WaveSchedule //any inparticularly strong robots are likely due to a custom upgrades file... that should be obvious but I don't want some random guy asking some random question~ { Templates { T_TFBot_Boss_Millennium { Class Pyro ClassIcon pyro Health 30000 Name "Millennium, The Guardian" Skill Expert Scale 2.5 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Centurion" Item "The Steel Sixpack" Item "Pyromancer's Mask" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "heal on hit for rapidfire" 15 "mod soldier buff type" 5 "burn damage earns rage" 1 "special taunt" 1 "lunchbox adds minicrits" 2 "mult airblast refire time" 0.5 "damage bonus" 5 "critboost on kill" 20 "heal on kill" 1500 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 50 "cannot pick up intelligence" 1 } } T_TFBot_Boss_Breaker { Class Soldier ClassIcon soldier_blackboxcrit Health 8000 Name "Breaker" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit BehaviorModifiers Push Item "The Black Box" Item "The Grenadier's Softcap" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.2 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 350 "Projectile speed decreased" 0.45 "faster reload rate" 0.05 "clip size bonus" 1.25 "cannot pick up intelligence" 1 "clipsize increase on kill" 20 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 1.4 "airblast vulnerability multiplier" 1.4 "override footstep sound set" 2 "health regen" 5 } } T_TFBot_Boss_Breaker_Nohp { Class Soldier ClassIcon soldier_blackboxcrit Health 8000 Name "Breaker" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit BehaviorModifiers Push Item "The Black Box" Item "The Grenadier's Softcap" ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.2 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 500 "Projectile speed decreased" 0.45 "faster reload rate" 0.05 "clip size bonus" 1.25 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 1.4 "airblast vulnerability multiplier" 1.4 "override footstep sound set" 2 "health regen" 5 } } T_TFBot_Boss_DemoTrain { Class Demoman Health 9500 Name "Choo choo" ClassIcon demoknight_trainsword Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Splendid Screen" Item "The Claidheamohmor" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "kill refills meter" 1 //2fast2quick "heal on kill" 1500 //Cancel out vanilla attribute "dmg taken increased" 1 //Cancel out vanilla attribute "charge time increased" 120 //+120 seconds of charge time "mult charge turn control" 11 //2fast2quick "charge recharge rate increased" 120 //3fast4quick "charge impact damage increased" 1000 //Choo Choo "torso scale" 5 //kappa "hand scale" 3 //ew } ItemAttributes { ItemName "The Splendid Screen" "kill refills meter" 1 //2fast2quick "charge recharge rate increased" 120 //3fast4quick "charge impact damage increased" 1000 //Choo Choo "Attack not cancel charge" 1 "bot custom jump particle" 1 } } T_TFBot_Boss_Crocket_Giga { Class Soldier ClassIcon soldier_crit Health 285000 Name "Leader GIGA Crocket" Skill Expert Scale 2.0 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Black Box" Item "Tyrant's Helm" Item "the merc's muffler" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Black Box" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.01 "damage bonus" 2.5 "projectile spread angle penalty" 9 "heal on hit for rapidfire" 750 "Projectile speed decreased" 1.1 "clip size bonus" 3 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 150 } } T_TFBot_Boss_HeadlessKnight { Class Demoman ClassIcon demoknight Health 80000 Name "The Headless Knight From Hell" Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Age Defender" Item "Zombie Demo" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 9 "damage bonus" 6 "heal on kill" 1500 "melee attack rate bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "health regen" 100 "head scale" 0.01 //Headless "hand scale" 2 //Mega sword } } T_TFBot_Boss_KingWar { Class Soldier ClassIcon soldier_buff_giant Health 25000 Name "King Of War" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "warbird_rocketlauncher_warhawk" Item "The Buff Banner" Item "Chieftain's Challenge" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 3 "fire rate bonus" 0.6 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 