WaveSchedule { Templates { // Scout T_TFBot_CrosseLArmorScout { Class Scout ClassIcon scout_armored_pda Name "Light Armored Scout" Health 300 Scale 1.2 Skill Hard Item "The Bolt Action Blitzer" Item "Courtly Cuirass" Item "Squire's Sabatons" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 0.84 } CharacterAttributes { "move speed bonus" 0.75 } } T_TFBot_CrosseMilkScout { Class Scout ClassIcon scout_milk Name "Mad Milk Scout" Health 50 Skill Easy Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "effect bar recharge rate increased" -2 } } T_TFBot_CrosseColaBatter { Template T_TFBot_Scout_Bonk ClassIcon scout_cola Health 75 Name "Cola Batter" Item "Bonk Leadwear" Item "Crit-a-Cola" } T_TFBot_CrosseSodaPopperScout { Class Scout ClassIcon scout_pop Name "Hyperactive Scout" Skill Normal Health 125 Item "The Soda Popper" Item "Soda Specs" Item "The Caffeine Cooler" Item "Bonk Leadwear" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.35 } } T_TFBot_CrosseWingerScout { Class Scout ClassIcon scout_winger Name "Winger Scout" Skill Easy Health 125 WeaponRestrictions SecondaryOnly Item "The Winger" ItemAttributes { ItemName "The Winger" // "fire rate bonus" 0.25 "reload time increased" 2 "damage penalty" 0.85 } } T_TFBot_CrosseScoutShortstop { Class Scout Skill Normal ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" } T_TFBot_CrosseSunStickScout { Class Scout Skill Expert ClassIcon scout_sunstick_swordstone Item "The Sun-on-a-Stick" Name "Sun Sticker" } //Soldier T_TFBot_CrosseDirectHit { Class Soldier Skill Hard Name "Direct Hit Soldier" ClassIcon soldier_directhit_lite Item "The Direct Hit" } T_TFBot_CrosseSoldierBison { Class Soldier Skill Hard ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Name "Bison Soldier" Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" } T_TFBot_CrosseSoldierPvtBarrage { Class Soldier Skill Hard ClassIcon soldier_burstfire WeaponRestrictions PrimaryOnly Name "Rapid Fire Soldier" Item "The Doe-Boy" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.3 "fire rate bonus" 0.4 "projectile speed increased" 1.35 "projectile spread angle penalty" 3 } } T_TFBot_CrosseConchSoldierPseudogiant { Class Soldier Name "Extended Conch Soldier" Health 900 Scale 1.4 Skill Hard ClassIcon soldier_armored_conch Attributes SpawnWithFullCharge Item "Furious Fukaamigasa" Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "switch from wep deploy time decreased" -2 } } T_TFBot_CrosseBuffSoldierPseudogiant { Class Soldier Name "Extended Buff Soldier" Health 900 Scale 1.4 Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Peacebreaker" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "switch from wep deploy time decreased" -2 } } //Pyro T_TFBot_CrosseStingerPyro { Class Pyro Skill Expert ClassIcon pyro_axtinguisher Name "Stinger Pyro" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Attendant" Item "The Axtinguisher" CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_CrosseDFPyro { Class Pyro Skill Normal MaxVisionRange 600 ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Item "The Dragon's Fury" } T_TFBot_CrossePolyPyro { Name "Polycount Veteran Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ClassIcon pyro_polycount_airblast_crosse Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.2 } ItemAttributes { ItemName "The Degreaser" "airblast_destroy_projectile" 1 } } // DEMO T_TFBot_CrosseDemoLoch { Class Demoman Name "Loch Shotgun Demo" ClassIcon demo_burst Skill Expert WeaponRestrictions PrimaryOnly Item "The Loch-n-Load" Item "Scotch Bonnet" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.75 "fire rate bonus" -1 "projectile spread angle penalty" 3 "projectile speed increased" 1.1 } } // T_TFBot_CrosseSmokesalotDemo // { // Class Demoman // Name "Sir Smokesalot" // ClassIcon demo_smoke_bomb // Health 500 // Scale 1.7 // Skill Normal // WeaponRestrictions PrimaryOnly // Item "Fuel Injector" // Item "The Triclops" // Attributes DisableDodge // Attributes AlwaysFireWeapon // ItemAttributes // { // ItemName "TF_WEAPON_GRENADELAUNCHER" // "damage penalty" 0 // "cannot pick up intelligence" 1 // "grenade not explode on impact" 1 // "faster reload rate" 7.5 // "clip size penalty" 0.75 // "use large smoke explosion" 1 // } // ItemAttributes // { // ItemName "Fuel Injector" // "item style override" 2 // } // } // HEAVY // T_TFBot_CrosseHeavySniper // { // Class Heavy // ClassIcon heavy_accurate // Health 300 // MaxVisionRange 3000 // Name "Tomislav Heavy" // Skill Normal // Attributes DisableDodge // Item "Tomislav" // } T_TFBot_CrosseDeflector { Class Heavyweapons ClassIcon Heavy_deflector Health 300 MaxVisionRange 1200 Name "Deflector Heavy" Skill Normal Attributes DisableDodge Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_CrosseHeaterHeavy { Class Heavyweapons ClassIcon heavy_heater Name "Heater Heavy" Health 300 Skill Normal Attributes DisableDodge Item "Engineer Welding Mask" Item "the huo long heatmaker" } //Engie //Medic T_TFBot_CrosseKritzMed { Class Medic Skill Expert Name "Kritzkrieg Medic" Attributes IgnoreEnemies ClassIcon medic_kritz Item "Platinum Pickelhaube" Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Platinum Pickelhaube" "set item tint RGB" 5801378 "attach particle effect" 108 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 20000 } } T_TFBot_CrosseBowMedic { Name "Crossbow Shotgunner Medic" Class Medic Skill Expert ClassIcon medic_crossbow Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 4 "projectile spread angle penalty" 3 "faster reload rate" 0.5 "fire rate bonus" -1 "auto fires when full" 1 "auto fires full clip" 1 } } T_TFBot_CrosseNShieldMed { Class Medic Name "Shield Medic" ClassIcon medic_shield Skill Expert Health 150 Item "The Surgeon's Stahlhelm" WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" -1 // pretty much disables ubercharge "generate rage on heal" 1 } CharacterAttributes { "bot medic uber health threshold" -1 "increase buff duration" 9 } } // Sniper T_TFBot_Sniper_Huntsman_Spammer_Common { Class Sniper Name "Rapidfire Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Skill Hard ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } } T_TFBot_CrosseWeakHuntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } T_TFBot_CrosseSniperBadInjector { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 500 Name "Newbie Sydney" Skill Normal Attributes "DisableDodge" Item "Ghostly Gibus" } T_TFBot_CrosseSniperProInjector { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 3000 Name "Smart Sydney" Health 175 Skill Expert Item "Teufort Knight" } // Spy T_TFBot_CrosseNormalSpy { Class Spy Skill Hard Name "Spy" Item "The Counterfeit Billycock" } T_TFBot_CrosseLeechSpy { Class Spy ClassIcon spy_kunai Skill Expert Name "Leech Spy" Item "Conniver's Kunai" Item "Backbiter's Billycock" } } }