//Template used in testing mission WaveSchedule { Templates { //Normal Robot T_TFBot_Tantalum_Scout //Super powerful scout { Class Scout Skill Expert Name "Scout Player" Item "Mad Milk" Item "Batter's Helmet" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 2.0 "heal on kill" 100 "fire rate bonus" 0.4 "faster reload rate" 0.2 "projectile penetration" 1 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.4 "applies snare effect" 0.35 } CharacterAttributes { "deploy time decreased" 0.34 "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } } T_TFBot_Tantalum_Soldier //Super powerful soldier { Class Soldier Skill Expert Name "Soldier Player" Item "Soldier's Stash" Item "The Battalion's Backup" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "heal on kill" 100 "clip size upgrade atomic" 8.0 "fire rate bonus" 0.6 "faster reload rate" 0.4 "rocket specialist" 4 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9 } CharacterAttributes { "deploy time decreased" 0.34 "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } } T_TFBot_Tantalum_Pyro { Class Pyro Skill Expert Name "Pyro Player" Item "The Phlogistinator" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 2.0 "heal on kill" 100 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 } CharacterAttributes { "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } ItemAttributes { ItemName "Battery Canteens" "ubercharge" 1 "powerup charges" 3 } } T_TFBot_Tantalum_Demoman { Class Demoman Skill Expert Name "Demoman Player" Item "The Iron Bomber" UseBestWeapon 1 ItemAttributes { ItemName "The Iron Bomber" "damage bonus" 1.8 "heal on kill" 100 "clip size upgrade atomic" 8.0 "fire rate bonus" 0.6 "faster reload rate" 0.4 } CharacterAttributes { "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } } T_TFBot_Tantalum_Heavy { Class Heavy Skill Expert Name "Heavy Player" Item "The Brass Beast" UseBestWeapon 1 ItemAttributes { ItemName "The Brass Beast" "heal on kill" 100 "fire rate bonus" 0.6 } CharacterAttributes { "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } } T_TFBot_Tantalum_Engineer { Class Engineer Skill Expert Name "Engineer Player" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "TF_WEAPON_WRENCH" "heal on kill" 100 "fire rate bonus" 0.6 } CharacterAttributes { "engy building health bonus" 4.0 "engy sentry fire rate increased" 0.5 "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "health regen" 10 } ItemAttributes { ItemName "Battery Canteens" "building instant upgrade" 1 "powerup charges" 3 } } T_TFBot_Tantalum_Medic { Class Medic Skill Expert Name "Medic Player" Attributes ProjectileShield Attributes SpawnWithFullCharge Item "The Overdose" Item "The Kritzkrieg" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "The Overdose" "fire rate bonus" 0.6 "mad milk syringes" 1 "clip size bonus" 3.0 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 4 "heal rate bonus" 2.0 "overheal expert" 3.0 "canteen specialist" 3 "generate rage on heal" 2 "ubercharge rate bonus" 2.0 } CharacterAttributes { "dmg taken from bullets reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.1 "move speed bonus" 1.3 "bot medic uber health threshold" 200 "health regen" 10 } } T_TFBot_Soldier_Strength_Banner { Class Soldier ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Name "Strength Banner Soldier" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "effect cond override" 90 //Strength effect } CharacterAttributes { "deploy time decreased" 0.34 } } T_TFBot_Soldier_Haste_Banner { Class Soldier ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Name "Haste Banner Soldier" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "effect cond override" 91 //Haste effect } CharacterAttributes { "deploy time decreased" 0.34 } } T_TFBot_Soldier_Precision_Banner { Class Soldier ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Name "Precision Banner Soldier" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "effect cond override" 96 //Precision effect } CharacterAttributes { "deploy time decreased" 0.34 } } T_TFBot_Soldier_Regeneration_Banner { Class Soldier ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Concheror" Name "Regeneration Banner Soldier" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 "effect cond override" 92 //Precision effect } CharacterAttributes { "deploy time decreased" 0.34 } } T_TFBot_Soldier_Milk_Banner { Class Soldier ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Name "Milk Banner Soldier" AddCond { Index 43 Delay 0.5 } ItemAttributes { ItemName "The Concheror" "increase buff duration" 9.0 "effect cond override" 27 //Milk effect } CharacterAttributes { "deploy time decreased" 0.34 "mod soldier buff range" 10 "receive friendly fire" 1 "allow friendly fire" 1 } } T_TFBot_Soldier_Torpedo { Class Soldier ClassIcon soldier_homing_nys Item "The Cross-Comm Crash Helmet" Item "The Direct Hit" Name "Heat Seeker" ItemColor //Set item color { ItemName "The Direct Hit" Red 0 Green 128 Blue 128 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.7 TurnPower 700 MaxAimError 50 } AddCond { Index 36 Delay 1 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 1 "fire rate bonus" 3.0 "faster reload rate" -0.8 "Blast radius increased" 0.1 "damage causes airblast" 