WaveSchedule //any inparticularly strong robots are likely due to a custom upgrades file... that should be obvious but I don't want some random guy asking some random question~ { Templates { T_TFBot_Upgraded_Scout { Class Scout Health 125 Name "Upgraded Scout" Skill Expert Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "tf_weapon_scattergun" "damage bonus" 2 "fire rate bonus" 0.6 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 "faster reload rate" 0.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Soldier { Class Soldier Health 200 Name "Upgraded Soldier" Skill Expert Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Tyrant's Helm" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "damage bonus" 2 "fire rate bonus" 0.6 "clip size upgrade atomic" 8 "heal on kill" 100 "maxammo primary increased" 2.5 "faster reload rate" 0.6 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "increase buff duration" 3.0 } } T_TFBot_Upgraded_Pyro { Class Pyro ClassIcon pyro_giant Health 175 Name "Upgraded Pyro" Skill Expert Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Waxy Wayfinder" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 2 "heal on kill" 100 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "maxammo primary increased" 2.5 "airblast pushback scale" 2 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Demoman { Class Demoman Health 175 Name "Upgraded Demoman" Skill Expert Item "TF_WEAPON_GRENADELAUNCHER" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is australium item" 1 "item style override" 1 "damage bonus" 1.8 "fire rate bonus" 0.6 "clip size upgrade atomic" 8 "heal on kill" 100 "maxammo primary increased" 2.5 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Heavy { Class HeavyWeapons Name "Upgraded Heavy" Skill Expert Item "tf_weapon_minigun" Item "The Dalokohs Bar" Item "tf_weapon_fists" Item "The U-Clank-A" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.6 "attack projectiles" 2 "generate rage on damage" 3 "heal on kill" 100 "projectile penetration heavy" 3 "maxammo primary increased" 2.5 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Engineer { Class Engineer Name "Upgraded Engineer" Skill Expert TeleportWhere spawnbot ItemAttributes { ItemName tf_weapon_engineer_shotgun "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 "projectile penetration" 1 } ItemAttributes { ItemName tf_weapon_wrench "melee attack rate bonus" 0.6 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "engy building health bonus" 4 "engy sentry damage bonus" 1.5 "engy sentry fire rate increased" 0.7 "engy dispenser radius increased" 4 } } T_TFBot_Upgraded_Medic { Class Medic Health 150 Name "Upgraded Medic" Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "generate rage on heal" 2 "healing mastery" 2 "overheal expert" 2 "uber duration bonus" 6 "canteen specialist" 3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 "fire rate bonus" 0.6 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 } } T_TFBot_Upgraded_Sniper_Huntsman { Class Sniper Name "Upgraded Huntsman" Skill Expert ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "projectile penetration" 1 "bleeding duration" 15 "damage bonus" 2 "heal on kill" 100 "maxammo primary increased" 2.5 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Spy { Class Spy Health 125 Name "Upgraded Spy" Skill Expert Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "projectile penetration" 1 "faster reload rate" 0.6 "heal on kill" 100 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "heal on kill" 100 "melee attack rate bonus" 0.6 "armor piercing" 100 "critboost on kill" 4 "clip size bonus upgrade" 3 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Scout_Sandman { Class Scout Health 125 Name "Upgraded Sandman Scout" Skill Expert WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.4 "melee attack rate bonus" 0.6 "maxammo grenades1 increased" 7 "mark for death" 1 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Soldier_Backup { Class Soldier Health 200 Name "Upgraded Soldier" Skill Expert Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Tyrant's Helm" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "damage bonus" 2 "fire rate bonus" 0.6 "clip size upgrade atomic" 8 "heal on kill" 100 "maxammo primary increased" 2.5 "faster reload rate" 0.6 