population { Templates { // Scout T_TFBot_Giant_Scout_Fastfire { ClassIcon scout_rapidfire_giant Health 1600 Name "Giant Rapid Fire Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Minicrit { ClassIcon scout_cola_giant Health 1600 Name "Giant Mini Crit Scout" Class Scout Skill Expert Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } Item "crit-a-cola" Item "bonk helm" } T_TFBot_Giant_Scout_Fast_Expert { ClassIcon scout_giant_fast Health 1600 Name "Super Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Giant_Scout_Fast_Bonk_Expert { ClassIcon scout_superbonk_giant Health 1600 Name "Super Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk helm" Item "bonk boy" } T_TFBot_Giant_Scout_Hyper { ClassIcon scout_fast_hyper_giant Health 1600 Name "Giant Hyper Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" Item "the cross-comm express" Item "blood botkiller scattergun mk.i" } T_TFBot_Giant_Scout_Hyper_Bonk { ClassIcon scout_superbonk_hyper_giant Health 1600 Name "Giant Hyper Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "the cross-comm express" Item "blood botkiller scattergun mk.i" } T_TFBot_Giant_Scout_Jumping { Class Scout Health 1200 ClassIcon scout_killerbee_nys_giant Name "Giant Bee Scout" Skill Expert Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.8 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Giant_Scout_Jumping_Hyper { Class Scout Health 1600 ClassIcon scout_kingbee_nys_giant Name "Giant Killer Bee Scout" Skill Expert Attributes MiniBoss Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.3 "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Giant_Scout_FAN_Knockback_Proof { Class Scout Name "Knockback-Proof FaN Scout" ClassIcon scout_fan_giant_anc Skill Hard Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_FAN_Pusher { ClassIcon scout_fan_push_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } T_TFBot_Giant_Scout_FAN_Shotguner { ClassIcon scout_fan_hyper_giant Health 1200 Name "Giant Double Barrel Shotguner" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 15 "damage bonus" 10 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "l4d hat" } T_TFBot_Giant_Scout_Shortstop { ClassIcon scout_shortstop_giant Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" } T_TFBot_Giant_Scout_Delivery { ClassIcon scout_shortstop_giant Health 1600 Name "Giant Delivery Scout" Class Scout Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "faster reload rate" -0.8 "fire rate bonus" 0.9 } ItemAttributes { ItemName "Mad Milk" "applies snare effect" 0.35 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.6 "override footstep sound set" 5 } Item "the shortstop" Item "mad milk" Item "the holy mackerel" Item "bonk boy" Item "the milkman" } T_TFBot_Giant_Scout_Delivery_Hyper { ClassIcon scout_shortstop_hyper_giant Health 1600 Name "Giant Special Delivery Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" Item "festive holy mackerel" Item "bonk boy" Item "the milkman" } T_TFBot_Giant_Scout_Soda { ClassIcon scout_pop_giant Health 1600 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Soda Scout" Class Scout Skill Expert Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "increased jump height" 2.0 "move speed bonus" 2.0 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Giant_Scout_Soda_Nojump { ClassIcon scout_pop_giant Health 1600 Name "Giant Soda Scout" Class Scout Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 1.1 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Giant_Scout_Soda_Hyper { ClassIcon scout_pop_hyper_giant Health 1600 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Addicted Scout" Class Scout Skill Expert Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.4 "increased jump height" 3.0 "move speed bonus" 2.0 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "the bolt boy" Item "bonk leadwear" } T_TFBot_Giant_Scout_Soda_Hyper_Nojump { ClassIcon scout_pop_hyper_giant Health 1600 Name "Giant Addicted Scout" Class Scout Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.4 "move speed bonus" 2.0 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "the bolt boy" Item "bonk leadwear" } T_TFBot_Giant_Scout_Blaster { ClassIcon scout_blaster_nys_giant Health 1600 Name "Giant Blaster Scout" Class Scout Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Giant_Scout_Blaster_Pusher { ClassIcon scout_blaster_push_giant Health 1600 Name "Giant Blaster Pusher" Class Scout Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Giant_Scout_Blaster_Hyper { ClassIcon scout_publicenemy_giant Health 1600 Name "Giant Public Enemy Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" } T_TFBot_Giant_Scout_Backscatter { ClassIcon scout_burst_giant Health 1600 Name "Giant Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "fire rate bonus" 0.4 "faster reload rate" 0.85 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" } T_TFBot_Giant_Scout_Backscatter_Hard { ClassIcon scout_burst_giant Health 1600 Name "Giant Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 1.5 "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size penalty" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" } T_TFBot_Giant_Scout_Backscatter_Hyper { ClassIcon scout_burst_hyper_giant Health 1600 Name "Giant Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size penalty" 2.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" Item "scout beanie" } T_TFBot_Giant_Scout_Stealth { ClassIcon scout_d_giant Health 1600 Name "Giant Stealth Scout" Class Scout Skill Expert Action FetchFlag Attributes MiniBoss Attributes DisableDodge WeaponRestrictions PrimaryOnly MaxVisionRange 300 Item "the back scatter" ItemAttributes { ItemName "the back scatter" "minicrits become crits" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Giant_Scout_Armored { ClassIcon scout_armored Health 3200 Name "Armored Giant Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Das Metalmeatencasen" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } } T_TFBot_Giant_Scout_FAN_Armored { Class Scout Name "Armored Force-a-Nature Scout" ClassIcon scout_fan_armored Skill Expert Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Hyper_Armored { ClassIcon scout_armored_hyper Health 3200 Name "Armored Hyper Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" Item "Das Metalmeatencasen" Item "blood botkiller scattergun mk.i" Item "the cross-comm express" } T_TFBot_Giant_Scout_Delivery_Armored { ClassIcon scout_shortstop_armored Health 3200 Name "Armored Delivery Scout" Class Scout Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "faster reload rate" -0.8 "fire rate bonus" 0.9 } ItemAttributes { ItemName "Mad Milk" "applies snare effect" 0.35 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.6 "override footstep sound set" 5 } Item "the shortstop" Item "mad milk" Item "the holy mackerel" Item "bonk boy" Item "Das Metalmeatencasen" Item "the milkman" } T_TFBot_Giant_Scout_Delivery_Hyper_Armored { ClassIcon scout_shortstop_armored_hyper Health 3200 Name "Armored Special Delivery Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the shortstop" Item "festive holy mackerel" Item "bonk boy" Item "Das Metalmeatencasen" Item "the milkman" } T_TFBot_Giant_Scout_Blaster_Pusher_Armored { ClassIcon scout_blaster_push_armored_giant Health 3200 Name "Armored Blaster Pusher" Class Scout Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Blaster_Hyper_Armored { ClassIcon scout_publicenemy_armored_giant Health 3200 Name "Armored Public Enemy Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "Das Metalmeatencasen" Item "the fed-fightin' fedora" } T_TFBot_Giant_Scout_Backscatter_Armored { ClassIcon scout_burst_armored Health 3200 Name "Armored Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 1.5 "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size penalty" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "the back scatter" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Backscatter_Hyper_Armored { ClassIcon scout_burst_armored_hyper Health 3200 Name "Armored Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size penalty" 2.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "the back scatter" Item "Das Metalmeatencasen" Item "scout beanie" } T_TFBot_Giant_Scout_Pistol { Class Scout Name "Giant Pistol Scout" ClassIcon scout_pistol_nys_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_pistol_scout "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol_Accurate { Class Scout Name "Giant Pistol Sniping Scout" ClassIcon scout_pistol_nys_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 3.0 "fire rate bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol_Accurate_Armored { Class Scout Name "Giant Pistol Sniping Scout" ClassIcon scout_pistol_armored Skill Expert Health 3200 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 3.0 "fire rate bonus" 1.5 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } } T_TFBot_Giant_Scout_Pistol_Hyper { Class Scout Name "Giant Hyper Pistol Scout" ClassIcon scout_pistol_hyper_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "weapon spread bonus" 0 "damage bonus" 5.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "warbird_pistol_blitzkrieg" } T_TFBot_Giant_Scout_Pistol_Hyper_Armored { Class Scout Name "Armored Hyper Pistol Scout" ClassIcon scout_pistol_armored_hyper Skill Expert Health 3200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "weapon spread bonus" 0 "damage bonus" 5.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "warbird_pistol_blitzkrieg" } T_TFBot_Giant_Scout_Pistol_Heal { Class Scout Name "Giant Healing Pistol Scout" ClassIcon scout_pocketpistol_lite_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 50 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol_Heal_Hyper { Class Scout Name "Giant Hyper Healing Pistol Scout" ClassIcon scout_pocketpistol_hyper_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 100 "damage bonus" 2.0 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Pistol_Winger { Class Scout Name "Giant Winger Scout" Item "Das Metalmeatencasen" Item "the winger" Item "the virtual viewfinder" ClassIcon scout_winger_lite_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the winger" "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } } T_TFBot_Giant_Scout_Raygun { Class Scout Name "Giant Capper Scout" ClassIcon scout_capper_lite_giant Skill Expert Health 1600 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 3.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" } T_TFBot_Giant_Scout_Raygun_Armored { Class Scout Name "Giant Armored Capper Scout" ClassIcon scout_capper_lite_armored_giant Skill Expert Health 3200 WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 3.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Stealth_Melee { ClassIcon scout_d_giant Health 1600 Name "Giant Stealth Scout" Class Scout Skill Expert Action FetchFlag Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly MaxVisionRange 300 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Giant_Scout_Bonk_Bullet_Vac { Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Giant Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_bullet_nys_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Giant_Scout_Bonk_Blast_Vac { Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Giant Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_blast_nys_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Giant_Scout_Bonk_Fire_Vac { Class Scout Skill Expert Item "Bonk! Atomic Punch" Item "Bonk Helm" Name "Giant Bonk Scout" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_fire_nys_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Giant_Scout_Fast_Bonk { ClassIcon scout_superbonk_giant Health 1200 Name "Super Bonk Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk helm" Item "bonk boy" } T_TFBot_Giant_Scout_Fast_Baseball { Name "Super League Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_fastball_giant WeaponRestrictions MeleeOnly Item "Bonk Boy" Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed bonus" 2.0 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Bonk_Baseball { Name "Bonk League Scout" Class Scout Skill Expert Health 1600 ClassIcon scout_bonk_stun_giant WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" Item "The Sandman" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.55 "damage force reduction" 0.7 "override footstep sound set" 5 "deploy time increased" 0.5 } } T_TFBot_Giant_Scout_Baseball_Spammer { ClassIcon scout_stun_spammer_armored_giant Health 3000 Name "Armored Baseball Spammer Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.0001 "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Giant_Scout_Baseball_Spammer_Hyper { ClassIcon scout_stun_armored_hyper Health 5000 Name "Hyper Armored Sandman Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 "damage bonus" 3.0 "fire rate bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "batter's helmet" Item "Das Metalmeatencasen" } T_TFBot_Giant_Scout_Marker { ClassIcon scout_fanowar_giant Health 1200 Name "Giant Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the fan o'war" Item "bonk boy" Item "the boston boom-bringer" } T_TFBot_Giant_Scout_Baseball_Marker { ClassIcon scout_tagger_giant Health 1600 Name "Giant Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.1 "mark for death" 1 "set damagetype ignite" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 2.0 } Item "the sandman" Item "the boston boom-bringer" Item "batter's helmet" } T_TFBot_Giant_Scout_Baseball_Spammer_Marker { ClassIcon scout_tagger_armored_giant Health 3000 Name "Armored Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.0001 "fire rate bonus" 0.6 "mark for death" 1 "set damagetype ignite" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Giant_Scout_Batsaber { ClassIcon scout_batsaber_nys_giant Health 1600 Name "Batsaber Scout" Class Scout Skill Expert Attributes "MiniBoss" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 5.