//Advbot Version can run in parallel with normal version //Names// //Scout //T_TFBot_Scout_Bat_Easy_ADV //T_TFBot_Scout_Pistol_ADV_Easy_ADV //T_TFBot_Scout_Guillotine_ADV //T_TFBot_Scout_Guillotine_FastCharge_ADV //T_TFBot_Scout_Bunny_ADV //T_TFBot_Scout_Baby_Face_ADV //T_TFBot_Scout_PointBlank_ADV //T_TFBot_Scout_War_Fan_ADV //T_TFBot_Scout_Pistol_ADV //T_TFBot_Scout_Advanced_ADV //T_TFBot_Scout_Pistol_ADV_Advanced_ADV //T_TFBot_Scout_Sandman_Advanced_ADV //T_TFBot_Scout_Champ_ADV //T_TFBot_Scout_Pistol_ADV_Champ_ADV //T_TFBot_Scout_Sandman_Champ //T_TFBot_D_I_L_1_ADV //T_TFBot_D_I_L_2_ADV //Soldier //T_TFBot_Soldier_Weak_ADV //T_TFBot_Soldier_Range_ADV //T_TFBot_Soldier_Range_Plus_ADV //T_TFBot_Normal_Soldier_Crit_ADV //T_TFBot_Soldier_Spammer_ADV //T_TFBot_Soldier_Spread_ADV //T_TFBot_Soldier_Escape_Plan_ADV //T_TFBot_Soldier_Shotgun_ADV //T_TFBot_Soldier_Shotgun_Slow_ADV //T_TFBot_Soldier_Bison_ADV //T_TFBot_Soldier_Mangle_Rapidfire_ADV //T_TFBot_Soldier_Airstrike_ADV //T_TFBot_Soldier_Advanced_ADV //T_TFBot_Soldier_Bison_Adv_ADV //T_TFBot_Soldier_Champ_ADV //T_TFBot_Soldier_Bison_Champ_ADV //SoldierSquad //T_TFBot_Soldier_Squad_Leader_ADV //T_TFBot_Soldier_Squad_Bot_ADV //T_TFBot_Soldier_Squad_Blast_ADV //T_TFBot_Soldier_Squad_Healing_ADV //T_TFBot_Soldier_Squad_Buff_ADV //T_TFBot_Soldier_Squad_Conch_ADV //T_TFBot_Soldier_Squad_Bison_ADV //Pyro //T_TFBot_Pyro_Backburner_ADV //T_TFBot_Pyro_Flare_Burst_ADV //T_TFBot_Pyro_Scorch_Ignite_ADV //T_TFBot_Pyro_Champ_ADV //Demoman //T_TFBot_Demo_explode_ADV //T_TFBot_Demoman_Turn_ADV //T_TFBot_Demoman_Loads_Of_Bombs_ADV //T_TFBot_Demoman_Bombs_Everywhere_ADV //T_TFBot_Demo_Adv_ADV //T_TFBot_Demoknight_Adv_ADV //T_TFBot_Demoman_Champ_ADV //T_TFBot_Demoknight_Champ_ADV //Heavyweapons //T_TFBot_Heavy_Punch_Weak_ADV //T_TFBot_Heavy_Shotgun_Weak_ADV //T_TFBot_Heavy_Sandvich_ADV //T_TFBot_Heavy_Range_ADV //T_TFBot_Heavy_Slow_ADV //T_TFBot_Heavyweapons_Heater_Small_ADV //T_TFBot_Heavyweapons_Knuckle_ADV //T_TFBot_Heavy_Advanced_ADV //T_TFBot_Heavy_Shotgun_Advanced_ADV //T_TFBot_Heavy_Champ_ADV //T_TFBot_Heavy_Shotgun_Champ_ADV //T_TFBot_Heavyweapons_Knuckle_Champ_ADV //Medic //T_TFBot_Medic_Crossbow_ADV //T_TFBot_Medic_Crossbow_ADV_Healing_ADV //T_TFBot_Medic_QuickFix_RapidUber_ADV //T_TFBot_Medic_Crossbow_ADV_Champ_ADV //T_TFBot_Medic_QuickFix_Champ_ADV //Sniper //T_TFBot_Sniper_SMG_ADV //T_TFBot_Sniper_Huntsman_Champ_ADV //Giants //Scout //T_TFBot_Giant_Scout_Pistol_ADV //T_TFBot_Giant_Scout_Bleed_Armored_ADV //T_TFBot_Giant_Scout_Guillotine_ADV //T_TFBot_Giant_Scout_Calcium_ADV //T_TFBot_Giant_Scout_PointBlank_ADV //T_TFBot_Giant_Scout_Bunny_ADV //T_TFBot_D_I_L_3_ADV //Soldier //T_TFBot_Super_Soldier_ADV //T_TFBot_Giant_Soldier_Bison_ADV //T_TFBot_Giant_Soldier_Mangle_Rapidfire_ADV //T_TFBot_Giant_Soldier_Spammer_Adv_ADV //T_TFBot_Giant_Soldier_Spammer_Spread_ADV //T_TFBot_Giant_Soldier_Airstrike_ADV //T_TFBot_Giant_Soldier_Panic_Burst_ADV //T_TFBot_Giant_Soldier_Squad_Cheif_ADV //Chief //T_TFBot_Giant_Soldier_Squad_Bot_ADV //T_TFBot_Giant_Soldier_Squad_Blast_ADV //T_TFBot_Giant_Soldier_Squad_Healing_ADV //T_TFBot_Giant_Soldier_Squad_Buff_ADV //T_TFBot_Giant_Soldier_Spammer_Chief_ADV //Chief //T_TFBot_Painis_Lord_ADV //Wait What? //Chief //T_TFBot_The_Beast_ADV // SuperBoss //Pyro //T_TFBot_Giant_Pyro_Powerjack_ADV //Demoman //T_TFBot_Giant_Demoman_Fast_ADV //T_TFBot_Giant_Demoman_Damage_ADV //T_TFBot_Giant_Demoman_Loads_Of_Bombs_ADV //T_TFBot_Giant_Demoman_Bombs_Everywhere_ADV //T_TFBot_Giant_Demo_Burst_Spammer_ADV //T_TFBot_Giant_Demoman_Turn_ADV //T_TFBot_Giant_Demoman_Bombard_ADV //T_TFBot_D_E_M_O_ADV //Chief //T_TFBot_Pill_Master_ADV // Chief //T_TFBot_Emperor_ADV // SuperBoss //Heavyweapons //T_TFBot_Giant_Heavyweapons_Rapid_Fire_ADV //T_TFBot_Giant_Heavyweapons_Aimless_ADV //T_TFBot_Giant_Heavyweapons_Fast_ADV //T_TFBot_Giant_Boxing_Heavy_Rebalanced_ADV //T_TFBot_Giant_Boxing_Heavy_Fast_ADV //T_TFBot_Giant_Heavyweapons_Fist_ADV //T_TFBot_Giant_Heavyweapons_Deflector_Adv_ADV //Medic //T_TFBot_Giant_Medic_Crossbow_ADV //T_TFBot_Giant_Medic_Crossbow_ADV_Healing_ADV //T_TFBot_Giant_Medic_Darts_ADV //Sniper //T_TFBot_Giant_Sniper_ADV //T_TFBot_Giant_Sniper_ADV_SMG_ADV //T_TFBot_Giant_Sniper_ADV_Huntsman_ADV //Spy //T_TFBot_Giant_Spy_ADV //URL Robots// //Goto from this^^ //Gatebots //T_TFGateBot_Sniper_Huntsman_ADV //T_TFGateBot_Chief_Soldier_Extended_Concheror_ADV //T_TFGateBot_Giant_Demoman_Loads_Of_Bombs_ADV WaveSchedule { Templates { ////////////////////////////////////////////////////////////////////////// //Standard Robots ////////////////////////////////////////////////////////////////////////// T_TFBot_Scout_Bat_Easy_ADV { Class Scout Skill Easy Name "Rebuilt Scout" Health 180 Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions MeleeOnly } T_TFBot_Scout_Pistol_ADV_Easy_ADV { Class Scout Skill Easy Name "Rebuilt Scout" Health 180 Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.6 "clip size upgrade atomic" -4.0 } CharacterAttributes { "move speed bonus" 0.9 } } T_TFBot_Scout_Guillotine_ADV { Class Scout Skill Normal Health 375 Scale 1.25 Name "ADV Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" ClassIcon scout_guillotine WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.35 "damage bonus" 1.15 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_Guillotine_FastCharge_ADV { Class Scout Skill Hard Health 550 Scale 1.25 ClassIcon scout_guillotine Name "ADV Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.11 "Projectile speed increased" 0.7 } CharacterAttributes { "move speed bonus" 0.85 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_Bunny_ADV { Class Scout Skill Hard Health 437 Scale 1.25 Name "ADV Boing Scout" ClassIcon scout_jump Item "The Hot Dogger" Attributes AutoJump AutoJumpMin 2.5 AutoJumpMax 2.8 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 2 "weapon spread bonus" 0.7 } CharacterAttributes { "increased jump height" 1.3 "airblast vulnerability multiplier" 5 "damage force reduction" 5 "health regen" 10 } } T_TFBot_Scout_Baby_Face_ADV { Class Scout Skill Easy Health 400 Scale 1.25 ClassIcon scout_fan Name "ADV Scout Sprinter" Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 1.1 "faster reload rate" 0.8 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_PointBlank_ADV { Class Scout Skill Normal Health 313 Scale 1.25 ClassIcon scout_fan Name "Back Scatter Scout" Item "The Back Scatter" Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 1.75 "damage bonus" 1.33 } ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 1.8 "damage penalty" 0.75 "clip size upgrade atomic" -3.0 "faster reload rate" 0.8 "weapon spread bonus" 1.8 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_War_Fan_ADV { Class Scout Skill Expert Name "ADV War Fan" Health 200 Scale 0.9 Name "War Fan" Item "The Fan O'War" Item "Buck Turner All-Stars" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.4 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_Pistol_ADV { Class Scout Skill Hard Health 375 Scale 1.25 ClassIcon scout_pistol Name "ADV Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2000 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.75 "clip size upgrade atomic" -2.0 "faster reload rate" 0.85 } CharacterAttributes { "move speed bonus" 0.92 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Scout_Advanced_ADV { Class Scout Skill Hard Health 548 Scale 1.35 Name "Expert Scout" MaxVisionRange 2500 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.8 "damage bonus" 1.15 "faster reload rate" 0.5 "clip size upgrade atomic" 3.0 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Scout_Pistol_ADV_Advanced_ADV { Class Scout Skill Hard Health 656 Scale 1.35 ClassIcon scout_pistol Name "Expert Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2500 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.8 "damage penalty" 0.9 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Scout_Sandman_Advanced_ADV { Class Scout Name "Expert Sandman Scout" Health 560 Scale 1.35 Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "fire rate bonus" 0.9 "damage bonus" 1.15 "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.4 } CharacterAttributes { "move speed bonus" 1.2 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Scout_Champ_ADV { Class Scout Attributes UseBossHealthBar Skill Expert Health 1838 Scale 1.5 Name "Unmatched Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.75 "damage bonus" 1.15 "faster reload rate" 0.33 "clip size upgrade atomic" 6.0 "bullets per shot bonus" 2 "weapon spread bonus" 2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 20 } } T_TFBot_Scout_Pistol_ADV_Champ_ADV { Class Scout Skill Expert Health 1925 Scale 1.5 ClassIcon scout_pistol Attributes UseBossHealthBar Name "Unmatched Pistol Scout" ClassIcon scout_pistol WeaponRestrictions SecondaryOnly MaxVisionRange 2250 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.5 "damage penalty" 0.85 "clip size bonus" 3 "faster reload rate" 0.8 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.75 "health regen" 20 } } T_TFBot_Scout_Sandman_Champ { Class Scout Name "Champions league Scout" Health 1838 Scale 1.5 Skill Expert Attributes UseBossHealthBar ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "fire rate bonus" 0.75 "damage bonus" 2.2 "effect bar recharge rate increased" 0.03 "Projectile speed increased" 1.8 "projectile spread angle penalty" 1 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.75 "health regen" 20 } } //D_I_L My sort of scout, think "Nightmare Tank"// T_TFBot_D_I_L_1_ADV { Class Scout Skill Hard Health 450 ClassIcon scout_fan Scale 1.25 Name "Pride" Item "Baby Face's Blaster" Item "Mad Milk" Item "Bonk Leadwear" Item "The RoBro 3000" Attributes AutoJump AutoJumpMin 2.6 AutoJumpMax 3.5 ItemAttributes { ItemName "Baby Face's Blaster" "bullets per shot bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 1.15 "projectile penetration" 1.0 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.4 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.8 "health regen" 10 } } T_TFBot_D_I_L_2_ADV { Class Scout Skill Hard Health 1100 ClassIcon scout_fan Name "Super Pride" Scale 1.4 Item "Baby Face's Blaster" Item "Mad Milk" Item "Bonk Leadwear" Item "The RoBro 3000" Attributes AutoJump AutoJumpMin 26 AutoJumpMax 3.5 ItemAttributes { ItemName "Baby Face's Blaster" "bullets per shot bonus" 3 "faster reload rate" -0.8 "fire rate bonus" 1.0 "projectile penetration" 2.0 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.3 "Projectile speed increased" 1.35 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.7 "health regen" 10 } } //Soldiers// T_TFBot_Soldier_Weak_ADV { Class Soldier Name "Rebuilt Soldier" Health 340 Skill Easy Item "The Galvanized Gibus" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" -3.0 "projectile spread angle penalty" 1.2 "faster reload rate" 1.1 } } T_TFBot_Soldier_Range_ADV { Class Soldier Name "ADV Liberty Soldier" Skill Expert Health 500 Scale 1.25 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2000 ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.85 "Projectile speed increased" 1.25 "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Range_Plus_ADV { Class Soldier Name "ADV Perfect Shot Soldier" Health 750 Scale 1.25 Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Steel Shako" MaxVisionRange 2800 ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.8 "Projectile speed increased" 2 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Normal_Soldier_Crit_ADV // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "ADV Charged Soldier" Health 500 Scale 1.25 ClassIcon soldier_Crit Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2.25 "damage penalty" 0.75 "clip size bonus" 2.0 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Spammer_ADV { Class Soldier Name "ADV Rapid Fire Soldier" Health 500 Scale 1.25 ClassIcon soldier_spammer Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.6 "projectile spread angle penalty" 4.0 "Projectile speed increased" 0.8 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Spread_ADV { Class Soldier Name "ADV Bazooka Soldier" ClassIcon soldier_bazooka Scale 1.4 Health 700 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.5 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.0 "Projectile speed increased" 0.55 "Blast radius increased" 1.33 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 0.85 "health regen" 10 "can overload" -1 "auto fires full clip" -1 } } T_TFBot_Soldier_Escape_Plan_ADV { Class Soldier Name "ADV Escape Artist Soldier" Skill Hard Health 770 Scale 1.25 WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Gunboats" ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 1.25 "rocket jump damage reduction" 0.01 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Shotgun_ADV { Class Soldier Name "ADV Shotgun Soldier" Health 400 Scale 1.25 Skill Easy ClassIcon heavy_shotgun Item "Soldier's Sparkplug" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 1.0 "bullets per shot bonus" 0.7 "faster reload rate" -0.8 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Shotgun_Slow_ADV { Class Soldier Name "ADV Heavy Shotgun Soldier" Health 700 Skill Easy Scale 1.4 ClassIcon heavy_shotgun Item "Soldier's Sparkplug" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.15 "projectile penetration" 4.0 "bullets per shot bonus" 5.2 "faster reload rate" 0.15 "fire rate bonus" 2.6 "weapon spread bonus" 2 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.68 "health regen" 10 } } T_TFBot_Soldier_Bison_ADV { Class Soldier Name "ADV Beam Soldier" Skill Normal Health 688 Scale 1.25 ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 1.1 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.68 "health regen" 10 } } T_TFBot_Soldier_Mangle_Rapidfire_ADV { Class Soldier Name "ADV Rapid-Fire Laser Soldier" Skill Normal Health 500 Scale 1.25 ClassIcon soldier_mangler_spammer WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.4 "damage penalty" 0.5 "Blast radius decreased" 0.05 "Projectile speed increased" 1.6 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Airstrike_ADV { Class Soldier Skill Normal Health 500 Scale 1.25 ClassIcon soldier_para_D_I_L Name "ADV Airstrike Soldier" Item "The B.A.S.E. Jumper" Item "The Air Strike" Item "Gentle Manne's Service Medal" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 1.4 AutoJumpMax 3.3 ItemAttributes { ItemName "The Air Strike" "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.45 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4 } CharacterAttributes { "increased jump height" 4.3 "health regen" 10 "move speed bonus" 0.92 "airblast vulnerability multiplier" 1.75 "damage force reduction" 4.0 } } //Chute code //Item "The B.A.S.E. Jumper" //Attributes AutoJump //AutoJumpMin 1.2 //AutoJumpMax 3.3 //CharacterAttributes //{ //"increased jump height" 6.0 //"health regen" 7 //"airblast vulnerability multiplier" 1.75 //"damage force reduction" 4.0 //} T_TFBot_Soldier_Advanced_ADV { Class Soldier Skill Hard Health 875 Scale 1.4 Name "Expert Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.7 "damage bonus" 1.1 "faster reload rate" 0.66 "Projectile speed increased" 1.25 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Soldier_Bison_Adv_ADV { Class Soldier Name "Expert Beam Soldier" Skill Hard Health 1006 ClassIcon soldier_bison Scale 1.4 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.65 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Soldier_Champ_ADV { Class Soldier Skill Expert Health 3050 Scale 1.5 Attributes UseBossHealthBar Name "Unmatched Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "damage bonus" 1.15 "faster reload rate" 0.25 "Projectile speed increased" 1.2 "clip size upgrade atomic" 3.