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "increase buff duration" 3.0 } } T_TFBot_Upgraded_Pyro_Phlog { Class Pyro Health 175 Name "Upgraded Phlogistinator Pyro" Skill Expert Item "The Phlogistinator" Item "l4d hat" Item "the merc's muffler" Item "The Waxy Wayfinder" ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 2 "heal on kill" 100 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "maxammo primary increased" 2.5 "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Demoman_Knight { Class Demoman Health 175 Name "Upgraded Demoknight" Skill Expert Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" Attributes AutoJump AutoJumpMin 30 AutoJumpMax 40 ItemAttributes { ItemName "The Eyelander" "critboost on kill" 4 "damage bonus" 2 "melee attack rate bonus" 0.6 "heal on kill" 100 } ItemAttributes { ItemName "The Chargin' Targe" "damage force reduction" 0.1 "charge recharge rate increased" 5 } CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 } } T_TFBot_Upgraded_Medic_Bullet { Class Medic Health 150 Name "Upgraded Vaccinator Medic" Skill Expert Item "The Vaccinator" Item "Medic Goggles" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes VaccinatorBullets Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "bot medic uber health threshold" 149 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 2 "generate rage on heal" 2 "healing mastery" 2 "overheal expert" 2 "uber duration bonus" 6 "canteen specialist" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 "fire rate bonus" 0.6 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 } } T_TFBot_Upgraded_Medic_Blast { Class Medic Health 150 Name "Upgraded Vaccinator Medic" Skill Expert Item "The Vaccinator" Item "Medic Goggles" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes VaccinatorBlast Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "bot medic uber health threshold" 149 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 2 "generate rage on heal" 2 "healing mastery" 2 "overheal expert" 2 "uber duration bonus" 6 "canteen specialist" 3 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 "fire rate bonus" 0.6 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 } } T_TFBot_Upgraded_Medic_Fire { Class Medic Health 150 Name "Upgraded Vaccinator Medic" Skill Expert Item "The Vaccinator" Item "Medic Goggles" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes VaccinatorFire Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 CharacterAttributes { "move speed bonus" 1.3 "health regen" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "increased jump height" 1.3 "bot medic uber health threshold" 149 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 2 "generate rage on heal" 2 "healing mastery" 2 "overheal expert" 2 "uber duration bonus" 6 "canteen specialist" 3 "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "mad milk syringes" 1 "fire rate bonus" 0.6 "clip size bonus upgrade" 3 "heal on kill" 100 "maxammo primary increased" 2.5 } } T_TFBot_2fort_comp_soldier { Class Soldier Health 200 Name "Competitive Soldier" Skill Expert Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Buff Banner" Item "Tyrant's Helm" Attributes AutoJump AutoJumpMin 20 AutoJumpMax 30 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.8 "faster reload rate" 0.85 "rocket specialist" 1 "clip size bonus upgrade" 1.33 } CharacterAttributes { "move speed bonus" 1.1 "increased jump height" 1.1 "increase buff duration" 3.0 } } T_TFBot_Robot_UpgradedShotgunhunter { Class HeavyWeapons ClassIcon heavy_shotgun Name "Upgraded Shotgun Hunter" Skill Expert WeaponRestrictions SecondaryOnly Item "warbird_shotgun_redbear" Item "The U-Clank-A" ItemAttributes { ItemName "warbird_shotgun_redbear" "set_item_texture_wear" 0.2 "fire rate bonus" 0.6 //max level firing speed "faster reload rate" 0.4 //max level reload speed "damage bonus" 1.5 //50% more damage "health regen" 2 //give him a pocket medic "mod mini-crit airborne deploy" 50 //mini crit airborne targets 50 seconds after being drawn } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.5 "cannot pick up intelligence" 1 } } T_TFBot_Robot_UpgradedShotgunTank { Class HeavyWeapons Health 1500 ClassIcon heavy_shotgun Name "Upgraded Steel Tank Major" Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "The Family Business" Item "The U-Clank-A" Item "Big Steel Jaw of Summer Fun" ItemAttributes { ItemName "The Family Business" "set_item_texture_wear" 0.2 "fire rate bonus" 1.2 "faster reload rate" 0.9 //max level reload speed "health regen" 2 //give him a pocket medic "mod mini-crit airborne deploy" 50 //mini crit airborne targets 50 seconds after being drawn "bleeding duration" 30 "slow enemy on hit major" 50 "heal on hit for rapidfire" 50 } ItemAttributes { ItemName "The U-Clank-A" "backstab shield" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 } } T_TFBot_Giant_Scout_Leecher_Plague { Class Scout Name "Giant Leecher Scout - Plagued" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.9 } ItemAttributes { ItemName "tf_weapon_scattergun" "clip size bonus upgrade" 3 "damage causes airblast" 1 "slow enemy on hit major" 3 "heal on kill" 100 "heal on hit for rapidfire" 10 } } T_TFBot_Sniper_Huntsman_Antishield { Class Sniper Name "Penetrating Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "projectile penetration" 1 } } T_TFBot_Giant_Soldier_Extended_Concheror_Doublehp { Class Soldier ClassIcon soldier_conch Health 7800 Name "Giant Concheror Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Item "The Concheror" ItemAttributes { ItemName "The Concheror" "health regen" 125 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 8.0 } } T_TFBot_Giant_Heavyweapons_Deflector_Mega { Class HeavyWeapons ClassIcon heavy_deflector Health 12500 Name "Mega Deflector Heavy" Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Deflector" Item "The U-Clank-A" ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Vampyro_Grapple { Class Pyro Health 4400 Name "Giant Pyromancer - Pyre Elite" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Pyromancer's Mask" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "heal on hit for rapidfire" 8 "apply look velocity on damage" -520 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Heavy_IronFist_Super { Class HeavyWeapons ClassIcon heavy_steelfist Health 900 Name "Super Steel Gauntlet" Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" Item "The U-Clank-a" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 0.9 "dmg from ranged reduced" 0.05 } } T_TFBot_Robot_x10SteelGauntlet { Class HeavyWeapons ClassIcon heavy_steelfist Health 500 Name "X10 Steel Gauntlet" Skill Hard Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 10 "dmg from ranged reduced" 0 } } T_TFBot_Robot_FireFlasher { Class Scout ClassIcon pyro Health 2250 Name "Fire Flasher" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Bonk! Atomic Punch" Item "The Sandman" Item "Bonk Helm" ItemAttributes { ItemName "The Sandman" "attach particle effect" 2 "damage bonus" 2 "melee attack rate bonus" 0.5 "ragdolls become ash" 1 "effect bar recharge rate increased" 0.35 } ItemAttributes { ItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 5 } CharacterAttributes { "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Robot_SniperPlague { Class Sniper ClassIcon sniper_jarate Health 5000 Name "Giant Plague Spreader" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Huntsman" Item "Jarate" Item "Desert Marauder" ItemAttributes { ItemName "The Huntsman" "damage bonus" 2 "bleeding duration" 30 "slow enemy on hit major" 60 "heal on hit for rapidfire" 100 } ItemAttributes { ItemName "Jarate" "bleeding duration" 30 "slow enemy on hit major" 200 "Blast radius increased" 50 "applies snare effect" 0.65 } CharacterAttributes { "move speed bonus" 0.85 "head scale" 0.7 } } T_TFBot_Giant_Heavyweapons_Rocket { Class HeavyWeapons ClassIcon soldier_barrage Health 5000 Name "Giant Rocket Heavy" Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Summer Shades" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 8.5 "projectile spread angle penalty" 6 "fire rate penalty" 1.25 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Tripleshot_Spammer { Class Soldier ClassIcon soldier_spammer Health 3800 Name "Giant Rapidfire Tripleshot Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Defiant Spartan" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.001 "faster reload rate" 0.165 "clip size penalty" 0.75 "projectile spread angle penalty" 1 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Stun { Class Soldier ClassIcon soldier_libertylauncher Health 7600 Name "Giant