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" Item "the cross-comm express" Item "Batsaber" } T_TFBot_Giant_Scout_Wrap { ClassIcon scout_wrap_healonkill_giant Health 1600 Name "Giant Wrap Assassin Scout" Class Scout Skill Expert Attributes "MiniBoss" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.1 "damage penalty" 1 "heal on kill" 1600 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "The Wrap Assassin" Item "the big elfin deal" Item "the bootie time" } T_TFBot_Giant_Scout_Elf { ClassIcon scout_cane_lite_giant Health 1600 Name "Giant Elf Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the candy cane" "crit forces victim to laugh" 1 "damage bonus" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the candy cane" Item "the big elfin deal" Item "the bootie time" } // Soldier T_TFBot_Giant_Soldier_Spammer_Buff { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_buff_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "the buff banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Backup { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_backup_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "the battalion's backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Conch { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_conch_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Crit { ClassIcon soldier_spammer_hyper_giant Health 4200 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "diamond botkiller rocket launcher mk.i" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "diamond botkiller rocket launcher mk.i" } T_TFBot_Giant_Soldier_Spammer_Reload_Buff { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_buff_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "the buff banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Reload_Backup { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_backup_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "the battalion's backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Spammer_Reload_Conch { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire_conch_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_Burst_Spammer { Class Soldier Name "Giant Fast Burst Fire Soldier" ClassIcon soldier_burstfire_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Soldier_Burst_Spammer_Hyper { Class Soldier Name "Giant Fast Burst Fire Soldier" ClassIcon soldier_burstfire_spammer_hyper Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" -1 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Soldier_Scatter { ClassIcon soldier_rocketrain_giant Health 3800 Name "Giant Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Scatter_Hyper { ClassIcon soldier_rocketrain_hyper_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Giant_Soldier_SlowBarrage_Easy { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_SlowBarrage_Buff { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage_buff Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "the buff banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_SlowBarrage_Backup { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage_backup Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "the battalion's backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_SlowBarrage_Conch { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage_conch Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Giant_Soldier_SlowBarrage_Infinite { Class Soldier Name "Colonel Infinite Barrage" ClassIcon soldier_barrage_infinite Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Barrage_Hyper { ClassIcon soldier_barrage_hyper Health 4200 Name "Hyper Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "blood botkiller rocket launcher mk.i" Item "tyrantium helmet" } T_TFBot_Giant_Soldier_FastRocket { Class Soldier Name "Giant Fast Rocket Soldier" ClassIcon soldier_accel_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile speed increased" 0.25 "projectile acceleration" 5000 "projectile acceleration time" 1 "projectile acceleration start time" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_FastRocket_Spammer { Class Soldier Name "Giant Fast Rocket Soldier" ClassIcon soldier_accel_spammer_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile speed increased" 0.25 "faster reload rate" -0.8 "fire rate bonus" 0.5 "projectile acceleration" 5000 "projectile acceleration time" 1 "projectile acceleration start time" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Charged_NoCrit { Class Soldier Name "Giant Uncharged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Charged_Spammer { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit_spammer_giant Skill Expert Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Charged_Burst { Class Soldier Name "Giant Charged Burst Soldier" ClassIcon soldier_crit_burstfire_giant Skill Expert Health 3800 Item "The Original" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Charged_Burst_Hyper { Class Soldier Name "Giant Charged Burst Soldier" ClassIcon soldier_crit_burstfire_giant Skill Expert Health 3800 Item "The Original" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.5 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Charged_SlowBarrage { Class Soldier Name "Charged Colonel Barrage" ClassIcon soldier_barrage_charged Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Original" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.5 } } T_TFBot_Giant_Soldier_Nuker { ClassIcon soldier_nuke2_giant Health 4200 Name "Giant Nuker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 50 // Airblast and free 13500 damage "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" Item "full metal drill hat" } T_TFBot_Giant_Soldier_Stun { Class Soldier Name "Giant Stunner Soldier" ClassIcon soldier_stun_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Stun_Spammer { ClassIcon soldier_stun_infinite_giant Health 4000 Name "Giant Rapid Stunner Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" -0.8 "rocket specialist" 4 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Stun_Burst { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_stun_burstfire_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Burst Stunner Soldier" Item "The Lucky Shot" Health 4000 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 "fire rate bonus" 0.45 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Stun_Burst_Hyper { Class Soldier Skill Expert Name "Giant Hyper Stunner Soldier" Health 4200 WeaponRestrictions PrimaryOnly ClassIcon soldier_stun_burstfire_hyper_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Lucky Shot" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "damage bonus" 1.8 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "concealedkiller_rocketlauncher_sandcannon" } T_TFBot_Giant_Soldier_Stun_Spammer_Hyper { Class Soldier Skill Expert Name "Giant Hyper Stunner Soldier" Health 4200 WeaponRestrictions PrimaryOnly ClassIcon soldier_stun_infinite_hyper_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Lucky Shot" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "damage bonus" 1.8 "fire rate bonus" 0.5 "faster reload rate" -0.8 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "concealedkiller_rocketlauncher_sandcannon" } T_TFBot_Giant_Soldier_Freeze { Class Soldier Name "Giant Freeze Soldier" ClassIcon soldier_freeze_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 5 "attach particle effect" 30 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Giant_Soldier_Freeze_Spammer { Class Soldier Name "Giant Freeze Spammer Soldier" ClassIcon soldier_freeze_spammer_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 5 "attach particle effect" 30 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Giant_Soldier_Freeze_Burst { Class Soldier Name "Giant Freeze Burst Soldier" ClassIcon soldier_burstfire_freeze_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 5 "attach particle effect" 30 "Projectile speed increased" 0.65 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Giant_Soldier_Freeze_Scatter { Class Soldier Name "Giant Freeze Scatter Soldier" ClassIcon soldier_rocketrain_freeze_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 5 "Projectile speed increased" 0.65 "attach particle effect" 30 "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Giant_Soldier_Freeze_SlowBarrage { Class Soldier Name "Freeze Colonel Barrage" ClassIcon soldier_barrage_freeze Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 10 "attach particle effect" 30 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "festive rocket launcher 2011" Item "the b.m.o.c." Item "the all-father" RocketCustomParticle flare_glow } T_TFBot_Giant_Soldier_Freeze_Nuker { Class Soldier Name "Giant Frost Nuke Soldier" ClassIcon soldier_freeze_atomic_giant Skill Expert Health 3800 Item "The Original" Item "the b.m.o.c." Item "the all-father" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "attach particle effect" 30 "faster reload rate" 0.2 "fire rate bonus" 2 "damage bonus" 2 "Blast radius increased" 2 "Projectile speed increased" 0.5 "slow enemy on hit major" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } RocketCustomParticle flare_glow } T_TFBot_Giant_Soldier_Directhit { ClassIcon soldier_directhit_lite_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" } T_TFBot_Giant_Soldier_Directhit_Buff { ClassIcon soldier_directhit_buff_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" } T_TFBot_Giant_Soldier_DirectHit_Spammer { ClassIcon soldier_directhit_infinite_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" } T_TFBot_Giant_Soldier_DirectHit_Spammer_Buff { ClassIcon soldier_directhit_infinite_buff_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Directhit_Burst { ClassIcon soldier_directhit_spammer_giant Health 4000 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" } T_TFBot_Giant_Soldier_Directhit_Burst_Buff { ClassIcon soldier_directhit_spammer_buff_giant Health 4000 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_Directhit_Barrage { Class Soldier Name "Colonel Direct Hit Barrage" ClassIcon soldier_barrage_directhit Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the direct hit" } T_TFBot_Giant_Soldier_Directhit_Barrage_Buff { Class Soldier Name "Colonel Direct Hit Barrage" ClassIcon soldier_barrage_directhit_buff Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Soldier_RocketShotgun_Normal { Class Soldier ClassIcon soldier_heal2 Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Spammer { Class Soldier ClassIcon soldier_spammer_regen Name "Giant Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 1000 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Rocketshotgun_SlowBarrage { Class Soldier Name "Heal-on-Hit Colonel Barrage" ClassIcon soldier_barrage_heal Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "the black box" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 1000 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Giant_Soldier_Rocketshotgun_Hyper { ClassIcon soldier_blackbox_hyper Health 4200 Name "Giant Hyper Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 2.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "blast radius increased" 1.5 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "the war pig" } T_TFBot_Giant_Soldier_Blackbox { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_lite_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "faster reload rate" 0.75 "Blast radius increased" 1.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the black box" } T_TFBot_Giant_Soldier_Blackbox_Powershot { Class Soldier Name "Giant Power Shot Soldier" ClassIcon soldier_blackbox_atomic_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" } T_TFBot_Giant_Soldier_Tanker { Class Soldier Name "Giant Tanker Soldier" ClassIcon soldier_tanker_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 700 "faster reload rate" 0.75 "Blast radius increased" 1.5 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "increase buff duration" 9.0 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Giant_Soldier_Tanker_Hyper { Class Soldier Name "Giant Hyper Tanker Soldier" ClassIcon soldier_tanker_hyper Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 1000 "faster reload rate" -0.8 "Blast radius increased" 1.