#base robot_standard.pop #base robot_giant.pop WaveSchedule { Templates { T_TFGateBot_Giant_FoS_Heavy { Class Heavyweapons Attributes MiniBoss Attributes AlwaysCrit Health 7200 ClassIcon heavy_steelfist_nys_giant Item "War Head" Name "Giant Steel Gauntlet" Skill Expert WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "tf_weapon_fists" "damage bonus" 1.5 "heal on kill" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } tag bot_giant EventChangeAttributes { Default { Tag bot_gatebot tag bot_giant Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" MaxVisionRange 1000 } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal MaxVisionRange 1000 } } } T_TFGateBot_Giant_RocketShotgun_Soldier { Class Soldier ClassIcon soldier_rocket_shotgun_giant Name "Giant Rocket Shotgun Soldier" Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Skill Expert Attributes holdfireuntilfullreload //Item "Full Metal Drill Hat" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.001 "damage bonus" 0.9 "clip size penalty" 1 "projectile spread angle penalty" 3 "projectile speed increased" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Skill Expert Attributes holdfireuntilfullreload //Item "Full Metal Drill Hat" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.001 "damage bonus" 0.9 "clip size penalty" 1 "projectile spread angle penalty" 3 "projectile speed increased" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Armored_Baseball { Class Scout Name "Armored Sandman Scout" ClassIcon scout_stun_giant_armored Skill Expert Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8289918 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } } T_TFGateBot_Giant_Extended_Backup_Soldier { Class Soldier Name "Giant Extended Battalions Soldier" ClassIcon soldier_backup Health 3800 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Battalion's Backup" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "The Battalion's Backup" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Pyro_Expert_Deflect { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert CharacterAttributes { "airblast_destroy_projectile" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert CharacterAttributes { "airblast_destroy_projectile" 1 } } } } T_TFGateBot_Giant_Heavy { Class Heavyweapons Name "Giant Heavy" Health 5000 Classicon heavy_giant //ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 // copied from base mighty heavy //"attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 // copied from base mighty heavy //"attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Rapid_Fire_Demo { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant //Item "Glengarry Bonnet" Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast_destroy_projectile" 1 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Bonk_Scout { Class Scout Skill Expert Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } EventChangeAttributes { Default { Class Scout Skill Expert Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" Item "MvM GateBot Light Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } RevertGateBotsBehavior { Class Scout Skill Expert Name "Giant Bonk! Scout" Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Atomizer" Item "MvM GateBot Light Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.35 } } } } T_TFGateBot_Major_League_BOSS { Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 1500 Skill Expert Attributes MiniBoss CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } } RevertGateBotsBehavior { Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 1500 Skill Expert Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Scout { Class Scout Name "Giant Scout" Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Bolt Boy" //Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss CharacterAttributes { "move speed bonus" 1 "damage bonus" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "The Bolt Boy" //Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss CharacterAttributes { "damage bonus" 1.5 "move speed bonus" 1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Soldier_Extended_Concheror_Burst { Class Soldier Skill Expert //WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "The Concheror" Name "Burst Concheror Soldier" ClassIcon soldier_libertylauncher EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Buff_Burst { Class Soldier Skill Expert //WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "The Buff Banner" Name "Burst Buff Soldier" ClassIcon soldier_libertylauncher EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Backup_Burst { Class Soldier Skill Expert //WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "The Battalion's Backup" Name "Burst Backup Soldier" ClassIcon soldier_libertylauncher EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" //"damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size penalty" 2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun_DAMAGE // Health regen on hit { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4000 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" //"damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.7 "blast radius increased" 1.3 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" //"damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.7 "blast radius increased" 1.3 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } } }