// Robots using stock weapons wield the "upgradeable" variants so that any attributes they may (or may not) have will appear in the kill cam // All custom robots created by Tindall Berry WaveSchedule { Templates { // Scout T_TFBot_Downpour_Scout { Class Scout Name "Scout" ClassIcon heavy_chief Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Point and Shoot" } T_TFBot_Downpour_Scout_Crit { Class Scout Name "Crit Scout" ClassIcon heavy_chief Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "Point and Shoot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage bonus" 2 "faster reload rate" -0.8 } } T_TFBot_Downpour_Scout_FaN { Class Scout Name "Force-a-Nature Scout" ClassIcon heavy_chief Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Downpour_Scout_Melee { Class Scout Name "Melee Scout" ClassIcon heavy_chief Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" Item "Point and Shoot" } T_TFBot_Downpour_Scout_Bonk { Class Scout Name "Bonk Scout" ClassIcon heavy_chief Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Upgradeable TF_WEAPON_BAT" Item "Bonk Helm" ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.8 } } T_TFBot_Downpour_Scout_Giant_FaN { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 1.2 "bullets per shot bonus" 1.5 "damage penalty" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Downpour_Scout_Giant_Jump { Class scout Name "Giant Jumping Scout" ClassIcon scout_jumping_g Skill Expert Health 1600 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes "Miniboss" Attributes "AlwaysCrit" Attributes "AutoJump" AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "damage bonus" 2 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } // Soldier T_TFBot_Downpour_Soldier { Class Soldier Name "Soldier" ClassIcon heavy_chief Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" } T_TFBot_Downpour_Soldier_Crit { Class Soldier Name "Crit Soldier" ClassIcon heavy_chief Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } } T_TFBot_Downpour_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" ClassIcon heavy_chief Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Downpour_Soldier_BlackBox { Class Soldier Name "Black Box Soldier" ClassIcon heavy_chief Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 } } T_TFBot_Downpour_Soldier_Buff { Class Soldier Name "Buff Soldier" ClassIcon heavy_chief Skill Normal Health 200 Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 8 } } T_TFBot_Downpour_Soldier_Giant_BurstFire { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "warbird_rocketlauncher_warhawk" Item "Defiant Spartan" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 "attach particle effect" 704 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Downpour_Soldier_Giant_DirectHit { Class Soldier Name "Giant Direct Hit Soldier" ClassIcon soldier_directhit_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes "Miniboss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Direct Hit" Item "Defiant Spartan" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 3 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } // Pyro T_TFBot_Downpour_Pyro { Class Pyro Name "Pyro" ClassIcon heavy_chief Skill Normal Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Flamboyant Flamenco" } T_TFBot_Downpour_Pyro_Crit { Class Pyro Name "Crit Pyro" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Downpour_Pyro_AirBlast { Class Pyro Name "Airblast Pyro" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.01 "damage penalty" 0.5 } } T_TFBot_Downpour_Pyro_Fury { Class Pyro Name "Dragon's Fury Pyro" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Downpour_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Old Guadalajara" } T_TFBot_Downpour_Pyro_Giant_Fury { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragonfury_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Tag bot_giant Attributes "Miniboss" Attributes "AlwaysCrit" Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Downpour_Pyro_Giant_Flare { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_detonator_giant Skill Expert Health 3300 WeaponRestrictions SecondaryOnly Attributes "Miniboss" Item "The Detonator" Item "Old Guadalajara" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.3 "blast dmg to self increased" 0 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } // Demoman T_TFBot_Downpour_Demoman { Class Demoman Name "Demoman" ClassIcon heavy_chief Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Spine-Chilling Skull" } T_TFBot_Downpour_Demoman_Crit { Class Demoman Name "Crit Demoman" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Spine-Chilling Skull" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2 "faster reload rate" -0.8 "Projectile speed increased" 2 } } T_TFBot_Downpour_Demoman_RapidFire { Class Demoman Name "Rapid Fire Demoman" ClassIcon heavy_chief Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage penalty" 0.75 } } T_TFBot_Downpour_Demoman_Bomber { Class Demoman Name "Bomber Demoman" ClassIcon heavy_chief Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "Conjurer's Cowl" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.01 "damage penalty" 0.75 "projectile spread angle penalty" 3 } } T_TFBot_Downpour_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon heavy_chief Skill Hard Health 175 WeaponRestrictions MeleeOnly Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Downpour_Demoman_Giant_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Spine-Chilling Skull" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Downpour_Demoman_Giant_Nuke { Class