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "increase buff duration" 9.0 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Giant_Soldier_Tankbuster { ClassIcon soldier_tankbuster_giant Health 4000 Name "Giant Tank Buster Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "dmg bonus vs buildings" 51 "damage bonus" 0.5 "Projectile speed increased" 0.5 "damage causes airblast" 1 "Blast radius increased" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Giant_Soldier_Blast { ClassIcon soldier_blast_giant Health 3800 Name "Giant Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_Blast_Spammer { ClassIcon soldier_blast_spammer_giant Health 3800 Name "Giant Rapid Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.6 "faster reload rate" -0.8 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_Blast_SlowBarrage { ClassIcon soldier_blast_barrage Health 4000 Name "Colonel Barrage Pusher" Class Soldier Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Blast radius decreased" 1.2 "damage causes airblast" 1 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.65 } } T_TFBot_Giant_Soldier_Cowmangler { Class Soldier Name "Giant Mangler Soldier" ClassIcon soldier_mangler_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 0.8 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" } T_TFBot_Giant_Soldier_Cowmangler_Charged { Class Soldier Name "Giant Charged Mangler Soldier" ClassIcon soldier_mangler_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" } T_TFBot_Giant_Soldier_Future { ClassIcon soldier_mangler_spammer_giant Health 3800 Name "Giant Future Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_Future_Charged { ClassIcon soldier_mangler_hyper_giant Health 3800 Name "Giant Future Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.25 "damage bonus" 5.0 "weapon burn dmg increased" 3 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_Airstrike { Name "Giant Air Strike Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_airstrike_lite_giant AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "blast radius decreased" 1.1 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 3.0 "increased air control" 100 } } T_TFBot_Giant_Soldier_Airstrike_Hyper { Name "Giant Hyper Air Strike Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_airstrike_hyper_giant AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 10 "faster reload rate" 0.2 "fire rate bonus" 0.1 "blast radius decreased" 1.1 "damage penalty" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 3.0 "increased air control" 100 } } T_TFBot_Giant_Soldier_Airstrike_SlowBarrage { Name "Air Colonel Barrage" Class Soldier Skill Expert Health 4000 ClassIcon soldier_airstrike_lite_giant AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 40.0 "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.10 "Projectile speed decreased" 0.4 "projectile spread angle penalty" 8 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 1 "damage force reduction" 0.4 "increased jump height" 3.0 "move speed bonus" 0.5 "override footstep sound set" 3 "increased air control" 100 } } T_TFBot_Giant_Soldier_Smoker { Name "Lieutenant Smokebomb" Class Soldier Skill Expert Health 3800 ClassIcon soldier_smoke_bomb_alt WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 2 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Homing_Easy { Class Soldier Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Homing { Class Soldier Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Homing_Hard { Class Soldier Name "Giant Accurate Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" Item "the hellmet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Buff_Homing { Class Soldier Name "Giant Buff Homing Soldier" ClassIcon soldier_homing_nys_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "the buff banner" Item "warbird_rocketlauncher_warhawk" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Backup_Homing { Class Soldier Name "Giant Backup Homing Soldier" ClassIcon soldier_homing_nys_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "warbird_rocketlauncher_warhawk" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Conch_Homing { Class Soldier Name "Giant Backup Homing Soldier" ClassIcon soldier_homing_nys_backup_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" Item "warbird_rocketlauncher_warhawk" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Spammer_Homing { Class Soldier Name "Giant Rapid Homing Soldier" ClassIcon soldier_homing_spammer_nys_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Spammer_Homing_Hyper { Class Soldier Name "Giant Rapid Homing Soldier" ClassIcon soldier_homing_spammer_hyper_giant Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 120 //How fast should the rocket rotate to face the target MaxAimError 150 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Burst_Homing { Class Soldier Name "Giant Burst Homing Soldier" ClassIcon soldier_burstfire_homing_nys_giant Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 120 //How fast should the rocket rotate to face the target MaxAimError 150 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Burst_Homing_Hyper { Class Soldier Name "Giant Burst Homing Soldier" ClassIcon soldier_burstfire_homing_hyper_giant Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 120 //How fast should the rocket rotate to face the target MaxAimError 150 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Scatter_Homing { ClassIcon soldier_rocketrain_homing_nys_giant Health 3800 Name "Giant Scatter Homing Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Scatter_Homing_Hyper { ClassIcon soldier_rocketrain_homing_hyper_giant Health 4200 Name "Giant Scatter Homing Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "the cross-comm crash helmet" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 120 //How fast should the rocket rotate to face the target MaxAimError 150 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_SlowBarrage_Homing { Class Soldier Name "Colonel Homing Barrage" ClassIcon soldier_barrage_homing_nys Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.35 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target AimTime 30 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Charged_Homing { Class Soldier Name "Giant Charged Homing Soldier" ClassIcon soldier_heat_nys_blu_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Original" ItemAttributes { ItemName "the original" "fire rate bonus" 2 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle flare_glow } T_TFBot_Giant_Soldier_Powershot_Homing { Class Soldier Name "Giant Homing Power Shot Soldier" ClassIcon soldier_homing_crit_nuke_nys_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Item "The Original" Item "full metal drill hat" ItemAttributes { ItemName "the original" "fire rate bonus" 2 "faster reload rate" 0.2 "damage bonus" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle flare_glow } T_TFBot_Giant_Soldier_Directhit_Homing { ClassIcon soldier_homing_direct_giant Health 3800 Name "Giant Homing Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_DirectHit_Spammer_Homing { ClassIcon soldier_homing_direct_spammer_giant Health 3800 Name "Giant Homing Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Directhit_Burst_Homing { ClassIcon soldier_homing_direct_burst_giant Health 4000 Name "Giant Homing Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Directhit_Barrage_Homing { Class Soldier Name "Colonel Direct Hit Barrage" ClassIcon soldier_homing_barrage_direct_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Blast_Homing { ClassIcon soldier_blast_homing_giant Health 3800 Name "Giant Homing Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_Blast_Spammer_Homing { ClassIcon soldier_blast_homing_spammer_giant Health 3800 Name "Giant Rapid Pusher Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "fire rate bonus" 0.6 "faster reload rate" -0.8 "Blast radius decreased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Giant_Soldier_RocketPush_Homing { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher_homing_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Homing Blast Soldier" Health 3800 ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Normal_Homing { Class Soldier ClassIcon soldier_heal_homing Name "Giant Homing Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Spammer_Homing { Class Soldier ClassIcon soldier_heal_homing_spammer Name "Giant Homing Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Black Box" "heal on hit for rapidfire" 1000 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Giant_Soldier_RocketShotgun_Homing { Class Soldier ClassIcon soldier_blackbox_giant Name "Giant Homing Black Box Soldier" Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Giant_Soldier_Spammer_Homing_Spell { Class Soldier Name "Giant Monoculus Cult Soldier" ClassIcon soldier_homing_spammer_eye Health 4200 Skill Expert Attributes MiniBoss Item "monoculus!" Item "TF_WEAPON_SPELLBOOK" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "custom projectile model" models/props_halloween/eyeball_projectile.mdl "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 3000 Type "Summon Monoculus" } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Burst_Homing_Spell { Class Soldier Name "Giant Monoculus Cult Soldier" ClassIcon soldier_burstfire_homing_eye Health 4200 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "monoculus!" Item "TF_WEAPON_SPELLBOOK" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "custom projectile model" models/props_halloween/eyeball_projectile.mdl "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 3000 Type "Summon Monoculus" } RocketCustomParticle eyeboss_projectile } T_TFBot_Giant_Soldier_Shotgun { ClassIcon heavy_shotgun_giant Health 3800 Name "Giant Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Shotgun_Explosive { ClassIcon heavy_shotgun_explosive_giant Health 3800 Name "Giant Explosive Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 5 "damage bonus" 2.0 "explosive bullets" 147 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "dec2014 skullcap" } T_TFBot_Giant_Soldier_Shotgun_Reserve { ClassIcon shotgun_reserve_lite_giant Health 3800 Name "Giant Reserve Shooter Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "the reserve shooter" Item "jumper's jeepcap" ItemAttributes { ItemName "the reserve shooter" "damage bonus" 1.5 "bullets per shot bonus" 3 "apply z velocity on damage" 300 "explosive bullets" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Bison_Easy { ClassIcon soldier_bison_giant Health 3800 Name "Giant Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } T_TFBot_Giant_Soldier_Bison { ClassIcon soldier_bison_giant Health 3800 Name "Giant Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } T_TFBot_Giant_Soldier_Bison_Spammer { ClassIcon soldier_bison_spammer_giant Health 3800 Name "Giant Rapid Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } T_TFBot_Giant_Soldier_Bison_Hyper { ClassIcon soldier_bison_spammer_hyper_giant Health 3800 Name "Giant Future Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "damage bonus" 2 "reload time decreased" -0.8 "fire rate bonus" 0.2 "projectile speed increased" 0.5 "SPELL: set item tint RGB" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_Bison_Homing_Easy { ClassIcon soldier_bison_homing_lite_giant Health 3800 Name "Giant Homing Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } T_TFBot_Giant_Soldier_Bison_Homing { ClassIcon soldier_bison_homing_lite_giant Health 3800 Name "Giant Homing Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" } T_TFBot_Giant_Soldier_Bison_Homing_Hyper { ClassIcon soldier_bison_homing_hyper_giant Health 3800 Name "Giant Death Beam Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "damage bonus" 3.0 "fire rate bonus" 0.8 "reload time decreased" -0.8 "mark for death" 1 "set damagetype ignite" 1 "Projectile speed increased" 0.75 "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 "set item tint RGB" 16738740 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Giant_Soldier_Escapeplan { Name "Giant Escape Plan Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_escape_giant WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "Tyrantium Helmet" Attributes MiniBoss ItemAttributes { ItemName "The Escape Plan" "critboost on kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Equalizer { Name "Giant Equalizer Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_equalizer_giant WeaponRestrictions MeleeOnly Item "the equalizer" Item "stainless pot" Attributes MiniBoss ItemAttributes { ItemName "the equalizer" "critboost on kill" 5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } } T_TFBot_Giant_Soldier_Whip { Name "Giant Whip Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_disciplinary_giant WeaponRestrictions MeleeOnly Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "the disciplinary action" "damage penalty" 1.5 "fire rate bonus" 0.6 "melee range multiplier" 3 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Pyro T_TFBot_Giant_Pyro_Heal { ClassIcon pyro_heal_giant Health 4000 Name "Giant Heal-on-Hit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on kill" 4000 "heal on hit for rapidfire" 50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "pyroland_flamethrower_rainbow" } T_TFBot_Giant_Pyro_Buff { Class Pyro Name "Giant Buff Banner Pyro" ClassIcon pyro_buff_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Giant_Pyro_Backup { Class Pyro Name "Giant Battalion Pyro" ClassIcon pyro_backup_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Giant_Pyro_Conch { Class Pyro Name "Giant Concheror Pyro" ClassIcon pyro_conch_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Giant_Pyro_Crit { ClassIcon pyro_bigcrit_giant Health 3000 Name "Giant Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Hyper { ClassIcon pyro_hyper_giant Health 4200 Name "Giant Hyper Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "blood botkiller flame thrower mk.i" Item "the flamboyant flamenco" } T_TFBot_Giant_Pyro_Backburner { ClassIcon pyro_fast_giant Health 3800 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Giant_Pyro_Stealth { ClassIcon pyro_d_giant Health 3000 Name "Giant Stealth Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag Attributes DisableDodge MaxVisionRange 500 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } Item "the backburner" } T_TFBot_Giant_Pyro_Longflame { Class Pyro Name "Giant Long Flame Pyro" ClassIcon pyro_long_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName tf_weapon_flamethrower "flame_drag" 3.5 "lunchbox adds minicrits" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Ricochet { ClassIcon pyro_ricochet_nys_giant Health 3800 Name "Giant Ricochet Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "The Nostromo Napalmer" Item "the electric escorter" ItemAttributes { ItemName "The Nostromo Napalmer" "flame_drag" 4 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_spread_degree" 5 "flame_up_speed" -25 "flame_lifetime" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Igniter { Class Pyro Name "Giant Igniter Pyro" ClassIcon pyro_lighter_lite_giant Skill Expert Health 3200 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the degreaser" "weapon burn time increased" 2 "weapon burn dmg increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } T_TFBot_Giant_Pyro_Slow { ClassIcon pyro_freeze_giant Health 3000 Name "Giant Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Giant_Pyro_Repulsive { Class Pyro Name "Giant Repulsive Flame Pyro" ClassIcon pyro_pusher_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "the nostromo napalmer" "damage causes airblast" 1 "apply z velocity on damage" 150 "apply look velocity on damage" 150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "the mk 50" } T_TFBot_Giant_Pyro_Magnetic { Class Pyro Name "Giant Magnetic Flame Pyro" ClassIcon pyro_magnet_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -150 "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the nostromo napalmer" Item "the mk 50" } T_TFBot_Giant_Pyro_Pusher_Click { ClassIcon