1 } } T_TFBot_Demoman_Stickybomb_Burst { Class Demoman Name "Burst Sticky Demo" Skill Expert Action Sniper Attributes HoldFireUntilFullReload Item "The Scottish Resistance" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 7 "fire rate bonus" -0.8 "clip size upgrade atomic" -3 "faster reload rate" 2.0 "clip size upgrade atomic" 4 } ItemModel { ItemName "TF_WEAPON_GRENADELAUNCHER" Model "models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl" } ItemAttributes { ItemName "The Scottish Resistance" "is_passive_weapon" 1 "clip size upgrade atomic" -7 "mult projectile count" 14 "projectile spread angle penalty" 7 "stickybomb charge rate" 0.001 "fire rate bonus" -0.8 "projectile range decreased" 1.6 "faster reload rate" 2.0 } } T_TFBot_Engineer_Dispenser_Teleporter { Class Engineer Name "Supportive Engineer" Skill Expert TeleportWhere spawnbot ExtAttr BuildDispenserAsSentryGun Health 600 Item "The Trencher's Topper" Attributes TeleportToHint CharacterAttributes { "Repair rate decreased" 0.7 "engy building health bonus" 2.0 "engy dispenser radius increased" 40 "build rate bonus" 0.2 //Dispenser only "engineer teleporter build rate multiplier" 5.0 //Nullify stats above "mult dispenser rate" 10 //70 HP per second } } T_TFBot_Engineer_Dispenser_Battle_TeleIn { Class Engineer Name "Supportive Engineer" Skill Expert Health 300 ExtAttr BuildDispenserAsSentryGun Item "The Trencher's Topper" Attributes TeleportToHint CharacterAttributes { "Repair rate decreased" 0.7 "engy building health bonus" 2.0 "engy dispenser radius increased" 40 "build rate bonus" 0.2 //Dispenser only "engineer teleporter build rate multiplier" 5.0 //Nullify stats above "mult dispenser rate" 5 //70 HP per second } } T_TFBot_Engineer_Dispenser_Tele_Battle { Class Engineer Name "Supportive Engineer" Skill Expert ExtAttr BuildDispenserAsSentryGun TeleportWhere spawnbot Health 300 CharacterAttributes { "Repair rate decreased" 0.7 "engy building health bonus" 2.0 "engy dispenser radius increased" 40 "build rate bonus" 0.2 //Dispenser only "engineer teleporter build rate multiplier" 5.0 //Nullify stats above "mult dispenser rate" 5 //70 HP per second } } T_TFBot_Engineer_Dispenser_Battle { Class Engineer Name "Supportive Engineer" Skill Expert ExtAttr BuildDispenserAsSentryGun Health 275 CharacterAttributes { "Repair rate decreased" 0.7 "engy building health bonus" 2.0 "engy dispenser radius increased" 40 "build rate bonus" 0.2 //Dispenser only "engineer teleporter build rate multiplier" 5.0 //Nullify stats above "mult dispenser rate" 5 //70 HP per second } } T_TFBot_Engineer_Dispenser_Totem { Class Engineer Name "Supportive Engineer" Skill Expert ExtAttr BuildDispenserAsSentryGun Health 10 Attributes AlwaysFireWeapon CharacterAttributes { "engy building health bonus" 2.0 "engy dispenser radius increased" 50 "build rate bonus" 0.2 //Dispenser only "mult dispenser rate" 10 //100 HP per second "health regen" -10 } } T_TFBot_Sniper_Spell { Class Sniper ClassIcon spellbook_lite Name "Pumpkin Spammer" Health 200 StripItemSlot 0 StripItemSlot 1 Item "Marsupial Man" Item "The Freedom Staff" Item "TF_WEAPON_SPELLBOOK" Spell { Delay 0 Cooldown 1 IfSeeTarget 0 Charges 9999 Type "Pumpkin MIRV" } CharacterAttributes { "move speed bonus" 10.0 "health regen" -10 } } T_TFBot_Sniper_Shield { Class Sniper Skill Hard Attributes SpawnWithFullCharge Name "Barrier Sniper" MaxVisionRange 2500 Item "harvest_sniperrifle_wildwood" Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "heal rate bonus" 0.0 "is_passive_weapon" 1 } ItemModel { ItemName "The Quick-Fix" Model "models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl" } FireWeapon { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" //Activate Shield } CharacterAttributes { "bot medic uber deploy delay duration" 2000 "increase buff duration" 20.0 } } T_TFBot_Sniper_Paralysis //Inspired by Hell-met { Class Sniper Skill Hard Name "Keyboard Paralyser" MaxVisionRange 2500 Item "The Hitman's Heatmaker" DamageAppliesCond { Index 87 //Stun Effect Duration 3 } } T_TFBot_Sniper_Cupid //Bowman that applies charm effect { Class Sniper Skill Hard ClassIcon sniper_bow Name "Cupid Bowman" Item "The Huntsman" Item "Wings of Purity" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } DamageAppliesCond { Index 43 //Stun Effect Duration 3 } } T_TFBot_Spy_Phantom //Truly Undetectable lolololol { Class Spy Skill Expert Name "Phantom Spy" Item "Your Eternal Reward" UseCustomModel "models/empty.mdl" AddCond //Invis effect { Index 66 } CharacterAttributes { "voice pitch scale" 0 } } //Giant Robot T_TFBot_Giant_Specimen_Scrake { Class Soldier Name "Scrake" Health 4000 Action Mobber Attributes MiniBoss Item "Zombie Soldier" Item "The Equalizer" Item "Particulate Protector" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Equalizer" "damage bonus" 2.0 } CharacterAttributes { "override footstep sound set" 3 "move speed penalty" 0.5 "dmg taken from fire reduced" 0.3 "dmg taken from blast reduced" 0.6 } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 2000 Name "Raging" } EventChangeAttributes { Raging { ItemAttributes { ItemName "The Equalizer" "fire rate bonus" 0.6 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 2.0 } AddCond //Adds conditions to bots { Index 36 } } } } T_TFBot_Giant_Specimen_Fleshpound { Class Heavy Name "Fleshpound" Health 5000 Action Mobber Attributes MiniBoss Item "Zombie Heavy" Item "Hero's Hachimaki" Item "The Killing Gloves of Boxing" UseCustomModel "models/player/heavy.mdl" WeaponRestrictions MeleeOnly Taunt { Delay 4 Cooldown 0 Repeats 1 IfSeeTarget 1 } ChangeAttributes { Delay 4 Cooldown 0 Repeats 1 IfSeeTarget 1 Name "Raging" } CharacterAttributes { "gesture speed increase" 2.0 "override footstep sound set" 3 "Attack not cancel charge" 1 "move speed penalty" 0.5 "dmg from melee increased" 0.5 "dmg taken from fire reduced" 0.7 "dmg taken from blast reduced" 2.0 "dmg taken from bullets reduced" 0.75 } EventChangeAttributes { Normal { Taunt { Delay 13 IfSeeTarget 1 } ChangeAttributes { Delay 13 IfSeeTarget 1 Name "Raging" } } Raging { ChangeAttributes { Delay 9 Cooldown 0 Repeats 0 IfSeeTarget 1 Name "Normal" } CharacterAttributes { "move speed penalty" 4.0 } AddCond //Adds conditions to bots { Index 36 Duration 9 } } } } T_TFBot_Giant_Scout_BurstFire { Name "Giant Burst Fire Scout" Class Scout Health 2200 Skill Expert ClassIcon scout_shortstop Attributes MiniBoss MaxVisionRange 1600 Item "The Shortstop" Item "The Milkman" ItemAttributes { ItemName "The Shortstop" "faster reload rate" 1.3 "fire rate bonus" 0.2 "bullets per shot bonus" 1.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_SuperShotgun_Hook { Name "Super Shotgun Scout" Class Scout Health 2000 Skill Expert ClassIcon scout_pop Attributes MiniBoss MaxVisionRange 1500 Item "The Soda Popper" Item "TF_WEAPON_GRAPPLINGHOOK" Item "The Whirly Warrior" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.3 "fire rate bonus" -0.2 "bullets per shot bonus" 2.5 "spread penalty" 2 } ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Nailgun { Name "Giant Nailgun Scout" Class Scout Health 1600 Skill Expert ClassIcon scout_nailgun Attributes MiniBoss MaxVisionRange 2000 Item "The Shortstop" Item "The Whirly Warrior" ItemAttributes { ItemName "The Shortstop" "damage bonus" 1.6 "clip size bonus" 2.5 "fire rate bonus" -0.2 "faster reload rate" 0.8 "override projectile type" 5 "projectile spread angle penalty" 5 } CharacterAttributes { "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_HandCannon { Name "Giant Heavy Pistol Scout" Class Scout Health 1800 Skill Expert WeaponRestrictions SecondaryOnly ClassIcon scout_winger Attributes MiniBoss MaxVisionRange 2000 Item "The Winger" Item "Blast Defense" ItemAttributes { ItemName "The Winger" "faster reload rate" 1.3 "fire rate bonus" 5.3 "damage bonus" 6 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Soldier_BurstFire_Backup //Bigrock Burst+Extended Backup { Class Soldier Name "Giant Burst Backup Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } T_TFBot_Giant_Heavyweapons_Hook //Giant Hook Heavy { Name "Giant Grapple Heavy" Class Heavy Health 5000 Skill Expert ClassIcon heavy_grapple Attributes MiniBoss MaxVisionRange 1500 Item "gentlemanne_minigun_coffinnail" Item "TF_WEAPON_GRAPPLINGHOOK" Item "The Whirly Warrior" ItemAttributes { ItemName "gentlemanne_minigun_coffinnail" "minigun spinup time decreased" 0.5 "damage bonus" 1.3 } ItemModel { ItemName "TF_WEAPON_GRAPPLINGHOOK" Model "models/weapons/c_models/c_minigun/c_minigun.mdl" } ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 } } T_TFBot_Giant_Sniper_Spell { Class Sniper ClassIcon spellbook_lite Attributes MiniBoss Name "Spell Specialist" Health 3000 StripItemSlot 0 StripItemSlot 1 Item "Point and Shoot" Item "The Freedom Staff" Item "TF_WEAPON_SPELLBOOK" Spell { Delay 0 Cooldown 3 IfSeeTarget 0 Charges 3 Type "Fireball" } Spell { Delay 0 Cooldown 4 IfSeeTarget 0 Charges 6 Type "Ball O' Bats" } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Knockout { Class Soldier ClassIcon soldier_buff Health 4200 Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Disciplinary Action" Name "Giant Knockout Soldier" ItemAttributes { ItemName "The Buff Banner" "increase buff duration" 9.0 "effect cond override" 103 //Strength effect } CharacterAttributes { "deploy time decreased" 0.34 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Torpedo { Class Soldier ClassIcon soldier_homing_nys Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Rebel Rouser" Item "The Air Strike" Name "Giant Torpedo Soldier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.7 TurnPower 80 MaxAimError 120 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "clipsize increase on kill" 0 "faster reload rate" 0.8 "Blast radius increased" 0.5 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Torpedo_Spammer_Reload { Class Soldier ClassIcon soldier_burstfire_homing_nys Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "The Rebel Rouser" Item "The Air Strike" Name "Giant Burst Torpedo Soldier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.7 TurnPower 70 MaxAimError 200 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.2 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 4 "faster reload rate" 1.2 "Blast radius increased" 0.5 "clip size upgrade atomic" -1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Torpedo_Fast { Class Soldier ClassIcon soldier_homing_nys Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Rebel Rouser" Item "The Air Strike" Name "Giant Fast Torpedo Soldier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.3 TurnPower 300 MaxAimError 150 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.5 "damage penalty" 1.0 //Nullify base damage penalty "rocket specialist" 4 "fire rate bonus" 2.0 "clipsize increase on kill" 0 "faster reload rate" 0.8 "Blast radius decreased" 0.2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Torpedo_SlowBarrage { Class Soldier ClassIcon soldier_barrage_homing_nys Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "The Rebel Rouser" Item "The Air Strike" Name "General Torpedo" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.45 TurnPower 60 MaxAimError 190 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.2 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 5 "faster reload rate" 0.2 "Blast radius increased" 0.3 "clip size upgrade atomic" 16 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 "health regen" 50 } } T_TFBot_Giant_Soldier_Torpedo_Rain { Class Soldier ClassIcon soldier_rocketrain_homing_hyper Health 4200 Attributes MiniBoss Attributes AlwaysFireWeapon Attributes AutoJump AutoJumpMin 5 AutoJumpMax 7 Item "The Rebel Rouser" Item "The Air Strike" Name "Torpedo Rainmaker" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.6 TurnPower 250 MaxAimError 300 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 2.0 "clip size penalty" 0.25 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 155 "mult projectile count" 20 "faster reload rate" 3 "Blast radius increased" 0.5 } CharacterAttributes { "increased jump height" 5 "cancel falling damage" 1 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 "health regen" 75 } } T_TFBot_Giant_Soldier_BFG { Class Soldier ClassIcon soldier_mangler Health 4000 Attributes MiniBoss ExtAttr AlwaysFireWeaponAlt Item "The Whirly Warrior" Item "The Cow Mangler 5000" Name "Giant BFG Soldier" ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 3.05 "dmg bonus vs buildings" 3.5 "faster reload rate" -0.8 "Blast radius increased" 3.5 "use large smoke explosion" 1 "set item tint RGB" 4390656 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 "health regen" 50 } } T_TFBot_Giant_Heavy_Shield //Only use for late wave { Class Heavy ClassIcon heavy_armoured Health 5000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Name "Giant Shield Gunner" Item "Berliner's Bucket Helm" Item "pyroland_minigun_mistercuddles" Item "The Quick-Fix" ItemAttributes { ItemName "pyroland_minigun_mistercuddles" "minigun spinup time decreased" 0.7 "damage penalty" 0.6 } ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "heal rate bonus" 0.0 "is_passive_weapon" 1 "dmg penalty vs players" 2.5 } ItemModel { ItemName "The Quick-Fix" Model "models/weapons/c_models/c_minigun/c_minigun.mdl" } FireWeapon { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" //Activate Shield } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 2000 "increase buff duration" 10.0 "override footstep sound set" 2 } UseMeleeThreatPrioritization 1 } T_TFBot_Giant_Engineer_AutoShotgun { Name "Auto Shotgun Engineer" Class Engineer Health 3600 Skill Expert Action FetchFlag ClassIcon heavy_shotgun_burst Attributes MiniBoss MaxVisionRange 1700 Item "The Widowmaker" ItemAttributes { ItemName "The Widowmaker" "fire rate bonus" 0.4 "spread penalty" 1.6 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 5 } } T_TFBot_Giant_Medic_Kritz { Name "Giant Kritzkrieg Medic" Class Medic Skill Hard Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_kritz Item "The Kritzkrieg" Item "Medic Gatsby" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 700 "ubercharge rate bonus" 9999 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 5000 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic Skill Hard Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ClassIcon medic_shield_qf Item "The Quick-Fix" Item "Medic Gatsby" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "generate rage on heal" 2 } FireWeapon //Activate Shield { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 2000 "increase buff duration" 10.0 } } T_TFBot_Giant_Vaccinator_Multi { Class Medic ClassIcon medic_vacc_trio Health 4500 Skill Expert Name "Giant Vaccinator Medic" Attributes MiniBoss Attributes SpawnWithFullCharge Item "gentlemanne_medigun_highrollers" Item "Private Eye" ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "heal rate bonus" 200 "medigun fire resist deployed" 0.8 "medigun fire resist passive" 0.8 "medigun blast resist deployed" 0.8 "medigun blast resist passive" 0.8 "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "medigun charge is resists" 5 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } FireWeapon //Change resistance type { Delay 1 Cooldown 2.3 Repeats 0 IfSeeTarget 0 Duration 0.1 Type "Reload" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 4999 } } //Bosses T_TFBot_Boss_Chief_Lazer { Class Heavy ClassIcon heavy_atomic Health 50000 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Attributes ProjectileShield Name "Captain Plasma" Item "Copper's Hard Top" Item "warbird_minigun_butcherbird" Item "The Quick-Fix" ItemAttributes { ItemName "warbird_minigun_butcherbird" "fire rate bonus" 1.5 "override