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } T_TFBot_Soldier_Bison_Champ_ADV { Class Soldier Name "Unmatched Beam Soldier" Attributes UseBossHealthBar Skill Hard Health 3050 ClassIcon soldier_bison Scale 1.5 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.25 "Projectile speed increased" 1.66 "projectile spread angle penalty" 5.0 } CharacterAttributes { "move speed bonus" 1.05 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } // Soldier Squad: A Team of slower Soldiers lead by the "Soldier Squad Head" T_TFBot_Soldier_Squad_Leader_ADV { Class Soldier ClassIcon soldier_squad_head Skill Hard Health 1488 Scale 1.5 Name "ADV Soldier Squad Head" Item "The Black Box" Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.4 "clip size upgrade atomic" 2.0 "faster reload rate" 0.75 "blast radius increased" 1.25 "Projectile speed increased" 1.2 "projectile spread angle penalty" 1.5 "heal on hit for rapidfire" 35 } CharacterAttributes { "move speed bonus" 0.82 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "health regen" 10 "increase buff duration" 2.0 } } T_TFBot_Soldier_Squad_Bot_ADV { Class Soldier Skill Normal Health 560 Scale 1.25 Name "Soldier Squad" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "health regen" 10 } } T_TFBot_Soldier_Squad_Blast_ADV { Class Soldier Skill Expert Health 560 Scale 1.25 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Soldier Squad Blast" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "health regen" 10 } } T_TFBot_Soldier_Squad_Healing_ADV { Class Soldier Item "The Black Box" Name "Soldier Squad Black Box" Skill Normal Health 560 Scale 1.25 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "health regen" 10 } } T_TFBot_Soldier_Squad_Buff_ADV { Class Soldier Name "Soldier Squad Buff" Skill Hard Health 560 Scale 1.25 Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "health regen" 10 } } T_TFBot_Soldier_Squad_Conch_ADV { Class Soldier Name "Soldier Squad Conch" Skill Expert Health 560 Scale 1.25 Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 "health regen" 10 } } T_TFBot_Soldier_Squad_Bison_ADV { Class Soldier Name "Soldier Squad Beam" Skill Expert Health 560 Scale 1.25 ClassIcon soldier_bison Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 1.42 "Projectile speed increased" 1.65 } CharacterAttributes { "move speed bonus" 0.9 "health regen" 10 } } //Pyros// T_TFBot_Pyro_Backburner_ADV { Class Pyro Name "Cheap Pyro" Health 438 Scale 1.25 Skill Easy Item "The Backburner" CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Pyro_Flare_Burst_ADV { Class Pyro Name "Flare Pyro" Health 438 Scale 1.25 Skill Hard ClassIcon pyro_flare Item "The detonator" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The detonator" "damage penalty" 0.2 "fire rate bonus" 0.35 "Projectile speed increased" 0.75 "projectile spread angle penalty" 3.5 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Pyro_Scorch_Ignite_ADV { Class Pyro Name "Pyro Incinerator" Skill Expert Health 438 Scale 1.25 ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 0.2 "fire rate bonus" 0.1 "faster reload rate" 0.1 "Projectile speed increased" 1.75 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Pyro_Champ_ADV { Class Pyro Skill Expert Health 2520 Scale 1.5 Attributes UseBossHealthBar Name "Unmatched Pyro" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.5 "airblast pushback scale" 1.5 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.75 "health regen" 20 } } //Demomen// T_TFBot_Demo_explode_ADV { Class Demoman Name "ADV Explosive Demoman" Skill Hard Health 475 Scale 1.25 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.5 "fire rate bonus" 3.8 "blast radius increased" 1.25 "use large smoke explosion" 1 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Demoman_Turn_ADV { Class Demoman Name "ADV Tide Turner Demoman" ClassIcon demoknight Skill Hard Health 438 Scale 1.25 Item "The Tide Turner" Item "The Scottish Handshake" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "damage bonus" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Demoman_Loads_Of_Bombs_ADV { Class Demoman Name "ADV Unload Demoman" Skill Hard ClassIcon demo_unload Health 1138 Attributes HoldFireUntilFullReload Scale 1.5 WeaponRestrictions PrimaryOnly Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 11.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.3 "heal on hit for rapidfire" 5 "blast radius increased" 1.25 "dmg bonus vs buildings" 1.75 } CharacterAttributes { "head scale" 0.8 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Demoman_Bombs_Everywhere_ADV { Class Demoman Name "ADV Pipe Fountain Demoman" Skill Expert ClassIcon demo_unload Health 1138 Attributes HoldFireUntilFullReload Scale 1.5 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 17.0 "damage penalty" 0.66 "fire rate bonus" 0.12 "Projectile speed increased" 1.2 "projectile spread angle penalty" 100 "faster reload rate" 0.13 "heal on hit for rapidfire" 2 "blast radius increased" 1.2 } CharacterAttributes { "head scale" 0.8 "rocket jump damage reduction" 0.01 "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Demo_Adv_ADV { Class Demoman Name "Expert Demoman" Skill Hard Health 767 Scale 1.4 ItemAttributes { ItemName "TF_WEAPON_GRANADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.25 "faster reload rate" 0.7 "Projectile speed increased" 1.2 "clip size upgrade atomic" 1.0 "blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Demoknight_Adv_ADV { Class Demoman Name "Advanced Demoknight" ClassIcon demoknight Health 767 Scale 1.4 Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 1.1 "fire rate bonus" 0.9 "hand scale" 1.15 "melee range multiplier" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Demoman_Champ_ADV { Class Demoman Skill Expert Health 2730 Scale 1.5 Attributes UseBossHealthBar Name "Unmatched Demoman" ItemAttributes { ItemName "TF_WEAPON_GRANADELAUNCHER" "fire rate bonus" 0.2 "damage bonus" 0.75 "faster reload rate" 0.4 "Projectile speed increased" 1.6 "clip size upgrade atomic" 6.0 "blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } T_TFBot_Demoknight_Champ_ADV { Class Demoman Skill Expert Name "Demoknight Champion" ClassIcon demoknight Health 2730 Attributes UseBossHealthBar Scale 1.5 Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 60 "damage bonus" 1.75 "fire rate bonus" 0.8 "hand scale" 1.15 "melee range multiplier" 1.15 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } //Heavy Weapons Guy// T_TFBot_Heavy_Punch_Weak_ADV { Class HeavyWeapons Name "Rebuilt Heavy" Skill Easy Health 400 ClassIcon heavy_champ Item "The Galvanized Gibus" Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly } T_TFBot_Heavy_Shotgun_Weak_ADV { Class HeavyWeapons Name "Rebuilt Heavy" Skill Easy ClassIcon heavy_shotgun Health 400 Item "The Galvanized Gibus" WeaponRestrictions SecondaryOnly } T_TFBot_Heavy_Sandvich_ADV { Class HeavyWeapons Name "ADV Sandvich Heavy" Health 1050 Scale 1.25 Skill Hard WeaponRestrictions SecondaryOnly Item "Robo-Sandvich" CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Heavy_Range_ADV { Class HeavyWeapons Name "ADV Accurate Heavy" Health 750 Scale 1.25 ClassIcon heavy_accurate Skill Hard MaxVisionRange 2000 Item "Heavy Artillery Officer's Cap" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 0.6 "damage penalty" 0.65 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Heavy_Slow_ADV { Class HeavyWeapons Name "ADV Natascha Heavy" Skill Hard Health 750 Scale 1.25 Item "Natascha" ClassIcon heavy_natascha Attributes AlwaysFireWeapon ItemAttributes { ItemName "Natascha" "weapon spread bonus" 1.85 "fire rate bonus" 0.85 "damage penalty" 0.25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Heavyweapons_Heater_Small_ADV { Class Heavyweapons ClassIcon heavy_heater Skill Normal Health 750 Scale 1.25 Name "ADV Heater Heavy" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 0.9 "fire rate bonus" 1.65 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Heavyweapons_Knuckle_ADV { Class Heavyweapons Skill Hard WeaponRestrictions MeleeOnly ClassIcon heavy_champ Name "ADV Knuckle Heavy" Scale 1.33 Health 950 Item "The Big Steel Jaw of Summer Fun" Item "The Eviction Notice" ItemAttributes { ItemName "The Eviction Notice" "fire rate bonus" 0.3 "heal on hit for rapidfire" 24 } CharacterAttributes { "move speed bonus" 1.45 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Heavy_Advanced_ADV { Class HeavyWeapons Skill Hard Name "Expert Heavy" Health 1313 Scale 1.4 Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.75 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 2 } } T_TFBot_Heavy_Shotgun_Advanced_ADV { Class Heavyweapons ClassIcon heavy_shotgun Name "Expert Heavy Shotgun" Skill Hard Health 1313 Scale 1.4 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.4 "bullets per shot bonus" 9 "damage bonus" 0.33 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.75 "health regen" 15 } } T_TFBot_Heavy_Champ_ADV { Class Heavyweapons Skill Expert Name "Unmatched Heavy" Health 3360 Attributes UseBossHealthBar Scale 1.5 Item "Iron Curtain" Item "Robo-Sandvich" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.7 "heal on kill" 750 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 3 } } T_TFBot_Heavy_Shotgun_Champ_ADV { Class Heavyweapons ClassIcon heavy_shotgun Name "Unmatched Heavy Shotgun" Skill Hard Health 3360 Attributes UseBossHealthBar Scale 1.5 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.1 "bullets per shot bonus" 9 "damage bonus" 0.42 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } T_TFBot_Heavyweapons_Knuckle_Champ_ADV { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly ClassIcon heavy_champ Name "Unmatched Knuckle Heavy" Health 4900 Attributes UseBossHealthBar Attributes Miniboss Scale 1.65 Item "The Big Steel Jaw of Summer Fun" Item "The Eviction Notice" ItemAttributes { ItemName "The Eviction Notice" "fire rate bonus" 0.33 "damage bonus" 1.5 "heal on hit for rapidfire" 150 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } // Medic // T_TFBot_Medic_Crossbow_ADV { Class Medic Name "ADV Crossbow Medic" Skill Normal ClassIcon medic_crossbow Health 500 Scale 1.25 Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Action FetchFlag Attributes Aggressive WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 5 "damage penalty" 0.85 "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 4.0 "heal on hit for rapidfire" 25 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Medic_Crossbow_ADV_Healing_ADV { Class Medic Name "ADV Repair Crossbow Medic" Skill Easy Action FetchFlag ClassIcon medic_crossbow Health 875 Scale 1.4 Item "The Crusader's Crossbow" Item "Practitioner's Processing Mask" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 1 "damage penalty" 0.25 "faster reload rate" 0.03 "fire rate bonus" 0.001 "projectile spread angle penalty" 85.0 "heal on hit for rapidfire" 3 } CharacterAttributes { "move speed bonus" 1.05 "airblast vulnerability multiplier" 0.75 "health regen" 25 } } T_TFBot_Medic_QuickFix_RapidUber_ADV { Class Medic Name "ADV Uber-Fix Medic" Skill Hard Health 700 Scale 1.4 Item "Modest Metal Pile of Scrap" Item "The Quick-Fix" Item "Mecha-Medes" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 12 "heal rate bonus" 15 } } T_TFBot_Medic_Crossbow_ADV_Champ_ADV { Class Medic Name "Unmatched Crossbow Medic" Action FetchFlag Skill Hard Health 2310 Scale 1.5 Attributes UseBossHealthBar Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Attributes Aggressive ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 7 "damage penalty" 0.85 "faster reload rate" 0.2 "fire rate bonus" 0.001 "projectile spread angle penalty" 4.333 "heal on hit for rapidfire" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } T_TFBot_Medic_QuickFix_Champ_ADV { Class Medic Name "Unmatched Quick-Fix Medic" Skill Expert Health 2310 Attributes UseBossHealthBar Scale 1.5 Item "Modest Metal Pile of Scrap" Item "The Quick-Fix" Item "Mecha-Medes" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 6 "uber duration bonus" -1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1.35 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 25 "heal rate bonus" 35 } } // Sniper // T_TFBot_Sniper_SMG_ADV { Class Sniper Name "ADV Sniper SMG" Skill Normal ClassIcon sniper_smg Health 500 Action FetchFlag Scale 1.25 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_Weapon_SMG" "fire rate bonus" 1.15 "heal on hit for rapidfire" 2 "faster reload rate" 1.0 "clip size upgrade atomic" 12 } CharacterAttributes { "move speed bonus" 1.05 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Sniper_Huntsman_Champ_ADV { Class Sniper Name "Unmatched Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard Health 2030 scale 1.5 Attributes UseBossHealthBar ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.04 "faster reload rate" 0.4 "damage bonus" 0.5 "projectile spread angle penalty" 7.0 "mult projectile count" 3 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.65 "health regen" 20 } } ////////////////////////////////////////////////////////////////////////// //Giant Robots ////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout_Pistol_ADV { Class Scout Skill Expert Health 2240 Scale 1.8 Attributes Miniboss ClassIcon scout_pistol_giant Name "ADV Giant Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2200 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.66 "damage penalty" 0.25 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.05 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Guillotine_ADV { Class Scout Skill Expert Health 1680 ClassIcon scout_guillotine_giant Attributes Miniboss Scale 1.8 Name "ADV Giant Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" WeaponRestrictions SecondaryOnly MaxVisionRange 2500 ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.075 "projectile spread angle penalty" 6.0 "Projectile speed increased" 0.65 "bleeding duration" 12 } CharacterAttributes { "move speed bonus" 1.25 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Calcium_ADV { Class Scout Skill Expert Health 2800 ClassIcon scout_giant Attributes MiniBoss Scale 1.8 Name "ADV Giant Milk Scout" ClassIcon scout_shortstop MaxVisionRange 2200 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Shortstop" Item "Mad Milk" Item "The Hermes" ItemAttributes { ItemName "The Shortstop" "damage bonus" 0.5 "fire rate bonus" 0.4 "critboost on kill" 10 "faster reload rate" 0.5 "heal on hit for rapidfire" 20 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.15 "Projectile speed increased" 1.35 } CharacterAttributes { "damage force reduction" 0.7 "move speed bonus" 0.94 "health regen" 15 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_PointBlank_ADV // Groups! { Class Scout Skill Normal ClassIcon scout_fan_giant Scale 1.75 Health 1848 Attributes Miniboss Name "ADV Giant Back Scatter Scout" Item "The Back Scatter" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 3.0 "damage bonus" 0.65 "clip size upgrade atomic" -3.0 "faster reload rate" 0.35 "weapon spread bonus" 4.00 } CharacterAttributes { "move speed bonus" 0.95 "damage force reduction" 0.7 "health regen" 40 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Bunny_ADV { Class Scout Skill Expert Health 2240 Scale 1.8 Name "ADV Giant Boing Scout" ClassIcon scout_jump_giant Item "The Hot Dogger" Attributes HoldFireUntilFullReload Attributes Miniboss Attributes AutoJump AutoJumpMin 8 AutoJumpMax 8 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 2 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.5 } CharacterAttributes { "increased jump height" 7 "airblast vulnerability multiplier" 2.2 "damage force reduction" 1 "dmg taken increased" 0.02 "dmg from melee increased" 50 "dmg from ranged reduced" 50 "move speed bonus" 0.9 "health regen" 10 } } T_TFBot_Giant_Scout_Bleed_Armored_ADV // Use WeaponRestrictions To Choose Mode { Class Scout Name "ADV Armored Bleed Scout" ClassIcon scout_guillotine_giant Skill Expert Health 4200 Scale 1.8 Item "The Wrap Assassin" Attributes MiniBoss Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 30 "switch from wep deploy time decreased" 0.2 } ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.05 "switch from wep deploy time decreased" 0.2 } ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.02 "projectile spread angle penalty" 6.0 "Projectile speed increased" 0.65 "switch from wep deploy time decreased" 0.2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.8 "health regen" 10 "switch from wep deploy time decreased" 0.5 } } T_TFBot_D_I_L_3_ADV { Class Scout Skill Expert Health 4280 ClassIcon scout_fan_giant Name "Ultra Pride" Attributes MiniBoss Item "Baby Face's Blaster" Item "Mad Milk" Item "Bonk Leadwear" Item "The RoBro 3000" Attributes AutoJump AutoJumpMin 1.8 AutoJumpMax 3.5 ItemAttributes { ItemName "Baby Face's Blaster" "bullets per shot bonus" 6 "faster reload rate" -0.8 "fire rate bonus" 1.2 "projectile penetration" 2.0 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CharacterAttributes { "move speed bonus" 0.85 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Super_Soldier_ADV { Class Soldier Skill Expert Name "Very Super Soldier" WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Conquistador" ClassIcon soldier_nuke Attributes HoldFireUntilFullReload Attributes MiniBoss Health 5880 Scale 1.8 ItemAttributes { ItemName "The Direct Hit" "damage causes airblast" 1 "damage bonus" 2 "dmg bonus vs buildings" 2.5 "use large smoke explosion" 1 "fire rate bonus" 0.15 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 2.8 "blast radius increased" 4 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Bison_ADV { Class Soldier Name "ADV Giant Beam Soldier" Skill Expert Health 5320 Scale 1.8 ClassIcon soldier_bison_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.25 "projectile spread angle penalty" 7 "Projectile speed increased" 1.66 } CharacterAttributes { "move speed bonus" 0.7 "override footstep sound set" 3 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Mangle_Rapidfire_ADV { Class Soldier Name "ADV Giant Rapid-Fire Laser Soldier" Skill Normal Health 5320 Scale 1.8 ClassIcon soldier_mangler_spammer_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.15 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.85 } CharacterAttributes { "move speed bonus" 0.575 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 10 } } T_TFBot_Giant_Soldier_Spammer_Adv_ADV { Class Soldier Name "Expert Giant Rapid Fire Soldier" ClassIcon soldier_barrage Health 5850 Scale 1.82 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.32 "projectile spread angle penalty" 1.9 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Spread_ADV { Class Soldier Name "ADV Giant Bazooka Soldier" ClassIcon soldier_bazooka_giant Health 5600 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.17 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 9.5 "Projectile speed increased" 0.53 "Blast radius increased" 1.2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Spread_ADV_Homing_ADV { Class Soldier Name "ADV Giant Homing Bazooka Soldier" ClassIcon soldier_bazooka_giant Health 5600 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.17 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 11 "Projectile speed increased" 0.48 "Blast radius increased" 0.7 "mod projectile heat seek power" 12 //Sigmo only "mod projectile heat aim error" 360 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } //HomingRockets //{ //IgnoreDisguisedSpies 1 //IgnoreStealthedSpies 1 //RocketSpeed 0.45 //TurnPower 10 //MaxAimError 360 //} } T_TFBot_Giant_Soldier_Unload_Spread_Homing_ADV { Class Soldier Name "ADV Giant Unload Bazooka Soldier" ClassIcon soldier_bazooka_giant Health 5600 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.1 "fire rate bonus" 0.01 "clip size upgrade atomic" 82.0 "projectile spread angle penalty" 24 "Projectile speed increased" 0.43 "Blast radius increased" 1.5 "mod projectile heat seek power" 2 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Airstrike_ADV { Class Soldier Skill Expert Health 4620 Scale 1.8 ClassIcon soldier_para_D_I_L_giant Name "ADV Giant Airstrike Soldier" Item "The B.A.S.E. Jumper" Item "The Air Strike" Item "Gentle Manne's Service Medal" Item "Honcho's Headgear" Attributes Miniboss Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 1.2 AutoJumpMax 3.3 ItemAttributes { ItemName "The Air Strike" "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.2 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 } CharacterAttributes { "increased jump height" 4.0 "move speed bonus" 0.75 "health regen" 10 "dmg taken increased" 0.02 "dmg from melee increased" 50 "dmg from ranged reduced" 50 "airblast vulnerability multiplier" 0.85 "damage force reduction" 1.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Panic_Burst_ADV { Class Soldier Name "ADV Giant Panic Soldier" ClassIcon soldier_panicburst Skill Easy Health 5880 Scale 1.8 Item "teufort_rocketlauncher_smalltownbringdown" Attributes Miniboss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "set_item_texture_wear" 1.0 "clip size upgrade atomic" 24.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.02 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 } } T_TFBot_Giant_Soldier_Squad_Cheif_ADV { Class Soldier ClassIcon soldier_squad_head_giant Skill Expert Health 25000 Name "Soldier Squad Chief's Revenge" Item "The Black Box" Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.29 "clip size upgrade atomic" 6.0 "faster reload rate" 0.37 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 } CharacterAttributes { "health regen" 165 "move speed bonus" 0.45 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "rage giving scale" 0.15 } } T_TFBot_Giant_Soldier_Squad_Bot_ADV { Class Soldier Skill Normal Health 5320 Scale 1.8 Name "ADV Giant Soldier Squad" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Blast_ADV { Class Soldier Skill Expert Health 5320 Scale 1.8 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "ADV Giant Soldier Squad Blast" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "Blast radius decreased" 1.1 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Healing_ADV { Class Soldier Item "The Black Box" Name "ADV Giant Soldier Squad Black Box" Health 5320 Scale 1.8 Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "damage bonus" 0.6 "fire rate bonus" 0.001 "clip size upgrade atomic" 1 "faster reload rate" 1 "blast radius increased" 1.1 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 180 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Buff_ADV { Class Soldier Name "ADV Giant Soldier Squad Buff" Skill Hard Health 5320 Scale 1.8 Attributes SpawnWithFullCharge Attributes MiniBoss Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Spammer_Chief_ADV { Class Soldier Name "General Swarm's Revenge" Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly ClassIcon soldier_gen_swarm Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Steel Shako" Item "The Original" ItemAttributes { ItemName "The Original" "damage penalty" 0.8 "faster reload rate" 0.22 "fire rate bonus" 0.001 "projectile spread angle penalty" 5.5 "clip size upgrade atomic" 6.0 "Projectile speed increased" 1.25 } CharacterAttributes { "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Painis_Lord_ADV // Made by Tisel { Class Soldier Name "Painis Lord's Revenge" Skill Expert Health 60000 Scale 1.8 WeaponRestrictions PrimaryOnly ClassIcon soldier_censored Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Dr's Dapper Topper" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.09 "clip size upgrade atomic" 20.0 "fire rate bonus" 0.23 "projectile spread angle penalty" 2.5 "heal on hit for rapidfire" 30 "Projectile speed increased" 1.2 "mod projectile heat seek power" 2 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "health regen" 120 "move speed bonus" 0.575 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_The_Beast_ADV { Class Soldier Name "THE BEAST's REVENGE!" ClassIcon soldier_the_beast Health 312000 Skill Expert Scale 2.13 Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.05 "fire rate bonus" 0.03 "damage bonus" 1.66 "clip size upgrade atomic" 15.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 10 "mod projectile heat seek power" 5 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.66 "weapon spread bonus" 3.00 "projectile penetration" 4.0 "bullets per shot bonus" 9 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 15 } ItemAttributes { ItemName "The Equalizer" "damage bonus" 4.4 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 2500 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 3 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CharacterAttributes { //"can overload" -1 //"auto fires full clip" -1 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 } //HomingRockets //{ //IgnoreDisguisedSpies 1 //IgnoreStealthedSpies 1 //RocketSpeed 0.5 //TurnPower 5 //MaxAimError 360 //} } T_TFBot_Giant_Pyro_Powerjack_ADV { Class Pyro Name "ADV Giant Mallet Pyro" Skill Expert Health 3850 Scale 1.8 ClassIcon pyro_powerjack_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Rusty Reaper" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.7 "fire rate bonus" 0.45 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.78 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_Fast_ADV { Class Demoman Name "ADV Fast Giant Demoman" Skill Expert ClassIcon demo_giant Health 3290 Attributes HoldFireUntilFullReload Attributes MiniBoss Scale 1.7 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "damage bonus" 1.25 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Damage_ADV { Class Demoman Name "ADV Glass Cannon Demoman" Skill Expert Health 3290 Scale 1.8 Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Mask of the Shaman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 2 "damage causes airblast" 1 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.575 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Loads_Of_Bombs_ADV { Class Demoman Name "ADV Giant Unload Demoman" Skill Expert Scale 1.8 ClassIcon demo_unload_giant Health 5110 Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.07 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "blast radius increased" 1.33 "dmg bonus vs buildings" 1.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Bombs_Everywhere_ADV { Class Demoman Name "ADV Giant Pipe Fountain Demoman" Skill Expert ClassIcon demo_unload_giant Scale 1.8 Health 5110 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 4 "blast radius increased" 1.55 "dmg bonus vs buildings" 1.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "rocket jump damage reduction" 0.05 } } T_TFBot_Giant_Demo_Burst_Spammer_ADV { Class Demoman Name "ADV Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 4900 Scale 1.8 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.33 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage penalty" 0.9 } } T_TFBot_Giant_Demoman_Turn_ADV { Class Demoman Name "Giant Tide Turner Demoman" Skill Expert ClassIcon demoknight_giant Health 4200 Scale 1.8 Item "The Tide Turner" Item "The Scottish Handshake" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.7 "health regen" 10 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Bombard_ADV // is purely for support. { Class Demoman Name "ADV Giant Demoman Bombard" Skill Expert ClassIcon demo_giant Health 6000 Attributes HoldFireUntilFullReload Attributes MiniBoss Scale 1.9 MaxVisionRange 3500 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.2 "fire rate bonus" 0.01 "faster reload rate" 0.2 "Projectile speed increased" 2.5 "projectile spread angle penalty" 20 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 20.0 "blast radius increased" 1.4 "damage causes airblast" 1 "airblast pushback scale" 0.65 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 20 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_D_E_M_O_ADV { Class Demoman Name "D.E.M.O's Revenge" ClassIcon demo_bomber Health 55000 Scale 1.915 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loch-n-Load" Item "Scotch Bonnet" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 0.15 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.75 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Pill_Master_ADV { Class Demoman Name "The Pill Master's Revenge" Skill Expert ClassIcon demo_unload_giant Health 55000 Scale 1.9 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.04 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.02 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 185 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Emperor_ADV { Class Demoman Name "THE EMPEROR'S REVENGE!" ClassIcon demo_the_emperor Health 300000 Scale 2.15 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Eyelander" Item "The King of Scotland Cape" Item "Bruce's Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.001 "Projectile speed increased" 1.25 "projectile spread angle penalty" 20 "damage bonus" 2.5 "clip size upgrade atomic" 6 } ItemAttributes { ItemName "The Eyelander" "move speed bonus" 1.2 "damage bonus" 1.5 "fire rate bonus with reduced health" 0.6 "set item tint rgb" #E6E6E6 } CharacterAttributes { "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 95 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 } } T_TFBot_Giant_Heavyweapons_Rapid_Fire_ADV { Class Heavyweapons Name "ADV Giant Rapid Fire Heavy" ClassIcon heavy_giant Skill Expert Health 7000 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Iron Curtain" Item "War Head" ItemAttributes { ItemName "Iron Curtain" "damage penalty" 0.85 "fire rate bonus" 0.4 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Aimless_ADV { Class Heavyweapons Name "ADV Giant Gun-Nut Heavy" ClassIcon heavy_gun_nut_giant Skill Expert Health 6600 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" Item "War Head" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.3 "weapon spread bonus" 2.20 "projectile penetration heavy" 3 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fast_ADV { Class Heavyweapons Name "ADV Giant Fast Heavy" ClassIcon heavy_giant Skill Expert Health 5110 WeaponRestrictions PrimaryOnly MaxVisionRange 1300 Scale 1.7 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate penalty" 1.4 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_Rebalanced_ADV { Class heavyweapons Name "ADV Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill expert Health 7000 Scale 1.8 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.8 "damage bonus" 1.8 "damage causes airblast" 1 "critboost on kill" 8 } CharacterAttributes { "move speed bonus" 0.7 "health regen" 10 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_Fast_ADV { Class heavyweapons Name "ADV Super Heavyweight Champ" ClassIcon heavy_gru_giant Skill expert Health 7000 Scale 1.8 Item "Gloves of Running Urgently" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently" "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.93 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fist_ADV { Class heavyweapons Name "ADV Super Heavyweight Champ" ClassIcon heavy_Steelfist Skill expert Health 8400 Scale 1.8 Item "The carl" Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Adv_ADV { Class Heavyweapons Name "Expert Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 8000 Scale 1.8 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1300 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.0 "fire rate bonus" 0.66 "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Crossbow_ADV // Needs to be squad leader to function { Class Medic Name "ADV Giant Crossbow Medic" Skill Expert Health 4900 Scale 1.8 Action FetchFlag ClassIcon medic_crossbow_giant Attributes Miniboss Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Attributes Aggressive WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.2 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Medic_Crossbow_ADV_Healing_ADV { Class Medic Name "ADV Giant Repair Crossbow Medic" Skill Expert Health 6000 Scale 1.8 ClassIcon medic_crossbow_giant Action FetchFlag Attributes Miniboss Item "The Crusader's Crossbow" Item "Practitioner's Processing Mask" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 0 "damage penalty" 0.35 "faster reload rate" 0.005 "fire rate bonus" 0.001 "projectile spread angle penalty" 100.0 "heal on hit for rapidfire" 70 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Giant_Medic_Darts_ADV { Class Medic Name "ADV Giant Darter Medic" ClassIcon medic_giant Skill Expert Action FetchFlag Health 17500 Scale 1.8 WeaponRestrictions PrimaryOnly MaxVisionRange 1800 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2.5 "fire rate bonus" 1.5 "clip size upgrade atomic" 15.0 "heal on kill" 800 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 45 } } T_TFBot_Giant_Sniper_ADV { Class Sniper Skill Expert Health 3430 Scale 1.8 Name "ADV Giant Sniper" ClassIcon sniper MaxVisionRange 3000 Attributes MiniBoss Item "The Machina" Item "The Shahanshah" Item "Letch's LED" ItemAttributes { ItemName "The Machina" "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage bonus" 1.5 "damage causes airblast" 1 } ItemAttributes { ItemName "TF_WEAPON_SUBMACHINEGUN_SNIPER" "faster reload rate" 0.5 "clip size upgrade atomic" 15.0 "fire rate bonus" 0.65 } ItemAttributes { ItemName "The Shahanshah" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.85 "health regen" 10 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 } } T_TFBot_Giant_Sniper_ADV_SMG_ADV { Class Sniper Name "ADV Giant Sniper SMG" Skill Expert ClassIcon sniper_smg_giant Attributes MiniBoss Health 2800 Scale 1.8 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_Weapon_SMG" "fire rate bonus" 0.65 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.85 "health regen" 10 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 } } T_TFBot_Giant_Sniper_ADV_Huntsman_ADV { Class Sniper Name "ADV Giant Bowman" Skill Expert ClassIcon sniper_bow Health 3640 Scale 1.8 Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 2 "fire rate bonus" 0.2 "projectile spread angle penalty" 3.0 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 } } T_TFBot_Giant_Spy_ADV { Class Spy Skill Expert Health 3640 Scale 1.8 Name "ADV Giant Spy" MaxVisionRange 2000 Attributes MiniBoss Item "The Black Rose" Item "The Enforcer" Item "The Stealth Steeler" ItemAttributes { ItemName "The Black Rose" "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 } ItemAttributes { ItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 } } //URL Robots// //make them aim up T_TFBot_URL_Soldier_Homing_Swarm { Class Soldier Name "Homing Swarm Soldier" Skill Normal WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2000 ClassIcon soldier_barrage_homing_nys Attributes HoldFireUntilFullReload AimOffset "0 0 90" //Aim this much higher than normally (default: 0 0 0) ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 //Sigmo only "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } } T_TFBot_URL_Giant_Soldier_Homing_Swarm { Class Soldier Name "Giant Homing Swarm Soldier" Skill Expert Health 3800 Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2250 ClassIcon soldier_barrage_homing_Nys Attributes HoldFireUntilFullReload AimOffset "0 0 90" //Aim this much higher than normally (default: 0 0 0) ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 //Sigmo only "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_URL_Field_General { Class Soldier Name "Field General" Skill Expert Health 11500 Scale 1.8 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 2000 ClassIcon soldier_burstfire_conch Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes SpawnWithFullCharge Item "The Concheror" Item "Honcho's Headgear" Item "Gentle Manne's Service Medal" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 5 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "increase buff duration" 50 } } T_TFBot_URL_Stomping { Class Soldier Name "Giant Stomping Soldier" Skill Expert Health 8000 Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 3000 ClassIcon soldier_mantreads ExtAttr JumpStomp //Try to jump over and stomp obstracles Attributes IgnoreFlag Action Mobber Attributes SuppressFire Item "The Mantreads" Attributes AutoJump AutoJumpMin 3.5 AutoJumpMax 3.5 CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "dmg taken increased" 0.05 "health regen" 50 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "increased jump height" 2.5 "increased air control" 3 } } T_TFBot_URL_Invincible { Class Pyro Name "Invincible Pyro" Skill Expert Health 20000 Scale 1.9 Attributes UseBossHealthBar ClassIcon pyro_powerjack_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Attributes IgnoreFlag Action Mobber Item "The Powerjack" Item "The Rusty Reaper" ItemAttributes { ItemName "The Rusty Reaper" "set item tint rgb" 5801378 } ItemAttributes { ItemName "The Powerjack" "damage bonus" 5 "fire rate bonus" 0.45 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 5000 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 6 "dmg taken increased" 0.01 } } T_TFBot_URL_Direct_Burst_Boss { Class Soldier Name "Perfect Shot Burst" Skill Expert Health 60000 Scale 1.9 Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 4000 Attributes IgnoreFlag Action Mobber ClassIcon soldier_directhit_spammer_giant Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Direct Hit" Item "The Full Head of Steam" WeaponSwitch //Periodically switches weapon { Delay 15 //Time before the first weapon switch starts (Default: 10) Cooldown 30 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) Type "Primary" // Weapon slot, possible values: } WeaponSwitch //Periodically switches weapon { Delay 0 //Time before the first weapon switch starts (Default: 10) Cooldown 30 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) Type "Melee" // Weapon slot, possible values: } ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.12 "fire rate bonus" 0.22 "Blast radius increased" 1.2 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7.0 "move speed bonus" 0.22 "provide on active" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage penalty" 0.01 "move speed bonus" 2 "provide on active" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 20 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.1 } } T_TFBot_URL_Axe // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "ADV Giant Axe Demoman" Skill Expert Health 4620 Scale 1.8 Attributes IgnoreFlag Action Mobber Item "Prince Tavish's Crown" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 15 "damage bonus" 2.2 "Hand Scale" 1.5 "melee range multiplier" 1.5 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_URL_Spam_Duo { Class Demoman Name "Chief Burst Fire Demo" ClassIcon demo_burst_giant Health 27000 Scale 1.9 Attributes IgnoreFlag Action Mobber Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.25 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 "mult projectile count" 3 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "health regen" 30 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.1 "damage penalty" 0.9 } } T_TFBot_URL_Giant_Heavyweapons_Bunny { Class Heavyweapons Name "Giant Boing Heavy" ClassIcon heavy_shotgun Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss ExtAttr JumpStomp //Try to jump over and stomp obstracles Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken increased" 0.02 "health regen" 10 "dmg from melee increased" 50 "dmg from ranged reduced" 50 "increased jump height" 4 "increased air control" 3 "boots falling stomp" 1 } } T_TFBot_Last4_True_GenSwarm { Class Soldier Name "TRUE GENERAL SWARM!" Skill Expert Health 70000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_gen_swarm_true Attributes AlwaysCrit MaxVisionRange 3500 Attributes IgnoreFlag Action Mobber Scale 2 Item "Steel Shako" Item "The B.A.S.E. Jumper" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload AddCond { name TF_COND_SODAPOPPER_HYPE } AimOffset "0 0 90" //Aim this much higher than normally (default: 0 0 0) ItemAttributes { ItemName "Steel Shako" "set item tint rgb" 8208497 } ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.25 "projectile spread angle penalty" 100.0 "fire rate bonus" 0.02 "clip size upgrade atomic" 56.0 "Blast radius increased" 0.6 "mod projectile heat seek power" 33 //Sigmo only "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.65 } CharacterAttributes { "health regen" 30 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 } } T_TFBot_Last4_Pyro_Inferno { Class Pyro Name "MOLTEN MONSTER!" Skill Easy Health 45000 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 750 ClassIcon pyro_giant Attributes IgnoreFlag Action Mobber Scale 2 Attributes AlwaysFireWeapon Attributes UseBossHealthBar Item "The Rusty Reaper" ItemAttributes { ItemName "The Rusty Reaper" "set item tint rgb" 2960676 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 2.0 "damage bonus" 3 "flame_gravity" 0 "flame_drag" 2 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 2 "flame_lifetime" 1.3 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "health regen" 30 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 } } T_TFBot_Last4_Big_King { Class Heavyweapons Name "BIG KING!" Skill Expert Health 70000 Scale 2 Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 4000 Attributes IgnoreFlag Action Mobber ClassIcon heavy_king Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "The Huo Long Heatmaker" Item "Class Crown" AutoJumpMin 5 AutoJumpMax 5 WeaponSwitch //Periodically switches weapon { Delay 12 //Time before the first weapon switch starts (Default: 10) Cooldown 24 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) Type "Secondary" // Weapon slot, possible values: } WeaponSwitch //Periodically switches weapon { Delay 0 //Time before the first weapon switch starts (Default: 10) Cooldown 24 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) Type "Primary" // Weapon slot, possible values: } ItemAttributes { ItemName "The Huo Long Heatmaker" "fire rate bonus" 0.85 "damage bonus" 1.15 "move speed bonus" 0.5 "provide on active" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.85 "move speed bonus" 1 "provide on active" 1 "weapon spread bonus" 4.00 "projectile penetration" 4.0 "bullets per shot bonus" 5 "clip size upgrade atomic" -2.0 "faster reload rate" 1 "fire rate bonus" 0.5 "bleeding duration" 3 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "health regen" 30 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "increased jump height" 1.4 } } T_TFBot_Last4_Spam_Master { Class Demoman Name "SPAM MASTER!" Skill Expert Health 52000 Attributes MiniBoss WeaponRestrictions SecondaryOnly MaxVisionRange 3000 ClassIcon demo_burst_stickie Attributes IgnoreFlag Action Mobber Scale 2 Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.65 //35% faster reload "fire rate bonus" 1 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.33 "blast radius increased" 1.33 "mult projectile count" 3 "rocket jump damage reduction" 0.01 "is_passive_weapon" 1 "fire rate bonus with reduced health" 0.65 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.9 "projectile spread angle penalty" 100 "Projectile speed increased" 1.5 "faster reload rate" -0.65 "blast radius increased" 1.5 "damage bonus" 1.85 "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs increased" 7 "fire rate bonus with reduced health" 0.35 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 } } ///////////////////////////////////////////////////////////////// // GATEBOTS ///////////////////////////////////////////////////////////////// T_TFGateBot_Sniper_Huntsman_ADV { Class Sniper Name "ADV Bowman" Health 313 Scale 1.25 Skill Hard ClassIcon sniper_bow EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.55 "fire rate bonus" 0.9 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.55 "fire rate bonus" 0.9 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } Skill Normal WeaponRestrictions MeleeOnly WeaponRestrictions PrimaryOnly Item "The Huntsman" } } } T_TFGateBot_Chief_Soldier_Extended_Concheror_ADV { Class Soldier Name "Chief Concheror Soldier's Revenge" ClassIcon soldier_conch_giant Health 40000 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 9.5 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 0.575 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 9.5 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 } } } } T_TFGateBot_Giant_Demoman_Loads_Of_Bombs_ADV { Class Demoman Name "Gate Giant Unload Demoman" ClassIcon demo_unload_giant Scale 1.8 Health 5110 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.07 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "blast radius increased" 1.33 "dmg bonus vs buildings" 1.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.225 "fire rate bonus" 0.07 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "blast radius increased" 1.33 "dmg bonus vs buildings" 1.75 } CharacterAttributes { "move speed bonus" 0.575 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Soldier_Shotgun_Normal_ADV { Class Soldier Name "ADV Gate Shotgun Soldier" Health 400 Scale 1.25 ClassIcon heavy_shotgun EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 1.0 "bullets per shot bonus" 0.7 "faster reload rate" -0.8 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 1.0 "bullets per shot bonus" 0.7 "faster reload rate" -0.8 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } } } T_TFGateBot_Giant_Pyro_Powerjack_ADV { Class Pyro Name "ADV Gate Giant Mallet Pyro" Health 3850 Scale 1.8 ClassIcon pyro_powerjack_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Powerjack" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.7 "fire rate bonus" 0.45 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.78 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.7 "fire rate bonus" 0.45 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.78 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Heavyweapons_Aimless_ADV { Class Heavyweapons Name "ADV Gate Giant Gun-Nut Heavy" ClassIcon heavy_gun_nut_giant Health 6600 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.32 "aiming movespeed increased" 20.0 "weapon spread bonus" 2.20 "projectile penetration" 4.0 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.32 "aiming movespeed increased" 20.0 "weapon spread bonus" 2.20 "projectile penetration" 4.0 "bullets per shot bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 10 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Demoman_Fast_ADV { Class Demoman Name "ADV Gate Fast Giant Demoman" ClassIcon demo_giant Health 3290 Scale 1.7 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "damage bonus" 1.25 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "damage bonus" 1.25 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } }