIcon pyro_flare_giant Skill Expert Health 3300 Item "The Flare Gun" Item "Summer Shades" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" .3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } Medic_Vac_Bullet { Name "Bullet Vaccinator Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 3 "medigun bullet resist passive" 0.9 "medigun bullet resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } Medic_Vac_Blast { Name "Blast Vaccinator Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 4 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } Medic_Vac_Fire { Name "Fire Vaccinator Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Item warbird_medigun_corsair Item "Das Metalmeatencasen" Item "Das Ubersternmann" ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun blast resist passive" 0.9 "medigun blast resist deployed" 0.9 "ubercharge rate bonus" 50 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 } } Soldier_Direct_Hit { Name "Direct Hit Soldier" Class Soldier Skill Hard Item "The Direct Hit" Item "Defiant Spartan" Attributes HoldFireUntilFullReload } Sniper_Huntsman_Ignite { Name "Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "Summer Shades" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "attach particle effect" 13 "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "set damagetype ignite" 1 } } Medic_Crossbow_Giant { Class Medic Name "Giant Crossbow Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon medic_crossbow_bleed_giant WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.65 "bleeding duration" 5 "reload time decreased" 0.75 "projectile penetration" 1 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } Soldier_Bazooka_Giant { Name "Giant Bazooka Soldier" Class Soldier ClassIcon soldier_bazooka_giant Health 4000 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without a Home" Item "The Captain's Cocktails" Tag bot_giant ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.33 "clip size upgrade atomic" 9 "fire rate bonus" 0.33 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } Heavy_Giant_Shotgun_Burst { Name "Giant Burst Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_burst Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "The Team Captain" Tag bot_giant ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "fire rate bonus" 0.35 "bullets per shot bonus" 3.33 "damage penalty" 0.5 "faster reload rate" 0.67 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } Demo_Bomber_Minelayer_Giant { Name "Giant Minelayer Demo" Class Demoman ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 Item "The Iron Bomber" Item "The Hurt Locher" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 2 "fire rate bonus" .15 "faster reload rate" .4 "projectile spread angle penalty" 5 "clip size upgrade atomic" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } Demo_Bomber_Cluster { Name "Clusterbomber" Class Demoman ClassIcon demo_clusterbomb Skill Hard Attributes HoldFireUntilFullReload Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" .1 "faster reload rate" 1.5 "fuse bonus" 1.5 "projectile spread angle penalty" 2 } } Demoknight_Samurai_Throw { Class Demoman Name "Naruto Demo" ClassIcon demoknight_throw Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "The Loch-n-Load" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Loch-n-Load" "Blast radius decreased" 0.15 "fire rate bonus" 3.15 "reload time increased" 0.01 "is_passive_weapon" 1 "projectile speed increased" 1 "damage bonus" 0.4 "bleeding duration" 4 "custom projectile model" "models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl" } Item "Demo Kabuto" Scale 1.1 Health 225 WeaponRestrictions MeleeOnly } Medic_Crossbow_Burst { Class Medic Name "Repeater Crossbow Medic" Skill Expert Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon medic_crossbow_burst WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 ItemAttributes { ItemName "The Crusader's Crossbow" "clip size bonus" 3 "faster reload rate" .5 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 "damage bonus" 1.3 "projectile penetration" 1 } } Medic_Crossbow_Burst_Big { Class Medic Name "Repeater Crossbow Medic" Skill Expert Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon medic_crossbow_burst WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 Health 900 Scale 1.5 ItemAttributes { ItemName "The Crusader's Crossbow" "clip size bonus" 3 "faster reload rate" .5 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 "damage bonus" 1.6 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.75 "move speed bonus" 0.75 } } Medic_Crossbow_Giant_Burst { Class Medic Name "Giant Repeater Crossbow Medic" Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" ClassIcon medic_crossbow_burst_giant WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.5 "clip size bonus" 7 "faster reload rate" .33 "projectile spread angle penalty" 3 "auto fires full clip" 1 "auto fires when full" 1 "projectile penetration" 1 } Skill Expert Health 3000 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } Giant_Medic_Armored { Name "Giant Armored Medic" Class Medic Health 4500 Skill Expert ClassIcon medic_armored_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "Das Naggenvatcher" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "bot medic uber deploy delay duration" 999999 "generate rage on heal" 2 "heal rate bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } } Giant_Medic_Armored_Small { Name "Giant Armored Medic" Class Medic Health 4500 Skill Expert ClassIcon medic_armored_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "Das Naggenvatcher" Tag bot_giant ItemAttributes { ItemName "The Quick-Fix" "bot medic uber deploy delay duration" 999999 "generate rage on heal" 1 "heal rate bonus" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 } } Giant_Medic_Armored_Lvl1_Krits { Name "Giant Kritz Shield Medic" Class Medic Health 4500 Skill Expert ClassIcon medic_kritz_shield_lite WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "Das Naggenvatcher" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "generate rage on heal" 2 "ubercharge rate bonus" 100 "increase buff duration" 2 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "bot medic uber health threshold" 9001 "move speed bonus" 0.5 } } Medic_Kritz_Giant { Name "Giant Kritzkrieg Medic" Class Medic ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Tag bot_giant ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 "heal rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "bot medic uber health threshold" 9001 "health regen" 10 } } Heavy_Brass_Giant { Name "Giant Brass Beast Heavy" Class Heavyweapons ClassIcon heavy_giant Skill Expert Health 5000 Item "The Brass Beast" Item "Mad Mask" MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 2 } } Pyro_Backburner_Giant { Name "Giant Chaser Pyro" Class Pyro ClassIcon pyro_backburner_nys Health 3100 Skill Expert Item "Pyro Helm" Item "The Sengoku Scorcher" Item "The Backburner" Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Backburner" "lunchbox adds minicrits" 2 "flame_drag" 3.33 } CharacterAttributes { "move speed bonus" 0.66 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } Pyro_Fury_Giant { Name "Furious Giant Pyro" Class Pyro Skill Expert ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 800 Attributes MiniBoss Health 3300 Item "The Dragon's Fury" Item "The Sengoku Scorcher" Item "The Combustible Kabuto" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "item_meter_charge_rate" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } Medic_Vac_Fire_Giant { Name "Giant Fire Medic" Class Medic ClassIcon medic_fire Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Item warbird_medigun_corsair Item "Das Ubersternmann" Item "The Chronoscarf" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName warbird_medigun_corsair "medigun charge is resists" 5 "medigun fire resist passive" 0.8 "medigun fire resist deployed" 0.8 "ubercharge rate bonus" 50 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 4501 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal rate bonus" 50 } } Pyro_Giant { Name "Giant Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Health 3300 Item "Pyro Helm" Item "warbird_flamethrower_warhawk" Tag bot_giant ItemAttributes { ItemName "warbird_flamethrower_warhawk" "damage bonus" 1.5 "flame_drag" 4 "set_item_texture_wear" 0.2 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } Sniper_SMG_Giant { Name "Giant SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Expert Health 3000 Item "teufort_smg_teamsprayer" Item "Graybanns" Item "The Triggerman's Tacticals" Attributes MiniBoss WeaponRestrictions SecondaryOnly Tag bot_giant ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.5 "set_item_texture_wear" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.8 } } Heavy_Flare { Name "Flare Heavy" Class Heavy ClassIcon pyro_flare_rain_nys Skill Expert Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 6 "projectile spread angle penalty" 8 "damage bonus" 1.85 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Heavy_Flare_Giant { Name "Giant Flare Heavy" Class Heavy ClassIcon pyro_flare_rain_nys_giant Skill Expert Health 5000 Attributes MiniBoss Item "The Huo Long Heatmaker" Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 6 "projectile spread angle penalty" 8 "damage bonus" 1.85 "dmg penalty vs buildings" 2.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Heavy_Anti_Jump { Name "Anti Aircraft Heavy" Class Heavy Skill Expert Item "Tomislav" ItemAttributes { ItemName "Tomislav" "damage bonus" 0.25 "mod mini-crit airborne" 1 "minicrits become crits" 1 "apply z velocity on damage" -520 } } Pyro_Axtinguisher { Name "Axtinguisher Pyro" Class Pyro ClassIcon pyro_axtinguisher Skill Expert Item "The Axtinguisher" WeaponRestrictions MeleeOnly } Heavy_Apoco_Fist { Class Heavy Name "Bone Hurting Heavy" ClassIcon heavy_apocofist WeaponRestrictions MeleeOnly Skill Expert Health 900 Scale 1.5 Item "Apoco-Fists" ItemAttributes { ItemName "Apoco-Fists" "apply z velocity on damage" -1250 "damage causes airblast" 1 "damage bonus" 0.5 } } Soldier_Shotgun { Name "Rocket Shotgun Soldier" Class Soldier ClassIcon soldier_bazooka Skill Hard Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "faster reload rate" 0.15 "clip size upgrade atomic" 6 "fire rate bonus" -0.5 "projectile spread angle penalty" 9 "damage bonus" 0.33 } } Demo_Shotgun_Giant { Name "Giant Shotgun Demo" Class Demoman ClassIcon demo_burst Skill Expert Health 3300 Item "The Loch-n-Load" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant MaxVisionRange 1000 ItemAttributes { ItemName "The Loch-n-Load" "fuse bonus" -0.48 "fire