projectile type" 13 "energy weapon penetration" 1 "ragdolls plasma effect" 1 "projectile spread angle penalty" 3 "heal on kill" 3500 } ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "heal rate bonus" 0.0 "is_passive_weapon" 1 "dmg penalty vs players" 2.0 } ItemModel { ItemName "The Quick-Fix" Model "models/weapons/c_models/c_minigun/c_minigun.mdl" } FireWeapon { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" //Activate Shield } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber deploy delay duration" 9999 "increase buff duration" 20.0 "rage giving scale" 0.01 "override footstep sound set" 2 } } T_TFBot_Boss_HighNoon { Name "Mccree on crack" Class Spy Skill Easy ClassIcon spy_revolver Attributes MiniBoss Attributes UseBossHealthBar Health 60000 Item "ttg sam revolver" Item "Texas Ten Gallon" Action FetchFlag AimTrackingInterval 0.02 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "ttg sam revolver" "mod stun waist high airborne" 2 "dmg bonus vs buildings" 3.0 "faster reload rate" -0.8 "fire rate bonus" 0.15 "projectile penetration" 1 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 100 "reveal cloaked victim on hit" 1 "damage causes airblast" 1 "apply z velocity on damage" 100 "critboost on kill" 5 } ItemAttributes { ItemName "Texas Ten Gallon" "set item tint RGB" 6901050 } CharacterAttributes { "increased jump height" 5.0 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "rage giving scale" 0.1 "cannot disguise" 1 "health regen" 200 } } T_TFBot_Boss_Chief_Sixshot { Name "Sergeant Sixshot" Class Spy Skill Easy ClassIcon spy_revolver Attributes MiniBoss Attributes UseBossHealthBar Health 45000 Item "ttg sam revolver" Item "Detective Noir" Action FetchFlag AimTrackingInterval 0.02 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "ttg sam revolver" "mod stun waist high airborne" 2 "dmg bonus vs buildings" 3.0 "faster reload rate" 2.0 "fire rate bonus" 0.15 "projectile penetration" 1 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 100 "reveal cloaked victim on hit" 1 "apply z velocity on damage" 250 "bleeding duration" 4 "critboost on kill" 5 } CharacterAttributes { "mod medic killed minicrit boost" 9999 "mod medic healed damage bonus" 0.6 "mod shovel speed boost" 1 "increased jump height" 5.0 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "rage giving scale" 0.1 "cannot disguise" 1 "health regen" 75 } } T_TFBot_Boss_MA_Sniper { Name "Machine Attack Sniper" Class Sniper Skill Expert Scale 1.9 ClassIcon sniper_carbine Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Health 100000 Item "The Cleaner's Carbine" Item "The Deep Cover Operator" Item "The Toowoomba Tunic" AimTrackingInterval 0.02 UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The Cleaner's Carbine" "critboost on kill" 10 "killstreak tier" 1 "damage all connected" 1 "bullets per shot bonus" 10 "dmg bonus vs buildings" 2.0 "fire rate bonus" -0.8 "projectile penetration" 1 "clip size bonus" 100 "clip size penalty" 1.0 "subtract victim medigun charge on hit" 1 "Set DamageType Ignite" 1 "weapon burn dmg increased" 5 "weapon burn time increased" 5 "heal on hit for rapidfire" 75 "heal on kill" 5000 } CharacterAttributes { "increased jump height" 5.0 "move speed bonus" 0.4 "damage force reduction" -1 "airblast vulnerability multiplier" -1 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFBot_Boss_Negev { Name "Death Star" Class Sniper Skill Expert ClassIcon sniper_smg Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AlwaysFireWeapon Health 55000 Item "The AWPer Hand" Item "The Deep Cover Operator" Item "The Toowoomba Tunic" AimTrackingInterval 0.02 UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" ItemAttributes { ItemName "The AWPer Hand" "override projectile type" 13 "killstreak tier" 1 "crit kill will gib" 1 "dmg bonus vs buildings" 3.0 "projectile spread angle penalty" 4 "damage penalty" 0.3 "faster reload rate" -0.8 "projectile penetration" 1 } CharacterAttributes { "mod shovel speed boost" 1 "increased jump height" 5.0 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.1 "health regen" 200 } } T_TFBot_Boss_Engineer_Support { Name "Mechanical Summoner" Class Engineer Skill Expert ClassIcon engineer Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon TeleportWhere spawnbot ExtAttr BuildDispenserAsSentryGun Item "The Trencher's Topper" Attributes TeleportToHint Health 35000 CharacterAttributes { "fire rate bonus" 0.5 "Repair rate decreased" 0.7 "engy building health bonus" 10 "engy dispenser radius increased" 999 "build rate bonus" 0.2 //Dispenser only "engineer teleporter build rate multiplier" 1.8 //Nullify stats above "mult dispenser rate" 20 //70 HP per second } } T_TFBot_Boss_Engineer_MiH { Name "Made in Heaven" Class Engineer Skill Expert Scale 1.0 ClassIcon engineer Attributes MiniBoss Attributes UseBossHealthBar DesiredAttackRange 10000 MoveBehindEnemy 1 Item "The Trencher's Topper" Health 60000 WeaponRestrictions MeleeOnly Item "TF_WEAPON_FISTS" CharacterAttributes { "move speed bonus" 999999 "increased air control" 9999 "melee cleave attack" 1 "mult smack time" 0 "fire rate bonus" -1 "melee range multiplier" 20 } } T_TFBot_Boss_Scout_Debuffer //Pair with other bosses { Class Scout ClassIcon scout_fanowar Health 