// A WHOLE COLLECTION OF MY OWN TEMPLATES! By Logo The Pizza Pie (goes with The One Of Wonders - https://gamebanana.com/members/1438093) // This is part 2 of robot_custom_logo_update.pop #base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop // if the robots onto there were corrupt inside the VPK files in it's folder, he made a recovery and I put this in the population file // From all of the gatebot templates are actually reverted to its intentional robot's behavior, just leave it, or remove it //////////////////////////////////////////////////////////////////////////// // #base robot_custom_logo_update2.pop - Copy this into your own missions // //////////////////////////////////////////////////////////////////////////// // These attributes must attached to a weapon using "ItemAttributes" and then "ItemName" prespectively // But if these attributes appear, these will show: // "Blast radius decreased" // "Blast radius increased" // "reload time increased" // "airblast pushback scale" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size upgrade atomic" // "minicritboost on kill" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "override footstep sound set" // "damage force reduction" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "flame life bonus" // "projectile penetration" // "projectile spread angle penalty" // "projectile speed increased" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // "medigun fire resist passive" // "medigun fire resist deployed" // "medigun bullet resist passive" // "medigun bullet resist deployed" // "medigun blast resist passive" // "medigun blast resist deployed" // "overheal decay disabled" // "overheal disabled" // "item_meter_charge_rate" // "mod_maxhealth_drain_rate" // "airblast vulnerability multiplier" // "airblast vertical vulnerability multiplier" // "generate rage on damage" // "generate rage on heal" // ---------------------------------------------------- WaveSchedule { Templates { T_TFGateBot_Giant_Soldier_RocketPush_Improved { ClassIcon soldier_libertylauncher_giant Health 4000 Name "Giant Blast Soldier" Class Soldier Skill Expert Item "the liberty launcher" Item "dr's dapper topper" WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the liberty launcher" "damage penalty" 1.25 "fire rate bonus" 0.25 "faster reload rate" 0.2 "blast radius increased" 1.2 "projectile spread angle penalty" 4 "damage causes airblast" 1 "clip size upgrade atomic" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Huntsman // Giant Bowman or Huntsman - converted and edited template from T_TFBot_Giant_Bowman_Armored { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow_giant Health 2800 Scale 1.8 Skill Hard Item "the huntsman" Tag "bot_giant" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "faster reload rate" 2.5 // much slower reload rate "fire rate bonus" 2 "damage bonus" 2.22 // +122% damage bonus "projectile speed increased" 2 // doubled projectile speed } CharacterAttributes { "head scale" 0.62 // make it look like a giant robot "move speed bonus" 0.525 // little fast moving speed "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "fire rate bonus" 0.3 } } T_TFGateBot_Giant_Huntsman // gatebot version { Class Sniper Name "Giant Bowman" ClassIcon sniper_bow_giant Health 2800 Scale 1.8 Skill Hard Item "the huntsman" Item "mvm gatebot light sniper" Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "faster reload rate" 2.5 "fire rate bonus" 3 "damage bonus" 2.22 "projectile speed increased" 2 } CharacterAttributes { "head scale" 0.62 "move speed bonus" 0.525 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "fire rate bonus" 0.3 } } T_TFBot_Giant_Demoman_Scatter_Bomber { ClassIcon demoman_giant_bomber_scatter Health 4300 Name "Giant Scatter Bomber Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "the iron bomber" Item "rimmed raincatcher" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "damage bonus" 1.2 "fuse bonus" 0.5 "Blast radius increased" 0.75 "fire rate bonus" 0.001 "faster reload rate" 0.7 "clip size upgrade atomic" 8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "projectile spread angle penalty" 20 } } T_TFBot_Soldier_Burstfire_Improved // the same name, but improved slightly { ClassIcon soldier_burstfire_hyper Health 4500 Name "Giant Hyper Burst-Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "faster reload rate" 0.5 "fire rate bonus" 0.175 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Heavyweapons_HealOnHit { ClassIcon heavy_healonjusthit_giant Health 5500 Name "Giant Heal-On-Hit Heavy" Class HeavyWeapons Skill Expert Item "the heavy artillery officer's cap" MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_Bonk_PrimaryOnly { ClassIcon scout_bonk_primary_giant Health 1600 Name Scout Class Scout Skill Easy Item "bonk! atomic punch" Item "bonk helm" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } T_TFBot_Giant_Soldier_Spammer_Reload_Extended_Concheror { ClassIcon soldier_conch_burstfire_v2_giant Health 3800 Name "Giant Burst Conch Soldier" Class Soldier Skill Expert Item "the concheror" Item "chieftain's challenge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "the concheror" "increase buff duration HIDDEN" 10 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Minor_League_Scout_RapidFire_LargeDMG { ClassIcon scout_stun_multi_giant Health 150 Name "Minor League Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "fire rate bonus" 0.25 "damage bonus HIDDEN" 3 } CharacterAttributes { "effect bar recharge rate increased" 0.05 } Item "the sandman" Item "batter's helmet" } T_TFBot_Armored_Heavy_Steelfist { ClassIcon heavy_armored_steelfist Health 1330 Name "Armored Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "fists of steel" } T_TFBot_Heavyweapons_MultiBullet { ClassIcon heavy_multibullet Health 400 Name "Multi-Bullet Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "bullets per shot bonus" 30 "fire rate bonus" 2.2 "damage bonus" 0.25 } CharacterAttributes { "weapon spread bonus" 4 } } T_TFBot_Giant_Demo_Spammer_Reload // another type of Giant Burst Demomen { ClassIcon demo_burst_giant Health 3300 Name "Giant Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "projectile spread angle penalty" 3 "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Tanker_Boss // soldier tank, easy to defeat { ClassIcon tank_soldier_boss Health 20000 // set to any type of health you want Name "Tanker" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Scale 2.25 Item "the beggar's bazooka" Item "the battalion's backup" Item "the captain's cocktails" Item "steel pipes" Item "stainless pot" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the beggar's bazooka" "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "auto fires when full" 1 "damage bonus" 3.5 "projectile spread angle penalty" 6 "Projectile speed increased" 0.45 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration HIDDEN" 6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from crit reduced" 1.5 } } T_TFBot_Giant_Huntsman_Changed { ClassIcon sniper_bow_giant Health 2500 Name "Giant Bowman" Scale 1.8 Class Sniper Skill Hard Tag "bot_giant" Item "the huntsman" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "faster reload rate" 2.5 "fire rate bonus" 2 "damage bonus" 3.33 // +333% damage bonus "projectile speed increased" 2.01 } CharacterAttributes { "head scale" 0.62 // make it look like a giant robot "move speed bonus" 0.525 // little fast moving speed "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } } T_TFBot_Giant_Pyro_Pusher_Primary { Class Pyro Name "Giant Pusher Pyro" ClassIcon pyro_primary_pusher_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "brim of fire" ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "damage causes airblast" 1 "damage penalty" 1.75 "apply look velocity on damage" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_FlameBurstFire_Soldier { ClassIcon soldier_giant_burstflame Health 4500 Name "Giant Flame Burst-Fire Soldier" Scale 1.85 Class Soldier Skill Expert Item "exquisite rack" Item "the war pig" Item "the veteran's attire" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 1.5 "attach particle effect" 1 "attach particle effect static" 701 "Set DamageType Ignite" 1 "weapon burn time increased" 100 "afterburn duration bonus" 100 "SPELL: set Halloween footstep type" 13595446 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "Projectile speed increased" 0.65 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.475 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus vs burning" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 30 } } T_TFBot_Soldier_Spammer_Reload_Hard { ClassIcon soldier_burstfire Health 250 Name "Burst Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Scout_Spammer { ClassIcon scout_rapid_giant Health 1600 Name "Giant Rapid Fire Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Pyro_FlareGun { ClassIcon pyro_flare_giant Health 3000 Name "Giant Flare Pyro" Class Pyro Skill Expert Item "the flare gun" WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Charged_Soldier { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } T_TFBot_Demoman_Scatter { ClassIcon demo_scatter Health 200 Name "Scatter Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 0.01 "projectile spread angle penalty" 16 "clip size upgrade atomic" 11 "damage bonus" 1.5 } Item "glengarry bonnet" } T_TFBot_Chief_Soldier_Sweeper // ripped boss robot from operation defrostation on mvm_crown { Class Soldier Name "Chief Carpet Bomber" Item "Armored Authority" Skill Expert Attributes HoldFireUntilFullReload ClassIcon soldier_rocketrain_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Scale 1.9 Health 35000 ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.01 "Projectile speed increased" 0.9 "faster reload rate" 0.25 "damage bonus" 2 } CharacterAttributes { "health regen" 30 "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Soldier_Giant_BlastFire_WhiteRocketPush { ClassIcon soldier_libertylauncher_giant Health 3800 Name "Giant Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "dr's dapper topper" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 15132390 } ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 //"damage bonus" .45 "fire rate bonus" 0.001 //"clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "fire retardant" 1 } } T_TFBot_Special_Reserve_Leader_ReserveShooter { ClassIcon shotgun_reserve_lite_giant //reserve_shooter Health 35000 Name "Reserve Leader" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "reserve shooter" "damage bonus" 3.5 "fire rate bonus" 2 "faster reload rate" 0.5 "bullets per shot bonus" 4 "weapon spread bonus" 2 "heal on hit for slowfire" 400 "heal on kill" 4500 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "reserve shooter" Item "jumper's jeepcap" } T_TFBot_Demoman_Giant_Stickybomb_BurstFire { ClassIcon demo_sticky_burst_giant //demoman_stickylauncher_daan_giant Health 3300 Name "Giant Burst Sticky Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_grenadelauncher" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Giant_Stickybomb_BurstFire_Crit { ClassIcon demo_sticky_burst_giant //demoman_stickylauncher_daan_giant Health 3300 Name "Giant Burst Sticky Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_grenadelauncher" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Giant_Stickybomb_BurstFire_Crit_DoubleClipSize { ClassIcon demo_sticky_burst_giant //demoman_stickylauncher_daan_giant Health 3300 Name "Giant Burst Sticky Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Item "upgradeable tf_weapon_grenadelauncher" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Soldier_Giant_Autofire_Chargeonkill { ClassIcon soldier_booster_giant Health 4000 Name "Giant Auto-Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.45 "projectile spread angle penalty" 2 "damage bonus" 0.75 "clip size upgrade atomic" 2 "critboost on kill" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } Item "bucket hat" } T_TFBot_Giant_Firefighter { ClassIcon pyro_fireaxe_giant Health 3300 Name "Giant Firefighter" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "brigade helm" Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_FIREAXE "crit vs burning players" 1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Scout_Giant_Needle_Basher { ClassIcon scout_bostonbasher_giant Health 2000 Name "Brutal Basher" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "the boston basher" Item "scout beanie" Attributes MiniBoss ItemAttributes { ItemName "the boston basher" "damage bonus" 3 "hit self on miss" 0 // disable the attribute } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 "move speed penalty" 0.65 } } T_TFBot_Giant_Demoman_Spammer // or just T_TFBot_Giant_Demoman_Improved { ClassIcon demoman_spammer_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Improved // a copy of the template, alternate name { ClassIcon demoman_spammer_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" -0.4 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Miniboss_Astronaut_Burner { ClassIcon astronaut_burner Health 25000 Name "Astronaut Burner" Scale 1.9 Class Pyro Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "the nostromo napalmer" Item "the MK 50" Item "the space diver" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 0.6 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.385 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "rage giving scale" 0.1 } } T_TFBot_Soldier_Giant_Autofire_Chargeonkill_Real { ClassIcon soldier_booster_giant Health 4000 Name "Giant Auto-Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Item "bucket hat" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.45 "faster reload rate" -0.8 "projectile spread angle penalty" 2 "damage bonus" 1.1 "clip size upgrade atomic" 65536 "critboost on kill" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Mega_Soldier // vast soldier robot { Class Soldier Name "Mega Soldier" ClassIcon soldier_giant Scale 3 Skill Expert Health 15200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 2 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.8909 "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Mega-er_Soldier // HUMONGOUS soldier robot { Class Soldier Name "Mega-er Soldier" ClassIcon soldier_giant Scale 5 Skill Expert Health 30400 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "projectile spread angle penalty" 2 "faster reload rate" 2 "damage bonus" 4 } CharacterAttributes { "voice pitch scale" 0.8909 "move speed bonus" 0.25 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "projectile speed decreased" 0.5 } } T_TFBot_Soldier_Giant_Normal_Blackbox_Buster { ClassIcon tank_buster_special_battalion_giant Health 3780 Name "Giant Tank Buster Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the black box" "damage bonus" 1.4 "heal on hit for slowfire" 150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.7 } } T_TFBot_Soldier_Giant_MachineGun { ClassIcon soldier_giant_machinerygun Health 5000 Name "Corpral Mechgun" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.5 "faster reload rate" 0.06 "fire rate bonus" 0.035 "clip size upgrade atomic" 146 "projectile spread angle penalty" 1.333333333333 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "robot chicken hat" Item "eotl_winter_coat" } T_TFBot_Giant_Soldier_RocketFlamePush { ClassIcon soldier_giant_flame_pusher Health 4000 Name "Giant Flame Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the liberty launcher" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "attach particle effect" 1 "Set DamageType Ignite" 1 "weapon burn time increased" 100 "afterburn duration bonus" 100 "Projectile speed increased" 0.65 "damage blast push" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus vs burning" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "health regen" 50 } } T_TFBot_Giant_Heavyweapons_Hyper_Deflector { ClassIcon heavy_deflector_hyper_giant Health 5000 Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "the u-clank-a" Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_MINIGUN "minigun spinup time increased" 1.75 "damage bonus" 2 "attack projectiles" 1 "fire rate bonus" 0.75 "weapon spread bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Hyper_Deflector_Wonders { ClassIcon heavy_deflector_hyper_giant WeaponRestrictions PrimaryOnly Scale 1.8 Health 5000 Skill Expert Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "upgradeable TF_WEAPON_MINIGUN" "damage bonus" 5.0 "attack projectiles" 3 "fire rate bonus" 0.5 "ragdolls become ash" 1 "projectile penetration heavy" 11 "damage causes airblast" 1 "bullets per shot bonus" 0.25 "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 3 "weapon spread bonus" 0.6 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "upgradeable TF_WEAPON_MINIGUN" Item "The u-clank-a" Item "antlers" Item "the little bear" } T_TFBot_Giant_Heavyweapons_Hyper_Deflector_Pusher // unused template, obvious reasons { ClassIcon heavy_deflector_hyper_pusher_giant Health 5000 Name "Giant Hyper