Demoman Name "Giant Nuke Demoman" ClassIcon demo_atomic Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Loose Cannon" Item "The Buccaneer's Bicorne" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "damage bonus" 5 "faster reload rate" -0.8 "Blast radius increased" 1.5 "use large smoke explosion" 1 "fire rate penalty" 3 "projectile spread angle penalty" 3 "projectile speed decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } // Heavy T_TFBot_Downpour_Heavy { Class Heavyweapons Name "Heavy" ClassIcon heavy_chief Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Crone's Dome" } T_TFBot_Downpour_Heavy_Crit { Class Heavyweapons Name "Crit Heavy" ClassIcon heavy_chief Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Attributes "AlwaysCrit" Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Crone's Dome" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } T_TFBot_Downpour_Heavy_Heater { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_chief Skill Normal Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Crone's Dome" } T_TFBot_Downpour_Heavy_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_chief Skill Hard Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Downpour_Heavy_KGB { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_chief Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" } T_TFBot_Downpour_Heavy_Giant_Heater { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "Miniboss" Item "The Huo Long Heatmaker" Item "The Crone's Dome" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Downpour_Heavy_Giant_Deflector_HealOnKill { Class Heavyweapons Name "Giant Heal On Kill Deflector" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "Miniboss" Item "Deflector" Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } // Engineer T_TFBot_Downpour_Engineer_Teleport { Class Engineer Name "Engineer" ClassIcon engineer_telein Skill Expert Health 400 Attributes "TeleportToHint" TeleportWhere spawnbot Item "Upgradeable TF_WEAPON_WRENCH" Item "Ghostly Gibus" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 10 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } // Medic T_TFBot_Downpour_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes "SpawnWithFullCharge" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Warsworn Helmet" } T_TFBot_Downpour_Medic_Giant_Regen { Class Medic Name "Giant Regen Medic" ClassIcon medic_quickfix_giant Skill Expert Health 4000 Attributes "MiniBoss" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } // Sniper T_TFBot_Downpour_Sniper_Crit { Class Sniper Name "Crit Sniper" ClassIcon sniper Skill Expert Health 125 Attributes "AlwaysCrit" MaxVisionRange 2000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "Ghostly Gibus" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "damage bonus" 1.2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_CLUB" "damage bonus" 1.2 } } T_TFBot_Downpour_Sniper_Bow { Class Sniper Name "Bowman" ClassIcon heavy_chief Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "The Anger" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Downpour_Sniper_Bow_Crit { Class Sniper Name "Crit Bowman" ClassIcon heavy_chief Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes "AlwaysCrit" Item "The Huntsman" Item "The Anger" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.5 "faster reload rate" 0.2 } } T_TFBot_Downpour_Sniper_Bow_RapidFire { Class Sniper Name "Rapid Fire Bowman" ClassIcon heavy_chief Skill Hard Health 150 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "faster reload rate" 0.2 } } T_TFBot_Downpour_Sniper_Giant_Bow_RapidFire { Class Sniper Name "Giant Rapid Fire Bowman" ClassIcon sniper_bow_multi Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 2500 Attributes "Miniboss" Attributes "AlwaysCrit" Item "The Huntsman" Item "The Anger" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } // Spy T_TFBot_Downpour_Spy_YER { Class Spy Name "Eternal Reward Spy" ClassIcon spy Skill Expert Health 125 Item "L'etranger" Item "Your Eternal Reward" Item "Ghostly Gibus" CharacterAttributes { "cannot pick up intelligence" 1 } } //Mini Giants T_TFBot_Downpour_Heavy_SteelFist { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists Of Steel" Item "The Crone's Dome" CharacterAttributes { "health regen" 1 } } //Bosses T_TFBot_Downpour_Demoman_Chief_Bomber_Light { Class Demoman Name "CL5TR-BM8 Mk.II" ClassIcon demo_clusterbomb_giant Skill Expert Health 24000 Scale 1.8 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "The Iron Bomber" Item "Spine-Chilling Skull" Item "The Juggernaut Jacket" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 16 "projectile spread angle penalty" 5 "fuse bonus" 3 "grenade not explode on impact" 1 "projectile speed increased" 1.2 } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Downpour_Heavy_Chief_Combo { Class Heavyweapons Name "Z3-US Mk.IV" ClassIcon heavy_deflector_push Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Upgradeable TF_WEAPON_MINIGUN" Item "Teufort Knight" Item "Batter's Bracers" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "slow enemy on hit" 1 // Natascha "damage bonus" 1.5 // Giant Minigun and Brass Beast "spunup_damage_resistance" 0.75 // Natascha and Brass Beast "weapon spread bonus" 0.75 // Tomsilav "minigun spinup time decreased" 0.8 // Tomislav "ring of fire while aiming" 20 // Heater "damage bonus vs burning" 1.5 // Heater "attack projectiles" 2 // Deflector "critboost on kill" 5 // Booster "speed_boost_on_kill" 5 // Booster "heal on kill" 5000 // Heal on Kill } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } } }