// Robots using stock weapons wield the "upgradeable" variants so that any attributes they may (or may not) have will appear in the kill cam // All custom robots created by Tindall Berry //Scout //T_TFBot_Downpour_Scout norm w6,7 / int1 w1,5,7,8 / int2 w4,5 / adv1 w3 / adv2 w2,3,5 / adv3 w1 / w666 //T_TFBot_Downpour_Scout_Crit adv1 w9 / exp1 w4,7 / w666 //T_TFBot_Downpour_Scout_FaN int2 w3,5 / adv1 w8,11 / adv3 w4 / exp1 w1 / exp2 w2 / w666 //T_TFBot_Downpour_Scout_Melee norm w1,4,5 / int1 w1 / int2 w1,2 / adv1 w1,3 //T_TFBot_Downpour_Scout_Bonk int2 w5 / adv2 w8 / w666 //T_TFBot_Downpour_Scout_Cola adv1 w5 / adv3 w3,6 / exp1 w6 / exp2 w6 / w666 //T_TFBot_Downpour_Scout_Sandman norm w7 / int1 w6 / int2 w5 / adv1 w6 / adv2 w5 / exp2 w8 / w666 //T_TFBot_Downpour_Scout_Jump int2 w5 / adv3 w7 / exp2 w7 / w666 //T_TFBot_Downpour_Scout_Giant norm w5 / w666 //T_TFBot_Downpour_Scout_Giant_FaN int2 w4,6 //T_TFBot_Downpour_Scout_Giant_Fast int1 w8 / adv3 w7 / exp2 w4 //T_TFBot_Downpour_Scout_Giant_Bonk adv1 w8 / exp2 w6 //T_TFBot_Downpour_Scout_Giant_Sandman adv3 w2 / exp1 w1 //T_TFBot_Downpour_Scout_Giant_Sandman_Armoured exp1 w3 / w666 //T_TFBot_Downpour_Scout_Giant_Jump adv1 w10 / exp1 w6 / w666 //Soldier //T_TFBot_Downpour_Soldier norm w3 / adv1 w4 / adv2 w4,6 / exp2 w5 / w666 //T_TFBot_Downpour_Soldier_Crit adv3 w7 / exp2 w7 / w666 //T_TFBot_Downpour_Soldier_Crit_Light adv1 w10 //T_TFBot_Downpour_Soldier_DirectHit int1 w2 / exp2 w2 / w666 //T_TFBot_Downpour_Soldier_DirectHit_Spammer adv1 w11 / exp2 w7 //T_TFBot_Downpour_Soldier_BlackBox adv1 w7 / exp1 w3 / w666 //T_TFBot_Downpour_Soldier_Blast int1 w7 //T_TFBot_Downpour_Soldier_Mangler int2 w3 / adv1 w6 / adv2 w7 //T_TFBot_Downpour_Soldier_Dumpster adv1 w1 / adv2 w8 //T_TFBot_Downpour_Soldier_Buff norm w4 / int2 w7 / adv1 w4,6 / exp1 w2,4 / w666 //T_TFBot_Downpour_Soldier_Backup adv1 w4 / adv3 w5 / exp1 w7 / exp2 w5 / w666 //T_TFBot_Downpour_Soldier_Conch norm w7 / int1 w8 / adv1 w7,9 / adv2 w9 / exp1 w5 / exp2 w6,8 / w666 //T_TFBot_Downpour_Soldier_Pickaxe XX //T_TFBot_Downpour_Soldier_Giant norm w6 / adv2 w2 / adv3 w3 //T_TFBot_Downpour_Soldier_Giant_Stun adv1 w2 / adv1 w5 //T_TFBot_Downpour_Soldier_Giant_Stun_RapidFire adv3 w6 //T_TFBot_Downpour_Soldier_Giant_RapidFire int1 w7 / adv1 w5 / adv2 w6 / adv3 w7 //T_TFBot_Downpour_Soldier_Giant_BurstFire adv1 w10 / exp1 w6 / w666 //T_TFBot_Downpour_Soldier_Giant_BurstFire_Light int1 w3 / exp1 w7 //T_TFBot_Downpour_Soldier_Giant_Barrage int1 w5 / exp2 w7 //T_TFBot_Downpour_Soldier_Giant_Nuke adv3 w8 //T_TFBot_Downpour_Soldier_Giant_DirectHit adv1 w7 / adv2 w7 / w666 //T_TFBot_Downpour_Soldier_Giant_BlackBox adv3 w8 //T_TFBot_Downpour_Soldier_Giant_BlackBox_Backup exp2 w6 //T_TFBot_Downpour_Soldier_Giant_Blast int2 w3 / adv3 w4 / exp2 w3 //T_TFBot_Downpour_Soldier_Giant_AirStrike int2 w7 / adv2 w8 //T_TFBot_Downpour_Soldier_Giant_Buff adv1 w9 //T_TFBot_Downpour_Soldier_Giant_Backup adv1 w8 / adv3 w4 //T_TFBot_Downpour_Soldier_Giant_Conch adv2 w4 //T_TFBot_Downpour_Soldier_Giant_Pickaxe XX //Pyro //T_TFBot_Downpour_Pyro norm w2,4 / int2 w4 / adv1 w9 / adv2 w1,2 / adv3 w5 / w666 //T_TFBot_Downpour_Pyro_Crit adv1 w10 / exp2 w7 / w666 //T_TFBot_Downpour_Pyro_AirBlast int1 w5 / int2 w7 / adv2 w5,7 / exp1 w2,7 / w666 //T_TFBot_Downpour_Pyro_HealOnKill int1 w8 / adv2 w9 / w666 //T_TFBot_Downpour_Pyro_Phlog adv1 w8,11 / adv3 w6,8 / w666 //T_TFBot_Downpour_Pyro_Napalm XX //T_TFBot_Downpour_Pyro_Fury adv1 w7 / adv3 w4 / exp2 w3 / w666 //T_TFBot_Downpour_Pyro_Flare adv2 w2 / adv3 w2 //T_TFBot_Downpour_Pyro_Flare_HealOnKill adv1 w10 / adv3 w7 / exp1 w4 //T_TFBot_Downpour_Pyro_ScorchShot int1 w3 / int2 w2 //T_TFBot_Downpour_Pyro_ScorchShot_Fast XX //T_TFBot_Downpour_Pyro_GasPasser int1 w2 / adv1 w5 / adv3 w3 / w666 //T_TFBot_Downpour_Pyro_Neon norm w1 / adv1 w6 / exp2 w1 //T_TFBot_Downpour_Pyro_Giant int1 w2 / adv1 w5 / adv2 w6 //T_TFBot_Downpour_Pyro_Giant_AirBlast norm w7 / adv1 w6 / exp2 w1 //T_TFBot_Downpour_Pyro_Giant_HealOnKill adv1 w1 / exp2 w5 //T_TFBot_Downpour_Pyro_Giant_Fury adv2 w6 / exp2 w7 / w666 //T_TFBot_Downpour_Pyro_Giant_Flare int2 w2 / w666 //Demoman //T_TFBot_Downpour_Demoman norm w4,5 / int1 w4,5 / int2 w4 / adv1 w6 / exp2 w2 / w666 //T_TFBot_Downpour_Demoman_Crit adv2 w7 / adv3 w8 / w666 //T_TFBot_Downpour_Demoman_RapidFire adv1 w2,7 / adv3 w8 / exp1 w7 / w666 //T_TFBot_Downpour_Demoman_BurstFire adv1 w5,11 / adv2 w6,8,9 / adv3 w7 / exp2 w3,7 / w666 //T_TFBot_Downpour_Demoman_Bomber int2 w7 / exp1 w6 / w666 //T_TFBot_Downpour_Demoman_Knight int1 w3,7 / int2 w1 / adv1 w2 / adv2 w9 / adv3 w1 / exp2 w1 / w666 //T_TFBot_Downpour_Demoman_Knight_Fire XX //T_TFBot_Downpour_Demoman_Knight_Persian int2 w6 / adv1 w9 / w666 //T_TFBot_Downpour_Demoman_Giant norm w4 / int1 w7 / adv2 w3 / adv3 w1 //T_TFBot_Downpour_Demoman_Giant_RapidFire int1 w4 / adv1 w4 / exp2 w5 //T_TFBot_Downpour_Demoman_Giant_BurstFire int1 w3 / adv3 w4 / exp2 w3 / w666 //T_TFBot_Downpour_Demoman_Giant_Nuke adv1 w10 / exp2 w4 / w666 //T_TFBot_Downpour_Demoman_Giant_Bomber int2 w6 / adv1 w8 / adv2 w8 / exp2 w7 //T_TFBot_Downpour_Demoman_Giant_Knight adv2 w1 / exp1 w5 //T_TFBot_Downpour_Demoman_Giant_Knight_Fire XX //HeavyWeapons //T_TFBot_Downpour_Heavy norm w4,5 / int1 w7 / int2 w1,7 / adv1 w4 / w666 //T_TFBot_Downpour_Heavy_Crit adv1 w9 / exp2 w8 / w666 //T_TFBot_Downpour_Heavy_HealOnKill adv2 w7 / adv3 w5,7 / exp1 w2,3 //T_TFBot_Downpour_Heavy_Booster adv2 w5 / exp1 w5 / exp2 w7 / w666 //T_TFBot_Downpour_Heavy_Natascha adv1 w10 / adv3 w8 / exp2 w6 / w666 //T_TFBot_Downpour_Heavy_Shotgun XX //T_TFBot_Downpour_Heavy_Heater norm w1 / int1 w5 / int2 w4 / adv1 w8 / adv2 w9 / adv3 w4 / w666 //T_TFBot_Downpour_Heavy_Deflector adv1 w11 / adv2 w8 / adv3 w6 / exp1 w7 / exp2 w4 / w666 //T_TFBot_Downpour_Heavy_KGB norm w7 / int1 w4,6 / exp2 w3 / w666 //T_TFBot_Downpour_Heavy_GRU norm w7 / int1 w1,6 / int2 w3 / adv2 w1 //T_TFBot_Downpour_Heavy_Mittens adv2 w4 / adv3 w1 //T_TFBot_Downpour_Heavy_Giant norm w7 / adv1 w4 / adv3 w2,7 / exp1 w2 //T_TFBot_Downpour_Heavy_Giant_HealOnKill adv1 w9 / exp1 w4 //T_TFBot_Downpour_Heavy_Giant_Booster adv1 w7 / adv3 w6 //T_TFBot_Downpour_Heavy_Giant_Heater int1 w3 / int2 w3 / adv1 w6,10 / w666 //T_TFBot_Downpour_Heavy_Giant_Deflector adv2 w5 / adv3 w5 / exp2 w2 //T_TFBot_Downpour_Heavy_Giant_Deflector_HealOnKill adv3 w8 / exp2 w7 / w666 //T_TFBot_Downpour_Heavy_Giant_Shotgun XX //T_TFBot_Downpour_Heavy_Giant_KGB exp2 w4 //T_TFBot_Downpour_Heavy_Giant_Mittens adv2 w8 //Engineer //T_TFBot_Downpour_Engineer_Teleport norm w2,4,6 / int1 w2,3,5,6 / int2 w1,3,5,6 / adv1 w2,4,7,8,10 / adv2 w1,4,6,7,8 / adv3 w2,5,8 / exp1 w2,4,7 / exp2 w3,6,7 / w666 //T_TFBot_Downpour_Engineer_Battle int2 w4 / adv1 w5,11 / adv2 w3,9 / exp1 w5 //Medic //T_TFBot_Downpour_Medic_Uber norm w6,7 / int1 w7 / adv1 w5,6 / adv2 w4,5,6,8,9 / adv3 w3,4,5 / exp1 w4,5 / exp2 w1,2,3,5 / w666 //T_TFBot_Downpour_Medic_Uber_Quick int1 w6 / adv2 w7 / exp1 w2,3 //T_TFBot_Downpour_Medic_Kritzkrieg int1 w5 / adv1 w2 / adv2 w1 //T_TFBot_Downpour_Medic_QuickFix norm w1 / int1 w3,8 / int2 w2,4 / adv1 w7 / adv2 w2 / adv3 w2 //T_TFBot_Downpour_Medic_Giant_Uber adv3 w7 / exp1 w6 //T_TFBot_Downpour_Medic_Giant_Kritzkrieg adv1 w9 / exp2 w7 //T_TFBot_Downpour_Medic_Giant_QuickFix adv1 w10 / exp2 w3 //T_TFBot_Downpour_Medic_Giant_Regen int1 w8 / adv3 w6 / w666 //Sniper //T_TFBot_Downpour_Sniper norm w1,3,5 / int1 w2,3,4,5 / int2 w2,3 / adv1 w2,3 / adv2 w3,5 / adv3 w1,4 / exp1 w2 / exp2 w2 //T_TFBot_Downpour_Sniper_HealOnKill norm w7 / adv1 w9,11 / adv3 w7 //T_TFBot_Downpour_Sniper_Razorback norm w6 / int2 w7 / adv3 w8 //T_TFBot_Downpour_Sniper_Sleeper int1 w6,7,8 / int2 w4,5 / adv1 w5,7 / adv2 w6,7 / adv3 w5 / exp1 w3,5 / exp2 w4,5 //T_TFBot_Downpour_Sniper_Fire adv1 w10 / adv2 w9 / exp1 w6,7 / exp2 w6,8 / w666 //T_TFBot_Downpour_Sniper_Bow norm w2,3,5 / int1 w2,3 / int2 w6 / adv1 w2 / adv2 w1 / adv3 w5 / w666 //T_TFBot_Downpour_Sniper_Bow_Crit adv1 w10 / exp1 w4 / exp2 w7 / w666 //T_TFBot_Downpour_Sniper_Bow_RapidFire int1 w4 / adv2 w6 / adv3 w2 / exp1 w5 / exp2 w5 / w666 //T_TFBot_Downpour_Sniper_Giant_Bow adv1 w8 / adv3 w6 //T_TFBot_Downpour_Sniper_Giant_Bow_RapidFire int2 w7 / adv2 w4 / w666 //Spy //T_TFBot_Downpour_Spy norm w2,7 / int1 w1,4,5,7 / int2 w1,3 / adv1 w3,4 / adv2 w1,2,3 / adv3 w2,3,4 / exp1 w1,3 / exp2 w1,3 //T_TFBot_Downpour_Spy_HealOnKill norm w6 / int2 w5,6 / adv1 w10,11 / adv2 w8,9 / exp1 w7 / exp2 w7,8 //T_TFBot_Downpour_Spy_YER int1 w8 / adv1 w6,8 / adv2 w4 / adv3 w6 / exp1 w4,6 / exp2 w4,6 / w666 //Mini Giants //T_TFBot_Downpour_Scout_Shortstop int2 w5 / adv2 w7 / exp2 w8 //T_TFBot_Downpour_Scout_Sandman_Armoured adv3 w8 / exp2 w6 //T_TFBot_Downpour_Demoman_Skullcutter int1 w3 / int2 w2 //T_TFBot_Downpour_Demoman_Samurai adv1 w10 / adv3 w3 / exp2 w2,8 //T_TFBot_Downpour_Heavy_SteelFist adv1 w8 / adv3 w1 / exp1 w1 / exp2 w4,8 / w666 //T_TFBot_Downpour_Sniper_Bow_Bleed adv1 w5 / adv3 w3 / w666 //Bosses //T_TFBot_Downpour_Scout_Chief_FaN adv2 w6 //T_TFBot_Downpour_Scout_Chief_Sandman int1 w4 //T_TFBot_Downpour_Soldier_Chief_Blast int2 w7 //T_TFBot_Downpour_Soldier_Chief_Nuke exp1 w7 //T_TFBot_Downpour_Soldier_Chief_RocketShotgun adv1 w7 //T_TFBot_Downpour_Soldier_Chief_RapidFire adv3 w5 //T_TFBot_Downpour_Soldier_Chief_BurstFire adv3 w8 //T_TFBot_Downpour_Soldier_Chief_Barrage exp2 w8 //T_TFBot_Downpour_Pyro_Chief int2 w4 //T_TFBot_Downpour_Demoman_Chief_Bomber adv1 w11 //T_TFBot_Downpour_Demoman_Chief_Bomber_Light w666 //T_TFBot_Downpour_Demoman_Chief_Samurai adv2 w9 //T_TFBot_Downpour_Heavy_Chief_Heater int1 w8 //T_TFBot_Downpour_Heavy_Chief_HealOnKill exp1 w4 //T_TFBot_Downpour_Heavy_Chief_Booster XX //T_TFBot_Downpour_Heavy_Chief_Combo w666 //T_TFBot_Downpour_Heavy_Chief_Shotgun XX //T_TFBot_Downpour_Heavy_Chief_SteelFist exp2 w5 //T_TFBot_Downpour_Medic_Chief_Crits norm w7 WaveSchedule { Templates { // Scout T_TFBot_Downpour_Scout { Class Scout Name "Scout" ClassIcon scout Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Downpour_Scout_Crit { Class Scout Name "Crit Scout" ClassIcon scout Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 2 "faster reload rate" -0.8 } } T_TFBot_Downpour_Scout_FaN { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Downpour_Scout_Melee { Class Scout Name "Melee Scout" ClassIcon scout_bat Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Downpour_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon scout_bonk Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.8 } } T_TFBot_Downpour_Scout_Cola { Class Scout Name "Crit-a-Cola Scout" ClassIcon scout_cola Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Crit-a-Cola" Item "Bonk Leadwear" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.75 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } T_TFBot_Downpour_Scout_Sandman { Class Scout Name "Hyper League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Downpour_Scout_Jump { Class scout Name "Jumping Scout" ClassIcon scout_jumping Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Attributes "AutoJump" AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "increased jump height" 2 } } T_TFBot_Downpour_Scout_Giant { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_FaN { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Fast { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Expert Health 1200 WeaponRestrictions MeleeOnly Attributes "Miniboss" Item "The Holy Mackerel" Item "Bonk Boy" CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Bonk { Class Scout Name "Giant Bonk Scout" ClassIcon scout_bonk_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Attributes "Miniboss" Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" Item "The Caffeine Cooler" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Sandman { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Attributes "Miniboss" Item "The Sandman" Item "Batter's Helmet" Item "MNC Mascot Outfit" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Sandman_Armoured { Class Scout Name "Giant Armoured Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Attributes "Miniboss" Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Jump { Class scout Name "Giant Jumping Scout" ClassIcon scout_jumping_g Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes "Miniboss" Attributes "AlwaysCrit" Attributes "AutoJump" AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "damage bonus" 2 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } // Soldier T_TFBot_Downpour_Soldier { Class Soldier Name "Soldier" ClassIcon soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Downpour_Soldier_Crit { Class Soldier Name "Crit Soldier" ClassIcon soldier Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } } T_TFBot_Downpour_Soldier_Crit_Light { Class Soldier Name "Crit Soldier" ClassIcon soldier Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.6 "faster reload rate" -0.8 } } T_TFBot_Downpour_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_directhit Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Downpour_Soldier_DirectHit_Spammer { Class Soldier Name "Direct Hit Spammer" ClassIcon soldier_directhit_spammer Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "fire rate bonus" 0.7 "faster reload rate" -0.8 "damage bonus" 1 } } T_TFBot_Downpour_Soldier_BlackBox { Class Soldier Name "Black Box Soldier" ClassIcon soldier_blackbox Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 } } T_TFBot_Downpour_Soldier_Blast { Class Soldier Name "Blast Soldier" ClassIcon soldier_libertylauncher Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 0.5 "fire rate bonus" 0.01 "blast radius decreased" 0.8 "projectile spread angle penalty" 2 } } T_TFBot_Downpour_Soldier_Mangler { Class Soldier Name "Cow Mangler Soldier" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 "fire rate bonus" 0.5 "faster reload rate" 0.5 } } T_TFBot_Downpour_Soldier_Dumpster { Class Soldier Name "Dumpster Soldier" ClassIcon soldier_dumpster Skill Hard Health 200 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.5 } } T_TFBot_Downpour_Soldier_Buff { Class Soldier Name "Buff Soldier" ClassIcon soldier_buff Skill Normal Health 200 Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 8 } } T_TFBot_Downpour_Soldier_Backup { Class Soldier Name "Backup Soldier" ClassIcon soldier_backup Skill Normal Health 200 Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 8 } } T_TFBot_Downpour_Soldier_Conch { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 8 } } T_TFBot_Downpour_Soldier_Pickaxe { Class Soldier Name "Escape Plan Soldier" ClassIcon soldier_escape Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "Potato Hat" } T_TFBot_Downpour_Soldier_Giant { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Stun { Class Soldier Name "Giant Stun Soldier" ClassIcon soldier_stun_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Stun_RapidFire { Class Soldier Name "Giant Stun Spammer" ClassIcon soldier_stun_spammer_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.65 "Projectile speed decreased" 0.55 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "warbird_rocketlauncher_warhawk" Item "Tyrant's Helm" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 "attach particle effect" 704 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_BurstFire_Light { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Barrage { Class Soldier Name "Giant Barrage Soldier" ClassIcon soldier_barrage Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26 "faster reload rate" 0.3 "fire rate bonus" 0.2 "projectile spread angle penalty" 4 "Projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Nuke { Class Soldier Name "Giant Nuke Soldier" ClassIcon soldier_nuker_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Teufort Knight" Item "Batter's Bracers" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 5 "faster reload rate" -0.8 "blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 2 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_DirectHit { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_BlackBox { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.5 "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "faster reload rate" 1.35 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_BlackBox_Backup { Class Soldier Name "Giant Blackup Soldier" ClassIcon soldier_blackbox_backup_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "The Black Box" Item "The Battalion's Backup" Item "The Wing Mann" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.5 "fire rate bonus" 0.01 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 3 "faster reload rate" 1.35 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Blast { Class Soldier Name "Giant Blast Soldier" ClassIcon soldier_libertylauncher_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 1 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_AirStrike { Class Soldier Name "Giant Air Strike Soldier" ClassIcon soldier_airstrike_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Attributes "Parachute" Attributes "AutoJump" AutoJumpMin 5 AutoJumpMax 10 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Item "The Compatriot" ItemAttributes { ItemName "The Air Strike" "damage penalty" 1 "clip size upgrade atomic" 8 "faster reload rate" 0.35 "fire rate bonus" 0.2 "Projectile speed decreased" 0.8 "projectile spread angle penalty" 5 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.5 "bot custom jump particle" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Buff { Class Soldier Name "Giant Buff Soldier" ClassIcon soldier_buff_giant Skill Expert Health 4000 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Backup { Class Soldier Name "Giant Backup Soldier" ClassIcon soldier_backup_giant Skill Expert Health 4000 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Conch { Class Soldier Name "Giant Conch Soldier" ClassIcon soldier_conch_giant Skill Expert Health 4000 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_Pickaxe { Class Soldier Name "Giant Escape Plan Soldier" ClassIcon soldier_escape_giant Skill Expert Health 4000 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "The Escape Plan" Item "Potato Hat" ItemAttributes { ItemName "The Escape Plan" "self mark for death" 0 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Pyro T_TFBot_Downpour_Pyro { Class Pyro Name "Pyro" ClassIcon pyro Skill Normal Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Downpour_Pyro_Crit { Class Pyro Name "Crit Pyro" ClassIcon pyro Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Downpour_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_airblast Skill Hard Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Downpour_Pyro_HealOnKill { Class Pyro Name "Heal On Kill Pyro" ClassIcon pyro_heal Skill Normal Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Brigade Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "heal on kill" 175 "airblast disabled" 1 } } T_TFBot_Downpour_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "The Phlogistinator" Item "The Bubble Pipe" ItemAttributes { ItemName "The Phlogistinator" "burn damage earns rage" 0 "mod soldier buff type" 0 "weapon burn dmg increased" 2 "damage penalty" 0.5 } } T_TFBot_Downpour_Pyro_Napalm { Class Pyro Name "Napalm Pyro" ClassIcon pyro Skill Normal Health 150 WeaponRestrictions PrimaryOnly Item "The Nostromo Napalmer" Item "The Mk 50" ItemAttributes { ItemName "The Nostromo Napalmer" "airblast disabled" 1 "weapon burn time increased" 3 "weapon burn dmg increased" 2 "damage penalty" 0.5 } } T_TFBot_Downpour_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragonfury Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Downpour_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Old Guadalajara" ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.75 "faster reload rate" 0.75 } } T_TFBot_Downpour_Pyro_Flare_HealOnKill { Class Pyro Name "Heal On Kill Flare Pyro" ClassIcon pyro_flareheal Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Brigade Helm" ItemAttributes { ItemName "The Flare Gun" "heal on kill" 175 } } T_TFBot_Downpour_Pyro_ScorchShot { Class Pyro Name "Scorch Shot Pyro" ClassIcon pyro_flare_scorch Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.8 "faster reload rate" 0.8 "Projectile speed decreased" 0.35 } } T_TFBot_Downpour_Pyro_ScorchShot_Fast { Class Pyro Name "Fast Scorch Shot Pyro" ClassIcon pyro_flare_scorch Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "The Scorch Shot" Item "The Wraith Wrap" ItemAttributes { ItemName "The Scorch Shot" "damage penalty" 1 "fire rate bonus" 0.8 "faster reload rate" 0.8 "Projectile speed increased" 1.2 } } T_TFBot_Downpour_Pyro_GasPasser { Class Pyro Name "Gas Passer Pyro" ClassIcon pyro_gaspasser Skill Hard Health 175 WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "The Degreaser" Item "The Gas Passer" Item "The Burning Question" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 "damage penalty" 0.5 "weapon burn time reduced" 0.5 } ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 8 } } T_TFBot_Downpour_Pyro_Neon { Class Pyro Name "Neon Pyro" ClassIcon pyro_neon Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "The Neon Annihilator" Item "The Filamental" Item "The Marxman" ItemAttributes { ItemName "The Neon Annihilator" "fire rate penalty" 1.25 } } T_TFBot_Downpour_Pyro_Giant { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Downpour_Pyro_Giant_AirBlast { Class Pyro Name "Giant Airblast Pyro" ClassIcon pyro_airblast_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.75 "airblast pushback scale" 2 "mult airblast refire time" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Downpour_Pyro_Giant_HealOnKill { Class Pyro Name "Giant Heal On Kill Pyro" ClassIcon pyro_heal_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Brigade Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "heal on kill" 3300 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Downpour_Pyro_Giant_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragonfury_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Tag bot_giant Attributes "Miniboss" Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Downpour_Pyro_Giant_Flare { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_detonator_giant Skill Expert Health 3300 WeaponRestrictions SecondaryOnly Attributes "Miniboss" Item "The Detonator" Item "Old Guadalajara" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 "blast dmg to self increased" 1 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } // Demoman T_TFBot_Downpour_Demoman { Class Demoman Name "Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Downpour_Demoman_Crit { Class Demoman Name "Crit Demoman" ClassIcon demo Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "Projectile speed increased" 2 } } T_TFBot_Downpour_Demoman_RapidFire { Class Demoman Name "Rapid Fire Demoman" ClassIcon demo_spammer Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage penalty" 0.75 } } T_TFBot_Downpour_Demoman_BurstFire { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } } T_TFBot_Downpour_Demoman_Bomber { Class Demoman Name "Bomber Demoman" ClassIcon demo_clusterbomb Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } } T_TFBot_Downpour_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Downpour_Demoman_Knight_Fire { Class Demoman Name "Flaming Demoknight" ClassIcon demoknight_fire Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "The Warsworn Helmet" ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 "damage penalty" 0.8 } } T_TFBot_Downpour_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" Item "Sultan's Ceremonial" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } } T_TFBot_Downpour_Demoman_Giant { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_Nuke { Class Demoman Name "Giant Nuke Demoman" ClassIcon demo_atomic Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Loose Cannon" Item "The Buccaneer's Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "damage bonus" 5 "faster reload rate" -0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 3 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_Bomber { Class Demoman Name "Giant Bomber Demoman" ClassIcon demo_clusterbomb_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_Knight { Class Demoman Name "Giant Demoknight" ClassIcon demoknight_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes "Miniboss" Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_Knight_Fire { Class Demoman Name "Giant Flaming Demoknight" ClassIcon demoknight_fire_giant Skill Expert Health 3000 WeaponRestrictions MeleeOnly Attributes "Miniboss" Item "The Chargin' Targe" Item "The Eyelander" Item "The Warsworn Helmet" ItemAttributes { ItemName "The Eyelander" "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Heavy T_TFBot_Downpour_Heavy { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Downpour_Heavy_Crit { Class Heavyweapons Name "Crit Heavy" ClassIcon heavy Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } T_TFBot_Downpour_Heavy_HealOnKill { Class Heavyweapons Name "Heal On Kill Heavy" ClassIcon heavy_healonkill Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Outdoorsman" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on kill" 300 } } T_TFBot_Downpour_Heavy_Booster { Class Heavyweapons Name "Booster Heavy" ClassIcon heavy_booster Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "Storm Spirit's Jolly Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "critboost on kill" 5 } } T_TFBot_Downpour_Heavy_Natascha { Class Heavyweapons Name "Natascha Heavy" ClassIcon heavy_brassbeast Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Natascha" Item "Officer's Ushanka" ItemAttributes { ItemName "Natascha" "spunup_damage_resistance" 1 } } T_TFBot_Downpour_Heavy_Shotgun { Class Heavyweapons Name "Shotgun Heavy" ClassIcon heavy_shotgun Skill Hard Health 300 