rate bonus" .14 "faster reload rate" 0.18 "damage bonus" 0.45 "projectile spread angle penalty" 9 "projectile speed increased" 3 "clip size upgrade atomic" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } Demo_Stickybomb { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "self dmg push force decreased" 0.25 "stickybomb charge rate" 0.1 "projectile range decreased" 0.45 "no self blast dmg" 2 "max pipebombs decreased" -7 } } Sniper_Huntsman_Bleed { Name "Barbed Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "dmg penalty vs players" 0.5 "dmg penalty vs buildings" 0.5 "bleeding duration" 10 } } Medic_Meem { Class Medic Name "MeeM" Item "The Crusader's Crossbow" ClassIcon medic_meem WeaponRestrictions PrimaryOnly Tag strip_medigun StripItemSlot 1 Scale 1.9 ItemAttributes { ItemName "The Crusader's Crossbow" "damage bonus" 1.75 "clip size bonus" 40 "faster reload rate" .06 "projectile spread angle penalty" 5 "auto fires full clip" 1 "auto fires when full" 1 "projectile penetration" 1 "fire rate bonus" 0.5 "heal on hit for rapidfire" 50 } ItemAttributes { ItemName "TF_WEAPON_BONESAW" "is_passive_weapon" 1 "damage bonus" 3 "apply z velocity on damage" -2100 "damage causes airblast" 1 "dmg penalty vs players" 0.005 "fire rate bonus" 1.25 "melee range multiplier" 2 } Skill Expert Health 40000 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Tag bot_boss CharacterAttributes { "rage giving scale" 0.12 "move speed penalty" 0.357 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 } } Scout_Basher { Name "Basher Scout" Class Scout ClassIcon scout_bostonbasher Skill Hard WeaponRestrictions MeleeOnly Item "The Boston Basher" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } CharacterAttributes { "move speed bonus" 1.25 } } Soldier_Hell { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Charged Barbed Flaming Mangler Blast Heal-On-Hit Spammer Barrage" Item "Full Metal Drill Hat" ClassIcon soldier_what Health 7000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Item "The Buff Banner" Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "clip size upgrade atomic" 26.0 "faster reload rate" -1 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "heal on hit for rapidfire" 15 "bleeding duration" 5 "set damagetype ignite" 1 "damage bonus" 1.5 "damage causes airblast" 1 "crits_become_minicrits" 0 } CharacterAttributes { "deploy time decreased" 0.5 "increase buff duration" 9.0 "dmg taken from crit reduced" 0 "dmg taken increased" 0.65 "move speed bonus" 0.53 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Heavy_Easy_Gatebot { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy } } } Demo_Bomber_Fly { Class Demoman Name "Demo Bomber" Item "the b.a.s.e. jumper" Item "The Splendid Screen" Item "The Iron Bomber" WeaponRestrictions PrimaryOnly Attributes AutoJump AutoJumpMin 8 AutoJumpMax 8 Attributes AirChargeOnly Attributes AlwaysFireWeapon Attributes IgnoreFlag Skill Expert Health 140 ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.4 "reload time decreased" 0.67 "clip size bonus" 2 "projectile speed increased" 0.12 "auto fires full clip" 1 "auto fires when full" 1 "damage bonus" 1.33 "blast radius increased" 1.2 } ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "is_passive_weapon" 1 "fire rate bonus" 3 "hit self on miss" 1 "apply z velocity on damage" 700 "bleeding duration" 5 "health regen" 21 "melee range multiplier" 0.01 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 "increased jump height" 8 "head scale" 1.2 "charge recharge rate increased" 10 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } } Heavy_Minicrunch_Giant { Class Heavyweapons Name "Heavy Minicrunch Giant" Skill Expert Health 5000 Attributes MiniBoss MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 0.01 "damage causes airblast" 1 "apply z velocity on damage" -750 "apply look velocity on damage" -300 "fire rate bonus" 1.15 "spread penalty" 1.5 "dmg bonus vs buildings" 190 "ring of fire while aiming" 1 "weapon burn time reduced" 0.25 "weapon burn dmg reduced" 0.25 } CharacterAttributes { "move speed penalty" 0.33 } } Heavy_Minigun_Jetpack { Class Heavyweapons Attributes MiniBoss Tag minigunjetpack Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1 "ring of fire while aiming" 150 "weapon burn time reduced" 0.25 "weapon burn dmg reduced" 0.25 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "is_passive_weapon" 1 "fire rate bonus" 3 "hit self on miss" 1 "apply z velocity on damage" 300 "apply look velocity on damage" 70 "bleeding duration" 5 "health regen" 21 "melee range multiplier" 0.01 } CharacterAttributes { "cancel falling damage" 1 "rocket jump damage reduction" 0 "increased jump height" 3 "head scale" 1.2 } } Demo_Demothrower_Giant { Class Demoman Name "Giant Demothrower" ClassIcon demo_demothrower Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "fire rate bonus" 3.2 "override projectile type" 11 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Soldier_Charged_Small { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Expert Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2.2 "Projectile speed increased" 0.45 } } Heavy_Bullet_Hose_Giant { Class Heavyweapons Name "Giant Bullet Hose Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "fire rate bonus" 0.5 "weapon spread bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } }