// A WHOLE COLLECTION OF MY OWN TEMPLATES! By Logo The Pizza Pie (goes with The One Of Wonders - https://gamebanana.com/members/1438093) #base robot_standard.pop // normal robots, goes with gatebots #base robot_giant.pop // giant robots, goes with gatebots #base robot_gatebot.pop // if the robots onto there were corrupt inside the VPK files in it's folder, he made a recovery and I put this in the population file // From all of the gatebot templates are actually reverted to its intentional robot's behavior, just leave it, or remove it ////////////////////////////////////////////////////////////////////////////////////////////////////////// // #base robot_custom_logo.pop or #base robot_custom_logo_update.pop - Copy this into your own missions // ////////////////////////////////////////////////////////////////////////////////////////////////////////// // These attributes must attached to a weapon using "ItemAttributes" and then "ItemName" prespectively // But if these attributes appear, these will show: // "Blast radius decreased" // "Blast radius increased" // "reload time increased" // "airblast pushback scale" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size upgrade atomic" // "minicritboost on kill" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "override footstep sound set" // "damage force reduction" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "flame life bonus" // "projectile penetration" // "projectile spread angle penalty" // "projectile speed increased" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // "medigun fire resist passive" // "medigun fire resist deployed" // "medigun bullet resist passive" // "medigun bullet resist deployed" // "medigun blast resist passive" // "medigun blast resist deployed" // "overheal decay disabled" // "overheal disabled" // "item_meter_charge_rate" // "mod_maxhealth_drain_rate" // "airblast vulnerability multiplier" // "airblast vertical vulnerability multiplier" // "generate rage on damage" // "generate rage on heal" // ---------------------------------------------------- WaveSchedule { Templates { T_TFBot_Heavyweapons_Accurate // Bullets take accuracy from far players { ClassIcon heavy_accurate Health 400 Name "Accurate Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "damage bonus" 1.35 "fire rate bonus" 0.7 } Item "tomislav" Item "capone's capper" Item "steel-toed stompers" } T_TFBot_Heavyweapons_Deflector // Same template as T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Pyro_Fragged_Volcano // Custom mission robot concept as the ones as Madness vs Machines, and many more { ClassIcon pyro_volfrag Health 180 Name "Volcanic Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 3 "weapon burn dmg increased" 3 } Item "sharpened volcano fragment" Item "pyromancer's mask" } T_TFBot_Soldier_Spammer_Extended_Concheror_Crit // Loads up the conch at full spawn, does crits, and fires continuously { ClassIcon soldier_conch_spammer Health 200 Name "Rapid Extended Conch Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 "increase buff duration" 9.0 } Item "the concheror" } T_TFBot_Soldier_Crit_Buff // custom concept design to as Clickin's missions { ClassIcon soldier_crit Health 250 Name "Power Shot Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "damage bonus" 1.25 "fire rate bonus" 0.75 "projectile spread angle penalty" 2 "Projectile speed increased" 1.3 "Blast radius decreased" 0.5 } Item "the original" } T_TFBot_Chief_Soldier_Slowcrit_Extended_Battalion // Charges the Battalion's Backup fully at will from a spawn, can fire slow rockets if it isn't at a enclosed space // This is a custom version of the unused template, "T_TFBot_Chief_Soldier_SlowCrit" { ClassIcon soldier_major_crits_battalion_v2 Health 59980 // decreased -20 HP Name "Major Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 9.0 } Item "the battalion's backup" Item "full metal drill hat" } T_TFBot_Pyro_Flaregun_Spammer // A fast-fire version who percisely gives all the two other variants of the template, "T_TFBot_Pyro_Flaregun" { ClassIcon pyro_flare_spammer Health 170 Name "Rapid Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.45 "damage bonus" 1.1 "projectile spread angle penalty" 1.663 } Item "the flare gun" } T_TFBot_Pyro_Flaregun_Spammer_AlwaysFire // Always fire the weapon from it's spawned, from the player was a bit spaced from at a position to the spawn { ClassIcon pyro_flare_spammer Health 170 Name "Rapid Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.45 "damage bonus" 1.1 "projectile spread angle penalty" 1.663 } Item "the flare gun" } T_TFBot_Pyro_Flaregun_Spammer_Crit_AlwaysFire // Crit version as T_TFBot_Pyro_Flaregun_Spammer_AlwaysFire { ClassIcon pyro_flare_spammer Health 170 Name "Rapid Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.5 "damage bonus" 1.1 "projectile spread angle penalty" 1.663 } Item "the flare gun" } T_TFBot_Soldier // original class robot template { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } T_TFBot_Soldier_DirectHit { ClassIcon soldier_directhit Health 220 Name "Direct Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" } T_TFBot_Giant_Medic_Critboost_Healer // This weapon will charge the medigun if normal bots or giants has half-health only { ClassIcon medic_kritz_giant Health 4400 Name "Giant Kritzkrieg Medic" Class Medic Skill Normal Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 } ItemAttributes { ItemName "das ubersternmann" "set item tint RGB" 1581885 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the kritzkrieg" Item "das ubersternmann" Item "the surgeon's space suit" } T_TFBot_Giant_Soldier_Special_Spammer_TankBuster // Rapid-firing template as T_TFBot_Giant_Soldier_Blackbox_Buster { ClassIcon tank_buster_special_battalion_rapidfire_giant Health 4000 Name "Giant Tank Buster Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the black box" "damage bonus" 1.4 "heal on hit for slowfire" 150 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.7 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Scout_Cola_Baseball // Combination of Minor/Hyper League Scout, and Bonk Scout { ClassIcon scout_cola_stun Health 125 Name "Minicrit Stun Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "minicritboost on kill" 4 } Item "crit-a-cola" Item "the sandman" Item "bonk helm" } T_TFBot_Sniper_CleanerCarbine // No idea what to comment this though... { ClassIcon sniper_carbine Health 150 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" Item "professional's panama" } T_TFBot_Demo_Tank_Hardened // The One Of Wonders's Template, No regard of it to modify { ClassIcon demo_giant_heavytank_bomber Health 4000 Name "Booze Boomer" Scale 1.3 Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 3.0 "fire rate penalty" 1.8 "faster reload rate" 0.5 "clip size upgrade atomic" 2 } CharacterAttributes { "move speed penalty" 0.4 "dmg taken from fire reduced" 0.2 "dmg taken from bullets reduced" 0.3 "dmg taken from blast reduced" 0.6 "override footstep sound set" 7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0 } Item "reggaelator" Item "clan pride" } T_TFBot_Demoman_Ullapool_Hard { ClassIcon demo_caber Health 160 Name "Ullapool Democaber" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "the bolt action blitzer" } T_TFBot_Special_Oilslick // The One Of Wonders's Template, No regard of it to modify { ClassIcon special_oilslick Health 700 Name Oilslick Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.2 "bullets per shot bonus" 0.3 "clip size penalty" 0.5 "attach particle effect" 702 "bleeding duration" 10 "mark for death" 1 "slow enemy on hit major" 10 "minicrits become crits" 1 } CharacterAttributes { "cannot pick up intelligence" 1 } Item "neptune's nightmare" Item "the sub zero suit" } T_TFBot_Pyro_Powerjack // A few of these powerjack pyro template variants, the heal on kills, and the giants { ClassIcon pyro_powerjack Health 170 Name "Powerjack Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 } Item "the powerjack" Item "the attendant" } T_TFBot_Pyro_Powerjack_Heal { ClassIcon pyro_powerjack_heal Health 250 Name "Powerjack Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the powerjack" "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.2 } Item "the powerjack" Item "the attendant" } T_TFBot_Giant_Pyro_Powerjack { ClassIcon pyro_powerjack_giant Health 3000 Name "Giant Powerjack Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the powerjack" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the powerjack" Item "the attendant" } T_TFBot_Chief_Demo_Burst_Atomic // A custom design from T_TFBot_Chief_Demo_Atomic { ClassIcon boss_pounding_bomber_nuke Health 52000 Name "Giant Pounding Nuke-Pusher" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.7 "fire rate bonus" 0.1 "Projectile speed increased" 1.4 "projectile spread angle penalty" 5 "damage bonus" 3 "damage causes airblast" 1 "blast radius increased" 1.9 "use large smoke explosion" 1 "slow enemy on hit major" 7 "clip size upgrade atomic" 8 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the iron bomber" Item "the tavish degroot experience" Item "the king of scotland cape" } T_TFBot_Demoknight_Persian // comes through the concept getaway from many custom missions from maps { ClassIcon demoknight_persian Health 200 Name "Persian Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the persian persuader" "critboost on kill" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } T_TFBot_Giant_Pyro_Furious_Dragon // It arms with the Dragon's Fury, it fires fireballs at it's smaller counter-range { ClassIcon pyro_dragon_fury_swordstone_giant Health 3000 Name "Giant Fury Pyro" Class Pyro Skill Expert MaxVisionRange 650 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Giant_Pyro_Furious_Dragon_HealOnHit // It can replenish 900 HP from each fireballs { ClassIcon pyro_dragon_fury_heal_on_kill_giant Health 3000 Name "Giant Fury Pyro" Class Pyro Skill Expert MaxVisionRange 650 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the dragon's fury" "damage bonus" 1.5 "heal on hit for slowfire" 900 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Giant_Pyro_Furious_Dragon_HealOnKill // It can restore it's full HP from each kill { ClassIcon pyro_dragon_fury_heal_on_kill_giant Health 3400 Name "Giant Fury Pyro" Class Pyro Skill Expert MaxVisionRange 650 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the dragon's fury" "damage bonus" 1.3 "heal on kill" 3400 "weapon burn dmg increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Chief_Pyro_Furious_Dragon_HealOnKill // It has a large health pool, airblast and damage force resistance, and can restore 8000 HP from each kill { ClassIcon pyro_dragon_fury_heal_on_kill_giant Health 60000 Name "Giant Fury Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the dragon's fury" "damage bonus" 1.5 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Giant_Scout_Shortstop // It's concept design based from The One Of Wonders { ClassIcon scout_shortstop Health 2000 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the shortstop" "bullets per shot bonus" 1.3 "damage bonus" 1.4 "fire rate bonus" 0.88 "faster reload rate" 2 "weapon spread bonus" 0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" Item "the tartantaloons" Item "ye oiled baker boy" } T_TFBot_Giant_Scout_Shortstop_Push // These bullets will push back those players who are willing to attack this robot from it's smaller counterpart { ClassIcon scout_shortstop_pusher_giant Health 2000 Name "Giant Shortstop Pusher Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the shortstop" "bullets per shot bonus" 1.28 "damage bonus" 0.75 "fire rate bonus" 0.88 "faster reload rate" 2 "weapon spread bonus" 0.8 "damage causes airblast" 1 "scattergun has knockback" 1 "scattergun knockback mult" 1.9 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" Item "the tartantaloons" Item "ye oiled baker boy" } T_TFBot_Giant_Heavyweapons_BrassBeast_TurnGold // It's concept design based on Clickin's Custom mission { ClassIcon heavy_giant_goldengun Health 5000 Name "Giant Golden Gun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the brass beast" "damage bonus" 1.5 "turn to gold" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the cotton head" } T_TFBot_Giant_Soldier_Spammer_Reload_Extended_Buff_Banner // kind of a long template name to reach about, but it charges up the banner, and can shoot rushy rockets at without from a unwilly percussion { ClassIcon soldier_burst_buff_v2_giant Health 4000 Name "Giant Burst Buff Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9 } Item "the buff banner" Item "jumper's jeepcap" } T_TFBot_Pyro_Fragged_Volcano_Fast // It runs faster, shoves and attack players when they carry the bomb { ClassIcon pyro_volfrag_fast Health 180 Name "Fast Volcanic Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 3 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 1.5 } Item "sharpened volcano fragment" Item "pyromancer's mask" } T_TFBot_Pyro_Fragged_Volcano_Crit // Crit version of T_TFBot_Pyro_Fragged_Volcano { ClassIcon pyro_volfrag Health 180 Name "Critical Volcanic Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 3 "weapon burn dmg increased" 3 } Item "sharpened volcano fragment" Item "pyromancer's mask" } T_TFBot_Giant_Pyro_Fragged_Volcano_Critboost // Critboost-on-kill version of T_TFBot_Giant_Pyro_Fragged_Volcano { ClassIcon pyro_volfrag_kritonkill_giant Health 3000 Name "Giant Volcanic Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 3.5 "critboost on kill" 4 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "sharpened volcano fragment" Item "pyromancer's mask" } T_TFBot_Demoman_Knight_SpritSkulled // Replaced with the old icon with a new icon - Each hit marks the person for death { ClassIcon demo_skullcut_lite Health 175 Name "Demo's Skullcutter" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 3 "damage bonus" 1.25 "mark for death" 1 "minicritboost on kill" 1 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "spine-chilling skull" } T_TFBot_Scout_BabyBlaster { ClassIcon scout_blaster Health 125 Name "Baby Blaster Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "baby face's blaster" } T_TFBot_Soldier_Spammer_Extended_Buff_Banner // Loads the banner, fires continuously at it sees players so little, or so much { ClassIcon soldier_buff_spammer Health 200 Name "Rapid Extended Buff Soldier" Class Soldier Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 "increase buff duration" 9.0 } Item "the buff banner" } T_TFBot_Chief_Soldier_Miniboss_Phase1 { ClassIcon soldier_barrage_pusher Health 20000 Name "Captain Krits" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 16 "faster reload rate" 0.4 "fire rate bonus" 0.25 "projectile spread angle penalty" 5 "Projectile speed increased" 0.5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "soldier drill hat" Item "the diplomat" } T_TFBot_Chief_Soldier_Miniboss_Phase2 { ClassIcon soldier_libertylauncher Health 22000 Name "Captain Krits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 12 "faster reload rate" 0.6 "fire rate bonus" 0.2 "Projectile speed increased" 1.3 "damage bonus" 1.3 "heal on kill" 150 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.28 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.2 "voice pitch scale" 0.9 "fire retardant" 1 } Item "the liberty launcher" Item "soldier drill hat" Item "the diplomat" } T_TFBot_Soldier_Samurai_Healer // It kills the player that gives him full hp from it's "heal on kill, 200" attribute { ClassIcon soldier_samurai_warrior_heal_new Health 600 Name "Samurai Soldier" Scale 1.3 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 2 "fire rate bonus" 0.8 "heal on kill" 200 } CharacterAttributes { "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } T_TFBot_Chief_Soldier_DirectHit_BurstFire // old version of this bot, no reason to comment it { ClassIcon soldier_shako_lite Health 58000 Name "Commander Cockpit" Scale 1.95 Class Soldier Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.15 "faster reload rate" -0.4 "damage bonus" 2.0 "Projectile speed increased" 1.75 "damage blast push" 1 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "override footstep sound set" 3 "increased jump height" 2 } Item "the direct hit" Item "the buff banner" Item "steel shako" } T_TFBot_Soldier_Shotgun // Class changed version of T_TFBot_Heavy_Shotgun { ClassIcon soldier_shotgun_new Health 200 Name "Soldier Shotgun" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Giant_Soldier_Shotgun // Class changed version of T_TFBot_Heavy_Shotgun - Giant robot version { ClassIcon soldier_shotgun_new_giant Health 3800 Name "Giant Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Demoman_Samurai // Giant version from T_TFBot_Demoman_Samurai { ClassIcon demoknight_samurai_improved Health 3300 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Samurai Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes MiniBoss ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.5 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Soldier_Samurai { ClassIcon soldier_samurai_warrior Health 600 Name "Samurai Soldier" Scale 1.3 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 1.1 } CharacterAttributes { "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Giant_Soldier_Samurai // Giant version with all the other samurai soldier variants { ClassIcon soldier_samurai_warrior_v3_giant Health 3800 Name "Giant Samurai Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.5 "fire rate bonus" 1.2 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Giant_Soldier_Samurai_Extended_Conch { ClassIcon soldier_samurai_warrior_v3_giant Health 3800 Name "Giant Samurai Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.5 "fire rate bonus" 1.2 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 8.0 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Giant_Soldier_Samurai_LargeDMG { ClassIcon soldier_samurai_warrior_v3_giant Health 3800 Name "Giant Samurai Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 3.8 "fire rate bonus" 1.3 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Giant_Soldier_Samurai_FastFire { ClassIcon soldier_samurai_warrior_firerate_new_giant Health 3600 Name "Giant Samurai Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 0.8 "fire rate bonus" 0.4 } CharacterAttributes { "cancel falling damage" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Soldier_Mining_Equalizer // custom concept design from the mining map { ClassIcon soldier_equalizer Health 200 Name "Mining Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "critboost on kill" 3 } Item "the equalizer" Item "tyrant's helm" } T_TFBot_Chief_Soldier_SlowBarrage // Chief robot version of T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 40000 Name "Captain Barrage" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "honcho's headgear" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.4 "damage bonus" 1.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "honcho's headgear" Item "the diplomat" } T_TFBot_Giant_Soldier_Dumpster_Diver // Custom concept design from Madness vs. Machine missions { ClassIcon soldier_bazooka_giant Health 4700 Name "Giant Bazooka Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the beggar's bazooka" "fire rate bonus" 0.6 "faster reload rate" 0.6 "clip size upgrade atomic" 6 "auto fires when full" 1 "damage bonus" 1.1 "projectile spread angle penalty" 4.5 } ItemAttributes { ItemName "dec2014 skullcap" "set item tint RGB" 1315860 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the beggar's bazooka" Item "dec2014 skullcap" Item "eotl_winter_coat" } T_TFBot_Giant_Soldier_Dumpster_Spammer // Fixed Firerate { ClassIcon soldier_bazooka_spammer Health 4700 Name "Giant Rapid Beggar's Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the beggar's bazooka" "fire rate bonus" 0.75 "faster reload rate" -0.3 "auto fires when full" 1 "projectile spread angle penalty" 4.5 } ItemAttributes { ItemName "dec2014 skullcap" "set item tint RGB" 13595446 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the beggar's bazooka" Item "dec2014 skullcap" Item "eotl_winter_coat" } T_TFBot_Giant_Soldier_Hyper_Spammer_Reload // Custom concept design from Clickin's custom missions { ClassIcon soldier_hyperfire_crit_giant Health 4200 Name "Giant Hyper Burst-Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName harvest_rocketlauncher_autumn "move speed bonus" 0.5 "faster reload rate" 0.24 "fire rate bonus" 0.045 "clip size upgrade atomic" 22.0 "Projectile speed increased" 1.4 "Projectile range increased" 1.1 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "harvest_rocketlauncher_autumn" Item "the gilded guard" } T_TFBot_Chief_Pyro_Fragged_Volcano // Chief Robot version from T_TFBot_Giant_Pyro_Fragged_Volcano { ClassIcon pyro_volfrag_giant Health 36000 Name "The Volcanic Pyromancer" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 5 "fire rate bonus" 0.5 "damage causes airblast" 1 } ItemAttributes { ItemName "pyromancer's mask" "set item tint RGB" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "health regen" 100 "dmg taken from bullets reduced" 0.9 } Item "sharpened volcano fragment" Item "pyromancer's mask" Item "the steel sixpack" } T_TFBot_Giant_Soldier_Spammer_Reloaded_Chief // Much rather similar to T_TFBot_Giant_Demo_Spammer_Reload_Chief { ClassIcon soldier_burstfire Health 36000 Name "Giant Rapid Fire Soldier Chief" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.4 "fire rate bonus" 0.18 "clip size upgrade atomic" 21.0 "Projectile speed increased" 0.5 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the founding father" Item "the toy soldier" } T_TFBot_Giant_Soldier_Spammer_Infinite_Reload_Chief // Much rather similar to T_TFBot_Giant_Demo_Spammer_Reload_Chief, continuous firing version { ClassIcon soldier_spammer Health 36000 Name "Giant Rapid Fire Soldier Chief" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.4 "fire rate bonus" 0.4 "Projectile speed increased" 0.65 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the founding father" Item "the toy soldier" } T_TFBot_Chief_Soldier_SlowCrit_Atomic // Combination from SlowCrit, and Atomic { ClassIcon soldier_major_crits_v2 Health 24000 Name "Major Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 16.0 "faster reload rate" 0.5 "fire rate bonus" 0.25 "projectile spread angle penalty" 6 "Projectile speed increased" 0.65 "damage bonus" 1.6 "damage causes airblast" 1 "use large smoke explosion" 1 "blast radius increased" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "health regen" 40 } Item "the black box" Item "the team captain" Item "fancy dress uniform" } T_TFBot_Chief_Soldier_RocketPush_Commander // Custom concept design, but rather it's similar design much than it's mining map from madness vs machines { ClassIcon soldier_libertylauncher Health 60000 Name "Corporal Comms" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "faster reload rate" 0.01 "dmg bonus vs buildings" 2 "crit vs disguised players" 1 "killstreak tier" 1 "killstreak idleeffect" 6 "damage causes airblast" 1 "apply z velocity on damage" 2010 "apply look velocity on damage" 2010 "projectile spread angle penalty" 0.4 } ItemAttributes { ItemName "dec2014 skullcap" "set item tint RGB" 8208497 } CharacterAttributes { "cancel falling damage" 1 "increased air control" 20010 "health regen" 250 "move speed bonus" 0.5 "no self blast dmg" 1 "damage force reduction" 0.3 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.1 } Item "the b.a.s.e. jumper" Item "dec2014 skullcap" Item "practitioner's processing mask" } T_TFBot_Giant_Heavyweapons_Accurate // Bullets will scale damage from it's percise shot { ClassIcon heavy_accurate_giant Health 5000 Name "Giant Accurate Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName tomislav "damage bonus" 1.6 "fire rate bonus" 1.2 "bullets per shot bonus" 1.2 "accuracy scales damage" 1.5 "projectile penetration heavy" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "tomislav" Item "capone's capper" } T_TFBot_Chief_Heavyweapons_Deflector_Pusher // A custom concept design from other custom missions { ClassIcon heavy_deflector_push Health 45000 Name "Chief Push Deflector Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName deflector "damage bonus" 2 "attack projectiles" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "deflector" Item "the eliminators safeguard" } T_TFBot_Giant_Soldier_SlowBarrage_LibertyLauncher // Combination of Giant Blast Soldier, and Colonel Barrage { ClassIcon soldier_barrage_pusher Health 3800 Name "Giant Blast Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage bonus" 0.75 "clip size upgrade atomic" 26 "faster reload rate" 0.4 "fire rate bonus" 0.2 "Projectile speed increased" 0.35 "projectile spread angle penalty" 5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the liberty launcher" } T_TFBot_Giant_Soldier_Scientific // A template originally named "T_TFBot_Soldier_Giant_CowMangler", but that was scrapped { ClassIcon soldier_mangler_giant Health 3500 Name "Giant Cow Mangler Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 1.3 "Blast radius increased" 1.1 "Projectile range increased" 1.2 "minicritboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the hat with no name" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_Crit_Spammer // Rapid-Fire Version from T_TFBot_Giant_Soldier_Crit { ClassIcon soldier_crit_rapidfire_giant Health 3800 Name "Giant Rapid Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "the original" "faster reload rate" -0.4 "fire rate bonus" 0.5 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" } T_TFBot_Scout_BackScatter { ClassIcon scout_backscatter Health 125 Name "Backscatter Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the back scatter" Item "tough stuff muffs" } T_TFBot_Soldier_Spammer // Normal robot version from T_TFBot_Giant_Soldier_Spammer { ClassIcon soldier_spammer Health 200 Name "Rapid Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 } } T_TFBot_Soldier_Spammer_Extended_Concheror // Loads up the concheror, and rather much more like a combination than T_TFBot_Soldier_Spammer and T_TFBot_Soldier_Extended_Concheror { ClassIcon soldier_conch_spammer Health 200 Name "Rapid Extended Conch Soldier" Class Soldier Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 "increase buff duration" 9.0 } Item "the concheror" } T_TFBot_Pyro_Pusher // Normal robot version from T_TFBot_Giant_Pyro_Pusher, but it's usually an unused template { ClassIcon pyro_airblast Health 180 Name "Airblast Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 } Item "the degreaser" Item "traffic cone" } T_TFBot_Chief_Heavyweapons_HealOnKill_Secondary // A combination of T_TFBot_Chief_Heavyweapons_HealOnKill, and T_TFBot_Giant_Heavyweapons_Shotgun { ClassIcon heavy_shotgun_healonkill_giant Health 70000 Name "Giant Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.75 "bullets per shot bonus" 15 "damage penalty" 0.5 "faster reload rate" 0.5 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.28 "airblast vulnerability multiplier" 0.28 "attack projectiles" 1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "the tungsten toque" } T_TFBot_Giant_Heavyweapons_HealOnKill_Secondary // It can restore 2500 HP from each kill rather than it's full health { ClassIcon heavy_shotgun_healonkill_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "heal on kill" 2500 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the tungsten toque" } T_TFBot_Soldier_Dumpster_Diver_Spammer // fixed fire rate { ClassIcon soldier_bazooka_spammer Health 200 Name "Rapid Bazooka Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 1 "fire rate bonus" 0.75 "faster reload rate" -0.4 } Item "the beggar's bazooka" Item "the helmet without a home" } T_TFBot_Sniper_Huntsman_Croco // consider it an unused custom template { ClassIcon sniper_bow Health 125 Name "Crocodile Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } Item "the huntsman" Item "darwin's danger shield" Item "ol' snaggletooth" } T_TFBot_Pyro_Flaregun_Spammer_Crit // A crit version from T_TFBot_Pyro_Flaregun_Spammer { ClassIcon pyro_flare_spammer Health 170 Name "Rapid Flare Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.5 "damage bonus" 1.1 "projectile spread angle penalty" 1.663 } Item "the flare gun" } T_TFBot_Pyro_Furious_Dragon_Crit // A crit version from T_TFBot_Pyro_Furious_Dragon { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Chief_Heavyweapons_Rage_Pusher // This bot is nearly impossible to beat it, but its custom concept design from the mission, "Northern Lights" { ClassIcon heavy_deflector_push Health 37000 Name "Chief Rage Pusher Heavy" Scale 2 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName warbird_minigun_butcherbird "damage bonus" 4.5 "attack projectiles" 1 "damage causes airblast" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 "weapon spread bonus" 0.8 "critboost on kill" 0.5 "minicritboost on kill" 2 "generate rage on damage" 3 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "warbird_minigun_butcherbird" Item "the u-clank-a" } T_TFBot_Giant_Demo_Burst_Pusher // custom concept design from the icon { ClassIcon demo_ironbomber_burstfire_pusher Health 4000 Name "Giant Airblast Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.65 "fire rate bonus" 0.04 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the iron bomber" Item "scotch bonnet" Item "the cool breeze" } T_TFBot_Soldier_DirectHit_Crit // Crit version from T_TFBot_Soldier_DirectHit { ClassIcon soldier_directhit Health 220 Name "Direct Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "the direct hit" Item "defiant spartan" } T_TFBot_Giant_Pyro_Backburner // Before that was created, I used to make some normal backburner robots { ClassIcon pyro_backburner_giant Health 3000 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Giant_Pyro_Backburner_Crit // Before that was created, I used to make some normal backburner robots { ClassIcon pyro_backburner_giant Health 3000 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Medic_Critboost_Healer // Kritzkrieg medic, no comment { ClassIcon medic_kritz Health 150 Name "Kritzkrieg Medic" Class Medic Skill Normal Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 } ItemAttributes { ItemName "das ubersternmann" "set item tint RGB" 1581885 } Item "the kritzkrieg" Item "das ubersternmann" Item "the surgeon's space suit" } T_TFBot_Giant_Heavyweapons_Supperessor // It's custom concept based from The One Of Wonders's templates { ClassIcon heavy_suppressor Health 5000 Name "Giant Suppressor Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName natascha "bullets per shot bonus" 0.25 "damage bonus" 0.5 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "the cotton head" Item "the cuban bristle crisis" } T_TFBot_Giant_Scout_Baseball_Special_Armored // Remastered version of T_TFBot_Giant_Scout_Baseball_Armored { ClassIcon scout_stun_giant_armored Health 3600 Name "Giant Armored Baseball Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "effect bar recharge rate increased" 0.55 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "batter's helmet" Item "mnc mascot outfit" } T_TFBot_Sniper_Carbine_MarkedDeath // Marking player version from T_TFBot_Sniper_CleanerCarbine { ClassIcon sniper_carbine Health 150 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "mark for death" 1 "minicrit vs burning player" 1 } Item "the cleaner's carbine" Item "professional's panama" } T_TFBot_Sniper_Shahanshah // No idea what this is { ClassIcon sniper_shahanshah Health 125 Name "Shahanshah Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the shahanshah" Item "professional's panama" } T_TFBot_Sniper_Shahanshah_Crit // No idea what this is { ClassIcon sniper_shahanshah Health 125 Name "Shahanshah Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the shahanshah" Item "professional's panama" } T_TFBot_Giant_Heavyweapons_IronFist_Armored // This is nearly hard to beat this robot { ClassIcon heavy_steelfist Health 4800 Name "Giant Steel Armored Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 600 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 "dmg taken from fire reduced" 0.3 "dmg taken from blast reduced" 0.7 "dmg taken from bullets reduced" 0.6 } Item "fists of steel" Item "tw_heavybot_armor" Item "steel-toed stompers" } T_TFBot_Giant_Heavyweapons_HealOnKill_Secondary_Spammer // Combination of 3 robots, Giant Heal-On-Kill Heavy, Giant Shotgun Heavy, and Giant Burst Fire Soldier { ClassIcon heavy_shotgun_healonkill Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.12 "bullets per shot bonus" 10 "damage penalty" 1.3 "faster reload rate" 1.6 "heal on kill" 2500 "clip size upgrade atomic" 4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the tungsten toque" } T_TFBot_Soldier_Dumpster_Diver // Some other variants of bazooka soldiers { ClassIcon soldier_bazooka Health 200 Name "Bazooka Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "auto fires when full" 1 "fire rate bonus with reduced health" 1 } Item "the beggar's bazooka" Item "the helmet without a home" } T_TFBot_Giant_Pyro_AlwaysFire { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_AlwaysFire_Crit { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_huntsman_bleed Health 140 Name "Bleeding Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.8 "bleeding duration" 3 } Item "the huntsman" Item "the bloodhound" } T_TFBot_Heavyweapons_Special_Steelpound // The One Of Wonders's template { ClassIcon special_steelpound Health 5000 Name Steelpound Scale 2 Class HeavyWeapons Skill Expert MaxVisionRange 1300 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName apoco-fists "damage bonus" 1.35 "damage causes airblast" 1 "dmg bonus while half dead" 2.0 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.22 "damage force reduction" 0.22 "move speed penalty" 0.44 "dmg taken from bullets reduced" 0.5 "dmg taken from fire reduced" 0.3 "afterburn immunity" 1 "fire retardant" 1 "dmg taken from blast increased" 1.5 "dmg taken from crit increased" 0.5 } Item "apoco-fists" Item "big steel jaw of summer fun" Item "the hellmet" } T_TFBot_Soldier_Crit // Crit version from T_TFBot_Soldier { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.9 } } T_TFBot_Giant_Soldier_SlowCrit // Non-chief version from T_TFBot_Chief_Soldier_SlowCrit { ClassIcon soldier_barrage Health 4500 Name "Major Crits" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "full metal drill hat" } T_TFBot_Giant_Soldier_Miniboss_RocketRush // Commonly a referred version to as T_TFBot_Chief_Soldier_RocketPush { ClassIcon soldier_libertylauncher Health 35000 Name "Chief Blast Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } Item "the liberty launcher" Item "the gilded guard" Item "the brawling buccaneer" } T_TFBot_Special_Small_Headless_Hatman // no comment... { ClassIcon demoknight_headless_headtaker Health 60 Name "Mini Headtaker Minion" Scale 0.6 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 0.3 "minicritboost on kill" 5 } CharacterAttributes { "head scale" 1.4 "voice pitch scale" 1.4 } Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" } T_TFBot_Giant_Heavy_Steelfist // Non-chief version of T_TFBot_Chief_Gauntlet { ClassIcon heavy_steelfist Health 5000 Name "Giant Gauntlet Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "fists of steel" "minicrit vs burning player" 1 "damage causes airblast" 1 "apply look velocity on damage" 1.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } Item "fists of steel" Item "war head" } T_TFBot_Pyro_Melee // Melee version of T_TFBot_Pyro { ClassIcon pyro_fireaxe Health 175 Name "Fireaxe Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly } T_TFBot_Chief_Heavyweapons // Sergeant Crits's current sidekick, and it's custom design whenever that he was accompanied or not by it's custom missions, or boss rushes { ClassIcon heavy_comrade_crits Health 60000 Name "Comrade Crits" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "iron curtain" "damage bonus" 2.2 "fire rate bonus" 0.85 "bullets per shot bonus" 1.5 "apply look velocity on damage" 1.8 "attack projectiles" 2 } ItemAttributes { ItemName "officer's ushanka" "set item tint RGB" 1315860 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "iron curtain" Item "officer's ushanka" } T_TFBot_Heavyweapons_Deflector_Pusher // Custom concept design from Clickin's custom missions { ClassIcon heavy_deflector_push Health 420 Name "Push Deflector Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 "damage causes airblast" 1 "apply look velocity on damage" 1.2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Giant_Demoman_Hyper_Spammer_Reload // Custom concept design from Clickin's custom missions { ClassIcon demo_scatter Health 4000 Name "Giant Hyper Burst-Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "move speed bonus" 0.5 "faster reload rate" 0.24 "fire rate bonus" 0.045 "clip size upgrade atomic" 22.0 "Projectile speed increased" 1.4 "Projectile range increased" 1.1 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "gentlemanne_grenadelauncher_coffinnail" Item "the king of scotland cape" Item "scotch bonnet" } T_TFBot_Giant_Soldier_RocketShotgun_Battalion_Extended // Seems rather than the tank buster robots and T_TFBot_Giant_Soldier_RocketShotgun, it loads up the battalion's backup at full charge { ClassIcon soldier_blackbox_backup Health 5980 Name "Giant Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 "increase buff duration" 9.0 } Item "the black box" Item "the battalion's backup" } T_TFBot_Pyro_FlameLarge // Can spread fire hitboxes, and particles far than possible to each players { ClassIcon pyro Health 250 Name "Flamespreader Pyro" Scale 1.2 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the backburner" "flame size bonus" 4 "flame life bonus" 4 "airblast pushback scale" 3 } Item "the backburner" Item "the flamboyant flamenco" } T_TFBot_Giant_Pyro_Fragged_Volcano // Giant fragmented volanio pyro from the mission I create { ClassIcon pyro_volfrag Health 3000 Name "Giant Volcanic Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 3.5 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "sharpened volcano fragment" Item "pyromancer's mask" } T_TFBot_Soldier_SlowBarrage // Concept design from a custom mission like madness vs. machines { ClassIcon soldier_barrage Health 650 Name "Lieutenant Barrage" Scale 1.2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 8.0 "faster reload rate" 0.4 "fire rate bonus" 0.3 "projectile spread angle penalty" 5 } CharacterAttributes { "Projectile speed increased" 0.75 "health regen" 5 } Item "the grenadier's softcap" } T_TFBot_Giant_Heavyweapons_Deflector_Pusher // Concept design from it's unused template { ClassIcon heavy_deflector_push Health 5000 Name "Giant