20000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Front Runner" Item "The Bootie Time" Name "Touch of Chaos" ItemAttributes { ItemName "The Front Runner" "attach particle effect" 11 } ItemAttributes { ItemName "The Fan O'War" "apply z velocity on damage" 200 "Set DamageType Ignite" 1 "weapon burn dmg increased" 2 "weapon burn time increased" 2 "damage penalty" 0.2 "bleeding duration" 10 "mult bleeding dmg" 4 "mult bleeding delay" 0.5 "fire rate bonus" 0.6 "melee range multiplier" 2.0 "dmg penalty vs player" 0.1 "dmg bonus vs buildings" 3.5 "crit forces victim to laugh" 1 } DamageAppliesCond { Index 24 //Jarate Effect Duration 10 } DamageAppliesCond { Index 27 //Mad Milk Effect Duration 10 } DamageAppliesCond { Index 31 //Disable Healing Effect Duration 6 } DamageAppliesCond { Index 41 //Forced Melee Effect Duration 5 } DamageAppliesCond { Index 80 //Parachute Effect Duration 10 } DamageAppliesCond { Index 126 //Slippery Effect Duration 10 } CharacterAttributes { "hand scale" 2.0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "move speed bonus" 2 "health regen" 50 "cancel falling damage" 1 } } T_TFBot_Boss_Soldier_BFG { Class Soldier ClassIcon soldier_mangler Health 40000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Whirly Warrior" Item "The Pomson 6000" Name "Actual BFG Soldier" ItemAttributes { ItemName "The Pomson 6000" "damage bonus" 0.75 "spread penalty" 2.5 "fire rate bonus" 4.0 "sniper fires tracer" 1 "projectile penetration" 1 "override projectile type" 1 "bullets per shot bonus" 40 "dmg bonus vs buildings" 3.5 "faster reload rate" -0.8 "set item tint RGB" 4390656 } ItemModel { ItemName "The Pomson 6000" Model "models/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler.mdl" } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 "health regen" 50 } } T_TFBot_Boss_Chief_Huntsman { Class Sniper ClassIcon sniper_bow_multi Name "Elf Hunter" Health 32500 Attributes MiniBoss Attributes UseBossHealthBar Item "The Fortified Compound" Item "The Anger" Item "The Birdman of Australiacatraz" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 3 "bleeding duration" 8 "faster reload rate" 0.4 "dmg penalty vs players" 1.5 "dmg bonus vs buildings" 1.5 "heal on kill" 3200 "minicrits become crits" 1 } DamageAppliesCond { Index 24 //Jarate Effect Duration 8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical pushback scale" 0.0001 "health regen" 150 "rage giving scale" 0.01 "override footstep sound set" 2 "cancel falling damage" 1 } } T_TFBot_Boss_Chief_Merasmus { Class Sniper ClassIcon spellbook_lite Name "Robo Merasmus" Scale 1.9 Attributes UseBossHealthBar Attributes MiniBoss Health 30000 StripItemSlot 0 StripItemSlot 1 Item "The Skull Island Topper" Item "The Freedom Staff" Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "The Freedom Staff" "damage bonus" 5 } Spell { Delay 0 Cooldown 10 IfSeeTarget 1 Charges 3 Type "Fireball" } Spell { Delay 6 Cooldown 12 IfSeeTarget 0 Charges 2 Type "Summon Skeletons" } Spell { Delay 0 Cooldown 7 IfSeeTarget 1 Charges 5 IfHealthBelow 25000 Type "Pumpkin MIRV" } Spell { Delay 0 Cooldown 24 IfSeeTarget 0 Charges 2 IfHealthBelow 20000 Type "Summon Monoculus" } Spell { Delay 4 Cooldown 4 IfSeeTarget 0 Repeats 3 Charges 1 IfHealthBelow 12500 Type "Healing Aura" } Spell { Delay 12 Cooldown 10 IfSeeTarget 1 Charges 1 IfHealthBelow 12000 Type "Tesla Bolt" } Spell { Delay 0 Cooldown 16 IfSeeTarget 1 Charges 3 IfHealthBelow 8000 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical pushback scale" 0.0001 "healing received bonus" 130 "rage giving scale" 0.01 "override footstep sound set" 2 } } T_TFBot_Boss_Mothership { Class Soldier ClassIcon soldier_barrage_homing_nys Health 350000 Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes UseBossHealthBar Scale 10.0 Item "The Rebel Rouser" Item "The Air Strike" Name "The War Beast" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 2.5 TurnPower 350 MaxAimError 250 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "fire rate bonus" -0.8 "clipsize increase on kill" 0 "projectile spread angle penalty" 45 "faster reload rate" 0.05 "Blast radius increased" 0.6 "clip size upgrade atomic" 36 } CharacterAttributes { "health regen" 1000 "no self blast dmg" 1 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "move speed bonus" 0.001 } } T_TFBot_Boss_Torment_Torpedo { Class Soldier ClassIcon soldier_barrage_homing_nys Health 30000 Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes UseBossHealthBar Scale 1.9 Item "The Rebel Rouser" Item "The Air Strike" Name "Torment Torpedo" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.85 TurnPower 80 MaxAimError 120 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.3 "damage penalty" 1.0 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 6 "faster reload rate" 0.2 "Blast radius decreased" 0.6 "clip size upgrade atomic" 8 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "move speed bonus" 0.4 "rage giving scale" 0.1 "health regen" 50 } } T_TFBot_Boss_Tarot_Fool //0 { Class Scout ClassIcon mystery Health 15000 Name "The Fool" Attributes MiniBoss Attributes SuppressFire Attributes UseBossHealthBar Scale 1.8 Item "Pestering Jester" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Boss_Tarot_Magician //I { Class Soldier ClassIcon mystery Health 15000 Name "The Magician" Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Scale 1.8 Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "Lord Cockswain's Pith Helmet" "attach particle effect" 5 } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Boss_Mineral_Master //3.0 { Name "Exploding Excavator" Class Soldier Skill Expert Health 50000 ClassIcon soldier_escape Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly Scale 1.2 Item "The Escape Plan" Item "Armored Authority" DamageAppliesCond { Index 122 //Parachute effect Duration 10 //Only briefly } ItemAttributes { ItemName "The Escape Plan" "melee range multiplier" 1.8 "damage bonus" 2.0 "melee cleave attack" 1 "dmg penalty vs buildings" 5 "fire rate bonus" 0.6 "damage causes airblast" 1 "apply z velocity on damage" 4000 } Taunt { Delay 2 Cooldown 13 IfSeeTarget 1 } CharacterAttributes { "boots falling stomp" 1 "Blast radius increased" 3.0 "move speed bonus" 0.4 "damage force reduction" 0.01 "self dmg push force decreased" 0.001 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "cancel falling damage" 1 "override footstep sound set" 2 "no self blast dmg" 1 "health regen" 100 "hand scale" 1.5 "wet immunity" 1 } UseHumanAnimations 1 } T_TFBot_Boss_Nerve_Gas { Name "Wrath Bomber" Class Demoman Skill Expert Health 75000 ClassIcon demo_atomic_mort Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 Item "harvest_grenadelauncher_macabreweb" Item "The Eyelander" Item "Armored Authority" UseBestWeapon 1 DamageAppliesCond { Index 24 //Jarate effect Duration 10 } ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "Set DamageType Ignite" 1 "bleeding duration" 6 "faster reload rate" 0.2 "Blast radius increased" 0.5 "projectile spread angle penalty" 75 "fire rate bonus" -0.8 "clip size upgrade atomic" 20 "use large smoke explosion" 1 } ItemAttributes //Try to block it? Not a chance! { ItemName "The Eyelander" "max health additive penalty" 0 "heal on kill" 25000 "damage bonus" 2.0 "dmg bonus vs buildings" 4.0 } CharacterAttributes { "move speed bonus" 0.4 "increased jump height" 1.5 "damage force reduction" 0.01 "self dmg push force decreased" 0.001 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "cancel falling damage" 1 "override footstep sound set" 2 "no self blast dmg" 1 } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 50000 Name "Phase2" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 30000 Name "Phase3" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 10000 Name "Phase4" } EventChangeAttributes { Phase2 { ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "Set DamageType Ignite" 1 "damage penalty" 0.5 "bleeding duration" 6 "faster reload rate" 0.1 "weapon burn dmg increased" 2 "heal on hit for rapidfire" 50 "Blast radius increased" 1.1 "dmg penalty vs players" 3.0 "dmg bonus vs buildings" 2.0 "projectile spread angle penalty" 75 "fire rate bonus" -0.8 "clip size upgrade atomic" 15 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 } } Phase3 { ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "Set DamageType Ignite" 1 "fuse bonus" 0.7 "damage penalty" 0.5 "bleeding duration" 6 "faster reload rate" 0.05 "weapon burn dmg increased" 3 "remove cond on hit" 11 "heal on hit for rapidfire" 50 "Blast radius increased" 1.4 "dmg penalty vs players" 5.0 "dmg bonus vs buildings" 4.0 "projectile spread angle penalty" 75 "fire rate bonus" -0.8 "clip size upgrade atomic" 9 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.7 "increased jump height" 2.0 } } Phase4 { ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "Set DamageType Ignite" 1 "fuse bonus" 0.7 "damage penalty" 0.5 "bleeding duration" 6 "faster reload rate" -0.8 "weapon burn dmg increased" 3 "remove cond on hit" 11 "remove cond on hit" 28 "heal on hit for rapidfire" 150 "Blast radius increased" 2.0 "dmg bonus vs buildings" 6.0 "damage causes airblast" 1 "apply z velocity on damage" -1000 "projectile spread angle penalty" 75 "fire rate bonus" -0.8 "clip size upgrade atomic" -3 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 1.0 "increased jump height" 10.0 } } } } T_TFBot_Boss_Homing_Bomber { Name "Unstable Bomber" Class Soldier Skill Expert Health 60000 ClassIcon soldier_barrage_homing_nys Action Mobber Attributes MiniBoss Attributes UseBossHealthBar Attributes Parachute Attributes HoldFireUntilFullReload RocketJump 2 Scale 1.0 Item "The B.A.S.E. Jumper" Item "Armored Authority" HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 1.3 TurnPower 9999 MaxAimError 9999 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "self dmg push force increased" 100 "faster reload rate" -0.8 "Blast radius increased" 1.2 "damage causes airblast" 1 "apply z velocity on damage" -1000 "projectile spread angle penalty" 360 "fire rate bonus" -0.8 "clip size upgrade atomic" 96 } CharacterAttributes { "move speed bonus" 9999 "increased jump height" 1.