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -0.8 "fire rate penalty" 2 "bullets per shot bonus" 1.5 "damage penalty" 0.66 } } T_TFBot_Downpour_Heavy_Heater { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" } T_TFBot_Downpour_Heavy_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Downpour_Heavy_KGB { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" } T_TFBot_Downpour_Heavy_GRU { Class Heavyweapons Name "Lightweight Champ" ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" } T_TFBot_Downpour_Heavy_Mittens { Class Heavyweapons Name "Mittens Heavy" ClassIcon heavy_mittens Skill Hard Health 200 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Holiday Punch" Item "Point and Shoot" CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Downpour_Heavy_Giant { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_HealOnKill { Class Heavyweapons Name "Giant Heal On Kill Heavy" ClassIcon heavy_healonkill_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Outdoorsman" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Booster { Class Heavyweapons Name "Giant Booster Heavy" ClassIcon heavy_booster_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_MINIGUN" Item "Storm Spirit's Jolly Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on kill" 1000 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Heater { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "Deflector" Item "The U-Clank-A" Item "Batter's Bracers" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Deflector_HealOnKill { Class Heavyweapons Name "Giant Heal On Kill Deflector" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "Deflector" Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -0.8 "fire rate penalty" 2 "bullets per shot bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_KGB { Class HeavyWeapons Name "Giant Heavyweight Champ" ClassIcon heavy_champ Skill Expert Health 5000 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" ItemAttributes { ItemName "The Killing Gloves Of Boxing" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Mittens { Class HeavyWeapons Name "Giant Mittens Heavy" ClassIcon heavy_mittens Skill Expert Health 4000 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Holiday Punch" Item "Point and Shoot" ItemAttributes { ItemName "The Holiday Punch" "fire rate penalty" 1.5 "crit does no damage" 0 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } // Engineer T_TFBot_Downpour_Engineer_Teleport { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 400 Attributes "TeleportToHint" TeleportWhere spawnbot Item "Upgradeable TF_WEAPON_WRENCH" Item "The Virtual Reality Headset" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Downpour_Engineer_Battle { Class Engineer Name "Battle Engineer" ClassIcon engineer Skill Expert Health 250 TeleportWhere spawnbot Item "Upgradeable TF_WEAPON_WRENCH" Item "The Trencher's Topper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } // Medic T_TFBot_Downpour_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" } T_TFBot_Downpour_Medic_Uber_Quick { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } } T_TFBot_Downpour_Medic_Kritzkrieg { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Hard Health 150 Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Downpour_Medic_QuickFix { Class Medic Name "Quick Fix Medic" ClassIcon medic Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-fix" Item "The Gentleman's Ushanka" ItemAttributes { ItemName "The Quick-fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 2 } } T_TFBot_Downpour_Medic_Giant_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber Skill Expert Health 3000 Attributes "Miniboss" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "uber duration bonus" 2 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 100 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Downpour_Medic_Giant_Kritzkrieg { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes "Miniboss" Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Downpour_Medic_Giant_QuickFix { Class Medic Name "Giant Quick Fix Medic" ClassIcon medic_giant Skill Expert Health 3000 Attributes "Miniboss" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-fix" Item "The Gentleman's Ushanka" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Quick-fix" "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Downpour_Medic_Giant_Regen { Class Medic Name "Giant Regen Medic" ClassIcon medic_quickfix_giant Skill Expert Health 4000 Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } // Sniper T_TFBot_Downpour_Sniper { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Downpour_Sniper_HealOnKill { Class Sniper Name "Heal On Kill Sniper" ClassIcon sniper_camper Skill Hard Health 125 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "The Flamingo Kid" MaxVisionRange 2500 ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "heal on kill" 125 } } T_TFBot_Downpour_Sniper_Razorback { Class Sniper Name "Razorback Sniper" ClassIcon sniper Skill Expert Health 125 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" MaxVisionRange 3000 } T_TFBot_Downpour_Sniper_Sleeper { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Hard Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_Downpour_Sniper_Fire { Class Sniper Name "Fire Mind Sniper" ClassIcon sniper_flame Skill Expert Health 150 MaxVisionRange 2000 Item "Shooting Star" Item "Upgradeable TF_WEAPON_CLUB" Item "Corona Australis" Item "Starduster" Item "Final Frontiersman" ItemAttributes { ItemName "Shooting Star" "Set DamageType Ignite" 1 } } T_TFBot_Downpour_Sniper_Bow { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Downpour_Sniper_Bow_Crit { Class Sniper Name "Crit Bowman" ClassIcon sniper_bow Skill Hard Health 150 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 0.2 } } T_TFBot_Downpour_Sniper_Bow_RapidFire { Class Sniper Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "faster reload rate" 0.5 } } T_TFBot_Downpour_Sniper_Giant_Bow { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Attributes "MiniBoss" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Sniper_Giant_Bow_RapidFire { Class Sniper Name "Giant Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Attributes "Miniboss" Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } // Spy T_TFBot_Downpour_Spy { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Downpour_Spy_HealOnKill { Class Spy Name "Heal On Kill Spy" ClassIcon spy_kunai Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Spy Oni Mask" ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "heal on kill" 125 } CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Downpour_Spy_YER { Class Spy Name "Eternal Reward Spy" ClassIcon spy Skill Expert Health 125 Item "L'etranger" Item "Your Eternal Reward" CharacterAttributes { "cannot pick up intelligence" 1 } } //Mini Giants T_TFBot_Downpour_Scout_Shortstop { Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop Skill Hard Health 450 Scale 1.5 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "The Shortstop" Item "The Milkman" CharacterAttributes { "health regen" 1 "move speed bonus" 1.1 } } T_TFBot_Downpour_Scout_Sandman_Armoured { Class Scout Name "Armoured Scout" ClassIcon scout_stun_giant_armored Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly MaxVisionRange 1500 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.75 } } T_TFBot_Downpour_Demoman_Skullcutter { Class Demoman Name "Axeman" ClassIcon demo_skullcutter Skill Hard Health 750 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Scotsman's Skullcutter" Item "The Glasgow Great Helm" CharacterAttributes { "health regen" 1 } } T_TFBot_Downpour_Demoman_Samurai { Class Demoman Name "Samurai Demoknight" ClassIcon demoknight_samurai Skill Hard Health 600 Scale 1.5 WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 "lose demo charge on damage when charging" 1 } CharacterAttributes { "health regen" 1 "increased jump height" 2 "bot custom jump particle" 1 } } T_TFBot_Downpour_Heavy_SteelFist { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } } T_TFBot_Downpour_Sniper_Bow_Bleed { Class Sniper Name "Anaemic Bowman" ClassIcon sniper_huntsman_bleed Skill Hard Health 600 Scale 1.5 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "The Huntsman" Item "Voodoo Juju" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 5 } CharacterAttributes { "health regen" 1 } } //Bosses T_TFBot_Downpour_Scout_Chief_FaN { Class Scout Name "Captain Sawn-Off" ClassIcon scout_fan_giant Skill Expert Health 16000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" ItemAttributes { ItemName "The Force-a-Nature" "fire rate bonus" 0.01 "bullets per shot bonus" 2 "damage penalty" 1 } CharacterAttributes { "health regen" 150 "rage giving scale" 0.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Scout_Chief_Sandman { Class Scout Name "Conquistador Concussion" ClassIcon scout_stun_giant Skill Expert Health 10000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "mark for death" 1 "damage bonus" 1.5 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "rage giving scale" 0.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Soldier_Chief_Blast { Class Soldier Name "Private Pusher" ClassIcon soldier_libertylauncher_giant Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "The Liberty Launcher" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage penalty" 1 "fire rate bonus" 0.2 "clip size upgrade atomic" 10 "faster reload rate" 0.25 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 100 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Chief_Nuke { Class Soldier Name "Admiral Atomic" ClassIcon soldier_nuker_giant Skill Expert Health 40000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Teufort Knight" Item "Batter's Bracers" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 5 "faster reload rate" -0.8 "fire rate penalty" 2.5 "projectile spread angle penalty" 3 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed decreased" 0.75 } CharacterAttributes { "health regen" 150 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Soldier_Chief_RocketShotgun { Class Soldier Name "Colonel Kernel" ClassIcon soldier_airstrike_chief Skill Expert Health 40000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Air Strike" Item "The Whirly Warrior" Item "The Compatriot" ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.5 "fire rate bonus" 0.01 "blast radius decreased" 1 "damage penalty" 1 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 150 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Soldier_Chief_RapidFire { Class Soldier Name "Major Spammer" ClassIcon soldier_spammer Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Chief_BurstFire { Class Soldier Name "Sergeant Crits" ClassIcon soldier_sergeant_crits Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Tyrant's Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 8 } CharacterAttributes { "health regen" 200 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Chief_Barrage { Class Soldier Name "Brigadier Barrage" ClassIcon soldier_major_crits Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Soldier Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 16 "faster reload rate" 0.4 "fire rate bonus" 0.1 "projectile spread angle penalty" 3 "projectile speed decreased" 0.65 "critboost on kill" 5 } CharacterAttributes { "health regen" 150 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Pyro_Chief { Class Pyro Name "Admiral Airblast" ClassIcon pyro_airblast_giant Skill Expert Health 20000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "airblast pushback scale" 5 "mult airblast refire time" 0.01 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 } } T_TFBot_Downpour_Demoman_Chief_Bomber { Class Demoman Name "Colonel Clusterbomb" ClassIcon demo_clusterbomb_giant Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Iron Bomber" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.01 "clip size upgrade atomic" 8 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 250 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Demoman_Chief_Bomber_Light { Class Demoman Name "CL5TR-BM8 Mk.II" ClassIcon demo_clusterbomb_giant Skill Expert Health 24000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Iron Bomber" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 16 "projectile spread angle penalty" 5 "fuse bonus" 3 "grenade not explode on impact" 1 "projectile speed increased" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Demoman_Chief_Samurai { Class Demoman Name "Samurai Onkko" ClassIcon demoknight_samurai Skill Expert Health 60000 Scale 1.8 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Legendary Lid" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 5 "restore health on kill" 15 "damage bonus" 1.2 "honorbound" 0 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Heavy_Chief_Heater { Class HeavyWeapons Name "Major Ignition" ClassIcon heavy_heater_giant Skill Expert Health 30000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.2 "bullets per shot bonus" 1.25 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Chief_HealOnKill { Class Heavyweapons Name "Lieutenant Lifesteal" ClassIcon heavy_deflector_healonkill Skill Expert Health 30000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Deflector" Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 3000 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Chief_Booster { Class Heavyweapons Name "Z3-US Mk.III" ClassIcon heavy_booster_giant Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Deflector" Item "Storm Spirit's Jolly Hat" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 5000 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Chief_Combo { Class Heavyweapons Name "Z3-US Mk.IV" ClassIcon heavy_deflector_push Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_MINIGUN" Item "Teufort Knight" Item "Batter's Bracers" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "slow enemy on hit" 1 // Natascha "damage bonus" 1.5 // Giant Minigun and Brass Beast "spunup_damage_resistance" 0.75 // Natascha and Brass Beast "weapon spread bonus" 0.75 // Tomsilav "minigun spinup time decreased" 0.8 // Tomislav "ring of fire while aiming" 20 // Heater "damage bonus vs burning" 1.5 // Heater "attack projectiles" 2 // Deflector "critboost on kill" 5 // Booster "speed_boost_on_kill" 5 // Booster "heal on kill" 5000 // Heal on Kill } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Chief_Shotgun { Class Heavyweapons Name "Commander Shotty" ClassIcon heavy_shotgun_burst Skill Expert Health 60000 Scale 1.8 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.5 "fire rate bonus" 0.5 "spread penalty" 1.2 "bullets per shot bonus" 5 "faster reload rate" 0.3 "attack projectiles" 2 } CharacterAttributes { "health regen" 300 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Chief_SteelFist { Class HeavyWeapons Name "Titanium Gauntlet" ClassIcon heavy_chief Skill Expert Health 30000 Scale 1.8 WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Fists of Steel" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "fire rate penalty" 1.25 "damage bonus" 2 "critboost on kill" 5 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Downpour_Medic_Chief_Crits { Class Medic Name "The Weather Master" ClassIcon medic_kritz_giant Skill Expert Health 32000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 "fire rate bonus" 0.8 "critboost on kill" 5 } CharacterAttributes { "health regen" 100 "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 } } } }