#base robot_standard.pop #base robot_giant.pop WaveSchedule { Templates { T_TFBot_Crocketeer { Class Soldier Name "Crocketeer" ClassIcon soldier Health 200 Skill Normal WeaponRestrictions PrimaryOnly Item "Stout Shako" Attributes AlwaysCrit ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Giant_Corporal_Crocket { Class Soldier Name "Corporal Crocket" ClassIcon soldier_spammer Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Helmet Without a Home" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" -0.2 "fire rate bonus" 0.25 "damage penalty" 0.7 "Projectile speed increased" 0.30 } CharacterAttributes { "move speed bonus" 0.45 "head scale" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } /// schizo mvm bots /////////////////////////////////////////// /////////////////////////////////////////// T_TFBot_Weezy { Class Soldier Name "WeezyTF2 the Banana King" Health 1000000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Item "Potassium Bonnett" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "item style override" 1 "is australium item" 1 "faster reload rate" -0.01 "fire rate bonus" 0.1 "damage penalty" 0.7 "clip size upgrade atomic" 1000000.0 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Dick_Smashing_Soldier { Class Soldier Name "Dickus Obliteratus the Dick Smashing King" Health 55550 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Item "Necro Smasher" Item "Ground Control" ItemAttributes { ItemName "Necro Smasher" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Penis_Scout { Class Scout Name "Penis Scout" Health 125 Skill Expert WeaponRestrictions PrimaryOnly Item "Binoculus" Item "Ellis Hat" Item "The Back Scatter" ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Giant_Penis_Scout { Class Scout Name "Big Penis Scout" Health 1600 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Binoculus" Item "Ellis Hat" Item "The Back Scatter" ItemAttributes { ItemName "tf_weapon_scattergun" "fire rate bonus" 0.7 "clip size upgrade atomic" 50.0 } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 } } /// schizo mvm bots ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Mangler_Soldier { Class Soldier Name "Giant Cow Annihilator Soldier" ClassIcon soldier_barrage Health 3800 Skill Expert Item "The Cow Mangler 5000" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Cow Mangler 5000" "fire rate bonus" 0.1 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Rapid_Soldier { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier Health 150 Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "tf_weapon_rocketlauncher" "faster reload rate" -0.9 "fire rate bonus" 0.3 "Projectile speed increased" 0.65 } } T_TFBot_Rapid_Crit_Soldier { Class Soldier Name "Rapid Fire Crocket Soldier" ClassIcon soldier Health 150 Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 0.3 } } T_TFBot_Soldier_Concheror { Class Soldier Name "Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" } T_TFBot_Burst_Fire_Soldier { Class Soldier Name "Burst Fire Soldier" Health 200 ClassIcon soldier_burstfire Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "tf_weapon_rocketlauncher" "fire rate bonus" 0.2 "faster reload rate" 0.2 "clip size upgrade atomic" 4.0 "Projectile speed increased" 0.65 } } T_TFBot_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight Skill Hard WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Giant_Burst_Box { Class Soldier Name "Sergeant Shellshock" ClassIcon soldier_burstfire Health 3500 Skill Normal Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Steel Pipes" Item "Shoestring Budget" WeaponRestrictions PrimaryOnly Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.6 "Projectile speed increased" 0.65 "projectile spread angle penalty" 5 "heal on hit for rapidfire" 100.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Charged_Burst_Box { Class Soldier Name "Sergeant Supercharge" ClassIcon soldier_burstfire Health 3750 Skill Normal Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Black Box" Item "Steel Shako" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "faster reload rate" 0.6 "Projectile speed increased" 0.5 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 100.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect static" 3045 } } T_TFBot_Giant_Demoman_Knight { Class Demoman Name "Giant Demoknight" ClassIcon demoknight_giant Skill Hard Health 3300 Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } } T_TFBot_Crit_Donk_Demo { Class Demoman Health 175 Skill Hard ClassIcon demoman Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" -1 "minicrits become crits" 1 "clip size upgrade atomic" -3.0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_Crit_Convert { Class Soldier Name "Minicrit-to-Crit Soldier" ClassIcon soldier_minicrit_crit Health 200 Skill Normal WeaponRestrictions PrimaryOnly Item "The Crit Cloak" Item "TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "minicrits become crits" 1 } } T_TFBot_Sniper_Huntsman_Axtinguisher { Class Sniper Name "Axtinguisher Bowman" ClassIcon sniper_bow Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "attack_minicrits_and_consumes_burning" 1 "damage bonus" 0.45 } } T_TFBot_Giant_Soldier_Buff_Spammer { Class Soldier Name "Giant Rapid Fire Buff Soldier" Health 3500 Skill Normal ClassIcon soldier_buff_spammer Attributes SpawnWithFullCharge Attributes MiniBoss Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 Skill Expert Item "Full Metal Drill Hat" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } /// custom gatebots ///////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////// T_TFGateBot_Giant_Charged_Burst_Box { Class Soldier Name "Sergeant Supercharge" ClassIcon soldier_burstfire Health 3750 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" .0 "faster reload rate" 0.6 "Projectile speed increased" 0.5 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 100.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect static" 3045 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.1 "clip size upgrade atomic" 10.0 "faster reload rate" 0.6 "Projectile speed increased" 0.5 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 100.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "attach particle effect static" 3045 } } } } T_TFGateBot_Giant_Soldier_Extended_Buff_Hard { Class Soldier Name "Giant Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "increase buff duration" 9.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "increase buff duration" 9.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Soldier_Extended_Buff_Hard { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Demoman_Knight { Class Demoman Name "Demoknight" ClassIcon demoknight EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Skill Hard } } } T_TFGateBot_Demoman_Knight_Crit { Class Demoman Name "Demoknight" ClassIcon demoknight EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Chargin' Targe" Item "The Eyelander" Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Chargin' Targe" Item "The Eyelander" Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Skill Hard } } } T_TFGateBot_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } Item "MvM GateBot Light Demoman" Item "Ali Baba's Wee Booties" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "critboost on kill" 3 } Item "MvM GateBot Light Demoman" Item "Ali Baba's Wee Booties" Skill Hard } } } T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Item "The Huntsman" Skill Hard } } } T_TFGateBot_Sniper_Huntsman_Crit { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Item "The Huntsman" Attributes AlwaysCrit Skill Hard } } } T_TFGateBot_Giant_Demoman_Knight { Class Demoman Name "Giant Demoknight" Health 3300 ClassIcon demoknight_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Item "MvM GateBot Light Demoman" Skill Hard Attributes MiniBoss } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } Skill Hard Attributes MiniBoss } } } } }