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "cancel falling damage" 1 "override footstep sound set" 2 "no self blast dmg" 1 } } T_TFBot_Boss_Super_Revolver { Name "24K Colt Python" Class Spy Skill Easy Health 70000 AimAt Head ClassIcon spy_golden_lite Action FetchFlag Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Ambassador" Item "The Belgian Detective" Item "The Blood Banker" WeaponRestrictions PrimaryOnly Scale 1.9 ItemAttributes { ItemName "The Ambassador" "item style override" 1 "dmg pierces resists absorbs" 1 "explosive sniper shot" 1000 "damage bonus" 9999 "weapon spread bonus" -1 "turn to gold" 1 "dmg penalty vs buildings" 9999 "fire rate bonus" 24 "Reload time decreased" -0.8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "cancel falling damage" 1 "override footstep sound set" 2 "health regen" 200 "hand scale" 1.5 "wet immunity" 1 } UseHumanAnimations 1 } T_TFBot_Boss_Hans { Name "Dr. Hans Volter" Class Sniper Skill Expert Health 75000 ClassIcon demo_atomic_mort Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Action Mobber Item "TF_WEAPON_GRENADELAUNCHER" Item "TF_WEAPON_SMG" Item "Armored Authority" Item "TF_WEAPON_FISTS" WeaponRestrictions SecondaryOnly UseBestWeapon 1 Scale 1.2 ItemAttributes { ItemName "TF_WEAPON_SMG" "damage bonus" 1.5 "dmg pierces resists absorbs" 1 "clip size bonus" 999 "damage causes airblast" 1 "faster reload rate" -0.8 "fire rate bonus" 0.3 "burst fire count" 6 "spread penalty" 2.0 "burst fire rate mult" 25.0 } CharacterAttributes { "move speed bonus" 0.8 "no self blast dmg" 1 "damage force reduction" 0.01 "self dmg push force decreased" 0.001 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "deploy time decreased" -0.8 "cancel falling damage" 1 "override footstep sound set" 2 } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 60000 Name "Phase2" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 30000 Name "Phase3" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 0 IfHealthBelow 10000 Name "Phase4" } EventChangeAttributes { Phase2 { ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 0.5 "mult bleeding delay" 0.5 "mult bleeding dmg" 2 "fire rate bonus" 0.6 "bleeding duration" 4 "dmg bonus vs buildings" 4.0 "heal on hit for slowfire" 100 } WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 5.0 } } Phase3 { ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "mult bleeding delay" 0.7 "mult bleeding dmg" 2 "bleeding duration" 9 "Blast radius increased" 4 "mult projectile scale" 1.3 "Projectile speed increased" 10 "projectile spread angle penalty" 80 "reload full clip at once" 1 "clip size upgrade atomic" 999 "faster reload rate bonus" -0.8 "fire rate bonus" 0.3 "burst fire count" 9 "mult projectile count" 4 "burst fire rate mult" 30.0 "mark for death" 1 } ItemAttributes { ItemName "TF_WEAPON_SMG" "damage bonus" 3.0 "always crit" 1 "damage causes airblast" 1 "dmg bonus vs buildings" 10 "clip size bonus" 999 "faster reload rate" -0.8 "fire rate bonus" 0.1 "burst fire count" 10 "weapon spread bonus" 3.0 "burst fire rate mult" 30.0 } WeaponSwitch //Periodically switches weapon { Delay 0 Cooldown 4 Repeats 0 Type "Primary" } WeaponSwitch //Periodically switches weapon { Delay 6 Cooldown 8 Repeats 0 Type "Secondary" } CharacterAttributes { "move speed bonus" 1.6 "increased jump height" 2.0 } } Phase4 { ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2.0 "custom projectile model" "models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl" "always crit" 1 "is_passive_weapon" 1 "fuse bonus" 2.5 "use large smoke explosion" 1 "Blast radius increased" 4 "mult projectile scale" 1.5 "Projectile speed increased" 2 "projectile spread angle penalty" 360 "reload full clip at once" 1 "clip size upgrade atomic" 999 "faster reload rate bonus" -0.8 "fire rate bonus" 0.9 "mark for death" 1 } ItemAttributes { ItemName "TF_WEAPON_SMG" "damage bonus" 4.0 "always crit" 1 "dmg bonus vs buildings" 9 "damage causes airblast" 1 "clip size bonus" 999 "faster reload rate" -0.8 "fire rate bonus" 0.1 "burst fire count" 30 "weapon spread bonus" 3.0 "burst fire rate mult" 30.0 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 2.0 "always crit" 1 "dmg bonus vs buildings" 4.0 "mult bleeding delay" 0.5 "mult bleeding dmg" 4 "bleeding duration" 4 "fire rate bonus" 0.3 "heal on hit for slowfire" 250 } WeaponSwitch //Periodically switches weapon { Delay 0 Cooldown 15 Repeats 0 Type "Melee" } WeaponSwitch //Periodically switches weapon { Delay 15 Cooldown 15 Repeats 0 Type "Secondary" } CharacterAttributes { "move speed bonus" 50.0 } } } } //Background T_TFBot_Icon_of_Sin { Name "Icon of Sin" Class Heavy Health 250000 ClassIcon pyro Attributes MiniBoss Attributes AlwaysFireWeapon Scale 15 Item "Handsome Devil" Item "TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "TF_WEAPON_FISTS" "is_passive_weapon" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is invisible" 1 "damage bonus" 2.0 "fire rate bonus" 5 //Fire per 4 seconds "faster reload rate" -0.2 "clip size upgrade atomic" 9999 "blast radius increased" 2.5 "projectile speed increased" 1.5 "damage causes airblast" 1 } RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" } //Ally T_TFBot_Ally_Scout_Melee { Name "Pikmin" Class Scout ClassIcon red2_lite Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Addcond { index 43 } } T_TFBot_Ally_Chief_Gauntlet { Name "Test Dummy" Class Heavy Health 60000 ClassIcon red2_lite Scale 1.9 Item "War Head" Item "Fists of Steel" Action Mobber Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Addcond { index 43 } } } }