250 "dmg taken from crit reduced" 2 } } T_TFBot_Boss_KingRegrowth { Class Soldier ClassIcon soldier_conch_giant Health 25000 Name "King Of Regrowth" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "Diamond Botkiller Rocket Launcher Mk.I" Item "The Concheror" Item "Soldier Samurai Hat" ItemAttributes { ItemName "Diamond Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 350 "dmg taken from crit reduced" 2 } } T_TFBot_Boss_KingSurvival { Class Soldier ClassIcon soldier_backup_giant Health 25000 Name "King Of Survival" Skill Expert Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "The Grenadier's Softcap" CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "increase buff duration" 5.0 "health regen" 250 "dmg taken increased" 0.9 "dmg taken from crit reduced" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "faster reload rate" 0.01 } } T_TFBot_Boss_TheLamb { Health 125000 Name "Final Boss" ClassIcon Heavy_heater Scale 2 Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Tag bot_nopit Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "spine-chilling skull 2011 style 3" Item "zombie heavy" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 75 } ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 12 //16 damage needed for normal minigun damage, x4 due to only shooting 1 rocket (miniguns shoot 4 bullets), and another x4 due to overriding bullet resistance, does 25% less damage than stock "projectile spread angle penalty" 5 "override projectile type" 2 "fire rate bonus" 0.8 "crit vs burning players" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "critboost on kill" 5 "heal on kill" 5000 "heal on hit for rapidfire" 15 "centerfire projectile" 1 "dmg taken from crit reduced" 0.75 "Projectile speed increased" 0.75 "ring of fire while aiming" "45" //45 Pts of Dmg per pulse on ring of fire } ItemAttributes { ItemName "the buffalo steak sandvich" "effect bar recharge rate increased" 2.5 } ItemAttributes { ItemName "warrior's spirit" "critboost on kill" 25 "heal on kill" 10000 "move speed bonus" 2 "provide on active" 1 "damage bonus" 2.5 "kill forces attacker to laugh" 1 "enables aoe heal" 1 } } T_TFBot_Boss_ScoutMk28_mutated { Class Scout ClassIcon scout_stun_giant Health 167500 Name "Mutated Giant Scout Mk XXVIII" Scale 2 Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "The Sandman" Item "weapon_madmilk" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.01 "damage bonus" 10 "fire rate bonus" 3 } ItemAttributes { ItemName "weapon_madmilk" "effect bar recharge rate increased" 0.9 } CharacterAttributes { "move speed penalty" 0.3 "damage force reduction" 3 "airblast vulnerability multiplier" 5 "override footstep sound set" 5 "health regen" -1175 } } T_TFBot_Boss_RoyalHealer { Class Medic ClassIcon medic_giga Health 112500 Name "Royal Healer" Scale 2.1 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes ProjectileShield Item "The Crusader's Crossbow" Item "The Quick-Fix" Item "grimm hatte" Item "blighted beak" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 300 "damage bonus" 10 "increase buff duration" 8 } ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 3 "slow enemy on hit major" 5 "heal on hit for rapidfire" 150 "Projectile speed decreased" 0.85 } ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 20 "heal rate bonus" 200 } } T_TFBot_SnipSnoop { Class Sniper Health 5000000 Scale 1 Name "SnipSnoop" Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Huntsman" Item "Jarate" Item "l4d hat" Item "the merc's muffler" Item "the golden garment" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1000 "bleeding duration" 300 "slow enemy on hit" 600 "heal on hit for rapidfire" 1000 "fire rate bonus" 0.1 "faster reload rate" 0.1 "maxammo primary increased" 10 "projectile penetration" 1 "override projectile type" 2 "Blast radius increased" 5 "aiming no flinch" 1 "aiming knockback resistance" 0 "damage causes airblast" 1 "allowed in medieval mode" 1 } ItemAttributes { ItemName "Jarate" "bleeding duration" 30 "slow enemy on hit major" 200 "Blast radius increased" 300 "applies snare effect" 0.1 "allowed in medieval mode" 1 } CharacterAttributes { "move speed bonus" 2 "ammo regen" 1 "health regen" 2500 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.0 } } } }