Push Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the eliminators safeguard" } T_TFBot_Soldier_Spammer_Extended_Battalion_Crit // Rapid-fire backup soldier, but crit version of T_TFBot_Soldier_Spammer_Extended_Battalion { ClassIcon soldier_backup_spammer Health 200 Name "Rapid Extended Backup Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 "increase buff duration" 9.0 } Item "the battalion's backup" } T_TFBot_Giant_Demoman_Samurai_LargeDMG // This is a similar variant T_TFBot_Giant_Demoman_Samurai, but it could do immensely large amount of damage that can almost one-hit KO each and every player from into it's smaller melee counterattack { ClassIcon demoknight_samurai Health 3300 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Samurai Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes MiniBoss ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 2.2 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "move speed bonus" 0.5 "damage force reduction" 0.5 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Scout_FaN_Upgraded // The One Of Wonders's template { ClassIcon scout_fan_upgraded Health 125 Name "Scatterblast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "damage bonus" 2.45 "fire rate bonus" -1.0 "reload time increased hidden" 1.25 "spread penalty" 2.0 } CharacterAttributes { "move speed penalty" 0.76 } Item "the force-a-nature" Item "the bolt action blitzer" } T_TFBot_Pyro_Furious_Dragon { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Chief_Pyro_Shivered // A shiverpeak boss came from Madness vs. Machines { ClassIcon pyro_buffed_giant Health 60000 Name "Prometheus" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "upgradeable tf_weapon_flamethrower" "airblast pushback scale" 4.0 "damage bonus" 3.5 "weapon burn dmg increased" 2.2 "weapon burn time increased" 1.8 "flame size bonus" 0.75 "flame life bonus" 0.5 "airblast cost decreased" 0.2 "is australium item" 1 "item style override" 1 "attach particle effect" 704 "critboost on kill" 1 } CharacterAttributes { "move speed bonus" 0.46 "health regen" 250 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "upgradeable tf_weapon_flamethrower" Item "hottie's hoodie" Item "apparition's aspect" Item "the sub zero suit" } T_TFBot_Chief_Soldier_Shivered // A shiverpeak boss came from Madness vs. Machines { ClassIcon soldier_buffed_giant Health 59980 Name "Sergeant Shiverpeak" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile spread angle penalty" 3 "Projectile speed increased" 1.32 "clip size upgrade atomic" 4 "fire rate bonus" 0.05 "faster reload rate" 0.35 "Blast radius increased" 1.2 "critboost on kill" 5 "is australium item" 1 "item style override" 1 } ItemAttributes { ItemName "l4d hat" "set item tint RGB" 2452877 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 3.0 "damage bonus" 1.6 "damage blast push" 1 } Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "the battalion's backup" Item "l4d hat" Item "the shogun's shoulder guard" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_BlackBox_SlowBarrage // The design came from the mission, Diety Dance from The One Of Wonders's { ClassIcon soldier_barrage_heal_on_kill Health 4000 Name "Giant Black Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 0.5 "blast radius increased" 1.11 "heal on hit for rapidfire" 113 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.4 } Item "the black box" Item "lord cockswain's novelty mutton chops and pipe" Item "the cloud crasher" } T_TFBot_Giant_Heavyweapons_Shotgun_Spammer_Reload // It's like a usual combination from a giant shotgun heavy, and a giant burst fire soldier { ClassIcon heavy_shotgun_burst_giant Health 5000 Name "Giant Burst Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.1 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.5 "clip size upgrade atomic" 11 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 "weapon spread bonus" 1.4 } } T_TFBot_Giant_Heavyweapons_Shotgun_Spammer_Pusher // It's like a usual combination from a giant shotgun heavy, giant burst fire soldier, and giant blast soldier { ClassIcon heavy_shotgun_burst_pusher_giant Health 6500 Name "Giant Burst Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.07 "bullets per shot bonus" 10 "damage penalty" 0.4 "faster reload rate" 0.66 "clip size upgrade atomic" 9 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 "weapon spread bonus" 1.44 "apply z velocity on damage" 1.14 "apply look velocity on damage" 2.50 } } T_TFBot_Medic_Vaccinator_Bullet_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_bullet_vaccinator Health 150 Name "Bullet Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Fire_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_fire_vaccinator Health 150 Name "Fire Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Blast_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_blast_vaccinator Health 150 Name "Blast Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Bullet_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_bullet_vaccinator_giant Health 4600 Name "Giant Bullet Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes "VaccinatorBullets" Attributes MiniBoss ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Fire_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_fire_vaccinator_giant Health 4600 Name "Giant Fire Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Blast_Protection // Removed the ubercharge, and it's duration rate that looks uncommonly similar to a original giant medic because it could travel much more longer to the hatch { ClassIcon medic_blast_vaccinator_giant Health 4600 Name "Giant Blast Vaccinated Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes MiniBoss Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } T_TFBot_Chief_Heavyweapons_Heater // It's concept design from other custom missions like Clickin's or every other custom mission maker { ClassIcon heavy_heater_new_giant Health 60000 Name "Chief Dragon Heavy" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.83 "fire rate bonus" 0.75 "weapon burn dmg increased" 3.8 "weapon burn time increased" 1.4 "attack projectiles" 2 "bullets per shot bonus" 4 "projectile penetration heavy" 1 } CharacterAttributes { "health regen" 280 "move speed bonus" 0.38 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.025 "rage giving scale" 0.22 "melts in fire" 1 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Chief_Pyro_Furious_Dragon // It's concept design from other custom missions like Clickin's or every other custom mission maker { ClassIcon pyro_dragon_fury_swordstone_giant Health 55000 Name "Chief Dragon Pyro" Scale 2.2 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the backburner" "damage bonus" 4 "weapon burn dmg increased" 2 "airblast pushback scale" 5 "apply look velocity on damage" 1.8 "fire rate bonus" 2 } CharacterAttributes { "head scale" 0.88 "health regen" 200 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "melts in fire" 1 } Item "the backburner" Item "pyromancer's mask" } T_TFBot_Scout_Rapid_Baseball // Another variant of Hyper League Scout { ClassIcon scout_stun Health 400 Name "Rapid Baseball Scout" Scale 1.4 Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } Item "the sandman" Item "batter's helmet" } T_TFBot_Pyro_Furious_Dragon_HealOnHit // Each fireballs replenish 70 HP from hitting a player { ClassIcon pyro_dragon_fury_heal_on_kill Health 175 Name "Heal-on-Hit Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "heal on hit for slowfire" 70 "damage bonus" 1.2 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Giant_Pyro_Flare_Spammer_HealOnKill // Dr. MEEM's template { ClassIcon pyro_flareheal_giant Health 4000 Name "Giant Flare Healer Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.3 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the detonator" Item "old guadalajara" } T_TFBot_Demoman_Loch_Spammer { ClassIcon demo_loch_spammer Health 175 Name "Rapid Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.4 "fire rate bonus" 0.75 } Item "the loch-n-load" Item "demoman hallmark" } T_TFBot_Sniper_InstantFlame_Huntsman // Dr. MEEM's template { ClassIcon sniper_bow_fire Health 125 Name "Fire Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "attach particle effect" 2 "damage bonus" 0.5 "set damagetype ignite" 1 } Item "the huntsman" } T_TFBot_Sniper_InstantFlame_Huntsman_NormalCrit // Dr. MEEM's template, but edited { ClassIcon sniper_bow_fire Health 125 Name "Fire Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the huntsman" "attach particle effect" 2 "damage bonus" 0.5 "set damagetype ignite" 1 } Item "the huntsman" } T_TFBot_Giant_Soldier_RocketPush_Captain // Dr. MEEM's template { ClassIcon soldier_captain_knockback Health 4000 Name "Captain Knockback" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "apply look velocity on damage" 1.3 "fire rate bonus" 0.1 "faster reload rate" 0.6 "damage bonus" 0.2 "Blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the liberty launcher" Item "the team captain" } T_TFBot_Medic_Overheal // Dr. MEEM's template { ClassIcon medic_overheal Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 0.1 "overheal bonus" 3 "overheal decay disabled" 1 } Item "the surgeon's stahlhelm" } T_TFBot_Chief_Pyro_Fragged_Volcano_Upgraded // A upgraded, and a armoured version of T_TFBot_Chief_Pyro_Fragged_Volcano { ClassIcon pyro_volfrag_giant Health 80000 Name "The Scorching Hot Reaper" Scale 2.1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "sharpened volcano fragment" "fire rate bonus" 1.4 "damage bonus" 5.30 "melee range multiplier" 1.8 "weapon burn dmg increased" 3 "weapon burn time increased" 7 "damage causes airblast" 1 "killstreak tier" 1 "attach particle effect" 2 } ItemAttributes { ItemName "the rusty reaper" "attach particle effect" 2 } CharacterAttributes { "increase player capture value" 31 "move speed bonus" 0.34 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from fire reduced" 0.13 "dmg taken from crit reduced" 0.3 "dmg taken from blast reduced" 0.6 "dmg taken from bullets reduced" 0.6 "cancel falling damage" 1 } Item "sharpened volcano fragment" Item "the rusty reaper" Item "el muchacho" } T_TFBot_Sniper_InstantFlame_Bow_Spammer // A rapid fire bowman has a flaming tip from it weapon, and can burn teammates when the player was hit from it's projectile { ClassIcon sniper_bow_fire_multi Health 1200 Name "Rapid Fire Flaming Bowman" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "attach particle effect" 2 "set damagetype ignite" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the huntsman" } T_TFGateBot_Sniper_InstantFlame_Bow_Spammer // A gatebot version of T_TFBot_Sniper_InstantFlame_Bow_Spammer { ClassIcon sniper_bow_fire_multi Health 1200 Name "Rapid Fire Flaming Bowman" Scale 1.5 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "attach particle effect" 2 "set damagetype ignite" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the huntsman" Item "mvm gatebot light sniper" } T_TFBot_Giant_Medic_Overheal // It can heal normal or giant robots from 500%, but it's decay resets into it's intentional buff hp rate { ClassIcon medic_overheal_giant Health 4800 Name "Super Overheal Medic" Class Medic Skill Normal Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the blutsauger" "damage bonus" 1.2 } ItemAttributes { ItemName powerhouse_medigun_sparkoflife "ubercharge rate bonus" 0.05 "overheal bonus" 6 "overheal decay disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "heal rate bonus" 1500 } Item "the blutsauger" Item "powerhouse_medigun_sparkoflife" Item "medic's mountain cap" Item "medic mask" } T_TFBot_Medic_Crossbow // Medieval Medic Robot { ClassIcon medic_crossbow Health 150 Name "Crossbow Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Boxing_Heavy_Fast // referably named as Super Lightweight Champ, but that was scrapped { ClassIcon heavy_gru_giant Health 5000 Name "Super Heavyweight Runner" Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "gloves of running urgently" "fire rate bonus" 0.6 "damage bonus" 1.2 "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 } Item "gloves of running urgently" Item "pugilist's protector" } T_TFBot_Giant_Soldier_Rapid_Reload // similar to T_TFBot_Giant_Soldier_Spammer, but it can reload much at a pacing rate, and can fire 30 rockets { ClassIcon soldier_spammer Health 3800 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.1 "fire rate bonus" 0.5 "clip size upgrade atomic" 26 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.8 } } T_TFBot_Giant_Scout_FAN_Armored // Similar to T_TFBot_Scout_Giant_FaN_Armoured { ClassIcon scout_fan_armored Health 6000 Name "Armored Force-A-Nature Scout" Class Scout Skill Hard MaxVisionRange 1500 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } Item "the force-a-nature" Item "the fed-fightin' fedora" Item "the bolt boy" } T_TFBot_Chief_Soldier_CritWave_Stunner // A usual creation of T_TFBot_Soldier_Chief_Constable_Crocket { ClassIcon soldier_major_crits Health 80000 Name "Combustable Crocket" Scale 1.9 Class Soldier Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "damage bonus" 2.3 "faster reload rate" 0.32 "fire rate bonus" 0.2 "clip size upgrade atomic" 14.0 "Projectile speed increased" 1.7 "projectile spread angle penalty" 3 "slow enemy on hit major" 9 "mark for death" 1 "Blast radius increased" 1.3 } CharacterAttributes // no heath regen is applied { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } Item "powerhouse_rocketlauncher_shellshocker" Item "soldier drill hat" Item "fancy dress uniform" } T_TFBot_Giant_Demo_Loch // It's concept design based from other Loch Demomen, but it's a giant variant version of the robots I mentioned after { ClassIcon demo_loch_giant Health 3300 Name "Giant Loch-n' Loaded Demo" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.8 "Projectile speed increased" 1.3 "heal on hit for slowfire" 60 "fire rate bonus" 0.8 "faster reload rate" 1.1 } CharacterAttributes { "crit from behind" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "demoman hallmark" Item "a whiff of the old brimstone" } T_TFBot_Giant_Demoman_Normal // commonly T_TFBot_Giant_Demoman was a rapidfire, so recreated the original template { ClassIcon demo_giant Health 3300 Name "Giant Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_Spammer_Extended_Buff_Banner { ClassIcon soldier_buff_spammer Health 3800 Name "Giant Rapid Buff Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the buff banner" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_Blackbox_Buster //It's concept design came from Clickin's custom missions { ClassIcon tank_buster_special_battalion_giant Health 4000 Name "Giant Tank Buster Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the black box" "damage bonus" 1.4 "heal on hit for slowfire" 150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.7 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Scout_Rocket_Throwable // The One Of Wonder's Template, again; no use of modifying it { ClassIcon scout_rocket Health 150 AutoJumpMin 1 AutoJumpMax 3 Name "Rocket Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "minicritboost on kill" 3 "spread penalty" 1.5 } ItemAttributes { ItemName "mad milk" "damage bonus" 1.2 // balanced out the damage bonus "critboost on kill" 5 "override projectile type" 2 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 1.5 "cancel falling damage" 1 } Item "the soda popper" Item "mad milk" Item "the flight of the monarch" Item "duck billed hatypus" } T_TFBot_Giant_Pyro_Scientific // referably named to as T_TFBot_Giant_Pyro_Phlogistinator but scrapped as well { ClassIcon pyro_phlog_giant Health 3000 Name "Giant Phlogistinator Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the phlogistinator" "damage bonus" 1.2 "fire rate bonus" 0.91 "critboost on kill" 11 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Demoman_Ullapool_Normal // Usual variants from "T_TFBot_Demoman_Ullapool_"'s { ClassIcon demo_caber Health 160 Name "Ullapool Democaber" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "the bolt action blitzer" } T_TFBot_Demo_Giant_Bomber // The One Of Wonders's Templates { ClassIcon demo_ironbomber_burstfire Health 3300 Name "Giant Bomber Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "fuse bonus" 0.2 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Medic_Critboost_Healer_ShildRage { ClassIcon medic_kritz Health 620 Name "Kritzkrieg Shield Protector" Scale 1.5 Class Medic Skill Normal Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 "generate rage on heal" 2 } ItemAttributes { ItemName "das ubersternmann" "set item tint RGB" 15132390 } CharacterAttributes { "dmg taken from fire reduced" 0.5 "dmg taken from bullets reduced" 0.2 "dmg taken from blast reduced" 0.85 "move speed bonus" 0.75 } Item "the kritzkrieg" Item "das ubersternmann" Item "the surgeon's space suit" } T_TFBot_Giant_Sniper_Rocket_Shooter // It's concept design came from a random thing that I gave from a few months ago { ClassIcon sniper_rocketshooter_giant Health 3400 Name "Giant Rifle Rocket Shooter" Class Sniper Skill Hard MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 3.8 "fire rate bonus" 1.4 "clip size upgrade atomic" 20 "projectile spread angle penalty" 2 "Blast radius increased" 0.75 "override projectile type" 2 "faster reload rate" 2.25 } ItemAttributes { ItemName "the anger" "set item tint RGB" 6901050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "head scale" 0.85 } Item "the cleaner's carbine" Item "the anger" } T_TFBot_Chief_Heavyweapons_Projectile_Killer // It's design was came from an unknown person that I don't remember, but it can do high amounts of damage and attacks projectiles from level 2 { ClassIcon heavy_deflector Health 35000 Name "Chief Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName deflector "damage bonus" 3.5 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 150 "rage giving scale" 0.1 } Item "deflector" Item "the brown bomber" } T_TFBot_Demoman_Ullapool_Rapid // A fast robot version from "T_TFBot_Demoman_Ullapool_" variants { ClassIcon demo_caber_rapid Health 160 Name "Rapid Ullapool Democaber" Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.4 } Item "the ullapool caber" Item "the bolt action blitzer" } T_TFBot_Demoman_Ullapool_Crit { ClassIcon demo_caber Health 160 Name "Crit Ullapool Democaber" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "the ullapool caber" "damage bonus" 1.5 } Item "the ullapool caber" Item "the bolt action blitzer" } T_TFBot_Demoman_Ullapool_Expert { ClassIcon demo_caber Health 160 Name "Ullapool Democaber" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "the ullapool caber" Item "the bolt action blitzer" } T_TFBot_Soldier_Spammer_Extended_Battalion // The battalion's backup's version of T_TFBot_Soldier_Spammer { ClassIcon soldier_backup_spammer Health 200 Name "Rapid Extended Backup Soldier" Class Soldier Skill Hard Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "Projectile speed increased" 0.65 "increase buff duration" 9.0 } Item "the battalion's backup" } T_TFBot_Soldier_Dumpster_Diver_Crit // Crit version from T_TFBot_Soldier_Dumpster_Diver { ClassIcon soldier_bazooka Health 200 Name "Crit Bazooka Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the beggar's bazooka" "auto fires when full" 1 "fire rate bonus with reduced health" 1 } Item "the beggar's bazooka" Item "the helmet without a home" } T_TFBot_Giant_Heavyweapons_Spammer // It's concept design came from jeers villan's videos, and with it's design came from a normal giant heavy robot and a giant rapid fire soldier { ClassIcon heavy_spammer Health 5500 Name "Giant Minigun Juggernaut" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "iron curtain" "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "iron curtain" Item "the katyusha" Item "die regime-panzerung" } T_TFBot_Giant_Soldier_Slowfire_Nuker // Don't know what I still name that template but whatever... { ClassIcon soldier_doublenuke Health 3700 Name "Giant Nuke-Shooter Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the original" "faster reload rate" 1.5 "fire rate bonus" 2.5 "Projectile speed increased" 0.5 "damage blast push" 1 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.2 "clip size upgrade atomic" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus" 1.5 } Item "the original" } T_TFBot_Giant_Soldier_Spammer_Extended_Concheror // Combination from Giant Concheror Soldier, and Giant Rapid Fire Soldier // it's appearance came from mvm_bigrock_custom_advanced9 { ClassIcon soldier_conch_spammer Health 3800 Name "Giant Rapid Conch Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "chieftain's challenge" } T_TFBot_Chief_Soldier_ValleyPusher // Special chief soldier robot from it's design accompanied from T_TFBot_Chief_Soldier_RocketPush_Commander { ClassIcon boss_valleypusher Health 58000 Name "The Valley Force Pusher" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "festive rocket launcher 2011" "apply look velocity on damage" 1.4 "damage causes airblast" 1 "fire rate bonus" 0.001 "clip size upgrade atomic" 6 "faster reload rate" 0.75 "critboost on kill" 3 } CharacterAttributes { "health regen" 200 "projectile spread angle penalty" 10 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "damage bonus" 1.8 "no self blast dmg" 1 "cancel falling damage" 1 } Item "festive rocket launcher 2011" Item "the mantreads" Item "the whirly warrior" Item "dead of night" } T_TFBot_Heavyweapons_Grapple { ClassIcon heavy_grapplegun Health 400 Name "Grapplegun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "apply look velocity on damage" -200 "apply z velocity on damage" -200 "damage bonus" 0.2 } Item "the eliminators safeguard" } T_TFBot_Pyro_Furious_Dragon_Grapple // grapple version from T_TFBot_Pyro_Furious_Dragon { ClassIcon pyro_dragon_fury_grapple Health 180 Name "Fury Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "apply look velocity on damage" -200 "apply z velocity on damage" -200 } CharacterAttributes { "damage bonus" 0.5 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFBot_Heavyweapons_Gauntlet_GateController // A special template from other Gatebot Steel Gauntlet templates { ClassIcon heavy_steelfist Health 350 Name "Steel Juggernaut" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes AlwaysCrit Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "fists of steel" "damage bonus" 1.2 } Item "fists of steel" Item "war head" } T_TFGateBot_Heavyweapons_Normal { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" BehaviorModifiers Push Attributes IgnoreFlag Item "mvm gatebot light heavy" } T_TFGateBot_Chief_Soldier_SlowCrit // uncommonly recreated template like T_TFGateBot_Chief_Soldier_SlowCritBarrage { ClassIcon soldier_barrage Health 32000 Name "Major Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "mvm gatebot light soldier" } T_TFBot_Special_Scorch_DMGPusher { ClassIcon pyro_scorch Health 175 Name "Scorch Pusher" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the scorch shot" "damage bonus" 1.05 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 1.4 "apply look velocity on damage" 1.4 } Item "the scorch shot" Item "the russian rocketeer" Item "nose candy" } T_TFBot_Soldier_Buff_Whip // Buff-Whip Soldier { ClassIcon soldier_discipline_buff Health 200 Name "Displinary Buff Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "the buff banner" Item "the disciplinary action" Item "armored authority" } T_TFBot_Chief_DirectHit_Soldier_Fix // Fixed version from T_TFBot_Chief_Soldier_DirectHit_BurstFire { ClassIcon soldier_shako_lite Health 58000 Name "Commander Cockpit" Scale 1.95 Class Soldier Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes SpawnWithFullCharge ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.18 "faster reload rate" 0.4 "damage bonus" 2.0 "clip size upgrade atomic" 11 "Projectile speed increased" 1.75 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.3 "rage giving scale" 0.1 "override footstep sound set" 3 } Item "the direct hit" Item "the buff banner" Item "steel shako" } T_TFBot_Giant_Soldier_DirectHit // This robot fires, and reloads slowly from accurately fast projectiles and does more damage than the normal weapon { ClassIcon soldier_directhit Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 "fire rate bonus" 1.5 "faster reload rate" 1.2 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.350 "airblast vulnerability multiplier" 0.350 "override footstep sound set" 3 } Item "the direct hit" Item "defiant spartan" } T_TFBot_Giant_Soldier_DirectHit_Spammer // Rapid fire version of T_TFBot_Giant_Soldier_DirectHit { ClassIcon soldier_directhit_spammer Health 3800 Name "Giant Rapid-Fire Direct Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the direct hit" "damage bonus" 1.25 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.350 "airblast vulnerability multiplier" 0.350 "override footstep sound set" 3 } Item "the direct hit" Item "defiant spartan" } T_TFGateBot_Giant_Soldier_DirectHit_HardCrit // A giant robot version of T_TFGateBot_Soldier_DirectHit_HardCrit { ClassIcon soldier_directhit Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 "fire rate bonus" 1.5 "faster reload rate" 1.2 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.350 "airblast vulnerability multiplier" 0.350 "override footstep sound set" 3 "increase player capture value" 4 } Item "the direct hit" Item "mvm gatebot light soldier" } T_TFBot_Giant_Soldier_Extended_Buff_DirectHit // Buff Banner version from T_TFBot_Giant_Soldier_DirectHit { ClassIcon soldier_directhit_buff_giant Health 3800 Name "Giant Buff-Direct Soldier" Class Soldier Skill Expert Item "the direct hit" Item "the buff banner" Item "defiant spartan" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 "fire rate bonus" 1.5 "faster reload rate" 1.2 "Projectile speed increased" 1.3 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.350 "airblast vulnerability multiplier" 0.350 "override footstep sound set" 3 } } T_TFBot_Soldier_Stunner // A custom concept icon from the template I created { ClassIcon soldier_stun Health 200 Name "Rocket Specialist Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName teufort_rocketlauncher_smalltownbringdown "rocket specialist" 4 "slow enemy on hit major" 2 } Item "teufort_rocketlauncher_smalltownbringdown" Item "the powdered practitioner" } T_TFBot_Soldier_Mangler { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the cow mangler 5000" } T_TFBot_Soldier_Mangler_INFReload // A copy of T_TFBot_Soldier_Mangler { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.5 } Item "the cow mangler 5000" } T_TFBot_Giant_Soldier_SlowBarrage_INFReload // Infinite reloaded version from T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage_infinite Health 4000 Name "Continuous Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Bowman_Armored // Giant Bowman, but now it's armored { ClassIcon sniper_multibow_armored Health 5000 Name "Giant Armored Bowman" Scale 1.8 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "faster reload rate" 1.5 } CharacterAttributes { "head scale" 0.62 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "fire rate bonus" 0.3 } Item "the huntsman" } T_TFBot_Giant_Bowman_Fire // Giant version of T_TFBot_Sniper_InstantFlame_Huntsman { ClassIcon sniper_bow_fire Health 3000 Name "Giant Flaming Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "attach particle effect" 2 "damage bonus" 1.2 "set damagetype ignite" 1 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 6 "head scale" 0.7 } Item "the huntsman" } T_TFBot_Giant_Soldier_Blackbox_Quad // Can fire 4 rockets at once from at will, reloads slowly, and restores 470 HP from each rocket hit { ClassIcon soldier_blackbox_quadfire Health 5500 Name "Captain Healer" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "the black box" "damage bonus" 1.1 "fire rate bonus" 0.001 "clip size upgrade atomic" 1 "faster reload rate" 1.65 "blast radius increased" 0.8 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 470 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Projectile speed increased" 0.9 "airblast vertical vulnerability multiplier" 0.1 "health regen" 60 "rage giving scale" 0.1 } Item "the black box" Item "armored authority" Item "the classified coif" } T_TFBot_Scout_Mark // Fires his scattergun slowly to mark players for death { ClassIcon scout_tagger Health 125 Name "Tagger Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "mark for death" 1 "damage bonus" 0.7 "fire rate bonus" 2 "faster reload rate" 2 } Item "the airdog" } T_TFBot_Giant_Scout_Mark // Fires his scattergun slowly to mark players for death / the giant version { ClassIcon scout_tagger_giant Health 1700 Name "Giant Tagger Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "mark for death" 1 "damage bonus" 0.7 "fire rate bonus" 2 "attach particle effect" 2 "faster reload rate" 2 "weapon burn time increased" 8 "set damagetype ignite" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "override footstep sound set" 5 } Item "the airdog" } T_TFBot_Giant_Demoman_Persian_Knight { ClassIcon demoknight_persian_giant Health 3300 Name "Giant Persian Demoknight" Class Demoman Skill Hard Attributes MiniBoss ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 2.5 } ItemAttributes { ItemName "the persian persuader" "critboost on kill" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } T_TFBot_Giant_Sniper_Huntsman // The One Of Wonders's Template { ClassIcon sniper_bow_giant Health 1500 Name "Giant Bowman" Scale 1.75 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "damage bonus" 3.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "override footstep sound set" 5 "move speed penalty" 0.5 } Item "the huntsman" Item "the anger" } T_TFBot_Giant_Soldier_Rapid_RocketPush // A combination of Giant Blast Soldier, and Giant Rapid Fire Soldier { ClassIcon soldier_infinite_push Health 4000 Name "Giant Rapid Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the liberty launcher" "faster reload rate" -0.8 "fire rate bonus" 0.43 "damage causes airblast" 1 } ItemAttributes { ItemName "the kringle collection" "set item tint RGB 2" 8208497 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.45 } Item "the liberty launcher" Item "the kringle collection" Item "the patriot peak" } T_TFBot_Giant_Heavy_HuoLong_Deflector // The usual custom variant of T_TFBot_Giant_Heavy_Deflector_Heater (Giant Deflector Heater Heavy) { ClassIcon heavy_deflector_heater Health 6400 Name "Giant Flaming Plunderer Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "attack projectiles" 2 "attach particle effect" 2 "weapon burn dmg increased" 2 "set damagetype ignite" 1 "weapon burn time increased" 8 "minicrit vs burning player" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.3 } Item "the huo long heatmaker" Item "the u-clank-a" } T_TFBot_Pyro_GasPasser { ClassIcon pyro_gas_leaker2 Health 180 Name "Small Oil Passer" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the gas passer" "weapon burn dmg increased" 1.5 } Item "the degreaser" Item "the gas passer" Item "brigade helm" } T_TFBot_Giant_Pyro_GasPasser { ClassIcon pyro_gas_leaker2_giant Health 4300 Name "Oil's Pipe Tony" // removed the out of appearing this word that my previous custom missions Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the degreaser" "damage bonus" 1.5 } ItemAttributes { ItemName "the gas passer" "weapon burn dmg increased" 8 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "move speed penalty" 0.48 } Item "the degreaser" Item "the gas passer" Item "the bone dome" Item "the mair mask" } T_TFBot_Demo_Loch { ClassIcon demo_loch Health 175 Name "Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" Item "demoman hallmark" } T_TFBot_Giant_Soldier_RocketPush_Improved // Improved it cause the unused attribute has a doctor's dapper topper's hat onto Giant Blast Soldier (Type 2) { ClassIcon soldier_libertylauncher_giant Health 4200 Name "Giant Blast Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.6 "fire rate bonus" 0.3 "clip size upgrade atomic" 6 "faster reload rate" 0.25 "Blast radius decreased" 1.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the liberty launcher" Item "dr's dapper topper" } T_TFBot_Giant_Medic_Improved // Improved it cause the quick-fix healing attribute is too high { ClassIcon medic_uber_giant Health 3000 Name "Giant Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 6.5 } Item "teufort_medigun_civilservant" Item "the surgeon's stahlhelm" } T_TFBot_Chief_Sniper_Atomic // A boss that appeared onto the final wave of Northern Lights, Recreated by me { ClassIcon soldier_directhit_spammer Health 48000 Name "Orbital Strike" Scale 1.9 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "the cleaner's carbine" "accuracy scales damage" 2 "damage bonus" 6 // 500% damage bonus "fire rate bonus" 0.00001 // 100% faster firing speed "rocket specialist" 4 "use large smoke explosion" 1 "blast radius increased" 1.3 "faster reload rate" 8 "clip size bonus" 0.25 "override projectile type" 2 "projectile spread angle penalty" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "health regen" 150 "airblast vertical vulnerability multiplier" 0.3 } Item "the cleaner's carbine" Item "blast defense" Item "das metalmeatencasen" } T_TFBot_Giant_Demo_LooseCannon_Launcher // Edited version of T_TFBot_Giant_Demoman_Normal { ClassIcon demo_loosecannon Health 3300 Name "Giant Loose Cannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage causes airblast" 1 "damage bonus" 2.5 "fire rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loose cannon" } T_TFBot_Pyro_ScorchShot // Seems much rather different than T_TFBot_ScorchShot, T_TFBot_ScorchShot_FastShot, and T_TFBot_Special_Scorch_DMGPusher { ClassIcon pyro Health 175 Name "Scorch Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "damage bonus" 1.5 } Item "the scorch shot" } T_TFBot_Chief_Soldier_Burstfire_Ignite // His hat is not paintable because of multiple items { ClassIcon boss_burstflame Health 39000 Name "The Burstflame Commander" Scale 1.9 Class Soldier Skill Expert MaxVisionRange 1300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 0.2 "faster reload rate" 0.6 "projectile spread angle penalty" 2 "clip size upgrade atomic" 7 "attach particle effect" 701 "Projectile speed decreased" 0.65 "weapon burn dmg increased" 3.0 "set damagetype ignite" 1 "weapon burn time increased" 10 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 1315860 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "health regen" 200 } Item "full metal drill hat" Item "eotl_winter_coat" } T_TFBot_Tank_Boss // Corrupted Tank bosses because MVM.TF, and TF2 being a dumbass { ClassIcon tank Health 20000 Name Tank Scale 2 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from fire increased" 3 "dmg taken from crit increased" 3 "dmg taken from blast increased" 3 "dmg taken from bullets increased" 3 } } T_TFBot_Scout_Fast // Normal robot version of T_TFBot_Giant_Scout_Fast { ClassIcon scout_giant_fast Health 150 Name "Mini Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Demo_LooseCannon_Launcher // Have no idea to think of this template to be honest { ClassIcon demo_loosecannon Health 160 Name "Loose Cannon Demo" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "fire rate bonus" 1.5 "faster reload rate" 2 "damage bonus" 1.4 } Item "the loose cannon" Item "treasure hat 1" } T_TFBot_Chief_Demo_Metal_Ironbeard // The improved version of T_TFBot_Giant_Metalbeard { ClassIcon demo_chief_ironbomber Health 40000 Name "Major Bomber" Scale 1.9 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.3 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the iron bomber" Item "prince tavish's crown" Item "the bearded bombardier" } T_TFBot_Giant_Soldier_Extended_Backup_Armored // Armored version of T_TFBot_Giant_Soldier_Extended_Battalion { ClassIcon soldier_backup_armored Health 6000 Name "Giant Armored Backup Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 9.0 "dmg taken from bullets reduced" 0.8 } Item "the battalion's backup" } T_TFBot_Giant_Soldier_DirectHit_Spammer_Armored // Armored version of T_TFBot_Giant_Soldier_DirectHit_Spammer { ClassIcon soldier_directed_spammer_armored Health 5500 Name "Giant Rapid-Fire Direct Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the direct hit" "damage bonus" 1.3 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "dmg taken from bullets reduced" 0.75 "dmg taken from fire reduced" 0.8 } Item "the direct hit" Item "defiant spartan" } T_TFBot_Heavy_Shotgun_Spammer_Reload // This attribute doesn't work from the secondary weapon from other templates { ClassIcon heavy_shotgun_burst Health 300 Name "Burst Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.4 "fire rate bonus" 0.2 "bullets per shot bonus" 5 "damage bonus" 0.3 "clip size upgrade atomic" 11 } } T_TFBot_Soldier_Spammer_Reload // Normal robot version of T_TFBot_Giant_Soldier_Spammer_Reload { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.8 } } T_TFBot_Soldier_Spammer_Reload_DirectHit // Normal robot version of T_TFBot_Giant_Soldier_Spammer_Reload, Direct Hit version { ClassIcon soldier_directhit_spammer Health 200 Name "Burst Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.8 } Item "the direct hit" } T_TFGateBot_Soldier_Spammer_Reload_DirectHit // Gatebot version of T_TFBot_Soldier_Spammer_Reload_DirectHit { ClassIcon soldier_directhit_spammer Health 200 Name "Burst Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Attributes IgnoreFlag BehaviorModifiers Push Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.8 } Item "the direct hit" Item "mvm gatebot light soldier" } T_TFBot_Medic_Quickfix_Extended // custom robot concept with by the use of paint.net, but not medic_quickfix_inf { ClassIcon medic_quickfix_extended Health 150 Name "Extended Quick-Fix Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 20.0 } CharacterAttributes { "heal rate bonus" 4.0 } Item "the quick-fix" } T_TFGateBot_Medic_Quickfix_Extended // gatebot version if T_TFBot_Medic_Quickfix_Extended { ClassIcon medic_quickfix_extended Health 150 Name "Extended Quick-Fix Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly Tag "bot_gatebot" Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 20.0 } CharacterAttributes { "heal rate bonus" 4.0 } Item "the quick-fix" Item "mvm gatebot light medic" } T_TFGateBot_Giant_Heavyweapons_Shotgun_Improved { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "mvm gatebot light heavy" } T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit_Improved { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Tag "bot_gatebot" Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "mvm gatebot light heavy" } T_TFGateBot_Pyro_Melee // A gatebot version of T_TFBot_Pyro_Melee { ClassIcon pyro_fireaxe Health 175 Name "Fireaxe Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_gatebot" BehaviorModifiers Push Attributes IgnoreFlag Item "mvm gatebot light pyro" } T_TFGateBot_Pyro_Melee_Crit // A gatebot version of T_TFBot_Pyro_Melee, crit version { ClassIcon pyro_fireaxe Health 175 Name "Fireaxe Pyro" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes AlwaysCrit BehaviorModifiers Push Attributes IgnoreFlag Item "mvm gatebot light pyro" } T_TFBot_Giant_Scout_Jumping_FAN // A custom robot concept of the icon that it usually gives me an idea when it's not made by anybody or others { ClassIcon scout_jumping_fan Health 1600 AutoJumpMin 5 AutoJumpMax 5 Name "Giant Jumping Nature Scout" Class Scout Skill Hard MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes "AutoJump" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increased jump height" 3 } Item "the force-a-nature" Item "the hanger-on hood" Item "the flight of the monarch" } T_TFBot_Soldier_BlackBox_Buster // Normal robot version of T_TFBot_Giant_Soldier_Blackbox_Buster { ClassIcon tank_buster_special Health 200 Name "Tank Buster Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "Projectile speed increased" 0.7 } Item "the black box" } T_TFBot_Soldier_Tank_Buster_Backup // Normal robot version of T_TFBot_Giant_Soldier_Blackbox_Buster, battalion's backup version { ClassIcon tank_buster_special_battalion Health 200 Name "Tank Buster Soldier" Class Soldier Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "Projectile speed increased" 0.7 } Item "the black box" Item "the battalion's backup" } T_TFBot_Soldier_Penetrate // Penetrate players with it's range, decreased fire rate a little bit { ClassIcon soldier_penetrate Health 200 Name "Penetrator Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "projectile penetration" 1 "fire rate bonus" 1.11 } } T_TFBot_Soldier_Penetrate_Crit // Penetrate players with it's range, decreased fire rate a little bit { ClassIcon soldier_penetrate Health 200 Name "Penetrator Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "projectile penetration" 1 "fire rate bonus" 1.11 } } T_TFBot_Giant_Scout_FAN_Upgraded // This is a giant robot variant of The One Of Wonders's template { ClassIcon scout_fan_upgraded Health 1600 Name "Giant Scatterblast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the force-a-nature" "damage bonus" 2.45 "fire rate bonus" -1.0 "reload time increased hidden" 1.6 "spread penalty" 2.0 "damage causes airblast" 1 } CharacterAttributes { "move speed penalty" 0.76 "override footstep sound set" 5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } Item "the force-a-nature" Item "the bolt action blitzer" } T_TFBot_Giant_Heavyweapons_HealOnKill_Improved // This HP is much similar to than the Giant HOK Heavy variants from it's intentional map comparisons between mvm_mannhattan, and other original, and custom maps { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName deflector "damage bonus" 1.5 "heal on kill" 5500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" } T_TFBot_Chief_Heavyweapons_HealOnKill_Improved // It can replenish 6000 HP from each kill instead of 8000, and boosted up the damage bonus attribute a little more { ClassIcon heavy_deflector_healonkill_chief Health 60000 Name "Chief Heal-on-Kill Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName deflector "damage bonus" 1.75 "attack projectiles" 2 "heal on kill" 6000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" } T_TFBot_Giant_Demo_Scatter // A template was created from mvm_bigrock_custom_advanced_10final { ClassIcon demo_scatter_giant Health 4000 Name "Giant Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.5 "fire rate bonus" 0.01 "projectile spread angle penalty" 16 "clip size upgrade atomic" 11 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Piss_Thrower // A template that was created from mvm_bigrock_custom_advanced_10final, with it's accompanying gas passer pyros { ClassIcon sniper_jarate_spammer Health 3200 Name "Super Piss Murader" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName jarate "fire rate bonus" 0.4 "effect bar recharge rate increased" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 6 "head scale" 0.7 } Item "jarate" Item "desert marauder" } T_TFBot_Heavyweapons_Deflector_HealonHit_Hyper // Clickin's advanced mission, or even a bigrock mission template concept by me { ClassIcon heavy_deflector_healonkill Health 400 Name "Hyper Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 50 "damage bonus" 1.5 "attack projectiles" 1 "fire rate bonus" 0.66 } Item "the tungsten toque" } T_TFBot_Giant_Heavyweapons_Hyper_Deflector_HealOnHit // It can push enemies to that seek to attack them throughout the entire map, restore over 100 HP from each multiple hits, and replenish 2000 health from each kill { ClassIcon heavy_deflector_hyper_healer Health 5500 Name "Giant Hyper Healer Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName deflector "damage bonus" 1.75 "heal on kill" 2000 "attack projectiles" 1 "heal on hit for rapidfire" 100 "bullets per shot bonus" 3 "fire rate bonus" 1.2 "accuracy scales damage" 1.6 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" } T_TFBot_Soldier_Trash_Collector // Much a little bit detailed thought by me { ClassIcon soldier_trash_spammer Health 180 Name "Trashy Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "auto fires when full" 1 "fire rate bonus" 1.2 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.8 } Item "the beggar's bazooka" Item "bucket hat" Item "steel pipes" } T_TFBot_Heavy_Shotgun_Improved // I decreased the bullet rate a little bit and adjusted things { ClassIcon heavy_shotgun Health 300 Name "Shotgun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.25 "fire rate bonus" 2 "bullets per shot bonus" 2 "damage bonus" 0.4 } } T_TFBot_Giant_Heavy_Chief_SaintRow // A stupid boss concept that was tested on a testing map { ClassIcon heavy_apocofist_improved Health 58000 Name "Saints Row III" Scale 1.95 Class HeavyWeapons Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName apoco-fists "damage bonus" 5 "fire rate bonus" 0.5 "critboost on kill" 5 "melee range multiplier" 1.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "cold war luchador" Item "the mark of the saint" } T_TFBot_Giant_Soldier_Crit_Reload_Spammer // Burst Fire Version from T_TFBot_Giant_Soldier_Crit { ClassIcon soldier_burstfire_crit Health 3800 Name "Giant Charged Burst-Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 0.5 "move speed bonus" 0.5 "clip size upgrade atomic" 5.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 1 } Item "the original" } T_TFBot_Pyro_Furious_Dragon_FastPressurization // pressured rate from T_TFBot_Pyro_Furious_Dragon { ClassIcon pyro_dragon_fury_spammer Health 175 Name "Pressured Fury Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "item_meter_charge_rate" 0.5 } Item "the dragon's fury" Item "pyromancer's mask" } T_TFGateBot_Chief_Soldier_Extended_Concheror // Unlike the original unused MVM template "T_TFBot_Chief_Soldier_Extended_Concheror", is now into it's gatebot version of the original template { ClassIcon soldier_conch_giant Health 57000 Name "Chief Concheror Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Push Tag "nav_prefer_gate1_flank" // having this will run past the gates, still means it's robot navagation will prefer to it's first gate flankers instead of second one Tag "bot_giant" Tag "bot_gatebot" Attributes IgnoreFlag Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.4 } Item "the concheror" Item "mvm gatebot light soldier" } T_TFGateBot_Chief_Pyro_Furious_Dragon_HealOnKill // Can kill each player to restore 7000 HP from into it's ranged counterattack between players much more than it's H.O.K. templates // When the player is burned, it can do 30 damage { ClassIcon pyro_dragon_fury_heal_on_kill Health 60000 Name "Giant Fury Pyro" Scale 1.8 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag Attributes UseBossHealthBar BehaviorModifiers Push ItemAttributes { ItemName "the backburner" "item_meter_charge_rate" 1.45 "damage bonus" 1.7 "heal on kill" 7000 "weapon burn dmg increased" 3.25 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 } Item "the backburner" Item "pyromancer's mask" Item "mvm gatebot light pyro" } T_TFGateBot_Giant_Pyro_Furious_Dragon_HealOnKill // Gatebot version of T_TFBot_Giant_Pyro_Furious_Dragon_HealOnKill { ClassIcon pyro_dragon_fury_heal_on_kill Health 3500 Name "Giant Fury Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "the backburner" "damage bonus" 1.3 "heal on kill" 3500 "weapon burn dmg increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" Item "pyromancer's mask" Item "mvm gatebot light pyro" } T_TFGateBot_Giant_Soldier_Extended_Backup_Armored // Gatebot version of T_TFBot_Giant_Soldier_Extended_Backup_Armored { ClassIcon soldier_backup_armored Health 6000 Name "Giant Armored Backup Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 9.0 "dmg taken from bullets reduced" 0.8 } Item "the battalion's backup" Item "mvm gatebot light soldier" } T_TFGateBot_Soldier_DirectHit_HardCrit // Similar to T_TFGateBot_Soldier_Normal_DirectHit_Crit { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" BehaviorModifiers Push Attributes AlwaysCrit Attributes IgnoreFlag Item "the direct hit" Item "mvm gatebot light soldier" } T_TFBot_Chief_Pyro_Scorch_Atomic // Override the weapon's projectile to a rocket because the scorch shot's proj did not smoke because of that attribute did not match { ClassIcon pyro_scorch_nuke Health 50000 Name "Nuclear Scorch Pusher" Scale 1.9 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the scorch shot" "damage bonus" 5 "fire rate bonus" 3 "faster reload rate" 2 "Blast radius increased" 2.2 "damage causes airblast" 1 "apply look velocity on damage" 1.7 "use large smoke explosion" 1 "override projectile type" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.7 "override footstep sound set" 6 "move speed penalty" 0.38 "rage giving scale" 0.3 } Item "the scorch shot" Item "captain space mann" } T_TFBot_Heavy_Deflector // similar to T_TFBot_Heavyweapons_Deflector - The One Of Wonders's Template { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Soldier_Giant_Burstfire_HoK // much rather diffrent to T_TFBot_Giant_Soldier_BlackBox_HealOnKill, and also The One Of Wonders's Template { ClassIcon soldier_burstfire_healonkill Health 4800 Name "Giant Heal-on-kill Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.75 "projectile spread angle penalty" 3 "clip size upgrade atomic" 5 "heal on hit for rapidfire" 50 "heal on kill" 4800 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.4 } Item "full metal drill hat" } T_TFBot_Scout_Giant_FaN_Armoured // Similar to T_TFBot_Giant_Scout_FAN_Armored - much slow moving speed, more bullet shots, and upped health { ClassIcon scout_fan_armoured Health 2500 Name "Armoured FaN Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the force-a-nature" "damage penalty" 0.5 "bullets per shot bonus" 4.75 "fire rate penalty" 2.25 "spread penalty" 1.5 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.5 "dmg from ranged reduced" 0.6 } Item "the force-a-nature" Item "bonk boy" Item "batter's helmet" } T_TFBot_Soldier_Dumpster // Changed icon due to casual reasons { ClassIcon soldier_trash_spammer Health 400 Name "Dumpster Diver" Scale 1.25 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the beggar's bazooka" "damage penalty" 0.66 "fire rate bonus" 0.7 "faster reload rate" 0.8 "auto fires when full" 2 } CharacterAttributes { "increase buff duration" 9.0 } Item "the beggar's bazooka" Item "the battalion's backup" Item "the helmet without a home" Item "the captain's cocktails" } T_TFBot_Demo_LochnLoad // Similar to T_TFBot_Demo_Loch, and The One Of Wonders's Template { ClassIcon demo_loch Health 175 Name "Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } T_TFBot_Soldier_Chief_Nuke_Spammer // The One Of Wonders's Template // This boss is also unique to it's other soldier carnage robots; it can OHKO players from it's counterpart, spreaded range attribute and it's radius that'll get him to go to the hatch easier { ClassIcon soldier_doublenuke WeaponRestrictions PrimaryOnly Scale 1.9 Health 80000 Skill Expert Name "King Carnage" Class Soldier Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 11.0 "fire rate bonus" 0.75 "faster reload rate" 0.75 "projectile spread angle penalty" 8 "clip size upgrade atomic" 8 "blast radius increased" 2.0 "projectile speed decreased" 0.75 "is australium item" 1 "item style override" 1 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.11 "damage force reduction" 0.11 "move speed penalty" 0.3 "rage giving scale" 0.2 } Item "the gunboats" Item "class crown" Item "the diplomat" Item "the exorcizor" Item "marshall's mutton chops" Item "upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Heavy_Stunner // The One Of Wonders's Template { ClassIcon heavy_suppressor Health 300 Name "Suppressor Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName natascha "bullets per shot bonus" 0.25 "weapon spread bonus" 0.25 } Item "natascha" Item "the eliminators safeguard" } T_TFBot_Heavy_Giant_Stunner // Similar to T_TFBot_Giant_Heavyweapons_Supperessor_Grapple - 4000+ health and slow moving speed: The One of Wonders's template { ClassIcon heavy_suppressor_giant Health 9000 Name "Giant Suppressor Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName natascha "bullets per shot bonus" 0.25 "accuracy scales damage" 2.5 "apply z velocity on damage" -200 "apply look velocity on damage" -200 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "natascha" Item "the eliminators safeguard" Item "the purity fist" } T_TFBot_Soldier_Giant_Nuke_Spammer // From onto his projectiles; it grasply fires similarly much likely as T_TFBot_Giant_Soldier_Spammer, but it it's blast radius will increase a little, and can gradually radiate its spread from 4 degrees // pretty much unlike it's damage bonus much from T_TFBot_Chief_Demo_Atomic, it increased dramatically from it's challenge that this attribute can overthrow; but like it's accompanying robots, it can almost one-hit KO each players but with each kill from it's ranged projectile counterpart { ClassIcon soldier_doublenuke Health 5400 Name "Atomic Carnage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "fire rate bonus" 0.5 "faster reload rate" 0.75 "projectile spread angle penalty" 8 "clip size upgrade atomic" 4 "blast radius increased" 1.15 "projectile speed decreased" 0.65 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed penalty" 0.5 } Item "the gunboats" Item "dec2014 skullcap" } T_TFBot_Heavy_Giant_Firesprayer // The One Of Wonder's Template; but much more strangely and commonly different than T_TFBot_Giant_Heavy_HuoLong_Deflector { ClassIcon heavy_giant_firesprayer Health 6000 Name "Giant Hailfire Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 0.3 "bullets per shot bonus" 11.0 "minigun spinup time increased" 1.25 "spread penalty" 2.5 "ring of fire while aiming" 1500 "set damagetype ignite" 1 "dmg penalty vs buildings" 0.2 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 15185211 } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed penalty" 0.35 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Soldier_Giant_DirectHit // Similar to T_TFBot_Giant_Soldier_DirectHit, and The One Of Wonder's Template { ClassIcon soldier_directhit_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "damage bonus" 2.0 "faster reload rate" 0.7 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } Item "the direct hit" } T_TFGateBot_Heavy_Giant_Firesprayer // The One Of Wonder's Template - similar to "T_TFBot_Heavy_Giant_Firesprayer", but it's a gatebot version { ClassIcon heavy_giant_firesprayer Health 6000 Name "Giant Hailfire Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 0.3 "bullets per shot bonus" 11.0 "minigun spinup time increased" 1.25 "spread penalty" 2.5 "ring of fire while aiming" 1500 "set damagetype ignite" 1 "dmg penalty vs buildings" 0.2 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 15185211 // That's australium gold } CharacterAttributes { "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 "move speed penalty" 0.35 } Item "the huo long heatmaker" Item "the bunsen brave" Item "mvm gatebot light heavy" } T_TFGateBot_Sniper_Giant_Huntsman // The One Of Wonder's Template { ClassIcon sniper_bow_giant Health 1500 Name "Giant Bowman" Class Sniper Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes IgnoreFlag Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "damage bonus" 3.5 "fire rate bonus" 0.5 } CharacterAttributes { "override footstep sound set" 5 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed penalty" 0.5 } Item "the huntsman" Item "mvm gatebot light sniper" } T_TFBot_Medic_Battle_Armoured // The One Of Wonder's Template { ClassIcon medic_shield_qf Health 250 Name "Super Sheild Medic" Class Medic Skill Expert Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "the blutsauger" "damage bonus" 3.5 "fire rate bonus" 0.75 "clip size bonus" 4.0 } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 } CharacterAttributes { "dmg taken from bullets reduced" 0.2 "move speed penalty" 2.0 } Item "the blutsauger" Item "the quick-fix" Item "practitioner's processing mask" Item "das naggenvatcher" } T_TFBot_Special_Burstwave // The One Of Wonder's Template { ClassIcon special_burstwave Health 400 Name Burstwave Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "gold botkiller rocket launcher mk.i" "damage bonus" 2.0 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 "Projectile speed increased" 2.0 "rocket specialist" 2 } Item "gold botkiller rocket launcher mk.i" Item "treasure hat 1" } T_TFBot_Heavyweapons_Steelfist_Extended_Concheror { ClassIcon heavy_steelfist_conch Health 900 Name "Steel Conch Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "mod rage on hit bonus" 10010 } Item "fists of steel" Item "the concheror" } T_TFBot_Scout_Slug_Shooter { ClassIcon scout_slugshot Health 150 Name "Slug Shooter Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "baby face's blaster" "boost on damage" 1 "spread penalty" 0.25 "damage bonus" 1.2 "bullets per shot bonus" 2 } Item "baby face's blaster" } T_TFBot_Soldier_Chief_Extended_Buff_Liberty // Final Wave of MVM_AKURE_RC8's advanced mission; but NOT the digital directive's mission { ClassIcon boss_buff_soldier Health 30000 Name "Master Buffer" Scale 1.9 Class Soldier Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.75 "fire rate bonus" 0.2 "clip size upgrade atomic" 10 "faster reload rate" 0.33 "projectile spread angle penalty" 4 "Blast radius decreased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.2 } Item "the liberty launcher" Item "the buff banner" Item "jumper's jeepcap" } T_TFBot_Soldier_Chief_Samurai_Concheror_Extended // Final Wave of MVM_AKURE_RC8's advanced mission; but NOT the digital directive's mission { ClassIcon soldier_samurai_warrior_v3 Health 30000 Name "Master Concheror" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 4 "fire rate bonus" 1.5 "melee range multiplier" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.2 } Item "the concheror" Item "soldier samurai hat" Item "the half-zatoichi" Item "the shogun's shoulder guard" Item "the menpo" } T_TFBot_Soldier_Chief_Backup_Extended // Final Wave of MVM_AKURE_RC8's advanced mission; but NOT the digital directive's mission { ClassIcon tank_buster_special_battalion_healer Health 30000 Name "Major Backup-er" Scale 1.9 Class Soldier Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "the black box" "damage bonus" 0.8 "clip size upgrade atomic" 8 "fire rate bonus" 0.1 "faster reload rate" 1.1 "heal on hit for rapidfire" 300 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.2 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Heavy_BrassBeast { ClassIcon heavy_brass Health 330 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "fire rate bonus" 1.5 "damage bonus" 1.5 } Item "the brass beast" Item "big chief" } T_TFBot_Demo_BurstFire_Extended_Backup { ClassIcon demo_burst_backup Health 180 Name "Burst Backup Demo" Scale 1.2 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "mod rage on hit bonus" 10010 "increase buff duration" 9.0 } Item "the battalion's backup" } T_TFBot_Soldier_Chief_Captain_Constructor // A boss that appears in mvm_boreal_custom_mission { ClassIcon soldier_rocketrain Health 35000 Name "Captain Constructor" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 40.0 "faster reload rate" 0.3 "fire rate bonus" 0.02 "projectile spread angle penalty" 15 "Projectile speed increased" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from crit reduced" 0.8 } Item "the rebel rouser" Item "antartic parka" } T_TFBot_Demoknight_Chief_Prince_Degroot // A boss that appears in mvm_boreal_custom_mission { ClassIcon demoknight_chief_tavish Health 43000 Name "Sir Tavish Degroot" // Thats Demoman's real name Scale 1.9 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the eyelander" "damage bonus" 5 "critboost on kill" 4 "fire rate bonus" 2 "melee range multiplier" 1.8 } ItemAttributes { ItemName "the chargin' targe" "charge impact damage increased" 2.5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" Item "the bearded bombardier" } T_TFBot_Chief_Solider_Extended_Concheror_Improved // In it's HP, it's commonly the same HP as T_TFBot_Chief_Demo_Atomic into it's unused templates of MVM { ClassIcon soldier_conch_chief Health 60000 Name "Chief Concheror Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "fire rate bonus" 2 "Projectile speed increased" 0.35 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the concheror" Item "chieftain's challenge" Item "the diplomat" } T_TFBot_Giant_Demoman_GrenadeBarrage // Grenade Barrage Demoman from The One Of Wonders { ClassIcon demo_barrage Health 4000 Name "Sir Pipesalot" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "clip size upgrade atomic" 16 "Projectile speed increased" 1.35 } CharacterAttributes { "health regen" 40 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.5 } Item "carouser's capotain" } T_TFBot_Chief_Demo_GrenadeBarrage // Grenade Barrage Demoman from The One Of Wonders { ClassIcon demo_barrage Health 45000 Name "Major Pipesalot" Scale 1.9 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26 "Projectile speed increased" 1.35 } CharacterAttributes { "health regen" 180 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.5 } Item "carouser's capotain" } T_TFBot_Chief_Demo_GrenadeBarrage_Crit // Grenade Barrage Demoman from The One Of Wonders { ClassIcon demo_barrage Health 45000 Name "Major Pipesalot" Scale 1.9 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26 "Projectile speed increased" 1.35 } CharacterAttributes { "health regen" 180 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage bonus" 1.5 } Item "carouser's capotain" } T_TFBot_Scout_Chief_Super_Stunner_Baseball // Scout's lines { ClassIcon scout_stun_giant_armored Health 30000 Name "You're Battin A Thousand!" Scale 1.9 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "damage causes airblast" 1 "damage bonus" 3 "fire rate bonus" 0.5 "mod stun waist high airborne" 4 "killstreak tier" 1 "killstreak idleeffect" 1 "apply z velocity on damage" 1.5 } CharacterAttributes { "health regen" 50 "move speed penalty" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.5 "rage giving scale" 0.2 } Item "the sandman" Item "batter's helmet" } T_TFBot_Soldier_Chief_Escape_Digger // it's own icon, that was a escape plan, but I'll change it next time; like in the future { ClassIcon boss_goldpicker Health 40000 Name "Texan Goldpicker" Scale 1.9 Class Soldier Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the equalizer" "turn to gold" 1 "damage bonus" 4 "fire rate bonus" 0.75 "killstreak idleeffect" 4 "killstreak tier" 1 } ItemAttributes { ItemName "the slo-poke" "set item tint RGB" 15787660 } CharacterAttributes { "health regen" 100 "move speed penalty" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the equalizer" Item "the slo-poke" Item "exquisite rack" } T_TFBot_Giant_Scout_Fast_PrimaryOnly // It restricts to primary due to custom casual issues { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "bonk boy" } T_TFBot_Giant_Heavy_Deflector_Heater // Diffrent than T_TFBot_Giant_Heavy_HuoLong_Deflector when he was a plundering bullet giant { ClassIcon heavy_deflector_heater Health 5500 Name "Giant Deflector Heater Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the u-clank-a" } T_TFBot_Scout_Molten // Completely realized that it's icon is much rather different original icons, it can combine it's icon counter too { ClassIcon scout Health 125 Name "Molten Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "unarmed combat" "mark for death" 1 "damage bonus" 1.2 "fire rate bonus" 2 } Item "unarmed combat" Item "the frenchman's formals" Item "the headtaker's hood" } T_TFBot_MVM_Heavy_Elf // Improved version of MVM_TF_Heavy_Elf, or even T_TFBot_HeavyWeapons_Gnome { ClassIcon heavy_mittens_nys Health 100 Name "Ticklish Heavy" Scale 0.75 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "the holiday punch" "damage bonus" 0.2 "fire rate bonus" 1.4 } CharacterAttributes { "move speed bonus" 1.3 "head scale" 1.5 "voice pitch scale" 1.5 } Item "the holiday punch" Item "point and shoot" Item "the all-father" } T_TFBot_Giant_Bleeding_Huntsman // Giant robot version of T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_bowman_bleed_giant Health 3500 Name "Giant Bleeding Bowman" Scale 1.77 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "bleeding duration" 6 "damage bonus" 1.33 "fire rate bonus" 1.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } Item "the huntsman" Item "the birdman of australiacatraz" Item "the swagman's swatter" } T_TFBot_Giant_Medic_Sheild { ClassIcon medic_shield_qf_giant Health 3000 Name "Giant Sheild Medic" Class Medic Skill Expert Attributes ProjectileShield // This is a custom attribute only to have medic robots to activate shields, by pressing the attack button once the bot has half-health only; or the robot was hurt Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the blutsauger" "damage bonus" 1.2 "clip size bonus" 6.0 "fire rate bonus" 0.5 } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 "uber duration bonus" 2 } ItemAttributes { ItemName "the federal casemaker" "set item tint RGB" 15132390 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 7.5 } Item "the blutsauger" Item "the quick-fix" Item "the federal casemaker" Item "the angel of death" } T_TFBot_Giant_Pyro_Flaregun_ScorchBarrage // Cannot match the firing rate much as T_TFBot_Giant_Soldier_SlowBarrage, can spread projectiles from 8 degrees into by it's deviation { ClassIcon pyro_flare_rain_nys Health 4000 Name "Giant Flare Barrage Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.04 "projectile spread angle penalty" 8 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the scorch shot" Item "the hazmat headcase" } T_TFBot_Scout_FAN_Popper { ClassIcon scout_fan_poper Health 125 Name "Soda Popper Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the soda popper" "faster reload rate" 1.75 "scattergun knockback mult" 1.35 "damage bonus" 0.65 } Item "the soda popper" Item "the bolt boy" } T_TFBot_Giant_Scout_FAN_Popper // The common minicrit boost onto each kill, this effect will increase damage bonus a little like it's normal popper template { ClassIcon scout_fan_poper_giant Health 1600 Name "Super Soda Popper Scout" Class Scout Skill Expert MaxVisionRange 500 WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the soda popper" "faster reload rate" 1.75 "scattergun knockback mult" 4 "damage bonus" 1.2 "bullets per shot bonus" 3 "weapon spread bonus" 0.3 "minicritboost on kill" 5 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } Item "the soda popper" Item "crit-a-cola" Item "the bolt boy" } T_TFBot_Giant_Huntsman_Flame_Afterburn // Much rather similar to T_TFBot_Giant_Bowman_Fire { ClassIcon sniper_bow_fire_giant Health 3000 Name "Giant Afterburning Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the huntsman" "attach particle effect" 2 "damage bonus" 1.33 "set damagetype ignite" 1 "Projectile speed increased" 1.5 "damage causes airblast" 1 "weapon burn dmg increased" 3 "weapon burn time increased" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 6 "head scale" 0.7 } Item "the huntsman" Item "the dread hiding hood" } T_TFBot_Pyro_Degreaser // lol { ClassIcon pyro_degreaser Health 160 Name "Degreaser Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the degreaser" Item "connoisseur's cap" } T_TFBot_Scout_Delivery { ClassIcon scout_shortstop_delivery Health 125 Name "Special Delivery Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "damage bonus" 1.44 } Item "the shortstop" Item "the milkman" } T_TFBot_Pyro_Chief_King_IronSkull // accompanying with the combination of it's health regen, and it's slow speed; It can do 200+ damage bonus to defeat upgraded tour players { ClassIcon boss_major_blaster Health 40000 Name "Major Blaster" Scale 1.9 Class Pyro Skill Expert MaxVisionRange 500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the dragon's fury" "damage bonus" 3 "projectile spread angle penalty" 3 "item_meter_charge_rate" 1.5 } CharacterAttributes { "health regen" 200 "move speed penalty" 0.36 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } Item "the dragon's fury" Item "pyromancer's mask" Item "class crown" Item "the rusty reaper" Item "the exorcizor" } T_TFBot_Giant_Scout_FAN_Pusher // Very difficult to beat the bot, ubercharge canteens or even quick-fix charged if nescessary { ClassIcon scout_fan_pusher_giant Health 1800 Name "Giant Force-a-Pusher Scout" Class Scout Skill Hard MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 18 "damage penalty" 0.35 "weapon spread bonus" 0.4 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "eotl_hiphunter_hat" } T_TFBot_Scout_Spicy_Delivery // Flaming Version of T_TFBot_Scout_Delivery { ClassIcon scout_shortstop_flamechili Health 125 Name "Spicy Delivery Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "damage bonus" 1.5 "damage bonus vs burning" 1.5 "weapon burn dmg increased" 0.8 "weapon burn time increased" 10 "set damagetype ignite" 1 } Item "the shortstop" Item "the milkman" } T_TFBot_Soldier_Chief_Sergeant_Crits_HealOnKill // Heal on kill version of T_TFBot_Chief_Soldier, but without the health regen { ClassIcon soldier_sergeant_crits_healonkill Health 60000 Name "Sergeant Crits" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "heal on kill" 8000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tyrant's helm" } T_TFBot_Soldier_Giant_RainRocketer // Like it's rocketrain icon version but a stunned version { ClassIcon soldier_rocketrain_stun_giant Health 4550 Name "General Rainstormer" Scale 1.8 Class Soldier Skill Expert MaxVisionRange 3000 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "projectile spread angle penalty" 6.5 "rocket specialist" 4 "slow enemy on hit major" 4 "clip size upgrade atomic" 8 "fire rate bonus" 0.001 "faster reload rate" 0.3 "Projectile speed increased" 0.8 } ItemAttributes { ItemName eotl_hiphunter_hat "set item tint RGB" 1581885 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "health regen" 70 } Item "eotl_hiphunter_hat" Item "eotl_winter_coat" } T_TFGateBot_Giant_Soldier_SlowBarrage_INFReload // commonly a gatebot version of T_TFBot_Giant_Soldier_SlowBarrage_INFReload { ClassIcon soldier_barrage_infinite Health 4000 Name "Continuous Barrage" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes IgnoreFlag Attributes MiniBoss ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "mvm gatebot light soldier" } T_TFGateBot_Giant_Soldier_SlowBarrageCrit_INFReload // A crit version of T_TFGateBot_Giant_Soldier_SlowBarrage_INFReload, but without the "Continuous Barrage" name and replaced by it's rather unused template name { ClassIcon soldier_barrage_infinite Health 4200 Name "Major Crits" Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes IgnoreFlag Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 80 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "mvm gatebot light soldier" } T_TFGateBot_Chief_Soldier_SlowBarrageCrit_INFReload // A chief gatebot version of T_TFGateBot_Giant_Soldier_SlowBarrageCrit_INFReload { ClassIcon soldier_barrage_infinite Health 32000 Name "Major Crits" Scale 1.9 Class Soldier Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes IgnoreFlag Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 120 "move speed bonus" 0.4 "damage bonus" 1.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } Item "mvm gatebot light soldier" } T_TFBot_Giant_Pyro_Powerjack_HealOnKill // forgot that I was going to arrage that into it's original custom powerjack giant template, whoops { ClassIcon pyro_powerjack_heal_giant Health 3300 Name "Giant Powerjack Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the powerjack" "damage bonus" 1.5 "heal on kill" 3300 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the powerjack" Item "the attendant" } T_TFBot_HeavyWeapons // original class TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } T_TFBot_HeavyWeapons_Hard // original class TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } T_TFBot_Heavy_Special_Tank // recreated the template much more than taking crit damage at it's inaproppiate rate { ClassIcon heavytank Health 20000 Name "The Tank" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2.23 "fire rate bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "dmg taken from blast reduced" 0.8 "dmg taken from bullets reduced" 0.75 "dmg taken from crit reduced" 1.15 } } T_TFBot_Giant_Heavyweapons_Supperessor_Grapple // rather similar to T_TFBot_Giant_Heavyweapons_Supperessor, can grapple enemies at will when the player is far into the target robot { ClassIcon heavy_natascha_grapple_giant Health 5000 Name "Giant Suppressor Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName natascha "bullets per shot bonus" 0.25 "damage bonus" 0.5 "weapon spread bonus" 0.25 "apply look on damage" -250 "apply z velocity on damage" -250 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "the cotton head" Item "the cuban bristle crisis" } T_TFBot_Pyro_Grapple // Like into the air, it can lunge down into the ground if like rocket-jumping, or even sticky-jumping when burning active { ClassIcon pyro_snarer Health 175 Name "Snaring Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "apply z velocity on damage" -200 "apply look velocity on damage" -200 "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.8 } Item "the person in the iron mask" Item "crusader's getup" } T_TFBot_Pyro_Giant_Grapple // giant variant version { ClassIcon pyro_snarer_giant Health 3800 Name "Giant Snarer Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_flamethrower "apply z velocity on damage" -200 "apply look velocity on damage" -200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the person in the iron mask" Item "crusader's getup" } T_TFBot_Demoman_Chief_Commodore_Blaster // Sigsegv testing template to use if free { ClassIcon demo_loosecannon_chief_v2 Health 100000 Name "Commodore Blast" Scale 2.2 Class Demoman Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 2 "fire rate bonus" 4 "clip size penalty" 0.2 "damage bonus" 9 "damage causes airblast" 1 "blast radius increased" 1.4 "use large smoke explosion" 1 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed penalty" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the loose cannon" Item "prince tavish's crown" } T_TFBot_Heavy_Shotgun_Sniper // Balanced out the damage bonus { ClassIcon heavy_rifle Health 400 Name "Riflegun Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 1.1 "damage bonus" 0.5 "weapon spread bonus" 0.1 "bullets per shot bonus" 4 } Item "eotl_sheavyshirt" Item "the eye-catcher" } T_TFBot_Giant_Soldier_BlackBox_HealOnKill // A combination between from Giant Black Box Soldier, and Giant Burst Fire Soldier (Type 1) { ClassIcon soldier_burstfire_healonkill_v2_giant Health 4200 Name "Giant Burst Healer Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size upgrade atomic" 7.0 "Projectile speed increased" 0.5 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 40 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.5 "heal on kill" 4254 } Item "the black box" Item "soldier's slope scopers" Item "the faux manchu" } T_TFBot_Chief_Soldier_BlackBox_HealOnKill // turned into a chief robot boss { ClassIcon soldier_burstfire_healonkill_v2_giant Health 46000 Name "Chief Burst Healer Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "the black box" "damage bonus" 1.8 "faster reload rate" 0.5 "fire rate bonus" 0.05 "clip size upgrade atomic" 7.0 "Projectile speed increased" 0.7 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 40 "heal on kill" 6000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "soldier's slope scopers" Item "the faux manchu" Item "antartic paparka" } T_TFBot_Soldier_Giant_Nuke_Booster // A much more detailed idea I created, and the icon; original templates by The One Of Wonders { ClassIcon soldier_giant_boosted_nuker Health 4000 Name "Giant Booster Nuker" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the original" "damage bonus" 3 "Blast radius increased" 1.3 "boost on damage" 1 "fire rate bonus" 2 "Projectile speed increased" 0.5 "faster reload rate" 0.6666666 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "move speed penalty" 0.5 } Item "the original" Item "tyrant's helm" } T_TFBot_Pyro_HealOnKill // dixie hats but can do 200 HP into each kill { ClassIcon pyro_heal Health 200 Name "Heal-on-Kill Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.25 "heal on kill" 200 } Item "madame dixie" } T_TFBot_Giant_Pyro_HealOnKill // The hats seem much different than types of Giant Heal-On-Kill Heavies { ClassIcon pyro_heal_giant Health 3300 Name "Giant Heal-on-Kill Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 "heal on kill" 3300 "weapon burn dmg increased" 2 "airblast pushback scale" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "ttg max hat" Item "the last breath" } T_TFBot_Chief_Pyro_HealOnKill // Has it's large health pool uncommonly compared than T_TFBot_Chief_Pyro. It can restore 8000 HP onto each kill and it's smaller, also closer counterpart when using uber canteens { ClassIcon pyro_heal_giant Health 60000 Name "Chief Heal-On-Kill Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.8 "heal on kill" 8000 "weapon burn dmg increased" 2.5 "airblast pushback scale" 2.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "ttg max hat" Item "the last breath" } T_TFBot_Scout_Cleaver // Meh, just put that into there anyways; Guillotine scouts aren't into my prev custom missions before { ClassIcon scout_cleaver Health 125 Name "Cleaver Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the flying guillotine" } T_TFBot_Giant_Pyro_ScorchShot_Normal // Different than T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot { ClassIcon pyro_scorch_giant Health 3000 Name "Giant Scorch Shot Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the scorch shot" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the scorch shot" Item "the burning bongos" } T_TFBot_Demoman_Spammer // Seems like it's similar to T_TFBot_Giant_Demoman, but it's much more like a normal bot { ClassIcon demoman_spammer_v2 Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Easy ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.5 } } T_TFGateBot_Demoman_Spammer_Hard // gatebot version { ClassIcon demoman_spammer_v2 Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Hard BehaviorModifiers Push Tag "bot_gatebot" Attributes IgnoreFlag ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.5 } Item "mvm gatebot light demoman" } T_TFGateBot_Demoman_Spammer_HardCrit // gatebot version, crit version { ClassIcon demoman_spammer_v2 Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Hard BehaviorModifiers Push Tag "bot_gatebot" Attributes IgnoreFlag Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.5 } Item "mvm gatebot light demoman" } T_TFGateBot_Demoman_Spammer_Expert // gatebot version, harder difficulty { ClassIcon demoman_spammer_v2 Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Attributes IgnoreFlag ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 "faster reload rate" -0.5 } Item "mvm gatebot light demoman" } T_TFGateBot_Giant_Scout_Bonk // Giant Gatebot Bonk Scouts are usually a common scrapped template of what the gatebot templates look like in it's original gatebot template { ClassIcon scout_bonk Health 1600 Name "Giant Bonk Scout" Class Scout Skill Easy BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" Item "mvm gatebot light scout" } T_TFBot_Demoknight_Smaurai_Mini // Mini robot variant from T_TFBot_Demoman_Samurai { ClassIcon demoknight_samurai_improved Health 200 Name "Small Samurai Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 0.5 } ItemAttributes { ItemName "the half-zatoichi" "fire rate bonus" 0.7 "damage bonus" 0.7 "minicrit vs burning player" 1 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Soldier_Shogun_Heal // It's robot will fire a flurry of rockets, reload faster, and replenish 150 HP from each kill { ClassIcon soldier_shogun Health 220 Name "Shogun Soldier" Class Soldier Skill Normal Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.25 "faster reload rate" 0.75 "heal on kill" 150 "damage bonus" 0.75 "projectile spread angle penalty" 3 "rocket specialist" 2 "reload time increased hidden" 1.2 } Item "soldier samurai hat" } T_TFBot_Pyro_Backburner // This weapon burns backs bitch! (boosted damage bonus a little) { ClassIcon pyro_backburner Health 175 Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the backburner" "damage bonus" 1.1 } Item "the backburner" } T_TFBot_Pyro_Backburner_Crit // crit version { ClassIcon pyro_backburner Health 175 Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the backburner" "damage bonus" 1.1 } Item "the backburner" } T_TFBot_Pyro_Backburner_ExpertCrit // crit version, expert { ClassIcon pyro_backburner Health 175 Name "Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the backburner" "damage bonus" 1.1 } Item "the backburner" } T_TFBot_Soldier_Giant_Colonel_Carnage // Idea referably and commonly created by Logo the Pizza Pie, original templates are by The One Of Wonders { ClassIcon soldier_colonel_carnage Health 5000 Name "Colonel Carnage" Scale 1.85 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "clip size upgrade atomic" 7 "faster reload rate" 0.5 "projectile spread angle penalty" 4 "Blast Radius Increased" 1.15 "Projectile speed decreased" 0.7 } CharacterAttributes { "health regen" 40 "damage bonus" 1.7 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tyrantium helmet" } T_TFBot_Soldier_Giant_Colonel_Carnage_BarShow // Shows the Boss Bar { ClassIcon soldier_colonel_carnage Health 5000 Name "Colonel Carnage" Scale 1.85 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "clip size upgrade atomic" 7 "faster reload rate" 0.5 "projectile spread angle penalty" 4 "Blast Radius Increased" 1.15 "Projectile speed decreased" 0.7 } CharacterAttributes { "health regen" 40 "damage bonus" 1.7 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tyrantium helmet" } T_TFBot_Soldier_Giant_Major_Carnage // Idea referably, and commonly created by Logo the Pizza Pie, original templates are by The One Of Wonders { ClassIcon soldier_major_carnage_v2 Health 5500 Name "Major Carnage" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.25 "clip size upgrade atomic" 21 "faster reload rate" 0.5 "projectile spread angle penalty" 6 "Blast Radius Increased" 1.4 "Projectile speed decreased" 0.4 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 15185211 // did a bit of paint color testing } CharacterAttributes { "health regen" 60 "damage bonus" 1.825 "move speed penalty" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "head scale" 0.95 } Item "tyrantium helmet" } T_TFBot_Soldier_Giant_Major_Carnage_BarShow // Shows the Boss Bar { ClassIcon soldier_major_carnage_v2 Health 5500 Name "Major Carnage" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.25 "clip size upgrade atomic" 21 "faster reload rate" 0.5 "projectile spread angle penalty" 6 "Blast Radius Increased" 1.4 "Projectile speed decreased" 0.4 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 15185211 // did a bit of paint color testing } CharacterAttributes { "health regen" 60 "damage bonus" 1.825 "move speed penalty" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "head scale" 0.95 } Item "tyrantium helmet" } T_TFBot_Demoman_Stickybomb // After that robot runs has a broken stickybomb animation, It uses "is_passive_weapon" to fix it properly // That goes from some other sticky-based templates { ClassIcon demoman_stickylauncher_daan Health 175 Name "Stickylauncher Demo" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 // this attribute fixes the broken stickybomb animations } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 } Item "upgradeable tf_weapon_grenadelauncher" } T_TFBot_Demoman_Giant_Stickybomb { ClassIcon demoman_stickylauncher_daan_giant Health 3300 Name "Giant Stickylauncher Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "upgradeable tf_weapon_grenadelauncher" } T_TFBot_Demoman_Giant_Spammer_Stickybomb { ClassIcon demo_sticky_daan_spammer_giant Health 3300 Name "Giant Rapid Stickybomb Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 // "faster reload rate" -0.8 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "upgradeable tf_weapon_grenadelauncher" } T_TFBot_Demoman_Stickybomb_HardCrit { ClassIcon demoman_stickylauncher_daan Health 175 Name "Stickylauncher Demo" Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 } Item "upgradeable tf_weapon_grenadelauncher" } T_TFBot_Demoman_Stickybomb_Blast { ClassIcon demo_sticky_burst_push Health 440 Name "Stickyblaster Demo" Class Demoman Skill Hard Scale 1.25 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "projectile speed increased" 1.7 "fire rate bonus" 0.001 "faster reload rate" 0.25 "projectile spread angle penalty" 4 "damage causes airblast" 1 "blast radius increased" 1.3 "damage bonus" 0.25 "no self blast dmg" 1 } Item "upgradeable tf_weapon_grenadelauncher" Item "blast defense" } T_TFGateBot_Demoman_Giant_Stickybomb // can capture gates, giant gatebot version of T_TFBot_Demoman_Giant_Stickybomb { ClassIcon demoman_stickylauncher_daan_giant Health 3600 Name "Giant Stickylauncher Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "upgradeable tf_weapon_grenadelauncher" Item "mvm gatebot light demoman" } T_TFGateBot_Demoman_Giant_Spammer_Stickybomb // can capture gates, giant gatebot version of T_TFBot_Demoman_Giant_Spammer_Stickybomb { ClassIcon demo_sticky_daan_spammer_giant Health 3600 Name "Giant Rapid Stickybomb Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 // this attribute fixes the broken stickybomb animations "faster reload rate" -0.8 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "upgradeable tf_weapon_grenadelauncher" Item "mvm gatebot light demoman" } T_TFGateBot_Demoman_Giant_Stickybomb_Crit { ClassIcon demoman_stickylauncher_daan_giant Health 3600 Name "Giant Stickylauncher Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push ItemAttributes { ItemName "upgradeable tf_weapon_grenadelauncher" "override projectile type" 15 "is_passive_weapon" 1 // this attribute fixes the broken stickybomb animations } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.0001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "upgradeable tf_weapon_grenadelauncher" Item "mvm gatebot light demoman" } T_TFBot_Soldier_RighteousBison { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" } T_TFBot_Soldier_Giant_RighteousBison { ClassIcon soldier_bison_giant Health 4000 Name "Giant Bison Soldier" Class Soldier Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 "fire rate bonus" 1.2 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "breach and bomb" Item "attack packs" } T_TFBot_Soldier_Giant_Bison_Spammer { ClassIcon soldier_bison_spammer_giant Health 4000 Name "Giant Rapid Bison Soldier" Class Soldier Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.45 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "breach and bomb" Item "marshall's mutton chops" Item "attack packs" } T_TFBot_Giant_Heavy_Hyperflame_Deflector // Custom concept design from Clickin's custom missions { ClassIcon heavy_giant_firesprayer Health 7000 Name "Giant Hyperheater Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.6 "attack projectiles" 2 "attach particle effect" 2 "weapon burn dmg increased" 1.25 "set damagetype ignite" 1 "weapon burn time increased" 6.5 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "the u-clank-a" } T_TFBot_Giant_Pyro_Ancient_Dragon // Same as T_TFBot_Giant_Pyro_Furious_Dragon, but edited it to look like other custom missions such as Clickin { ClassIcon pyro_dragon_fury_swordstone_giant Health 3300 Name "Giant Ancient Dragon Pyro" Class Pyro Skill Expert MaxVisionRange 600 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the dragon's fury" Item "the warsworn helmet" } T_TFBot_Soldier_Giant_Bison_ManglerProj { ClassIcon soldier_bison_giant Health 4000 Name "Giant Bison Soldier" Class Soldier Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 11 "fire rate bonus" 1.2 "faster reload rate" 1.22 "override projectile type" 12 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "breach and bomb" Item "attack packs" } T_TFBot_Special_Soldier_Giant_Sheering_Backup // the first appearance came from mvm_mannhattan_main_mission_recreated { ClassIcon soldier_burst_backup_v2_giant Health 4200 Name "Giant Sheering Backup Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.4 "fire rate bonus" 0.3 "Projectile speed increased" 0.5 "clip size upgrade atomic" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the crosslinker's coil" } T_TFBot_Demoman_IronBomber // the first appearance came from mvm_coaltown_custom_advanced2 but wip { ClassIcon demo_ironbomber_burstfire Health 200 Name "Clusterbomb Demo" Class Demoman Skill Easy WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.1 "fire rate bonus" 0.0001 "projectile spread angle penalty" 3 "fuse bonus" 0.5 "clip size upgrade atomic" 2 "faster reload rate" 0.75 } Item "the iron bomber" Item "sober stuntman" } T_TFBot_Chief_Soldier_RocketPush_Extended_Battalion // the first appearance came from mvm_coaltown_custom_advanced2 but wip { ClassIcon soldier_burst_backup_pusher_giant Health 71980 Name "Chief Battalion Blast Soldier" Scale 1.9 Class Soldier Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1.1 "fire rate bonus" 0.3 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "projectile spread angle penalty" 4 } CharacterAttributes { "health regen" 170 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed penalty" 0.425 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 "increase buff duration HIDDEN" 9.0 } Item "the liberty launcher" Item "the battalion's backup" Item "dr's dapper topper" } T_TFBot_Chief_Soldier_RPEB_Fix { ClassIcon soldier_burst_backup_pusher_giant Health 59980 Name "Chief Battalion Blast Soldier" Scale 1.9 Class Soldier Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 1.1 "fire rate bonus" 0.3 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "projectile spread angle penalty" 4 } CharacterAttributes { "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed penalty" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 "increase buff duration HIDDEN" 9.0 } Item "the liberty launcher" Item "the battalion's backup" Item "dr's dapper topper" } T_TFBot_Pyro_Extended_Concheror // the first appearance came from mvm_coaltown_custom_advanced2 but wip { ClassIcon pyro_conch Health 175 Name "Conch Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 8 "damage bonus" 0.8 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 } Item "the concheror" } T_TFGateBot_Pyro_Extended_Concheror // gatebot version { ClassIcon pyro_conch Health 175 Name "Extended Conch Pyro" Class Pyro Skill Normal Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 8 "damage bonus" 0.8 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 } Item "the concheror" Item "mvm gatebot light pyro" } T_TFGateBot_Pyro_Extended_Concheror_ExpertCrit { ClassIcon pyro_conch Health 175 Name "Extended Conch Pyro" Class Pyro Skill Expert Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "IgnoreFlag" BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 8 "damage bonus" 0.8 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 } Item "the concheror" Item "mvm gatebot light pyro" } T_TFGateBot_Giant_Pyro_Extended_Concheror // giant gatebot version of T_TFBot_Pyro_Extended_Concheror { ClassIcon pyro_conch_giant Health 3000 Name "Giant Concheror Pyro" Class Pyro Skill Expert Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 10 "damage bonus" 0.8 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 "move speed bonus" 0.499999999 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the concheror" Item "mvm gatebot light pyro" } T_TFGateBot_Giant_Pyro_Extended_Concheror_AlwaysFire { ClassIcon pyro_conch_giant Health 3000 Name "Giant Concheror Pyro" Class Pyro Skill Expert Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 10 "damage bonus" 0.8 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 "move speed bonus" 0.499999999 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the concheror" Item "mvm gatebot light pyro" } T_TFGateBot_Giant_Pyro_Extended_Concheror_Crit { ClassIcon pyro_conch_giant Health 3000 Name "Giant Concheror Pyro" Class Pyro Skill Expert Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AlwaysCrit" BehaviorModifiers Push ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 10 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 "move speed bonus" 0.499999999 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the concheror" Item "mvm gatebot light pyro" } T_TFBot_Pyro_Fury_Dragon_Conch { ClassIcon pyro_dragon_fury_conch Health 175 Name "Fury Conch Pyro" Class Pyro Skill Hard Attributes "SpawnWithFullCharge" WeaponRestrictions PrimaryOnly CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 } Item "the dragon's fury" Item "pyromancer's mask" Item "the concheror" } T_TFBot_Pyro_Fury_Dragon_Conch_HealOnHit { ClassIcon pyro_dragon_fury_heal_conch Health 200 Name "Heal-on-Hit Fury Conch Pyro" Class Pyro Skill Hard Attributes "SpawnWithFullCharge" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the dragon's fury" "heal on hit for rapidfire" 60 } CharacterAttributes { "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 } Item "the dragon's fury" Item "pyromancer's mask" Item "the concheror" } T_TFBot_Chief_Dragon_Pyro_Extended_Concheror { ClassIcon pyro_dragon_fury_heal_conch_chief Health 50000 Name "Chief Dragon Conch Pyro" Class Pyro Skill Expert Tag "bot_giant" MaxVisionRange 600 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the dragon's fury" "heal on hit for rapidfire" 900 "damage bonus" 2.2 "item_meter_charge_rate" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration HIDDEN" 9 "mod rage damage boost" 10010 "move speed bonus" 0.34 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } Item "the concheror" Item "the dragon's fury" Item "airtight arsonist" Item "the gas guzzler" } T_TFBot_Ripped_Bigrock_Crit_Scout // Ripped this robot from Bigrock's Broken Parts { ClassIcon scout Health 125 Name "Crit Scout" Class Scout Skill Expert Attributes "AlwaysCrit" } T_TFBot_Ripped_Bigrock_Crit_Soldier // Ripped this robot from Bigrock's Broken Parts { ClassIcon soldier_spammer Health 200 Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } T_TFBot_Ripped_Bigrock_Crit_Pyro // Ripped this robot from Bigrock's Broken Parts { ClassIcon pyro Health 175 Name "Crit Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Ripped_Bigrock_Crit_Demoman // Ripped this robot from Bigrock's Broken Parts { ClassIcon demoman_spammer_v2 Health 175 Name "Crit Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } T_TFBot_Ripped_Bigrock_Crit_Heavyweapons // Ripped this robot from Bigrock's Broken Parts { ClassIcon heavyweapons Health 300 Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" } T_TFBot_Heavy_Mutated_BreadCreature // Custom concept design from The One of Wonders's missions { ClassIcon heavy_handbread_monster Health 550 Name "Bread Monster" Scale 1.6 Class HeavyWeapons Skill Hard MaxVisionRange 250 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bread bite" "dmg from ranged reduced" 0.8 // 20% percent from ranged damage sources such as melee increased "damage bonus" 2.5 // 150 damage bonus increased "heal on kill" 350 // restore it's natural hp "fire rate bonus" 1.7 // slower fire rate "mod_maxhealth_drain_rate" 0 // no maximum health is drained while active } CharacterAttributes { "dmg pierces resists absorbs" 1 // damage pierces will absorb resistance } Item "the bread bite" Item "bread heads" Item "bread biter" } T_TFBot_Heavy_Mutated_BreadCreature_Crit // A new way to copy templates { Template T_TFBot_Heavy_Mutated_BreadCreature Attributes "AlwaysCrit" } T_TFBot_Giant_Soldier_Spammer_HardCrit { Template T_TFBot_Giant_Soldier_Spammer Skill Hard Attributes "AlwaysCrit" } T_TFBot_Giant_Soldier_Spammer_HardCrit_DirectHit { Template T_TFBot_Giant_Soldier_Spammer Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.75 "projectile speed increased" 0.65 "fire rate bonus" 0.5 "faster reload rate" -0.8 } Item "the direct hit" } T_TFBot_Giant_Demoman_Spammer_HardCrit { ClassIcon demoman_spammer_giant_v2 Template T_TFBot_Giant_Demoman Skill Hard Attributes "AlwaysCrit" } T_TFBot_Giant_Demoman_RapidFire_HardCrit { ClassIcon demoman_spammer_giant_v2 Template T_TFBot_Giant_Demoman_RapidFire Skill Hard Attributes "AlwaysCrit" } T_TFGateBot_Giant_Scout // Giant Gatebot Variant of T_TFBot_Giant_Scout, which is was an unused template (Giant Gatebot Scout) { ClassIcon scout_giant Health 1600 Name "Giant Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" BehaviorModifiers Push CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "mvm gatebot light scout" } T_TFBot_Giant_Demo_Bomber_HealOnKill // the first appearance came from mvm_bigrock_custom_advanced11 { ClassIcon demo_clusterbomb_heal_giant Health 4000 Name "Giant Heal-On-Kill Bomber Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "damage bonus" 2.25 "fire rate bonus" 0.25 "fuse bonus" 0.2 "heal on kill" 4000 } CharacterAttributes { "override footstep sound set" 4 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed penalty" 0.4 } Item "the iron bomber" Item "the bomber knight" } T_TFBot_Giant_Demo_Bomber_HealOnKill_Crit { Template T_TFBot_Giant_Demo_Bomber_HealOnKill Attributes "AlwaysCrit" } T_TFGateBot_Giant_Scout_SlowMovement // doubled the health from x2 { Health 3200 Template T_TFGateBot_Giant_Scout CharacterAttributes { "move speed bonus" 0.68 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Demoknight_Charger // it's first appearance came from mvm_coaltown_custom_advanced2, and it's custom design came from the tour "Digital Directive" { ClassIcon demoknight_charger_giant Health 4000 Name "Giant Charger Demoman" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 0.75 } ItemAttributes { ItemName "nessie's nine iron" "damage causes airblast" 1 "damage bonus" 3 "fire rate bonus" 1.1 "critboost on kill" 9 "melee range multiplier" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "the human cannonball" } T_TFGateBot_Giant_Heavyweapons_HealOnKill_Improved // Gatebot Version { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" BehaviorModifiers Push ItemAttributes { ItemName deflector "damage bonus" 1.5 "heal on kill" 5500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" Item "mvm gatebot light heavy" } T_TFGateBot_Giant_Heavyweapons_HealOnKill_Improved_Crit { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill_Improved Attributes "AlwaysCrit" } T_TFGateBot_Chief_Heavyweapons_HealOnKill_Improved // Gatebot Version; but a little boosted damage attribute from other than T_TFBot_Chief_Heavyweapons_HealOnKill_Improved { ClassIcon heavy_deflector_healonkill_chief Health 60000 Name "Chief Heal-on-Kill Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1800 Tag "nav_prefer_gate1_flank" // having this will run past the gates Tag "bot_giant" Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 1.99 "attack projectiles" 2 "heal on kill" 6000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } Item "deflector" Item "the tungsten toque" Item "mvm gatebot light heavy" } T_TFBot_Giant_Heavyweapons_Brass_Bomber // the first appearance came from the 8th mission from rottenburg { ClassIcon heavy_brass_bomber_giant Health 5000 Name "Giant Bomber Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2 "fire rate bonus" 0.5 "Projectile speed increased" 4 "override projectile type" 2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the bolt action blitzer" } T_TFBot_Giant_Pyro_Backburner_AlwaysFire_Crit // the first appearance came from the 8th mission from rottenburg { ClassIcon pyro_backburner_giant Health 3000 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Giant_Pyro_Backburner_AlwaysFire // Edited template, Non-crit version from T_TFBot_Giant_Pyro_Backburner_AlwaysFire_Crit { ClassIcon pyro_backburner_giant Health 3000 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Sniper_SMG { ClassIcon sniper_smg Health 150 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_Stun { ClassIcon sniper_smg_stun Health 150 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "slow enemy on hit major" 3 } Item "the sydney straw boat" } T_TFGateBot_Giant_Soldier // Eeh, I don't even know what that is though.. lel { Template T_TFBot_Giant_Soldier Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push Item "mvm gatebot light soldier" } T_TFBot_Giant_Sniper_SMG { ClassIcon sniper_smg_giant Health 2500 Name "Giant SMG Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 "fire rate bonus" 0.8 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } } T_TFBot_Sniper_SMG_Stun { ClassIcon sniper_smg_stun Health 150 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "slow enemy on hit major" 3 } Item "the sydney straw boat" } T_TFGateBot_Giant_Sniper_SMG { ClassIcon sniper_smg_giant Health 2500 Name "Giant SMG Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push // without the "Push" onto "BehaviorModifiers", this robot cannot move ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 "fire rate bonus" 0.75 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 } Item "mvm gatebot light sniper" } T_TFBot_Giant_Soldier_Stunner { ClassIcon soldier_stun_giant Health 3800 Name "Giant Stunner Soldier" Class Soldier Skill Expert Item "teufort_rocketlauncher_smalltownbringdown" Item "the lucky shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName teufort_rocketlauncher_smalltownbringdown "rocket specialist" 4 "slow enemy on hit major" 2 "damage bonus" 1.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Stun_Spammer { ClassIcon soldier_infinite_stun Health 3800 Name "Giant Rapid Stunner Soldier" Class Soldier Skill Expert Item "teufort_rocketlauncher_smalltownbringdown" Item "the lucky shot" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName teufort_rocketlauncher_smalltownbringdown "rocket specialist" 4 "slow enemy on hit major" 2 "damage bonus" 1.4 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "Projectile speed increased" 0.7 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_DemoMan_PrinceTavish_Crit { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit ItemAttributes { ItemName "The Eyelander" "damage bonus" 3 // multiplied damage by 3 } } T_TFBot_Giant_Scout_Baseball_Armored_Crit { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } T_TFBot_Giant_Scout_Baseball_Armored_Crit_HPx2 { Health 6000 // doubled the health Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } T_TFGateBot_Giant_Scout_Baseball_Armored // guess an unused template to use if free { Health 4000 Template T_TFBot_Giant_Scout_Baseball_Armored Tag "bot_giant" Tag "bot_gatebot" Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push Item "mvm gatebot light scout" CharacterAttributes { "override footstep sound set" 7 // sentry buster footsteps } } T_TFGateBot_Giant_Scout_Baseball_Armored_HardCrit { Health 4000 Template T_TFBot_Giant_Scout_Baseball_Armored Skill Hard Tag "bot_giant" Tag "bot_gatebot" Attributes AlwaysCrit Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push Item "mvm gatebot light scout" CharacterAttributes { "override footstep sound set" 7 } } T_TFBot_HeavyWeapons_MiniCritOnKill { ClassIcon heavy_minichargeonkill Health 300 Name "Mini Booster Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "minicritboost on kill" 3 } } T_TFBot_HeavyWeapons_CritOnKill { ClassIcon heavy_chargeonkill Health 300 Name "Booster Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "critboost on kill" 3 } } T_TFBot_Giant_Heavyweapons_CritOnKill { ClassIcon heavy_chargeonkill_giant Health 5000 Name "Giant Booster Heavy" Class HeavyWeapons Skill Expert Attributes MiniBoss ItemAttributes { ItemName tf_weapon_minigun "critboost on kill" 3 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Demo_Burst_IncreasedHP { Health 4000 Template T_TFBot_Giant_Demo_Burst } T_TFBot_Soldier_Giant_Scatter { ClassIcon soldier_rocketrain_giant Health 4000 Name "Giant Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.0315 "damage bonus" 1.75 "clip size upgrade atomic" 5 "projectile spread angle penalty" 11.88 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Huntsman_Hyper // additional templates I created { ClassIcon sniper_huntsman_hyper Health 140 Name "Hyper Huntsman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 1.75 "fire rate bonus" .25 "faster reload rate" .25 } Item "the huntsman" } T_TFBot_Soldier_Spammer_Hyper // Concept created from other custom missions { ClassIcon soldier_spammer Health 210 Name "Hyper Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.35 "damage bonus" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 1.1 } } T_TFBot_Heavyweapons_Hyper_Deflector // Concept created from other custom missions { ClassIcon heavy_deflector_hyper Health 300 Name "Hyper Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "damage bonus" 1.2 "fire rate bonus" 0.75 "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavyweapons_Hyper_Deflector_Pusher // Concept created from other custom missions { ClassIcon heavy_deflector_hype-push Health 300 Name "Hyper Deflector Heavy Pusher" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "damage bonus" 1.2 "fire rate bonus" 0.75 "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Giant_Axtinguisher_Runner_Pyro // can kill burning players with large damage and has fast giant moving speed { ClassIcon pyro_axtinguisher_fast_giant Health 2800 Name "Giant Axtinguisher Runner" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the axtinguisher" "damage bonus vs burning" 6 "crit vs burning players" 1 "damage bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.89 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the axtinguisher" Item "the last breath" } T_TFBot_Fast_Build_Engy_SentryTeleporter // had some difficulties testing the robot from generated custom missions { ClassIcon engineer_fastbuild Name "Fast Build Engineer Teleporter" Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName tf_weapon_wrench "fire rate bonus" 0.25 "build rate bonus" 2.5 } CharacterAttributes { "engy sentry fire rate increased" .75 "dmg taken from bullets reduced" 1.25 } } T_TFBot_Demoman_Rocket_PacedShooter { ClassIcon demo_rocket Health 175 Name "Rocket Demo" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 2 "fire rate bonus" 1.25 "clip size upgrade atomic" 14 "damage bonus" .8 "projectile spread angle penalty" 3.5 "faster reload rate" .4 } Item "mask of the shaman" Item "merc's pride scarf" } T_TFBot_Soldier_Scatter // Concept created from other custom missions { ClassIcon soldier_rocketrain Health 250 Name "Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.0315 "damage bonus" 1.75 "clip size upgrade atomic" 5 "projectile spread angle penalty" 11.5 } } T_TFBot_Giant_Juggernaut // A special robot { ClassIcon heavy_chief Health 10000 Name "Giant Juggernaut" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 5 "damage from melee increased" 0 "overheal penalty" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "health regen" 50 } Item "fists of steel" Item "war head" } T_TFBot_Giant_Soldier_Crit_Nuker // Concept created from other custom missions { ClassIcon soldier_giant_true_nuker Health 4200 Name "Giant Nuker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Blast radius increased" 2 "damage bonus" 20 // insta-kill players "fire rate bonus" 2 // slow fire rate and reload "faster reload rate" 2 "use large smoke explosion" 1 // cover smoke and fire "projectile speed increased" 0.45 // slow proj speed } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "full metal drill hat" } T_TFBot_Giant_Heavyweapons_Deflector_Booster // Concept created from other custom missions { ClassIcon heavy_deflector_kritonkill_giant Health 5000 Name "Giant Booster Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Scout_Giant_Sandman // fastball hits // Concept created from other custom missions { ClassIcon scout_stun_giant Health 1700 Name "Super League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "Projectile speed increased" 2 "damage bonus" 1.5 // added damage } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the sandman" Item "batter's helmet" } T_TFBot_Scout_Giant_Hyper // Concept created from other custom missions { ClassIcon scout_giant_fast Health 1600 Name "Giant Hyper Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.75 "faster reload rate" 0.5 "damage bonus" 2.25 // added more damage (125) "bullets per shot bonus" 6 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "runner's warm-up" } T_TFBot_Demo_Giant_LochNLoad_Charger // Concept created from other custom missions { ClassIcon demo_loch_giant_charger Health 3300 Name "Giant Loch Charger Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 2 "Projectile speed increased" 1.3 "heal on hit for slowfire" 100 "fire rate bonus" 0.25 "faster reload rate" .7 "clip size upgrade atomic" 5 } CharacterAttributes { "crit from behind" 1 "move speed bonus" 0.5 "damage force reduction" 0.3 // Giant Heavy's attribute "airblast vulnerability multiplier" 0.3 // Giant Heavy's attribute "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "demoman hallmark" Item "a whiff of the old brimstone" } T_TFBot_Sniper_Giant_Carbine_Rocket_Spammer // similar to T_TFBot_Giant_Sniper_Rocket_Shooter { ClassIcon sniper_giant_carbine_rocket_inf Health 3000 Name "Giant Rapid Fire Rocket Carbine" Class Sniper Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "override projectile type" 2 // rocket "fire rate bonus" 2 "faster reload rate" -0.8 "clip size upgrade atomic" 75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "head scale" 0.85 "damage bonus" 7 "Projectile speed increased" 0.7 } Item "the cleaner's carbine" } T_TFBot_Sniper_Giant_Carbine_Spammer // alternate template name { ClassIcon sniper_giant_carbine_rocket_inf Health 3000 Name "Giant Rapid Fire Carbine" Class Sniper Skill Expert MaxVisionRange 1500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "override projectile type" 2 // rocket "fire rate bonus" 2 "faster reload rate" -0.8 "clip size upgrade atomic" 75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "head scale" 0.85 "damage bonus" 7 "Projectile speed increased" 0.7 } Item "the cleaner's carbine" } T_TFBot_Giant_Heavyweapons_Deflector_Shotgun // basically armored, original template { ClassIcon heavy_giant_deflector_shotgun Health 7000 Name "Giant Shotgun Deflector" Scale 2.00 Class HeavyWeapons Skill Expert MaxVisionRange 1621 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2 "bullets per shot bonus" 8 "damage penalty" 0.7 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.1 "attack projectiles" 4 // gonna test it later "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } Item "the u-clank-a" } T_TFBot_Giant_Heavyweapons_Deflector_Shotgun_Normal { ClassIcon heavy_giant_deflector_shotgun Health 5000 Name "Giant Shotgun Deflector" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2 "bullets per shot bonus" 8 "damage penalty" 0.7 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 4 // gonna test it later "override footstep sound set" 2 } Item "the u-clank-a" } T_TFBot_Special_WhiteCCoat { ClassIcon special_coat_hats_white Health 30000 Name "White Captain Coat" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.25 "projectile spread angle penalty" 2 "Projectile speed increased" 0.75 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15132390 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.4 "damage bonus" 2.25 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "full metal drill hat" Item "antartic parka" } T_TFBot_Special_WhiteSrCoat { ClassIcon special_coat_hats_white Health 35000 Name "White Sr. Coat" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.55 "fire rate bonus" 0.2 "clip size upgrade atomic" 11 "projectile spread angle penalty" 5 "rocket specialist" 5 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15132390 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Projectile speed increased" 1.5 "health regen" 200 "damage bonus" 2.25 "airblast vertical vulnerability multiplier" 0.1 } Item "full metal drill hat" Item "veteran's attire" } T_TFBot_Medic_Uber_Armored { ClassIcon medic_uber_armored Health 1200 Name "Armored Uber Medic" Scale 1.5 Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 3.5 } CharacterAttributes { "heal rate bonus" 5 } Item "das naggenvatcher" } T_TFBot_Medic_Quickfix_Armored { ClassIcon medic_quickfix_armored Health 1000 Name "Armored Quick-Fix Medic" Scale 1.5 Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 5.5 } CharacterAttributes { "heal rate bonus" 15 } Item "das naggenvatcher" Item "the quick-fix" } T_TFBot_Giant_Festive_Demoknight { ClassIcon demoknight_festive_giant Health 3500 Name "Giant Festive Demoknight" Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "festive eyelander" "critboost on kill" 6 } ItemAttributes { ItemName "the b.m.o.c." "set item tint rgb" 12073019 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the bootlegger" Item "festive targe 2014" Item "festive eyelander" Item "the sub zero suit" Item "the b.m.o.c." } T_TFBot_Chief_Soldier_Barrage_BlastPush { ClassIcon soldier_barrage_pusher Health 30000 Name "Chief Barrage Pusher" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "projectile speed increased" 0.325 "damage causes airblast" 1 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the liberty launcher" Item "the crosslinker's coil" Item "soldier's sparkplug" } T_TFBot_Scout_Giant_BabyBlaster_Pusher // Very difficult to beat the bot, ubercharge canteens or even quick-fix charged if nescessary { ClassIcon scout_blaster_push_giant Health 2000 Name "Giant Blaster Pusher" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "damage bonus" 0.5 "bullets per shot bonus" 10 "faster reload rate" 0.4 "dmg pierces resists absorbs" 1 "damage causes airblast" 1 } ItemAttributes { ItemName "ye olde baker boy" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } Item "baby face's blaster" Item "ye olde baker boy" } T_TFBot_Giant_Soldier_Spammer_FasterReload { ClassIcon soldier_giant_fast_burstfire Health 5000 Name "Giant Faster Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "projectile spread angle penalty" 2.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Soldier_Giant_Crit_Rager { ClassIcon soldier_giant_raged Health 9900 Name "Giant Raged Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.15 "faster reload rate" 0.35 "clip size upgrade atomic" 36 "projectile spread angle penalty" 3 "damage causes airblast" 1 "damage bonus" 0.85 "mark for death" 1 "rocket specialist" 4 "Projectile speed increased" 0.85 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "armor piercing" 1 "health regen" 50 "fire retardant" 1 } } T_TFBot_Giant_Heavyweapons_Deflector_MarkForDeath { ClassIcon heavy_deflector_markfordeath_giant Health 5000 Name "Giant Marker Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" } T_TFBot_Deflector_Hyper_Healer { ClassIcon heavy_deflector_hyper_healer Health 500 Name "Hyper Healer Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "damage bonus" 0.6 "heal on kill" 500 "attack projectiles" 1 "heal on hit for rapidfire" 25 "bullets per shot bonus" 3 "fire rate bonus" 0.5 "accuracy scales damage" 1.6 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_HealOnKill { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-kill Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 "heal on kill" 300 } Item "deflector" Item "the u-clank-a" } T_TFBot_Soldier_Giant_OctoRocketFire { ClassIcon soldier_octofire_giant Health 8000 Name "Giant Octofire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 4 "fire rate bonus" 0.0001 "faster reload rate" 1.5 "damage bonus" 1.5 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.475 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.2 } } T_TFBot_Giant_Soldier_Spammer_Reload_FastFire { ClassIcon soldier_giant_fast_burstfire Health 4200 Name "Giant Faster Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.00001 "faster reload rate" 1.2 "clip size upgrade atomic" 11.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.615 } } } }