Stun Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Honcho's Headgear" ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 4 "Projectile speed increased" 1.2 "damage penalty" 0.5 "slow enemy on hit major" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Nuke { Class Soldier ClassIcon soldier_crit Health 7600 Name "Giant Nuke Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Air Strike" Item "The Team Captain" ItemAttributes { ItemName "The Air Strike" "use large smoke explosion" 1 "damage bonus" 30 "Projectile speed decreased" 0.3 "fire rate penalty" 5 "damage penalty" 1 "blast radius increased" 1.45 "damage causes airblast" 1 "airblast vertical pushback scale" 3 "crit mod disabled hidden" 100 //100% crit chance } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Robot_DemoTrain { Class Demoman Name "Demotrain" ClassIcon demoknight_trainsword Skill Expert Item "The Splendid Screen" Item "The Claidheamohmor" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "kill refills meter" 1 //2fast2quick "heal on kill" 0 //Cancel out vanilla attribute "dmg taken increased" 1 //Cancel out vanilla attribute "charge time increased" 60 //+60 seconds of charge time "mult charge turn control" 11 //2fast2quick "charge recharge rate increased" 3 //3fast4quick "charge impact damage increased" 8 //Choo Choo } ItemAttributes { ItemName "The Splendid Screen" "kill refills meter" 1 //2fast2quick "charge recharge rate increased" 100 //3fast4quick "charge impact damage increased" 8 //Choo Choo "Attack not cancel charge" 1 "bot custom jump particle" 1 "health regen" -2 } } T_TFBot_Heavyweapons_Gnome_Micro_Armored { Class HeavyWeapons ClassIcon heavy_mittens Health 200 Name "Micro Armored Heavy Gnome" Skill Hard Scale 0.25 WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" Item "Point and Shoot" ItemAttributes { ItemName "The Holiday Punch" "damage penalty" 0.2 "crit does no damage" 0 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Medic_Conga { Class Medic ClassIcon medic_uber Name "Uber Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 5 "ubercharge rate bonus" 3 "uber duration bonus" 10 } } T_TFBot_Demoman_PrinceTavish_Mega { Class Demoman ClassIcon demoknight Health 7500 Name "Giant Mega Demoknight" Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "Prince Tavish's Crown" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Support_KawaiiBuster { Template T_TFBot_SentryBuster WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Health 2000 Name "Kawaii Buster" Scale 1.25 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "The Chargin' Targe" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.1 "move speed bonus" 3 "charge time increased" 2 "mult charge turn control" 2.5 "faster reload rate" 0.01 "fire rate bonus" 0.1 } } T_TFBot_Support_RocketSpy { Class Spy Health 125 Name "Rocket Spy" Skill Expert Item "The Diamondback" Item "Conniver's Kunai" ItemAttributes { ItemName "The Diamondback" "damage bonus" 8 "override projectile type" 2 "fire rate bonus" 2 } ItemAttributes { ItemName "Conniver's Kunai" "armor piercing" 100 } } T_TFBot_Support_Rudolph { Template T_TFBot_Sniper Health 3500 Name "Rudolph The BloodNosed Helldeer" Class Sniper Skill Expert Attributes "MiniBoss" Item "festive sniper rifle 2011" Item "tf_weapon_smg" Item "tf_weapon_club" Item "randolph the blood-nosed caribou" Item "the golden garment" ItemAttributes { ItemName "festive sniper rifle 2011" "bleeding duration" 3 } CharacterAttributes { "health regen" 5 "dmg from melee increased" 1.15 "dmg from ranged reduced" 1.05 "damage bonus" 3 } } T_TFBot_Support_x10kunai { Class Spy Health 1 Name "X10 Kunai Spy" Skill Expert Item "Conniver's Kunai" ItemAttributes { ItemName "Conniver's Kunai" "restore health on kill" 180000 "max health additive penalty" 0 "armor piercing" 100 } } T_TFBot_Support_BuildingBuster { Template T_TFBot_SentryBuster Health 8000 Name "Building Buster From Hell" Scale 2 Class Demoman Skill Expert Attributes "MiniBoss" CharacterAttributes { "bleeding duration" 10 "damage penalty" 0.01 "move speed bonus" 1.15 } } T_TFBot_Support_3NG1N33R { Template T_TFBot_Engineer_Sentry_Teleporter Health 2000 Name "3NG1N33R" Class Engineer Skill Expert Attributes "MiniBoss" CharacterAttributes { "engy building health bonus" 2 "engy sentry damage bonus" 1.5 } } } }