Deflector Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "the u-clank-a" Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 2 "attack projectiles" 1 "fire rate bonus" 0.75 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Airblast { ClassIcon heavy_deflector_push_giant_copy Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "the u-clank-a" Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.5 "attack projectiles" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Heavy_Giant_Deflector_Hyper_WonderVersion { ClassIcon heavy_deflector_hyper_pusher_giant WeaponRestrictions PrimaryOnly Scale 1.8 Health 5000 Skill Expert Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Item "upgradeable TF_WEAPON_MINIGUN" Item "The u-clank-a" Item "antlers" Item "the little bear" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "upgradeable TF_WEAPON_MINIGUN" "damage bonus" 5.0 "attack projectiles" 3 "fire rate bonus" 0.5 "ragdolls become ash" 1 "projectile penetration heavy" 11 "damage causes airblast" 1 "bullets per shot bonus" 0.25 "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 3 "weapon spread bonus" 0.6 } CharacterAttributes { "move speed penalty" 0.4 "override footstep sound set" 4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } } T_TFBot_Pyro_Giant_Violent_Dragon_Fury { ClassIcon pyro_dragon_fury_push_giant Health 3000 Name "Giant Violent Dragon Pyro" Class Pyro Skill Expert MaxVisionRange 700 Item "the dragon's fury" Item "pyromancer's mask" Item "the rusty reaper" Item "voodoo juju" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the dragon's fury" "damage bonus" 1.75 "damage causes airblast" 1 "crit kill will gib" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Rifleman_Spammer { ClassIcon sniper Health 3000 Name "Giant Rapid Fire Rifleman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "the bazaar bargain" Item "sniper pith helmet" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "the bazaar bargain" "damage bonus" 0.5 "fire rate bonus" 0.5 "faster reload rate" 0.5 "crit kill will gib" 1 } CharacterAttributes { "head scale" 0.62 "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 4 } } T_TFBot_Giant_Rifleman_Spammer_LargeDMG { ClassIcon sniper Health 3000 Name "Giant Rapid Fire Rifleman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Item "the bazaar bargain" Item "sniper pith helmet" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "the bazaar bargain" "damage bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 0.5 "crit kill will gib" 1 } CharacterAttributes { "head scale" 0.62 "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 4 } } T_TFBot_Soldier_Giant_Acidic_Burstfire { ClassIcon soldier_giant_majesticcaustic_acidrocket_v2 Health 5000 Name "Caustic Master" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "dr's dapper topper" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the liberty launcher" "fire rate bonus" 0.15 "faster reload rate" 0.6666 "clip size upgrade atomic" 6 "projectile spread angle penalty" 4 "Projectile speed increased" 0.7 "bleeding duration" 6 "ragdolls become ash" 1 } ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 3329330 //7511618 "attach particle effect" 39 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "move speed penalty" 0.5 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Soldier_Chief_Acidic_Burstfire { ClassIcon soldier_boss_majesticcaustic_acidrocket Health 50000 Name "Caustic Master" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "dr's dapper topper" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the liberty launcher" "fire rate bonus" 0.15 "faster reload rate" 0.6666 "clip size upgrade atomic" 6 "projectile spread angle penalty" 4 "Projectile speed increased" 0.7 "bleeding duration" 6 "ragdolls become ash" 1 } ItemAttributes { ItemName "dr's dapper topper" "set item tint RGB" 3329330 //7511618 "attach particle effect" 39 } CharacterAttributes { "health regen" 180 "damage bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "move speed penalty" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_Spammer_Reload_Bleed { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_giant_bleed_burst Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "move speed bonus" 0.5 "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "bleeding duration" 9 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Chief_Demo_Atomic_Improved { ClassIcon demo_atomic Health 50000 Name "Sir Nukesalot" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "the loose cannon" Item "treasure hat 2" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "use large smoke explosion" 1 "damage bonus" 3 "fire rate bonus" 3 "Blast radius increased" 1.65 "damage blast push" 1 "faster reload rate" 2.5 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } T_TFBot_Giant_Soldier_HyperBarrage // ripped from mvm_saxford_rc1_the_impossible { Name "Hyper Colonel Barrage" Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_hyper_v2 ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "clip size upgrade atomic" 36.0 "fire rate bonus" 0.025 "damage bonus" 2 } CharacterAttributes { "Projectile speed increased" 0.8 } } T_TFBot_Giant_Soldier_Spammer_CritOnKill // ripped from mvm_saxford_rc1_the_impossible { Name "Giant Rapid Booster Soldier" Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_booster_giant ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.45 "damage bonus" 1.4 "critboost on kill" 4 } Item "bucket hat" } T_TFBot_Demoman_Burst_Spammer // ripped from mvm_saxford_rc1_the_impossible { ClassIcon demo_burst_spammer Name "Infinite Burst Fire Demo" Template T_TFBot_Demo_Burst Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" -1 "fire rate bonus" 0.1 } } T_TFBot_Giant_Demo_Burst_Spammer // ripped from mvm_saxford_rc1_the_impossible { Name "Giant Infinite Burst Fire Demo" Health 3300 Template T_TFBot_Giant_Demo_Burst ClassIcon demo_burst_spammer_giant ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" 0.8 } } T_TFBot_Pyro_Charged_Fury // ripped from mvm_saxford_rc1_the_impossible { ClassIcon pyro_dragon_fury_crit Health 200 Name "Charged Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the dragon's fury" } T_TFBot_Pyro_Armored_FlareGun // ripped from mvm_saxford_rc1_the_impossible { Template T_TFBot_Pyro_Flaregun Health 500 ClassIcon pyro_flare_armor Name "Armored Flare Pyro" Scale 1.3 } T_TFBot_Soldier_BlackBox_Rapid // ripped from mvm_saxford_rc1_the_impossible { Template T_TFBot_Soldier_RocketShotgun Name "Rapid Black Box Soldier" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.5 "faster reload rate" -1 } } T_TFBot_Chief_Soldier_Atomic_CosmeticChange { Health 60000 Template T_TFBot_Chief_Soldier_Atomic CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 } Item "tyrant's helm" Item "fancy dress uniform" } T_TFBot_Soldier_Chief_SpatialKiller { Name "The Liberator" Scale 2 Health 70000 Skill Expert Class Soldier ClassIcon soldier_chief_liberator WeaponRestrictions PrimaryOnly Item HARVEST_ROCKETLAUNCHER_AUTUMN Item "the team captain" Item EOTL_WINTER_COAT Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "the team captain" "attach particle effect" 1 } ItemAttributes { ItemName HARVEST_ROCKETLAUNCHER_AUTUMN "heal on hit for rapidfire" 250 "heal on kill" 1500 "damage bonus" 2 "fire rate bonus" 0.18 "faster reload rate" 0.45 "clip size upgrade atomic" 10 "Projectile speed increased" 0.7 "Blast radius decreased" 0.3 "projectile spread angle penalty" 2 "slow enemy on hit major" 8 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } } T_TFBot_Heavy_Giant_Flame { Name "Giant Flame Heavy" Class HeavyWeapons Health 5000 Skill Expert ClassIcon heavy_flame_giant WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "attach particle effect" 13 //normal flames used in hats "damage bonus" 1.25 //"fire rate bonus" 1.1 "ragdolls become ash" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 } } T_TFBot_Heavy_Giant_Flame_Hyper { Name "Giant Hyper Flame Heavy" Class HeavyWeapons Health 5500 // more HP Skill Expert ClassIcon heavy_heater_hyper_v2 //heavy_flame_giant WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "minigun spinup time increased" 2.25 // has longer minigun preperation fire time "damage bonus" 2 "attack projectiles" 1 "fire rate bonus" 0.75 "weapon spread bonus" 1.25 "attach particle effect" 13 //normal flames used in hats "ragdolls become ash" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } T_TFBot_Heavy_Giant_Flame_Hyper_2 { Name "Giant Hyper Flame Heavy" Class HeavyWeapons Health 5000 Skill Expert ClassIcon heavy_heater_hyper_v2 //heavy_flame_giant WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Item "the bunsen brave" Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "minigun spinup time increased" 1.75 "damage bonus" 1.8 "attack projectiles" 1 "fire rate bonus" 0.75 "weapon spread bonus" 1.25 "attach particle effect" 13 //normal flames used in hats "ragdolls become ash" 1 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } T_TFBot_Giant_Demo_AP { Name "Giant Armour-Piercing Demo" Class Demoman Health 5500 Skill Expert WeaponRestrictions PrimaryOnly Scale 1.9 ClassIcon demoman //Item "scotch bonnet" // didn't need that... Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" 0.4 "fire rate bonus" 0.5 "armor piercing" 1 "damage blast push" 1 "accuracy scales damage" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.55 } } T_TFBot_Mini_Chief_Soldier { ClassIcon soldier_sergeant_crits Name "Mini Sergeant Crits" Health 600 Scale 1.3 Skill Expert Class Soldier Item "tyrant's helm" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.5 "rage giving scale" 0.75 } } T_TFBot_Mini_Chief_Soldier_SlowCrit { ClassIcon soldier_major_crits Name "Mini Major Crits" Health 600 Skill Expert Class Soldier Scale 1.3 //Attributes "MiniBoss" //Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.9 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.75 "rage giving scale" 0.75 } Item "full metal drill hat" } T_TFBot_Soldier_Giant_Hardened { ClassIcon soldier_giant_hardened Health 11000 Scale 1.9 Skill Expert Class Soldier Name "Giant Armoured Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 1.5 "fire rate bonus" 1.4 "faster reload rate" 1.4 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "fire retardant" 1 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0.75 "dmg taken from bullet reduced" 0.85 "dmg taken from blast reduced" 1.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.25 } } T_TFBot_Soldier_Giant_Spammer_With_Banner { ClassIcon soldier_buff_spammer_giant Item "the buff banner" // same goes with other backpack banners Name "Giant Rapid Fire Soldier" Skill Expert Class Soldier Health 3800 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Giant_Spammer_With_Battalion { ClassIcon soldier_backup_spammer_giant Name "Giant Rapid Fire Soldier" Item "the battalion's backup" Skill Expert Class Soldier Health 3780 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 } } T_TFBot_Soldier_Giant_Spammer_With_Conch { ClassIcon soldier_conch_spammer_giant Name "Giant Rapid Fire Soldier" Item "the concheror" Skill Expert Class Soldier Health 3800 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 } } T_TFBot_Giant_Soldier_Extended_Concheror_Upgraded { ClassIcon soldier_conch_upgraded Name "Giant Concheror Soldier" Item "the concheror" Skill Expert Class Soldier Health 4500 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "mod rage on hit bonus" 10010 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 20.0 } } T_TFBot_Giant_Engineer_Rescue_Ranger { ClassIcon engineer_rescue_ranger_giant Health 3000 Name "Giant Ranger Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Item "the rescue ranger" Item "texas ten gallon" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Tag bot_squad_member ItemAttributes { ItemName "the rescue ranger" "Projectile speed increased" 1.