pyro_reflect_daan_giant Health 3300 Name "Giant Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 5 "mult airblast refire time" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" Item "traffic cone" } T_TFBot_Giant_Pyro_Pusher_Airblast { ClassIcon pyro_reflect_daan_giant Health 3300 Name "Giant Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" Item "traffic cone" } T_TFBot_Giant_Pyro_Dragon_Easy { Class Pyro Name "Giant Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Giant_Pyro_Dragon { Class Pyro Name "Giant Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Giant_Pyro_Dragon_Heal_Easy { Class Pyro Name "Giant Heal-on-Hit Dragon Pyro" ClassIcon pyro_dragon_fury_heal_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for rapidfire" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } T_TFBot_Giant_Pyro_Dragon_Heal { Class Pyro Name "Giant Heal-on-Hit Dragon Pyro" ClassIcon pyro_dragon_fury_heal_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Giant_Pyro_Dragon_Slow_Easy { Class Pyro Name "Giant Ice Dragon Pyro" ClassIcon pyro_fury_freeze_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "is_festivized" 1 "slow enemy on hit major" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Giant_Pyro_Dragon_Slow { Class Pyro Name "Giant Ice Dragon Pyro" ClassIcon pyro_fury_freeze_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "is_festivized" 1 "slow enemy on hit major" 3 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Giant_Pyro_Dragon_Hyper { Class Pyro Name "Giant Ancient Dragon Pyro" ClassIcon pyro_dragon_fury_hyper_giant Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Giant_Pyro_Fireball_Easy { Class Pyro Name "Giant Fireball Pyro" ClassIcon pyro_dragon_fury_spell_giant Health 3000 Skill Expert Attributes MiniBoss Attributes SuppressFire Spell { Delay 2 Cooldown 4 IfSeeTarget 1 Type "Fireball" } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 1500 Type "Meteor Shower" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "TF_WEAPON_SPELLBOOK" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Giant_Pyro_Fireball { Class Pyro Name "Giant Fireball Pyro" ClassIcon pyro_dragon_fury_spell_giant Health 3000 Skill Expert Attributes MiniBoss Attributes SuppressFire Spell { Delay 2 Cooldown 4 IfSeeTarget 1 Type "Fireball" } Spell { Delay 10 Cooldown 30 Type "Meteor Shower" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "TF_WEAPON_SPELLBOOK" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Giant_Pyro_Phlog { ClassIcon pyro_giant Health 3000 Name "Giant Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes SpawnWithFullCharge ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" } T_TFBot_Giant_Pyro_Future { ClassIcon pyro_phlog_giant Health 3000 Name "Giant Moonman" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3.0 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Giant_Pyro_Future_Taunt { ClassIcon pyro_phlog_giant Health 3000 Name "Giant Moonman" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3.0 "critboost on kill" 5 "speed_boost_on_kill" 5 "airblast disabled" 0 "mod rage on hit bonus" 100 } CharacterAttributes { "gesture speed increase" 2.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the phlogistinator" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Giant_Pyro_Shotgun { ClassIcon heavy_shotgun_giant Health 3000 Name "Giant Shotgun Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_pyro "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Shotgun_Ignite { ClassIcon heavy_shotgun_fire_giant Health 3300 Name "Giant Shotgun Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "fire rate bonus" 0.75 "faster reload rate" -0.8 "set damagetype ignite" 1 "weapon burn time increased" 2 // 10s hard cap } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item TF_WEAPON_SHOTGUN_PYRO Item "airtight arsonist" } T_TFBot_Giant_Pyro_Flareheal { Name "Giant Flareheal Pyro" Class Pyro Skill Expert Health 3300 ClassIcon pyro_flareheal_giant WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "pyro's boron beanie" Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "faster reload rate" 0.75 "heal on hit for rapidfire" 1000 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Homing { Class Pyro Name "Giant Homing Flare Pyro" ClassIcon pyro_flare_homing_lite_giant Skill Expert Health 3000 Item "The Flare Gun" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.5 "mod projectile heat seek power" 30 "mod projectile heat aim error" 30 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Detornator { Class Pyro Name "Giant Detonator Pyro" ClassIcon pyro_detonator_lite_giant Skill Expert Health 3300 Item "The detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "damage bonus" 2.0 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Spammer_Stock { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "the flare gun" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Pusher { Class Pyro Name "Giant Super Pyro Pusher" ClassIcon pyro_scorch_blast_giant Skill Expert Health 3000 Item "The Scorch Shot" Item "the metal slug" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.3 "damage causes airblast" 1 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Spammer { Class Pyro Name "Giant Scorch Shot Pyro" ClassIcon pyro_scorch_giant Skill Expert Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.3 "faster reload rate" 0.5 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Barrage { Class Pyro Name "Giant Flare Rain Pyro" ClassIcon pyro_flare_rain_nys Skill Expert Health 4200 Item "The Flare Gun" Item "Skullbrero" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed decreased" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_Barrage_Homing { Class Pyro Name "Giant Homing Flare Rain Pyro" ClassIcon pyro_flare_rain_homing_nys Skill Expert Health 4200 Item "The Flare Gun" Item "Skullbrero" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed decreased" 0.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 30 "mod projectile heat aim time" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Barrage { Class Pyro Name "Giant Flare Rain Pyro" ClassIcon pyro_flare_rain_push Skill Expert Health 4200 Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed decreased" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_ScorchShot_Barrage_Homing { Class Pyro Name "Giant Homing Flare Rain Pyro" ClassIcon pyro_flare_rain_homing_push Skill Expert Health 4200 Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.1 "projectile spread angle penalty" 5 "projectile speed decreased" 0.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 30 "mod projectile heat aim time" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Future_Flare { ClassIcon pyro_manmelter_giant Health 3000 Name "Giant Flare Moonman" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the manmelter" "fire rate bonus HIDDEN" 1 "mult projectile count" 6 "projectile trail particle" raygun_projectile_blue_crit "projectile spread angle penalty" 7 "Projectile speed increased HIDDEN" 0.75 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the manmelter" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Giant_Pyro_Flare_Hyper { Class Pyro Name "Giant Hyper Flare Pyro" ClassIcon pyro_flare_hyper_giant Skill Expert Health 4200 Item "the flare gun" Item "the flamboyant flamenco" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.3 "damage bonus" 3.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Gaspasser { Class Pyro Name "Giant Sticky Gas Pyro" ClassIcon pyro_gascann_slowdown_giant Skill Expert Health 3300 Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.1 "applies snare effect" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Gas Passer" Item "neptune's nightmare" } T_TFBot_Giant_Pyro_Gaspasser_Explove { Class Pyro Name "Giant Explosive Gas Pyro" ClassIcon pyro_gascann_explode_giant Skill Expert Health 3300 Attributes MiniBoss ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.1 "explode_on_ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Gas Passer" Item "neptune's nightmare" } T_TFBot_Giant_Pyro_Gaspasser_Explove_Hyper { Class Pyro Name "Giant Hyper Explosive Gas Pyro" ClassIcon pyro_gascann_explode_hyper_giant Skill Expert Health 4200 Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 3.0 "airblast pushback scale" 5 } ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.1 "applies snare effect" 0.35 "explode_on_ignite" 1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Gas Passer" Item "neptune's nightmare" } T_TFBot_Giant_Pyro_Axtinguisher { Name "Giant Axtinguisher Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_axtinguisher_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the axtinguisher" "damage penalty" 1.5 "minicrits become crits" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 } Item "the axtinguisher" Item "Firewall Helmet" Item "Trickster's Turnout Gear" Item "Fireman's Essentials" } T_TFBot_Giant_Pyro_Thirddegree { Name "Giant Third Degree Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_thirddegree_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the third degree" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 } Item "the third degree" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Giant_Pyro_Volcano { Name "Giant Volcano Axe Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_volcano_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "sharpened volcano fragment" "damage penalty" 2.0 "weapon burn dmg increased" 3.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 } Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } T_TFBot_Giant_Pyro_Backscratcher // Actual Easy Giant { Name "Giant Back Scratcher Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_backscratcher_lite WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 } Item "the back scratcher" } T_TFBot_Giant_Pyro_Homewrecker { Name "Giant Homewrecker Pyro" Class Pyro Skill Expert Health 4200 ClassIcon pyro_homewrecker_lite_giant WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the homewrecker" "dmg bonus vs buildings" 100 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 "SET BONUS: dmg from sentry reduced" 0.25 } Item "the homewrecker" Item "the scrap pack" } T_TFBot_Giant_Pyro_Powerjack { Name "Giant Powerjack Pyro" Class Pyro Skill Expert Health 4200 ClassIcon pyro_powerjack_giant WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" Attributes MiniBoss ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 1000 "heal on kill" 4200 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Neon { Name "Giant Pyroshark" Class Pyro Skill Expert Health 3000 ClassIcon pyro_neon_giant WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.75 "override footstep sound set" 3 } Item "The Neon Annihilator" Item "The Cranial Carcharodon" } T_TFBot_Giant_Pyro_Hothand { Name "Giant Hot Hand Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_slap_lite_giant WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 } Item "The Hot Hand" } // Demoman T_TFBot_Giant_Demo_Buff { Class Demoman Name "Giant Buff Banner Demoman" ClassIcon demo_buff_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Giant_Demo_Buff_Type2 { Class Demoman Name "Giant Buff Banner Demoman" ClassIcon demo_buff_lite_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Giant_Demo_Backup { Class Demoman Name "Giant Battalion Demoman" ClassIcon demo_backup_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Giant_Demo_Backup_Type2 { Class Demoman Name "Giant Battalion Demoman" ClassIcon demo_backup_lite_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Giant_Demo_Conch { Class Demoman Name "Giant Concheror Demoman" ClassIcon demo_conch_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Giant_Demo_Conch_Type2 { Class Demoman Name "Giant Concheror Demoman" ClassIcon demo_conch_lite_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage force reduction" 0.5 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Giant_Demo_Bleed { Class Demoman Name "Giant Bleed Demoman" ClassIcon demo_bleed_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Bleed_Type2 { Class Demoman Name "Giant Bleed Demoman" ClassIcon demo_bleed_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Burst_Bleed { Class Demoman Name "Giant Bleed Burst Fire Demo" ClassIcon demo_burst_bleed_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Charged { Class Demoman Name "Giant Charged Pipe Demo" ClassIcon demo_frag_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2 "fire rate bonus" 2 "Blast radius decreased" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Charged_Bleed { Class Demoman Name "Giant Charged Bleed Pipe Demo" ClassIcon demo_frag_nys_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 2 "fire rate bonus" 2 "Blast radius decreased" 0.5 "faster reload rate" 0.5 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Spammer { ClassIcon demo_spammer_giant Health 3800 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Spammer_Hyper { ClassIcon demo_spammer_hyper Health 3800 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" AimAt Body ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Giant_Demo_Spammer_Burst { ClassIcon demo_burst_spammer_giant Health 3800 Name "Giant Fast Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.4 "fire rate bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Spammer_Burst_Hyper { ClassIcon demo_burst_spammer_hyper_giant Health 3800 Name "Giant Fast Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" AimAt Body ItemAttributes { ItemName gentlemanne_grenadelauncher_topshelf "faster reload rate" 0.4 "fire rate bonus" -1 "damage bonus" 2.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Giant_Demo_Blast { Class Demoman Name "Giant Blast Demo" ClassIcon demo_blast_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.1 "damage causes airblast" 1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Scatter { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Scatter_Hyper { ClassIcon demo_scatter_hyper_giant Health 3300 Name "Giant Hyper Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "Projectile speed increased" 2.0 "clip size upgrade atomic" 12.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_topshelf" Item "reggaelator" } T_TFBot_Giant_Demo_Barrage { Class Demoman Name "Sir Barrage" ClassIcon demo_barrage Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Demo_Burst_Hyper { ClassIcon demo_burst_hyper_giant Health 4200 Name "Giant Hyper Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" AimAt Body ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.1 "fire rate bonus" 0.1 "clip size upgrade atomic" 20.0 "Projectile speed increased" 2.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_topshelf" Item "prince tavish's crown" } T_TFBot_Giant_Demo_Charger { ClassIcon demo_targe_nys_giant Health 3300 Name "Giant Charger Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 20 AutoJumpMax 20 ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.4 "fire rate bonus" 0.75 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge impact damage increased" 5 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 } Item "the chargin' targe" } T_TFBot_Giant_Demo_Charger_Type2 { ClassIcon demo_targe_nys_giant Health 3000 Name "Giant Charger Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 20 AutoJumpMax 20 ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge impact damage increased" 5 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 } Item "the chargin' targe" } T_TFBot_Giant_Demo_Charger_Burst { ClassIcon demo_targe_burst_giant Health 3300 Name "Giant Charger Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 20 AutoJumpMax 20 ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.1 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge impact damage increased" 5 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "cancel falling damage" 1 } Item "the chargin' targe" } T_TFBot_Giant_Demo_Pumpkin { Class Demoman ClassIcon spell_pumpkin_lite_giant Skill Expert Name "Giant Pumpkin Bomb Demo" Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Spell { Delay 5 Cooldown 10 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Pumpkin_Type2 { Class Demoman Skill Expert ClassIcon spell_pumpkin_lite_giant Name "Giant Pumpkin Bomb Demo" Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload Spell { Delay 5 Cooldown 10 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Pumpkin_Rapid { Class Demoman ClassIcon spell_pumpkin_spammer_giant Skill Expert Name "Giant Pumpkin Bomb Demo" Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Health 3800 Attributes MiniBoss Spell { Delay 5 Cooldown 10 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Pumpkin_Burst { Class Demoman ClassIcon spell_pumpkin_burst_giant Skill Expert Name "Giant Pumpkin Bomb Demo" Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Spell { Delay 5 Cooldown 10 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "SPELL: Halloween pumpkin explosions" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Loch_Easy { ClassIcon demo_loch_nys_giant Health 3300 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage bonus" 1.2 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Type2_Easy { ClassIcon demo_loch_nys_giant Health 3000 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" 0.5 "damage bonus" 1.2 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch { ClassIcon demo_loch_nys_giant Health 3300 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Type2 { ClassIcon demo_loch_nys_giant Health 3000 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" 0.5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Shield { ClassIcon demo_loch_nys_giant Health 3300 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Shield_Type2 { ClassIcon demo_loch_nys_giant Health 3000 Name "Giant Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" 0.5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Spammer_Easy { ClassIcon demo_loch_spammer_giant Health 3800 Name "Giant Rapid Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 1.2 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Spammer { ClassIcon demo_loch_spammer_giant Health 3800 Name "Giant Rapid Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Spammer_Shield { ClassIcon demo_loch_spammer_giant Health 3800 Name "Giant Rapid Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Burst_Easy { ClassIcon demo_loch_burst_giant Health 3300 Name "Giant Burst Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "damage bonus" 1.2 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Burst { ClassIcon demo_loch_burst_giant Health 3300 Name "Giant Burst Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Burst_Shield { ClassIcon demo_loch_burst_giant Health 3300 Name "Giant Burst Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "damage bonus" 1.5 "dmg bonus vs buildings" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Tankbuster_Easy { ClassIcon demo_loch_tankbuster_giant Health 3300 Name "Giant Tank Buster Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 6 "damage bonus" 1.2 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Giant_Demo_Loch_Tankbuster_Shield { ClassIcon demo_loch_tankbuster_giant Health 3300 Name "Giant Tank Buster Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 5 "damage bonus" 1.5 "dmg bonus vs buildings" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } T_TFBot_Giant_Demo_Loch_Tankbuster { ClassIcon demo_loch_tankbuster_giant Health 3300 Name "Giant Tank Buster Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "damage bonus" 1.5 "dmg bonus vs buildings" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Giant_Demo_Loch_Hyper { ClassIcon demo_loch_hyper_giant Health 4200 Name "Giant Hyper Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes AlwaysCrit AimAt Body AimLeadProjectileSpeed 2400 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 5 "dmg bonus vs buildings" 5 "Projectile speed increased" 2 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loch_Hyper_Shield { ClassIcon demo_loch_hyper_giant Health 4200 Name "Giant Hyper Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes AlwaysCrit AimAt Body AimLeadProjectileSpeed 2400 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 5 "dmg bonus vs buildings" 5 "Projectile speed increased" 2 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Giant_Demo_Loosecannon { ClassIcon demo_cannon_giant Health 3300 Name "Giant Loose Cannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "damage causes airblast" 1 "fire rate bonus" 0.7 "grenade launcher mortar mode" -2 } Item "the loose cannon" } T_TFBot_Giant_Demo_Loosecannon_Charged { ClassIcon demo_cannon_giant Health 3800 Name "Giant Charged Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "damage bonus" 1.5 "faster reload rate" 0.2 "fire rate bonus" 2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "Blast radius increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "grenade launcher mortar mode" -2 } Item "the loose cannon" } T_TFBot_Giant_Demo_Nuker { ClassIcon demo_atomic_giant Health 4200 Name "Giant Nuker Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 2.0 "damage bonus" 20 "damage causes airblast" 1 "Blast radius increased" 2.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "grenade launcher mortar mode" -2 } Item "the loose cannon" Item "the bolted bicorne" Item "the scrumpy strongbox" } T_TFBot_Giant_Demo_Bomber { Class Demoman Name "Giant Cluster Bomb Demo" classicon demo_clusterbomb_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Bomber_Burst { Class Demoman Name "Giant Cluster Bomb Demo" classicon demo_clusterbomb_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Bolted Bombardier" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Bomber_Blast { Class Demoman Name "Giant Blast Demo" ClassIcon demo_clusterbomb_pusher Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "The Bolted Bombardier" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 6 "Projectile speed increased" 1.1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Sticky { Class Demoman Skill Expert Name "Giant Sticky Bomb Demo" ClassIcon demo_sticky_daan_giant Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "faster reload rate" 0.6 "max pipebombs increased" -7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Type2 { Class Demoman Skill Expert Name "Giant Sticky Bomb Demo" ClassIcon demo_quickie_pda_giant Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "the quickiebomb launcher" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "faster reload rate" -1 "max pipebombs increased" -7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "the quickiebomb launcher" } T_TFBot_Giant_Demo_Sticky_Charged { Class Demoman Skill Expert Name "Giant Charged Sticky Demo" ClassIcon demo_sticky_daan_giant Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 "damage bonus" 1.2 "fire rate bonus" 2 "faster reload rate" 0.2 "Blast radius increased" 1.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Nuker { Class Demoman Skill Expert Name "Giant Nuclear Sticky Demo" ClassIcon demo_sticky_nuke_giant Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 "clip size upgrade atomic" -4 "fire rate bonus" 2 "damage bonus" 20 "damage causes airblast" 1 "Blast radius increased" 2.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Spammer { Class Demoman Skill Expert Name "Giant Sticky Spam Demo" ClassIcon demo_sticky_spammer_daan_giant Health 3300 Attributes MiniBoss WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -5 "fire rate bonus" 0.5 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Spammer_Hyper { Class Demoman Skill Expert Name "Giant Hyper Sticky Spam Demo" ClassIcon demo_sticky_spammer_hyper_giant Health 4200 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -5 "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -1 "stickies detonate stickies" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" } T_TFBot_Giant_Demo_Sticky_Burst { Class Demoman Skill Expert Name "Giant Burst Sticky Demo" ClassIcon demo_sticky_burst_giant Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "fire rate bonus" 0.001 "faster reload rate" 0.33 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Burst_Type2 { Class Demoman Skill Expert Name "Giant Burst Sticky Demo" ClassIcon demo_sticky_burst_giant Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "damage bonus" 1.2 "fire rate bonus" 0.1 "faster reload rate" 0.6 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Burst_Hyper { Class Demoman Skill Expert Name "Giant Hyper Burst Sticky Demo" ClassIcon demo_sticky_burst_hyper_giant Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" 4 "clip size upgrade atomic" 4 "damage bonus" 2.0 "fire rate bonus" 0.001 "faster reload rate" 0.33 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" } T_TFBot_Giant_Demo_Sticky_Infinite { Class Demoman Skill Expert Name "Giant Infinite Sticky Demo" ClassIcon demo_sticky_burst_infinite Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "fire rate bonus" 0.01 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } T_TFBot_Giant_Demo_Sticky_Infinite_Hyper { Class Demoman Skill Expert Name "Giant Hyper Infinite Sticky Demo" ClassIcon demo_sticky_burst_infinite_hyper Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName "diamond botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "fire rate bonus" 0.01 "faster reload rate" 0.01 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "diamond botkiller stickybomb launcher mk.i" } T_TFBot_Giant_Demo_Paintrain { ClassIcon demoknight_paintrain_giant Health 3800 Name "Giant Pain Train Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the pain train" Item "The Chargin' Targe" } T_TFBot_Giant_Demo_Kamikaze { ClassIcon demo_caber_nuke_giant Health 1500 Name "Kamikaze King" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 50 "blast dmg to self increased" 100 "Blast radius increased" 2.0 } CharacterAttributes { "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } T_TFBot_Giant_Demo_Kamikaze_Armored { ClassIcon demo_caber_nuke_armored_giant Health 4200 Name "Kamikaze King" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 50 "blast dmg to self increased" 100 "Blast radius increased" 3.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } T_TFBot_Giant_DemoKnight_Flame { ClassIcon demoknight_fire_giant Health 3300 Name "Giant Flame Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "set damagetype ignite" 1 "attach particle effect" 13 "weapon burn dmg increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" Item "The Warsworn Helmet" } T_TFBot_Giant_DemoKnight_Fireball { ClassIcon demoknight_fireball2_giant Health 3300 Name "Giant Fireball Demoknight" Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "set damagetype ignite" 1 "attach particle effect" 13 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" Item "The Warsworn Helmet" Item "TF_WEAPON_SPELLBOOK" Spell { Delay 5 Cooldown 10 IfSeeTarget 1 Type "Fireball" } } T_TFBot_Giant_DemoKnight_Heal { ClassIcon demoknight_heal_giant Health 3300 Name "Giant Heal-on-Hit Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Eyelander" "heal on hit for rapidfire" 900 "heal on kill" 3300 "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" } T_TFBot_Giant_DemoKnight_Slow { ClassIcon demoknight_ice_giant Health 3300 Name "Giant Frost Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "slow enemy on hit major" 10 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "The Chargin' Targe" Item "The Eyelander" Item "The Sub Zero Suit" Item "The Polar Pullover" Item "The Merc's Muffler" } T_TFBot_Giant_DemoKnight_Mittens { ClassIcon demoknight_festive_giant Health 3300 Name "Giant Mittens Knight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes AlwaysCrit Item "the merc's muffler" Item "Festive Targe" Item "Festive Eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_DemoKnight_Samurai { Class Demoman Name "Giant Samurai Demo" ClassIcon demoknight_samurai_giant Skill Expert Health 4000 WeaponRestrictions MeleeOnly Tag bot_giant Attributes "MiniBoss" Attributes "AirChargeOnly" Attributes "AutoJump" AutoJumpMin 5 AutoJumpMax 10 Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 10 "lose demo charge on damage when charging" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 3 "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "increased jump height" 1.5 "bot custom jump particle" 1 "override footstep sound set" 4 } } T_TFBot_Giant_DemoKnight_BattleAxe_Easy { ClassIcon demoknight_skullcutter_lite_giant Health 3800 Name "Giant BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "glengarry bonnet" } T_TFBot_Giant_DemoKnight_BattleAxe { ClassIcon demoknight_skullcutter_lite_giant Health 3800 Name "Giant BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 10 "damage bonus" 2.0 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "glengarry bonnet" } T_TFBot_Giant_DemoKnight_Golf_Easy { ClassIcon demoknight_nineiron_giant Health 3300 Name "Giant Golfman" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply look velocity on damage" 1450 "apply z velocity on damage" 1050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Giant_DemoKnight_Golf { ClassIcon demoknight_nineiron_giant Health 3800 Name "Giant Golfman" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 2 "apply look velocity on damage" 1450 "apply z velocity on damage" 1050 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 2.0 "critboost on kill" 3 "apply look velocity on damage" 1450 "apply z velocity on damage" 1050 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Giant_Demoknight_Skeleton_Easy { Class Demoman ClassIcon demoknight_headtaker_skull_giant Name "Giant Summoner Demoknight" Skill Expert Health 3300 Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 3000 Type "Summon Skeletons" } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoknight_Skeleton { Class Demoman ClassIcon demoknight_headtaker_skull_giant Name "Giant Summoner Demoknight" Skill Expert Health 3800 Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Spell { Delay 10 Cooldown 30 Type "Summon Skeletons" } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoknight_Hyper { ClassIcon demoknight_golden_lite_giant Health 4200 Name "Giant Hyper Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 5 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.75 "health regen" 40 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } // Heavy T_TFBot_Giant_Heavy_Penetration { Class Heavyweapons Name "Giant Penetrator Heavy" ClassIcon heavy_penetrate_giant Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Giant_Heavy_Penetration_Hyper { Class Heavyweapons Name "Giant Hyper Penetrator Heavy" ClassIcon heavy_penetrate_hyper_giant Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "Iron Curtain" Item "war head" } T_TFBot_Giant_Heavy_Healonhit { ClassIcon heavy_healonkill_giant Health 5000 Name "Giant Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 "heal on hit for rapidfire" 100 "heal on kill" 5000 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the warsworn helmet" } T_TFBot_Giant_Heavy_Booster { Name "Giant Booster Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_booster_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Tough Guy's Toque" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "critboost on kill" 5 "speed_boost_on_kill" 5 "heal on kill" 1000 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Booster_Hyper { Name "Giant Hyper Booster Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_booster_hyper_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Item "Tough Guy's Toque" Attributes MiniBoss ItemAttributes { ItemName "diamond botkiller minigun mk.i" "damage bonus" 2.0 "heal on kill" 5000 "critboost on kill" 30 "speed_boost_on_kill" 30 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } Item "diamond botkiller minigun mk.i" } T_TFBot_Giant_Heavy_Buff { Class Heavyweapons Name "Giant Buff Banner Heavy" ClassIcon heavy_buff_lite_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Giant_Heavy_Backup { Class Heavyweapons Name "Giant Battalion Heavy" ClassIcon heavy_backup_lite_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Giant_Heavy_Conch { Class Heavyweapons Name "Giant Concheror Heavy" ClassIcon heavy_conch_lite_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Giant_Heavy_Jump { Class Heavyweapons Name "Giant Helicopter Heavy" ClassIcon heavy_helicopter_giant Health 5000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AutoJump Attributes Parachute AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "Hard Counter" } T_TFBot_Giant_Heavy_SlowonHit { Class Heavyweapons Name "Giant Slow-on-Hit Heavy" ClassIcon heavy_natascha_slow_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName natascha "slow enemy on hit major" 5 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } T_TFBot_Giant_Heavy_Natascha { ClassIcon heavy_grapple_giant Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "apply z velocity on damage" -150 "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } T_TFBot_Giant_Heavy_Natascha_Hyper { ClassIcon heavy_grapple_hyper_giant Health 5000 Name "Giant Powered Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "apply z velocity on damage" -600 "apply look velocity on damage" -600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } T_TFBot_Giant_Heavy_Brassbeast { ClassIcon heavy_brass_nys_giant Health 5000 Name "Giant Goldgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Brassbeast_Penetration { ClassIcon heavy_brass_penetrate_giant Health 5000 Name "Giant Goldgun Penetrator Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Brassbeast_Hyper { ClassIcon heavy_brass_hyper_giant Health 5000 Name "Giant Hyper Goldgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Brassbeast_Explosive // from robot_hole_sigsegv.pop { ClassIcon heavy_brass_explosion_giant Health 5000 Name "Giant Explosive Bullet Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "damage bonus" 5 "turn to gold" 1 "weapon spread bonus" 1.5 "fire rate bonus" 2.5 "explosive bullets" 147 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Brassbeast_Explosive_Hyper // from robot_hole_sigsegv.pop { ClassIcon heavy_brass_explosion_hyper_giant Health 5000 Name "Giant Explosive Bullet Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "damage bonus" 10 "turn to gold" 1 "bullets per shot bonus" 2 "weapon spread bonus" 1.5 "fire rate bonus" 2.5 "explosive bullets" 147 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Giant_Heavy_Tomislav { ClassIcon heavy_accurate_lite_giant Health 5000 Name "Giant Mafia Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Giant_Heavy_Tomislav_Penetration { ClassIcon heavy_accurate_penetrate_giant Health 5000 Name "Giant Mafia Penetrator Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Giant_Heavy_Tomislav_Hyper { ClassIcon heavy_accurate_hyper_giant Health 5000 Name "Giant Hyper Mafia Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the famil y business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Giant_Heavy_Stealth { ClassIcon heavy_d_giant Health 5000 Name "Giant Stealth Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag Attributes DisableDodge MaxVisionRange 500 ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Item "tomislav" } T_TFBot_Giant_Heavy_Deflector_Penetration { Class Heavyweapons Name "Giant Deflector Penetrator Heavy" ClassIcon heavy_deflector_penetrate_giant Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Deflector_Hyper { ClassIcon heavy_deflector_hyper_giant Health 5000 Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller minigun mk.i" "attack projectiles" 2 "weapon spread bonus" 0.5 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the warsworn helmet" } T_TFBot_Giant_Heavy_Deflector_Penetration_Hyper { ClassIcon heavy_deflector_penetrate_hyper_giant Health 5000 Name "Giant Hyper Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller minigun mk.i" "attack projectiles" 2 "weapon spread bonus" 0.5 "damage bonus" 3.0 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the warsworn helmet" } T_TFBot_Giant_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } T_TFBot_Giant_Heavy_Deflector_Booster { ClassIcon heavy_deflector_booster_giant Health 5000 Name "Giant Booster Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "critboost on kill" 10 "speed_boost_on_kill" 10 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "Tough Guy's Toque" } T_TFBot_Giant_Heavy_Deflector_HoK_Hyper { ClassIcon heavy_deflector_healonkill_hyper_giant Health 5000 Name "Giant Heal-on-Kill Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller minigun mk.i" "damage bonus" 3.0 "weapon spread bonus" 0.75 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the tungsten toque" } T_TFBot_Giant_Heavy_Deflector_HoH_Hyper { ClassIcon heavy_deflector_healonkill_hyper_giant Health 5000 Name "Giant Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller minigun mk.i" "damage bonus" 3.0 "weapon spread bonus" 0.75 "attack projectiles" 2 "heal on kill" 5000 "heal on hit for rapidfire" 100 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "blood botkiller minigun mk.i" Item "the tungsten toque" } T_TFBot_Giant_Heavy_Deflector_Natascha { Class Heavyweapons Name "Giant Deflector Natascha Heavy" ClassIcon heavy_deflector_grapple_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "natascha" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "apply z velocity on damage" -150 "apply look velocity on damage" -150 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "the u-clank-a" } T_TFBot_Giant_Heavy_Deflector_Brassbeast { Class Heavyweapons Name "Giant Deflector Goldgun Heavy" ClassIcon heavy_deflector_golden_lite_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "the brass beast" "attack projectiles" 2 "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the u-clank-a" } T_TFBot_Giant_Heavy_Deflector_Tomislav { Class Heavyweapons Name "Giant Deflector Mafia Heavy" ClassIcon heavy_deflector_accurate_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "attack projectiles" 1 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the u-clank-a" } T_TFBot_Giant_Heavy_Flame { ClassIcon heavy_heater_giant Health 5000 Name "Giant Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Giant_Heavy_Flame_Penetration { ClassIcon heavy_heater_penetrate_giant Health 5000 Name "Giant Flame Penetrator Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Giant_Heavy_Deflector_Flame { ClassIcon heavy_deflector_fire_giant Health 5000 Name "Giant Flame Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 1 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the u-clank-a" } T_TFBot_Giant_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper_giant Health 5000 Name "Giant Dragon Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "ragdolls become ash" 1 "set damagetype ignite" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Giant_Heavy_Rocket { ClassIcon heavy_rocket_giant Health 5000 Name "Giant Rocket Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "iron curtain" "damage bonus" 5.0 "override projectile type" 2 "fire rate penalty" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "no self blast dmg" 1 } Item "iron curtain" } T_TFBot_Giant_Heavy_Rocket_Hyper { ClassIcon heavy_rocket_hyper_giant Health 5000 Name "Giant Hyper Rocket Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 10.0 "override projectile type" 2 "fire rate penalty" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } T_TFBot_Giant_Heavy_Raygun { ClassIcon heavy_atomic_giant Health 5000 Name "Giant Raygun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" MaxVisionRange 1200 ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "fire rate bonus" 2.0 "damage bonus" 1.5 "ragdolls plasma effect" 1 "Projectile speed increased" 1.1 "mult projectile scale" 0.1 "projectile trail particle" "raygun_projectile_red" "custom item model" "models/weapons/c_models/c_tokamak/c_tokamak.mdl" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "captain space mann" } T_TFBot_Giant_Heavy_Raygun_Hyper { ClassIcon heavy_atomic_hyper_giant Health 5000 Name "Giant Hyper Raygun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "damage bonus" 2.0 "ragdolls plasma effect" 1 "Projectile speed increased" 1.1 "mult projectile scale" 0.1 "projectile trail particle" "raygun_projectile_red" "custom item model" "models/weapons/c_models/c_tokamak/c_tokamak.mdl" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "captain space mann" } T_TFBot_Giant_Heavy_Shotgun_Penetration { Class Heavyweapons Name "Giant Penetrator Shotgun Heavy" ClassIcon heavy_shotgun_penetrate_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Accurate { Class Heavyweapons Name "Giant Accurate Shotgun Heavy" ClassIcon heavy_shotgun_accurate_lite_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Healonkill { Class Heavyweapons Name "Giant Heal-On-Kill Shotgun Heavy" ClassIcon heavy_shotgun_healonkill Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 700 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "heal on kill" 5000 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } Item "the tungsten toque" } T_TFBot_Giant_Heavy_Shotgun_Blast { Class Heavyweapons Name "Giant Blast Shotgun Heavy" ClassIcon heavy_shotgun_blast_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Scout { Class Heavyweapons Name "Giant Fat Scout" ClassIcon heavy_shotgun_fast_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } Item "Ellis Hat" } T_TFBot_Giant_Heavy_Shotgun_FastFire { Class Heavyweapons Name "Giant Rapid Shotgun Heavy" ClassIcon heavy_shotgun_infinite_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 700 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.6 "bullets per shot bonus" 10 "damage penalty" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Burst { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "The Eliminators Safeguard" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.6 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.6 } ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Burst_Expert { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_hyper_giant Skill Expert Health 5000 WeaponRestrictions SecondaryOnly Item "The Eliminators Safeguard" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.3 "spread penalty" 0.3 "bullets per shot bonus" 6 "faster reload rate" 0.4 } ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Shotgun_Hunter { ClassIcon heavy_family_business_lite_giant Health 5000 Name "Giant Heavy Hunter" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the family business" "bullets per shot bonus" 10 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the outdoorsman" Item "the apparatchik's apparel" Item "the family business" } T_TFBot_Giant_Heavy_Heavyweight_Blast_Vac { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_vac_blast_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Giant_Heavy_Heavyweight_Bullet_Vac { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_vac_bullet_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Giant_Heavy_Heavyweight_Fire_Vac { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_vac_fire_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Giant_Heavy_Heavyweight_Trio_Vac { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_vac_trio_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } AddCond { Name "TF_COND_BLAST_IMMUNE" } AddCond { Name "TF_COND_BULLET_IMMUNE" } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Giant_Heavy_Gnome { ClassIcon heavy_mittens_giant Health 5000 Name "Giant Heavy Mittens" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.6 "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the holiday punch" Item "the all-father" Item "the b.m.o.c." } T_TFBot_Giant_Heavy_Steelfist { ClassIcon heavy_steelfist_giant Health 6000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" } T_TFBot_Giant_Heavy_Brassknuckle { ClassIcon heavy_eviction_nys_giant Health 5000 Name "Giant Brass Knuckle Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eviction notice" mod_maxhealth_drain_rate 0 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the eviction notice" Item "capone's capper" } T_TFBot_Giant_Heavy_Heavyweight_Hyper { ClassIcon heavy_apocofist_giant Name "Hyper Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Health 5000 Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "critboost on kill" 10 "damage bonus" 5 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "apoco-fists" Item "pugilist's protector" Item "the heavy-weight champ" } // Engineer T_TFBot_Giant_Engineer_Buff { Name "Giant Buff Banner Engineer" ClassIcon heavy_shotgun_buff_lite_giant Health 3000 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "bullets per shot bonus" 3 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "The Buff Banner" Item "TF_WEAPON_SHOTGUN_PRIMARY" } T_TFBot_Giant_Engineer_Backup { Name "Giant Battalion Engineer" ClassIcon heavy_shotgun_backup_lite_giant Health 3000 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "bullets per shot bonus" 3 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "The Battalion's Backup" Item "TF_WEAPON_SHOTGUN_PRIMARY" } T_TFBot_Giant_Engineer_Conch { Name "Giant Concheror Engineer" ClassIcon heavy_shotgun_conch_lite_giant Health 3000 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "bullets per shot bonus" 3 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "The Concheror" Item "TF_WEAPON_SHOTGUN_PRIMARY" } T_TFBot_Giant_Engineer_Frontier { Name "Giant Frontier Engineer" ClassIcon engineer_frontier_justice_nys_giant Health 3000 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the frontier justice" "bullets per shot bonus" 5 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Item "the frontier justice" Item "texas ten gallon" Item "the gunslinger" } T_TFBot_Giant_Engineer_Widowmaker { Name "Giant Infinity Engineer" ClassIcon engineer_widowmaker_inf_nys_giant Health 3000 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the widowmaker" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Item "the widowmaker" Item "the virtual reality headset" Item "the deus specs" Item "the gunslinger" } T_TFBot_Giant_Engineer_Widowmaker_Hyper { Name "Giant Hyper Infinity Engineer" ClassIcon engineer_widowmaker_inf_hyper_giant Health 3800 Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "the widowmaker" "damage bonus" 2.0 "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Item "the widowmaker" Item "the virtual reality headset" Item "the deus specs" Item "the gunslinger" } T_TFBot_Giant_Engineer_Pomson // From robot_hole_sigsegv.pop { Health 3300 Name "Giant Pomson Engineer" Class Engineer ClassIcon engineer_pomson_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Action FetchFlag ItemAttributes { ItemName "the pomson 6000" "damage bonus" 1.5 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the pomson 6000" } T_TFBot_Giant_Engineer_Pomson_Future // From robot_hole_sigsegv.pop { Health 3300 Name "Giant Future Engineer" Class Engineer ClassIcon engineer_pomson_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Action FetchFlag ItemAttributes { ItemName "the pomson 6000" "damage bonus" 1.5 "faster reload rate" -0.8 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the pomson 6000" Item "the eureka effect" Item "the brainiac goggles" Item "the brainiac hairpiece" } T_TFBot_Giant_Engineer_Ranger { Name "Giant Charged Engineer" ClassIcon engineer_ranger_nys_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } } T_TFBot_Giant_Engineer_Ranger_Electric_Easy { Name "Giant Electric Shock Engineer" ClassIcon engineer_ranger_electric_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 2000 Type "Tesla Bolt" } } T_TFBot_Giant_Engineer_Ranger_Electric { Name "Giant Electric Shock Engineer" ClassIcon engineer_ranger_electric_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Spell { Delay 10 Cooldown 20 Type "Tesla Bolt" } } T_TFBot_Giant_Engineer_Ranger_Electric_Hyper { Name "Giant Electric Shock Engineer" ClassIcon engineer_ranger_electric_hyper_giant Health 3800 Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "damage bonus" 2.0 "faster reload rate" -0.4 "fire rate bonus" 0.5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } Spell { Delay 10 Cooldown 20 Type "Tesla Bolt" } } T_TFBot_Giant_Engineer_Gazer { Name "Giant Gamma Gazer Engineer" ClassIcon engineer_gazer_lite_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "Gamma Gazer" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "Gamma Gazer" "damage bonus" 3.0 "dmg bonus vs buildings" 2.0 "faster reload rate" -0.4 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } } T_TFBot_Giant_Engineer_Shortcircuit { Name "Giant Short Circuit Engineer" ClassIcon engineer_shortcircuit_lite_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "The Short Circuit" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } FireWeapon { Delay 0.25 Cooldown 5 IfSeeTarget 1 Type Secondary } } T_TFBot_Giant_Engineer_Shortcircuit_Spammer { Name "Giant Short Circuit Engineer" ClassIcon engineer_shortcircuit_spammer_giant Health 3000 Class Engineer Skill Expert Action FetchFlag Item "The Short Circuit" Item "Head Mounted Double Observatory" WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 } FireWeapon { Delay 0.25 Cooldown 1 IfSeeTarget 1 Type Secondary } } // Medic T_TFBot_Giant_Medic_Battle { ClassIcon medic_syringe_giant Health 4500 Name "Giant Battle Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag AimLeadProjectileSpeed 1000 AimAt Head ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2.0 "mad milk syringes" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Giant_Medic_Vampire { ClassIcon medic_blutsauger_giant Health 4500 Name "Giant Vampire Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Action FetchFlag AimLeadProjectileSpeed 1000 AimAt Head ItemAttributes { ItemName "the blutsauger" "damage bonus" 2.0 "mad milk syringes" 1 "heal on hit for rapidfire" 100 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 } Item "the blutsauger" Item "blighted beak" } T_TFBot_Giant_Medic_Crossbow { ClassIcon medic_crossbow_giant Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Penetration { ClassIcon medic_crossbow_penetration_giant Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Penetration_Crit { ClassIcon medic_crossbow_penetration_giant Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Bleed { ClassIcon medic_crossbow_bleed_giant Health 4500 Name "Giant Bleed Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Burst { ClassIcon medic_crossbow_burst_giant Health 4500 Name "Giant Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "clip size upgrade atomic" 7.0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 3.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Burst_Penetration { ClassIcon medic_crossbow_burst_penetration_giant Health 4500 Name "Giant Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "clip size upgrade atomic" 7.0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 3.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Crossbow_Burst_Penetration_Crit { ClassIcon medic_crossbow_burst_penetration_giant Health 4500 Name "Giant Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 "clip size upgrade atomic" 7.0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 3.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" Item "berliner's bucket helm" } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber_giant Health 3000 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // "bot medic uber health threshold" 300 "ubercharge rate bonus" 2 } } T_TFBot_Giant_Medic_Uber_Regen { ClassIcon medic_uber_giant Health 4500 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 "ubercharge rate bonus" 2 } } T_TFBot_Giant_Medic_Blinking { ClassIcon medic_battery_giant Health 3000 Name "Giant Blinking Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 15 "uber duration bonus" -6 "bot medic uber health threshold" 2950 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "prussian pickelhaube" } T_TFBot_Giant_Medic_Uber_Extended { ClassIcon medic_uber_invert_giant Health 4500 Name "Giant Extended Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 "uber duration bonus" 8 } Item "berlin brain bowl" } T_TFBot_Giant_Medic_Uber_Extended_Hyper { ClassIcon medic_uber_invert_hyper_giant Health 4500 Name "Giant Extended Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 "uber duration bonus" 16 } Item "berlin brain bowl" } T_TFBot_Giant_Medic_Uber_Armored { ClassIcon medic_uber_armored_giant Health 10000 Name "Giant Armored Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 50 "bot medic uber health threshold" 500 "ubercharge rate bonus" 2 "uber duration bonus" 8 } Item "berlin brain bowl" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Kritzkrieg { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Giant_Medic_Kritzkrieg_Armored { ClassIcon medic_kritz_armored_giant Health 10000 Name "Giant Armored Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 11000 "health regen" 50 } Item "the kritzkrieg" Item "vintage tyrolean" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Armored { Class Medic Name "Giant Armored Medic" ClassIcon medic_quickfix_armored_giant Skill Expert Health 10000 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 50 } Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Vaccinator_Bullet { ClassIcon medic_bullet_giant Health 3000 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Blast { ClassIcon medic_blast_giant Health 3000 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Fire { ClassIcon medic_fire_giant Health 3000 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Switch { ClassIcon medic_vac_trio_nys_giant Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the vaccinator" FireWeapon { Delay 5 Cooldown 5 Type Reload } FireWeapon { Delay 1 Cooldown 0.5 Type Secondary } } T_TFBot_Giant_Medic_Vaccinator_Trio // Test { ClassIcon medic_vac_trio_nys_giant Health 4500 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } FireWeapon { Delay 1 Cooldown 1.1 Type Reload } FireWeapon { Delay 1 Cooldown 1.1 Type Secondary } Item "the vaccinator" } T_TFBot_Giant_Medic_Vaccinator_Bullet_Armored { ClassIcon medic_bullet_armored_lite_giant Health 10000 Name "Giant Armored Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 50 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Vaccinator_Blast_Armored { ClassIcon medic_blast_armored_lite_giant Health 10000 Name "Giant Armored Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "health regen" 50 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Vaccinator_Fire_Armored { ClassIcon medic_fire_armored_lite_giant Health 10000 Name "Giant Armored Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 50 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Vaccinator_Switch_Armored { ClassIcon medic_vacc_trio_armored_lite Health 10000 Name "Giant Armored Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 50 } Item "the vaccinator" Item "Coldfront Carapace" FireWeapon { Delay 5 Cooldown 5 Type Reload } FireWeapon { Delay 1 Cooldown 0.5 Type Secondary } } T_TFBot_Giant_Medic_Vaccinator_Trio_Armored // Test { ClassIcon medic_vac_trio_nys_giant Health 10000 Name "Giant Armored Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" Attributes "VaccinatorFire" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 50 "heal rate bonus" 200 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "health regen" 50 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_quickfix_shield_ala_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" } T_TFBot_Giant_Medic_Shield_Extended_QuickHeal //Added in to fix bigrock click exp 1. Clickin misplaced it over the years ig. { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 100 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Giant_Medic_Shield_Regen { ClassIcon medic_shield_ala_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 "uber duration bonus" -8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Giant_Medic_Shield_Uber { ClassIcon medic_uber_shield_ala_giant Health 3000 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 "bot medic uber health threshold" 300 } } T_TFBot_Giant_Medic_Shield_Kritzkrieg { ClassIcon medic_kritz_shield_ala_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Giant_Medic_Shield_Extended { ClassIcon medic_quickfix_shield_ala_giant Health 4500 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 100 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" } T_TFBot_Giant_Medic_Shield_Regen_Extended { ClassIcon medic_shield_ala_giant Health 4500 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "MiniBoss" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 100 "generate rage on heal" 2 "uber duration bonus" -8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Giant_Medic_Shield_Uber_Extended { ClassIcon medic_uber_shield_ala_giant Health 3000 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "increase buff duration" 100 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 "bot medic uber health threshold" 300 } } T_TFBot_Giant_Medic_Shield_Kritzkrieg_Extended { ClassIcon medic_kritz_shield_ala_giant Health 4500 Name "Giant Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 "increase buff duration" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } // All overheal medic currently only works with non-giant robots // for giant "max health additive bonus " on character attribute should be added T_TFBot_Giant_Medic_Overheal { Class Medic Name "Giant Overhealer Medic" ClassIcon medic_overheal_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "overheal expert" 6 "overheal decay disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 10 } } T_TFBot_Giant_Medic_Overheal_Uber { ClassIcon medic_overheal_uber_giant Health 3000 Name "Giant Overhealer Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "overheal expert" 6 "overheal decay disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 } } T_TFBot_Giant_Medic_Overheal_QuickHeal { Class Medic Name "Giant Quick Overhealer Medic" ClassIcon medic_overheal_quickfix_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "The Quick-Fix" "overheal expert" 8 "overheal decay disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the surgeon's stahlhelm" } T_TFBot_Giant_Medic_Ubersaw { ClassIcon medic_jug_ubersaw_bleed_giant Health 4500 Name "Giant Ubersaw Medic" Class Medic Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName "The Ubersaw" "bleeding duration" 10 "slow enemy on hit major" 10 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "The Ubersaw" Item "blighted beak" } T_TFBot_Giant_Medic_Amputator // Test { ClassIcon medic_jug_amputator2_giant Health 4500 Name "Giant Amputator Medic" Class Medic Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Action FetchFlag ItemAttributes { ItemName "The Amputator" "heal rate bonus" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "gesture speed increase" 3.0 } Taunt { Delay 5 Cooldown 15 } Item "The Amputator" Item "Berliner's Bucket Helm" } // Sniper T_TFBot_Giant_Sniper_Rifleman { ClassIcon sniper_giant Health 3000 Name "Giant Rifleman" Class Sniper Skill Expert Attributes MiniBoss Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } FireWeapon { Delay 0 Cooldown 0.1 IfSeeTarget 1 Duration 0.1 Type "Primary" } } T_TFBot_Giant_Sniper_Rifleman_Fastfire { ClassIcon sniper_alwaysfire_giant Health 3000 Name "Giant Rapid Fire Rifleman" Class Sniper Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_Rifleman_Charged { ClassIcon sniper_power_giant Health 3000 Name "Giant Charged Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "the anger" item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG { ClassIcon sniper_smg_tind_giant Health 3000 Name "Giant SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG_Spammer { ClassIcon sniper_smg_spammer_giant Health 3000 Name "Giant Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG_Spammer_Hyper { ClassIcon sniper_smg_spammer_hyper_giant Health 3000 Name "Giant Hyper Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 2 "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG_Accurate { ClassIcon sniper_smg_accu_giant Health 3000 Name "Giant Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 "fire rate bonus" 1.2 "weapon spread bonus" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_SMG_Accurate_Hyper { ClassIcon sniper_smg_accu_hyper_giant Health 3000 Name "Giant Hyper Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.0 "weapon spread bonus" 0 "bullets per shot bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } } T_TFBot_Giant_Sniper_Carbin { ClassIcon sniper_carbine_blast_giant Health 3000 Name "Giant Carbin Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage bonus" 1.5 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Giant_Sniper_Carbin_Pusher { ClassIcon sniper_carbine_blast_giant Health 3000 Name "Giant Suppression Carbin Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage bonus" 1.5 "weapon spread bonus" 0.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Giant_Sniper_Huntsman { ClassIcon sniper_bow_giant Health 3000 Name "Giant Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Multishot { ClassIcon sniper_bow_multi_giant Health 3000 Name "Giant Multishot Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_penetrator_giant Health 3000 Name "Giant Penetrator Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Pusher { ClassIcon sniper_bow_blast_giant Health 3000 Name "Giant Pusher Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "fire rate bonus" 0.2 "faster reload rate" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Pusher_Multishot { ClassIcon sniper_bow_multi_blast_giant Health 3000 Name "Giant Multishot Pusher Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "arrow mastery" 2 "damage penalty" 0.5 "fire rate bonus" 0.2 "faster reload rate" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Homing { ClassIcon sniper_bow_homing_giant Health 3000 Name "Giant Homing Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Homing_Multishot { ClassIcon sniper_bow_multi_homing_giant Health 3000 Name "Giant Homing Multishot Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Bleed { Class Sniper Health 3000 Name "Giant Bleed Bowman" Skill Expert ClassIcon sniper_bow_bleed_giant WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Sniper_Huntsman_Bleed_Multishot { Class Sniper Health 3000 Name "Giant Bleed Multishot Bowman" Skill Expert ClassIcon sniper_bow_multi_bleed_giant WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 "bleeding duration" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Sniper_Huntsman_Bleed_Penetration { Class Sniper Health 3000 Name "Giant Penetrator Bleed Bowman" Skill Expert ClassIcon sniper_bow_bleed_penetrator_giant WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } } T_TFBot_Giant_Sniper_Huntsman_Milk { ClassIcon sniper_bow_milk_giant Health 3000 Name "Giant Milk Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "crocleather slouch" Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Milk_Multishot { ClassIcon sniper_bow_multi_milk_giant Health 3000 Name "Giant Milk Multishot Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "crocleather slouch" Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Milk_Penetration { ClassIcon sniper_bow_milk_penetrator_giant Health 3000 Name "Giant Milk Penetrator Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "crocleather slouch" Item "the huntsman" } T_TFBot_Giant_Sniper_Huntsman_Flame { ClassIcon sniper_bow_ignite_giant Health 3000 Name "Giant Flame Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "attach particle effect" 13 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" Item "spine-chilling skull" } T_TFBot_Giant_Sniper_Huntsman_Flame_Multishot { ClassIcon sniper_bow_multi_ignite_giant Health 3000 Name "Giant Flame Multishot Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 "attach particle effect" 13 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" Item "spine-chilling skull" } T_TFBot_Giant_Sniper_Huntsman_Flame_Penetration { ClassIcon sniper_bow_ignite_penetrator_giant Health 3000 Name "Giant Flame Penetrator Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "attach particle effect" 13 "Set DamageType Ignite" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the huntsman" Item "spine-chilling skull" } T_TFBot_Giant_Sniper_Huntsman_Freeze { ClassIcon sniper_bow_freeze_giant Health 3000 Name "Giant Freeze Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "slow enemy on hit major" 5 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" } T_TFBot_Giant_Sniper_Huntsman_Freeze_Multishot { ClassIcon sniper_bow_multi_freeze_giant Health 3000 Name "Giant Freeze Multishot Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "festive huntsman" "arrow mastery" 2 "fire rate bonus" 0.5 "slow enemy on hit major" 5 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" } T_TFBot_Giant_Sniper_Huntsman_Freeze_Penetration { ClassIcon sniper_bow_freeze_penetrator_giant Health 3000 Name "Giant Freeze Penetrator Bowman" Class Sniper Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "slow enemy on hit major" 5 "attach particle effect" 30 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" } T_TFBot_Giant_Sniper_Huntsman_Hyper { ClassIcon sniper_bow_hyper_giant Health 3000 Name "Giant Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Giant_Sniper_Huntsman_Hyper_Multishot { ClassIcon sniper_bow_multi_hyper_giant Health 3000 Name "Giant Hyper Multishot Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "damage bonus" 2.0 "arrow mastery" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Giant_Sniper_Huntsman_Hyper_Penetration { ClassIcon sniper_bow_penetrator_hyper_giant Health 3000 Name "Giant Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Giant_Sniper_Huntsman_Hyper_Homing { ClassIcon sniper_bow_homing_hyper_giant Health 3000 Name "Giant Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Giant_Sniper_Huntsman_Hyper_Multishot_Homing { ClassIcon sniper_bow_multi_homing_hyper_giant Health 3000 Name "Giant Hyper Multishot Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "damage bonus" 2.0 "arrow mastery" 3 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Giant_Sniper_Hunter { ClassIcon sniper_bow_bleed_hyper_giant Health 3000 Name "Giant Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Giant_Sniper_Hunter_Multishot { ClassIcon sniper_bow_multi_bleed_hyper_giant Health 3000 Name "Giant Multishot Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.5 "arrow mastery" 3 "fire rate bonus" 0.5 "bleeding duration" 5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Giant_Sniper_Hunter_Penetration { ClassIcon sniper_bow_bleed_penetrator_hyper_giant Health 3000 Name "Giant Penetrator Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "head scale" 0.8 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } // Spy T_TFBot_Giant_Spy_Revolver { Name "Giant Revolver Spy" Class Spy ClassIcon spy_revolver_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Revolver_Infinite { Name "Giant Infinite Revolver Spy" Class Spy ClassIcon spy_revolver_infinite_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Revolver_Burst { Name "Giant Fanning Revolver Spy" Class Spy ClassIcon spy_revolver_burstfire_giant Skill Expert Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Action FetchFlag Item "Upgradeable TF_WEAPON_REVOLVER" Item "French Cowboy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 2.0 "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Revolver_Pusher { Name "Giant Pusher Revolver Spy" Class Spy ClassIcon spy_revolver_blast_giant Skill Expert Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Action FetchFlag Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 0.5 "bullets per shot bonus" 6 "weapon spread bonus" 1.25 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Revolver_Explosive { Name "Giant Explosive Revolver Spy" Class Spy ClassIcon spy_revolver_blast_giant Skill Expert Health 3000 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Action FetchFlag Item "detective noir" Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 3.0 "explosive bullets" 150 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Ambassador_Explosive { Name "Giant Explosive Ambassador Spy" Class Spy ClassIcon spy_ambassador_headshot_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "l'homme burglerre" ItemAttributes { ItemName "The Ambassador" "damage bonus" 1.5 "explosive sniper shot" 1 "weapon spread bonus" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Ambassador_Explosive_Hyper { Name "Giant Deadly Ambassador Spy" Class Spy ClassIcon spy_ambassador_deadly_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "the crosslinker's coil" Item "the doublecross-comm" ItemAttributes { ItemName "The Ambassador" "sniper fires tracer" 1 "explosive sniper shot" 5.0 "damage bonus" 2.0 "fire rate bonus" 2 "weapon spread bonus" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } // Need SniperAllowHeadshots 1 to mission T_TFBot_Giant_Spy_Business_Easy { Name "Giant Business Spy" Class Spy ClassIcon spy_enforcer_nys_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Item "the enforcer" ItemAttributes { ItemName "the enforcer" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Business { Name "Giant Business Spy" Class Spy ClassIcon spy_enforcer_nys_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" ItemAttributes { ItemName "the enforcer" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Business_Hyper { Name "Giant Hyper Business Spy" Class Spy ClassIcon spy_enforcer_hyper_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag AimTrackingInterval 0 Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" ItemAttributes { ItemName "the enforcer" "damage bonus" 5.0 "sniper fires tracer" 1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } T_TFBot_Giant_Spy_Saharan_Revolver { Name "Giant Tranquilizer Spy" Class Spy ClassIcon spy_letranger_nys_giant Skill Expert Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Item "l'etranger" Item "your eternal reward" Item "the familiar fez" ItemAttributes { ItemName "l'etranger" "damage penalty" 1.5 "mark for death" 1 "slow enemy on hit major" 5 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot disguise" 1 } } } }