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "voice pitch scale" 2 } } T_TFBot_Giant_Engineer_Sentry_Teleporter { ClassIcon engineer_giant Health 4500 Name "Armoured Engineer" Template T_TFBot_Engineer_Sentry_Teleporter Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 2 } } T_TFBot_Giant_Engineer_Sentry_Battle_TeleIn { ClassIcon engineer_giant Health 4500 Name "Armoured Engineer" Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 2 } } T_TFBot_Giant_Engineer_Sentry_Tele_Battle { ClassIcon engineer_giant Health 4500 Name "Armoured Engineer" Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 2 } } T_TFBot_Giant_Engineer_Sentry_Battle { ClassIcon engineer_giant Health 4500 Name "Armoured Engineer" Template T_TFBot_Engineer_Sentry_Battle Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 2 } } T_TFBot_Medic_SyringeGun { ClassIcon medic_syringe Health 150 Name "Syringe Gun Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage bonus" 0.9 } } T_TFBot_Medic_Giant_SyringeGun { ClassIcon medic_syringe_giant Health 4000 Name "Giant Syringe Gun Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "prussian pickelhaube" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Medic_Giant_SyringeGun_Spammer { ClassIcon medic_syringe_spammer_giant Health 4000 Name "Giant Rapid Syringe Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "prussian pickelhaube" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "projectile spread angle penalty" 1 "fire rate bonus" 0.45 "faster reload rate" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Medic_Giant_SyringeGun_InfReload { ClassIcon medic_syringe_infinite_giant Health 4000 Name "Giant Syringe Gun Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "prussian pickelhaube" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Medic_Giant_Regen_SyringeGun { ClassIcon medic_syringe_giant Health 4000 Name "Giant Syringe Gun Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Item "prussian pickelhaube" Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SYRINGEGUN_MEDIC "damage bonus" 1.1 "heal on hit for rapidfire" 50 // +1 attribute } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 100 } } T_TFBot_Soldier_Giant_Beggars_Accurate { ClassIcon soldier_bazooka_giant Health 3800 Name "Giant Beggar's Soldier" Class Soldier Skill Expert Item "captain cardbeard cutthroat" Item "the beggar's bazooka" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "auto fires when full" 1 "damage bonus" 1.5 "fire rate bonus" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Giant_Hyper_Beggars_Accurate { ClassIcon soldier_bazooka_giant Health 4200 Name "Giant Hyper Beggar's Soldier" Class Soldier Skill Expert Item "captain cardbeard cutthroat" Item "the beggar's bazooka" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 3.0 "faster reload rate" 0.5 "fire rate bonus" 0.175 "clip size upgrade atomic" 12.0 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Heavyweapons_Cosmetics { ClassIcon heavyweapons_giant Health 5000 Name "Giant Russian-alike Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Item "officer's ushanka" Item "iron curtain" Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Soldier_AmmoFireAtSameTime { ClassIcon soldier_quadfire_v2 Health 250 Name "Quad-Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.001 } } T_TFBot_Giant_SkullCrushing_Heavy { Health 6000 Name "Super Steelweight Champ" Scale 1.9 Template T_TFBot_Giant_Boxing_Heavy ClassIcon heavy_steelfist_huecorrected_giant Item "fists of steel" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 1.5 "damage bonus" 3 "dmg from melee increased" 0 } } T_TFBot_Giant_Soldier_Crit_Hyper_Nuker { ClassIcon soldier_giant_true_nuker Health 4200 Name "Giant Hyper Nuker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "full metal drill hat" Item "the original" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Blast radius increased" 2 "damage bonus" 10 "fire rate bonus" 0.10 "use large smoke explosion" 1 "projectile speed increased" 0.45 "projectile spread angle penalty" 10 "clip size upgrade atomic" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Firelauncher { ClassIcon pyro_dragon_fury_swordstone_giant Health 3300 Name "Giant Fireball Launcher" Class Pyro Skill Hard Item "the dragon's fury" Item "firewall helmet" Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "damage penalty" 1.2 "item_meter_charge_rate" 1.25 // slow fire-rate } CharacterAttributes { "override footstep sound set" 6 "airblast vulnerability multiplier" 0.45 "damage force reduction" 0.45 "move speed penalty" 0.525 } } T_TFBot_Soldier_Giant_Burning { ClassIcon soldier_giant_burning Health 3800 Name "Giant Ignite Soldier" Class Soldier Skill Expert Item "the warsworn helmet" Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "weapon burn dmg increased" 2 "weapon burn time increased" 10 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus vs burning" 1.5 } } //////////////////////////////////////////////////////////////////////////////////////////////// ////Extra Templates///////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Soldier_HyperBarrage_Crit { Attributes AlwaysCrit Name "Hyper Colonel Barrage" Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_morehyper ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "clip size upgrade atomic" 36.0 "fire rate bonus" 0.025 "damage bonus" 2 } CharacterAttributes { "Projectile speed increased" 0.8 } } T_TFBot_Soldier_Giant_Scatter_Hyper { ClassIcon soldier_rocketrain_hyper_giant Health 4000 Name "Giant Hyper Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.01 "faster reload rate" 0.4 "damage bonus" 1.75 "clip size upgrade atomic" 20 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "projectile speed increased" 0.5 } } T_TFBot_Soldier_Giant_Scatter_Hyper_ALTIcon { ClassIcon soldier_rocketrain_hyper_v2_giant Health 4000 Name "Giant Hyper Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "fire rate bonus" 0.01 "faster reload rate" 0.4 "damage bonus" 2.5 "clip size upgrade atomic" 20 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "projectile speed increased" 0.5 } } T_TFBot_Soldier_SpatialKiller_Hyper { Name "The Liberator" Scale 2 Health 70000 Skill Expert Class Soldier ClassIcon soldier_chief_liberator_hyper WeaponRestrictions PrimaryOnly Item HARVEST_ROCKETLAUNCHER_AUTUMN Item "the team captain" Item EOTL_WINTER_COAT Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "the team captain" "attach particle effect" 1 } ItemAttributes { ItemName HARVEST_ROCKETLAUNCHER_AUTUMN "heal on hit for rapidfire" 200 "heal on kill" 3000 "damage bonus" 3.5 "fire rate bonus" 0.01 "faster reload rate" 0.35 "clip size upgrade atomic" 13 "Projectile speed increased" 1.25 "projectile spread angle penalty" 4 "slow enemy on hit major" 10 } CharacterAttributes { "health regen" 150 // less heath regeneration "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 3 "move speed bonus" 0.38 } } T_TFBot_Giant_Soldier_Spammer_REC_Hyper { ClassIcon soldier_conch_burstfire_v2_hyper_giant Health 4200 Name "Giant Hyper Burst-Conch Soldier" Class Soldier Skill Expert Item "the concheror" Item "chieftain's challenge" Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 1.5 "faster reload rate" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "Projectile speed increased" 0.65 "projectile spread angle penalty" 1.5 } ItemAttributes { ItemName "the concheror" "increase buff duration HIDDEN" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Heavyweapons_Shotgun_Booster_Hyper { Class Heavyweapons Name "Giant Hyper Booster Heavy" ClassIcon heavy_shotgun_booster_hyper_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "storm spirit's jolly hat" Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.775 "bullets per shot bonus" 15 "accuracy scales damage" 1.5 "weapon spread bonus" 0.75 "damage bonus" 1.5 "faster reload rate" 0.5 "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Shotgun_Booster { Class Heavyweapons ClassIcon heavy_shotgun_booster Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "critboost on kill" 10 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Demo_Burst_Conch { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst_conch_yoovy Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the concheror" Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } CharacterAttributes { "increase buff duration" 2.25 } } T_TFBot_Demo_Burst_Conch_Extend { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst_conch_yoovy Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the concheror" Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } CharacterAttributes { "increase buff duration" 9 } } T_TFBot_Demo_Giant_Spammer_Reload_Extend_Conch { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_conch_yoovy_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the concheror" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9 } } T_TFBot_Demo_Giant_Spammer_Reload_Extend_Conch_Hyper { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_conch_yoovy_hyper_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the concheror" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 3.1 "faster reload rate" 0.5 "fire rate bonus" 0.01 "clip size penalty" 0.5 "projectile spread angle penalty" 4 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9 } } T_TFBot_Demoman_Extended_Buff { Class Demoman ClassIcon demo_buff_lite Name "Extended Buff Demoman" Item "the buff banner" Skill Normal Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnlyOnly CharacterAttributes { "increase buff duration HIDDEN" 9 } } T_TFBot_Giant_Demoman_Extended_Buff_Banner { Item "the buff banner" Attributes SpawnWithFullCharge Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_buff_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "increase buff duration HIDDEN" 9 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Heavyweapons_Shotgun_Extended_Buff_Banner { Class Heavyweapons ClassIcon heavy_shotgun_buff_lite Name "Heavy Shotgun" Skill Hard Item "the buff banner" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "increase buff duration HIDDEN" 9 } } T_TFBot_Demo_Burst_Loch { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst_loch Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "the loch-n-load" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 //"Projectile speed increased" 1.1 } } T_TFBot_Giant_Heavyweapons_Shotgun_Extended_Buff_Banner { Class Heavyweapons Name "Giant Buff Banner Heavy" ClassIcon heavy_shotgun_buff_lite_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "the buff banner" Attributes SpawnWithFullCharge Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "increase buff duration HIDDEN" 9 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Penetrator { Class Heavyweapons Name "Penetrator Heavy" Health 400 ClassIcon heavy_penetrate WeaponRestrictions PrimaryOnly Skill Hard ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 0.89 "projectile penetration" 1 } } T_TFBot_Giant_Heavyweapons_Penetrator { Class Heavyweapons Name "Giant Penetrator Heavy" ClassIcon heavy_penetrate_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "mooshanka" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Penetrator_Hyper { Class Heavyweapons Name "Giant Hyper Penetrator Heavy" ClassIcon heavy_penetrate_hyper_giant Skill Expert Health 7000 Scale 1.9 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "mooshanka" Item "combat casual" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 2 "minigun spinup time increased" 2 "fire rate bonus" 0.75 "weapon spread bonus" 0.70 "bullets per shot bonus" 3 "projectile penetration" 3 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 } } T_TFBot_Giant_Pyro_Powerjack_Hyper_Runner { ClassIcon pyro_powerjack_hyper_giant Name "Giant Hyper Powerjack Pyro" Health 4000 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "the powerjack" Item "the attendant" Attributes MiniBoss ItemAttributes { ItemName "the powerjack" "damage bonus" 3 "heal on hit" 300 } CharacterAttributes { "move speed bonus" 1.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demo_Burst_LochNLoaded { Class Demoman Name "Giant Burst Loch Demo" ClassIcon demo_burst_loch_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Item "the loch-n-load" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Demoman_Giant_LochNLoaded_Hyper_BurstFire { Class Demoman Name "Giant Hyper Loch Demo" ClassIcon demo_burst_loch_hyper_giant Skill Expert Health 4500 Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "the loch-n-load" Item "alcoholic automaton" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 1.1 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "damage bonus" 2.25 "clip size upgrade atomic" 5 "accuracy scales damage" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "armor piercing" 1 "backstab shields" 3 "rage giving scale" 0.75 } } T_TFBot_Demoman_Giant_LochNLoaded_Hyper_BurstFire_Charger { Class Demoman Name "Giant Hyper Loch Demo" ClassIcon demo_burst_loch_hyper_giant Skill Expert Health 4500 Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "the loch-n-load" Item "the splendid screen" Item "alcoholic automaton" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "damage bonus" 2.5 "clip size upgrade atomic" 5 "accuracy scales damage" 1.5 } CharacterAttributes { "charge impact damage increased" 10010 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "armor piercing" 1 "backstab shield" 3 "rage giving scale" 0.75 } } T_TFBot_Giant_Soldier_Spammer_LargeDMG { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer_hyper_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 3.5 "faster reload rate" -0.8 "fire rate bonus" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.415 "airblast vulnerability multiplier" 0.415 "override footstep sound set" 3 "Projectile speed increased" 0.5 } } T_TFBot_Chief_Demo_Spammer_Reload_Hyper { Class Demoman Name "Chief Hyper Rapid-Fire Demo" ClassIcon demoman_giant_spammer_hyper Health 60000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" 0.3 "fire rate bonus" 0.02 "projectile spread angle penalty" 2 "damage bonus" 2.5 "clip size upgrade atomic" 10.0 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Frostbite_Soldier { ClassIcon soldier_frostbite_batbleed Health 220 Name "Frostbite Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the battalion's backup" Item "the original" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "the original" "freeze backstab victim" 1 "bleeding duration" 5 "damage bonus" 0.35 "Projectile speed increased" 0.5 } } T_TFBot_Frostbite_Soldier_Giant { ClassIcon soldier_frostbite_batbleed_giant Health 3800 Name "Giant Frostbite Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the battalion's backup" Item "the original" Item "the team captain" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the original" "freeze backstab victim" 1 "bleeding duration" 6 "damage bonus" 1.25 } CharacterAttributes { "increase buff duration" 5.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Frostbite_Soldier_Chief { ClassIcon soldier_frostbite_chief Health 45000 Name "Commander Cryopathy" Class Soldier Skill Normal Scale 2 WeaponRestrictions PrimaryOnly Item "the battalion's backup" Item "the original" Item "chieftain's challenge" Item "marshall's mutton chops" Item "patriot's pouches" Attributes UseBossHealthBar Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the original" "dmg pierces resists absorbs" 1 "freeze backstab victim" 1 "bleeding duration" 12 "fire rate bonus" 0.2 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 0.755 "damage bonus" 1.5 } CharacterAttributes { "health regen" 75 "increase buff duration" 15 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Chief_Heavyweapons_HealOnKill_AddedAttrib { Class Heavyweapons Name "Chief Heal-On-Kill Heavy" ClassIcon heavy_deflector_healonkill_chief Skill Expert Item "The Tungsten Toque" Item "deflector" Health 70000 Scale 1.9 MaxVisionRange 1800 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "deflector" "damage bonus" 4 "slow enemy on hit" 10 "attack projectiles" 2 "weapon spread bonus" 0.75 "fire rate bonus" 4 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Giant_Demo_Spammer_Reload_Chief_Renamed { Class Demoman Name "Chief Burst Fire Demo" ClassIcon demo_chief_burst Health 60000 Scale 1.9 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload // leave item and character attributes: Giant Burst Fire Demo ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } }